docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
* Disposes the SPS.
* Returns nothing.
| <mask> this._rotMatrix.m[15] = 1.0;
<mask> }
<mask>
<mask> /**
<mask> * Disposes the SPS
<mask> */
<mask> public dispose(): void {
<mask> this.mesh.dispose();
<mask> this.vars = null;
<mask> // drop references to internal... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23962b85d04188967ad2fd843b9af0381d8e8065 | src/Particles/babylon.solidParticleSystem.ts |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility
* Returns the SPS.
| <mask> }
<mask>
<mask> /**
<mask> * Visibilty helper : Recomputes the visible size according to the mesh bounding box
<mask> * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility
<mask> */
<mask> public refreshVisibleSize(): void {
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23962b85d04188967ad2fd843b9af0381d8e8065 | src/Particles/babylon.solidParticleSystem.ts |
public refreshVisibleSize(): SolidParticleSystem {
| <mask> /**
<mask> * Visibilty helper : Recomputes the visible size according to the mesh bounding box
<mask> * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility
<mask> */
<mask> public refreshVisibleSize(): void {
<mask> if (!this._is... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23962b85d04188967ad2fd843b9af0381d8e8065 | src/Particles/babylon.solidParticleSystem.ts |
return this;
| <mask> if (!this._isVisibilityBoxLocked) {
<mask> this.mesh.refreshBoundingInfo();
<mask> }
<mask> }
<mask>
<mask> /**
<mask> * Visibility helper : Sets the size of a visibility box, this sets the underlying mesh bounding box.
<mask> * @p... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23962b85d04188967ad2fd843b9af0381d8e8065 | src/Particles/babylon.solidParticleSystem.ts |
"additionalCameras", "postProcesses", "renderingPipeline", "additionalRenderingPipeline", "depthRenderer", "geometryBufferRenderer", "additionalPostProcesses", | <mask> "standardMaterial", "pbrMaterial", "freeCamera", "arcRotateCamera", "hemisphericLight",
<mask> "pointLight", "directionalLight", "spotLight", "animations", "actions", "sprites", "picking", "collisions",
<mask> "particles", "solidParticles", "additionalMeshes", ... | [
"keep",
"keep",
"keep",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | Tools/Gulp/config.json |
"geometryBufferRenderer" : | <mask> "instancesVertex",
<mask> "bonesVertex"
<mask> ]
<mask> },
<mask> "geometryRenderer" :
<mask> {
<mask> "files": [
<mask> "../../src/Rendering/babylon.geometryRenderer.js"
<mask> ],
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | Tools/Gulp/config.json |
"../../src/Rendering/babylon.geometryBufferRenderer.js" | <mask> },
<mask> "geometryRenderer" :
<mask> {
<mask> "files": [
<mask> "../../src/Rendering/babylon.geometryRenderer.js"
<mask> ],
<mask> "dependUpon" : [
<mask> "core"
<mask> ],
<mask> "shad... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | Tools/Gulp/config.json |
export interface IMultiRenderTargetOptions {
generateMipMaps: boolean,
types: number[],
samplingModes: number[],
generateDepthBuffer: boolean,
generateStencilBuffer: boolean,
generateDepthTexture: boolean,
textureCount: number
};
| <mask> module BABYLON {
<mask> export class MultiRenderTarget extends RenderTargetTexture {
<mask>
<mask> private _webGLTextures: WebGLTexture[];
<mask> private _textures: Texture[];
<mask> private _count: number;
<mask>
</s> fixing protected, adding interface for options
Former-... | [
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/Materials/Textures/babylon.multiRenderTarget.ts |
public get isSupported(): boolean {
var engine = this.getScene().getEngine();
return engine.webGLVersion > 1 || engine.getCaps().drawBuffersExtension;
}
private _multiRenderTargetOptions: IMultiRenderTargetOptions;
| <mask> private _webGLTextures: WebGLTexture[];
<mask> private _textures: Texture[];
<mask> private _count: number;
<mask>
<mask> protected _multiRenderTargetOptions: {
<mask> generateMipMaps: boolean,
<mask> types: number[],
<mask> samplingMod... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/Materials/Textures/babylon.multiRenderTarget.ts |
private _onAfterUnbindObserver: Observer<RenderTargetTexture>;
| <mask> * @type {BABYLON.Observable}
<mask> */
<mask> public onAfterUnbindObservable = new Observable<RenderTargetTexture>();
<mask>
<mask> protected _onAfterUnbindObserver: Observer<RenderTargetTexture>;
<mask> public set onAfterUnbind(callback: () => void) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/Materials/Textures/babylon.renderTargetTexture.ts |
private _onBeforeRenderObserver: Observer<number>;
| <mask> * @type {BABYLON.Observable}
<mask> */
<mask> public onBeforeRenderObservable = new Observable<number>();
<mask>
<mask> protected _onBeforeRenderObserver: Observer<number>;
<mask> public set onBeforeRender(callback: (faceIndex: number) => void) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/Materials/Textures/babylon.renderTargetTexture.ts |
private _onAfterRenderObserver: Observer<number>;
| <mask> * @type {BABYLON.Observable}
<mask> */
<mask> public onAfterRenderObservable = new Observable<number>();
<mask>
<mask> protected _onAfterRenderObserver: Observer<number>;
<mask> public set onAfterRender(callback: (faceIndex: number) => void) {
<mask> if... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/Materials/Textures/babylon.renderTargetTexture.ts |
private _onClearObserver: Observer<Engine>;
| <mask> * @type {BABYLON.Observable}
<mask> */
<mask> public onClearObservable = new Observable<Engine>();
<mask>
<mask> protected _onClearObserver: Observer<Engine>;
<mask> public set onClear(callback: (Engine: Engine) => void) {
<mask> if (this._onClearObserv... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/Materials/Textures/babylon.renderTargetTexture.ts |
@serialize("samples")
| <mask> /**
<mask> * Number of samples used for the SSAO calculations. Default value is 8
<mask> * @type {number}
<mask> */
<mask> @serialize()
<mask> private _samples: number = 8;
<mask>
<mask> /**
<mask> * Are we using bilateral blur ?
