text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Prof... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/IInstruction.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/IInstruction.cs",
"repo_id": "UnityCsReference",
"token_count": 326
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Search
{
readonly struct QueryToggle
{
public readonly StringView rawText;
public readonly StringView value;
... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryToggle.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryToggle.cs",
"repo_id": "UnityCsReference",
"token_count": 187
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
{
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/ControlFlowEvaluators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/ControlFlowEvaluators.cs",
"repo_id": "UnityCsReference",
"token_count": 2699
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Search
{
static partial class Parsers
{
public static readonly SearchExpressionEvaluator ConstantEvaluator = Ev... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/ConstantExpressionParser.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/ConstantExpressionParser.cs",
"repo_id": "UnityCsReference",
"token_count": 1575
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.Search
{
enum PrefabFilter
{
[System.ComponentModel.Description("Search prefab roots")]
Root,
... | UnityCsReference/Modules/QuickSearch/Editor/SearchFilterEnumTypes.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchFilterEnumTypes.cs",
"repo_id": "UnityCsReference",
"token_count": 508
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions... | UnityCsReference/Modules/QuickSearch/Editor/SearchUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 28512
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
namespace Unity... | UnityCsReference/Modules/QuickSearch/Editor/Transactions/TransactionUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Transactions/TransactionUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 2281
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchBaseCollectionView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchBaseCollectionView.cs",
"repo_id": "UnityCsReference",
"token_count": 6914
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.Internal;
namespace UnityEditor.Search
{
class SearchTableViewColum... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchTableViewColumn.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchTableViewColumn.cs",
"repo_id": "UnityCsReference",
"token_count": 2490
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Search;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIEl... | UnityCsReference/Modules/SceneTemplateEditor/DependencyListView.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/DependencyListView.cs",
"repo_id": "UnityCsReference",
"token_count": 8398
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.SceneTemplate
{
internal static class Styles
{
public const string classOffsetContainer = "scene-template-dialog-offset-contai... | UnityCsReference/Modules/SceneTemplateEditor/Styles.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/Styles.cs",
"repo_id": "UnityCsReference",
"token_count": 1469
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/C... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/CopyRule.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/CopyRule.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1719
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/S... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderType.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderType.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6245
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.Experimental;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShortcutManagement
{
cl... | UnityCsReference/Modules/ShortcutManagerEditor/DeleteShortcutProfileWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/DeleteShortcutProfileWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1244
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
public struct ShortcutBinding ... | UnityCsReference/Modules/ShortcutManagerEditor/ShortcutBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 847
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
usi... | UnityCsReference/Modules/SpriteShape/Public/ScriptBindings/SpriteShapeRenderer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/SpriteShape/Public/ScriptBindings/SpriteShapeRenderer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5419
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental;
using UnityEngine;
namespace UnityEditor.StyleSheets
{
inter... | UnityCsReference/Modules/StyleSheetsEditor/StylePainter.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/StylePainter.cs",
"repo_id": "UnityCsReference",
"token_count": 9833
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Modules/Subsystems/SubsystemManager.h")]
publ... | UnityCsReference/Modules/Subsystems/SubsystemManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/SubsystemManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 831
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using ... | UnityCsReference/Modules/Terrain/Public/TerrainUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/TerrainUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 7203
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
[FilePathAttribute("Library/Terra... | UnityCsReference/Modules/TerrainEditor/PaintTools/PaintTextureTool.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/PaintTextureTool.cs",
"repo_id": "UnityCsReference",
"token_count": 2731
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.TextCore.Text
{
struct Extents
{
public Vector2 min;
public Vector2 max;
public ... | UnityCsReference/Modules/TextCoreTextEngine/Managed/LineInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/LineInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 663
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// The visual representation of the sprite character using this glyph.
