docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
targetNode._babylonTransformNode!.animations.push(babylonAnimation);
babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonTransformNode!);
| <mask> const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;
<mask> const babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
<mask> babylonAnimation.setKeys(keys);
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
/** @hidden */
public _linkedTransformNode: Nullable<TransformNode> = null;
| <mask> private _needToCompose = false;
<mask>
<mask> /** @hidden */
<mask> get _matrix(): Matrix {
<mask> this._compose();
<mask> return this._localMatrix;
</s> Support override mesh for skeleton and link bones to transform nodes
Former-commit-id: 0a28f9c6b4ffb6... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Bones/babylon.bone.ts |
* Defines the list of child bones
| <mask> * @see http://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons
<mask> */
<mask> export class Skeleton implements IAnimatable {
<mask> /**
<mask> * Gets the list of child bones
<mask> */
<mask> public bones = new Array<Bone>();
<mask> /**
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Bones/babylon.skeleton.ts |
* Defines an estimate of the dimension of the skeleton at rest
| <mask> * Gets the list of child bones
<mask> */
<mask> public bones = new Array<Bone>();
<mask> /**
<mask> * Gets an estimate of the dimension of the skeleton at rest
<mask> */
<mask> public dimensionsAtRest: Vector3;
<mask> /**
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Bones/babylon.skeleton.ts |
* Defines a boolean indicating if the root matrix is provided by meshes or by the current skeleton (this is the default value)
| <mask> * Gets an estimate of the dimension of the skeleton at rest
<mask> */
<mask> public dimensionsAtRest: Vector3;
<mask> /**
<mask> * Gets a boolean indicating if the root matrix is provided by meshes or by the current skeleton (this is the default value)
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Bones/babylon.skeleton.ts |
/**
* Defines a mesh that override the matrix used to get the world matrix (null by default).
*/
public overrideMesh: Nullable<AbstractMesh> = null;
| <mask> /**
<mask> * Defines a boolean indicating if the root matrix is provided by meshes or by the current skeleton (this is the default value)
<mask> */
<mask> public needInitialSkinMatrix = false;
<mask>
<mask> /**
<mask> * Gets the list of animations attach... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Bones/babylon.skeleton.ts |
/** @hidden */
public _numBonesWithLinkedTransformNode = 0;
| <mask> private _lastAbsoluteTransformsUpdateId = -1;
<mask>
<mask> private _canUseTextureForBones = false;
<mask>
<mask> /**
<mask> * Specifies if the skeleton should be serialized
<mask> */
<mask> public doNotSerialize = false;
<mask>
<mask> /**
<... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Bones/babylon.skeleton.ts |
// Update the local matrix of bones with linked transform nodes.
if (this._numBonesWithLinkedTransformNode > 0) {
for (const bone of this.bones) {
if (bone._linkedTransformNode) {
// Computing the world matrix also computes the loca... | <mask> /**
<mask> * Build all resources required to render a skeleton
<mask> */
<mask> public prepare(): void {
<mask> if (!this._isDirty) {
<mask> return;
<mask> }
<mask>
<mask> if (this.needInitialSkinMatrix) {
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Bones/babylon.skeleton.ts |
const effectiveMesh = (this.skeleton && this.skeleton.overrideMesh) || this;
| <mask>
<mask> /** @hidden */
<mask> public _updateBoundingInfo(): AbstractMesh {
<mask> if (this._boundingInfo) {
<mask> this._boundingInfo.update(effectiveMesh.worldMatrixFromCache);
<mask> }
<mask> else {
</s> Support override mesh for skele... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.abstractMesh.ts |
this._boundingInfo.update(effectiveMesh.worldMatrixFromCache);
| <mask>
<mask> /** @hidden */
<mask> public _updateBoundingInfo(): AbstractMesh {
<mask> if (this._boundingInfo) {
<mask> this._boundingInfo.update(this.worldMatrixFromCache);
<mask> }
<mask> else {
<mask> this._boundingInfo = n... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.abstractMesh.ts |
this._boundingInfo = new BoundingInfo(this.absolutePosition, this.absolutePosition, effectiveMesh.worldMatrixFromCache);
| <mask> if (this._boundingInfo) {
<mask> this._boundingInfo.update(this.worldMatrixFromCache);
<mask> }
<mask> else {
<mask> this._boundingInfo = new BoundingInfo(this.absolutePosition, this.absolutePosition, this.worldMatrixFromCache);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.abstractMesh.ts |
this._updateSubMeshesBoundingInfo(effectiveMesh.worldMatrixFromCache);
| <mask> }
<mask> else {
<mask> this._boundingInfo = new BoundingInfo(this.absolutePosition, this.absolutePosition, this.worldMatrixFromCache);
