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Oct 22

ProAct: Agentic Lookahead in Interactive Environments

Existing Large Language Model (LLM) agents struggle in interactive environments requiring long-horizon planning, primarily due to compounding errors when simulating future states. To address this, we propose ProAct, a framework that enables agents to internalize accurate lookahead reasoning through a two-stage training paradigm. First, we introduce Grounded LookAhead Distillation (GLAD), where the agent undergoes supervised fine-tuning on trajectories derived from environment-based search. By compressing complex search trees into concise, causal reasoning chains, the agent learns the logic of foresight without the computational overhead of inference-time search. Second, to further refine decision accuracy, we propose the Monte-Carlo Critic (MC-Critic), a plug-and-play auxiliary value estimator designed to enhance policy-gradient algorithms like PPO and GRPO. By leveraging lightweight environment rollouts to calibrate value estimates, MC-Critic provides a low-variance signal that facilitates stable policy optimization without relying on expensive model-based value approximation. Experiments on both stochastic (e.g., 2048) and deterministic (e.g., Sokoban) environments demonstrate that ProAct significantly improves planning accuracy. Notably, a 4B parameter model trained with ProAct outperforms all open-source baselines and rivals state-of-the-art closed-source models, while demonstrating robust generalization to unseen environments. The codes and models are available at https://github.com/GreatX3/ProAct

WAM-OPD: Sharpening World Action Models via On-Policy Distillation

Pretrained world action models (WAMs) provide generalist capabilities across diverse robotic manipulation tasks, yet improving target-task performance to an expert level without degrading pretrained skills remains challenging. We explore on-policy distillation (OPD) for WAMs and introduce WAM-OPD. WAM-OPD inherits the advantage of OPD methods that transfer task-specific teacher knowledge under the student's own induced distribution, rather than directly fitting the student to a narrow task-specific data distribution. However, in closed-loop manipulation, the observation histories change as the student policy evolves, requiring fresh environment rollouts to remain on-policy. Applying OPD to WAMs entails repeated data collection, which is costly even in simulation and often impractical on real robots. To avoid repeated environment rollouts during distillation, we introduce prefix-weighted trajectory replay (PWTR). PWTR uses a fixed trajectory pool composed primarily of initial-student rollouts, supplemented with task-specific teacher rollouts to broaden trajectory coverage. For each trajectory replayed from this pool, PWTR conditions the current policy on successive stored histories to generate fresh denoising paths, along which the task-specific teacher provides supervision. Although these denoising paths are refreshed as the policy evolves, the replayed environment trajectories remain fixed. PWTR therefore reweights per-decision distillation losses using proxy importance weights derived from path scores accumulated over the trajectory prefix preceding each decision to mitigate the resulting shift in the history distribution. Simulated and real-world experiments demonstrate task adaptation without additional environment interaction during distillation. In both settings, WAM-OPD improves target-task performance while retaining near-initial performance on tasks excluded from adaptation.

  • 11 authors
·
Sep 27

From VLM Planners to Robotic Agents: Self-Evolving Harnesses for History-Dependent Manipulation

Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation. However, long-horizon tasks can involve non-Markovian dependencies: successful decisions may require retaining task progress and past interaction outcomes, while partial observability and execution errors compound over time. Existing work has begun to address these challenges by augmenting foundation-model policies with memory and by introducing hierarchical architectures that separate high-level planning from low-level execution. We organize the high-level VLM as a robotic agent through an editable harness to maintain task context and improve planning through execution experience. We instantiate this approach as SERA (Self-Evolving Robotic Agent), with a fixed VLA executor providing low-level control. The harness maintains and updates task context using observations and execution feedback to guide subsequent planning. Self-evolution uses environment rollouts to propose and evaluate harness revisions, with the selected configuration fixed before held-out testing. On RoboMME, SERA achieves 51.38% overall success with autonomous selection, compared with 44.38% without self-evolution. Our exploration suggests that agentic planning is a promising direction for history-dependent robotic manipulation.

  • 12 authors
·
Oct 20 1

Scaling Agent Learning via Experience Synthesis

While reinforcement learning (RL) can empower large language model (LLM) agents by enabling self-improvement through interaction, its practical adoption remains challenging due to costly rollouts, limited task diversity, unreliable reward signals, and infrastructure complexity, all of which obstruct the collection of scalable experience data. To address these challenges, we introduce DreamGym, the first unified framework designed to synthesize diverse experiences with scalability in mind to enable effective online RL training for autonomous agents. Rather than relying on expensive real-environment rollouts, DreamGym distills environment dynamics into a reasoning-based experience model that derives consistent state transitions and feedback signals through step-by-step reasoning, enabling scalable agent rollout collection for RL. To improve the stability and quality of transitions, DreamGym leverages an experience replay buffer initialized with offline real-world data and continuously enriched with fresh interactions to actively support agent training. To improve knowledge acquisition, DreamGym adaptively generates new tasks that challenge the current agent policy, enabling more effective online curriculum learning. Experiments across diverse environments and agent backbones demonstrate that DreamGym substantially improves RL training, both in fully synthetic settings and in sim-to-real transfer scenarios. On non-RL-ready tasks like WebArena, DreamGym outperforms all baselines by over 30%. And in RL-ready but costly settings, it matches GRPO and PPO performance using only synthetic interactions. When transferring a policy trained purely on synthetic experiences to real-environment RL, DreamGym yields significant additional performance gains while requiring far fewer real-world interactions, providing a scalable warm-start strategy for general-purpose RL.

metaresearch Meta Research
·
Nov 5, 2025 2

ImagineBench: Evaluating Reinforcement Learning with Large Language Model Rollouts

A central challenge in reinforcement learning (RL) is its dependence on extensive real-world interaction data to learn task-specific policies. While recent work demonstrates that large language models (LLMs) can mitigate this limitation by generating synthetic experience (noted as imaginary rollouts) for mastering novel tasks, progress in this emerging field is hindered due to the lack of a standard benchmark. To bridge this gap, we introduce ImagineBench, the first comprehensive benchmark for evaluating offline RL algorithms that leverage both real rollouts and LLM-imaginary rollouts. The key features of ImagineBench include: (1) datasets comprising environment-collected and LLM-imaginary rollouts; (2) diverse domains of environments covering locomotion, robotic manipulation, and navigation tasks; and (3) natural language task instructions with varying complexity levels to facilitate language-conditioned policy learning. Through systematic evaluation of state-of-the-art offline RL algorithms, we observe that simply applying existing offline RL algorithms leads to suboptimal performance on unseen tasks, achieving 35.44% success rate in hard tasks in contrast to 64.37% of method training on real rollouts for hard tasks. This result highlights the need for algorithm advancements to better leverage LLM-imaginary rollouts. Additionally, we identify key opportunities for future research: including better utilization of imaginary rollouts, fast online adaptation and continual learning, and extension to multi-modal tasks. Our code is publicly available at https://github.com/LAMDA-RL/ImagineBench.

  • 6 authors
·
May 15, 2025

From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents

Simulated environments enable scalable training data generation for embodied agents, but more data does not necessarily provide what a particular agent needs to learn. Existing environment-generation pipelines largely optimize generic properties such as realism, diversity, or task coverage, while different pretrained policies can fail for different environmental reasons. We therefore introduce WEDGE, a framework for weakness-guided navigation learning in which the failure modes of a pretrained agent guide the generation of training environments at each adaptation round. Given a pretrained policy, WEDGE uses an LLM to propose executable weakness features from contrasting successful and failed rollouts, automatically validates them on the diagnostic set, and selects the strongest validated weakness based on its success-rate gap. The validated weaknesses are then mapped to the environmental factors that control them. WEDGE varies these factors to construct environments in the difficulty regimes where the policy struggles, producing targeted training experience for adaptation. Across three navigation agents with different adaptation mechanisms, we find that policies exhibit distinct weakness profiles and benefit from different training environments. Weakness-conditioned adaptation consistently outperforms matched random and hard-example alternatives on ProcTHOR, while the resulting gains for Uni-NaVid and Gemini also extend to HM3D after ProcTHOR adaptation. Iterative re-diagnosis further shows that dominant weaknesses can persist or shift as the policy improves, providing updated guidance for subsequent environment construction. Together, these results show that policy failures are not only diagnostic signals, but actionable guidance for constructing training environments that target a policy's current weaknesses.

CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents

Computer-use agents have advanced on benchmarks like OSWorld and AndroidWorld, but still act mostly through the GUI, often producing inefficient trajectories. Real-world computer work is hybrid, combining visual-state inspection with precise, high-throughput command-line operations, so capable agents must coordinate both modalities over shared application state. Yet scalable hybrid environments remain scarce because supporting both GUI and CLI over real applications typically requires substantial manual engineering for each application. Existing agents also struggle to use the two interfaces complementarily: CLI-native agents lack visual perception for tasks involving interface state or layout, while GUI-native agents are inefficient for operations better executed through commands. We introduce CUA-Universe, a scalable environment-to-data pipeline that turns real desktop software into hybrid GUI+CLI environments. App-Forge adapts applications into reproducible VMs and command-line surfaces it discovers, wraps, or generates, scaling to 16 applications; Task-Weave synthesizes diverse hybrid tasks of controllable difficulty from reusable operations over seed files; and Path-Steer steers rollouts along efficient hybrid paths and harvests verified trajectories for post-training. Training on this data shifts behavior from inefficient GUI interaction and brittle CLI scripting toward effective GUI+CLI orchestration. Our 9B model improves both success and efficiency on CUA-Verse (Score +39.3 pts; -37% steps, -60% tokens), OSWorld (SR +16.8 pts; -57% steps, -44% tokens), and OSWorld-MCP (Score +7.84 pts; -27% steps, -30% tokens). CUA-Universe provides a scalable path toward more capable and efficient computer-use agents.

  • 9 authors
·
Sep 3

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM's synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.

ECHO: Terminal Agents Learn World Models for Free

CLI agents are the closest thing language models have to an embodied setting: the model emits commands, the terminal executes them, and the returned stream -- stdout, errors, files, logs, and traces -- records the consequences. We argue that this stream is a supervision signal, but standard agent RL discards it: GRPO-style training updates action tokens with sparse outcome-level rewards while ignoring environment responses already in the rollout. Failed rollouts provide little policy-gradient signal despite containing rich evidence about how the environment responds. We introduce ECHO (Environment Cross-entropy Hybrid Objective), a hybrid objective that combines the standard policy-gradient loss on action tokens with an auxiliary loss that trains the policy to predict environment observation tokens resulting from its own actions. ECHO reuses the same forward pass as GRPO, requires no additional rollouts, and turns terminal feedback into dense supervision for all rollouts. ECHO doubles GRPO pass@1 on TerminalBench-2.0: Qwen3-8B improves from 2.70% to 5.17%, and Qwen3-14B from 5.17% to 10.79%. ECHO also produces policies that better predict terminal dynamics, even on trajectories they did not generate: across held-out rollouts, it sharply reduces environment-token cross-entropy while GRPO alone barely changes it. From base Qwen3-8B, ECHO matches expert-SFT-then-GRPO performance on held-out terminal tasks without expert demonstrations, and recovers roughly half of the expert-SFT initialization benefit on TerminalBench-2.0. In some settings, the environment prediction loss alone enables verifier-free self-improvement, allowing policies to improve on unseen OOD tasks by learning only from environment interactions. Together, these results suggest that environment observations are not merely context for future actions, but a dense, on-policy supervision signal already present in every rollout.

Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop

Humans do not passively observe the visual world -- we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by first collecting teleoperated demonstrations paired with a 360 camera. This data is imported into a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing episode rollouts of eye gaze on top of robot demonstrations. We then introduce a BC-RL loop to train the hand and eye jointly: the hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct action predictions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. EyeRobot implements a foveal-inspired policy architecture allowing high resolution with a small compute budget, which we find also leads to the emergence of more stable fixation as well as improved ability to track objects and ignore distractors. We evaluate EyeRobot on five panoramic workspace manipulation tasks requiring manipulation in an arc surrounding the robot arm. Our experiments suggest EyeRobot exhibits hand-eye coordination behaviors which effectively facilitate manipulation over large workspaces with a single camera. See project site for videos: https://www.eyerobot.net/

  • 8 authors
·
Jun 12, 2025

Multi-Turn On-Policy Distillation with Prefix Replay

We study on-policy distillation (OPD) for agentic tasks, where an LLM agent interacts with an environment over multiple turns and a student imitates a teacher over these multi-turn interaction histories. Fully online OPD is costly because each update requires fresh student rollouts through the environment and teacher queries at visited histories. We propose Replayed-Prefix On-Policy Distillation (ReOPD), an off-environment alternative that reuses pre-collected teacher trajectories as replayed prefixes: the student acts at selected steps, while the teacher provides dense per-step supervision without executing new environment interactions. We show that multi-turn OPD introduces a prefix trap: making histories more student-on-policy improves relevance to the student, but can query the teacher on histories where its target is unreliable. This creates a two-sided distribution shift between student occupancy and teacher reliability. ReOPD addresses this by treating multi-turn OPD as a reliability-aware prefix distribution design and implements it with a simple step-decaying sampling schedule that emphasizes early, lower-shift prefixes. Across mathematical reasoning with Python and search environments over multiple teacher and student model scales, ReOPD preserves or improves OPD-level accuracy, uses zero tool calls during student training, and is at least 4times faster per rollout than OPD. ReOPD therefore turns expensive agent-environment interaction into a reusable offline resource, enabling scalable distillation across tools, tasks, and environments.

An Efficient Metric for Data Quality Measurement in Imitation Learning

Imitation learning (IL) has seen remarkable progress, yet field deployment of IL-powered robots remains hindered by the challenge of out-of-distribution (OOD) scenarios. Fine-tuning pre-trained policies with end-user demonstrations collected in deployment environments is a promising strategy to address this challenge. However, end-user demonstrations are frequently of poor quality, characterized by excessive corrective motions, oscillations, and abrupt adjustments that degrade both learned and fine-tuned policy performance. Existing automated approaches for curating demonstration data require policy rollouts in the environment, making them computationally expensive and impractical for real-world deployment. In this paper, we propose a fast, efficient, and fully automated demonstration ranking metric based on the power spectral density (PSD) of demonstration trajectories. The PSD metric requires no policy learning, environment interaction, or expert labeling, making it well-suited for scalable, in-the-field data curation. Lower PSD values correspond to smoother, higher-quality demonstrations, while higher PSD values indicate erratic, artifact-laden trajectories. We evaluate the proposed metric on two benchmark imitation learning datasets comprising expert and lay-user demonstrations, and through a user study with older adults at a retirement facility, where collected demonstrations are used to fine-tune pi0.5 intelligence2025pi_ for a daily living task. Results demonstrate that PSD-curated data yields policies with higher task success rates and smoother execution trajectories compared to uncurated baselines and two competitive data-ranking methods.

  • 3 authors
·
Sep 6

COPlanner: Plan to Roll Out Conservatively but to Explore Optimistically for Model-Based RL

Dyna-style model-based reinforcement learning contains two phases: model rollouts to generate sample for policy learning and real environment exploration using current policy for dynamics model learning. However, due to the complex real-world environment, it is inevitable to learn an imperfect dynamics model with model prediction error, which can further mislead policy learning and result in sub-optimal solutions. In this paper, we propose COPlanner, a planning-driven framework for model-based methods to address the inaccurately learned dynamics model problem with conservative model rollouts and optimistic environment exploration. COPlanner leverages an uncertainty-aware policy-guided model predictive control (UP-MPC) component to plan for multi-step uncertainty estimation. This estimated uncertainty then serves as a penalty during model rollouts and as a bonus during real environment exploration respectively, to choose actions. Consequently, COPlanner can avoid model uncertain regions through conservative model rollouts, thereby alleviating the influence of model error. Simultaneously, it explores high-reward model uncertain regions to reduce model error actively through optimistic real environment exploration. COPlanner is a plug-and-play framework that can be applied to any dyna-style model-based methods. Experimental results on a series of proprioceptive and visual continuous control tasks demonstrate that both sample efficiency and asymptotic performance of strong model-based methods are significantly improved combined with COPlanner.

  • 7 authors
·
Oct 11, 2023

A Comprehensive Survey on World Models for Embodied AI

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support perception, prediction, and decision making. This survey presents a unified framework for world models in embodied AI. Specifically, we formalize the problem setting and learning objectives, and propose a three-axis taxonomy encompassing: (1) Functionality, Decision-Coupled vs. General-Purpose; (2) Temporal Modeling, Sequential Simulation and Inference vs. Global Difference Prediction; (3) Spatial Representation, Global Latent Vector, Token Feature Sequence, Spatial Latent Grid, and Decomposed Rendering Representation. We systematize data resources and metrics across robotics, autonomous driving, and general video settings, covering pixel prediction quality, state-level understanding, and task performance. Furthermore, we offer a quantitative comparison of state-of-the-art models and distill key open challenges, including the scarcity of unified datasets and the need for evaluation metrics that assess physical consistency over pixel fidelity, the trade-off between model performance and the computational efficiency required for real-time control, and the core modeling difficulty of achieving long-horizon temporal consistency while mitigating error accumulation. Finally, we maintain a curated bibliography at https://github.com/Li-Zn-H/AwesomeWorldModels.

  • 4 authors
·
Oct 19, 2025

Multiplayer Interactive World Models with Representation Autoencoders

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.

  • 27 authors
·
Jul 5 1

From Scoring to Acting: Outcome-Verified Comparative Self-Distillation for LLM Agents

Recent work on LLM agents is shifting from external capability elicitation to capability internalization, enabling agents to retain useful skills without retrieval at inference time. On-policy self-distillation (OPSD) offers a promising direction, but many existing methods typically supervise students by scoring actions along student-generated trajectories. Such supervision has two limitations: teacher preferences are not validated by environment outcomes, and action-level scores underuse information from student rollouts, teacher rollouts, and their behavioral relationship. We therefore advocate outcome-verified teacher supervision and comparative learning over teacher-student trajectories. Based on this view, we propose Outcome-Verified Comparative Self-Distillation (OVCSD). OVCSD organizes failed student rollouts into a prefix tree, adaptively invokes a skill-conditioned teacher from student-reached states, and retains only outcome-verified successful continuations. It then applies localized comparative learning at the first state-aligned divergence and distills the post-divergence teacher suffix to transfer completion behavior. Experiments on ALFWorld and WebShop across three model scales show that OVCSD consistently outperforms skill-free RL and existing self-distillation baselines, achieving up to 29.7 and 5.4 absolute success-rate gains over the strongest baselines on ALFWorld and WebShop, respectively, while adding less than 3% privileged interaction during training.

  • 6 authors
·
Jul 29

Act First, Reason Later: Accelerating On-Policy Distillation for Multi-Turn Agents via Reference-Conditioned Inverse Dynamics

On-policy distillation (OPD) trains multi-turn language agents with dense teacher supervision on student-generated responses. However, standard think-then-act rollouts require lengthy reasoning before each short action, delaying environment transitions and experience collection. Generating actions directly reduces this delay but can degrade rollout quality. To address this, we propose ActFirst-OPD, an act-first, reason-later training framework that decouples environment interaction from full-response generation. The student infers and executes actions through reference-conditioned inverse dynamics using its current interaction context and a reference next observation, and switches to autonomous next-action prediction when the resulting transition deviates from the reference trajectory. From the collected interaction contexts, the student asynchronously generates full think-then-act responses for token-level teacher supervision. Experiments across 0.6B-, 1.7B-, and 4B-parameter Qwen3 students show that ActFirst-OPD achieves average wall-clock training speedups of 2.3times on ALFWorld, 1.8times on WebShop, and 4.9times on ScienceWorld over Vanilla OPD. It matches or exceeds all compared OPD baselines in mean task success rate across eight of nine benchmark-model settings. These results demonstrate that reasoning need not block acting during multi-turn agent distillation.

CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

XiaomiMiMo Xiaomi MiMo
·
Sep 17 3

Digi-Q: Learning Q-Value Functions for Training Device-Control Agents

While a number of existing approaches for building foundation model agents rely on prompting or fine-tuning with human demonstrations, it is not sufficient in dynamic environments (e.g., mobile device control). On-policy reinforcement learning (RL) should address these limitations, but collecting actual rollouts in an environment is often undesirable in truly open-ended agentic problems such as mobile device control or interacting with humans, where each unit of interaction is associated with a cost. In such scenarios, a method for policy learning that can utilize off-policy experience by learning a trained action-value function is much more effective. In this paper, we develop an approach, called Digi-Q, to train VLM-based action-value Q-functions which are then used to extract the agent policy. We study our approach in the mobile device control setting. Digi-Q trains the Q-function using offline temporal-difference (TD) learning, on top of frozen, intermediate-layer features of a VLM. Compared to fine-tuning the whole VLM, this approach saves us compute and enhances scalability. To make the VLM features amenable for representing the Q-function, we need to employ an initial phase of fine-tuning to amplify coverage over actionable information needed for value function. Once trained, we use this Q-function via a Best-of-N policy extraction operator that imitates the best action out of multiple candidate actions from the current policy as ranked by the value function, enabling policy improvement without environment interaction. Digi-Q outperforms several prior methods on user-scale device control tasks in Android-in-the-Wild, attaining 21.2% improvement over prior best-performing method. In some cases, our Digi-Q approach already matches state-of-the-art RL methods that require interaction. The project is open-sourced at https://github.com/DigiRL-agent/digiq

  • 5 authors
·
Feb 13, 2025

The World Model Remembers, the Actor Forgets: Dream Rehearsal for Continual Model-Based RL

Model-based reinforcement-learning agents of the DreamerV3 family forget catastrophically when trained on task sequences, even when an unbounded replay buffer preserves every earlier experience. We ask a question the continual-RL literature has assumed an answer to but never measured: which component forgets? Under never-clear replay, pre-registered component-level probes (n=3 seeds throughout) show that the world model retains essentially everything measurable about old tasks -- reward discrimination (retention ratio ~1.0), value estimates, and termination structure -- while the actor's behavior collapses. Forgetting in this regime is a channel problem, not a memory problem. We demonstrate this by intervention: with the world model frozen and identical imagined rollouts, reinforcement learning in imagination fails to recover a lost skill (0/3 seeds), while supervised self-imitation on the world model's own graded dreams recovers it on 3/3 seeds with zero environment interaction. Interleaved during training, this graded dream rehearsal yields a task-label-free, parameter-constant continual learner: 3/3 four-task chains retained where plain replay passes 0/3, 3/3 eight-task chains, and consistent gains over matched real-episode cloning (paired difference +0.13, bootstrap 95% CI [0.07, 0.24], complete seed separation). The dream-grading step is load-bearing: we characterize two scoring failure modes, provide an offline selection gauge that caught both before they contaminated results, and give a realized-first grading rule that closes them. All experiments were pre-registered with committed protocols; every refuted hypothesis is reported.

  • 1 authors
·
Jul 21 1

MindTopo: Can Foundation Models Reason in Topological Space?

