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| tags: | |
| - robotics | |
| - mujoco | |
| - articulated-objects | |
| - humanoid | |
| # DragMesh-3 · artifacts | |
| Assets and evidence for [DragMesh-3](https://github.com/AIGeeksGroup/DragMesh-3). | |
| This model-type repository is an artifact hub, not a newly trained model release. | |
| - **interaction/**: curated 200-rollout baseline, exact asset bundle, manifests, | |
| audits, selected review videos and frozen pipeline reference/runtime archives. | |
| - **scene/**: seven complete room-scene archives, SHA-256 manifests and model-load | |
| results. Each archive contains MJCF and every mesh/texture referenced by that MJCF. | |
| Code lives on GitHub: `main` for CoDA → UMR → MuJoCo interaction and controller | |
| adaptation; `scene` for SceneSmith generation/export. SONIC is the current baseline; | |
| SuperMimic training and adapter integration are planned. | |
| ## Download | |
| ```bash | |
| hf download AIGeeksGroup/DragMesh-3 --include 'interaction/*' --local-dir assets/hub | |
| hf download AIGeeksGroup/DragMesh-3 --include 'scene/*' --local-dir assets/hub | |
| ``` | |
| Inspect `interaction/source_manifest.json` and `scene/index.json`. Verify the archive | |
| SHA-256 against its manifest before extraction. Extract a room archive into a local | |
| data directory, then open `<room>/scene.xml` in MuJoCo. No absolute mesh paths are needed. | |
| ## Provenance and limits | |
| Interaction source: [Neptune-T/DM3-rollouts](https://huggingface.co/datasets/Neptune-T/DM3-rollouts) | |
| at `1ac15a86cfc43abeea33c6eb4c98b4a7475d7854`. Original diagnostic variants, server dumps | |
| and redundant Git bundles remain at the source. The 200 rollouts are not 200 distinct | |
| objects and do not establish general success on new geometry. | |
| Scene source: local working snapshots originating from | |
| [Neptune-T/DragMesh-3-Scene](https://huggingface.co/datasets/Neptune-T/DragMesh-3-Scene) | |
| at `1796aebf7dc5837f88476010ea1da350ccc03241`. Local layouts are repackaged by actual | |
| MJCF dependency, with per-file hashes and model-load records. They are not asserted | |
| to be byte-identical copies of every historical HF file. Duplicate unreferenced meshes, | |
| render frames, caches, API logs, environments and raw source trees are omitted. | |
| Scene compilation and object-animation trajectories are not physical robot task | |
| success. A rollout must pass its own independent contact/goal/retention/collision | |
| audit on its exact scene. Keep failures separate from accepted training records. | |
| All underlying assets/models retain their source terms; no blanket relicensing applies. | |