<mask> }
<mask> this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);
<mask> return this... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.abstractMesh.ts |
public _updateSubMeshesBoundingInfo(matrix: DeepImmutable<Matrix>): AbstractMesh {
| <mask> return this;
<mask> }
<mask>
<mask> /** @hidden */
<mask> public _updateSubMeshesBoundingInfo(matrix: Matrix): AbstractMesh {
<mask> if (!this.subMeshes) {
<mask> return this;
<mask> }
<mask> let count = this.subMes... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.abstractMesh.ts |
const effectiveMesh = (this.skeleton && this.skeleton.overrideMesh) || this;
| <mask> }
<mask>
<mask> var sideOrientation = this.overrideMaterialSideOrientation;
<mask> if (sideOrientation == null) {
<mask> sideOrientation = this._effectiveMaterial.sideOrientation;
<mask> if (effectiveMesh._getWorldMatrixDeterminant() < 0)... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.mesh.ts |
if (effectiveMesh._getWorldMatrixDeterminant() < 0) {
| <mask>
<mask> var sideOrientation = this.overrideMaterialSideOrientation;
<mask> if (sideOrientation == null) {
<mask> sideOrientation = this._effectiveMaterial.sideOrientation;
<mask> if (this._getWorldMatrixDeterminant() < 0) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.mesh.ts |
var world = effectiveMesh.getWorldMatrix();
| <mask> if (!hardwareInstancedRendering) { // Binding will be done later because we need to add more info to the VB
<mask> this._bind(subMesh, effect, fillMode);
<mask> }
<mask>
<mask> var world = this.getWorldMatrix();
<mask>
<mask> if (this._effe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.mesh.ts |
public updateBoundingInfo(world: DeepImmutable<Matrix>): SubMesh {
| <mask> * Updates the submesh BoundingInfo
<mask> * @param world defines the world matrix to use to update the bounding info
<mask> * @returns the submesh
<mask> */
<mask> public updateBoundingInfo(world: Matrix): SubMesh {
<mask> let boundingInfo = this.getB... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.subMesh.ts |
/** @hidden */
public _localMatrix = Matrix.Zero();
| <mask>
<mask> // Cache
<mask> /** @hidden */
<mask> public _poseMatrix: Matrix;
<mask> private _localWorld = Matrix.Zero();
<mask>
<mask> private _absolutePosition = Vector3.Zero();
<mask> private _pivotMatrix = Matrix.Identity();
<mask> private _pivotM... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
this.position = Vector3.TransformNormal(vector3, this._localMatrix);
| <mask> * @returns the TransformNode.
<mask> */
<mask> public setPositionWithLocalVector(vector3: Vector3): TransformNode {
<mask> this.computeWorldMatrix();
<mask> this.position = Vector3.TransformNormal(vector3, this._localWorld);
<mask> return this;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
this._localMatrix.invertToRef(invLocalWorldMatrix);
| <mask> */
<mask> public getPositionExpressedInLocalSpace(): Vector3 {
<mask> this.computeWorldMatrix();
<mask> const invLocalWorldMatrix = Tmp.Matrix[0];
<mask> this._localWorld.invertToRef(invLocalWorldMatrix);
<mask> return Vector3.TransformNormal... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
this.position = Vector3.TransformCoordinates(vector3, this._localMatrix);
| <mask> * @returns the TransformNode.
<mask> */
<mask> public locallyTranslate(vector3: Vector3): TransformNode {
<mask> this.computeWorldMatrix(true);
<mask> this.position = Vector3.TransformCoordinates(vector3, this._localWorld);
<mask> return this;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
Tmp.Matrix[5].multiplyToRef(Tmp.Matrix[2], this._localMatrix);
| <mask> Tmp.Matrix[5].multiplyToRef(this._pivotMatrixInverse, Tmp.Matrix[5]);
<mask> }
<mask>
<mask> // Local world
<mask> Tmp.Matrix[5].multiplyToRef(Tmp.Matrix[2], this._localWorld);
<mask>
<mask> // Parent
<mask> if (this.parent && ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
this._localMatrix.getTranslationToRef(Tmp.Vector3[5]);
| <mask> } else {
<mask> Tmp.Matrix[5].copyFrom(this.parent.getWorldMatrix());
<mask> }
<mask>
<mask> this._localWorld.getTranslationToRef(Tmp.Vector3[5]);
<mask> Vector3.TransformCoordinatesToRef(Tmp.Vector3[5]... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
this._worldMatrix.copyFrom(this._localMatrix);
| <mask> }
<mask>
<mask> this._localWorld.getTranslationToRef(Tmp.Vector3[5]);
<mask> Vector3.TransformCoordinatesToRef(Tmp.Vector3[5], Tmp.Matrix[5], Tmp.Vector3[5]);
<mask> this._worldMatrix.copyFrom(this._localWorld);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
this._localMatrix.multiplyToRef(this.parent.getWorldMatrix(), Tmp.Matrix[6]);
| <mask> this._worldMatrix.setTranslation(Tmp.Vector3[5]);
<mask>
<mask> } else {
<mask> if (this._transformToBoneReferal) {
<mask> this._localWorld.multiplyToRef(this.parent.getWorldMatrix(), Tmp.Matrix[6]);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