Spatial reasoning depends not only on metric properties such as distance, angle, and shape, but also on topological relations that remain invariant under continuous deformation. Cognitive science identifies these relations as foundational to spatial understanding, yet foundation-model evaluations largely focus on metric or viewpoint-dependent relations. We introduce MindTopo, a benchmark of topological intuition across five properties grounded in cognitive science and formal topology: continuity, separation, order, enclosure, and knots. MindTopo evaluates each property at two cognitive levels. Reasoning asks a model to identify topological relations or infer how they change. Planning instantiates a foundation model as a closed-loop agent whose policy selects environment actions. MindTopo contains 11,030 instances across 13 procedurally generated task types with controllable difficulty. We benchmark 14 MLLMs and study agent configurations augmented with image and video generation, including 3 video generative models in planning settings. Every MLLM performs better on reasoning than on planning, and the best-performing model remains far below observed human performance. On Qwen3-VL-2B-Instruct, supervised fine-tuning and reinforcement learning improve reasoning more than planning. Generated observations retain local cues and reach plausible endpoints, but audited rollouts do not reliably follow environment dynamics or preserve topology across transitions. Our website is at https://mind-topo.github.io/

  • 12 authors
·
Sep 9

SEAL: Synergistic Co-Evolution of Agents and Learning Environments

Large Language Model (LLM) agents are increasingly improved through interaction, yet most self-evolution methods adapt either the policy or the learning environment in isolation. We identify this structural gap as Agent-Environment Misalignment: the agent's capability frontier changes during training, while the environment that provides supervision remains static or only weakly coupled to the agent's revealed failures. We propose SEAL, a closed-loop co-evolution framework for interactive tool-use agents. SEAL collects on-policy trajectories under executable verification, diagnoses failed rollouts into turn-level failure labels, and uses these diagnoses as a shared signal for both environment-side adaptation and model-side policy optimization. The environment evolves its training-time learning interface by exposing clearer tool affordance cues, constraint information, and recovery-oriented feedback, while the policy is updated with diagnosis-guided advantage reweighting. Extensive experiments across in-distribution and out-of-distribution multi-turn tool-use evaluations show that SEAL improves low-resource agent learning: with only 400 training samples, it yields +8.25 to +26.25 average-point gains across three backbones and exhibits positive out-of-distribution transfer. These results demonstrate the value of jointly adapting the learner and its training-time learning substrate for robust self-improving LLM agents.

TRIAGE: Role-Typed Credit Assignment for Agentic Reinforcement Learning

Agentic reinforcement learning requires assigning credit to environment-facing actions such as searches, clicks, edits, navigation commands, and object interactions. Standard GRPO uses the final verifier outcome as a uniform advantage over all action tokens. This outcome signal is useful but structurally incomplete: it punishes useful exploration in failed rollouts and reinforces redundant or regressive actions in successful rollouts. We propose TRIAGE, a role-typed credit assignment framework that adds a semantic role axis to outcome credit. A structured judge classifies each segment as decisive progress, useful exploration, no-progress infrastructure, or regression, and a fixed role-conditioned rule maps these labels to bounded segment-level process rewards. This keeps verifier outcomes as the source of optimization direction while correcting the two main blind spots of outcome-only credit. We further show that role-conditioned credit is the optimal segment-level correction expressible from role labels alone -- a projection of the per-segment advantage residual onto the role variable -- so that the fixed role constants reduce advantage estimation error whenever the judge is reliable, and we connect this to lower-variance policy gradients. Across ALFWorld, Search-QA, and WebShop, TRIAGE improves success rates over GRPO for two policy models and outperforms both a scalar judge-derived process reward and an outcome-supervised shared-backbone value baseline. Ablations show that the gain comes from role typing rather than merely adding dense rewards: reliable detection of regression inside successful trajectories is the dominant contributor, while exploration credit provides a consistent secondary gain; on completed ALFWorld and WebShop rollouts, TRIAGE also reduces environment-facing turns by an additional 10.4% and 14.8% relative to GRPO.

LinkedIn LinkedIn
·
Jun 29 2

Continual Harness: Online Adaptation for Self-Improving Foundation Agents

Coding harnesses such as Claude Code and OpenHands wrap foundation models with tools, memory, and planning, but no equivalent exists for embodied agents' long-horizon partial-observability decision-making. We first report our Gemini Plays Pokemon (GPP) experiments. With iterative human-in-the-loop harness refinement, GPP became the first AI system to complete Pokemon Blue, Yellow Legacy on hard mode, and Crystal without a lost battle. In the hardest stages, the agent itself began iterating on its strategy through long-context memory, surfacing emergent self-improvement signals alongside human-in-the-loop refinement. Continual Harness removes the human fully from this loop: a reset-free self-improving harness for embodied agents that formalizes and automates what we observed. Starting from only a minimal environment interface, the agent alternates between acting and refining its own prompt, sub-agents, skills, and memory, drawing on any past trajectory data. Prompt-optimization methods require episode resets; Continual Harness adapts online within a single run. On Pokemon Red and Emerald across frontier models, Continual Harness starting from scratch substantially reduces button-press cost relative to the minimalist baseline and recovers a majority of the gap to a hand-engineered expert harness, with capability-dependent gains, despite starting from the same raw interface with no curated knowledge, no hand-crafted tools, and no domain scaffolding. We then close the loop with the model itself: an online process-reward co-learning loop, in which an open-source agent's rollouts through the refining harness are relabeled by a frontier teacher and used to update the model, drives sustained in-game milestone progress on Pokemon Red without resetting the environment between training iterations.

Reverse to Advance: Teleoperation-Cost Effective Hard Policy Learning from Reversed Easy Tasks

High-quality teleoperation datasets are costly to collect, particularly for hard tasks. We observe that many tasks exhibit directional asymmetry: completing the forward hard task is difficult, whereas reversing it by relaxing or disrupting the environment is comparatively easy. This suggests that reversed easy-task trajectories can serve as a scalable supervision signal for the hard task, reducing the cost of manual demonstration collection. However, reversed data can be noisy, and directly training on it may yield suboptimal policies. To enable largely automated acquisition and effective use of reversed data, we propose a teleoperation-cost effective framework for hard policy learning via temporal reversal of easy tasks, consisting of three key components: a closed-loop data collection pipeline that alternates between hard-task and easy-task policies to autonomously reset the environment and generate diverse trajectories; a hierarchical data refinement pipeline that temporally inverts easy-task rollouts and filters low-quality motion using kinematic priors and a critic-guided advantage filter; and an iterative policy learning method that trains the hard-task policy using both initial reversed easy-task demonstrations and the filtered reversed data in a continuous online learning loop. By combining automated collection, hierarchical refinement, and iterative learning, our method enables scalable, reliable training of complex, high-precision manipulation tasks. Across two simulated benchmarks and real-robot experiments, we demonstrate that our method improves hard-task success rates with higher data efficiency and more stable training compared to reversal-based and reinforcement-learning baselines, without requiring extensive hard-task teleoperation.

  • 4 authors
·
Jul 14

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

ByteDance-Seed ByteDance Seed
·
Sep 2, 2025 5

EnvBench: A Benchmark for Automated Environment Setup

Recent advances in Large Language Models (LLMs) have enabled researchers to focus on practical repository-level tasks in software engineering domain. In this work, we consider a cornerstone task for automating work with software repositories-environment setup, i.e., a task of configuring a repository-specific development environment on a system. Existing studies on environment setup introduce innovative agentic strategies, but their evaluation is often based on small datasets that may not capture the full range of configuration challenges encountered in practice. To address this gap, we introduce a comprehensive environment setup benchmark EnvBench. It encompasses 329 Python and 665 JVM-based (Java, Kotlin) repositories, with a focus on repositories that present genuine configuration challenges, excluding projects that can be fully configured by simple deterministic scripts. To enable further benchmark extension and usage for model tuning, we implement two automatic metrics: a static analysis check for missing imports in Python and a compilation check for JVM languages. We demonstrate the applicability of our benchmark by evaluating three environment setup approaches, including a simple zero-shot baseline and two agentic workflows, that we test with two powerful LLM backbones, GPT-4o and GPT-4o-mini. The best approach manages to successfully configure 6.69% repositories for Python and 29.47% repositories for JVM, suggesting that EnvBench remains challenging for current approaches. Our benchmark suite is publicly available at https://github.com/JetBrains-Research/EnvBench. The dataset and experiment trajectories are available at https://jb.gg/envbench.

  • 5 authors
·
Mar 18, 2025

From Trainee to Trainer: LLM-Designed Training Environment for RL with Multi-Agent Reasoning

Reinforcement learning pipelines for Large Language Model (LLM) training often rely on manually redesigned environments between stages, requiring practitioners to heuristically infer which configuration will best improve the current policy. To automate this process, we propose the LLM-as-Environment-Engineer framework in which the current policy model analyzes failure trajectories together with contextual information and proposes modifications to the next-stage training environment configuration. We also introduce MAPF-FrozenLake, a controllable testbed whose generator exposes multi-dimensional environment configurations, making it suitable for studying and benchmarking environment redesign. On this testbed, we condition the environment engineer on structured summaries of policy behavior, failure cases, and environment statistics, from which it produces the configuration for the next training stage. With Qwen3-4B as the backbone, our framework achieves the strongest aggregate performance on our benchmarks, outperforming larger proprietary LLMs (e.g., GPT, Gemini) and fixed-environment training baselines. We further analyze which forms of context are most effective, finding that successful environment updates rely on failure evidence and preserve configurations that already work. Interestingly, the current RL checkpoint serves as a better environment engineer than the original base model, suggesting that policy learning improves the model's ability to diagnose its remaining weaknesses.

HIVEX: A High-Impact Environment Suite for Multi-Agent Research (extended version)

Games have been vital test beds for the rapid development of Agent-based research. Remarkable progress has been achieved in the past, but it is unclear if the findings equip for real-world problems. While pressure grows, some of the most critical ecological challenges can find mitigation and prevention solutions through technology and its applications. Most real-world domains include multi-agent scenarios and require machine-machine and human-machine collaboration. Open-source environments have not advanced and are often toy scenarios, too abstract or not suitable for multi-agent research. By mimicking real-world problems and increasing the complexity of environments, we hope to advance state-of-the-art multi-agent research and inspire researchers to work on immediate real-world problems. Here, we present HIVEX, an environment suite to benchmark multi-agent research focusing on ecological challenges. HIVEX includes the following environments: Wind Farm Control, Wildfire Resource Management, Drone-Based Reforestation, Ocean Plastic Collection, and Aerial Wildfire Suppression. We provide environments, training examples, and baselines for the main and sub-tasks. All trained models resulting from the experiments of this work are hosted on Hugging Face. We also provide a leaderboard on Hugging Face and encourage the community to submit models trained on our environment suite.

  • 1 authors
·
Jan 7, 2025

Masked Diffusion Language Models are Strong and Steerable Text-Based World Models for Agentic RL

Recent growth in reinforcement learning (RL) has surfaced a need for diverse, specialized training environments. Hand-curated environments with fixed task and reward difficulties become ineffective signals as model performance improves, and sparse rewards over long horizons induce mode collapse on specific workflows or tool structures. World models that simulate environment states have matched pure rollout performance, making them promising for scaling diversity on-demand. However, autoregressive (AR) world models suffer from a left-to-right bias preventing conditioning on globally interdependent state anchors such as tool schemas, prior turns, and expected outcomes. We (i) formalize text-based world modeling as a steerable transition-dynamics problem decomposed into initial state, task context, tool schemas, domain rules, and steering directives, and (ii) curate 239,403 grounded state-action trajectories spanning nine open-source environments and twelve frontier model families. We compare AR LMs and masked diffusion language models (MDLMs), showing MDLMs, via bidirectional anchor-aware denoising, achieve better coherence, groundedness, and empirically validated rollout diversity than LLMs over 4x their parameter size, at comparable inference latency. We introduce a plug-and-play GRPO training framework with deterministic state checks, and perform zero-shot transfer ablations on three OOD environments (ScienceWorld, ALFWorld, AppWorld) across three 1.2B-7B agent backbones (LFM2.5, Qwen3, Mistral), achieving up to 47% absolute gains over baselines without environment-specific fine-tuning. We further conduct behavioral analysis of failure modes under adversarial scenarios and human evaluation on realism, outcome correctness, and training utility. We open-source our work to encourage research in this direction.