/// </summar... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/SpriteGlyph.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/SpriteGlyph.cs",
"repo_id": "UnityCsReference",
"token_count": 965
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.TextCore.Text
{
internal partial class TextGenerator
{
public void LayoutPhase(TextInfo textInfo, TextGenerationSettings gener... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorLayout.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorLayout.cs",
"repo_id": "UnityCsReference",
"token_count": 30464
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
namespace UnityEditor.TextCore.Text
{
internal static class EditorShaderUtilities
{
/// <summary>
//... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/EditorShaderUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/EditorShaderUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 1216
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using UnityEngine.TextCore.Text;
namespace U... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/TextCorePropertyDrawerUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/TextCorePropertyDrawerUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 2816
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
using System.IO;
namespace UnityEditor.TextCore.Text
{
static class TextSettingsCreationMenu
{
... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextSettingsCreationMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextSettingsCreationMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 756
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
[RequiredByNativeCode]
public abstract class TileBase : ScriptableObject
{
... | UnityCsReference/Modules/Tilemap/Managed/TileBase.cs/0 | {
"file_path": "UnityCsReference/Modules/Tilemap/Managed/TileBase.cs",
"repo_id": "UnityCsReference",
"token_count": 699
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
namespace TreeEditor
{
[System.Serializable]
public class TreeGroup
{... | UnityCsReference/Modules/TreeEditor/Includes/TreeGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 14004
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Unity.Profiling;
namespace UnityEngine
{
public enum RenderMode
{
Scre... | UnityCsReference/Modules/UI/ScriptBindings/UICanvas.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UI/ScriptBindings/UICanvas.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2271
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using System;
using System.IO;
namespace Unity.UI.Builder
{
[Serializable]
class Builde... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUSS.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUSS.cs",
"repo_id": "UnityCsReference",
"token_count": 3171
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class Builder... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderNewSelectorField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderNewSelectorField.cs",
"repo_id": "UnityCsReference",
"token_count": 1341
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderPropertyPathInfoView : VisualElement
{
static reado... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderPropertyPathInfoDetailsView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderPropertyPathInfoDetailsView.cs",
"repo_id": "UnityCsReference",
"token_count": 1659
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderStyleRow : BindableElement
{
internal static readonl... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderStyleRow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderStyleRow.cs",
"repo_id": "UnityCsReference",
"token_count": 408
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderSelectionIndicator : BuilderTracker
{
static readonly string ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderSelectionIndicator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderSelectionIndicator.cs",
"repo_id": "UnityCsReference",
"token_count": 942
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace Unity.UI.Builder
{
internal static class BuilderConstants
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderConstants.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderConstants.cs",
"repo_id": "UnityCsReference",
"token_count": 23470
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEdit... | UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlEnumAttributeField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlEnumAttributeField.cs",
"repo_id": "UnityCsReference",
"token_count": 2045
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace Unity.UI.Builder
{
class CheckerboardBackground : V... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Background/CheckerboardBackground.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Background/CheckerboardBackground.cs",
"repo_id": "UnityCsReference",
"token_count": 3810
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class HelpBox : BindableElement
{
[S... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/HelpBox/HelpBox.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/HelpBox/HelpBox.cs",
"repo_id": "UnityCsReference",
"token_count": 602
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UI... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/DimensionStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/DimensionStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 4172
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets.Syntax;
using UnityEngine.UIElements.StyleSheets;
namespac... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleFieldConstants.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleFieldConstants.cs",
"repo_id": "UnityCsReference",
"token_count": 1900
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
using System;
using UnityEditor;
using UnityEngine;
using Object = UnityE... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StylePropertyExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StylePropertyExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 3821
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
namespace Unity.UI.Builder
{
internal static class TypeExtensions
{
public static string GetDisplayFullName(t... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/TypeExtensions/TypeExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/TypeExtensions/TypeExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 283
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace UnityEngine.UIElements
{
/// <summary>
/// Script interface for <see cref="Visual... | UnityCsReference/Modules/UIElements/Core/BackgroundPosition.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/BackgroundPosition.cs",
"repo_id": "UnityCsReference",
"token_count": 1055
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
/// <summary>
/// Base class for general purpose binding extensibility.
/... | UnityCsReference/Modules/UIElements/Core/Bindings/CustomBinding.Factory.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/CustomBinding.Factory.cs",
"repo_id": "UnityCsReference",
"token_count": 186
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Manipulator that tracks Mouse events on an element and callbacks when the elements is cl... | UnityCsReference/Modules/UIElements/Core/Clickable.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Clickable.cs",
"repo_id": "UnityCsReference",
"token_count": 6024
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
internal class FixedHeightVirtualizationController<T> : VerticalVirtualizationController<T> where T : ReusableCollectionItem,... | UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/FixedHeightVirtualizationController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/FixedHeightVirtualizationController.cs",
"repo_id": "UnityCsReference",
"token_count": 4276
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for all bindable fields.
/// </summary>
public interface IBindable
{
/// ... | UnityCsReference/Modules/UIElements/Core/Controls/Binding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Binding.cs",
"repo_id": "UnityCsReference",
"token_count": 659
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// An interface that allows value fields to visually represent a mixed value.
/// </summary>
/// <... | UnityCsReference/Modules/UIElements/Core/Controls/IMixedValueSupport.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/IMixedValueSupport.cs",
"repo_id": "UnityCsReference",
"token_count": 279
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements.Internal
{
/// <summary>
/// Shows a preview of the column being moved.
