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return false;
<mask> * Enables or disables the snapshot rendering mode <mask> * Note that the WebGL engine does not support snapshot rendering so setting the value won't have any effect for this engine <mask> */ <mask> public get snapshotRendering(): boolean { <mask> return this._snapshotRenderingEnab...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b0010301c9c3e76ba87ed2dea8a3fb296dbfdd1
src/Engines/thinEngine.ts
<mask> } <mask> <mask> public set snapshotRendering(activate) { <mask> // WebGL engine does not support snapshot rendering <mask> this._snapshotRenderingEnabled = false; <mask> } <mask> <mask> protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b0010301c9c3e76ba87ed2dea8a3fb296dbfdd1
src/Engines/thinEngine.ts
<mask> if (index === -1) { <mask> return; <mask> } <mask> <mask> for (var kind in this._vertexBuffers) { <mask> this._vertexBuffers[kind].dispose(); <mask> } <mask> <mask> if (this._indexBuffer && this._engine._releas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/Mesh/babylon.geometry.ts
private _cachedVertexArrayObject: WebGLVertexArrayObject;
<mask> private _currentProgram: WebGLProgram; <mask> private _compiledEffects = {}; <mask> private _vertexAttribArraysEnabled: boolean[] = []; <mask> private _cachedViewport: Viewport; <mask> private _cachedVertexBuffers: any; <mask> private _cachedIndexBuffer: WebG...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/babylon.engine.ts
this._gl.createVertexArray = vertexArrayObjectExtension.createVertexArrayOES.bind(vertexArrayObjectExtension); this._gl.bindVertexArray = vertexArrayObjectExtension.bindVertexArrayOES.bind(vertexArrayObjectExtension); this._gl.deleteVertexArray = vertexArray...
<mask> var vertexArrayObjectExtension = this._gl.getExtension('OES_vertex_array_object'); <mask> <mask> if (vertexArrayObjectExtension != null) { <mask> this._caps.vertexArrayObject = true; <mask> } else{ <mask> this._caps.v...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/babylon.engine.ts
this._cachedVertexArrayObject = null;
<mask> private _resetVertexBufferBinding(): void { <mask> this.bindArrayBuffer(null); <mask> this._cachedVertexBuffers = null; <mask> } <mask> <mask> public createVertexBuffer(vertices: number[] | Float32Array): WebGLBuffer { <mask> var vbo = this._gl....
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/babylon.engine.ts
this._bindIndexBufferWithCache(indexBuffer);
<mask> } <mask> } <mask> } <mask> <mask> if (this._cachedIndexBuffer !== indexBuffer) { <mask> this._cachedIndexBuffer = indexBuffer; <mask> this.bindIndexBuffer(indexBuffer); <mask> this._uintIndicesCur...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/babylon.engine.ts
this._bindVertexBuffersAttributes(vertexBuffers, effect, true);
<mask> if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) { <mask> this._cachedVertexBuffers = vertexBuffers; <mask> this._cachedEffectForVertexBuffers = effect; <mask> <mask> var attributes = effect.getAttr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/babylon.engine.ts
this._bindIndexBufferWithCache(indexBuffer);
<mask> } <mask> } <mask> } <mask> <mask> if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) { <mask> this._cachedIndexBuffer = indexBuffer; <mask> this.bindIndexBuffer(indexBuffer); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/babylon.engine.ts
interface WebGLVertexArrayObject { }
<mask> mozURL: any; <mask> msURL: any; <mask> } <mask> <mask> interface WebGLRenderingContext { <mask> drawArraysInstanced(mode: number, first: number, count: number, primcount: number): void; <mask> drawElementsInstanced(mode: number, count: number, type: number, offset: number, primcount: numb...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/babylon.mixins.ts
createVertexArray(): any; bindVertexArray(vao: WebGLVertexArrayObject): void; deleteVertexArray(vao: WebGLVertexArrayObject): void;
<mask> drawElementsInstanced(mode: number, count: number, type: number, offset: number, primcount: number): void; <mask> vertexAttribDivisor(index: number, divisor: number): void; <mask> } <mask> <mask> interface AudioContext extends EventTarget { <mask> decodeAudioData(audioData: ArrayBuffer, succes...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b102e9d02643e1b3428b4582151398b1125dce3
