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| license: other | |
| library_name: ggml | |
| tags: [gguf, ggml, motion-generation, unitree-g1, motionbricks] | |
| # MotionBricks-G1-GGML | |
| Native F32 GGML/GGUF conversion of NVIDIA MotionBricks' released G1 pose, | |
| root, and VQ-decoder checkpoints, plus the 15 released style primitives. It is | |
| produced by | |
| [`motion-bricks.cpp`](https://github.com/localai-org/motion-bricks.cpp) for CPU and | |
| Vulkan inference. | |
| NVIDIA currently publishes MotionBricks through Git LFS rather than a separate | |
| Hugging Face model repository. This conversion is linked to the pinned | |
| [`NVlabs/GR00T-WholeBodyControl` revision](https://github.com/NVlabs/GR00T-WholeBodyControl/tree/a0732b642c0333077e127a2f56ab0014c196bca4/motionbricks). | |
| Install the complete checked bundle at `generated/g1-f32` and | |
| `generated/styles` with: | |
| ```sh | |
| python scripts/download_gguf_weights.py | |
| ``` | |
| `MANIFEST.json` and `SHA256SUMS` record the source revision, exact paths, | |
| sizes, and SHA-256 hashes. The bundle contains 183,148,382 learned F32 | |
| parameters and targets MotionBricks' released 34-joint Unitree G1 skeleton. | |
| ## License and provenance | |
| The original checkpoints and this converted representation remain subject to | |
| the NVIDIA Open Model License in `UPSTREAM_LICENSE`. Redistribution requires | |
| retaining that agreement and NVIDIA's attribution in `NOTICE`. This conversion | |
| grants no additional rights. Use is also subject to NVIDIA's Trustworthy AI | |
| and trade-compliance terms described by that agreement. | |