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| license: apache-2.0 | |
| pretty_name: GTAVBench | |
| language: | |
| - en | |
| tags: | |
| - gui-agents | |
| - game-environments | |
| - multimodal | |
| - reinforcement-learning | |
| - arxiv:2611.13028 | |
| configs: | |
| - config_name: default | |
| data_files: | |
| - split: test | |
| path: data/test-*.parquet | |
| <h1 align="center">GTAVBench</h1> | |
| <p align="center"><strong>150 GTA V tasks for evaluating agent perception, reasoning, and control</strong></p> | |
| <div align="center"> | |
| <a href="https://github.com/ljbro/GTAGym"><img src="https://img.shields.io/badge/GitHub-Code-181717?logo=github&logoColor=white" alt="GTAGym code"></a> | |
| <a href="https://arxiv.org/abs/2611.13028"><img src="https://img.shields.io/badge/arXiv-2611.13028-B31B1B?logo=arxiv&logoColor=white" alt="GTAGym paper"></a> | |
| <a href="https://arxiv.org/pdf/2611.13028"><img src="https://img.shields.io/badge/PDF-Download-D32F2F?logo=adobeacrobatreader&logoColor=white" alt="Download the paper"></a> | |
| <a href="https://ljbro.github.io/GTAGym/tasks.html"><img src="https://img.shields.io/badge/Play-Online-0F766E?logo=githubpages&logoColor=white" alt="Play the 150 benchmark tasks"></a> | |
| </div> | |
| <p align="center"><a href="https://github.com/ljbro/GTAGym">Code & environments</a> · <a href="https://arxiv.org/abs/2611.13028">Paper</a> · <a href="https://ljbro.github.io/GTAGym/tasks.html">Try the benchmark</a></p> | |
| GTAVBench is the evaluation benchmark of **[GTAGym](https://github.com/ljbro/GTAGym)**, an environment and framework for evaluation and reinforcement learning on GTA V tasks. It combines interactive 3D environments reconstructed from main-story missions with image-based shooting and sniping tasks using GTA V imagery. | |
| <p align="center"> | |
| <a href="https://ljbro.github.io/GTAGym/tasks.html"><img src="https://huggingface.co/datasets/OpenMOSS-Team/GTAVBench/resolve/main/assets/task-overview.png" alt="GTAVBench: nine interactive 3D task categories, shooting, and sniping before and after scoping in" width="1000"></a> | |
| </p> | |
| **Start here:** [Highlights](#-highlights) · [Play online](#-play-online) · [Download](#-download-and-load) · [Schema](#-dataset-schema) · [Task distribution](#-task-distribution) · [Citation](#-citation) | |
| ## 🌟 Highlights | |
| - **150 tasks, 11 categories:** 103 interactive 3D tasks span navigation and interaction; 47 image-based tasks cover shooting and sniping. | |
| - **Ready to explore:** each task includes its full English instruction, a 1280 × 720 initial observation, movement labels, and a direct browser-play link. | |
| - **Shared evaluation interface:** screenshots and keyboard–mouse actions support both direct JSON evaluation and the Codex harness, with automatic outcome checks in the environment. | |
| ## 🎮 Play online | |
| **[Open all 150 playable tasks →](https://ljbro.github.io/GTAGym/tasks.html)** | |
| | Try a task | Link | | |
| | --- | --- | | |
| | On-foot navigation | [C02-N15](https://ljbro.github.io/GTAGym/?task=c02-n15) | | |
| | Road navigation | [C01-N09](https://ljbro.github.io/GTAGym/?task=c01-n09) | | |
| | Sniping | [C11-N01](https://ljbro.github.io/GTAGym/?task=c11-n01) | | |
| Every dataset row has its own `play_url`. Open it, read the instruction, and press **Start task**. Loading and reading do not consume the task budget. The game renders in your browser; a desktop keyboard and mouse are recommended. | |
| ## 📦 Download and load | |
| | Item | Value | | |
| | --- | --- | | |
| | Split | `test` | | |
| | Tasks | **150** | | |
| | Format | Parquet with embedded screenshot bytes | | |
| | Data file | [test-00000-of-00001.parquet](https://huggingface.co/datasets/OpenMOSS-Team/GTAVBench/resolve/main/data/test-00000-of-00001.parquet?download=true) | | |
| | Initial observation | 1280 × 720, Hugging Face `Image` feature | | |
| | Fields | **7**, including per-task `play_url` | | |
| ```bash | |
| pip install datasets | |
| ``` | |
| ```python | |
| from datasets import load_dataset | |
| tasks = load_dataset("OpenMOSS-Team/GTAVBench", split="test") | |
| task = tasks[0] | |
| print(task["id"], task["category"]) | |
| print(task["instruction"]) | |
| print(task["play_url"]) | |
| image = task["initial_observation"] # PIL image, 1280 × 720 | |
| ``` | |
