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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Prof...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/IInstruction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Search { readonly struct QueryToggle { public readonly StringView rawText; public readonly StringView value; ...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryToggle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators { ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/ControlFlowEvaluators.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Search { static partial class Parsers { public static readonly SearchExpressionEvaluator ConstantEvaluator = Ev...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/ConstantExpressionParser.cs/0
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425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.Search { enum PrefabFilter { [System.ComponentModel.Description("Search prefab roots")] Root, ...
UnityCsReference/Modules/QuickSearch/Editor/SearchFilterEnumTypes.cs/0
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426
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions...
UnityCsReference/Modules/QuickSearch/Editor/SearchUtils.cs/0
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427
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; namespace Unity...
UnityCsReference/Modules/QuickSearch/Editor/Transactions/TransactionUtils.cs/0
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428
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchBaseCollectionView.cs/0
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429
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.Internal; namespace UnityEditor.Search { class SearchTableViewColum...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchTableViewColumn.cs/0
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430
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Search; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIEl...
UnityCsReference/Modules/SceneTemplateEditor/DependencyListView.cs/0
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431
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.SceneTemplate { internal static class Styles { public const string classOffsetContainer = "scene-template-dialog-offset-contai...
UnityCsReference/Modules/SceneTemplateEditor/Styles.cs/0
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432
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/C...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/CopyRule.bindings.cs/0
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433
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/S...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderType.bindings.cs/0
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434
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.Experimental; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShortcutManagement { cl...
UnityCsReference/Modules/ShortcutManagerEditor/DeleteShortcutProfileWindow.cs/0
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435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.ShortcutManagement { public struct ShortcutBinding ...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutBinding.cs/0
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436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Rendering; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; usi...
UnityCsReference/Modules/SpriteShape/Public/ScriptBindings/SpriteShapeRenderer.bindings.cs/0
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437
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Experimental; using UnityEngine; namespace UnityEditor.StyleSheets { inter...
UnityCsReference/Modules/StyleSheetsEditor/StylePainter.cs/0
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438
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Modules/Subsystems/SubsystemManager.h")] publ...
UnityCsReference/Modules/Subsystems/SubsystemManager.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System.Collections.Generic; using System.ComponentModel; using UnityEngine.Bindings; using UnityEngine.Scripting; using ...
UnityCsReference/Modules/Terrain/Public/TerrainUtility.cs/0
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440
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { [FilePathAttribute("Library/Terra...
UnityCsReference/Modules/TerrainEditor/PaintTools/PaintTextureTool.cs/0
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441
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.TextCore.Text { struct Extents { public Vector2 min; public Vector2 max; public ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/LineInfo.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.TextCore.Text { /// <summary> /// The visual representation of the sprite character using this glyph. /// </summar...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/SpriteGlyph.cs/0
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443
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.TextCore.Text { internal partial class TextGenerator { public void LayoutPhase(TextInfo textInfo, TextGenerationSettings gener...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorLayout.cs/0
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444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditor.TextCore.Text { internal static class EditorShaderUtilities { /// <summary> //...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/EditorShaderUtilities.cs/0
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445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore; using UnityEngine.TextCore.LowLevel; using UnityEngine.TextCore.Text; namespace U...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/TextCorePropertyDrawerUtilities.cs/0
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446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; using System.IO; namespace UnityEditor.TextCore.Text { static class TextSettingsCreationMenu { ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextSettingsCreationMenu.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine.Tilemaps { [RequiredByNativeCode] public abstract class TileBase : ScriptableObject { ...
UnityCsReference/Modules/Tilemap/Managed/TileBase.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Profiling; namespace TreeEditor { [System.Serializable] public class TreeGroup {...
UnityCsReference/Modules/TreeEditor/Includes/TreeGroup.cs/0
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449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Profiling; namespace UnityEngine { public enum RenderMode { Scre...
