Instructions to use fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Trellis
How to use fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx with Trellis:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- TRELLIS.2
How to use fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx with TRELLIS.2:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
|
Download README.md from fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx: direct link, hf CLI and curl.
- Browser
- Download file 3.61 kB
-
https://huggingface.co/fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx/resolve/main/README.md
- Command line
-
hf download hf://fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx/README.md
-
curl -L -o README.md https://huggingface.co/fernandotonon/QtMeshEditor-trellis-ss-encoder-onnx/resolve/main/README.md
3.61 kB
| license: mit | |
| library_name: onnx | |
| pipeline_tag: image-to-3d | |
| tags: | |
| - onnx | |
| - image-to-3d | |
| - trellis | |
| - trellis2 | |
| - spacecontrol | |
| - shape-guide | |
| - qtmesheditor | |
| base_model: | |
| - microsoft/TRELLIS-image-large | |
| # TRELLIS sparse-structure encoder: ONNX export (shape guide) | |
| **ONNX export of the sparse-structure VAE encoder `ss_enc_conv3d_16l8_fp16` | |
| from [microsoft/TRELLIS-image-large](https://huggingface.co/microsoft/TRELLIS-image-large)** | |
| (MIT code and weights). All credit for the original weights goes to Microsoft. | |
| TRELLIS.2 reuses TRELLIS-1's sparse-structure VAE, and the native | |
| [trellis.cpp](https://github.com/fernandotonon/trellis.cpp) runtime ships only its | |
| decoder. **[QtMeshEditor](https://github.com/fernandotonon/QtMeshEditor)** runs | |
| this encoder to turn a rough blockout (a house, a vehicle, a body) into a | |
| sparse-structure latent, and starts TRELLIS.2's sparse-structure flow from it | |
| (training-free blockout control in the style of SpaceControl). The result keeps | |
| the image's look while following the guide's size, placement and volume: | |
| `qtmesh generate3d image.png --backend trellis2 --guide house --guide-strength 0.5`, | |
| the "Shape guide" row of the GUI, or the MCP `guide` argument. | |
| > The file QtMeshEditor downloads at runtime lives in the shared | |
| > [`fernandotonon/QtMeshEditor-models`](https://huggingface.co/fernandotonon/QtMeshEditor-models) | |
| > repo under `trellis2/`. This repo is the standalone model card + mirror. | |
| ## Examples | |
| The guide steers the generation's volume; the guide strength goes from | |
| "image only" (0) to "follow the guide" (0.9). | |
| **A spring primitive guiding a coiled snake.** Same FLUX.2 [klein] image and | |
| seed at every strength; the large one is strength 0.9 with the texture baked | |
| onto the spring itself (it keeps the low-poly topology). | |
|  | |
| **A body as the guide.** The armour comes from the image; the build and pose | |
| come from the guide (a MetaHuman body, and a heavier body made with | |
| QtMeshEditor's MHR character generator). Around 0.6 the outfit stays complete | |
| (cape included) while the build changes; at 0.8 the guide's pose takes over | |
| and loose cloth is dropped. | |
|  | |
| ## Files | |
| | file | role | | |
| |---|---| | |
| | `ss_encoder.onnx` | the encoder, fp32, opset 17, ~237 MB | | |
| | `LICENSE-TRELLIS.txt` | MIT (Microsoft TRELLIS) | | |
| SHA-256 of `ss_encoder.onnx`: | |
| `904d66260f36d4922b891d366abddfaa48f76adafbda80126137119f6e77e8c0` | |
| (pinned in QtMeshEditor's `src/ImageTo3D/ShapeGuide.cpp`; the app verifies it). | |
| ## I/O contract | |
| | name | type | shape | meaning | | |
| |---|---|---|---| | |
| | input `occupancy` | float32 | `[1,1,64,64,64]` | surface voxels of the guide, 0 or 1, index `(x,y,z)` of the TRELLIS grid (Z up) | | |
| | output `latent` | float32 | `[1,8,16,16,16]` | posterior **mean** (no sampling) | | |
| The guide mesh is centred and scaled so its largest side spans 0.95 of the | |
| `[-0.5, 0.5]` cube before voxelization. In TRELLIS.2's sampler the latent is | |
| laid out `[4096][8]` (cell `x*256 + y*16 + z`, channel fastest) and mixed with | |
| noise as `t0 * noise + (1 - t0) * latent`, where a higher guide strength gives | |
| a lower `t0`. | |
| ## Export | |
| `scripts/export-trellis-ss-encoder-onnx.py` in the QtMeshEditor repo (offline | |
| developer tool): loads the TRELLIS checkpoint, exports with | |
| `torch.onnx.export`, and refuses to write a graph whose output differs from | |
| torch by more than 1e-3 (measured: 1.8e-5 on a test blockout, 8.6e-6 on | |
| random occupancy). | |
| ## Licence | |
| MIT, as the original TRELLIS code and weights (`LICENSE-TRELLIS.txt`). | |