src/babylon.mixins.ts
return Promise.resolve();
<mask> process.argv[4] = "../../src/tsconfig.json"; <mask> require("./node_modules/typescript/lib/tsc.js"); <mask> }); <mask> <mask> /** <mask> * Watch ts files and fire repective tasks. <mask> */ <mask> gulp.task("watch", gulp.series("srcTscWatch", function startWatch() { </s> gulp run working Fo...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b671e89201b1fafa0489c6e36277b163c915c90
Tools/Gulp/gulpfile.js
gulp.task("watch", gulp.series("srcTscWatch", function startWatch() {
<mask> <mask> /** <mask> * Watch ts files and fire repective tasks. <mask> */ <mask> gulp.task("watch", gulp.series("srcTscWatch", function () { <mask> var interval = 1000; <mask> <mask> var tasks = []; <mask> <mask> config.modules.map(function (module) { </s> gulp run working Former-commi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b671e89201b1fafa0489c6e36277b163c915c90
Tools/Gulp/gulpfile.js
console.log(tasks.length); return Promise.resolve();
<mask> } <mask> }); <mask> }); <mask> <mask> return tasks; <mask> })); <mask> <mask> gulp.task("intellisense", function () { <mask> return gulp.src(config.build.intellisenseSources) <mask> .pipe(concat(config.build.intellisenseFile)) </s> gulp run working Former-co...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b671e89201b1fafa0489c6e36277b163c915c90
Tools/Gulp/gulpfile.js
/** * Manage the gamepad inputs to control an arc rotate camera. * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs */
<mask> module BABYLON { <mask> export class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> { <mask> /** <mask> * Defines the camera the input is attached to. <mask> */ </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f...
[ "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Defines the camera the input is attached to. */ public camera: ArcRotateCamera;
<mask> module BABYLON { <mask> export class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> { <mask> camera: ArcRotateCamera; <mask> <mask> public gamepad: Nullable<Gamepad>; <mask> private _onGamepadConnectedObserver : Nullable<Observer<Gamepad>>; <mask> ...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Defines the gamepad the input is gathering event from. */
<mask> */ <mask> public camera: ArcRotateCamera; <mask> <mask> public gamepad: Nullable<Gamepad>; <mask> <mask> /** <mask> * Defines the gamepad rotation sensiblity. </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
<mask> export class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> { <mask> camera: ArcRotateCamera; <mask> <mask> public gamepad: Nullable<Gamepad>; <mask> private _onGamepadConnectedObserver : Nullable<Observer<Gamepad>>; <mask> private _onGamepadDiscon...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Defines the gamepad rotation sensiblity. * This is the threshold from when rotation starts to be accounted for to prevent jittering. */
<mask> * Defines the gamepad the input is gathering event from. <mask> */ <mask> public gamepad: Nullable<Gamepad>; <mask> <mask> @serialize() <mask> public gamepadRotationSensibility = 80; <mask> <mask> /** <mask> * Defines the gamepad move sensibli...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Defines the gamepad move sensiblity. * This is the threshold from when moving starts to be accounted for for to prevent jittering. */
<mask> @serialize() <mask> public gamepadRotationSensibility = 80; <mask> <mask> @serialize() <mask> public gamepadMoveSensibility = 40; <mask> <mask> private _onGamepadConnectedObserver : Nullable<Observer<Gamepad>>; </s> Doc Arc Rotate Camera and related files Forme...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
private _onGamepadConnectedObserver : Nullable<Observer<Gamepad>>; private _onGamepadDisconnectedObserver : Nullable<Observer<Gamepad>>; /** * Attach the input controls to a specific dom element to get the input from. * @param element Defines the element the controls shou...