PatronusAI Patronus AI
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May 6 2

Generate, Filter, Control, Replay: A Comprehensive Survey of Rollout Strategies for LLM Reinforcement Learning

Reinforcement learning (RL) has become a central post-training tool for improving the reasoning abilities of large language models (LLMs). In these systems, the rollout, the trajectory sampled from a prompt to termination, including intermediate reasoning steps and optional tool or environment interactions, determines the data the optimizer learns from, yet rollout design is often underreported. This survey provides an optimizer-agnostic view of rollout strategies for RL-based post-training of reasoning LLMs. We formalize rollout pipelines with unified notation and introduce Generate-Filter-Control-Replay (GFCR), a lifecycle taxonomy that decomposes rollout pipelines into four modular stages: Generate proposes candidate trajectories and topologies; Filter constructs intermediate signals via verifiers, judges, critics; Control allocates compute and makes continuation/branching/stopping decisions under budgets; and Replay retains and reuses artifacts across rollouts without weight updates, including self-evolving curricula that autonomously generate new training tasks. We complement GFCR with a criterion taxonomy of reliability, coverage, and cost sensitivity that characterizes rollout trade-offs. Using this framework, we synthesize methods spanning RL with verifiable rewards, process supervision, judge-based gating, guided and tree/segment rollouts, adaptive compute allocation, early-exit and partial rollouts, throughput optimization, and replay/recomposition for self-improvement. We ground the framework with case studies in math, code/SQL, multimodal reasoning, tool-using agents, and agentic skill benchmarks that evaluate skill induction, reuse, and cross-task transfer. Finally, we provide a diagnostic index that maps common rollout pathologies to GFCR modules and mitigation levers, alongside open challenges for building reproducible, compute-efficient, and trustworthy rollout pipelines.

McAuley-Lab McAuley-Lab
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Apr 7 3

Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale

Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application's own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from 36.5% to 67.1% across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model (80.0 to 75.0) while deep ones raise it (80.0 to 85.0 and 48.0 to 65.0); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from 16.2% to 38.5%. The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from 58.8% to 68.0%. We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse

HANDBOOK.md: A Benchmark for Long-Context Agentic Instruction Following

Language-model agents are increasingly deployed under standing instructions: a system prompt, a policy file, or a skills document is placed in context, and the agent is trusted to let that document govern every action that follows. Existing benchmarks rarely test this deployment pattern directly; they measure whether an agent can complete a task, not whether a long, binding policy document constrains its behavior over an extended tool-use horizon. We present HANDBOOK_md, a benchmark of 65 agentic tasks modeled on how employees follow company handbooks. Each task places an agent in a self-contained company environment (a file workspace with mock email, chat, calendar, issue-tracking, and commerce services exposed over the Model Context Protocol) and instructs it to carry out routine professional work governed by an expert-written standard operating procedure of 20-124 pages. Tasks span five domains (finance, medical billing, insurance, logistics, and HR) and 10 fictional companies. To resist memorization, every task modifies one of 10 base handbooks, altering the specific rules and thresholds on which grading depends, so no two tasks share the same set of policies. Grading is fully deterministic: each task carries a rubric of programmatic criteria (824 in total) that check both that required actions occurred and that prohibited actions did not. Under strict grading, where a trial passes only if every criterion is satisfied, the strongest evaluated model passes 36.2% of trials, and most frontier models remain below 25%. Failures follow consistent patterns: agents let a plausible but unauthorized in-environment request override the standing policy, perform a required check and then act against its result, lose rule details over long horizons, and report compliance they did not achieve. We release the tasks, environments, and evaluation harness.

  • 7 authors
·
Aug 2

EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine

There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system's overall throughput. In this paper, we aim to address a common bottleneck in the RL training system, i.e., parallel environment execution, which is often the slowest part of the whole system but receives little attention. With a curated design for paralleling RL environments, we have improved the RL environment simulation speed across different hardware setups, ranging from a laptop and a modest workstation, to a high-end machine such as NVIDIA DGX-A100. On a high-end machine, EnvPool achieves one million frames per second for the environment execution on Atari environments and three million frames per second on MuJoCo environments. When running EnvPool on a laptop, the speed is 2.8x that of the Python subprocess. Moreover, great compatibility with existing RL training libraries has been demonstrated in the open-sourced community, including CleanRL, rl_games, DeepMind Acme, etc. Finally, EnvPool allows researchers to iterate their ideas at a much faster pace and has great potential to become the de facto RL environment execution engine. Example runs show that it only takes five minutes to train agents to play Atari Pong and MuJoCo Ant on a laptop. EnvPool is open-sourced at https://github.com/sail-sg/envpool.

  • 12 authors
·
Jun 21, 2022

WorkRover: Scaling Long-Horizon Cowork Agent Training Via Recursive Environment Evolution

Scaling interactive environments is important for training long-horizon agents through reinforcement learning. These environments often require further testing and refinement after initial generation, and correcting defects in a task may also require updating its work context and verifier. However, existing construction pipelines offer limited support for such iterative refinement while keeping these components aligned. We introduce WorkRover, a framework for training long-horizon cowork agents through recursive environment evolution. Its harness-driven synthesis enables construction agents to jointly build and validate semantically aligned work contexts, executable tasks, and evidence-grounded verifiers, adapting their actions to workspace state and execution feedback rather than following a fixed construction workflow. To support environment evolution, we introduce Factorial Compatibility Replay (FCR), which uses rollout feedback to evaluate combinations of component revisions through dependency-closed replay and selects the smallest validated repair among tested candidates while preserving task requirements and evaluation constraints. To provide finer-grained training signals, we propose Verifier-to-Turn Credit Assignment (VTCA), which augments trajectory-level GRPO advantages with signals from deterministic workspace-progress checks and assigns a bounded share of positive-progress credit to prerequisite turns using recorded tool-output and artifact dependencies. Using WorkRover, we post-train Qwen3.5-35B-A3B to obtain WorkRover-35B-A3B and evaluate it on several cowork-agent benchmarks. Its reported scores exceed those of Qwen3.5-35B-A3B by 26.27 percentage points on JobBench, 29.32 percentage points on OfficeQA Pro, and 413.25 Elo points on GDPval v2. These results suggest that WorkRover offers a promising foundation for scalable training of long-horizon cowork agents.

nex-agi Nex AGI
·
Oct 12 3

AutoEnvScaling: Automating the Data Flywheel with Terminal Agents

Terminal agents solve tasks in software engineering and scientific research by executing commands in a terminal. Training them via reinforcement learning (RL) requires diverse and verifiable environments, but these environments are still mostly designed by human researchers, so their supply grows only as fast as researchers can work. We introduce AutoEnvScaling, which treats environment design as a terminal task and uses agents to automate the data flywheel. A proposer agent builds new RL environments from the rollouts of the solver being trained, and the solver's new rollouts guide the next round. By turning environment generation into a terminal task, AutoEnvScaling increases the valid-environment rate by up to 25 times compared to prompt-only generation, at up to 75% lower cost per valid environment. We show that training Qwen3.5-35B-A3B on AutoEnvScaling environments from GPT-5.6-sol improves its Terminal-Bench 2.1 score by 4.3 points over the matched Tmax baseline. The broader goal of AutoEnvScaling is to enable recursive self-improvement (RSI): by making both environment generation and solving terminal tasks, it lets one model co-evolve in both roles. We show that Qwen3.6-35B-A3B, acting in both roles, gains 12.2 points on Terminal-Bench 2.1 and raises its Terminal-Bench 4.0 score from 1.6 to 3.2. The pipeline also generalizes across agentic domains, generating environments for software engineering, computer use, professional work, and GPU kernel programming. Overall, these results show a path toward agents building their own training environments, reducing human reliance and taking a core step toward RSI.

microsoft Microsoft
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Oct 8 2

ECHO: Entropy-Confidence Hybrid Optimization for Test-Time Reinforcement Learning

Test-time reinforcement learning generates multiple candidate answers via repeated rollouts and performs online updates using pseudo-labels constructed by majority voting. To reduce overhead and improve exploration, prior work introduces tree structured rollouts, which share reasoning prefixes and branch at key nodes to improve sampling efficiency. However, this paradigm still faces two challenges: (1) high entropy branching can trigger rollout collapse, where the branching budget concentrates on a few trajectories with consecutive high-entropy segments, rapidly reducing the number of effective branches; (2) early pseudo-labels are noisy and biased, which can induce self-reinforcing overfitting, causing the policy to sharpen prematurely and suppress exploration. To address these issues, we propose Entropy Confidence Hybrid Group Relative Policy Optimization (ECHO). During rollout, ECHO jointly leverages local entropy and group level confidence to adaptively control branch width, and further introduces online confidence-based pruning to terminate persistently low confidence branches, avoiding high entropy traps and mitigating collapse. During policy updates, ECHO employs confidence adaptive clipping and an entropy confidence hybrid advantage shaping approach to enhance training robustness and mitigate early stage bias. Experiments demonstrate that ECHO achieves consistent gains on multiple mathematical and visual reasoning benchmarks, and generalizes more effectively under a limited rollout budget.

  • 5 authors
·
Feb 1

AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning

Humans naturally adapt to diverse environments by learning underlying rules across worlds with different dynamics, observations, and reward structures. In contrast, existing agents typically demonstrate improvements via self-evolving within a single domain, implicitly assuming a fixed environment distribution. Cross-environment learning has remained largely unmeasured: there is no standard collection of controllable, heterogeneous environments, nor a unified way to represent how agents learn. We address these gaps in two steps. First, we propose AutoEnv, an automated framework that treats environments as factorizable distributions over transitions, observations, and rewards, enabling low-cost (4.12 USD on average) generation of heterogeneous worlds. Using AutoEnv, we construct AutoEnv-36, a dataset of 36 environments with 358 validated levels, on which seven language models achieve 12-49% normalized reward, demonstrating the challenge of AutoEnv-36. Second, we formalize agent learning as a component-centric process driven by three stages of Selection, Optimization, and Evaluation applied to an improvable agent component. Using this formulation, we design eight learning methods and evaluate them on AutoEnv-36. Empirically, the gain of any single learning method quickly decrease as the number of environments increases, revealing that fixed learning methods do not scale across heterogeneous environments. Environment-adaptive selection of learning methods substantially improves performance but exhibits diminishing returns as the method space expands. These results highlight both the necessity and the current limitations of agent learning for scalable cross-environment generalization, and position AutoEnv and AutoEnv-36 as a testbed for studying cross-environment agent learning. The code is avaiable at https://github.com/FoundationAgents/AutoEnv.

  • 15 authors
·
Nov 24, 2025 3

Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution

We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes. On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art. Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.