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/PostProcess/babylon.ssao2RenderingPipeline.ts |
@serialize("expensiveBlur")
| <mask> /**
<mask> * Are we using bilateral blur ?
<mask> * @type {boolean}
<mask> */
<mask> @serialize()
<mask> private _expensiveBlur: boolean = true;
<mask> public set expensiveBlur(b: boolean) {
<mask> this._scene.postProcessRenderPipelineMa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/PostProcess/babylon.ssao2RenderingPipeline.ts |
<mask> public get expensiveBlur(): boolean {
<mask> return this._expensiveBlur;
<mask> }
<mask>
<mask>
<mask> public set samples(n: number) {
<mask> this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/PostProcess/babylon.ssao2RenderingPipeline.ts | |
this._depthTexture = scene.enableGeometryBufferRenderer().getGBuffer().depthTexture;
this._normalTexture = scene.enableGeometryBufferRenderer().getGBuffer().textures[1];
| <mask> };
<mask>
<mask> // Set up assets
<mask> this._createRandomTexture();
<mask> this._depthTexture = scene.enableGeometryRenderer().getGBuffer().depthTexture;
<mask> this._normalTexture = scene.enableGeometryRenderer().getGBuffer().textures[1];
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/PostProcess/babylon.ssao2RenderingPipeline.ts |
public dispose(disableGeometryBufferRenderer: boolean = false): void {
| <mask>
<mask> /**
<mask> * Removes the internal pipeline assets and detatches the pipeline from the scene cameras
<mask> */
<mask> public dispose(disableGeometryRenderer: boolean = false): void {
<mask> for (var i = 0; i < this._scene.cameras.length; i++) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/PostProcess/babylon.ssao2RenderingPipeline.ts |
if (disableGeometryBufferRenderer)
this._scene.disableGeometryBufferRenderer();
| <mask> }
<mask>
<mask> this._randomTexture.dispose();
<mask>
<mask> if (disableGeometryRenderer)
<mask> this._scene.disableGeometryRenderer();
<mask>
<mask> this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/PostProcess/babylon.ssao2RenderingPipeline.ts |
private _geometryBufferRenderer: GeometryBufferRenderer;
| <mask>
<mask> private _debugLayer: DebugLayer;
<mask>
<mask> private _depthRenderer: DepthRenderer;
<mask> private _geometryRenderer: GeometryRenderer;
<mask>
<mask> private _uniqueIdCounter = 0;
<mask>
<mask> private _pickedDownMesh: AbstractMesh;
<mask> pr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/babylon.scene.ts |
if (this._geometryBufferRenderer) {
this._renderTargets.push(this._geometryBufferRenderer.getGBuffer());
| <mask> this._renderTargets.push(this._depthRenderer.getDepthMap());
<mask> }
<mask>
<mask> // Geometry renderer
<mask> if (this._geometryRenderer) {
<mask> this._renderTargets.push(this._geometryRenderer.getGBuffer());
<mask> }
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/babylon.scene.ts |
public enableGeometryBufferRenderer(ratio: number = 1): GeometryBufferRenderer {
if (this._geometryBufferRenderer) {
return this._geometryBufferRenderer;
| <mask> this._depthRenderer.dispose();
<mask> this._depthRenderer = null;
<mask> }
<mask>
<mask> public enableGeometryRenderer(ratio: number = 1): GeometryRenderer {
<mask> if (this._geometryRenderer) {
<mask> return this._geometryRenderer;
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/babylon.scene.ts |
this._geometryBufferRenderer = new GeometryBufferRenderer(this, ratio);
| <mask> if (this._geometryRenderer) {
<mask> return this._geometryRenderer;
<mask> }
<mask>
<mask> this._geometryRenderer = new GeometryRenderer(this, ratio);
<mask>
<mask> return this._geometryRenderer;
<mask> }
<mask>
<mask> p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/babylon.scene.ts |
return this._geometryBufferRenderer;
| <mask> }
<mask>
<mask> this._geometryRenderer = new GeometryRenderer(this, ratio);
<mask>
<mask> return this._geometryRenderer;
<mask> }
<mask>
<mask> public disableGeometryRenderer(): void {
<mask> if (!this._geometryRenderer) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/babylon.scene.ts |
public disableGeometryBufferRenderer(): void {
if (!this._geometryBufferRenderer) {
| <mask>
<mask> return this._geometryRenderer;
<mask> }
<mask>
<mask> public disableGeometryRenderer(): void {
<mask> if (!this._geometryRenderer) {
<mask> return;
<mask> }
<mask>
<mask> this._geometryRenderer.dispose();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/babylon.scene.ts |
this._geometryBufferRenderer.dispose();
this._geometryBufferRenderer = null;
| <mask> if (!this._geometryRenderer) {
<mask> return;
<mask> }
<mask>
<mask> this._geometryRenderer.dispose();
<mask> this._geometryRenderer = null;
<mask> }
<mask>
<mask> public freezeMaterials(): void {
<mask> for (... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/23b41f7b9a7ff776a0b9e231bbdfbe60d166c67d | src/babylon.scene.ts |
let controlFirst = options ? options.controlFirst : true;
| <mask>
<mask> public static AddHeader(control: Control, text: string, size: string | number, options: { isHorizontal: boolean, controlFirst: boolean }): StackPanel {
<mask> let panel = new BABYLON.GUI.StackPanel("panel");
<mask> let isHorizontal = options ? options.isHorizon... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | gui/src/controls/control.ts |
