docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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export class SkyMaterial extends PushMaterial {
| <mask> this.rebuild();
<mask> }
<mask> }
<mask>
<mask> export class SkyMaterial extends Material {
<mask> // Public members
<mask> @serialize()
<mask> public luminance: number = 1.0;
<mask>
<mask> @serialize()
</s> Moved SkyMaterial to... | [
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"keep",
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"replace",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
private _renderId: number;
| <mask>
<mask> // Private members
<mask> private _cameraPosition: Vector3 = Vector3.Zero();
<mask>
<mask> private _renderId: number;
<mask>
<mask> private _defines = new SkyMaterialDefines();
<mask> private _cachedDefines = new SkyMaterialDefines... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
| <mask> return null;
<mask> }
<mask>
<mask> // Methods
<mask> private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
<mask> if (!mesh) {
<mask> return true;
<mask> }
<mask>
<mask> ret... | [
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"keep",
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"replace",
"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
if (!subMesh._materialDefines) {
subMesh._materialDefines = new SkyMaterialDefines();
}
var defines = <SkyMaterialDefines>subMesh._materialDefines;
| <mask> return true;
<mask> }
<mask> }
<mask>
<mask> var scene = this.getScene();
<mask>
<mask> if (!this.checkReadyOnEveryCall) {
<mask> if (this._renderId === scene.getRenderId()) {
<mask> return true... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
return true;
| <mask> var scene = this.getScene();
<mask>
<mask> if (!this.checkReadyOnEveryCall) {
<mask> if (this._renderId === scene.getRenderId()) {
<mask> if (this._checkCache(scene, mesh, useInstances)) {
<mask> return true;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
<mask> }
<mask> }
<mask>
<mask> var engine = scene.getEngine();
<mask> this._defines.reset();
<mask>
<mask> // Effect
<mask> if (scene.clipPlane) {
<mask> this._defines.CLIPPLANE = true;
<mask> }
</s> Mo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts | |
MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
| <mask>
<mask> var engine = scene.getEngine();
<mask> this._defines.reset();
<mask>
<mask> // Effect
<mask> if (scene.clipPlane) {
<mask> this._defines.CLIPPLANE = true;
<mask> }
<mask>
<mask> // Point size
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);
| <mask> this._defines.FOG = true;
<mask> }
<mask>
<mask> // Attribs
<mask> if (mesh) {
<mask> if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
<mask> this._defines.VERTEXCOLOR = tr... | [
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"replace",
"replace",
"replace",
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
if (defines.isDirty) {
defines.markAsProcessed();
| <mask> }
<mask> }
<mask>
<mask> // Get correct effect
<mask> if (!this._defines.isEqual(this._cachedDefines) || !this._effect) {
<mask> this._defines.cloneTo(this._cachedDefines);
<mask>
<mask> scene.rese... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
if (defines.FOG) {
| <mask> scene.resetCachedMaterial();
<mask>
<mask> // Fallbacks
<mask> var fallbacks = new EffectFallbacks();
<mask> if (this._defines.FOG) {
<mask> fallbacks.addFallback(1, "FOG");
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
if (defines.VERTEXCOLOR) {
| <mask>
<mask> //Attributes
<mask> var attribs = [VertexBuffer.PositionKind];
<mask>
<mask> if (this._defines.VERTEXCOLOR) {
<mask> attribs.push(VertexBuffer.ColorKind);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
<mask> if (this._defines.VERTEXCOLOR) {
<mask> attribs.push(VertexBuffer.ColorKind);
<mask> }
<mask>
<mask> // Legacy browser patch
<mask> var shaderName = "sky";
<mask>
<mask> var join = this._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts | |
var join = defines.toString();
subMesh.setEffect(scene.getEngine().createEffect(shaderName,
| <mask>
<mask> // Legacy browser patch
<mask> var shaderName = "sky";
<mask>
<mask> var join = this._defines.toString();
<mask> this._effect = scene.getEngine().createEffect(shaderName,
<mask> attribs,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
join, fallbacks, this.onCompiled, this.onError), defines);
| <mask> "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
<mask> "cameraPosition"
<mask> ],
<mask> [],
<mask> join, fallbacks, this.onCompiled, this.onError);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
if (!subMesh.effect.isReady()) {
| <mask> [],
<mask> join, fallbacks, this.onCompiled, this.onError);
<mask> }
<mask>
<mask> if (!this._effect.isReady()) {
<mask> return false;
<mask> }
<mask>
<mask> this._renderId = scene.getRe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
| <mask>
<mask> return true;
<mask> }
<mask>
<mask> public bindOnlyWorldMatrix(world: Matrix): void {
<mask> this._effect.setMatrix("world", world);
<mask> }
<mask>
<mask> public bind(world: Matrix, mesh?: Mesh): void {
<mask> var scene = th... | [
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
var defines = <SkyMaterialDefines>subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
this._activeEffect = effect;
| <mask> public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