<mask> <mask> @serialize() <mask> public gamepadMoveSensibility = 40; <mask> <mask> attachControl(element: HTMLElement, noPreventDefault?: boolean) { <mask> let manager = this.camera.getScene().gamepadManager; <mask> this._onGamepadConnectedObserver = manager.onG...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Detach the current controls from the specified dom element. * @param element Defines the element to stop listening the inputs from */ public detachControl(element: Nullable<HTMLElement>): void {
<mask> <mask> this.gamepad = manager.getGamepadByType(Gamepad.XBOX); <mask> } <mask> <mask> detachControl(element: Nullable<HTMLElement>) { <mask> this.camera.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver); ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Update the current camera state depending on the inputs that have been used this frame. * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop. */ public checkInputs(): void {
<mask> this.camera.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver); <mask> this.gamepad = null; <mask> } <mask> <mask> checkInputs() { <mask> if (this.gamepad) { <mask> var camera = this.cam...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Gets the class name of the current intput. * @returns the class name */ public getClassName(): string {
<mask> <mask> } <mask> } <mask> <mask> getClassName(): string { <mask> return "ArcRotateCameraGamepadInput"; <mask> } <mask> <mask> getSimpleName() { <mask> return "gamepad"; </s> Doc Arc Rotate Camera and related files Former-commit-id...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Get the friendly name associated with the input class. * @returns the input friendly name */ public getSimpleName(): string {
<mask> getClassName(): string { <mask> return "ArcRotateCameraGamepadInput"; <mask> } <mask> <mask> getSimpleName() { <mask> return "gamepad"; <mask> } <mask> } <mask> <mask> (<any>CameraInputTypes)["ArcRotateCameraGamepadInput"] = ArcR...
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https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraGamepadInput.ts
/** * Manage the keyboard inputs to control the movment of an arc rotate camera. * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs */
<mask> module BABYLON { <mask> export class ArcRotateCameraKeyboardMoveInput implements ICameraInput<ArcRotateCamera> { <mask> /** <mask> * Defines the camera the input is attached to. <mask> */ <mask> public camera: ArcRotateCamera; </s> Doc Arc Rotate Camera and related fi...
[ "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Defines the camera the input is attached to. */ public camera: ArcRotateCamera; /** * Defines the list of key codes associated with the up action (increase alpha) */
<mask> module BABYLON { <mask> export class ArcRotateCameraKeyboardMoveInput implements ICameraInput<ArcRotateCamera> { <mask> camera: ArcRotateCamera; <mask> private _keys = new Array<number>(); <mask> <mask> @serialize() <mask> public keysUp = [38]; <mask> <mask>...
[ "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Defines the list of key codes associated with the down action (decrease alpha) */
<mask> */ <mask> @serialize() <mask> public keysUp = [38]; <mask> <mask> @serialize() <mask> public keysDown = [40]; <mask> <mask> /** </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f14d </s> remove ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Defines the list of key codes associated with the left action (increase beta) */
<mask> public keysDown = [40]; <mask> <mask> @serialize() <mask> public keysLeft = [37]; <mask> <mask> /** <mask> * Defines the list of key codes associated with the right action (decrease beta) </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Defines the list of key codes associated with the right action (decrease beta) */
<mask> @serialize() <mask> public keysLeft = [37]; <mask> <mask> @serialize() <mask> public keysRight = [39]; <mask> <mask> /** <mask> * Defines the list of key codes associated with the reset action. </s> Doc Arc Rotate Camera and related files Former-commi...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Defines the list of key codes associated with the reset action. * Those keys reset the camera to its last stored state (with the method camera.storeState()) */
<mask> public keysRight = [39]; <mask> <mask> @serialize() <mask> public keysReset = [220]; <mask> <mask> /** <mask> * Defines the panning sensibility of the inputs. </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f1...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Defines the panning sensibility of the inputs. * (How fast is the camera paning) */
<mask> */ <mask> @serialize() <mask> public keysReset = [220]; <mask> <mask> @serialize() <mask> public panningSensibility: number = 50.0; <mask> <mask> /** <mask> * Defines the zooming sensibility of the inputs. <mask> * (How fast is the ca...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Defines the zooming sensibility of the inputs. * (How fast is the camera zooming) */
<mask> public panningSensibility: number = 50.0; <mask> <mask> @serialize() <mask> public zoomingSensibility: number = 25.0; <mask> <mask> /** <mask> * Defines wether maintaining the alt key down switch the movment mode from <mask> * orientation to zoom. </s>...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Defines wether maintaining the alt key down switch the movment mode from * orientation to zoom. */
<mask> @serialize() <mask> public zoomingSensibility: number = 25.0; <mask> <mask> @serialize() <mask> public useAltToZoom: boolean = true; <mask> <mask> private _keys = new Array<number>(); </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4f...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
private _keys = new Array<number>();
<mask> public useAltToZoom: boolean = true; <mask> <mask> private _ctrlPressed: boolean; <mask> private _altPressed: boolean; <mask> private _onCanvasBlurObserver: Nullable<Observer<Engine>>; <mask> private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Attach the input controls to a specific dom element to get the input from. * @param element Defines the element the controls should be listened from * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla....