  • 6 authors
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Aug 7 4

Rollout-Training Co-Design for Efficient LLM-Based Multi-Agent Reinforcement Learning

Despite algorithm-level innovations for multi-agent reinforcement learning (MARL), the underlying networked infrastructure for large-scale MARL training remains underexplored. Existing training frameworks primarily optimize for single-agent scenarios and fail to address the unique system-level challenges of MARL, including rollout-training synchronization barriers, rollout load imbalance, and training resource underutilization. To bridge this gap, we propose FlexMARL, the first end-to-end training framework that holistically optimizes rollout, training, and their orchestration for large-scale LLM-based MARL. Specifically, FlexMARL introduces the joint orchestrator to manage data flow under the rollout-training disaggregated architecture. Building upon the experience store, a novel micro-batch driven asynchronous pipeline eliminates the synchronization barriers while providing strong consistency guarantees. Rollout engine adopts a parallel sampling scheme combined with hierarchical load balancing, which adapts to skewed inter/intra-agent request patterns. Training engine achieves on-demand hardware binding through agent-centric resource allocation. The training states of different agents are swapped via unified and location-agnostic communication. Empirical results on a large-scale production cluster demonstrate that FlexMARL achieves up to 7.3x speedup and improves hardware utilization by up to 5.6x compared to existing frameworks.

  • 16 authors
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Feb 9

Gym-Anything: Turn any Software into an Agent Environment

Computer-use agents hold the promise of assisting in a wide range of digital economic activities. However, current research has largely focused on short-horizon tasks over a limited set of software with limited economic value, such as basic e-commerce and OS-configuration tasks. A key reason is that creating environments for complex software requires significant time and human effort, and therefore does not scale. To address this, we introduce Gym-Anything, a framework for converting any software into an interactive computer-use environment. We frame environment creation itself as a multi-agent task: a coding agent writes setup scripts, downloads real-world data, and configures the software, while producing evidence of correct setup. An independent audit agent then verifies evidence for the environment setup against a quality checklist. Using a taxonomy of economically valuable occupations grounded in U.S. GDP data, we apply this pipeline to 200 software applications with broad occupational coverage. The result is CUA-World, a collection of over 10K long-horizon tasks spanning domains from medical science and astronomy to engineering and enterprise systems, each configured with realistic data along with train and test splits. CUA-World also includes CUA-World-Long, a challenging long-horizon benchmark with tasks often requiring over 500 steps, far exceeding existing benchmarks. Distilling successful trajectories from the training split into a 2B vision-language model outperforms models 2times its size. We also apply the same auditing principle at test time: a separate VLM reviews completed trajectories and provides feedback on what remains, improving Gemini-3-Flash on CUA-World-Long from 11.5% to 14.0%. We release all code, infrastructure, and benchmark data to facilitate future research in realistic computer-use agents.

  • 3 authors
·
Apr 6

ESG Reporting Lifecycle Management with Large Language Models and AI Agents

Environmental, Social, and Governance (ESG) standards have been increasingly adopted by organizations to demonstrate accountability towards ethical, social, and sustainability goals. However, generating ESG reports that align with these standards remains challenging due to unstructured data formats, inconsistent terminology, and complex requirements. Existing ESG lifecycles provide guidance for structuring ESG reports but lack the automation, adaptability, and continuous feedback mechanisms needed to address these challenges. To bridge this gap, we introduce an agentic ESG lifecycle framework that systematically integrates the ESG stages of identification, measurement, reporting, engagement, and improvement. In this framework, multiple AI agents extract ESG information, verify ESG performance, and update ESG reports based on organisational outcomes. By embedding agentic components within the ESG lifecycle, the proposed framework transforms ESG from a static reporting process into a dynamic, accountable, and adaptive system for sustainability governance. We further define the technical requirements and quality attributes needed to support four main ESG tasks, such as report validation, multi-report comparison, report generation, and knowledge-base maintenance, and propose three architectural approaches, namely single-model, single-agent, and multi-agent, for addressing these tasks. The source code and data for the prototype of these approaches are available at https://gitlab.com/for_peer_review-group/esg_assistant.

  • 9 authors
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Mar 10

SWE-Hub: A Unified Production System for Scalable, Executable Software Engineering Tasks

Progress in software-engineering agents is increasingly constrained by the scarcity of executable, scalable, and realistic data for training and evaluation. This scarcity stems from three fundamental challenges in existing pipelines: environments are brittle and difficult to reproduce across languages; synthesizing realistic, system-level bugs at scale is computationally expensive; and existing data predominantly consists of short-horizon repairs, failing to capture long-horizon competencies like architectural consistency. We introduce SWE-Hub, an end-to-end system that operationalizes the data factory abstraction by unifying environment automation, scalable synthesis, and diverse task generation into a coherent production stack. At its foundation, the Env Agent establishes a shared execution substrate by automatically converting raw repository snapshots into reproducible, multi-language container environments with standardized interfaces. Built upon this substrate, SWE-Scale engine addresses the need for high-throughput generation, combining cross-language code analysis with cluster-scale validation to synthesize massive volumes of localized bug-fix instances. Bug Agent generates high-fidelity repair tasks by synthesizing system-level regressions involving cross-module dependencies, paired with user-like issue reports that describe observable symptoms rather than root causes. Finally, SWE-Architect expands the task scope from repair to creation by translating natural-language requirements into repository-scale build-a-repo tasks. By integrating these components, SWE-Hub establishes a unified production pipeline capable of continuously delivering executable tasks across the entire software engineering lifecycle.

  • 14 authors
·
Feb 27

The Impact of Environment Configurations on the Stability of AI-Enabled Systems

Nowadays, software systems tend to include Artificial Intelligence (AI) components. Changes in the operational environment have been known to negatively impact the stability of AI-enabled software systems by causing unintended changes in behavior. However, how an environment configuration impacts the behavior of such systems has yet to be explored. Understanding and quantifying the degree of instability caused by different environment settings can help practitioners decide the best environment configuration for the most stable AI systems. To achieve this goal, we performed experiments with eight different combinations of three key environment variables (operating system, Python version, and CPU architecture) on 30 open-source AI-enabled systems using the Travis CI platform. We determine the existence and the degree of instability introduced by each configuration using three metrics: the output of an AI component of the system (model performance), the time required to build and run the system (processing time), and the cost associated with building and running the system (expense). Our results indicate that changes in environment configurations lead to instability across all three metrics; however, it is observed more frequently with respect to processing time and expense rather than model performance. For example, between Linux and MacOS, instability is observed in 23\%, 96.67\%, and 100\% of the studied projects in model performance, processing time, and expense, respectively. Our findings underscore the importance of identifying the optimal combination of configuration settings to mitigate drops in model performance and reduce the processing time and expense before deploying an AI-enabled system.

  • 5 authors
·
Aug 5, 2024

APRIL: Active Partial Rollouts in Reinforcement Learning to Tame Long-tail Generation

Reinforcement learning (RL) has become a cornerstone in advancing large-scale pre-trained language models (LLMs). Successive generations, including GPT-o series, DeepSeek-R1, Kimi-K1.5, Grok 4, and GLM-4.5, have relied on large-scale RL training to enhance reasoning and coding capabilities. To meet the community's growing RL needs, numerous RL frameworks have been proposed. However, RL training remains computationally expensive, with rollout generation accounting for more than 90% of total runtime. In addition, its efficiency is often constrained by the long-tail distribution of rollout response lengths, where a few lengthy responses stall entire batches, leaving GPUs idle and underutilized. As model and rollout sizes continue to grow, this bottleneck increasingly limits scalability. To address this challenge, we propose Active Partial Rollouts in Reinforcement Learning (APRIL), which mitigates long-tail inefficiency. In the rollout phase, APRIL over-provisions rollout requests, terminates once the target number of responses is reached, and recycles incomplete responses for continuation in future steps. This strategy ensures that no rollouts are discarded while substantially reducing GPU idle time. Experiments show that APRIL improves rollout throughput by 22.5% on average (at most 44%) across commonly used RL algorithms (GRPO, DAPO, GSPO), accelerates convergence, and achieves 2.1% on average(at most 8%) higher final accuracy across tasks. Moreover, APRIL is both framework and hardware agnostic, already integrated into the slime RL framework, and deployable on NVIDIA and AMD GPUs alike. Taken together, this work unifies system-level and algorithmic considerations in proposing APRIL, with the aim of advancing RL training efficiency and inspiring further optimizations in RL systems. Our codebase is available at https://github.com/RLsys-Foundation/APRIL

  • 18 authors
·
Sep 22, 2025

Libra: Efficient Resource Management for Agentic RL Post-Training

Reinforcement learning (RL) has emerged as a standard post-training paradigm for shaping large language models (LLMs) into capable agents. In agentic RL, the rollout stage generates trajectories while invoking tools, producing long-tailed and non-stationary workloads that expose two fundamental challenges in resource management. First, due to the long-tail distribution, a small fraction of trajectories dominates rollout makespan. Second, rollout and training are subject to cross-stage imbalance, as they exhibit strong asymmetry in compute patterns, memory demands, and sensitivity to sequence length. Compounding this asymmetry, the sequence length distribution drifts continuously as the policy evolves, rendering any static resource split progressively suboptimal. We present Libra, a resource management system to address both challenges via two core mechanisms. The first is a global resource planner that jointly optimizes GPU allocation across rollout and training clusters. It leverages an elastic hybrid pool to enable lightweight, non-blocking worker reallocation between stages. The second is a causality-driven multi-level feedback queue (C-MLFQ) scheduler, which routes requests to heterogeneous rollout buckets based on causal signals derived from tool-return outcomes, rather than relying on fragile length predictions. Evaluated on 48 A800 GPUs, Libra achieves up to 3.0x higher throughput and converges up to 2.5x faster in reward compared to the baselines.

  • 4 authors
·
Jun 9

More than Carbon: Cradle-to-Grave environmental impacts of GenAI training on the Nvidia A100 GPU

The rapid expansion of AI has intensified concerns about its environmental sustainability. Yet, current assessments predominantly focus on operational carbon emissions using secondary data or estimated values, overlooking environmental impacts in other life cycle stages. This study presents the first comprehensive multi-criteria life cycle assessment (LCA) of AI training, examining 16 environmental impact categories based on detailed primary data collection of the Nvidia A100 SXM 40GB GPU. The LCA results for training BLOOM reveal that the use phase dominates 11 of 16 impact categories including climate change (96\%), while manufacturing dominates the remaining 5 impact categories including human toxicity, cancer (99\%) and mineral and metal depletion (85\%). For training GPT-4, the use phase dominates 10 of 16 impact categories, contributing about 96\% to both the climate change and resource use, fossils category. The manufacturing stage dominates 6 of 16 impact categories including human toxicity, cancer (94\%) and eutrophication, freshwater (81\%). Assessing the cradle-to-gate environmental impact distribution across the GPU components reveals that the GPU chip is the largest contributor across 10 of 16 of impact categories and shows particularly pronounced contributions to climate change (81\%) and resource use, fossils (80\%). While primary data collection results in modest changes in carbon estimates compared to database-derived estimates, substantial variations emerge in other categories. Most notably, minerals and metals depletion increases by 33\%, demonstrating the critical importance of primary data for non-carbon accounting. This multi-criteria analysis expands the Sustainable AI discourse beyond operational carbon emissions, challenging current sustainability narratives and highlighting the need for policy frameworks addressing the full spectrum of AI's environmental impact.

  • 8 authors
·
Aug 27, 2025

VERA: Scaling Verifiable Environments for Agentic co-Evolution

Competent agents need precise and verifiable environments, such as sandboxes that are resumable at any stage and evolve from observable evidence. However, most long-horizon work exposes how rare these are: for example, an agent in medical research must ground a finding, classify it, and write a report over dozens of dependent steps, yet recent environments score only the outcome. To address the challenges in stable training, we present VERA, which builds such environments at scale and lets agents evolve on them. VERA builds these environments from initial trajectories: an agent writes rubrics, executable checks, a judge verifies each sandbox, and only those that pass enter the training bank. On these environments, VERA alternates between two updates: train the model with rubric rewards, or edit the harness skills. We also create a verifier which gates model checkpoints and harness edits using explicit development-set acceptance criteria. This attribution distinguishes VERA's co-evolution from single-axis baselines: its updates target not only the cause but the outcome. With an open-source corpus of 9,000+ long-horizon verifiable environments, a 9B model paired with its co-evolved agent beats the strongest baseline by 10.3 and 13.0 points in the two domains. At 27B, it surpasses the baseline on AutoCoWorkBench (71.6) and AutoMedBench (80.7), transfers to unseen workflows, and retains general capabilities.

