Download README.md from OpenMOSS-Team/GTAVBench: direct link, hf CLI and curl.
- Browser
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https://huggingface.co/datasets/OpenMOSS-Team/GTAVBench/resolve/main/README.md
- Command line
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hf download hf://datasets/OpenMOSS-Team/GTAVBench/README.md
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curl -L -o README.md https://huggingface.co/datasets/OpenMOSS-Team/GTAVBench/resolve/main/README.md
license: apache-2.0
pretty_name: GTAVBench
language:
- en
tags:
- gui-agents
- game-environments
- multimodal
- reinforcement-learning
- arxiv:2611.13028
configs:
- config_name: default
data_files:
- split: test
path: data/test-*.parquet
GTAVBench
150 GTA V tasks for evaluating agent perception, reasoning, and control
Code & environments · Paper · Try the benchmark
GTAVBench is the evaluation benchmark of GTAGym, an environment and framework for evaluation and reinforcement learning on GTA V tasks. It combines interactive 3D environments reconstructed from main-story missions with image-based shooting and sniping tasks using GTA V imagery.
Start here: Highlights · Play online · Download · Schema · Task distribution · Citation
🌟 Highlights
- 150 tasks, 11 categories: 103 interactive 3D tasks span navigation and interaction; 47 image-based tasks cover shooting and sniping.
- Ready to explore: each task includes its full English instruction, a 1280 × 720 initial observation, movement labels, and a direct browser-play link.
- Shared evaluation interface: screenshots and keyboard–mouse actions support both direct JSON evaluation and the Codex harness, with automatic outcome checks in the environment.
🎮 Play online
Every dataset row has its own play_url. Open it, read the instruction, and press Start task. Loading and reading do not consume the task budget. The game renders in your browser; a desktop keyboard and mouse are recommended.
📦 Download and load
| Item | Value |
|---|---|
| Split | test |
| Tasks | 150 |
| Format | Parquet with embedded screenshot bytes |
| Data file | test-00000-of-00001.parquet |
| Initial observation | 1280 × 720, Hugging Face Image feature |
| Fields | 7, including per-task play_url |
pip install datasets
from datasets import load_dataset
tasks = load_dataset("OpenMOSS-Team/GTAVBench", split="test")
task = tasks[0]
print(task["id"], task["category"])
print(task["instruction"])
print(task["play_url"])
image = task["initial_observation"] # PIL image, 1280 × 720
For authenticated access, log in with hf auth login before loading.
Download the Parquet file with the Hugging Face CLI
hf download OpenMOSS-Team/GTAVBench \
data/test-00000-of-00001.parquet \
--repo-type dataset --local-dir ./gtavbench
🧩 Dataset schema
| Field | Type | Description |
|---|---|---|
id |
string |
Task ID in cXX-nYY format: category code and task number. |
category |
string |
Human-readable task category. |
instruction |
string |
Full English instruction used for evaluation. |
initial_observation |
Image |
Initial screenshot before the first agent action. |
environment_type |
string |
3d for interactive environments; image for shooting and sniping. |
movement |
list[string] |
Movement modes involved in the task. |
play_url |
string |
Link that selects this task in the hosted game. |
Initial observations are captured at game elapsed time zero. Sniping starts with an unscoped view. Screenshots retain their original bytes and are embedded in Parquet; they may include the in-game HUD and the instruction overlay used by the harness.
Movement vocabulary
| Mode | Meaning |
|---|---|
walk |
On-foot movement, including stairs, ladders, and climbing |
drive |
Cars, motorcycles, vans, trucks, and ATVs |
swim |
Swimming |
dive |
Underwater navigation |
boat |
Boats and other watercraft |
plane |
Fixed-wing aircraft |
helicopter |
Helicopters |
A task can involve several modes: ["walk", "drive"] means it starts on foot and requires finding and driving a vehicle. Aircraft tasks starting on foot include walk with plane or helicopter; the submarine task uses ["boat", "dive"]. Image-based shooting and sniping use []. Labels describe the modes involved, rather than a prescribed action sequence.
🗂️ Task distribution
| Category | Environment | Tasks |
|---|---|---|
| Road Navigation | 3D | 20 |
| On-foot Navigation | 3D | 16 |
| Following | 3D | 6 |
| Interception | 3D | 13 |
| Evasion | 3D | 16 |
| Aquatic Navigation | 3D | 11 |
| Vertical Traversal | 3D | 5 |
| Aerial Navigation | 3D | 8 |
| Indoor Navigation | 3D | 8 |
| Shooting | Image-based | 24 |
| Sniping | Image-based | 23 |
| Total | 103 3D + 47 image-based | 150 |
📊 Benchmark context
The paper evaluates two protocols on the same task catalog:
| Protocol | Task instruction | Agent interface |
|---|---|---|
| GTAVBench | Textual instruction | JSON keyboard–mouse actions |
| GTAVBench-AGI | Instruction appears in the first screenshot | Codex harness with the game_step tool |
This release provides the test catalog and initial observations. The GTAGym repository contains the executable environments, evaluation runners, task generator, and separate on-foot RL training data. See the paper for benchmark results and RL transfer experiments.
🙏 Acknowledgements
Our primary acknowledgement goes to GTA_SZ and its contributors, whose city environment and game systems underpin GTAGym's 3D tasks. We also credit Rockstar Games for GTA V gameplay imagery and the authors of the supporting software and assets. Full credits and asset-specific notices are in the repository's acknowledgements.
📎 Citation
If you use GTAVBench or GTAGym, please cite the paper:
@misc{chen2026gtagym,
title = {GTAGym: Real AAA Game Tasks Environment for Evaluation and Reinforcement Learning},
author = {Jiajun Chen and Shicheng Fang and Jiahao Lu and Yuxin Wang and Xipeng Qiu},
year = {2026},
eprint = {2611.13028},
archivePrefix = {arXiv},
url = {https://arxiv.org/abs/2611.13028}
}