UnityCsReference/Modules/UI/ScriptBindings/UICanvas.bindings.cs/0
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450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using UnityEditor; using System; using System.IO; namespace Unity.UI.Builder { [Serializable] class Builde...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUSS.cs/0
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451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class Builder...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderNewSelectorField.cs/0
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452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderPropertyPathInfoView : VisualElement { static reado...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderPropertyPathInfoDetailsView.cs/0
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453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderStyleRow : BindableElement { internal static readonl...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderStyleRow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderSelectionIndicator : BuilderTracker { static readonly string ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderSelectionIndicator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; namespace Unity.UI.Builder { internal static class BuilderConstants ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderConstants.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using UnityEditor; using UnityEdit...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlEnumAttributeField.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace Unity.UI.Builder { class CheckerboardBackground : V...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Background/CheckerboardBackground.cs/0
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458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class HelpBox : BindableElement { [S...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/HelpBox/HelpBox.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UI...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/DimensionStyleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets.Syntax; using UnityEngine.UIElements.StyleSheets; namespac...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleFieldConstants.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; using System; using UnityEditor; using UnityEngine; using Object = UnityE...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StylePropertyExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; namespace Unity.UI.Builder { internal static class TypeExtensions { public static string GetDisplayFullName(t...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/TypeExtensions/TypeExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Assertions; namespace UnityEngine.UIElements { /// <summary> /// Script interface for <see cref="Visual...
UnityCsReference/Modules/UIElements/Core/BackgroundPosition.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Internal; namespace UnityEngine.UIElements { /// <summary> /// Base class for general purpose binding extensibility. /...
UnityCsReference/Modules/UIElements/Core/Bindings/CustomBinding.Factory.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Manipulator that tracks Mouse events on an element and callbacks when the elements is cl...
UnityCsReference/Modules/UIElements/Core/Clickable.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal class FixedHeightVirtualizationController<T> : VerticalVirtualizationController<T> where T : ReusableCollectionItem,...
UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/FixedHeightVirtualizationController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Interface for all bindable fields. /// </summary> public interface IBindable { /// ...
UnityCsReference/Modules/UIElements/Core/Controls/Binding.cs/0
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468
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// An interface that allows value fields to visually represent a mixed value. /// </summary> /// <...
UnityCsReference/Modules/UIElements/Core/Controls/IMixedValueSupport.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements.Internal { /// <summary> /// Shows a preview of the column being moved. /// </summary> class MultiCo...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/ColumnMover.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// A button that executes an action repeatedly while it is pressed. For more information, r...
UnityCsReference/Modules/UIElements/Core/Controls/RepeatButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// A ...
UnityCsReference/Modules/UIElements/Core/Controls/TwoPaneSplitView.cs/0
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472
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { internal interface IDragAndDrop { void StartDrag(StartDragArgs args, Vector3 p...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDrop.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Interface for drag and drop events. /// </summary> public interface IDragAndDropEvent { ...
UnityCsReference/Modules/UIElements/Core/Events/DragAndDropEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; namespace UnityEngine.UIElements { /// <summary> /// Interface for mouse events. /// </summary> public interface IMous...
UnityCsReference/Modules/UIElements/Core/Events/MouseEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { static class RuntimeEventDispatcher { public static EventDispatcher Create() ...
UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimeEventDispatcher.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using Unity.Properties; using UnityEngine.Internal; namespace UnityEngine.UIElements { /...
UnityCsReference/Modules/UIElements/Core/ImmediateModeElement.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] struct LayoutNodeData { [Fl...
UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutNodeData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using UnityEngine.Bindings;...
UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRMeshBuilder.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using Unity.Profiling; using UnityEngine.UIElements.UIR; namespace UnityEngine.UIElements...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRAtlasManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Jobs; using Unity.Profiling; using U...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationContext.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; namespace UnityEngine.UIElements.UIR { /// <summary> /// This class allows to queue ...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureBlitter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Describes a <see cref="VisualElement"/> background. ...
UnityCsReference/Modules/UIElements/Core/Style/Background.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct Rotate { internal class PropertyBag : ContainerPropertyBag<Rotate>...
UnityCsReference/Modules/UIElements/Core/Style/Rotate.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either an integer or a <see cref="StyleKeyword"/>. /// </sum...
UnityCsReference/Modules/UIElements/Core/Style/StyleInt.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Represents a translation of the ...
UnityCsReference/Modules/UIElements/Core/Style/Translate.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [Serializable] [VisibleToOtherModules("UnityEditor.UIBuilderModule")] inte...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorPart.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements.StyleSheets.Syntax { [VisibleToOtherModules("Unity...
UnityCsReference/Modules/UIElements/Core/StyleSheets/Syntax/StyleSyntaxParser.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Interface to access a TextElement se...