<mask> var scene = this.getScene();
<mask>
<mask> // Matrices
<mask> this.bindOnlyWorldMatrix(world);
<mask> this._activeEffect.setMatrix("viewProjection", scene.getTr... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
| <mask> var scene = this.getScene();
<mask>
<mask> // Matrices
<mask> this.bindOnlyWorldMatrix(world);
<mask> this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
<mask>
<mask> if (scene.getCachedMaterial() !== this) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
if (this._mustRebind(scene, effect)) {
| <mask> // Matrices
<mask> this.bindOnlyWorldMatrix(world);
<mask> this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
<mask>
<mask> if (scene.getCachedMaterial() !== this) {
<mask> // Clip plane
<mask> if (... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._activeEffect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
| <mask> if (scene.getCachedMaterial() !== this) {
<mask> // Clip plane
<mask> if (scene.clipPlane) {
<mask> var clipPlane = scene.clipPlane;
<mask> this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPla... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._activeEffect.setFloat("pointSize", this.pointSize);
| <mask> }
<mask>
<mask> // Point size
<mask> if (this.pointsCloud) {
<mask> this._effect.setFloat("pointSize", this.pointSize);
<mask> }
<mask> }
<mask>
<mask> // View
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._activeEffect.setMatrix("view", scene.getViewMatrix());
| <mask> }
<mask>
<mask> // View
<mask> if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
<mask> this._effect.setMatrix("view", scene.getViewMatrix());
<mask> }
<mask>
<mask> // Fog
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
| <mask> this._effect.setMatrix("view", scene.getViewMatrix());
<mask> }
<mask>
<mask> // Fog
<mask> MaterialHelper.BindFogParameters(scene, mesh, this._effect);
<mask>
<mask> // Sky
<mask> var camera = scene.act... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
| <mask> var cameraWorldMatrix = camera.getWorldMatrix();
<mask> this._cameraPosition.x = cameraWorldMatrix.m[12];
<mask> this._cameraPosition.y = cameraWorldMatrix.m[13];
<mask> this._cameraPosition.z = cameraWorldMatrix.m[14];
<mask> t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._activeEffect.setFloat("luminance", this.luminance);
| <mask> this._effect.setVector3("cameraPosition", this._cameraPosition);
<mask> }
<mask>
<mask> if (this.luminance > 0) {
<mask> this._effect.setFloat("luminance", this.luminance);
<mask> }
<mask>
<mask> this._effect... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._activeEffect.setFloat("turbidity", this.turbidity);
this._activeEffect.setFloat("rayleigh", this.rayleigh);
this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
| <mask> if (this.luminance > 0) {
<mask> this._effect.setFloat("luminance", this.luminance);
<mask> }
<mask>
<mask> this._effect.setFloat("turbidity", this.turbidity);
<mask> this._effect.setFloat("rayleigh", this.rayleigh);
<mask> this._effect.setFloa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._activeEffect.setVector3("sunPosition", this.sunPosition);
| <mask> this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
<mask> this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
<mask> }
<mask>
<mask> this._effect.setVector3("sunPosition", this.sunPosition);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._afterBind(mesh, this._activeEffect);
| <mask> }
<mask>
<mask> this._effect.setVector3("sunPosition", this.sunPosition);
<mask>
<mask> this._afterBind(mesh);
<mask> }
<mask>
<mask> public getAnimatables(): IAnimatable[] {
<mask> return [];
<mask> }
</s> Moved SkyMaterial... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/471edf5289205e089876966f483bbab55e443ad6 | materialsLibrary/src/sky/babylon.skyMaterial.ts |
this._vitality *= (0.92 - 100 * Math.max(projDistSquared - 0.0016, 0) + Math.max(this._t - priorT, 0));
| <mask> this._t = dot / (this._axisLength * this._axisLength);
<mask> const projDistSquared = this._currentPosition.lengthSquared() - (dot / this._axisLength) * (dot / this._axisLength);
<mask>
<mask> // TODO: Extricate the magic.
<mask> this._vitality *= (0.95 - 100 * Math.max(proj... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4750f5ec15c665a67d28e30f55d66e863b5b607a | src/XR/features/WebXRWalkingLocomotion.ts |
private static get _MillisecondsPerUpdate(): number {
// 15 FPS
return 1000 / 15;
}
| <mask> return 1;
<mask> }
<mask>
<mask> private _sessionManager: WebXRSessionManager;
<mask> private _up: Vector3 = new Vector3();
<mask> private _forward: Vector3 = new Vector3();
<mask> private _position: Vector3 = new Vector3();
<mask> private _movement: Vector3 = new Vector3... | [
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"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4750f5ec15c665a67d28e30f55d66e863b5b607a | src/XR/features/WebXRWalkingLocomotion.ts |
private _millisecondsSinceLastUpdate: number = WebXRWalkingLocomotion._MillisecondsPerUpdate;
| <mask> private _movement: Vector3 = new Vector3();
<mask> private _walker: Nullable<Walker>;
<mask>
<mask> private _locomotionTarget: WebXRCamera | TransformNode;
<mask> private _isLocomotionTargetWebXRCamera: boolean;
<mask>
<mask> /**
</s> Attempting to fix walking framerate to 15 FPS.