/// </summary>
class MultiCo... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/ColumnMover.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/ColumnMover.cs",
"repo_id": "UnityCsReference",
"token_count": 6020
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// A button that executes an action repeatedly while it is pressed. For more information, r... | UnityCsReference/Modules/UIElements/Core/Controls/RepeatButton.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/RepeatButton.cs",
"repo_id": "UnityCsReference",
"token_count": 1905
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// A ... | UnityCsReference/Modules/UIElements/Core/Controls/TwoPaneSplitView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/TwoPaneSplitView.cs",
"repo_id": "UnityCsReference",
"token_count": 10500
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
internal interface IDragAndDrop
{
void StartDrag(StartDragArgs args, Vector3 p... | UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDrop.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDrop.cs",
"repo_id": "UnityCsReference",
"token_count": 951
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for drag and drop events.
/// </summary>
public interface IDragAndDropEvent
{
... | UnityCsReference/Modules/UIElements/Core/Events/DragAndDropEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/DragAndDropEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 3208
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for mouse events.
/// </summary>
public interface IMous... | UnityCsReference/Modules/UIElements/Core/Events/MouseEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/MouseEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 16563
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
static class RuntimeEventDispatcher
{
public static EventDispatcher Create()
... | UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimeEventDispatcher.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimeEventDispatcher.cs",
"repo_id": "UnityCsReference",
"token_count": 144
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using Unity.Properties;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
/... | UnityCsReference/Modules/UIElements/Core/ImmediateModeElement.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ImmediateModeElement.cs",
"repo_id": "UnityCsReference",
"token_count": 1502
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
struct LayoutNodeData
{
[Fl... | UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutNodeData.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutNodeData.cs",
"repo_id": "UnityCsReference",
"token_count": 624
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.Bindings;... | UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRMeshBuilder.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRMeshBuilder.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1413
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Profiling;
using UnityEngine.UIElements.UIR;
namespace UnityEngine.UIElements... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRAtlasManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRAtlasManager.cs",
"repo_id": "UnityCsReference",
"token_count": 4244
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Jobs;
using Unity.Profiling;
using U... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationContext.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationContext.cs",
"repo_id": "UnityCsReference",
"token_count": 11583
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
namespace UnityEngine.UIElements.UIR
{
/// <summary>
/// This class allows to queue ... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureBlitter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureBlitter.cs",
"repo_id": "UnityCsReference",
"token_count": 3693
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Describes a <see cref="VisualElement"/> background.
... | UnityCsReference/Modules/UIElements/Core/Style/Background.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Background.cs",
"repo_id": "UnityCsReference",
"token_count": 3998
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
public partial struct Rotate
{
internal class PropertyBag : ContainerPropertyBag<Rotate>... | UnityCsReference/Modules/UIElements/Core/Style/Rotate.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Rotate.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 571
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Style value that can be either an integer or a <see cref="StyleKeyword"/>.
/// </sum... | UnityCsReference/Modules/UIElements/Core/Style/StyleInt.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleInt.cs",
"repo_id": "UnityCsReference",
"token_count": 1346
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents a translation of the ... | UnityCsReference/Modules/UIElements/Core/Style/Translate.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Translate.cs",
"repo_id": "UnityCsReference",
"token_count": 1466
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[Serializable]
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
inte... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorPart.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorPart.cs",
"repo_id": "UnityCsReference",
"token_count": 1508
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements.StyleSheets.Syntax
{
[VisibleToOtherModules("Unity... | UnityCsReference/Modules/UIElements/Core/StyleSheets/Syntax/StyleSyntaxParser.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/Syntax/StyleSyntaxParser.cs",
"repo_id": "UnityCsReference",
"token_count": 9379
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface to access a TextElement se... | UnityCsReference/Modules/UIElements/Core/TextElementSelection.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/TextElementSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 8312
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Declares a custom control.