this._localMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix);
| <mask> if (this._transformToBoneReferal) {
<mask> this._localWorld.multiplyToRef(this.parent.getWorldMatrix(), Tmp.Matrix[6]);
<mask> Tmp.Matrix[6].multiplyToRef(this._transformToBoneReferal.getWorldMatrix(), this._worldMatrix);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
this._worldMatrix.copyFrom(this._localMatrix);
| <mask> }
<mask> }
<mask> this._markSyncedWithParent();
<mask> } else {
<mask> this._worldMatrix.copyFrom(this._localWorld);
<mask> }
<mask>
<mask> // Normal matrix
<mask> if (!this.ignoreNonUnif... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/52649c07ef5618116b9f125c3a2e3bc6f1e335bb | src/Mesh/babylon.transformNode.ts |
import { SmartArray, SmartArrayNoDuplicate } from "../Misc/smartArray";
| <mask> import { SmartArray } from "../Misc/smartArray";
<mask> import { SubMesh } from "../Meshes/subMesh";
<mask> import { AbstractMesh } from "../Meshes/abstractMesh";
<mask> import { Nullable, DeepImmutable } from "../types";
<mask> import { Vector3 } from "../Maths/math.vector";
<mask> import { IParticleSyste... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/53496035a8fe80fa6a9f513dcab10322d7e99aec | src/Rendering/renderingGroup.ts |
public _edgesRenderers = new SmartArrayNoDuplicate<IEdgesRenderer>(16);
| <mask> private _renderAlphaTest: (subMeshes: SmartArray<SubMesh>) => void;
<mask> private _renderTransparent: (subMeshes: SmartArray<SubMesh>) => void;
<mask>
<mask> /** @hidden */
<mask> public _edgesRenderers = new SmartArray<IEdgesRenderer>(16);
<mask>
<mask> public onBeforeTransparentRe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/53496035a8fe80fa6a9f513dcab10322d7e99aec | src/Rendering/renderingGroup.ts |
this._edgesRenderers.pushNoDuplicate(mesh._edgesRenderer);
| <mask>
<mask> mesh._renderingGroup = this;
<mask>
<mask> if (mesh._edgesRenderer && mesh._edgesRenderer.isEnabled) {
<mask> this._edgesRenderers.push(mesh._edgesRenderer);
<mask> }
<mask> }
<mask>
<mask> public dispatchSprites(spriteManager: ISpriteManager) {
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/53496035a8fe80fa6a9f513dcab10322d7e99aec | src/Rendering/renderingGroup.ts |
import { Quaternion, Vector3 } from "Maths/math";
import { IPhysicsEnginePlugin, PhysicsImpostorJoint } from "Physics/IPhysicsEngine";
import { Logger } from "Misc/logger";
import { PhysicsImpostor, IPhysicsEnabledObject } from "Physics/physicsImpostor";
import { PhysicsJoint, IMotorEnabledJoint } from "Physics/phy... | <mask> module BABYLON {
<mask> declare var Ammo: any;
<mask>
<mask> /**
<mask> * AmmoJS Physics plugin
<mask> * @see https://doc.babylonjs.com/how_to/using_the_physics_engine
</s> Fix Ammo Import
Former-commit-id: 5beac4f2311d4ecc8f074b031364dff9f64dcb0e </s> remove v... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
private _tmpQuaternion = new Quaternion();
| <mask> public name: string = "AmmoJSPlugin";
<mask>
<mask> private _timeStep: number = 1 / 60;
<mask> private _maxSteps = 5;
<mask> private _tmpQuaternion = new BABYLON.Quaternion();
<mask> private _tmpAmmoTransform: any;
<mask> private _tmpAmmoQuaternion: any;
<... | [
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
Logger.Error("AmmoJS is not available. Please make sure you included the js file.");
| <mask> Ammo();
<mask> }
<mask> this.bjsAMMO = Ammo;
<mask> if (!this.isSupported()) {
<mask> Tools.Error("AmmoJS is not available. Please make sure you included the js file.");
<mask> return;
<mask> }
<mask>
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
Logger.Warn("JointType not currently supported by the Ammo plugin, falling back to PhysicsJoint.BallAndSocketJoint");
| <mask> case PhysicsJoint.BallAndSocketJoint:
<mask> joint = new Ammo.btPoint2PointConstraint(mainBody, connectedBody, new Ammo.btVector3(jointData.mainPivot.x, jointData.mainPivot.y, jointData.mainPivot.z), new Ammo.btVector3(jointData.connectedPivot.x, jointData.connectedPivot.y, ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
var vertexPositions = object.getVerticesData(VertexBuffer.PositionKind);
| <mask> var indices = object.getIndices();
<mask> if (!indices) {
<mask> indices = [];
<mask> }
<mask> var vertexPositions = object.getVerticesData(BABYLON.VertexBuffer.PositionKind);
<mask> if (!vertexPositions) {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
var v = new Vector3(vertexPositions[(indices[(i * 3) + point] * 3) + 0], vertexPositions[(indices[(i * 3) + point] * 3) + 1], vertexPositions[(indices[(i * 3) + point] * 3) + 2]);
| <mask> var faceCount = indices.length / 3;
<mask> for (var i = 0; i < faceCount; i++) {
<mask> var triPoints = [];
<mask> for (var point = 0; point < 3; point++) {
<mask> var v = new BABYLON.Vector3(vertexPositions[(ind... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
