droid2sim / README.md
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---
license: other
task_categories:
- robotics
tags:
- isaac-sim
- blender
- manipulation
- droid
---
# droid2sim
The Alchera **PanClean** kitchen scene, ported to Isaac Sim for DROID manipulation.
## What's here
One scene under `scenes/panclean/`, in three stages from original to runnable:
```
panclean/
├── source/ # 1. ORIGINAL — as delivered by Alchera (untouched)
│ ├── asset.glb # the kitchen (glTF, 465 MB)
│ └── render01.png # reference render — the look to match
├── asset.usd # 2. PORTED — asset.glb converted to USD
├── textures/ # PBR textures for asset.usd
├── assets/ # same scene split into per-object meshes (13 objects)
├── scene.usda # 3. ASSEMBLED — asset.usd placed in the DROID robot frame
└── initial_conditions.json # robot/policy start state (from PolaRiS pan_clean)
```
- **source/** — the original Alchera deliverable, nothing changed.
- **asset.usd / textures / assets** — the port: only the format is converted
(glb → USD, via NVIDIA `omni.kit.asset_converter`); meshes are unchanged.
- **scene.usda** — only *references* `asset.usd` and sets position/orientation.
It never edits the meshes.
## Coordinate note
The source is Y-up, real scale (countertop ~1.1 m). The DROID policy expects Z-up
with the surface ~0.05 m in front of the base, so `scene.usda` rotates +90° about X
and lowers it into reach.
## Reproduce
Docker setup + render/GUI scripts are in the code repo **SNU-PI/droid2sim**
clone it, download this scene into `data/panclean/`, and run `scripts/docker/launch.sh`.
See that repo's README.
## License
Held jointly by Seoul National University PI Lab, LG, and Alchera.