<mask> private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>; <mask> private _engine: Engine; <mask> private _scene: Scene; <mask> <mask> public attachControl(element: HTMLElement, noPreventDefault?: boolean) { <mask> if (this._onCanvasBlurObserver) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Detach the current controls from the specified dom element. * @param element Defines the element to stop listening the inputs from */
<mask> } <mask> }); <mask> } <mask> <mask> public detachControl(element: Nullable<HTMLElement>) { <mask> if (this._scene) { <mask> if (this._onKeyboardObserver) { <mask> this._scene.onKeyboardObservable.remove(this....
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Update the current camera state depending on the inputs that have been used this frame. * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop. */ public checkInputs(): void {
<mask> <mask> this._keys = []; <mask> } <mask> <mask> public checkInputs() { <mask> if (this._onKeyboardObserver){ <mask> var camera = this.camera; <mask> <mask> for (var index = 0; index < this._keys.length; index++) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Gets the class name of the current intput. * @returns the class name */ public getClassName(): string {
<mask> } <mask> } <mask> } <mask> <mask> getClassName(): string { <mask> return "ArcRotateCameraKeyboardMoveInput"; <mask> } <mask> <mask> getSimpleName(){ <mask> return "keyboard"; </s> Doc Arc Rotate Camera and re...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Get the friendly name associated with the input class. * @returns the input friendly name */ public getSimpleName(): string{
<mask> <mask> getClassName(): string { <mask> return "ArcRotateCameraKeyboardMoveInput"; <mask> } <mask> <mask> getSimpleName(){ <mask> return "keyboard"; <mask> } <mask> } <mask> <mask> (<any>CameraInputTypes)["ArcRotateCameraKey...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts
/** * Manage the mouse wheel inputs to control an arc rotate camera. * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs */
<mask> module BABYLON { <mask> export class ArcRotateCameraMouseWheelInput implements ICameraInput<ArcRotateCamera> { <mask> /** <mask> * Defines the camera the input is attached to. <mask> */ <mask> public camera: ArcRotateCamera; </s> Doc Arc Rotate Camera and related file...
[ "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts
/** * Defines the camera the input is attached to. */ public camera: ArcRotateCamera;
<mask> module BABYLON { <mask> export class ArcRotateCameraMouseWheelInput implements ICameraInput<ArcRotateCamera> { <mask> camera: ArcRotateCamera; <mask> <mask> private _wheel: Nullable<(p: PointerInfo, s: EventState) => void>; <mask> private _observer: Nullable<Observer<PointerInf...
[ "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts
/** * Gets or Set the mouse wheel precision or how fast is the camera zooming. */
<mask> */ <mask> public camera: ArcRotateCamera; <mask> <mask> @serialize() <mask> public wheelPrecision = 3.0; <mask> <mask> /** </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f14d </s> remove camera: ArcRo...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts
private _wheel: Nullable<(p: PointerInfo, s: EventState) => void>; private _observer: Nullable<Observer<PointerInfo>>; /** * Attach the input controls to a specific dom element to get the input from. * @param element Defines the element the controls should be listened fro...