Logger.Warn("sleepBody is not currently supported by the Ammo physics plugin");
| <mask> * Sleeps the physics body and stops it from being active
<mask> * @param impostor impostor to sleep
<mask> */
<mask> public sleepBody(impostor: PhysicsImpostor) {
<mask> Tools.Warn("sleepBody is not currently supported by the Ammo physics plugin");
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
Logger.Warn("updateDistanceJoint is not currently supported by the Ammo physics plugin");
| <mask> * @param maxDistance maximum distance of the joint
<mask> * @param minDistance minimum distance of the joint
<mask> */
<mask> public updateDistanceJoint(joint: PhysicsJoint, maxDistance: number, minDistance?: number) {
<mask> Tools.Warn("updateDistanceJoint is ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
Logger.Warn("setMotor is not currently supported by the Ammo physics plugin");
| <mask> * @param maxForce maximum force of the motor
<mask> * @param motorIndex index of the motor
<mask> */
<mask> public setMotor(joint: IMotorEnabledJoint, speed?: number, maxForce?: number, motorIndex?: number) {
<mask> Tools.Warn("setMotor is not currently support... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
Logger.Warn("setLimit is not currently supported by the Ammo physics plugin");
| <mask> * @param upperLimit upper limit
<mask> * @param lowerLimit lower limit
<mask> */
<mask> public setLimit(joint: IMotorEnabledJoint, upperLimit: number, lowerLimit?: number) {
<mask> Tools.Warn("setLimit is not currently supported by the Ammo physics plugin");
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts |
<mask>
<mask> this.world = null;
<mask> }
<mask> }
<mask> }
</s> Fix Ammo Import
Former-commit-id: 5beac4f2311d4ecc8f074b031364dff9f64dcb0e </s> remove var vertexPositions = object.getVerticesData(BABYLON.VertexBuffer.PositionKind);
</s> add var vertexPo... | [
"keep",
"keep",
"keep",
"keep",
"replace"
] | https://github.com/BabylonJS/Babylon.js/commit/5379f4e05b4eb0b84cf64d8b3fd5e2aa95c1f74b | src/Physics/Plugins/ammoJSPlugin.ts | |
if (defines.INSTANCESCOLOR) {
attribs.push(VertexBuffer.ColorInstanceKind);
}
| <mask> if (defines["INSTANCES"] || defines["THIN_INSTANCES"]) {
<mask> this.PushAttributesForInstances(attribs, !!defines["PREPASS_VELOCITY"]);
<mask> }
<mask> }
<mask>
<mask> /**
<mask> * Add the list of attributes required for instances to the attribs array.
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/core/src/Materials/materialHelper.ts |
<mask> if (defines.VERTEXCOLOR) {
<mask> attribs.push(VertexBuffer.ColorKind);
<mask> }
<mask>
<mask> if (defines.INSTANCESCOLOR) {
<mask> attribs.push(VertexBuffer.ColorInstanceKind);
<mask> }
<mask>
<mask> MaterialH... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/core/src/Materials/standardMaterial.ts | |
#include<vertexColorMixing>
| <mask> #endif
<mask>
<mask> #include<clipPlaneVertex>
<mask>
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> #define CUSTOM_VERTEX_MAIN_END
<mask> } </s> Instance color mixing (#12472)
* WIP
* use include
Co-... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/core/src/Shaders/color.vertex.fx |
#include<vertexColorMixing>
| <mask> #include<clipPlaneVertex>
<mask> #include<fogVertex>
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> #include<pointCloudVertex>
<mask> #include<l... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/core/src/Shaders/default.vertex.fx |
#include<vertexColorMixing>
| <mask> // Shadows
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !def... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/core/src/Shaders/pbr.vertex.fx |
#include<vertexColorMixing>
| <mask> #include<fogVertex>
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/cell/cell.vertex.fx |
#include<vertexColorMixing> | <mask> // Fog
<mask> #include<fogVertex>
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defined(WEBGPU)
<mask> gl_PointSize = pointS... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/fire/fire.vertex.fx |
#include<vertexColorMixing> | <mask> // Shadows
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defined(WEB... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/fur/fur.vertex.fx |
#include<vertexColorMixing>
| <mask> #include<fogVertex>
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/gradient/gradient.vertex.fx |
#include<vertexColorMixing> | <mask> #include<fogVertex>
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/lava/lava.vertex.fx |
#include<vertexColorMixing> | <mask> // Shadows
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defined(... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/mix/mix.vertex.fx |
#include<vertexColorMixing>
| <mask> #include<fogVertex>
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/simple/simple.vertex.fx |
#include<vertexColorMixing> | <mask> // Shadows