private _imageProcessingEnabled: boolean = true;
| <mask>
<mask> // Values
<mask> private _bloomEnabled: boolean = false;
<mask> private _fxaaEnabled: boolean = false;
<mask> private _imageProcessingEnabled: boolean = false;
<mask> private _defaultPipelineTextureType: number;
<mask> private _bloomScale: num... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
public set imageProcessingEnabled(enabled: boolean) {
if (this._imageProcessingEnabled === enabled) {
return;
}
this._imageProcessingEnabled = enabled;
this._buildPipeline();
}
@serialize()
public get imageProces... | <mask> return this._fxaaEnabled;
<mask> }
<mask>
<mask> /**
<mask> * @constructor
<mask> * @param {string} name - The rendering pipeline name
<mask> * @param {BABYLON.Scene} scene - The scene linked to this pipeline
</s> Add non linear mode for imageproces... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
if (this._imageProcessingEnabled) {
this.imageProcessing = new BABYLON.ImageProcessingPostProcess("imageProcessing", 1.0, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);
if (this._hdr) {
this.addEffect(new... | <mask> }
<mask> this.copyBack.autoClear = false;
<mask> }
<mask>
<mask> this.imageProcessing = new BABYLON.ImageProcessingPostProcess("imageProcessing", 1.0, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);
<mask> if (this._hdr) {
<mask> this.a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
this.addEffect(new PostProcessRenderEffect(engine, this.FxaaPostProcessId, () => { return this.fxaa; }, true));
this.fxaa.autoClear = !this.bloomEnabled && !this.imageProcessing;
| <mask> }
<mask>
<mask> if (this.fxaaEnabled) {
<mask> this.fxaa = new FxaaPostProcess("fxaa", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);
<mask> this.addEffect(new PostProcessRenderEffect(engine, this.FxaaPostProcessId, () => { ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
this.finalMerge.autoClear = !this.bloomEnabled && !this.imageProcessing;
| <mask> this.fxaa.autoClear = false;
<mask> } else {
<mask> this.finalMerge = new BABYLON.PassPostProcess("finalMerge", 1.0, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);
<mask> this.addEffect(new PostProcessRenderEffect(engine, this.FinalMe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
this.copyBack.shareOutputWith(this.blurX);
if (this.imageProcessing) {
this.imageProcessing.shareOutputWith(this.pass);
this.imageProcessing.autoClear = false;
} else if (this.fxaa) {
this.fxaa.shareOutputWith(this.pass);
} else {
... | <mask> }
<mask>
<mask> if (this.bloomEnabled) {
<mask> if (this._hdr) { // Share render targets to save memory
<mask> this.copyBack.shareOutputWith(this.blurX);
<mask> this.imageProcessing.shareOutputWith(this.pass);
<mask> this.imageProcessing.autoClear = false;
<mask> } else... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
private _colorCurvesEnabled = true;
| <mask> export class ImageProcessingPostProcess extends PostProcess {
<mask> private _colorGradingTexture: BaseTexture;
<mask> public colorGradingWeight: number = 1.0;
<mask> public colorCurves = new ColorCurves();
<mask>
<mask> public cameraFov = 0.5;
<mask>
<mask> public vignetteStretch =... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
private _vignetteEnabled = true;
| <mask> public vignetteWeight = 1.5;
<mask> public vignetteColor: BABYLON.Color4 = new BABYLON.Color4(0, 0, 0, 0);
<mask> private _vignetteBlendMode = ImageProcessingPostProcess.VIGNETTEMODE_MULTIPLY;
<mask>
<mask> public cameraContrast = 1.0;
<mask> public cameraExposure = 1.68;
<mask> private _came... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
public cameraExposure = 1.68;
| <mask> public vignetteColor: BABYLON.Color4 = new BABYLON.Color4(0, 0, 0, 0);
<mask> private _vignetteBlendMode = ImageProcessingPostProcess.VIGNETTEMODE_MULTIPLY;
<mask>
<mask> public cameraContrast = 1.0;
<mask> public cameraExposureValue = 1.5;
<mask> private _cameraToneMappingEnabled = true;
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
private _fromLinearSpace = false;
| <mask> private _cameraToneMappingEnabled = true;
<mask>
<mask> public get colorGradingTexture(): BaseTexture {
<mask> return this._colorGradingTexture;
<mask> }
<mask>
</s> Add non linear mode for imageprocessing
Former-commit-id: bc1e1b3e89afffbd975813b6fd0401e1b24b1e7f </s> re... | [
"keep",
"add",
"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
}
public get colorCurvesEnabled(): boolean {
return this._colorCurvesEnabled;
}
public set colorCurvesEnabled(value: boolean) {
if (this._colorCurvesEnabled === value) {
return;
}
this._colorCurvesEnabled = v... | <mask> }
<mask>
<mask> this._vignetteBlendMode = value;
<mask> this._updateParameters();
<mask> }
<mask>
<mask> public get cameraToneMappingEnabled(): boolean {
<mask> return this._cameraToneMappingEnabled;
<mask> }
<mask>
</s> A... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
if (this._colorCurvesEnabled) {
ColorCurves.Bind(this.colorCurves, effect);
}
| <mask> this.onApply = (effect: Effect) => {
<mask> let aspectRatio = this.aspectRatio;
<mask>
<mask> // Color