| For authenticated access, log in with `hf auth login` before loading. | |
| <details> | |
| <summary><strong>Download the Parquet file with the Hugging Face CLI</strong></summary> | |
| ```bash | |
| hf download OpenMOSS-Team/GTAVBench \ | |
| data/test-00000-of-00001.parquet \ | |
| --repo-type dataset --local-dir ./gtavbench | |
| ``` | |
| </details> | |
| ## 🧩 Dataset schema | |
| | Field | Type | Description | | |
| | --- | --- | --- | | |
| | `id` | `string` | Task ID in `cXX-nYY` format: category code and task number. | | |
| | `category` | `string` | Human-readable task category. | | |
| | `instruction` | `string` | Full English instruction used for evaluation. | | |
| | `initial_observation` | `Image` | Initial screenshot before the first agent action. | | |
| | `environment_type` | `string` | `3d` for interactive environments; `image` for shooting and sniping. | | |
| | `movement` | `list[string]` | Movement modes involved in the task. | | |
| | `play_url` | `string` | Link that selects this task in the hosted game. | | |
| Initial observations are captured at game elapsed time zero. Sniping starts with an **unscoped** view. Screenshots retain their original bytes and are embedded in Parquet; they may include the in-game HUD and the instruction overlay used by the harness. | |
| <details> | |
| <summary><strong>Movement vocabulary</strong></summary> | |
| | Mode | Meaning | | |
| | --- | --- | | |
| | `walk` | On-foot movement, including stairs, ladders, and climbing | | |
| | `drive` | Cars, motorcycles, vans, trucks, and ATVs | | |
| | `swim` | Swimming | | |
| | `dive` | Underwater navigation | | |
| | `boat` | Boats and other watercraft | | |
| | `plane` | Fixed-wing aircraft | | |
| | `helicopter` | Helicopters | | |
| A task can involve several modes: `["walk", "drive"]` means it starts on foot and requires finding and driving a vehicle. Aircraft tasks starting on foot include `walk` with `plane` or `helicopter`; the submarine task uses `["boat", "dive"]`. Image-based shooting and sniping use `[]`. Labels describe the modes involved, rather than a prescribed action sequence. | |
| </details> | |
| ## 🗂️ Task distribution | |
| | Category | Environment | Tasks | | |
| | --- | --- | ---: | | |
| | Road Navigation | 3D | 20 | | |
| | On-foot Navigation | 3D | 16 | | |
| | Following | 3D | 6 | | |
| | Interception | 3D | 13 | | |
| | Evasion | 3D | 16 | | |
| | Aquatic Navigation | 3D | 11 | | |
| | Vertical Traversal | 3D | 5 | | |
| | Aerial Navigation | 3D | 8 | | |
| | Indoor Navigation | 3D | 8 | | |
| | Shooting | Image-based | 24 | | |
| | Sniping | Image-based | 23 | | |
| | **Total** | **103 3D + 47 image-based** | **150** | | |
| ## 📊 Benchmark context | |
| The paper evaluates two protocols on the same task catalog: | |
| | Protocol | Task instruction | Agent interface | | |
| | --- | --- | --- | | |
| | **GTAVBench** | Textual instruction | JSON keyboard–mouse actions | | |
| | **GTAVBench-AGI** | Instruction appears in the first screenshot | Codex harness with the `game_step` tool | | |
| This release provides the **test catalog and initial observations**. The [GTAGym repository](https://github.com/ljbro/GTAGym) contains the executable environments, evaluation runners, task generator, and separate on-foot RL training data. See the [paper](https://arxiv.org/abs/2611.13028) for benchmark results and RL transfer experiments. | |
| ## 🙏 Acknowledgements | |
| **Our primary acknowledgement goes to [GTA_SZ](https://github.com/linranff/GTA_SZ)** and its contributors, whose city environment and game systems underpin GTAGym's 3D tasks. We also credit Rockstar Games for GTA V gameplay imagery and the authors of the supporting software and assets. Full credits and asset-specific notices are in the repository's [acknowledgements](https://github.com/ljbro/GTAGym/blob/main/ACKNOWLEDGEMENTS.md). | |
| ## 📎 Citation | |
| If you use GTAVBench or GTAGym, please cite the [paper](https://arxiv.org/abs/2611.13028): | |
| ```bibtex | |
| @misc{chen2026gtagym, | |
| title = {GTAGym: Real AAA Game Tasks Environment for Evaluation and Reinforcement Learning}, | |
| author = {Jiajun Chen and Shicheng Fang and Jiahao Lu and Yuxin Wang and Xipeng Qiu}, | |
| year = {2026}, | |
| eprint = {2611.13028}, | |
| archivePrefix = {arXiv}, | |
| url = {https://arxiv.org/abs/2611.13028} | |
| } | |
| ``` | |