<mask> */ <mask> @serialize() <mask> public wheelDeltaPercentage = 0; <mask> <mask> public attachControl(element: HTMLElement, noPreventDefault?: boolean) { <mask> this._wheel = (p, s) => { <mask> //sanity check - this should be a PointerWheel event. ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts
/** * Detach the current controls from the specified dom element. * @param element Defines the element to stop listening the inputs from */ public detachControl(element: Nullable<HTMLElement>): void {
<mask> <mask> this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, PointerEventTypes.POINTERWHEEL); <mask> } <mask> <mask> public detachControl(element: Nullable<HTMLElement>) { <mask> if (this._observer && element) { <mask> this.c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts
/** * Gets the class name of the current intput. * @returns the class name */ public getClassName(): string {
<mask> this._wheel = null; <mask> } <mask> } <mask> <mask> getClassName(): string { <mask> return "ArcRotateCameraMouseWheelInput"; <mask> } <mask> <mask> getSimpleName() { <mask> return "mousewheel"; </s> Doc Arc Rotate Ca...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts
/** * Get the friendly name associated with the input class. * @returns the input friendly name */ public getSimpleName(): string {
<mask> getClassName(): string { <mask> return "ArcRotateCameraMouseWheelInput"; <mask> } <mask> <mask> getSimpleName() { <mask> return "mousewheel"; <mask> } <mask> } <mask> <mask> (<any>CameraInputTypes)["ArcRotateCameraMouseWheelInput"] = Arc...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts
/** * Manage the pointers inputs to control an arc rotate camera. * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs */
<mask> module BABYLON { <mask> export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> { <mask> /** <mask> * Defines the camera the input is attached to. <mask> */ <mask> public camera: ArcRotateCamera; </s> Doc Arc Rotate Camera and related files ...
[ "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Defines the camera the input is attached to. */ public camera: ArcRotateCamera;
<mask> module BABYLON { <mask> export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> { <mask> camera: ArcRotateCamera; <mask> <mask> @serialize() <mask> public buttons = [0, 1, 2]; <mask> <mask> @serialize() </s> Doc Arc Rotate Camera and relat...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Defines the buttons associated with the input to handle camera move. */
<mask> */ <mask> public camera: ArcRotateCamera; <mask> <mask> @serialize() <mask> public buttons = [0, 1, 2]; <mask> <mask> /** <mask> * Defines the pointer angular sensibility along the X axis or how fast is the camera rotating. <mask> */ </s> Do...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Defines the pointer angular sensibility along the X axis or how fast is the camera rotating. */
<mask> */ <mask> @serialize() <mask> public buttons = [0, 1, 2]; <mask> <mask> @serialize() <mask> public angularSensibilityX = 1000.0; <mask> <mask> /** <mask> * Defines the pointer angular sensibility along the Y axis or how fast is the camera rotat...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Defines the pointer angular sensibility along the Y axis or how fast is the camera rotating. */
<mask> */ <mask> @serialize() <mask> public angularSensibilityX = 1000.0; <mask> <mask> @serialize() <mask> public angularSensibilityY = 1000.0; <mask> <mask> /** </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Defines the pointer pinch precision or how fast is the camera zooming. */
<mask> */ <mask> @serialize() <mask> public angularSensibilityY = 1000.0; <mask> <mask> @serialize() <mask> public pinchPrecision = 12.0; <mask> <mask> /** <mask> * pinchDeltaPercentage will be used instead of pinchPrecision if different from 0. <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Defines the pointer panning sensibility or how fast is the camera moving. */
<mask> public pinchDeltaPercentage = 0; <mask> <mask> @serialize() <mask> public panningSensibility: number = 1000.0; <mask> <mask> /** <mask> * Defines whether panning (2 fingers swipe) is enabled through multitouch. </s> Doc Arc Rotate Camera and related files Form...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Defines whether panning (2 fingers swipe) is enabled through multitouch. */