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4750f5ec15c665a67d28e30f55d66e863b5b607a | src/XR/features/WebXRWalkingLocomotion.ts |
// Enforce reduced framerate
this._millisecondsSinceLastUpdate += this._sessionManager.scene.getEngine().getDeltaTime();
if (this._millisecondsSinceLastUpdate < WebXRWalkingLocomotion._MillisecondsPerUpdate) {
return;
}
this._millisecondsSinceLastUpdate -= WebXRW... | <mask> return true;
<mask> }
<mask>
<mask> protected _onXRFrame(frame: XRFrame): void {
<mask> const pose = frame.getViewerPose(this._sessionManager.baseReferenceSpace);
<mask> if (!pose) {
<mask> return;
<mask> }
<mask>
<mask> const handednessScal... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4750f5ec15c665a67d28e30f55d66e863b5b607a | src/XR/features/WebXRWalkingLocomotion.ts |
precision?: number;
| <mask> label: string;
<mask> value: number;
<mask> step?: number;
<mask> onChange: (value: number) => void;
<mask> }
<mask>
<mask> export class NumericInputComponent extends React.Component<INumericInputComponentProps, { value: string }> {
<mask>
<mask> static defaultProps = {
</s> Bette... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4812f905571d953ca69b70c2dee54e3ccfca3213 | inspector/src/components/actionTabs/lines/numericInputComponent.tsx |
this.state = { value: this.props.value.toFixed(this.props.precision !== undefined ? this.props.precision : 3) }
| <mask> private _localChange = false;
<mask> constructor(props: INumericInputComponentProps) {
<mask> super(props);
<mask>
<mask> this.state = { value: this.props.value.toFixed(3) }
<mask> }
<mask>
<mask> shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4812f905571d953ca69b70c2dee54e3ccfca3213 | inspector/src/components/actionTabs/lines/numericInputComponent.tsx |
nextState.value = nextProps.value.toFixed(this.props.precision !== undefined ? this.props.precision : 3);
| <mask> return true;
<mask> }
<mask>
<mask> if (nextProps.value.toString() !== nextState.value) {
<mask> nextState.value = nextProps.value.toFixed(3);
<mask> return true;
<mask> }
<mask> return false;
<mask> }
<mask>
</s> Better UI for ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4812f905571d953ca69b70c2dee54e3ccfca3213 | inspector/src/components/actionTabs/lines/numericInputComponent.tsx |
</LineContainerComponent>
<LineContainerComponent globalState={this.props.globalState} title="CAPTURE WITH RTT">
<ButtonLineComponent label="Capture" onClick={() => this.captureRender()} />
<div className="vector3Line">
... | <mask> <div className="pane">
<mask> <LineContainerComponent globalState={this.props.globalState} title="CAPTURE">
<mask> <ButtonLineComponent label="Screenshot" onClick={() => this.captureScreenshot()} />
<mask> <ButtonLineComponent label={this.st... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4812f905571d953ca69b70c2dee54e3ccfca3213 | inspector/src/components/actionTabs/tabs/toolsTabComponent.tsx |
}
</div>
| <mask> </div>
<mask> }
<mask>
<mask> </div>
<mask> </LineContainerComponent>
<mask>
<mask> </LineContainerComponent>
<mask> <LineContainerComponent gl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4812f905571d953ca69b70c2dee54e3ccfca3213 | inspector/src/components/actionTabs/tabs/toolsTabComponent.tsx |
import { Logger } from './logger';
| <mask> import { ThinEngine } from '../Engines/thinEngine';
<mask> import { EngineStore } from '../Engines/engineStore';
<mask>
<mask> /** @ignore */
<mask> export class LoadFileError extends BaseError {
<mask> public request?: WebRequest;
</s> onOpened error handling
Former-commit-id: 741a1ea43d8b624c6c72... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/487db5373d218c0623aaa0857bd1f0af7dedafa9 | src/Misc/fileTools.ts |
const handleError = (error: unknown) => {
const message = error instanceof Error ? error.message : 'Unknown error';
if (onError) {
onError(new RequestFileError(message, request));
} else {
Logger.Error(message);
... | <mask> retryHandle = null;
<mask> }
<mask> };
<mask>
<mask> const retryLoop = (retryIndex: number) => {
<mask> request.open('GET', loadUrl);
<mask>
<mask> if (onOpened) {
</s> onOpened error handling
Former-commit-i... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/487db5373d218c0623aaa0857bd1f0af7dedafa9 | src/Misc/fileTools.ts |
try {
onOpened(request);
} catch (e: unknown) {
handleError(e);
return;
}
| <mask> const retryLoop = (retryIndex: number) => {
<mask> request.open('GET', loadUrl);
<mask>
<mask> if (onOpened) {
<mask> onOpened(request);
<mask> }
<mask>
<mask> if (useArrayBuffer) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/487db5373d218c0623aaa0857bd1f0af7dedafa9 | src/Misc/fileTools.ts |
} catch (e: unknown) {
handleError(e);
| <mask>
<mask> if ((request.status >= 200 && request.status < 300) || (request.status === 0 && (!DomManagement.IsWindowObjectExist() || FileTools.IsFileURL()))) {
<mask> try {
<mask> onSuccess(useArrayBuffer ? request.response : req... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/487db5373d218c0623aaa0857bd1f0af7dedafa9 | src/Misc/fileTools.ts |
"referenceImage": "gltfAnimationSkin0.png",