<mask> ColorCurves.Bind(this.colorCurves, effect);
<mask>
<mask> // Vignette
<mask> let vig... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
if (this._vignetteEnabled) {
// Vignette
let vignetteScaleY = Math.tan(this.cameraFov * 0.5);
let vignetteScaleX = vignetteScaleY * aspectRatio;
| <mask>
<mask> // Color
<mask> ColorCurves.Bind(this.colorCurves, effect);
<mask>
<mask> // Vignette
<mask> let vignetteScaleY = Math.tan(this.cameraFov * 0.5);
<mask> let vignetteScaleX = vignetteScaleY * aspectRat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
let vignetteScaleGeometricMean = Math.sqrt(vignetteScaleX * vignetteScaleY);
vignetteScaleX = Tools.Mix(vignetteScaleX, vignetteScaleGeometricMean, this.vignetteStretch);
vignetteScaleY = Tools.Mix(vignetteScaleY, vignetteScaleGeometricMean, this.vignetteStr... | <mask> // Vignette
<mask> let vignetteScaleY = Math.tan(this.cameraFov * 0.5);
<mask> let vignetteScaleX = vignetteScaleY * aspectRatio;
<mask>
<mask> let vignetteScaleGeometricMean = Math.sqrt(vignetteScaleX * vignetteScaleY);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
effect.setFloat4('vignetteSettings1', vignetteScaleX, vignetteScaleY, -vignetteScaleX * this.vignetteCentreX, -vignetteScaleY * this.vignetteCentreY);
| <mask> let vignetteScaleGeometricMean = Math.sqrt(vignetteScaleX * vignetteScaleY);
<mask> vignetteScaleX = Tools.Mix(vignetteScaleX, vignetteScaleGeometricMean, this.vignetteStretch);
<mask> vignetteScaleY = Tools.Mix(vignetteScaleY, vignetteScaleGeometricMean, this.v... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
let vignettePower = -2.0 * this.vignetteWeight;
effect.setFloat4('vignetteSettings2', this.vignetteColor.r, this.vignetteColor.g, this.vignetteColor.b, vignettePower);
}
| <mask> vignetteScaleY = Tools.Mix(vignetteScaleY, vignetteScaleGeometricMean, this.vignetteStretch);
<mask>
<mask> effect.setFloat4('vignetteSettings1', vignetteScaleX, vignetteScaleY, -vignetteScaleX * this.vignetteCentreX, -vignetteScaleY * this.vignetteCentreY);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
effect.setFloat('cameraExposureLinear', Math.pow(2.0, -this.cameraExposure) * Math.PI);
| <mask> effect.setFloat4('vignetteSettings2', this.vignetteColor.r, this.vignetteColor.g, this.vignetteColor.b, vignettePower);
<mask>
<mask> // Contrast and exposure
<mask> effect.setFloat('contrast', this.cameraContrast);
<mask> effect.setFloat('cam... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
if (this._vignetteEnabled) {
defines += "#define VIGNETTE\r\n";
if (this.vignetteBlendMode === ImageProcessingPostProcess._VIGNETTEMODE_MULTIPLY) {
defines += "#define VIGNETTEBLENDMODEMULTIPLY\r\n";
} else {
defi... | <mask> defines = "#define COLORGRADING\r\n";
<mask> samplers.push("txColorTransform");
<mask> }
<mask>
<mask> if (this.vignetteBlendMode === ImageProcessingPostProcess._VIGNETTEMODE_MULTIPLY) {
<mask> defines += "#define VIGNETTEBLENDMODEMUL... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
if (this._colorCurvesEnabled && this.colorCurves) {
defines += "#define COLORCURVES\r\n";
}
if (this._fromLinearSpace) {
defines += "#define FROMLINEARSPACE\r\n";
}
| <mask> if (this.cameraToneMappingEnabled) {
<mask> defines += "#define TONEMAPPING\r\n";
<mask> }
<mask>
<mask> this.updateEffect(defines, null, samplers);
<mask> }
<mask>
<mask> // Statics
<mask> private static _VIGNETTEMODE_MULTIPL... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
const float LinearEncodePowerApprox = 2.2;
| <mask> varying vec2 vUV;
<mask> uniform sampler2D textureSampler;
<mask>
<mask> const float GammaEncodePowerApprox = 1.0 / 2.2;
<mask> const vec3 RGBLuminanceCoefficients = vec3(0.2126, 0.7152, 0.0722);
<mask>
<mask> uniform float contrast;
<mask> uniform vec4 vignetteSettings1;
</s> Add non linear mode for ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/Shaders/imageProcessing.fragment.fx |
#ifndef FROMLINEARSPACE
// Need to move to linear space for subsequent operations
result.rgb = pow(result.rgb, vec3(LinearEncodePowerApprox));
#endif
| <mask> vec4 applyImageProcessing(vec4 result, vec2 viewportXY){
<mask>
<mask> result.rgb *= cameraExposureLinear;
<mask>
<mask> #ifdef VIGNETTE
<mask> //vignette
</s> Add non linear mode for imageprocessing
Former-commit-id: bc1e1b3e89afffbd975813b6fd0401e1b24b1e7f </s> remove //vignette
vec3 vignetteXY... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/Shaders/imageProcessing.fragment.fx |
#ifdef VIGNETTE
//vignette
vec3 vignetteXY1 = vec3(viewportXY * vignetteSettings1.xy + vignetteSettings1.zw, 1.0);
float vignetteTerm = dot(vignetteXY1, vignetteXY1);
float vignette = pow(vignetteTerm, vignetteSettings2.w);
| <mask> vec4 applyImageProcessing(vec4 result, vec2 viewportXY){
<mask>
<mask> result.rgb *= cameraExposureLinear;
<mask>
<mask> //vignette
<mask> vec3 vignetteXY1 = vec3(viewportXY * vignetteSettings1.xy + vignetteSettings1.zw, 1.0);
<mask> float vignetteTerm = dot(vignetteXY1, vignetteXY1);
<mask> float... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/Shaders/imageProcessing.fragment.fx |
// Interpolate between the artist 'color' and white based on the physical transmission value 'vignette'.
