urt-rs / docs /research /RUST_MODE10_ANIMATION.md
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gameplay: port interception animations
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Rust interception animation dispatch and lifecycle batch handoff

RE-745. Reproduce with python3 scripts/analyze_rust_mode10_animation.py; validate with cargo xtask test-group gameplay. See the machine report.

Added pure numeric dispatch with three unit tests and140 exact-word parity cases. Explicit invalid-class fixtures retain source fallback behavior; method22 only changes class4 and only movement bit1 changes stance. Registry edges select every affected Rust parity producer, including gameplay package test-count metadata. See the batch handoff for boundaries and next tasks.

No original executable/full VM/native world collision or rendering runs. Supplied callback/native responses and fixture domains remain explicit; complete macOS/Linux Rust/Bevy/Solari gameplay remains open.