"excludedEngines": ["webgpu"] | <mask> "title": "GLTF Animation Skin (0)",
<mask> "renderCount": 2,
<mask> "playgroundId": "#DS8AA7#18",
<mask> "replace": "__folder__, Animation_Skin, __page__, 0",
<mask> "referenceImage": "gltfAnimationSkin0.png"
<mask> },
<mask> {
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/492f9829ca0066aad2557b4457c60fe4559496e8 | tests/validation/config.json |
engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: engineName === "webgl1" ? true : false });
| <mask> return new Promise((resolve) => {
<mask> engine.initAsync(glslangOptions).then(() => resolve());
<mask> });
<mask> } else {
<mask> engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: window.disableWebGL2Support || engineNam... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/492f9829ca0066aad2557b4457c60fe4559496e8 | tests/validation/validation.js |
"playgroundId": "#EUH2VL#1" | <mask> "playgroundId": "#CW5PRI#0"
<mask> },
<mask> {
<mask> "title": "water material",
<mask> "playgroundId": "#EUH2VL#0"
<mask> },
<mask> {
<mask> "title": "show bounding box",
<mask> "renderCount": 5,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/492f9829ca0066aad2557b4457c60fe4559496e8 | tests/validation/webgpu.json |
"playgroundId": "#WL4Q8J#0",
"excludedEngines": ["webgl1"] | <mask> "playgroundId": "#X229PI#0"
<mask> },
<mask> {
<mask> "title": "pillars sphere and torus with PCSS shadows",
<mask> "playgroundId": "#WL4Q8J#0"
<mask> },
<mask> {
<mask> "title": "soft transparent shadows",
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/492f9829ca0066aad2557b4457c60fe4559496e8 | tests/validation/webgpu.json |
"playgroundId": "#G3DJGA#0",
"excludedEngines": ["webgl1"]
| <mask> "playgroundId": "#WL4Q8J#0"
<mask> },
<mask> {
<mask> "title": "soft transparent shadows",
<mask> "playgroundId": "#G3DJGA#0"
<mask> },
<mask> {
<mask> "title": "default render pipeline",
<mask> "playgroundId": "... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/492f9829ca0066aad2557b4457c60fe4559496e8 | tests/validation/webgpu.json |
"playgroundId": "#4N0QRP#1" | <mask> },
<mask> {
<mask> "title": "show all procedural textures",
<mask> "renderCount": 5,
<mask> "playgroundId": "#4N0QRP#0"
<mask> },
<mask> {
<mask> "title": "custom handling of materials for render target pass",
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/492f9829ca0066aad2557b4457c60fe4559496e8 | tests/validation/webgpu.json |
"playgroundId": "#IIZ9UU#63",
"excludedEngines": ["webgl1"]
| <mask> },
<mask> {
<mask> "title": "cascaded shadow maps and flying saucers",
<mask> "renderCount": 10,
<mask> "playgroundId": "#IIZ9UU#63"
<mask> },
<mask> {
<mask> "title": "sprite maps",
<mask> "playgroundId": "#PIVJ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/492f9829ca0066aad2557b4457c60fe4559496e8 | tests/validation/webgpu.json |
error: 0 /* SUCCESS */,
taskType: 0 /* INIT */ | <mask> }
<mask> CollisionDetectorTransferable.prototype.onInit = function (payload) {
<mask> this._collisionCache = new CollisionCache();
<mask> var reply = {
<mask> error: BABYLON.WorkerReplyType.SUCCESS,
<mask> taskType: BABYLON.WorkerTaskT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Collisions/babylon.collisionWorker.js |
error: 0 /* SUCCESS */,
taskType: 1 /* UPDATE */ | <mask> this._collisionCache.addMesh(payload.updatedMeshes[uniqueId]);
<mask> }
<mask> }
<mask> var replay = {
<mask> error: BABYLON.WorkerReplyType.SUCCESS,
<mask> taskType: BABYLON.WorkerTaskType.UPDATE
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Collisions/babylon.collisionWorker.js |
error: 0 /* SUCCESS */,
taskType: 2 /* COLLIDE */, | <mask> collisionId: payload.collisionId,
<mask> newPosition: finalPosition.asArray()
<mask> };
<mask> var reply = {
<mask> error: BABYLON.WorkerReplyType.SUCCESS,
<mask> taskType: BABYLON.WorkerTaskType.COLLIDE,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Collisions/babylon.collisionWorker.js |
case 0 /* INIT */: | <mask> var collisionDetector = new CollisionDetectorTransferable();
<mask> var onNewMessage = function (event) {
<mask> var message = event.data;
<mask> switch (message.taskType) {
<mask> case BABYLON.WorkerTaskType.INIT:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Collisions/babylon.collisionWorker.js |
case 2 /* COLLIDE */: | <mask> switch (message.taskType) {
<mask> case BABYLON.WorkerTaskType.INIT:
<mask> collisionDetector.onInit(message.payload);
<mask> break;
<mask> case BABYLON.WorkerTaskType.COLLIDE:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Collisions/babylon.collisionWorker.js |
case 1 /* UPDATE */: | <mask> break;
<mask> case BABYLON.WorkerTaskType.COLLIDE:
<mask> collisionDetector.onCollision(message.payload);
<mask> break;
<mask> case BABYLON.WorkerTaskType.UPDATE:
<mask> c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Collisions/babylon.collisionWorker.js |
return true; | <mask> StandardMaterial.prototype.isReady = function (mesh, useInstances) {
<mask> if (this.checkReadyOnlyOnce) {
<mask> if (this._wasPreviouslyReady) {
<mask> }
<mask> }
<mask> var scene = this.getScene();
