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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Rendering; using UnityEngine.Rendering; namespace UnityEditor; [Obsolete($"{nameof(LightingExplorerExtensionAttribute)} is deprec...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingExplorerExtensionAttribute.deprecated.cs/0
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322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.AnimatedValues; using UnityEditor.Overlays; using UnityEngine; using UnityEngine.Experimental.Rendering; using Un...
UnityCsReference/Editor/Mono/SceneView/SceneOrientationGizmo.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneView/SceneOrientationGizmo.cs", "repo_id": "UnityCsReference", "token_count": 13977 }
323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.SceneManagement; using UnityEditor.ShortcutManagement; using UnityEngine; using UnityEngine.SceneM...
UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityManager.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityManager.cs", "repo_id": "UnityCsReference", "token_count": 13013 }
324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using UnityEditorInternal; using UnityEngi...
UnityCsReference/Editor/Mono/Scripting/Compilers/Il2CppOutputParser.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/Il2CppOutputParser.cs", "repo_id": "UnityCsReference", "token_count": 1923 }
325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEdito...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPathVersionMetaData.cs/0
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326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // Do not add "using System.IO", use AssetPath methods instead using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs/0
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327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; using UnityEditor.Compilation; us...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PrecompiledAssembly.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PrecompiledAssembly.cs", "repo_id": "UnityCsReference", "token_count": 3397 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using System.Runtime.InteropServices; using UnityEditor.Utils; using UnityEngine; namespace UnityEditor.Scripting { ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilers.cs/0
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329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.ShortcutManagement; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { internal static class SelectionCommands { ...
UnityCsReference/Editor/Mono/SelectionCommands/SelectionCommands.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SelectionCommands/SelectionCommands.cs", "repo_id": "UnityCsReference", "token_count": 806 }
330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(RenderSettings))] internal class FogEditor : Editor { internal class Styles ...
UnityCsReference/Editor/Mono/SettingsWindow/FogEditor.cs/0
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331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.Sprites { [NativeHeader("Editor/Mono/SpritesEditor.bindings.h...
UnityCsReference/Editor/Mono/SpritesEditor.bindings.cs/0
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332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using UnityEditor.Overlays; using UnityEditor.ShortcutManagement; using UnityEditor.Toolbar...
UnityCsReference/Editor/Mono/Tools/EditorToolSettingsOverlay.cs/0
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333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Runtime/Scripting/TypeCache.h")] public static pa...
UnityCsReference/Editor/Mono/TypeCache.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/TypeCache.bindings.cs", "repo_id": "UnityCsReference", "token_count": 541 }
334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UIElements; namespace...
UnityCsReference/Editor/Mono/UIElements/Controls/PropertyField.cs/0
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335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements { class EditorFocusMonitor { /// <summary> /// Checks if any Editor windows ...
UnityCsReference/Editor/Mono/UIElements/EditorFocusMonitor.cs/0
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336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEditor.AssetImporters; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.StyleSheets { // Make sure...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeStyleSheetImporter.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeStyleSheetImporter.cs", "repo_id": "UnityCsReference", "token_count": 770 }
337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.SceneManagement; using System.Collections.Generic; using UnityEditor.Animations; using UnityEngine.Bindings; nam...
UnityCsReference/Editor/Mono/Unsupported.bindings.cs/0
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338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.IO; using UnityEditor.Scripting.Compilers; using UnityEditor.Utils; using UnityEngine; namespace UnityEditor.S...
UnityCsReference/Editor/Mono/Utils/NetCoreRunProgram.cs/0
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339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.VersionControl { public enum IconOverlayType { Project, Hierarchy, Other, } publi...
UnityCsReference/Editor/Mono/VersionControl/Common/IIconOverlayExtension.cs/0
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340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.VersionControl { public abstract class VersionControlObject : ScriptableObject { public virtual bool isCon...
UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlObject.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditor.VersionControl { [NativeHead...
UnityCsReference/Editor/Mono/VersionControl/VCMessage.bindings.cs/0
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342
// // File autogenerated from Include/C/Baselib_Thread.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_Thread.gen.binding.h")] internal static unsafe parti...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_Thread.gen.binding.cs/0
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343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { public partial struct OffMeshLinkData { ...
UnityCsReference/Modules/AI/Components/OffMeshLink.deprecated.cs/0
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344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Accessibility { /// <summary> /// Requests and makes updates to the native a...
UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNodeManager.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNodeManager.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3228 }
345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Accessibility; using UnityEngine.UIElements; namespace UnityEditor.Accessibility { /// <summary> /// A window that dis...
UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewerWindow.cs/0
{ "file_path": "UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewerWindow.cs", "repo_id": "UnityCsReference", "token_count": 753 }
346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; // This file is only used by the ScriptUpdater namespace UnityEditorInternal { [System.Obsolete("Transition is obsolete. Use UnityEditor.An...
UnityCsReference/Modules/Animation/Managed/Animation.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/Managed/Animation.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 2175 }
347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; namespace UnityEngine.Animations { [NativeHeader("Modules/A...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationClipPlayable.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationClipPlayable.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2182 }
348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using UnityEngine.Bindings; using UnityEngine.S...
UnityCsReference/Modules/Animation/ScriptBindings/AnimatorControllerParameter.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorControllerParameter.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1221 }
349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Animations { [UsedByNativeCode] ...
UnityCsReference/Modules/Animation/ScriptBindings/ParentConstraint.bindings.cs/0
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350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; using System; namespace UnityEditor { [Serializable] [StructLayout(LayoutKind.Sequential)...
UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetOrigin.binding.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetOrigin.binding.cs", "repo_id": "UnityCsReference", "token_count": 470 }
351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using Object = UnityEngine.Object; using UnityEditor.AssetImporters; namespace UnityEditor { internal abstract class BaseAssetI...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/BaseAssetImporterTabUI.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using UnityEditor.Callbacks; using UnityEd...
UnityCsReference/Modules/AssetPipelineEditor/Public/PluginImporter.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/PluginImporter.bindings.cs", "repo_id": "UnityCsReference", "token_count": 5707 }
353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine.Audio { [NativeHeader("Modules/Audio/Public/AudioMixerSnapshot...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerSnapshot.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerSnapshot.bindings.cs", "repo_id": "UnityCsReference", "token_count": 249 }
354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Audio; using UnityEngine.Bindings; namespace UnityEditor.Audio { ///*undocumented* [NativeHeader("Editor/Src/Audio/Mix...
UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerGroupController.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerGroupController.bindings.cs", "repo_id": "UnityCsReference", "token_count": 886 }
355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEditor.Build.Cont...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterface.deprecated.cs/0
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356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Build.Profile.Elements { internal struct BuildProfileCard { /// <summary> /// Display name of the card. /// </...
UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileCard.cs/0
{ "file_path": "UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileCard.cs", "repo_id": "UnityCsReference", "token_count": 353 }
357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Build.Reporting { [NativeType(Header = "Modules/BuildReportingEditor/Public/...
UnityCsReference/Modules/BuildReportingEditor/Managed/BuildStep.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildStep.cs", "repo_id": "UnityCsReference", "token_count": 298 }
358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.CrashReporting { [NativeHeader("Modules/UnityConnect/CrashReporting/CrashRe...
UnityCsReference/Modules/CloudServicesSettingsEditor/CrashReporting/ScriptBindings/CrashReportingSettings.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/CrashReporting/ScriptBindings/CrashReportingSettings.bindings.cs", "repo_id": "UnityCsReference", "token_count": 341 }
359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor.DeviceSimulation { internal class ApplicationSimulation : ApplicationShimBase { ...
UnityCsReference/Modules/DeviceSimulatorEditor/Shims/ApplicationSimulation.cs/0
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360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Playables { [NativeHeader("Modules/Director/Scr...
UnityCsReference/Modules/Director/ScriptBindings/DataPlayableOutputExtensions.bindings.cs/0
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361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Connect; using UnityEditor.PackageManager.UI; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElem...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/CloudButton.cs/0
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362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.Experimental.GraphView { struct Line2 { public Vector2 start { get; set; } public Vector2 end { ge...
UnityCsReference/Modules/GraphViewEditor/Elements/Line2.cs/0
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363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class Resizer : VisualElement { ...
UnityCsReference/Modules/GraphViewEditor/Manipulators/Resizer.cs/0
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364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { [EditorWindowTitle(title = k_ToolName)] public class GraphV...
UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewMinimapWindow.cs/0
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365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Internal; namespace Unity.Hierarchy { /// <summary> /// Provides access to string property data. /// </summary> pub...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyPropertyString.cs/0
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366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace Unity.Hier...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchySearch.bindings.cs/0
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367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [ExcludeFromPreset] [ExcludeFromObjectFactory] [System.ComponentModel.EditorBrowsable(System.ComponentModel.Edito...