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defined(... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/terrain/terrain.vertex.fx |
#include<vertexColorMixing>
| <mask> // Shadows
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defined(WEB... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/triPlanar/triplanar.vertex.fx |
#include<vertexColorMixing>
| <mask> // Shadows
<mask> #include<shadowsVertex>[0..maxSimultaneousLights]
<mask>
<mask> // Vertex color
<mask> #ifdef VERTEXCOLOR
<mask> vColor = color;
<mask> #elif INSTANCESCOLOR
<mask> vColor = instanceColor;
<mask> #endif
<mask>
<mask> // Point size
<mask> #if defined(POINTSIZE) && !defi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54c4f3ba0cd5d431e6f0256fb5b524d5f8d184ba | packages/dev/materials/src/water/water.vertex.fx |
registerColorPicker("water", "specularColor", "#703605", function(value) {
water.specularColor.r = value.r/255;
water.specularColor.g = value.g/255;
water.specularColor.b = value.b/255; | <mask> return water.waveSpeed;
<mask> });
<mask>
<mask> // Specular color
<mask> registerRangeUI("water", "specularColorR", 0, 1, function(value) {
<mask> water.specularColor.r = value;
<mask> }, function() {
<mask> return water.specularColor.r;
<mask> });
<mask>
<mask> registerRangeUI("water... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e3988750a1ab157d1576950b04366953b545b0 | materialsLibrary/test/add/addwater.js |
return water.specularColor; | <mask> // Specular color
<mask> registerRangeUI("water", "specularColorR", 0, 1, function(value) {
<mask> water.specularColor.r = value;
<mask> }, function() {
<mask> return water.specularColor.r;
<mask> });
<mask>
<mask> registerRangeUI("water", "specularColorG", 0, 1, function(value) {
<mask> wa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e3988750a1ab157d1576950b04366953b545b0 | materialsLibrary/test/add/addwater.js |
registerRangeUI("water", "specularPower", 0, 512, function(value) {
water.specularPower = value; | <mask> water.specularColor.r = value;
<mask> }, function() {
<mask> return water.specularColor.r;
<mask> });
<mask>
<mask> registerRangeUI("water", "specularColorG", 0, 1, function(value) {
<mask> water.specularColor.g = value;
<mask> }, function() {
<mask> return water.specularColor.g;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e3988750a1ab157d1576950b04366953b545b0 | materialsLibrary/test/add/addwater.js |
return water.specularPower; | <mask>
<mask> registerRangeUI("water", "specularColorG", 0, 1, function(value) {
<mask> water.specularColor.g = value;
<mask> }, function() {
<mask> return water.specularColor.g;
<mask> });
<mask>
<mask> registerRangeUI("water", "specularColorB", 0, 1, function(value) {
<mask> water.specularColor... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e3988750a1ab157d1576950b04366953b545b0 | materialsLibrary/test/add/addwater.js |
// Advanced
registerRangeUI("water", "bumpSuperimpose", 0, 1, function(value) {
water.bumpSuperimpose = value; | <mask> water.specularColor.g = value;
<mask> }, function() {
<mask> return water.specularColor.g;
<mask> });
<mask>
<mask> registerRangeUI("water", "specularColorB", 0, 1, function(value) {
<mask> water.specularColor.b = value;
<mask> }, function() {
<mask> return water.specularColor.b;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e3988750a1ab157d1576950b04366953b545b0 | materialsLibrary/test/add/addwater.js |
return water.bumpSuperimpose; | <mask>
<mask> registerRangeUI("water", "specularColorB", 0, 1, function(value) {
<mask> water.specularColor.b = value;
<mask> }, function() {
<mask> return water.specularColor.b;
<mask> });
<mask>
<mask> registerRangeUI("water", "specularPower", 0, 512, function(value) {
<mask> water.specularPowe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e3988750a1ab157d1576950b04366953b545b0 | materialsLibrary/test/add/addwater.js |
registerRangeUI("water", "fresnelSeparate", 0, 1, function(value) {
water.fresnelSeparate = value; | <mask> water.specularColor.b = value;
<mask> }, function() {
<mask> return water.specularColor.b;
<mask> });
<mask>
<mask> registerRangeUI("water", "specularPower", 0, 512, function(value) {
<mask> water.specularPower = value;
<mask> }, function() {
<mask> return water.specularPower;
<mask> });... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e3988750a1ab157d1576950b04366953b545b0 | materialsLibrary/test/add/addwater.js |
return water.fresnelSeparate ; | <mask>
<mask> registerRangeUI("water", "specularPower", 0, 512, function(value) {
<mask> water.specularPower = value;
<mask> }, function() {
<mask> return water.specularPower;
<mask> });
<mask>
<mask> return water;
<mask> } </s> Materials Library updating the dat of water material parameters
For... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e3988750a1ab157d1576950b04366953b545b0 | materialsLibrary/test/add/addwater.js |
/**
* Binds the embedded attributes buffer to the effect.