<mask> if (!this.c... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Materials/babylon.standardMaterial.js |
return true; | <mask> if (!this.checkReadyOnEveryCall) {
<mask> if (this._renderId === scene.getRenderId()) {
<mask> }
<mask> }
<mask> var engine = scene.getEngine();
<mask> var defines = [];
</s> Removing unwanted comments
Former-commit-id: d999... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Materials/babylon.standardMaterial.js |
return true; | <mask> // Methods
<mask> public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
<mask> if (this.checkReadyOnlyOnce) {
<mask> if (this._wasPreviouslyReady) {
<mask> // return true;
<mask> }
<mask> }
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Materials/babylon.standardMaterial.ts |
return true; | <mask> var scene = this.getScene();
<mask>
<mask> if (!this.checkReadyOnEveryCall) {
<mask> if (this._renderId === scene.getRenderId()) {
<mask> // return true;
<mask> }
<mask> }
<mask>
<mask> var engine = scen... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Materials/babylon.standardMaterial.ts |
/** This function affects parametric shapes on update only : ribbons, tubes, etc. It has no effect at all on other shapes */ | <mask> enumerable: true,
<mask> configurable: true
<mask> });
<mask> Mesh.prototype.freezeNormals = function () {
<mask> this._areNormalsFrozen = true;
<mask> };
<mask> /** This function affects parametric shapes on update only : ribbons, tubes... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Mesh/babylon.mesh.js |
/** This function affects parametric shapes on update only : ribbons, tubes, etc. It has no effect at all on other shapes */ | <mask> Mesh.prototype.freezeNormals = function () {
<mask> this._areNormalsFrozen = true;
<mask> };
<mask> Mesh.prototype.unfreezeNormals = function () {
<mask> this._areNormalsFrozen = false;
<mask> };
<mask> // Methods
<mask> Mesh.proto... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4a02e1068ef03161785045ab8d71cab36292b7a7 | Babylon/Mesh/babylon.mesh.js |
public METALLICWORKFLOW = false;
public METALLICROUGHNESSGSTOREINALPHA = false;
public METALLICROUGHNESSGSTOREINGREEN = false;
| <mask> public INVERTNORMALMAPX = false;
<mask> public INVERTNORMALMAPY = false;
<mask> public SHADOWFULLFLOAT = false;
<mask>
<mask> constructor() {
<mask> super();
<mask> this.rebuild();
<mask> }
<mask> }
</s> Add Metallic Workflow
Former... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Materials/babylon.pbrMaterial.ts |
/**
* Used to switch from specular/glossiness to metallic/roughness workflow.
*/
@serializeAsTexture()
public metallicTexture: BaseTexture;
| <mask> public reflectivityTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public bumpTexture: BaseTexture;
<mask>
<mask> @serializeAsTexture()
<mask> public lightmapTexture: BaseTexture;
</s> Add Metallic Workflow
Former-commit-id: e0527bc9f59fd55c46b... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Materials/babylon.pbrMaterial.ts |
/**
* Specifies if the metallic texture contains the roughness information in its alpha channel.
*/
@serialize()
public useRoughnessFromMetallicTextureAlpha = true;
/**
* Specifies if the metallic texture contains the roughness information in its gree... | <mask> */
<mask> @serialize()
<mask> public useMicroSurfaceFromReflectivityMapAlpha = false;
<mask>
<mask> /**
<mask> * In case the reflectivity map does not contain the microsurface information in its alpha channel,
<mask> * The material will try to in... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Materials/babylon.pbrMaterial.ts |
if (StandardMaterial.SpecularTextureEnabled) {
if (this.metallicTexture) {
if (!this.metallicTexture.isReady()) {
return false;
} else {
needUVs = true... | <mask> this._defines.EMISSIVE = true;
<mask> }
<mask> }
<mask>
<mask> if (this.reflectivityTexture && StandardMaterial.SpecularTextureEnabled) {
<mask> if (!this.reflectivityTexture.isReady()) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Materials/babylon.pbrMaterial.ts |
if (StandardMaterial.SpecularTextureEnabled) {
if (this.metallicTexture) {
this._effect.setTexture("reflectivitySampler", this.metallicTexture);
this._effect.setFloat2("vReflectivityInfos", this.metallicTexture.coor... | <mask> this._effect.setFloat2("vLightmapInfos", this.lightmapTexture.coordinatesIndex, this.lightmapTexture.level);
<mask> this._effect.setMatrix("lightmapMatrix", this.lightmapTexture.getTextureMatrix());
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Materials/babylon.pbrMaterial.ts |
this._effect.setFloat2("vReflectivityInfos", this.reflectivityTexture.coordinatesIndex, this.reflectivityTexture.level);
this._effect.setMatrix("reflectivityMatrix", this.reflectivityTexture.getTextureMatrix());
}
| <mask>
<mask> if (this.reflectivityTexture && StandardMaterial.SpecularTextureEnabled) {
<mask> this._effect.setTexture("reflectivitySampler", this.reflectivityTexture);
<mask>
<mask> this._effect.setFloat2("vReflectivityInfos", this.reflectivit... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Materials/babylon.pbrMaterial.ts |