  • 17 authors
·
Oct 4

FP4 Explore, BF16 Train: Diffusion Reinforcement Learning via Efficient Rollout Scaling

Reinforcement-Learning-based post-training has recently emerged as a promising paradigm for aligning text-to-image diffusion models with human preferences. In recent studies, increasing the rollout group size yields pronounced performance improvements, indicating substantial room for further alignment gains. However, scaling rollouts on large-scale foundational diffusion models (e.g., FLUX.1-12B) imposes a heavy computational burden. To alleviate this bottleneck, we explore the integration of FP4 quantization into Diffusion RL rollouts. Yet, we identify that naive quantized pipelines inherently introduce risks of performance degradation. To overcome this dilemma between efficiency and training integrity, we propose Sol-RL (Speed-of-light RL), a novel FP4-empowered Two-stage Reinforcement Learning framework. First, we utilize high-throughput NVFP4 rollouts to generate a massive candidate pool and extract a highly contrastive subset. Second, we regenerate these selected samples in BF16 precision and optimize the policy exclusively on them. By decoupling candidate exploration from policy optimization, Sol-RL integrates the algorithmic mechanisms of rollout scaling with the system-level throughput gains of NVFP4. This synergistic algorithm-hardware design effectively accelerates the rollout phase while reserving high-fidelity samples for optimization. We empirically demonstrate that our framework maintains the training integrity of BF16 precision pipeline while fully exploiting the throughput gains enabled by FP4 arithmetic. Extensive experiments across SANA, FLUX.1, and SD3.5-L substantiate that our approach delivers superior alignment performance across multiple metrics while accelerating training convergence by up to 4.64times, unlocking the power of massive rollout scaling at a fraction of the cost.

nvidia NVIDIA
·
Apr 7 1

The World Won't Stay Still: Programmable Evolution for Agent Benchmarks

LLM-powered tool-calling agents fulfill user requests by interacting with environments, querying data, and invoking tools in a multi-turn process. Yet, most existing benchmarks evaluate these systems under static environment interfaces, with fixed schemas and toolsets, making it difficult to assess how agents behave as environments evolves -- when capabilities are added, reorganized, or deprecated across successive environment versions. In this paper, we study structured environment evolution as a benchmark-construction problem for tool-calling agents. We propose ProEvolve, a graph-based framework that makes environment evolution programmable. At its core, a typed relational graph provides a unified, explicit representation of the environment - data, tools, and schema. Under this formalism, adding, removing, or modifying capabilities are expressed as graph transformations that coherently propagate updates across tools, schemas, and data access. Building on this, ProEvolve supports (1) automatic generation of evolved executable environments through explicit graph transformations, and (2) graph-grounded construction of task sandboxes via subgraph sampling and instantiation. We validate ProEvolve in two tool-calling domains, e-commerce and airline booking, in terms of quality, implementation validity, and failure modes. Finally, we use the generated benchmark as a downstream diagnostic to study how representative agents behave under structured environment evolution.

  • 14 authors
·
May 18

RSI-Forge: From Research Papers to Environments for Recursive Self-Improvement

Environments are the foundation of recursive self-improvement: they provide the problems agents work on and the feedback used to evaluate progress. Yet constructing challenging research environments with reliable evaluation still depends on domain experts, limiting their scale and disciplinary coverage. We introduce RSI-Forge, a multi-agent pipeline that turns published papers into executable environments for self-improvement. Three agents coordinate construction, reproduction, and review to produce tasks with automated evaluators; each paper's method is independently reimplemented to establish a baseline score. We present 210 environments across 18 fields, including 90 reviewed by independent human domain experts. Both experts and agent judges give high ratings to the potential for improving the provided starting solutions and the evaluators' ability to distinguish solution quality, whereas experts are more critical of shortcut resistance, faithfulness to the source paper, and whether a single idea can exhaust a task. To validate their use for repeated improvement, we evaluate four models over 3 successive attempts on 120 environments, with each attempt inheriting prior code and notes while model weights remain fixed. At least one model improves after the first attempt in 84% of environments. Models also outperform the reproduced paper methods in 68 of the 120 environments, demonstrating room for gains beyond these baselines. Transcript analysis identifies work beyond parameter tuning in 95% of these successful attempts. Analysis of the resulting trajectories shows that models scoring lower on these tasks explore less, more often accept gains smaller than the reported standard error, and rely more heavily on tuning to the development set. RSI-Forge provides a scalable approach to constructing research environments for training and evaluating self-improving agents.

  • 19 authors
·
Oct 6

Environments as Scaffold: Enriching Feedback to Bootstrap Self-Evolving Agents in Long-Horizon Tasks

Large Language Models demonstrate remarkable proficiency in static reasoning, yet training them as autonomous agents through Reinforcement Learning (RL) for long-horizon tasks is often hindered by severe reward sparsity. While conventional agent-side warming up via supervised fine-tuning (SFT) can alleviate this, it is frequently limited by data scarcity and constrained exploration. To address this, we propose a paradigm shift to environment-side adaptation by constructing Feedback-Enriched Environments (FEEs). Through a pilot study, we establish a feedback design strategy that reformulates environments by transitioning from action guidance to observation enrichment during the later stages of both intra-episode exploration and inter-episode evolution. Large-scale experiments on SciWorld and BFCL benchmarks using various Qwen3 model scales and RL algorithms such as GRPO, GSPO, and DAPO demonstrate that FEEs consistently yield performance improvements over standard settings. Furthermore, our analysis reveals that training with FEEs (1) stabilizes training dynamics by reducing entropy volatility, (2) facilitates proactive state-space exploration in difficult tasks, (3) ensures the internalization of environmental guidance into policy weights rather than acting as a mere inference-time prior, and (4) identifies intra-group feedback consistency as a critical boundary for stable optimization.

Exploring the sustainable scaling of AI dilemma: A projective study of corporations' AI environmental impacts

The rapid growth of artificial intelligence (AI), particularly Large Language Models (LLMs), has raised concerns regarding its global environmental impact that extends beyond greenhouse gas emissions to include consideration of hardware fabrication and end-of-life processes. The opacity from major providers hinders companies' abilities to evaluate their AI-related environmental impacts and achieve net-zero targets. In this paper, we propose a methodology to estimate the environmental impact of a company's AI portfolio, providing actionable insights without necessitating extensive AI and Life-Cycle Assessment (LCA) expertise. Results confirm that large generative AI models consume up to 4600x more energy than traditional models. Our modelling approach, which accounts for increased AI usage, hardware computing efficiency, and changes in electricity mix in line with IPCC scenarios, forecasts AI electricity use up to 2030. Under a high adoption scenario, driven by widespread Generative AI and agents adoption associated to increasingly complex models and frameworks, AI electricity use is projected to rise by a factor of 24.4. Mitigating the environmental impact of Generative AI by 2030 requires coordinated efforts across the AI value chain. Isolated measures in hardware efficiency, model efficiency, or grid improvements alone are insufficient. We advocate for standardized environmental assessment frameworks, greater transparency from the all actors of the value chain and the introduction of a "Return on Environment" metric to align AI development with net-zero goals.

  • 6 authors
·
Jan 24, 2025 3

SERO: Learning from Executable Oracle Continuations for Long-Horizon Agentic Reinforcement Learning

Long-horizon agentic RL is constrained by the futures visited by the current policy. When rollouts fail to reach useful behaviors, improved credit assignment cannot provide supervision for states and actions that were never encountered. On-policy distillation (OPD) introduces teacher guidance on policy-induced states, and recent multi-turn variants improve how this guidance is scheduled, replayed, refined, or validated. However, they do not directly use the oracle-controlled future itself as the training trajectory. We introduce State-Rooted Executable Rollout Optimization (SERO), which augments on-policy agentic RL with executable oracle continuations. SERO restores a state actually reached by the current policy and lets a training-only oracle continue interacting with the real environment, making the downstream observations and oracle actions themselves available for learning. It then applies policy-reachability weighting, which weights each oracle step by the frozen behavior policy's compatibility with the preceding oracle actions. This allows deeper supervision to become effective as the policy becomes more compatible with the oracle branch. The oracle loss is optimized separately from the base RL estimator and no oracle is used at inference time. We evaluate SERO on two challenging interactive-agent benchmarks, ALFWorld and WebShop, using Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct. On ALFWorld, learning the full executable continuation is substantially more effective than supervising only the root oracle action, while policy-reachability weighting further improves out-of-distribution performance.

TRACE: Capability-Targeted Agentic Training

Large Language Models (LLMs) deployed in agentic environments must exercise multiple capabilities across different task instances, where a capability is performing one or more actions in a trajectory that are necessary for successfully solving a subset of tasks in the environment. Many existing approaches either rely on synthetic training data that is not targeted to the model's actual capability deficits in the target environment or train directly on the target environment, where the model needs to implicitly learn the capabilities across tasks. We introduce TRACE (Turning Recurrent Agent failures into Capability-targeted training Environments), an end-to-end system for environment-specific agent self-improvement. TRACE contrasts successful and failed trajectories to automatically identify lacking capabilities, synthesizes a targeted training environment for each that rewards whether the capability was exercised, and trains a LoRA adapter via RL on each synthetic environment, routing to the relevant adapter at inference. Empirically, TRACE generalizes across different environments, improving over the base agent by +14.1 points on τ^2-bench (customer service) and +7 perfect scores on ToolSandbox (tool use), outperforming the strongest baseline by +7.4 points and +4 perfect scores, respectively. Given the same number of rollouts, TRACE scales more efficiently than baselines, outperforming GRPO and GEPA by +9.2 and +7.4 points on τ^2-bench.

Beyond On-Policy Exploration: Integrating External Policy Rollouts for Reinforcement Learning in Diffusion Language Models

Recent reinforcement learning methods for diffusion large language models (dLLMs) commonly rely on on-policy rollouts generated by the target dLLM itself. When successful on-policy rollouts are scarce, however, on-policy training may receive little positive reward and make only limited progress. To mitigate this problem, we explore incorporating higher-reward rollouts generated by a stronger external policy alongside on-policy rollouts from the target dLLM. However, directly incorporating these external rollouts introduces two practical challenges: differences in rollout length and instability when jointly processing rewards from on-policy and external rollouts. To address these challenges, we propose External Rollout Integration with Length Control and Source-Specific Processing (ERILS), which controls external-rollout length and processes the rewards of on-policy and external rollouts separately. Experiments on Sudoku, Countdown, and MATH500 under zero-shot evaluation show that ERILS improves multi-sample performance across all three tasks, with the largest gains on Sudoku. On Sudoku, ERILS achieves 98.4% best-of-4 completion accuracy, compared with 40.3% for the strongest baseline. ERILS also maintains approximately 90% deterministic single-completion accuracy on Sudoku across generation lengths of 128, 256, and 512 tokens. Our component analysis further shows that length-controlled external rollouts are more effective than uncontrolled external rollouts, and that source-specific reward processing avoids the training collapse observed with joint reward processing. These results show that rollout construction and reward processing are important design dimensions when integrating external rollouts into dLLM reinforcement learning.