* @param effect Defines the effect to bind the attributes for
*/
public bindBuffers(effect: Effect): void {
this.engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);
}
| <mask> }
<mask>
<mask> /**
<mask> * Sets the current effect wrapper to use during draw.
<mask> * The effect needs to be ready before calling this api.
<mask> * This also sets the default full screen position attribute.
</s> Effect Wrapper Update
Former-commit-id: ce8af9b5699d54b7ef19492... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e8b194d9aad2d3623ab50b9eef9d1e70d98eb6 | src/Materials/effectRenderer.ts |
this.bindBuffers(effectWrapper.effect);
| <mask> * @param effectWrapper Defines the effect to draw with
<mask> */
<mask> public applyEffectWrapper(effectWrapper: EffectWrapper): void {
<mask> this.engine.enableEffect(effectWrapper.effect);
<mask> this.engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effectWrapper.ef... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e8b194d9aad2d3623ab50b9eef9d1e70d98eb6 | src/Materials/effectRenderer.ts |
const uniformNames = creationOptions.uniformNames || [];
| <mask> * @param creationOptions options to create the effect
<mask> */
<mask> constructor(creationOptions: EffectWrapperCreationOptions) {
<mask> let effectCreationOptions: any;
<mask> if (creationOptions.vertexShader) {
<mask> effectCreationOptions = {
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e8b194d9aad2d3623ab50b9eef9d1e70d98eb6 | src/Materials/effectRenderer.ts |
// Default scale to use in post process vertex shader.
uniformNames.push("scale");
| <mask> }
<mask> else {
<mask> effectCreationOptions = {
<mask> fragmentSource: creationOptions.fragmentShader,
<mask> vertex: "postprocess",
<mask> spectorName: creationOptions.name || "effectWrapper"
<mask> };
<mask>
</s>... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e8b194d9aad2d3623ab50b9eef9d1e70d98eb6 | src/Materials/effectRenderer.ts |
// Sets the default scale to identity for the post process vertex shader.
this.onApplyObservable.add(() => {
this.effect.setFloat2("scale", 1, 1);
});
| <mask> spectorName: creationOptions.name || "effectWrapper"
<mask> };
<mask> }
<mask>
<mask> this.effect = new Effect(effectCreationOptions,
<mask> uniformNames,
</s> Effect Wrapper Update
Former-commit-id: ce8af9b5699d54b7ef194924004eb2dde016007f </s> r... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e8b194d9aad2d3623ab50b9eef9d1e70d98eb6 | src/Materials/effectRenderer.ts |
uniformNames,
| <mask>
<mask> this.effect = new Effect(effectCreationOptions,
<mask> creationOptions.attributeNames || ["position"],
<mask> creationOptions.samplerNames,
<mask> creationOptions.engine);
<mask> }
</s> Effect Wrapper Update
Former-commit-id: ce8af9b5699d54b7ef1949... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e8b194d9aad2d3623ab50b9eef9d1e70d98eb6 | src/Materials/effectRenderer.ts |
<mask> }
<mask>
<mask> this.effect = new Effect(effectCreationOptions,
<mask> creationOptions.attributeNames || ["position"],
<mask> creationOptions.uniformNames || ["scale"],
<mask> creationOptions.samplerNames,
<mask> creationOptions.engine);
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/54e8b194d9aad2d3623ab50b9eef9d1e70d98eb6 | src/Materials/effectRenderer.ts | |
if (this._nextActiveAction._condition) {
var condition = this._nextActiveAction._condition; | <mask> Action.prototype.getTriggerParameter = function () {
<mask> return this._triggerParameter;
<mask> };
<mask> Action.prototype._executeCurrent = function (evt) {
<mask> if (this._condition) {
<mask> var currentRenderId = this._actionManager.getS... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.js |
if (condition._evaluationId === currentRenderId) {
if (!condition._currentResult) { | <mask> Action.prototype._executeCurrent = function (evt) {
<mask> if (this._condition) {
<mask> var currentRenderId = this._actionManager.getScene().getRenderId();
<mask> // We cache the current evaluation for the current frame
<mask> if (this._co... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.js |
condition._evaluationId = currentRenderId;
if (!condition.isValid()) {
condition._currentResult = false; | <mask> return;
<mask> }
<mask> }
<mask> else {
<mask> this._condition._evaluationId = currentRenderId;
<mask> if (!this._condition.isValid()) {
<mask> this._condition._curre... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.js |
condition._currentResult = true; | <mask> if (!this._condition.isValid()) {
<mask> this._condition._currentResult = false;
<mask> return;
<mask> }
<mask> this._condition._currentResult = true;
<mask> }
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.js |
if (this._nextActiveAction._condition) {
var condition = this._nextActiveAction._condition; | <mask> return this._triggerParameter;
<mask> }
<mask>