if (this.metallicTexture && this.metallicTexture.animations && this.metallicTexture.animations.length > 0) {
results.push(this.metallicTexture);
}
else if (this.reflectivityTexture && this.reflectivityTexture.animations && this.reflectivityTexture.animations.length... | <mask> if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
<mask> results.push(this.emissiveTexture);
<mask> }
<mask>
<mask> if (this.reflectivityTexture && this.reflectivityTexture.animations && this.refl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Materials/babylon.pbrMaterial.ts |
if (this.metallicTexture) {
this.metallicTexture.dispose();
}
| <mask> this.emissiveTexture.dispose();
<mask> }
<mask>
<mask> if (this.reflectivityTexture) {
<mask> this.reflectivityTexture.dispose();
<mask> }
<mask>
<mask> if (this.bumpTexture) {
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Materials/babylon.pbrMaterial.ts |
#if defined(REFLECTIVITY) || defined(METALLICWORKFLOW)
| <mask> uniform vec2 vLightmapInfos;
<mask> uniform sampler2D lightmapSampler;
<mask> #endif
<mask>
<mask> #if defined(REFLECTIVITY)
<mask> varying vec2 vReflectivityUV;
<mask> uniform vec2 vReflectivityInfos;
<mask> uniform sampler2D reflectivitySampler;
<mask> #endif
<mask>
</s> Add Metallic Workflow
Fo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
#ifdef OVERLOADEDVALUES
surfaceReflectivityColor = mix(surfaceReflectivityColor, vOverloadedReflectivity, vOverloadedIntensity.z);
#endif
| <mask> vec4 surfaceReflectivityColorMap = texture2D(reflectivitySampler, vReflectivityUV + uvOffset);
<mask> surfaceReflectivityColor = surfaceReflectivityColorMap.rgb;
<mask> surfaceReflectivityColor = toLinearSpace(surfaceReflectivityColor);
<mask>
<mask> #ifdef OVERLOADEDVALUES
<mask> surfaceReflectivityC... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
#ifdef MICROSURFACEFROMREFLECTIVITYMAP
microSurface = surfaceReflectivityColorMap.a;
#else
#ifdef MICROSURFACEAUTOMATIC
microSurface = computeDefaultMicroSurface(microSurface, surfaceReflectivityColor);
#endif
#endif
| <mask> #ifdef OVERLOADEDVALUES
<mask> surfaceReflectivityColor = mix(surfaceReflectivityColor, vOverloadedReflectivity, vOverloadedIntensity.z);
<mask> #endif
<mask>
<mask> #ifdef MICROSURFACEFROMREFLECTIVITYMAP
<mask> microSurface = surfaceReflectivityColorMap.a;
<mask> #else
<mask> #ifdef MICROSURFACEAUTOM... | [
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"keep",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
#ifdef LINKREFRACTIONTOTRANSPARENCY
// Transmission based on alpha.
transmission *= (1.0 - alpha);
| <mask> // Compute refractance
<mask> vec3 refractance = vec3(0.0, 0.0, 0.0);
<mask> #ifdef REFRACTION
<mask> vec3 transmission = vec3(1.0, 1.0, 1.0);
<mask> #ifdef LINKREFRACTIONTOTRANSPARENCY
<mask> // Transmission based on alpha.
<mask> transmission *= (1.0 - alpha);
<mask>
<mask> // Tint the material... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
// Tint the material with albedo.
// TODO. PBR Tinting.
vec3 mixedAlbedo = surfaceAlbedoContribution.rgb * surfaceAlbedo.rgb;
float maxChannel = max(max(mixedAlbedo.r, mixedAlbedo.g), mixedAlbedo.b);
vec3 tint = clamp(maxChannel * mixedAlbedo, 0.0, 1.0);
| <mask> #ifdef LINKREFRACTIONTOTRANSPARENCY
<mask> // Transmission based on alpha.
<mask> transmission *= (1.0 - alpha);
<mask>
<mask> // Tint the material with albedo.
<mask> // TODO. PBR Tinting.
<mask> vec3 mixedAlbedo = surfaceAlbedoContribution.rgb * surfaceAlbedo.rgb;
<mask> float maxChannel = max(m... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
// Decrease Albedo Contribution
surfaceAlbedoContribution *= alpha;
| <mask> vec3 mixedAlbedo = surfaceAlbedoContribution.rgb * surfaceAlbedo.rgb;
<mask> float maxChannel = max(max(mixedAlbedo.r, mixedAlbedo.g), mixedAlbedo.b);
<mask> vec3 tint = clamp(maxChannel * mixedAlbedo, 0.0, 1.0);
<mask>
<mask> // Decrease Albedo Contribution
<mask> surfaceAlbedoContribution *= alpha;... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
// Decrease irradiance Contribution
environmentIrradiance *= alpha;
| <mask>
<mask> // Decrease Albedo Contribution
<mask> surfaceAlbedoContribution *= alpha;
<mask>
<mask> // Decrease irradiance Contribution
<mask> environmentIrradiance *= alpha;
<mask>
<mask> // Tint reflectance
<mask> surfaceRefractionColor *= tint;
<mask>
<mask> // Put alpha back to 1;
</s> Add... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
// Tint reflectance
surfaceRefractionColor *= tint;
| <mask>
<mask> // Decrease irradiance Contribution
<mask> environmentIrradiance *= alpha;
<mask>
<mask> // Tint reflectance
<mask> surfaceRefractionColor *= tint;
<mask>
<mask> // Put alpha back to 1;
<mask> alpha = 1.0;
<mask> #endif
<mask>
</s> Add Metallic Workflow
Former-commit-id: e0527bc9f5... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
// Put alpha back to 1;
alpha = 1.0;
#endif
| <mask>
<mask> // Tint reflectance
<mask> surfaceRefractionColor *= tint;
<mask>
<mask> // Put alpha back to 1;
<mask> alpha = 1.0;
<mask> #endif
<mask>
<mask> // Add Multiple internal bounces.