vec3 vignetteColor = vignetteSettings2.rgb;
| <mask> vec3 vignetteXY1 = vec3(viewportXY * vignetteSettings1.xy + vignetteSettings1.zw, 1.0);
<mask> float vignetteTerm = dot(vignetteXY1, vignetteXY1);
<mask> float vignette = pow(vignetteTerm, vignetteSettings2.w);
<mask>
<mask> // Interpolate between the artist 'color' and white based on the physical tran... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/250829377e331c8cae3fb9b28af2c936960e5222 | src/Shaders/imageProcessing.fragment.fx |
var glslangOptions = {
jsPath: "/dist/preview release/glslang/glslang.js",
wasmPath: "/dist/preview release/glslang/glslang.wasm"
};
var twgslOptions = {
jsPath: "/dist/preview re... | <mask> globalObject.canvas = canvas;
<mask>
<mask> if (useWebGPU) {
<mask> globalObject.createDefaultEngine = async function () {
<mask> var engine = new WebGPUEngine(canvas, {
<mask> deviceDescriptor: {
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/25c99e97a4798fa89addf84e9ca65c6203533931 | Playground/src/components/rendererComponent.tsx |
await engine.initAsync(glslangOptions, twgslOptions);
| <mask> "depth32float-stencil8",
<mask> ],
<mask> },
<mask> });
<mask> await engine.initAsync();
<mask> return engine;
<mask> };
<mask> } els... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/25c99e97a4798fa89addf84e9ca65c6203533931 | Playground/src/components/rendererComponent.tsx |
var twgslOptions = {
jsPath: "/dist/preview release/twgsl/twgsl.js",
wasmPath: "/dist/preview release/twgsl/twgsl.wasm"
};
| <mask> wasmPath: "../../dist/preview%20release/glslang/glslang.wasm"
<mask> };
<mask>
<mask> const options = {
<mask> deviceDescriptor: {
<mask> requiredFeatures: [
<mask> "texture-compression-bc",
</s> Use local TWGSL when appropriate... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/25c99e97a4798fa89addf84e9ca65c6203533931 | tests/validation/validation.js |
engine.initAsync(glslangOptions, twgslOptions).then(() => resolve());
| <mask> engine.enableOfflineSupport = false;
<mask> engine.useReverseDepthBuffer = useReverseDepthBuffer == 1 || useReverseDepthBuffer == "true";
<mask> if (engine.useReverseDepthBuffer) console.log("Forcing reverse depth buffer in all tests");
<mask> return new Promise((resolve) => {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/25c99e97a4798fa89addf84e9ca65c6203533931 | tests/validation/validation.js |
this._webVRCamera.attachPostProcess(this._postProcessMove)
| <mask> this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 8;
<mask> this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 10;
<mask>
<mask> this._scene.beginAnimation(this._postProcessMove, 0, 11, false, 1, () => {
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/266d2646eb297a68a3dcc9818a3e7d48103f7606 | src/Cameras/VR/babylon.vrExperienceHelper.ts |
this._webVRCamera.detachPostProcess(this._postProcessMove)
| <mask> this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 10;
<mask> this._postProcessMove.imageProcessingConfiguration.vignetteEnabled = true;
<mask>
<mask> this._scene.beginAnimation(this._postProcessMove, 0, 11, false, 1, () => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/266d2646eb297a68a3dcc9818a3e7d48103f7606 | src/Cameras/VR/babylon.vrExperienceHelper.ts |
imageProcessingConfiguration.applyByPostProcess = true;
| <mask> // Setup the configuration as forced by the constructor. This would then not force the
<mask> // scene materials output in linear space and let untouched the default forward pass.
<mask> if (imageProcessingConfiguration) {
<mask> this._attachImageProcessin... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/266d2646eb297a68a3dcc9818a3e7d48103f7606 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
// This will cause the shader to be compiled
| <mask> // Setup the configuration as forced by the constructor. This would then not force the
<mask> // scene materials output in linear space and let untouched the default forward pass.
<mask> if (imageProcessingConfiguration) {
<mask> this._attachImageProcessin... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/266d2646eb297a68a3dcc9818a3e7d48103f7606 | src/PostProcess/babylon.imageProcessingPostProcess.ts |
private _setEnabled(enabled: boolean) {
| <mask> }
<mask> }
<mask> }
<mask>
<mask> private _setState(enabled: boolean) {
<mask> this._enabled = enabled;
<mask> }
<mask>
<mask> private _setRenderTargetState(prePassRenderTarget: PrePassRenderTarget, enabled: boolean) {
<mask> prePassRenderTarget.ena... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRenderer.ts |
private _setRenderTargetEnabled(prePassRenderTarget: PrePassRenderTarget, enabled: boolean) {
| <mask> private _setState(enabled: boolean) {
<mask> this._enabled = enabled;
<mask> }
<mask>
<mask> private _setRenderTargetState(prePassRenderTarget: PrePassRenderTarget, enabled: boolean) {
<mask> prePassRenderTarget.enabled = enabled;
<mask> }
<mask>
<mask> /**
<mask> ... | [
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"keep",
"keep",
"keep",
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this._setEnabled(true);
| <mask> }
<mask> }
<mask>
<mask> this._reinitializeAttachments();
<mask> this._setState(true);
<mask> this._updateGeometryBufferLayout();
<mask> }
<mask>
<mask> private _disable() {
<mask> this._setState(false);
</s> second batch of review
Former... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRenderer.ts |
this._setEnabled(false);
| <mask> this._updateGeometryBufferLayout();
<mask> }
<mask>
<mask> private _disable() {
<mask> this._setState(false);
<mask>
<mask> for (let i = 0; i < this.renderTargets.length; i++) {
<mask> this._setRenderTargetState(this.renderTargets[i], false);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRenderer.ts |
this._setRenderTargetEnabled(this.renderTargets[i], false);
| <mask> private _disable() {
<mask> this._setState(false);
<mask>
<mask> for (let i = 0; i < this.renderTargets.length; i++) {
<mask> this._setRenderTargetState(this.renderTargets[i], false);
<mask> }
<mask>
<mask> this._resetLayout();
<mask>
<mask> fo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRenderer.ts |
break;
| <mask> if (postProcesses[i]?.getClassName() === "ImageProcessingPostProcess") {
<mask> isIPPAlreadyPresent = true;
<mask> }
<mask> }
<mask> }
<mask>
<mask> return isIPPAlreadyPresent;
</s> second batch of review
Former-commit-id:... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRenderer.ts |
<mask> for (let i = 0; i < this._scene.materials.length; i++) {
<mask> if (this._scene.materials[i].setPrePassRenderer(this)) {
<mask> enablePrePass = true;
<mask>
<mask> this._setRenderTargetState(this.defaultRT, true);
<mask> }
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRenderer.ts | |
if (enablePrePass) {
this._setRenderTargetEnabled(this.defaultRT, true);
}
| <mask> enablePrePass = true;
<mask>
<mask> }
<mask> }
<mask>
<mask> let postProcesses;
<mask>
<mask> for (let i = 0; i < this.renderTargets.length; i++) {
<mask> if (this.renderTargets[i].renderTargetTexture) {
<mask> postProce... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRenderer.ts |
this._setRenderTargetEnabled(this.renderTargets[i], true);
| <mask>
<mask> if (postProcesses) {
<mask> for (let j = 0; j < postProcesses.length; j++) {
<mask> if (postProcesses[j].setPrePassRenderer(this)) {
<mask> this._setRenderTargetState(this.renderTargets[i], true);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRenderer.ts |
// Release textures first
| <mask> * Rebuilds the elements related to this component in case of
<mask> * context lost for instance.
