Datasets:
Download Close_Loop_Evaluation/Carla_Simulation/PythonAPI/examples/synchronous_mode.py from ChengkaiXu/DriveHierarchy: direct link, hf CLI and curl.
- Browser
- Download file 6.13 kB
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https://huggingface.co/datasets/ChengkaiXu/DriveHierarchy/resolve/main/Close_Loop_Evaluation/Carla_Simulation/PythonAPI/examples/synchronous_mode.py
- Command line
-
hf download hf://datasets/ChengkaiXu/DriveHierarchy/Close_Loop_Evaluation/Carla_Simulation/PythonAPI/examples/synchronous_mode.py
-
curl -L -o synchronous_mode.py https://huggingface.co/datasets/ChengkaiXu/DriveHierarchy/resolve/main/Close_Loop_Evaluation/Carla_Simulation/PythonAPI/examples/synchronous_mode.py
6.13 kB
| #!/usr/bin/env python | |
| # Copyright (c) 2019 Computer Vision Center (CVC) at the Universitat Autonoma de | |
| # Barcelona (UAB). | |
| # | |
| # This work is licensed under the terms of the MIT license. | |
| # For a copy, see <https://opensource.org/licenses/MIT>. | |
| import glob | |
| import os | |
| import sys | |
| try: | |
| sys.path.append(glob.glob('../carla/dist/carla-*%d.%d-%s.egg' % ( | |
| sys.version_info.major, | |
| sys.version_info.minor, | |
| 'win-amd64' if os.name == 'nt' else 'linux-x86_64'))[0]) | |
| except IndexError: | |
| pass | |
| import carla | |
| import random | |
| try: | |
| import pygame | |
| except ImportError: | |
| raise RuntimeError('cannot import pygame, make sure pygame package is installed') | |
| try: | |
| import numpy as np | |
| except ImportError: | |
| raise RuntimeError('cannot import numpy, make sure numpy package is installed') | |
| try: | |
| import queue | |
| except ImportError: | |
| import Queue as queue | |
| class CarlaSyncMode(object): | |
| """ | |
| Context manager to synchronize output from different sensors. Synchronous | |
| mode is enabled as long as we are inside this context | |
| with CarlaSyncMode(world, sensors) as sync_mode: | |
| while True: | |
| data = sync_mode.tick(timeout=1.0) | |
| """ | |
| def __init__(self, world, *sensors, **kwargs): | |
| self.world = world | |
| self.sensors = sensors | |
| self.frame = None | |
| self.delta_seconds = 1.0 / kwargs.get('fps', 20) | |
| self._queues = [] | |
| self._settings = None | |
| def __enter__(self): | |
| self._settings = self.world.get_settings() | |
| self.frame = self.world.apply_settings(carla.WorldSettings( | |
| no_rendering_mode=False, | |
| synchronous_mode=True, | |
| fixed_delta_seconds=self.delta_seconds)) | |
| def make_queue(register_event): | |
| q = queue.Queue() | |
| register_event(q.put) | |
| self._queues.append(q) | |
| make_queue(self.world.on_tick) | |
| for sensor in self.sensors: | |
| make_queue(sensor.listen) | |
| return self | |
| def tick(self, timeout): | |
| self.frame = self.world.tick() | |
| data = [self._retrieve_data(q, timeout) for q in self._queues] | |
| assert all(x.frame == self.frame for x in data) | |
| return data | |
| def __exit__(self, *args, **kwargs): | |
| self.world.apply_settings(self._settings) | |
| def _retrieve_data(self, sensor_queue, timeout): | |
| while True: | |
| data = sensor_queue.get(timeout=timeout) | |
| if data.frame == self.frame: | |
| return data | |
| def draw_image(surface, image, blend=False): | |
| array = np.frombuffer(image.raw_data, dtype=np.dtype("uint8")) | |
| array = np.reshape(array, (image.height, image.width, 4)) | |
| array = array[:, :, :3] | |
| array = array[:, :, ::-1] | |
| image_surface = pygame.surfarray.make_surface(array.swapaxes(0, 1)) | |
| if blend: | |
| image_surface.set_alpha(100) | |
| surface.blit(image_surface, (0, 0)) | |
| def get_font(): | |
| fonts = [x for x in pygame.font.get_fonts()] | |
| default_font = 'ubuntumono' | |
| font = default_font if default_font in fonts else fonts[0] | |
| font = pygame.font.match_font(font) | |
| return pygame.font.Font(font, 14) | |
| def should_quit(): | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| return True | |
| elif event.type == pygame.KEYUP: | |
| if event.key == pygame.K_ESCAPE: | |
| return True | |
| return False | |
| def main(): | |
| actor_list = [] | |
| pygame.init() | |
| display = pygame.display.set_mode( | |
| (800, 600), | |
| pygame.HWSURFACE | pygame.DOUBLEBUF) | |
| font = get_font() | |
| clock = pygame.time.Clock() | |
| client = carla.Client('localhost', 2000) | |
| client.set_timeout(2.0) | |
| world = client.get_world() | |
| try: | |
| m = world.get_map() | |
| start_pose = random.choice(m.get_spawn_points()) | |
| waypoint = m.get_waypoint(start_pose.location) | |
| blueprint_library = world.get_blueprint_library() | |
| vehicle = world.spawn_actor( | |
| random.choice(blueprint_library.filter('vehicle.*')), | |
| start_pose) | |
| actor_list.append(vehicle) | |
| vehicle.set_simulate_physics(False) | |
| camera_rgb = world.spawn_actor( | |
| blueprint_library.find('sensor.camera.rgb'), | |
| carla.Transform(carla.Location(x=-5.5, z=2.8), carla.Rotation(pitch=-15)), | |
| attach_to=vehicle) | |
| actor_list.append(camera_rgb) | |
| camera_semseg = world.spawn_actor( | |
| blueprint_library.find('sensor.camera.semantic_segmentation'), | |
| carla.Transform(carla.Location(x=-5.5, z=2.8), carla.Rotation(pitch=-15)), | |
| attach_to=vehicle) | |
| actor_list.append(camera_semseg) | |
| # Create a synchronous mode context. | |
| with CarlaSyncMode(world, camera_rgb, camera_semseg, fps=30) as sync_mode: | |
| while True: | |
| if should_quit(): | |
| return | |
| clock.tick() | |
| # Advance the simulation and wait for the data. | |
| snapshot, image_rgb, image_semseg = sync_mode.tick(timeout=2.0) | |
| # Choose the next waypoint and update the car location. | |
| waypoint = random.choice(waypoint.next(1.5)) | |
| vehicle.set_transform(waypoint.transform) | |
| image_semseg.convert(carla.ColorConverter.CityScapesPalette) | |
| fps = round(1.0 / snapshot.timestamp.delta_seconds) | |
| # Draw the display. | |
| draw_image(display, image_rgb) | |
| draw_image(display, image_semseg, blend=True) | |
| display.blit( | |
| font.render('% 5d FPS (real)' % clock.get_fps(), True, (255, 255, 255)), | |
| (8, 10)) | |
| display.blit( | |
| font.render('% 5d FPS (simulated)' % fps, True, (255, 255, 255)), | |
| (8, 28)) | |
| pygame.display.flip() | |
| finally: | |
| print('destroying actors.') | |
| for actor in actor_list: | |
| actor.destroy() | |
| pygame.quit() | |
| print('done.') | |
| if __name__ == '__main__': | |
| try: | |
| main() | |
| except KeyboardInterrupt: | |
| print('\nCancelled by user. Bye!') | |