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Download README.md from projectsim/README: direct link, hf CLI and curl.
- Browser
- Download file 6.06 kB
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https://huggingface.co/spaces/projectsim/README/resolve/main/README.md
- Command line
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hf download hf://spaces/projectsim/README/README.md
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curl -L -o README.md https://huggingface.co/spaces/projectsim/README/resolve/main/README.md
6.06 kB
metadata
title: projectsim by Kaedim
emoji: 📦
colorFrom: gray
colorTo: red
sdk: static
pinned: false
thumbnail: >-
https://huggingface.co/spaces/projectsim/lab/resolve/main/thumbs/warehouse-manipulation-and-states.jpg
Sim-ready 3D data for robotics
Sim-ready 3D assets at scale. Validate in sim; finally.
Turn images into photorealistic, physics-tagged, tested 3D assets, plus thousands of variations, on demand. Test against the maximum range of objects your robot might encounter. Image or text in, sim-ready 3D out.
Not just a mesh that looks right in a viewer
Every asset ships with the properties the physics engines need: mass, friction, collision mesh, scale, watertight geometry. Orbit a variant, grab a flap, drawer, door or caster, then drop it into your stack.
Start here
Drop it into your stack
- Pick a class and variant in the Lab.
- Copy the download snippet from the side panel, or pull one variant yourself:
pip install -q huggingface_hub python -c "from huggingface_hub import snapshot_download as d; \ d('projectsim/warehouse-manipulation-and-states', repo_type='dataset', \ allow_patterns=['assets/logistics_cage/v01_*/*'], local_dir='.')" - Load it. Isaac Sim, Isaac Lab, MuJoCo, Unreal Engine, etc. No manual cleanup step.