<mask> */
<mask> public rebuild(): void {
<mask> this.scene.disablePrePassRenderer();
<mask>
<mask> // Re-enable
<mask> this.scene.enablePrePassRenderer();
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRendererSceneComponent.ts |
// Re-enable
| <mask> */
<mask> public rebuild(): void {
<mask> // Release textures first
<mask> this.scene.disablePrePassRenderer();
<mask> this.scene.enablePrePassRenderer();
<mask> }
<mask>
<mask> /**
<mask> * Disposes the component and the associated ressources
</s> second ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/2769529f8bd21b5a55a7d0b0c4b584549618d492 | src/Rendering/prePassRendererSceneComponent.ts |
//# sourceMappingURL=babylon.BoundingBox.js.map
| <mask> return BoundingBox;
<mask> })();
<mask> BABYLON.BoundingBox = BoundingBox;
<mask> })(BABYLON || (BABYLON = {}));
<mask> //# sourceMappingURL=babylon.boundingBox.js.map
</s> Shadow add Poisson Sampling
Former-commit-id: b248cefa3501b933cd49b14a19b6a67f7571bd21 </s> remove //# sourceMapping... | [
"keep",
"keep",
"keep",
"keep",
"replace"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Culling/babylon.boundingBox.js |
this.usePoissonSampling = false; | <mask> // Members
<mask> this.useVarianceShadowMap = true;
<mask> this._darkness = 0;
<mask> this._transparencyShadow = false;
<mask> this._viewMatrix = BABYLON.Matrix.Zero();
<mask> this._projectionMatrix = BABYLON.Matrix.Zero();
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Lights/Shadows/babylon.shadowGenerator.js |
if (shadowGenerator.usePoissonSampling) {
defines.push("#define SHADOWPCF" + lightIndex);
if (lightIndex > 0) {
optionalDefines.push(defines[defines.length - 1]);
}
... | <mask> if (lightIndex > 0) {
<mask> optionalDefines.push(defines[defines.length - 1]);
<mask> }
<mask> }
<mask> }
<mask>
<mask> lightIndex++;
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Materials/babylon.standardMaterial.js |
if (shadowGenerator.usePoissonSampling) {
defines.push("#define SHADOWPCF" + lightIndex);
if (lightIndex > 0) {
optionalDefines.push(defines[defines.length - 1]);
}
... | <mask> }
<mask> }
<mask> }
<mask>
<mask> lightIndex++;
<mask> if (lightIndex == maxSimultaneousLights)
</s> Shadow add Poisson Sampling
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"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Materials/babylon.standardMaterial.ts |
//# sourceMappingURL=babylon.InstancedMesh.js.map | <mask> return InstancedMesh;
<mask> })(BABYLON.AbstractMesh);
<mask> BABYLON.InstancedMesh = InstancedMesh;
<mask> })(BABYLON || (BABYLON = {}));
<mask> //# sourceMappingURL=babylon.instancedMesh.js.map
</s> Shadow add Poisson Sampling
Former-commit-id: b248cefa3501b933cd49b14a19b6a67f7571bd21 <... | [
"keep",
"keep",
"keep",
"keep",
"replace"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Mesh/babylon.InstancedMesh.js |
#else
#ifdef SHADOWPCF0
shadow = computeShadowWithPCF(vPositionFromLight0, shadowSampler0);
| <mask> #ifdef SHADOW0
<mask> #ifdef SHADOWVSM0
<mask> shadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0);
<mask> #else
<mask> shadow = computeShadow(vPositionFromLight0, shadowSampler0, darkness0);
<mask> #endif
<mask> #endif
</s> Shadow add Poisson Sampling
Former-commit-id: b248cefa3501b93... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Shaders/default.fragment.fx |
#endif
| <mask> shadow = computeShadow(vPositionFromLight0, shadowSampler0, darkness0);
<mask> #endif
<mask> #else
<mask> shadow = 1.;
<mask> #endif
<mask> diffuseBase += info.diffuse * shadow;
</s> Shadow add Poisson Sampling
Former-commit-id: b248cefa3501b933cd49b14a19b6a67f7571bd21 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Shaders/default.fragment.fx |
#else
#ifdef SHADOWPCF1
shadow = computeShadowWithPCF(vPositionFromLight1, shadowSampler1);
| <mask> #ifdef SHADOWVSM1
<mask> shadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1);
<mask> #else
<mask> shadow = computeShadow(vPositionFromLight1, shadowSampler1, darkness1);
<mask> #endif
<mask> #endif
<mask> #else
<mask> shadow = 1.;
</s> Shadow add Poisson Sampling
Former-commit-id: b2... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Shaders/default.fragment.fx |
#endif
| <mask> shadow = computeShadow(vPositionFromLight1, shadowSampler1, darkness1);
<mask> #endif
<mask> #else
<mask> shadow = 1.;
<mask> #endif
<mask> diffuseBase += info.diffuse * shadow;
</s> Shadow add Poisson Sampling
Former-commit-id: b248cefa3501b933cd49b14a19b6a67f7571bd21 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Shaders/default.fragment.fx |