UnityCsReference/Modules/UIElements/Core/TextElementSelection.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Declares a custom control. /// </summary> /// <remarks> /// To create a cust...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlAttributes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { internal enum GradientType { Linear, Radial } internal enum AddressMode { ...
UnityCsReference/Modules/UIElements/Core/VectorImage.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using Unity.Profiling; using UnityEngine.Profiling; using UnityEngine.UIElements.Experimental; n...
UnityCsReference/Modules/UIElements/Core/VisualTreeAnimationUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.UIEleme...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeClassNameStore.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings { class ListViewSerializedObjectBinding : BaseListViewSerializedObjectBinding { ...
UnityCsReference/Modules/UIElementsEditor/Bindings/ListViewSerializedObjectBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements.Experimental.Debugger; namespace UnityEditor.UIElements.Debugger { internal static class EditorWindowExtensions { inte...
UnityCsReference/Modules/UIElementsEditor/Debugger/EditorWindowExtension.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements;...
UnityCsReference/Modules/UIElementsEditor/Debugger/PanelDebugger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { [InitializeOnLoad] class EditorMonitor { public static Edit...
UnityCsReference/Modules/UIElementsEditor/EditorMonitor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.UIElements { internal class PanelTextSettingsImporter { internal static stri...
UnityCsReference/Modules/UIElementsEditor/Text/PanelTextSettingsImporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEngine.Bindings; using UnityEngi...
UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializedDataRegistry.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class ColorFieldSnippet : El...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ColorFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; using System; namespace UnityEditor.UIElements.Samples { internal class Mult...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MultiColumnListViewSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; using System; namespace UnityEditor.UIElements.Samples { internal class Tree...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/TreeViewSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditor; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdat...
UnityCsReference/Modules/UMPE/Editor/UMPE.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/StallAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Connect { /// <summary> /// A container that fetches the UIElements th...
UnityCsReference/Modules/UnityConnectEditor/Common/ProjectBindDrawer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Connect.Fallback; using UnityEditorInternal; using UnityEngine; using UnityEngi...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/PurchasingProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.Networking { [StructLayout(LayoutKind.Sequential)] [N...
UnityCsReference/Modules/UnityWebRequestAssetBundle/Public/DownloadHandlerAssetBundle.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.VFX; using UnityEngine.Scripting; using System; using System.Runtime; using System.Runtime.Compiler...
UnityCsReference/Modules/VFX/Public/ScriptBindings/VisualEffect.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Experimental.Audio; using System.Runtime.CompilerServi...
UnityCsReference/Modules/Video/Public/ScriptBindings/MediaComponent.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; us...
UnityCsReference/Modules/XR/ScriptBindings/XRInput.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Sy...
UnityCsReference/Runtime/2D/Common/ScriptBindings/ClipperOffset2D.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Threading; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.Scripting; namespace UnityEngine { public ...
UnityCsReference/Runtime/Export/Application/Application.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { // Options for how to send a message. public enum SendMessageOptions { // A receiver is required for Send...
UnityCsReference/Runtime/Export/BaseClass.cs/0
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513
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Experimental.Rendering { public interface IScriptableRuntimeReflectionSystem : IDisposable { bool TickRealtimeP...
UnityCsReference/Runtime/Export/Camera/IScriptableRuntimeReflectionSystem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; namespace UnityEngine.Device { public static class SystemInfo { public const...
UnityCsReference/Runtime/Export/Device/SystemInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Collections.Generic; namespace UnityEngine.Playables { /...
UnityCsReference/Runtime/Export/Director/Playable.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Experimental.Playables { [NativeHeader("Runtim...
UnityCsReference/Runtime/Export/Director/TexturePlayableGraphExtensions.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.In...
UnityCsReference/Runtime/Export/Geometry/BoundsInt.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe...
UnityCsReference/Runtime/Export/Graphics/Graphics.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Rendering { public interface IRenderPipelineGraphicsSettings { int version { get; } bool isAvailableInPlayerBuild => ...
UnityCsReference/Runtime/Export/Graphics/IRenderPipelineGraphicsSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Experimental.Rendering; using Unity.Collections; using Unity.Collections.Lo...
UnityCsReference/Runtime/Export/Graphics/RenderingCommandBuffer.bindings.cs/0
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