<mask> vec3 bounceSpecularEnvironmentReflectance = (2.0 * specularEnvironmentReflectance) / (1.0 + specularE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.fragment.fx |
#if defined(REFLECTIVITY) || defined(METALLICWORKFLOW) | <mask> uniform vec2 vLightmapInfos;
<mask> uniform mat4 lightmapMatrix;
<mask> #endif
<mask>
<mask> #if defined(REFLECTIVITY)
<mask> varying vec2 vReflectivityUV;
<mask> uniform vec2 vReflectivityInfos;
<mask> uniform mat4 reflectivityMatrix;
<mask> #endif
<mask>
</s> Add Metallic Workflow
Former-commit-... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.vertex.fx |
#if defined(REFLECTIVITY) || defined(METALLICWORKFLOW) | <mask> vLightmapUV = vec2(lightmapMatrix * vec4(uv2, 1.0, 0.0));
<mask> }
<mask> #endif
<mask>
<mask> #if defined(REFLECTIVITY)
<mask> if (vReflectivityInfos.x == 0.)
<mask> {
<mask> vReflectivityUV = vec2(reflectivityMatrix * vec4(uv, 1.0, 0.0));
<mask> }
<mask> else
</s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4c483db2906263ed0b07c8f633de68c9bec41243 | src/Shaders/pbr.vertex.fx |
/**
* Functions added to this observable will be executed on each frame rendered.
*/
public onFrameRenderedObservable: Observable<AbstractViewer>;
| <mask> */
<mask> public onInitDoneObservable: Observable<AbstractViewer>;
<mask>
<mask> /**
<mask> * The canvas associated with this viewer
<mask> */
<mask> protected _canvas: HTMLCanvasElement;
<mask>
</s> changes to viewer loading and a new observable
onFrameRenderedObservable wa... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
this.onFrameRenderedObservable = new Observable();
| <mask> this.onInitDoneObservable = new Observable();
<mask> this.onLoaderInitObservable = new Observable();
<mask>
<mask> this._registeredOnBeforeRenderFunctions = [];
<mask> this.models = [];
<mask> this.modelLoader = new ModelLoader(this);
<mask>
</s> changes to viewe... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
this.onFrameRenderedObservable.notifyObservers(this);
| <mask> protected _render = (force: boolean = false): void => {
<mask> if (force || (this.runRenderLoop && this.scene && this.scene.activeCamera)) {
<mask> this.scene.render();
<mask> }
<mask> }
<mask>
<mask> /**
<mask> * Update the current viewer configuration with ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
this.onFrameRenderedObservable.clear();
delete this.onFrameRenderedObservable;
| <mask> delete this.onModelLoadProgressObservable;
<mask> this.onSceneInitObservable.clear();
<mask> delete this.onSceneInitObservable;
<mask>
<mask> if (this.scene.activeCamera) {
<mask> this.scene.activeCamera.detachControl(this.canvas);
<mask> }
<mask>
<m... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
let modelConfiguration = this._configuration.model;
| <mask> * But first - it will load the extendible onTemplateLoaded()!
<mask> */
<mask> private _onTemplateLoaded(): Promise<AbstractViewer> {
<mask> return this._onTemplatesLoaded().then(() => {
<mask> let autoLoadModel = this._configuration.model;
<mask> return this._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
if (modelConfiguration) {
return this.loadModel(modelConfiguration).catch(e => { }).then(() => { return this.scene });
| <mask> let autoLoadModel = this._configuration.model;
<mask> return this._initEngine().then((engine) => {
<mask> return this.onEngineInitObservable.notifyObserversWithPromise(engine);
<mask> }).then(() => {
<mask> if (autoLoadModel) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
public initModel(modelConfig: string | IModelConfiguration, clearScene: boolean = true): ViewerModel {
let modelUrl = (typeof modelConfig === 'string') ? modelConfig : modelConfig.url;
if (!modelUrl) {
throw new Error("no model configuration provided");
}
| <mask> * @param modelConfig model configuration to use when loading the model.
<mask> * @param clearScene should the scene be cleared before loading this model
<mask> * @returns a ViewerModel object that is not yet fully loaded.
<mask> */
<mask> public initModel(modelConfig: IModelConfigura... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
let configuration: IModelConfiguration;
if (typeof modelConfig === 'string') {
configuration = {
url: modelConfig
}
} else {
configuration = modelConfig
}
//merge the configuration for future models:
if (this.... | <mask> if (clearScene) {
<mask> this.models.forEach(m => m.dispose());
<mask> this.models.length = 0;
<mask> }
<mask> let model = this.modelLoader.load(modelConfig);
<mask>
<mask> this.lastUsedLoader = model.loader;
<mask> model.onLoadErrorObserva... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
Promise.resolve().then(() => {
this._configureLights(this._configuration.lights, model);
| <mask> });
<mask> this.onLoaderInitObservable.notifyObserversWithPromise(this.lastUsedLoader);
<mask>
<mask> model.onLoadedObservable.add(() => {
<mask> this.onModelLoadedObservable.notifyObserversWithPromise(model)
<mask> .then(() => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
if (this._configuration.camera || !this.scene.activeCamera) {
this._configureCamera(this._configuration.camera || {}, model);
}
return this._initEnvironment(model);
}).then(() => {
this._isLoading = false;
... | <mask> this.onModelLoadedObservable.notifyObserversWithPromise(model)
<mask> .then(() => {
<mask> this._configureLights(this._configuration.lights);
<mask>
<mask> if (this._configuration.camera || !this.scene.activeCamera) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
public loadModel(modelConfig: string | IModelConfiguration, clearScene: boolean = true): Promise<ViewerModel> {
| <mask> * @param modelConfig the model configuration or URL to load.