#else
#ifdef SHADOWPCF2
shadow = computeShadowWithPCF(vPositionFromLight2, shadowSampler2);
| <mask> #ifdef SHADOWVSM2
<mask> shadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2);
<mask> #else
<mask> shadow = computeShadow(vPositionFromLight2, shadowSampler2, darkness2);
<mask> #endif
<mask> #endif
<mask> #else
</s> Shadow add Poisson Sampling
Former-commit-id: b248cefa3501b933cd49b1... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Shaders/default.fragment.fx |
#endif
| <mask> shadow = computeShadow(vPositionFromLight2, shadowSampler2, darkness2);
<mask> #endif
<mask> #else
<mask> shadow = 1.;
<mask> #endif
<mask> diffuseBase += info.diffuse * shadow;
</s> Shadow add Poisson Sampling
Former-commit-id: b248cefa3501b933cd49b14a19b6a67f7571bd21 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Shaders/default.fragment.fx |
#else
#ifdef SHADOWPCF3
shadow = computeShadowWithPCF(vPositionFromLight3, shadowSampler3);
| <mask> #ifdef SHADOWVSM3
<mask> shadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3);
<mask> #else
<mask> shadow = computeShadow(vPositionFromLight3, shadowSampler3, darkness3);
<mask> #endif
<mask> #endif
</s> Shadow add Poisson Sampling
Former-commit-id: b248cefa3501b933cd49b14a19b6a67f7571... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Shaders/default.fragment.fx |
#endif
| <mask> shadow = computeShadowWithPCF(vPositionFromLight3, shadowSampler3);
<mask> #else
<mask> shadow = computeShadow(vPositionFromLight3, shadowSampler3, darkness3);
<mask> #endif
<mask> #else
<mask> shadow = 1.;
<mask> #endif
<mask> diffuseBase += info.diffuse * shadow;
</s> Shadow add Poisson Sampling
... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/27b432e894cc9f4668ddb7f0bf0e5a0b48224699 | Babylon/Shaders/default.fragment.fx |
public static CreateLines(name: string, points: Vector3[], scene: Scene, updatable?: boolean, instance?: LinesMesh): LinesMesh;
public static CreateLines(name: string, options: { points: Vector3[], updatable?: boolean, instance?: LinesMesh }, scene: Scene): LinesMesh;
public static CreateLines(n... | <mask> return torusKnot;
<mask> }
<mask>
<mask> // Lines
<mask> public static CreateLines(name: string, points: Vector3[], scene: Scene, updatable?: boolean, linesInstance: LinesMesh = null): LinesMesh {
<mask> if (linesInstance) { // lines update
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28227fb20f85404c0e846572dc8a8aba10e02261 | src/Mesh/babylon.mesh.ts |
instance.updateMeshPositions(positionFunction, false);
return instance; | <mask> positions[i + 2] = points[p].z;
<mask> i += 3;
<mask> }
<mask> };
<mask> linesInstance.updateMeshPositions(positionFunction, false);
<mask> return linesInstance;
<mask> }
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28227fb20f85404c0e846572dc8a8aba10e02261 | src/Mesh/babylon.mesh.ts |
var vertexData = VertexData.CreateLines(options);
vertexData.applyToMesh(lines, updatable || options.updatable); | <mask> }
<mask>
<mask> // lines creation
<mask> var lines = new LinesMesh(name, scene);
<mask> var vertexData = VertexData.CreateLines(points);
<mask> vertexData.applyToMesh(lines, updatable);
<mask> return lines;
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28227fb20f85404c0e846572dc8a8aba10e02261 | src/Mesh/babylon.mesh.ts |
public SS_MASK_FROM_THICKNESS_TEXTURE_GLTF = false;
| <mask>
<mask> public SS_MASK_FROM_THICKNESS_TEXTURE = false;
<mask>
<mask> public UNLIT = false;
<mask>
<mask> public DEBUGMODE = 0;
<mask>
</s> WIP - volume
Former-commit-id: 032a88483052602f7403e230939e430ee6d613c6 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/283945fcbccc88ee1099e0b932ef88f61a473c07 | src/Materials/PBR/pbrBaseMaterial.ts |
SS_MASK_FROM_THICKNESS_TEXTURE_GLTF: boolean;
| <mask> SS_LINKREFRACTIONTOTRANSPARENCY: boolean;
<mask> SS_ALBEDOFORREFRACTIONTINT: boolean;
<mask>
<mask> SS_MASK_FROM_THICKNESS_TEXTURE: boolean;
<mask>
<mask> /** @hidden */
<mask> _areTexturesDirty: boolean;
<mask> }
<mask>
</s> WIP - volume
Former-commit-id: 032a88483052602f7403e... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/283945fcbccc88ee1099e0b932ef88f61a473c07 | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
private _useMaskFromThicknessTextureGltf = false;
/**
* Stores the intensity of the different subsurface effects in the thickness texture. This variation
* matches the channel-packing that is used by glTF.
* * the red channel is the transmission intensity.
