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| # Rust interception animation dispatch and lifecycle batch handoff | |
| RE-745. Reproduce with `python3 scripts/analyze_rust_mode10_animation.py`; validate with `cargo xtask test-group gameplay`. See the [machine report](rust-mode10-animation.json). | |
| Added pure numeric dispatch with three unit tests and140 exact-word parity cases. Explicit invalid-class fixtures retain source fallback behavior; method22 only changes class4 and only movement bit1 changes stance. Registry edges select every affected Rust parity producer, including gameplay package test-count metadata. See the [batch handoff](QVM_LIFECYCLE_RUST_BATCH.md) for boundaries and next tasks. | |
| No original executable/full VM/native world collision or rendering runs. Supplied callback/native responses and fixture domains remain explicit; complete macOS/Linux Rust/Bevy/Solari gameplay remains open. | |