urt-rs / docs /research /RUST_MODE10_ANIMATION.md
nmarshall's picture
gameplay: port interception animations
ae4d61e
|
Raw History Blame Contribute Delete
860 Bytes
# Rust interception animation dispatch and lifecycle batch handoff
RE-745. Reproduce with `python3 scripts/analyze_rust_mode10_animation.py`; validate with `cargo xtask test-group gameplay`. See the [machine report](rust-mode10-animation.json).
Added pure numeric dispatch with three unit tests and140 exact-word parity cases. Explicit invalid-class fixtures retain source fallback behavior; method22 only changes class4 and only movement bit1 changes stance. Registry edges select every affected Rust parity producer, including gameplay package test-count metadata. See the [batch handoff](QVM_LIFECYCLE_RUST_BATCH.md) for boundaries and next tasks.
No original executable/full VM/native world collision or rendering runs. Supplied callback/native responses and fixture domains remain explicit; complete macOS/Linux Rust/Bevy/Solari gameplay remains open.