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| license: apache-2.0 | |
| pipeline_tag: reinforcement-learning | |
| tags: | |
| - RL | |
| - Reinforcement learning | |
| - Minecraft | |
| - Evolution | |
| language: | |
| - en | |
| The current stable and up to date simbot weights, the minecraft AI reinforcement learning player neural network. (Code soon to be publicly released.)<br> | |
| Public demo is on my friends minecraft server *mc.nico.re* (Plus runs on most up to date weights)<br> | |
| ## Model specs: | |
| Layers:<br> | |
| 1. 731 (Input; blocks, entities, position, last eaten, health, and more) | |
| 2. 2048 (Hidden layer) | |
| 3. 1024 (Hidden layer) | |
| 4. 512 (Hidden layer) | |
| 5. 66 (Output; what action to do, eg. eat, fight, look, move...) | |
| Total params: 4.155m.<br> | |
| Example capabilities:<br> | |
| 1. Eats food when low on hunger.<br> | |
| 2. Eats Golden apples when low on health.<br> | |
| 3. Sometimes flees, sometimes fights, based off free space and ammount of enemies.<br> | |
| 4. Can beat enemies<br> | |
| Known limitations:<br> | |
| 1. Randomly bumps into walls.<br> | |
| 2. Forgets things.<br> | |
| 3. Sometimes fights using random items instead of swords.<br> | |
| ## Reward system: | |
| Rewarded: Eating, Damaging a enemy, sneaking near players (Just for fun).<br> | |
| Punished: Getting damaged, Dieing, Stuck in a loop, Stuck in one area, Clicking at nothing.<br> | |
|  | |