<mask> public _executeCurrent(evt: ActionEvent): void {
<mask> if (this._condition) {
<mask> var currentRenderId = this._actionManager.getScene().getRenderId();
<mask>
<mask> // We cac... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.ts |
if (condition._evaluationId === currentRenderId) {
if (!condition._currentResult) { | <mask> if (this._condition) {
<mask> var currentRenderId = this._actionManager.getScene().getRenderId();
<mask>
<mask> // We cache the current evaluation for the current frame
<mask> if (this._condition._evaluationId === currentRenderId) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.ts |
condition._evaluationId = currentRenderId; | <mask> if (!this._condition._currentResult) {
<mask> return;
<mask> }
<mask> } else {
<mask> this._condition._evaluationId = currentRenderId;
<mask>
<mask> if (!this._condition.isValid()) {
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.ts |
if (!condition.isValid()) {
condition._currentResult = false; | <mask> }
<mask> } else {
<mask> this._condition._evaluationId = currentRenderId;
<mask>
<mask> if (!this._condition.isValid()) {
<mask> this._condition._currentResult = false;
<mask> retur... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.ts |
condition._currentResult = true; | <mask> this._condition._currentResult = false;
<mask> return;
<mask> }
<mask>
<mask> this._condition._currentResult = true;
<mask> }
<mask> }
<mask>
<mask> this._nextActiveAction.ex... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.action.ts |
var animation = new Animation("InterpolateValueAction", this._property, 100 * (1000.0 / this.duration), dataType, Animation.ANIMATIONLOOPMODE_CONSTANT); | <mask> Tools.Warn("InterpolateValueAction: Unsupported type (" + typeof this.value + ")");
<mask> return;
<mask> }
<mask>
<mask> var animation = new BABYLON.Animation("InterpolateValueAction", this._property, 100 * (1000.0 / this.duration), dataType, Animati... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Actions/babylon.interpolateValueAction.ts |
this._generateCheckBox(this._optionsSubsetDiv, "Sprites", this._scene.spritesEnabled, function (element) {
_this._scene.spritesEnabled = element.checked;
}); | <mask> _this._scene.skeletonsEnabled = element.checked;
<mask> });
<mask> this._generateCheckBox(this._optionsSubsetDiv, "Textures", this._scene.texturesEnabled, function (element) {
<mask> _this._scene.texturesEnabled = element.checked;
<mask... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Debug/babylon.debugLayer.js |
this._generateCheckBox(this._optionsSubsetDiv, "Sprites", this._scene.spritesEnabled, (element) => { this._scene.spritesEnabled = element.checked }); | <mask> this._generateCheckBox(this._optionsSubsetDiv, "Render targets", this._scene.renderTargetsEnabled, (element) => { this._scene.renderTargetsEnabled = element.checked });
<mask> this._generateCheckBox(this._optionsSubsetDiv, "Shadows", this._scene.shadowsEnabled, (element) => { th... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Debug/babylon.debugLayer.ts |
if (!this._scene.spritesEnabled || this._scene.spriteManagers.length === 0) { | <mask> }
<mask> this._scene._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate;
<mask> };
<mask> RenderingManager.prototype._renderSprites = function (index) {
<mask> if (this._scene.spriteManagers.length === 0) {
<mask> return;
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Rendering/babylon.renderingManager.js |
if (!this._scene.spritesEnabled || this._scene.spriteManagers.length === 0) { | <mask> this._scene._particlesDuration += Tools.Now - beforeParticlesDate;
<mask> }
<mask>
<mask> private _renderSprites(index: number): void {
<mask> if (this._scene.spriteManagers.length === 0) {
<mask> return;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Rendering/babylon.renderingManager.ts |
case "image/bmp":
FilesInput.FilesTextures[filesToLoad[i].name] = filesToLoad[i]; | <mask> for (var i = 0; i < filesToLoad.length; i++) {
<mask> switch (filesToLoad[i].type) {
<mask> case "image/jpeg":
<mask> case "image/png":
<mask> BABYLON.FilesInput.FilesTextures[filesToLoad[i].name]... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Tools/babylon.filesInput.js |
FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i]; | <mask> case "audio/mpeg":
<mask> case "audio/mpeg3":
<mask> case "audio/x-mpeg-3":
<mask> case "audio/ogg":
<mask> BABYLON.FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i];
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Tools/babylon.filesInput.js |
constructor(p_engine: Engine, p_scene: Scene, p_canvas: HTMLCanvasElement, p_sceneLoadedCallback, | <mask> public static FilesToLoad: any[] = new Array();
<mask>
<mask> /// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded,
<mask> /// loading progress callback and optionnal addionnal logic to call in the rendering loop
