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Download native/unreal/Source/Singularity/SingularityGameMode.cpp from sankalphs/singularity1: direct link, hf CLI and curl.
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671 Bytes
| ASingularityGameMode::ASingularityGameMode() | |
| { | |
| PrimaryActorTick.bCanEverTick = false; | |
| SharedBodyClass = ASingularitySharedBody::StaticClass(); | |
| PlayerControllerClass = ASingularityRolePlayerController::StaticClass(); | |
| } | |
| void ASingularityGameMode::StartPlay() | |
| { | |
| // The bridge is intentionally transport-agnostic. A Blueprint or an | |
| // Unreal SpacetimeDB plugin binds its events to this single game object. | |
| SpacetimeBridge = NewObject<USingularitySpacetimeBridge>(this); | |
| Super::StartPlay(); | |
| } | |