UnityCsReference/Modules/IMGUI/GUIElement.deprecated.cs/0
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368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.TextCore.Text; namespace UnityEngine { internal class IMGUITextHandle : Te...
UnityCsReference/Modules/IMGUI/IMGUITextHandle.cs/0
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369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine.InputForUI { [VisibleToOtherModules("...
UnityCsReference/Modules/InputForUI/Events/EventModifiers.cs/0
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370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { ...
UnityCsReference/Modules/InputLegacy/Input.bindings.cs/0
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371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.Licensing.UI.Events.Buttons; interface IEventsButtonFactory { public VisualElement Create(Ev...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/IEventsButtonFactory.cs/0
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372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Windows; using UnityEditor.Licensing.UI.Helper; namespace UnityEditor.Licensing.U...
UnityCsReference/Modules/Licensing/UI/Events/ModalWrapper.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/ModalWrapper.cs", "repo_id": "UnityCsReference", "token_count": 594 }
373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Licensing.UI.Helper; static class Constants { public const string UiEntitlement = "com.unity.editor.ui"; }
UnityCsReference/Modules/Licensing/UI/Helper/Constants.cs/0
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374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using System; namespace UnityEngine.Multiplayer.Internal { // The Multiplayer role the application will play: Client, Server or Cli...
UnityCsReference/Modules/Multiplayer/Managed/MultiplayerRole.cs/0
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375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/Error.cs/0
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376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager { public enum PackageSource { Unknown, Registry, BuiltIn, Embedded, Local, ...
UnityCsReference/Modules/PackageManager/Editor/Managed/PackageSource.cs/0
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377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; namespace UnityEditor.PackageManager.Requests { [Serializable] public sealed partial class ListRequest : Request<PackageCo...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ListRequest.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchResultEntry.cs/0
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379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI { internal interface IMenuDropdownItem : IExtension { bool isChecked {set; get;} stri...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IMenuDropdownItem.cs/0
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380
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Analytics; namespace UnityEditor.PackageManager.UI.Internal { [AnalyticInfo(eventName: k_EventName, vendorKey: k_VendorKey)] ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/AssetSelectionWindowAnalytics.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/AssetSelectionWindowAnalytics.cs", "repo_id": "UnityCsReference", "token_count": 786 }
381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Connect; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable]...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreOAuth.cs/0
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382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal static...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/DictionaryExtensions.cs/0
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383
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal static class VersionsFilter { publ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/VersionsFilter.cs/0
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384
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal; internal class GitUpdateAction : PackageAction { private readonly IPackage...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/GitUpdateAction.cs/0
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385
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class PackageAndVersionIdPair { public PackageAndVersi...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageAndVersionIdPair.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEngine; namespace UnityEditor.PackageManager.UI...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/BasePage.cs/0
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387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] int...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PaginatedVisualStateList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace UnityEditor.PackageManager.UI.Internal { internal interface IH...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/HttpClientFactory.cs/0
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389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class UpmGetRegistriesO...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmGetRegistriesOperation.cs/0
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390
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { internal class IncorrectFieldTypeException : InvalidCastException { public Incorre...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/IncorrectFieldTypeException.cs/0
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391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal abstract class DropdownContent : VisualElement ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/DropdownContent.cs/0
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392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class MultiSelec...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/MultiSelectFoldout.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using System.Linq; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { intern...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsImagesTab.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsImagesTab.cs", "repo_id": "UnityCsReference", "token_count": 2604 }
394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageQuickStartButton : PackageLinkButton { publi...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLinks/PackageQuickStartButton.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLinks/PackageQuickStartButton.cs", "repo_id": "UnityCsReference", "token_count": 330 }
395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal {...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSelectionEditor.cs/0
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396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace UnityEditor.PackageManager.UI.Internal; internal interface ISelec...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowProxy.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; using Uni...
UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemStructs.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class ForceModuleUI : ModuleUI { SerializedMinMaxCurve m_X; SerializedMinMaxCurve m_Y; ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ForceModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ForceModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 1482 }
399
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; namespace UnityEditor { class TrailModuleUI : ModuleUI { class Texts { pub...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/TrailModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/TrailModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 4145 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Rigidbody))] [NativeHeader("Modules/Physics/FixedJoint.h")] [NativeClass("...
UnityCsReference/Modules/Physics/ScriptBindings/FixedJoint.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/FixedJoint.bindings.cs", "repo_id": "UnityCsReference", "token_count": 129 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Runtime/Interfaces/IRaycast.h")] [NativeHeader("PhysicsScri...