* * the green channel is the t... | <mask>
<mask> private _scene: Scene;
<mask>
<mask> /** @hidden */
<mask> private _internalMarkAllSubMeshesAsTexturesDirty: () => void;
<mask> private _internalMarkScenePrePassDirty: () => void;
<mask>
</s> WIP - volume
Former-commit-id: 032a88483052602f7403e230939e430ee6d613c6 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/283945fcbccc88ee1099e0b932ef88f61a473c07 | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
defines.SS_MASK_FROM_THICKNESS_TEXTURE_GLTF = false;
| <mask> defines.SS_TRANSLUCENCY = this._isTranslucencyEnabled;
<mask> defines.SS_SCATTERING = this._isScatteringEnabled;
<mask> defines.SS_THICKNESSANDMASK_TEXTURE = false;
<mask> defines.SS_MASK_FROM_THICKNESS_TEXTURE = false;
<mask> defines.SS_REFRACTION... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/283945fcbccc88ee1099e0b932ef88f61a473c07 | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
defines.SS_MASK_FROM_THICKNESS_TEXTURE_GLTF = this._useMaskFromThicknessTextureGltf;
| <mask> }
<mask>
<mask> defines.SS_MASK_FROM_THICKNESS_TEXTURE = this._useMaskFromThicknessTexture;
<mask> }
<mask>
<mask> if (this._isRefractionEnabled) {
<mask> if (scene.texturesEnabled) {
<mask> var refractionTextur... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/283945fcbccc88ee1099e0b932ef88f61a473c07 | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
#ifdef SS_SCATTERING
scatteringIntensity *= thicknessMap.a;
#endif
#elif SS_MASK_FROM_THICKNESS_TEXTURE_GLTF
#ifdef SS_REFRACTION
refractionIntensity *= thicknessMap.r;
#elif defined(SS_TRANSLUCENCY)
transluce... | <mask> translucencyIntensity *= thicknessMap.b;
<mask> #endif
<mask> #endif
<mask> #else
<mask> float thickness = vThicknessParam.y;
<mask> #endif
<mask>
<mask> // _________________________________________________________________________________________
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/283945fcbccc88ee1099e0b932ef88f61a473c07 | src/Shaders/ShadersInclude/pbrBlockSubSurface.fx |
"@types/node": "^8.0.53",
"base64-image-loader": "^1.2.0", | <mask> "license": "(Apache-2.0)",
<mask> "devDependencies": {
<mask> "css-loader": "^0.25.0",
<mask> "deepmerge": "^2.0.1",
<mask> "del": "2.2.2",
<mask> "es6-promise": "^4.1.1",
<mask> "exports-loader": "^0.6.3",
<mask> "gulp": "^3.8.11",
</s> gulp npm u... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28baed5a96e5098b7a0ac6046948514aaf3d40f0 | Tools/Gulp/package.json |
"deepmerge": "^2.0.1", | <mask> "devDependencies": {
<mask> "@types/node": "^8.0.53",
<mask> "base64-image-loader": "^1.2.0",
<mask> "css-loader": "^0.25.0",
<mask> "del": "2.2.2",
<mask> "es6-promise": "^4.1.1",
<mask> "exports-loader": "^0.6.3",
<mask> "gulp": "^3.8.11",
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28baed5a96e5098b7a0ac6046948514aaf3d40f0 | Tools/Gulp/package.json |
"es6-promise": "^4.1.1", | <mask> "base64-image-loader": "^1.2.0",
<mask> "css-loader": "^0.25.0",
<mask> "deepmerge": "^2.0.1",
<mask> "del": "2.2.2",
<mask> "exports-loader": "^0.6.3",
<mask> "gulp": "^3.8.11",
<mask> "gulp-changed-in-place": "2.0.3",
<mask> "gulp-clean-ts... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28baed5a96e5098b7a0ac6046948514aaf3d40f0 | Tools/Gulp/package.json |
"gulp-typescript": "^3.2.3", | <mask> "gulp-rename": "~1.2.2",
<mask> "gulp-replace": "~0.5.3",
<mask> "gulp-sass": "3.1.0",
<mask> "gulp-sourcemaps": "~1.9.1",
<mask> "gulp-typescript": "^3.2.2",
<mask> "gulp-uglify": "^2.1.2",
<mask> "gulp-util": "~3.0.4",
<mask> "gulp-webserv... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28baed5a96e5098b7a0ac6046948514aaf3d40f0 | Tools/Gulp/package.json |
"handlebars": "^4.0.11",
"html-loader": "^0.5.1", | <mask> "gulp-typescript": "^3.2.3",
<mask> "gulp-uglify": "^2.1.2",
<mask> "gulp-util": "~3.0.4",
<mask> "gulp-webserver": "^0.9.1",
<mask> "imports-loader": "^0.7.0",
<mask> "json-loader": "^0.5.7",
<mask> "merge2": "~0.3.5",
<mask> "minimist": "^... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28baed5a96e5098b7a0ac6046948514aaf3d40f0 | Tools/Gulp/package.json |
"json-loader": "^0.5.7", | <mask> "handlebars": "^4.0.11",
<mask> "html-loader": "^0.5.1",
<mask> "imports-loader": "^0.7.0",
<mask> "merge2": "~0.3.5",
<mask> "minimist": "^1.2.0",
<mask> "run-sequence": "~1.1.0",
<mask> "style-loader": "^0.13.1",
<mask> "through2": "~0.6.5... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28baed5a96e5098b7a0ac6046948514aaf3d40f0 | Tools/Gulp/package.json |
"ts-loader": "^3.1.1", | <mask> "style-loader": "^0.13.1",
<mask> "through2": "~0.6.5",
<mask> "typescript": "~2.6.1",
<mask> "webpack-stream": "^4.0.0"
<mask> },
<mask> "scripts": {
<mask> "install": "npm --prefix ../../Playground/ install ../../Playground/ && gulp typescript-compile && g... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28baed5a96e5098b7a0ac6046948514aaf3d40f0 | Tools/Gulp/package.json |
"webpack-stream": "^4.0.0" | <mask> "run-sequence": "~1.1.0",
<mask> "style-loader": "^0.13.1",
<mask> "through2": "~0.6.5",
<mask> "typescript": "~2.6.1",
<mask> "webpack-stream": "^3.2.0"
<mask> },
<mask> "scripts": {
<mask> "install": "npm --prefix ../../Playground/ install ../../P... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28baed5a96e5098b7a0ac6046948514aaf3d40f0 | Tools/Gulp/package.json |
<mask>
<mask> public createRawTexture2DArray(data: Nullable<ArrayBufferView>, width: number, height: number, depth: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression: Nullable<string> = null, textureType = Constants.TEXTURETYPE_UNSIGNED_INT): InternalTexture {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/28dee39f17bbcae30275272c356662de612d48fb | src/Engines/nativeEngine.ts |
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