  • 4 authors
·
Aug 2

Asclepius: An Adaptive Harness for Long-Horizon Clinical Agents

LLM agents are predominantly benchmarked on short, single-task trajectories, yet real deployments run for hours under contention, surfacing a different class of failures. We use the Clinical Environment Simulator (CES), in which an agent manages an entire emergency-department shift under continuous time and resource pressure, as a testbed: long-horizon execution failures manifest measurably in a single rollout under structured, multi-dimensional grading. On CES, current agents reach the correct diagnosis in most cases yet fail to deliver complete and timely critical actions, revealing an execution gap. We attribute this gap to three long-horizon failure modes, each operationalized as a per-trace counter: instruction-adherence drift, treatment incompleteness, and a severity-equity gap in timeliness. We then introduce Asclepius, an adaptive agent scaffolding with a self-evolving harness that rewrites the operating manual between shifts from trace-level feedback, an externalized clinical skills library for high-stakes regimen knowledge, and three isolated subagents that partition per-turn decisions across the patient queue. On held-out batches never observed during harness evolution, Asclepius improves critical-action correctness by 22% (p = 0.024) over a strong baseline agent framework while preserving diagnostic accuracy, with consistent gains across five LLM judges from three model families; on the full ten-batch set, improvements reach 25% on critical actions and 13% on timeliness. The three failure modes form a coupled bottleneck: decisive reductions appear only when all three components act together.

  • 5 authors
·
Sep 10

GraphForge: Training Working Agents with Graph-Anchored Workspace Synthesis

Working agents need to read diverse files, coordinate tools, and produce deliverables. Training such agents requires tasks built on many real files with verifiable results, but few pipelines exist to synthesize this kind of data. Existing pipelines either generate files with models, which lack realism and diversity, or build tasks on real files without task-specific verifiers, leaving result quality unchecked. We introduce GraphForge, an evidence-graph based framework that grounds both the task and its verification in real files. Starting from occupation-grounded seeds for controlled diversity, GraphForge assembles a workspace of real files for each seed and builds an evidence graph over their relations. Since the task statement and rubrics are both derived from this graph, task requirements are backed by the workspace files and each criterion is anchored to the files needed to verify it. An initial rollout further tests executability, and a revision agent repairs the task and rubrics against the original files before trajectories are collected. Fine-tuning Qwen3.6-27B on 2,169 GraphForge trajectories brings GDPVal to 1445.7 (+65.7) under OpenHands, and Workspace-Bench-Lite and SpreadsheetBench II to 63.7 (+7.7) and 24.0 (+13.7) under Claude Code. Rejection fine-tuning on the SFT model's own rollouts, with candidates selected by the evidence-anchored rubrics, yields further improvements on all three benchmarks, suggesting that the rubrics provide a useful selection signal. The data and models are available.

Reusing Rollouts under Policy Lag: Prefix-Normalized Policy Optimization for LLM Reinforcement Learning

Autoregressive rollout generation is a major computational cost in reinforcement learning for large language models. Reusing each rollout batch for additional learner updates amortizes this cost, but later updates become increasingly off-policy as the learner departs from the behavior policy. At a token position, exact off-policy correction must account for both the current action and the probability of reaching its prefix. The cumulative importance ratio provides this correction, but its product form can produce an unwieldy dynamic range. We study Prefix-Normalized Policy Optimization (PNPO), which replaces the cumulative ratio with the geometric mean of likelihood ratios along each causal prefix, preserving causal-prefix dependence at each position while compressing the log-weight scale. In controlled long-context mathematical reasoning experiments, we induce two off-policy regimes by using one or four policy-update epochs per rollout batch. PNPO does not consistently outperform GSPO with one epoch. With four epochs, it attains the highest observed Avg@32 on each benchmark; the unweighted mean of the three independently selected benchmark peaks is 50.24, 3.00 percentage points above GSPO. Under a matched 2,400-update budget, four-epoch PNPO reaches a final macro Avg@32 of 49.66 after 150 rollout batches, comparable to the 49.56 reached after 600 batches with one epoch. These results provide preliminary evidence that PNPO can be advantageous as training moves further off-policy.

  • 12 authors
·
Aug 1

Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation

Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.

HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentation

When adapting Vision Language Action (VLA) models to downstream tasks, multiple rounds of post-training are often required to progressively address policy weaknesses. In this report, we focus on maximizing human efficiency during this iterative process, measured by policy improvement and task throughput per unit of human labor and time. We propose HELP, a Human-Efficient Large-scale robot Post-training pipeline in which two specialized operators supervise twelve robots concurrently. A trained Teleoperator provides high-value remote interventions and recovery demonstrations, while a Floor Operator monitors the robot fleet, triggers takeovers, and performs physical resets. This role specialization improves human efficiency by reducing task switching, lowering operator training costs, and expanding robot interaction coverage. Beyond increasing rollout volume, concurrent supervision also broadens the range of policy behaviors observed by the human team, making recurring failure modes easier to identify and enabling more targeted takeovers, resets, and recovery demonstrations. To efficiently utilize the large and mixed-quality rollout data, HELP incorporates \vlac, an automatic rollout segmentation critic specifically designed for this setting. It separates autonomous trajectories into progress-making, idle, failure-inducing, and recovery segments. Useful rollout segments are retained and combined with Human-in-the-Loop data for the next post-training round. Across four real-world manipulation tasks, HELP achieves 80\%--95\% success rates and improves task throughput by 1.7times--4.2times over the base model. Under matched HITL recovery budgets, VLAC-CUT further amplifies throughput gains by 1.20times--3.43times and success-rate gains by 1.50times--3.00times over HITL-only updates.

  • 8 authors
·
Jul 14

Beyond Policy Rollouts: Embedding-Space Directional Exploration with Anchored Noise for LLM RLVR

Reinforcement learning with verifiable rewards (RLVR) typically uses small rollout groups per prompt, where repeated sampling from the same policy can yield highly similar trajectories, reducing within-group reward variation and weakening group-relative advantage signals. Existing remedies such as higher sampling temperature, entropy bonuses, asymmetric clipping, and larger rollout budgets broaden sampling or modify policy updates but leave rollout conditioning unchanged. In this paper, we propose EDEN (Embedding-space Directional Exploration via anchored Noise), which intervenes at the rollout source through anchored input perturbations. EDEN explores beyond the policy's own rollouts. Within the same rollout budget, it replaces a small fraction of standard rollouts in each group with rollouts that the same policy generates from the prompt plus a single appended, perturbed embedding position, rather than from the prompt alone. Gaussian noise drives variation, while a shared anchor provides a common conditioning direction within each prompt group. Selected perturbed rollouts contribute to GRPO updates with downweighted advantages, and the model architecture, discrete decoding, and test-time inference remain unchanged. Across model scales and mathematical reasoning benchmarks, EDEN outperforms GRPO and the exploration controls evaluated in the same pipeline, with the largest gains in sampled solution coverage. Analyses show that more prompt groups provide non-zero group-relative learning signals and that noise and anchoring play complementary roles. Intervening at the rollout source is thus an effective lever for exploration in RLVR.

  • 4 authors
·
Oct 11 2

MCP-Universe RL: A Framework for Training MCP Tool-Use Agents via Reinforcement Learning

Reinforcement learning (RL) has become an effective way to improve the tool-use ability of large language models (LLMs), but most existing RL frameworks stop at the policy update. For every new domain, the user is left with two hard systems problems: standing up an isolated environment for each of hundreds of concurrent trajectories and connecting it to training, and scheduling the rollout so that the GPU stays busy across long, multi-turn episodes that spend much of their time stalled on slow tool calls. We present MCP-Universe RL (MCP-U RL), an open-source framework that takes over both. It uses the Model Context Protocol (MCP) as the interface to the environment, so any tool already exposed as an MCP server plugs into training with no RL-specific integration code. It builds the two missing layers once and reuses them across domains: an environment-orchestration layer that provisions, isolates, and recycles the MCP environments over a pluggable container backend, and a rollout-orchestration layer whose staged pipeline overlaps trajectories to keep the GPU busy while episodes wait on tools. A backend-agnostic training layer then applies the update through an existing RL backend, with veRL and slime integrations. With one configuration, changing only the task specification, we train software-engineering, deep-research, and general tool-use agents on gpt-oss-20b and improve task reward in all three.

  • 8 authors
·
Aug 22

ServeLearnBench: How Well Can Agents Self-Improve from Serving Experience?

Large language model agents are increasingly deployed to perform complex tasks in real-world environments. However, the knowledge required for correct behavior in these environments is often implicit, undisclosed, and subject to change over time. Recent continual-learning harnesses seek to address this challenge by enabling agents to improve from serving experience. Yet the effectiveness and limitations of these methods are not yet well characterized. Existing benchmarks provide only partial coverage: some explicitly provide the target knowledge, others assume a static environment, and those that support continual adaptation remain limited in scale and knowledge diversity. To enable systematic evaluation, we formalize an evolving-environment streaming dataset (EESD), in which agents must infer, apply, and revise latent environment knowledge from interaction and outcome feedback as hidden policies evolve, and introduce ServeLearnBench, spanning retail support, banking, and sales-pitch generation with 53 environment windows and 7,718 tasks. We evaluate five learning harnesses (RAG, Mem0, SkillOpt, Continual Harness, and Prime) across six models (GPT-5.6 Terra, Opus 5, Kimi K3, GLM-5.3, DeepSeek V4.1 Flash, and GLM-5.3 Flash), covering 28 model-harness pairs and 252 learning runs. Our evaluation reveals three main findings: a substantial gap remains between task capability and learning from experience; continual adaptation is costly and can degrade already-correct behavior; and insufficient exploration emerges as a key bottleneck to effective adaptation. Overall, ServeLearnBench provides a controlled testbed for diagnosing these limitations and tracking progress toward agents that continually and reliably improve through serving experience.

  • 5 authors
·
Oct 5

EvolveNet: Collaborative Harness Evolution for Agent Self-Improvement

The capabilities of an LLM agent depend not only on its model but on the harness: the executable program that constructs context, invokes tools, verifies results, and recovers from failure. Recent work shows that evolving the harness yields persistent improvements without updating model weights. Existing approaches, however, assume that all execution experience can be routed to a single optimizer, which evolves one harness along a sequential trajectory. Real agent ecosystems violate that assumption: users, organizations, and environments generate isolated streams of experience that cannot be pooled, so the experience most worth learning from is exactly the experience that cannot be directly centralized. We introduce EvolveNet, a paradigm of collaborative harness evolution that moves experience extraction to the data. A shared harness is broadcast to data-local agent deployments, each of which evolves it on its own workload. Only the resulting program adaptations are composed into an updated shared harness and redistributed, so that every participating agent inherits operational experience discovered by the others. By shifting the aggregation boundary from raw workloads to learned adaptations, EvolveNet keeps workloads local and allows multiple evolutionary searches to proceed concurrently with reduced serial depth. Because independently modified programs cannot be averaged like model parameters and may conflict when composed, EvolveNet introduces scope-typed, evidence-guided program aggregation. Across five settings spanning text-to-SQL, data-science coding, competitive programming, software engineering, and agentic workflows, EvolveNet improves the shared harness in all five, with the largest gains under heterogeneous workloads, and ablations attribute the improvement to composition of adaptations from different agents rather than to selecting among them.