<mask> * @param clearScene Should the scene be cleared before loading the model
<mask> * @returns a Promise the fulfills when the model finished loading successfully.
<mask> */
<mask> public loadModel(modelConfig: any = th... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
<mask> if (this._isLoading) {
<mask> // We can decide here whether or not to cancel the lst load, but the developer can do that.
<mask> return Promise.reject("another model is curently being loaded.");
<mask> }
<mask> this._isLoading = true;
<mask> if ((type... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts | |
let model = this.initModel(modelConfig, clearScene);
| <mask> return scene;
<mask> }).then(() => {
<mask> return new Promise<ViewerModel>((resolve, reject) => {
<mask> // at this point, configuration.model is an object, not a string
<mask> model.onLoadedObservable.add(() => {
<mask> r... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
model.onLoadedObservable.add(() => {
resolve(model);
});
model.onLoadErrorObservable.add((error) => {
reject(error);
});
| <mask> return scene;
<mask> }).then(() => {
<mask> return new Promise<ViewerModel>((resolve, reject) => {
<mask> // at this point, configuration.model is an object, not a string
<mask> try {
<mask> resolve(this.initModel(modelConf... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d1f725266cb1aee467016af1a390f668a3bd39b | Viewer/src/viewer/viewer.ts |
// wait for object to load
svgExist.addEventListener("load", () => {
| <mask> var elemid = value.split('#')[1];
<mask> // check if object alr exist in document
<mask> var svgExist = <HTMLObjectElement> document.body.querySelector('object[data="' + svgsrc + '"]');
<mask> if (svgExist) {
<mask> if (svgExist.contentDocument... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d66f809657d599f024139be417796e6f4b5a0b0 | gui/src/2D/controls/image.ts |
});
| <mask> if (svgExist) {
<mask> if (svgExist.contentDocument) {
<mask> // svg object alr exists
<mask> this._getSVGAttribs(svgExist, elemid);
<mask> } else {
<mask> // wait for object to load
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d66f809657d599f024139be417796e6f4b5a0b0 | gui/src/2D/controls/image.ts |
if (vb && docwidth && docheight) {
| <mask> var docwidth = Number(svgDoc.documentElement.getAttribute("width"));
<mask> var docheight = Number(svgDoc.documentElement.getAttribute("height"));
<mask> // get element bbox and matrix transform
<mask> var elem = <SVGGraphicsElement> <unknown> svgDoc.getElement... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4d66f809657d599f024139be417796e6f4b5a0b0 | gui/src/2D/controls/image.ts |
const { hoverIndexMeshTip, pickIndexMeshTip} = this._generateNewHandTipMeshes();
| <mask> return;
<mask> }
<mask>
<mask> const { laserPointer, selectionMesh } = this._generateNewMeshPair(xrController.pointer);
<mask> const { hoverIndexMesh, pickIndexMesh} = this._generateNewHandTipMeshes();
<mask>
<mask> // get two new meshes
<mask> this._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4e876e7ffb2459bf08125f5157c803e4b592970e | src/XR/features/WebXRControllerPointerSelection.ts |
pickIndexMeshTip,
hoverIndexMeshTip,
grabRay: new Ray(new Vector3(), new Vector3()),
| <mask> selectionMesh,
<mask> meshUnderPointer: null,
<mask> pick: null,
<mask> tmpRay: new Ray(new Vector3(), new Vector3()),
<mask> pickIndexMesh,
<mask> hoverIndexMesh,
<mask> nearPick: false,
<mask> nearHover: fal... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4e876e7ffb2459bf08125f5157c803e4b592970e | src/XR/features/WebXRControllerPointerSelection.ts |
pickIndexMeshTip: Nullable<AbstractMesh>;
hoverIndexMeshTip: Nullable<AbstractMesh>;
grabRay: Ray;
| <mask> meshUnderPointer: Nullable<AbstractMesh>;
<mask> pick: Nullable<PickingInfo>;
<mask> id: number;
<mask> tmpRay: Ray;
<mask> pickIndexMesh: Nullable<AbstractMesh>;
<mask> hoverIndexMesh: Nullable<AbstractMesh>;
<mask> nearP... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4e876e7ffb2459bf08125f5157c803e4b592970e | src/XR/features/WebXRControllerPointerSelection.ts |
const { hoverIndexMeshTip, pickIndexMeshTip} = this._generateNewHandTipMeshes();
| <mask> if (this._options.gazeCamera) {
<mask> const webXRCamera = this._options.gazeCamera;
<mask>
<mask> const { laserPointer, selectionMesh } = this._generateNewMeshPair(webXRCamera);
<mask> const { hoverIndexMesh, pickIndexMesh} = this._generateNewHandTipMeshes();
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/4e876e7ffb2459bf08125f5157c803e4b592970e | src/XR/features/WebXRControllerPointerSelection.ts |
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