/// </summary>
/// <remarks>
/// To create a cust... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 6129
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
internal enum GradientType
{
Linear,
Radial
}
internal enum AddressMode
{
... | UnityCsReference/Modules/UIElements/Core/VectorImage.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VectorImage.cs",
"repo_id": "UnityCsReference",
"token_count": 750
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Profiling;
using UnityEngine.Profiling;
using UnityEngine.UIElements.Experimental;
n... | UnityCsReference/Modules/UIElements/Core/VisualTreeAnimationUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualTreeAnimationUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 1387
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.UIEleme... | UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeClassNameStore.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeClassNameStore.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1466
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings
{
class ListViewSerializedObjectBinding : BaseListViewSerializedObjectBinding
{
... | UnityCsReference/Modules/UIElementsEditor/Bindings/ListViewSerializedObjectBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/ListViewSerializedObjectBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 979
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements.Experimental.Debugger;
namespace UnityEditor.UIElements.Debugger
{
internal static class EditorWindowExtensions
{
inte... | UnityCsReference/Modules/UIElementsEditor/Debugger/EditorWindowExtension.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/EditorWindowExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 292
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;... | UnityCsReference/Modules/UIElementsEditor/Debugger/PanelDebugger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/PanelDebugger.cs",
"repo_id": "UnityCsReference",
"token_count": 5916
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
[InitializeOnLoad]
class EditorMonitor
{
public static Edit... | UnityCsReference/Modules/UIElementsEditor/EditorMonitor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/EditorMonitor.cs",
"repo_id": "UnityCsReference",
"token_count": 1340
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
internal class PanelTextSettingsImporter
{
internal static stri... | UnityCsReference/Modules/UIElementsEditor/Text/PanelTextSettingsImporter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Text/PanelTextSettingsImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 230
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngi... | UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializedDataRegistry.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializedDataRegistry.cs",
"repo_id": "UnityCsReference",
"token_count": 2388
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class ColorFieldSnippet : El... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ColorFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ColorFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 554
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
using System;
namespace UnityEditor.UIElements.Samples
{
internal class Mult... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MultiColumnListViewSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MultiColumnListViewSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 1093
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
using System;
namespace UnityEditor.UIElements.Samples
{
internal class Tree... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/TreeViewSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/TreeViewSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 1169
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEditor;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdat... | UnityCsReference/Modules/UMPE/Editor/UMPE.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UMPE/Editor/UMPE.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3901
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Analytics
{
[RequiredByNativeCode(Ge... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/StallAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/StallAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 451
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Connect
{
/// <summary>
/// A container that fetches the UIElements th... | UnityCsReference/Modules/UnityConnectEditor/Common/ProjectBindDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/ProjectBindDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 1155
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Connect.Fallback;
using UnityEditorInternal;
using UnityEngine;
using UnityEngi... | UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/PurchasingProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/PurchasingProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 19068
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.Networking
{
[StructLayout(LayoutKind.Sequential)]
[N... | UnityCsReference/Modules/UnityWebRequestAssetBundle/Public/DownloadHandlerAssetBundle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequestAssetBundle/Public/DownloadHandlerAssetBundle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1086
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.VFX;
using UnityEngine.Scripting;
using System;
using System.Runtime;
using System.Runtime.Compiler... | UnityCsReference/Modules/VFX/Public/ScriptBindings/VisualEffect.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFX/Public/ScriptBindings/VisualEffect.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 11382
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Experimental.Audio;
using System.Runtime.CompilerServi... | UnityCsReference/Modules/Video/Public/ScriptBindings/MediaComponent.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Video/Public/ScriptBindings/MediaComponent.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1900
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
us... | UnityCsReference/Modules/XR/ScriptBindings/XRInput.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/XR/ScriptBindings/XRInput.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 19425
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Sy... | UnityCsReference/Runtime/2D/Common/ScriptBindings/ClipperOffset2D.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/2D/Common/ScriptBindings/ClipperOffset2D.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1987
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Threading;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.Scripting;
namespace UnityEngine
{
public ... | UnityCsReference/Runtime/Export/Application/Application.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Application/Application.cs",
"repo_id": "UnityCsReference",
"token_count": 7511
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
// Options for how to send a message.
public enum SendMessageOptions
{
// A receiver is required for Send... | UnityCsReference/Runtime/Export/BaseClass.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/BaseClass.cs",
"repo_id": "UnityCsReference",
"token_count": 3930
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Experimental.Rendering
{
public interface IScriptableRuntimeReflectionSystem : IDisposable
{
bool TickRealtimeP... | UnityCsReference/Runtime/Export/Camera/IScriptableRuntimeReflectionSystem.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Camera/IScriptableRuntimeReflectionSystem.cs",
"repo_id": "UnityCsReference",
"token_count": 109
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace UnityEngine.Device
{
public static class SystemInfo
{
public const... | UnityCsReference/Runtime/Export/Device/SystemInfo.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Device/SystemInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 4153
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Collections.Generic;
namespace UnityEngine.Playables
{
/... | UnityCsReference/Runtime/Export/Director/Playable.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/Playable.cs",
"repo_id": "UnityCsReference",
"token_count": 700
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Playables;
namespace UnityEngine.Experimental.Playables
{
[NativeHeader("Runtim... | UnityCsReference/Runtime/Export/Director/TexturePlayableGraphExtensions.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/TexturePlayableGraphExtensions.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 233
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.In... | UnityCsReference/Runtime/Export/Geometry/BoundsInt.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Geometry/BoundsInt.cs",
"repo_id": "UnityCsReference",
"token_count": 4701
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe... | UnityCsReference/Runtime/Export/Graphics/Graphics.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Graphics.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 24370
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Rendering
{
public interface IRenderPipelineGraphicsSettings
{
int version { get; }
bool isAvailableInPlayerBuild => ... | UnityCsReference/Runtime/Export/Graphics/IRenderPipelineGraphicsSettings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/IRenderPipelineGraphicsSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 125
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Experimental.Rendering;
using Unity.Collections;
using Unity.Collections.Lo... | UnityCsReference/Runtime/Export/Graphics/RenderingCommandBuffer.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/RenderingCommandBuffer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 34628
} | 521 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.