Progress Reward Modeling for Robotic Learning: A Comprehensive Survey Paper • 2607.21655 • Published 8 days ago • 168
FVAttn: Adaptive Sparse Attention with Runtime Load Balancing for Video Generation Paper • 2607.16190 • Published 13 days ago • 8
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Paper • 2607.19191 • Published 8 days ago • 304
RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model Paper • 2607.17977 • Published 10 days ago • 197
X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras Paper • 2607.12993 • Published 16 days ago • 131
Function-Aware Fill-in-the-Middle as Mid-Training for Coding Agent Foundation Models Paper • 2607.12463 • Published 16 days ago • 108
Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable Paper • 2607.13285 • Published 16 days ago • 227
OpenRath: Session-Centered Runtime State for Agent Systems Paper • 2606.19409 • Published Jun 17 • 78
MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model Paper • 2606.17800 • Published Jun 16 • 13
Imaginative Perception Tokens Enhance Spatial Reasoning in Multimodal Language Models Paper • 2606.03988 • Published Jun 3 • 126
LVSA: Training-Free Sparse Attention for Long Video Diffusion Paper • 2605.31057 • Published May 29 • 14
Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality? Paper • 2605.22109 • Published May 21 • 171
SQuTR: A Robustness Benchmark for Spoken Query to Text Retrieval under Acoustic Noise Paper • 2602.12783 • Published Feb 13 • 246
ClawKeeper: Comprehensive Safety Protection for OpenClaw Agents Through Skills, Plugins, and Watchers Paper • 2603.24414 • Published Mar 25 • 183
SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models Paper • 2603.16859 • Published Mar 17 • 248