Commit History

6 days ago

  1. fix: centre the AmazingHand connector on the forearm thread and make it white⁠

    e0c234c
  2. feat: white AmazingHand palm and frames with the palm and top shells⁠

    ebee4b4

13 days ago

  1. feat: mount the AmazingHand on the lab's PLA connector⁠

    Verified signature
    d3f5c71
  2. refactor!: move the worlds and the scripted grasp out to the worlds repo⁠

    5978dab

20 days ago

  1. fix: mirror the optional pad axis of the left thumb⁠

    3dd7b95
  2. test: physical grasp through LeRobot's closure_to_q lifts the cylinder⁠

    7ce3206
  3. feat: physical grasp of the pick_cylinder passes 25/25 with a dynamic arm⁠

    1d70c18
  4. feat: optional soft fingertip pads in the AmazingHand generator⁠

    3fdbb79
  5. fix: pin the harness base so the dynamic arm tracks under the teleop gains⁠

    0bd2b7c
  6. merge: closed-stage grasp diagnostics (exp/physics-lift)

    663100f
  7. feat: grasp_diag closed-stage force diagnostics, dynamic-arm and forward-lift options

    0e9f6f5
  8. feat: attach-on-close kinematic grasp for the pick_cylinder world (WORLD_GRASP)⁠

    43d0244
  9. feat: thumb pose map tool and thumb open/closed poses for the side grasp

    aba4c8d
  10. feat: grasp_diag procedure per the plan with per-finger close windows, contact forces and timeline diagnostics⁠

    6f4ce12
  11. feat: grasp physics per the reference hand: slim finger cores, fingertip capsules, elliptic cone world option⁠

    b44c447
  12. feat: move the pick_cylinder spawn into the 23dof arm's reachable band and test the reach⁠

    222185d
  13. feat: grasp_diag tool with first-contact, orientation and PNG diagnostics for the scripted grasp

    9ef3581
  14. feat: AmazingHand collision geoms so the fingers can grasp⁠

    5e6b21b

26 days ago

  1. feat: {side}_tcp site in every end effector for XR arm IK⁠

    e83e679
  2. refactor: extract bodies and end effectors into reusable parts files⁠

    739c738
  3. refactor: group model composition in sim/mjcf; test the asset generators⁠

    5fb894a
  4. refactor: name models by body and end effector; move builders into sim/ and tools/⁠

    5896a2a