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Commit History
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mego viewer: bottom-align head_fisheye side tiles to the main cam edge (space-between columns)
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mego viewer: bigger centred main cam, compact hand/head-pose panels flush below, spans drop under cams <=1360px
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legacy teleop ep0-5: replace flickering face mosaic with stable Gaussian blur (chest_left/right_color)
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teleop: mp4 file chips -> clip.html (with back button)
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teleop: mp4 file chips -> clip.html (with back button)
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teleop: mp4 file chips -> clip.html (with back button)
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teleop: mp4 file chips -> clip.html (with back button)
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teleop: mp4 file chips -> clip.html (with back button)
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teleop: mp4 file chips -> clip.html (with back button)
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teleop: mp4 file chips -> clip.html (with back button)
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teleop: mp4 file chips -> clip.html (with back button)
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teleop: single-clip page with back button; file chips link to it
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teleopSample cover: 6-tile 3x2 grid (5 Faber U + original Futurist thumb)
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teleop sync: hold master back for stuck-behind tiles (no more start-replay on slow bandwidth)
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teleop sync: hold master back for stuck-behind tiles (no more start-replay on slow bandwidth)
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teleop sync: hold master back for stuck-behind tiles (no more start-replay on slow bandwidth)
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teleop sync: hold master back for stuck-behind tiles (no more start-replay on slow bandwidth)
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teleop sync: hold master back for stuck-behind tiles (no more start-replay on slow bandwidth)
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teleop sync: hold master back for stuck-behind tiles (no more start-replay on slow bandwidth)
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teleop sync: hold master back for stuck-behind tiles (no more start-replay on slow bandwidth)
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teleop sync: hold master back for stuck-behind tiles (no more start-replay on slow bandwidth)
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landing: teleop card -> cover collage + 14 episodes / Faber U + Futurist
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teleopSample cover: 5-frame Faber U collage
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teleop viewer: multi-view sync — slow-loading tile skips to freshest buffered frame instead of replaying from start
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teleop viewer: multi-view sync — slow-loading tile skips to freshest buffered frame instead of replaying from start
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teleop viewer: multi-view sync — slow-loading tile skips to freshest buffered frame instead of replaying from start
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teleop viewer: multi-view sync — slow-loading tile skips to freshest buffered frame instead of replaying from start
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teleop viewer: multi-view sync — slow-loading tile skips to freshest buffered frame instead of replaying from start
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teleop viewer: multi-view sync — slow-loading tile skips to freshest buffered frame instead of replaying from start
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teleop viewer: multi-view sync — slow-loading tile skips to freshest buffered frame instead of replaying from start
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teleop viewer: multi-view sync — slow-loading tile skips to freshest buffered frame instead of replaying from start
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teleopSample: unified sidebar viewer + 8 Faber U (skild) episodes (7-cam, faces masked), legacy ep0-5 kept
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ego viewer: rework 5-view sync — identity-keyed (was leaving head_stereo_left unsynced), playback-rate trim instead of per-frame seeks (kills the judder/loop/freeze on side tiles)
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ego viewer: hand-pose 3D no longer blank when paused at t=0 (snap past leading all-zero pose frames)
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ego viewer: guard/throttle slave-video sync (fixes head_fisheye_left seek-storm on cold load)
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mego viewer: HF download links for dataset files, spans auto-scroll to current step, projection off by default
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egoSample: add inline '← all datasets' link in the sidebar header
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egoSample: unified scenario-grouped viewer (5 MEgo 5-cam tasks + 6 PICO demos)
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Motion Sample: drop 'not dynamically validated' from the footer
Darren ZhangThese clips have been run on the real robot, so the label was misleading.e3eeaa2
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Motion Sample: load the full-res mesh directly, drop progressive LOD
Darren ZhangThe low-poly first paint was visibly under-tessellated for the first few seconds, which looked worse than simply waiting. meshes_lo.pack is gone; meshes.pack (698k tris, 4.44 MB gzip) loads with a byte-progress readout instead.1b4bc33 -
Motion Sample: drop the LeRobot dataset variant
Darren ZhangThe published dataset is PHC pickle only, so the viewer's footer no longer mentions LeRobot and the frame count matches the trimmed highjump (2759 total).9c299e7 -
Motion Sample: progressive mesh loading, per-clip lighting, smoother follow cam
Darren Zhang- Progressive load: meshes_lo.pack (180k tris, 1.0 MB) paints first, then meshes.pack (698k tris, 4.4 MB) is fetched in the background and hot-swapped. Dropping the final LOD to 320k/180k was tried and rejected - the torso develops visible cracked facets. - Lights are world-fixed, so clips with different headings were lit differently (highjump faces +y and looked washed out). Lights now rotate with each clip's heading. - Follow camera translated by the pelvis delta instead of lerping toward it; the lerp fought OrbitControls damping and showed up as constant jitter while jogging. - Path trail uploads only the newly added point instead of all 4000 each frame.cc218ce -
Move teleop pages into teleopSample/; gzip-pack the Master mesh; per-clip default camera
Darren Zhang- teleop.html + ep0..ep5 -> teleopSample/{index.html,ep0..ep5}, matching egoSample/ and motionSample/. teleop.html left as a redirect stub for old links. - motionSample: meshes.bin (12.57 MB, uncompressed) -> meshes.pack (4.44 MB, gzip), inflated in-browser via DecompressionStream. HF static does not gzip binaries. - motionSample: per-clip default camera placed front-right of the robot's heading; highjump used to open from behind. - motionSample: highjump trimmed from 21 jumps to 5 (source frames 654-1589).36b8b48 -
3-up tile grid on landing page; new Motion Sample cover (jogging w/ joint frames)
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Add Motion Sample viewer (FF Master, 31 DoF, PHC-format refs)
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Move HAND TACTILE panel into the camera grid, replacing the head_front_depth cell
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Fix episode-files manifest: head_front_depth is now 16-bit lossless (~100MB, was 2.4MB)
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Readout: put L before R for end-effector position, matching the L/R order used elsewhere
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Tooltip value now follows playback while the cursor stays on a cell
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Auto-size the corner labels to the free space so they never overlap the fingertip pads at small scales
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