  • 6 authors
·
Aug 4

HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation

Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR distillation approaches typically rely on frame sinks or student-side degradation training. The former transfers poorly to driving due to fast ego-motion and rapid scene changes, while the latter remains bounded by the teacher's single-pass output length and thus provides only a limited supervision horizon. A natural question is: can the teacher itself be extended via AR rollout to provide unbounded-horizon supervision at bounded memory cost? The key difficulty is that a standard teacher drifts under its own predictions, contaminating the supervision it provides. Our key insight is to make the teacher rollout-capable, ensuring reliable supervision from its own AR rollouts. This is instantiated as HorizonDrive, an anti-drifting training-and-distillation framework for AR driving simulation. First, scheduled rollout recovery (SRR) trains the base model to reconstruct ground-truth future clips from prediction-corrupted histories, yielding a teacher that remains stable across long AR rollouts. Second, the rollout-capable teacher is extended via AR rollout, providing long-horizon distribution-matching supervision under bounded memory, while a short-window student aligns to it with teacher rollout DMD (TRD) for efficient real-time deployment. HorizonDrive natively supports minute-scale AR rollout under bounded memory; on nuScenes, HorizonDrive reduces FID by 52% and FVD by 37%, and lowers ARE and DTW by 21% and 9% relative to the strongest long-horizon streaming baselines, while remaining competitive with single-pass driving video generators.

  • 13 authors
·
May 21

Scale and Selection: What Makes Automatic Harness Evolution Work for Visual-Interface Robot Agents

When an off-the-shelf coding agent is used directly as a robot policy, observing a browser-based 3D interface through screenshots and acting by posing a virtual target gripper through a few tools, the agent's harness, its prompts, tools, and control rules, largely determines success, and until now it has been written by hand. We show that this harness can be improved automatically by another coding agent, the optimizer agent, and report two findings about what makes it work. First, the number of rollouts the optimizer agent sees per round governs whether the evolved harness is trustworthy, generalizes, and improves steadily. A single rollout is a noisy binary outcome, so with few rollouts per round a revision can be promoted on luck; enlarging the batch raises the signal-to-noise ratio of every promotion decision. Holding rounds fixed and growing the training set from 5 to 100 rollouts, held-out success rises from 47% to 67%, while small training sets overfit, reaching 70% on training tasks but only 54% held-out. Second, the optimizer agent must not be given free rein. With every revision it proposes accepted unconditionally, performance drifts downward within ten rounds as ill-judged edits accumulate; adding the most basic safeguard, Champion-Challenger selection that promotes a revision only if it strictly beats the incumbent on the same fixed evaluation set, turns the same loop into one that raises held-out success from 51% to 67% over 30 rounds. Automatic harness evolution for visual-interface robot agents is thus feasible, but its gains hinge on the rollout scale behind each decision and on how the optimizer agent's revisions are selected.

  • 3 authors
·
Sep 29

XRPO: Pushing the limits of GRPO with Targeted Exploration and Exploitation

Reinforcement learning algorithms such as GRPO have driven recent advances in large language model (LLM) reasoning. While scaling the number of rollouts stabilizes training, existing approaches suffer from limited exploration on challenging prompts and leave informative feedback signals underexploited, due to context-independent rollout allocation across prompts (e.g., generating 16 rollouts per prompt) and relying heavily on sparse rewards. This paper presents XRPO(eXplore - eXploit GRPO), a unified framework that recasts policy optimization through the principled lens of rollout exploration-exploitation. To enhance exploration, XRPO introduces a mathematically grounded rollout allocator that adaptively prioritizes prompts with higher potential for uncertainty reduction. It further addresses stagnation on zero-reward prompts through an in-context seeding strategy that injects curated exemplars, steering the model into more difficult reasoning trajectories. To strengthen exploitation, XRPO develops a group-relative, novelty-aware advantage sharpening mechanism that leverages sequence likelihoods to amplify low-probability yet correct responses, thereby extending the policy's reach beyond sparse rewards. Experiments across diverse math and coding benchmarks on both reasoning and non-reasoning models demonstrate that XRPO outperforms existing advances (e.g., GRPO and GSPO) up to 4% pass@1 and 6% cons@32, while accelerating training convergence by up to 2.7X.

  • 5 authors
·
Oct 8, 2025

HERO: History-Enriched Rollout Training for Long-Horizon Autoregressive Neural Operators

Neural operators provide fast surrogates for time-dependent partial differential equations (PDEs) by applying a learned evolution operator recursively to its own predictions, but this autoregressive rollout feeds every prediction error back as input, so local errors accumulate. Existing rollout-training strategies reduce the mismatch between training inputs and self-generated states, yet their supervision still measures only the absolute discrepancy from the ground-truth trajectory. Such supervision is therefore uninformative about whether the operator has overcome the long-horizon failure behaviors it exhibited earlier during optimization. We propose history-enriched rollout training (HERO), which augments conventional absolute trajectory supervision with relative supervision derived from the model's optimization history. HERO ranks detached candidate rollouts from a periodically refreshed lagged operator, the current model, and a perturbed input by rollout error, spectral discrepancy, energy drift, and error growth, and selects the strongest failure trajectory as reference. This reference enters a margin-based objective as a fixed comparison baseline, inducing a bounded, sample-dependent reweighting of the ground-truth rollout gradient rather than an independent gradient direction, which we further analyze theoretically. Experiments on nine PDE benchmarks with spectral and attention-based backbones show that HERO consistently improves long-horizon accuracy, stable rollout length, and out-of-distribution robustness at no inference-time cost. These results indicate that history-enriched relative supervision is effective for stabilizing long-horizon autoregressive prediction.

  • 9 authors
·
Jul 30

QUADS: Stabilizing NVFP4 Reinforcement Learning for MoE via QUantization-error Alignment across Dual Sides

Rollout generation is a major bottleneck in Reinforcement Learning (RL) for Mixture-of-Experts (MoE) Large Language Models, motivating low-precision rollout acceleration such as FP8. As an emerging low-precision format, NVFP4 combines fine-grained scaling for accuracy preservation with native W4A4 FP4 GEMMs for higher throughput than FP8. However, we find that directly applying NVFP4 to MoE RL rollout is impractical. NVFP4 rollout with BF16 training collapses after roughly 150 steps, accompanied by rapidly growing rollout-trainer log-probability gaps. Through training-inference error analysis and controlled ablations, we identify activation error, rather than weight error, as the dominant source of FP4 RL instability: weights can be synchronized and aligned by a shared quantization-dequantization path, whereas activations are recomputed online and error is amplified by the coarse E2M1 grid. Therefore, to stabilize NVFP4 RL for MoE, we propose QUantization-error Alignment across Dual Sides (QUADS). On the trainer side, we introduce Asymmetric Quantization-Aware Training fake-quantizing weights while keeping activations unquantized for better alignment. On the rollout side, Residual Activation Compensation corrects high-error activation channels while preserving native W4A4 GEMMs. In our MoE RL experiments on several benchmarks, QUADS achieves BF16-level accuracy, improves average pass@1 by 21.49 points over naive NVFP4 RL, and delivers ~16% higher rollout throughput than FP8.

  • 7 authors
·
Jul 16

Polar: Agentic RL on Any Harness at Scale

Reinforcement learning for language agents increasingly depends on custom harnesses that manage long-running context, multi-turn tool use and multi-agent orchestration. However, porting these harnesses into RL environment interfaces remains difficult and often loses important training signals. We bridge this gap with polar, a rollout framework for scalable asynchronous RL over arbitrary agent harnesses. Polar treats the agent harness as a black box: it proxies LLM API calls, records token-level model interactions, and reconstructs token-faithful trajectories for training. Each rollout node efficiently manages runtime prewarming, agent execution, trajectory reconstruction, and evaluation in parallel, exposing asynchronous service endpoints that can be consumed by independent trainers at scale. This decoupled design makes Polar agnostic to agent harnesses, training infrastructure, and RL algorithms while improving compute utilization for long-running agent workloads. We validate polar by training agents on software-engineering tasks with popular coding harnesses. Using simple GRPO, polar improves Qwen3.5-4B by 22.6, 4.8, 0.6 and 6.2 points on SWE-Bench Verified with the Codex, Claude Code, Qwen Code and Pi harnesses, respectively. We further demonstrate Polar for offline data generation over custom harnesses and ablate trajectory reconstruction strategies. Polar rewrites its preceding work, Prorl Agent, and has been registered as one of NeMo Gym environments.

  • 12 authors
·
May 21

BlueLM-GUI Technical Report: A Real-Device-Centric Flywheel for Self-Improving Mobile GUI Agents

Mobile GUI agents are shifting from multi-module frameworks to native models trained end-to-end, yet industrial deployment faces three persistent gaps. Sandbox training produces a distribution mismatch with production environments; expensive real-device failures remain underutilized; and fixed benchmarks saturate, losing the power to guide iteration. We present BlueLM-GUI, a 35B-A3B mobile GUI agent built as a real-device-centric flywheel that closes these gaps through three principles. Every Sample Matters: a dual-track pipeline with Heterogeneous Triple-System Consensus evaluation and an Error Correction \& Derivation Module salvages every trajectory into usable supervision. Every Rollout Is Real: a three-stage recipe---continual pre-training, supervised fine-tuning, and agentic reinforcement learning on hundreds of real phones---grounds every rollout in real production environments, so the capability the model learns transfers directly to deployment. Every Query Evolves: a quota-driven benchmark methodology with three orthogonal axes enables precise attribution and allows the benchmark to be systematically upgraded as the model improves. BlueLM-GUI achieves 87.4 on MobileGUI-VBench, surpassing the best closed-source model by 5.1 points, and 84.9 on AndroidWorld, the best result among open-source models and competitive with closed-source models. These results demonstrate that grounding model training and iterative improvement in both real devices and the three Every principles yields strong, robust, and transferable mobile GUI capability.

  • 43 authors
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Sep 10

Learning Beyond What You Sample: Off-Policy-Aware Cross-Model Trajectory Exchange for RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) methods such as GRPO rely on successful self-generated trajectories, but finite rollout budgets can produce all-fail groups with no reward-based policy-gradient signal. While additional rollouts improve the chance of success at higher cost, successful trajectories missing from one model's rollouts may already have been discovered by another. Indeed, we observe that heterogeneous models often succeed on complementary prompts, creating opportunities for mutual learning without a designated stronger teacher. To exploit this complementarity, we propose GRAFT (Gated Replacement of Answer-Failed groups with peer Trajectories), an off-policy-aware framework that replaces all-fail groups with informative peer groups. GRAFT transfers both successful and unsuccessful peer responses with peer-computed advantages, while controlling cross-model mismatch through sequence-level compatibility weighting and token-level importance ratio clipping. Across three heterogeneous model pairs and five mathematical reasoning benchmarks, GRAFT consistently improves both models over GRPO with the same per-model rollout budget, gaining 2.1 points on average and up to 4.5 points in model-level average performance. Stored peer trajectories preserve most of the gains, improving over GRPO by 1.8 points on average without simultaneous co-training.

kaist-ai KAIST AI
·
Sep 28 2

Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application

Environments serve as interactive systems for large language model (LLM) based agents across diverse scenarios and play a crucial role in driving the continual evolution of model capabilities. Despite this importance, existing work lacks a systematic categorization and deep analysis. This paper systematically studies current researches on agentic environments from the perspective of the environment engineering lifecycle, covering their modeling, synthesis, evaluation and application. Specifically, the paper first introduces representative environments from the perspectives of eight attributes and eight domains, providing detailed analyses of their development paths and highlighting their core capabilities. Second, for automated environment synthesis, two paradigms are introduced, such as symbolic synthesis and neural synthesis. This paper also shows different environment evaluation methods in each paradigm. Thirdly, the corresponding environment applications from the perspective of agent-environment co-evolution are discussed. In specific, the paper characterizes the primary pathways for agent evolution in dynamic environments from four complementary perspectives: memory-centric experience evolution, orchestration-centric workflow evolution, trajectory-centric offline evolution, and exploration-centric online evolution. And three paradigms of environment evolution are identified, namely neural-driven, difficulty-driven, and scaling-driven approaches. At last, several promising future directions are discussed, including Environment-as-a-Service, Multi-agent Environments, and Neural-Symbolic Environments.