my-unity-assets / Assets /Scripts /Interact /InteractionManager.cs
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Enhance object interaction and physics handling
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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class InteractionManager : MonoBehaviour
{
public static InteractionManager instance;
public InteractionUI ui;
public Camera playerCam;
public float dist = 5;
private void Awake()
{
instance = this;
}
public void ShowUI(IInteractable interactable)
{
ui.gameObject.SetActive(true);
ui.setUI(interactable.GetSprite(),interactable.GetHandle());
}
public void HideUI()
{
ui.gameObject.SetActive(false);
}
private void Update()
{
if(playerCam == default)
{
return;
}
// hide UI If we are holding an object
if (PickUpScript.instance != null && PickUpScript.instance.heldObj != null)
{
HideUI();
return;
}
RaycastHit hit = default;
if (Physics.Raycast(playerCam.transform.position, playerCam.transform.forward, out hit, dist))
{
if(hit.transform.TryGetComponent(out IInteractable interactable))
{
ShowUI(interactable);
if (interactable.CanInteract())
{
interactable.interact();
}
return;
}
}
HideUI();
}
}