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Tools/babylon.filesInput.ts |
case "image/bmp":
FilesInput.FilesTextures[filesToLoad[i].name] = filesToLoad[i]; | <mask> for (var i = 0; i < filesToLoad.length; i++) {
<mask> switch (filesToLoad[i].type) {
<mask> case "image/jpeg":
<mask> case "image/png":
<mask> BABYLON.FilesInput.FilesTextures[filesToLoad[i].name]... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Tools/babylon.filesInput.ts |
FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i]; | <mask> case "audio/mpeg":
<mask> case "audio/mpeg3":
<mask> case "audio/x-mpeg-3":
<mask> case "audio/ogg":
<mask> BABYLON.FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i];
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Tools/babylon.filesInput.ts |
SceneLoader.Load("file:", sceneFileToLoad, this.engine, (newScene) => { | <mask> this.engine.stopRenderLoop();
<mask> this.currentScene.dispose();
<mask> }
<mask>
<mask> BABYLON.SceneLoader.Load("file:", sceneFileToLoad, this.engine, (newScene) => {
<mask> that.currentScene ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Tools/babylon.filesInput.ts |
Tools.Error("Please provide a valid .babylon file."); | <mask> }
<mask> });
<mask> }
<mask> else {
<mask> BABYLON.Tools.Error("Please provide a valid .babylon file.");
<mask> }
<mask> }
<mask> }
<mask> }
<mask> } </s> Adding sprit... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/Tools/babylon.filesInput.ts |
this.spritesEnabled = true; | <mask> this.particleSystems = new Array();
<mask> // Sprites
<mask> this.spriteManagers = new Array();
<mask> // Layers
<mask> this.layers = new Array();
<mask> // Skeletons
<mask> this.skeletonsEnabled = true;
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/babylon.scene.js |
public spritesEnabled = true; | <mask> public particleSystems = new Array<ParticleSystem>();
<mask>
<mask> // Sprites
<mask> public spriteManagers = new Array<SpriteManager>();
<mask>
<mask> // Layers
<mask> public layers = new Array<Layer>();
</s> Adding sprites to debugLayer
Former-commit-id: a363... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | Babylon/babylon.scene.ts |
this.spritesEnabled = true; | <mask> this.particlesEnabled = true;
<mask> this.particleSystems = new Array();
<mask> // Sprites
<mask> this.spriteManagers = new Array();
<mask> // Layers
<mask> this.layers = new Array();
<mask> // Skeletons
</s> Adding sprit... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | babylon.2.1-alpha.debug.js |
if (!this._scene.spritesEnabled || this._scene.spriteManagers.length === 0) { | <mask> }
<mask> this._scene._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate;
<mask> };
<mask> RenderingManager.prototype._renderSprites = function (index) {
<mask> if (this._scene.spriteManagers.length === 0) {
<mask> return;
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | babylon.2.1-alpha.debug.js |
chromaticAberrationPixelShader:"/*\n BABYLON.JS Chromatic Aberration GLSL Shader\n Author: Olivier Guyot\n Separates very slightly R, G and B colors on the edges of the screen\n Inspired by Francois Tarlier & Martins Upitis \n*/\n\n#ifdef GL_ES\nprecision highp float;\n#endif\n\n// samplers\nuniform sampler2D textureSa... | <mask> Effect.ShadersStore={anaglyphPixelShader:"#ifdef GL_ES\nprecision highp float;\n#endif\n\n// Samplers\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D leftSampler;\n\nvoid main(void)\n{\n vec4 leftFrag = texture2D(leftSampler, vUV);\n leftFrag = vec4(1.0, leftFrag.g, leftFr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | babylon.2.1-alpha.debug.js |
case "image/bmp":
FilesInput.FilesTextures[filesToLoad[i].name] = filesToLoad[i]; | <mask> for (var i = 0; i < filesToLoad.length; i++) {
<mask> switch (filesToLoad[i].type) {
<mask> case "image/jpeg":
<mask> case "image/png":
<mask> BABYLON.FilesInput.FilesTextures[filesToLoad[i].name]... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | babylon.2.1-alpha.debug.js |
FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i]; | <mask> case "audio/mpeg":
<mask> case "audio/mpeg3":
<mask> case "audio/x-mpeg-3":
<mask> case "audio/ogg":
<mask> BABYLON.FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i];
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | babylon.2.1-alpha.debug.js |
if (this._nextActiveAction._condition) {
var condition = this._nextActiveAction._condition; | <mask> Action.prototype.getTriggerParameter = function () {
<mask> return this._triggerParameter;
<mask> };
<mask> Action.prototype._executeCurrent = function (evt) {
<mask> if (this._condition) {
<mask> var currentRenderId = this._actionManager.getS... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796 | babylon.2.1-alpha.debug.js |
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