UnityCsReference/Modules/Physics/ScriptBindings/RaycastHit.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/RaycastHit.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1323 }
402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.AnimatedValues; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(CompositeCollider2D))] [...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CompositeCollider2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CompositeCollider2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 1894 }
403
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(AnchoredJoint2D), true)] [CanEditMultipleObjects] internal class Anchored...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/AnchoredJoint2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/AnchoredJoint2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 1471 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(ArticulationBody))] [CanEditMultipleObjects] internal...
UnityCsReference/Modules/PhysicsEditor/ArticulationBodyEditor.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/ArticulationBodyEditor.cs", "repo_id": "UnityCsReference", "token_count": 10617 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using Unity.Collections; using System.Collections.Generic; using Unity.Jobs; using UnityEngine.Profiling; using System; using Unity.Collections.L...
UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowContactsTab.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowContactsTab.cs", "repo_id": "UnityCsReference", "token_count": 7116 }
406
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; namespace UnityEditor.Presets { class PresetTypeDropdownItem : AdvancedDropdownItem { string m_SearchableName; ...
UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/PresetTypeDropdownItem.cs/0
{ "file_path": "UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/PresetTypeDropdownItem.cs", "repo_id": "UnityCsReference", "token_count": 837 }
407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.IO; namespace UnityEditorInternal.Profiling.Memory.Experimental { // Note: new entry types should be added direct...
UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemorySnapshotFileReader.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemorySnapshotFileReader.cs", "repo_id": "UnityCsReference", "token_count": 6424 }
408
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Profiling; using UnityEditorInternal; namespace Unity.Profiling.Editor { // A wrapper around the existing singleton API for Pro...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/LegacySingletonProfilerCaptureDataService.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/LegacySingletonProfilerCaptureDataService.cs", "repo_id": "UnityCsReference", "token_count": 1640 }
409
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; namespace UnityEdi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerChart.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerChart.cs", "repo_id": "UnityCsReference", "token_count": 5655 }
410
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Profiling; using UnityEditor; using UnityEditor.Profiling; using UnityEngine; namespace UnityEditorInternal.Profiling { internal static class FlowI...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/FlowIndicatorDrawer.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/FlowIndicatorDrawer.cs", "repo_id": "UnityCsReference", "token_count": 1747 }
411
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditorInternal.Profiling; using UnityEngine; using UnityEngine.UIElements; namespace Unity.Profiling.Editor { // An internal modu...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/LegacyDetailsViewController.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/LegacyDetailsViewController.cs", "repo_id": "UnityCsReference", "token_count": 852 }
412
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine.UIElements; namespace Unity.Profiling.Editor { internal class StandardDetailsViewController : ProfilerModuleViewController...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/StandardDetailsViewController.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/StandardDetailsViewController.cs", "repo_id": "UnityCsReference", "token_count": 1064 }
413
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.Profiling.Editor.UI { static class UIUtility { // Set the element's display visibility. publi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Utilities/UIUtility.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Utilities/UIUtility.cs", "repo_id": "UnityCsReference", "token_count": 244 }
414
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties.Internal; namespace Unity.Properties { /// <summary> /// Flags used to specify a set...
UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+Accept.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+Accept.cs", "repo_id": "UnityCsReference", "token_count": 5268 }
415
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; namespace Unity.Properties { /// <summary> /// Comm...
UnityCsReference/Modules/Properties/Runtime/Properties/ReflectedMemberProperty.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/Properties/ReflectedMemberProperty.cs", "repo_id": "UnityCsReference", "token_count": 5463 }
416
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// The <see cref="PropertyCollection{...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyCollection.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyCollection.cs", "repo_id": "UnityCsReference", "token_count": 4505 }
417
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; namespace Unity.Properties { /// <summary> /// Helper class to avoid paying the cost of runtime type lookups. //...
UnityCsReference/Modules/Properties/Runtime/Utility/TypeTraits.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/Utility/TypeTraits.cs", "repo_id": "UnityCsReference", "token_count": 2224 }
418
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.Regula...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchIndexer.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchIndexer.cs", "repo_id": "UnityCsReference", "token_count": 43836 }
419
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Globalization; using System.IO; using System.Threading; using UnityEngine; namespace UnityEditor.Search.Providers { ...
UnityCsReference/Modules/QuickSearch/Editor/Providers/LogProvider.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/LogProvider.cs", "repo_id": "UnityCsReference", "token_count": 2810 }
420
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Search.Providers; using UnityEditorInternal; using UnityEngine; using UnityEngi...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryListBlock.cs/0
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421