<mask> */ <mask> @serialize() <mask> public panningSensibility: number = 1000.0; <mask> <mask> @serialize() <mask> public multiTouchPanning: boolean = true; <mask> <mask> /** </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Defines whether panning is enabled for both pan (2 fingers swipe) and zoom (pinch) through multitouch. */
<mask> @serialize() <mask> public multiTouchPanning: boolean = true; <mask> <mask> @serialize() <mask> public multiTouchPanAndZoom: boolean = true; <mask> <mask> /** </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f14...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Revers pinch action direction. */
<mask> <mask> @serialize() <mask> public multiTouchPanAndZoom: boolean = true; <mask> <mask> private _isPanClick: boolean = false; <mask> public pinchInwards = true; <mask> <mask> private _pointerInput: (p: PointerInfo, s: EventState) => void; <mask> private _...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
private _isPanClick: boolean = false;
<mask> public multiTouchPanAndZoom: boolean = true; <mask> <mask> private _isPanClick: boolean = false; <mask> public pinchInwards = true; <mask> <mask> private _pointerInput: (p: PointerInfo, s: EventState) => void; <mask> private _observer: Nullable<Observer<PointerInf...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Attach the input controls to a specific dom element to get the input from. * @param element Defines the element the controls should be listened from * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla....
<mask> private _MSGestureHandler: Nullable<MSGesture>; <mask> private _onLostFocus: Nullable<(e: FocusEvent) => any>; <mask> private _onContextMenu: Nullable<(e: PointerEvent) => void>; <mask> <mask> public attachControl(element: HTMLElement, noPreventDefault?: boolean) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Detach the current controls from the specified dom element. * @param element Defines the element to stop listening the inputs from */ public detachControl(element: Nullable<HTMLElement>): void {
<mask> { name: "blur", handler: this._onLostFocus } <mask> ]); <mask> } <mask> <mask> public detachControl(element: Nullable<HTMLElement>) { <mask> if (this._onLostFocus) { <mask> Tools.UnregisterTopRootEvents([ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Gets the class name of the current intput. * @returns the class name */ public getClassName(): string {
<mask> this._onContextMenu = null; <mask> } <mask> } <mask> <mask> getClassName(): string { <mask> return "ArcRotateCameraPointersInput"; <mask> } <mask> <mask> getSimpleName() { <mask> return "pointers"; </s> Doc Arc Rotat...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Get the friendly name associated with the input class. * @returns the input friendly name */ public getSimpleName(): string {
<mask> getClassName(): string { <mask> return "ArcRotateCameraPointersInput"; <mask> } <mask> <mask> getSimpleName() { <mask> return "pointers"; <mask> } <mask> } <mask> <mask> (<any>CameraInputTypes)["ArcRotateCameraPointersInput"] = ArcRotate...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts
/** * Manage the device orientation inputs (gyroscope) to control an arc rotate camera. * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs */
<mask> module BABYLON { <mask> export class ArcRotateCameraVRDeviceOrientationInput implements ICameraInput<ArcRotateCamera> { <mask> /** <mask> * Defines the camera the input is attached to. <mask> */ <mask> public camera: ArcRotateCamera; </s> Doc Arc Rotate Camera and rel...
[ "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Defines the camera the input is attached to. */ public camera: ArcRotateCamera;
<mask> module BABYLON { <mask> export class ArcRotateCameraVRDeviceOrientationInput implements ICameraInput<ArcRotateCamera> { <mask> camera: ArcRotateCamera; <mask> <mask> public alphaCorrection = 1; <mask> public betaCorrection = 1; <mask> public gammaCorrection = 1; <mask...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Defines a correction factor applied on the alpha value retrieved from the orientation events. */
<mask> * Defines the camera the input is attached to. <mask> */ <mask> public camera: ArcRotateCamera; <mask> <mask> public alphaCorrection = 1; <mask> <mask> /** <mask> * Defines a correction factor applied on the beta value retrieved from the orientation ev...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Defines a correction factor applied on the beta value retrieved from the orientation events. */
<mask> /** <mask> * Defines a correction factor applied on the alpha value retrieved from the orientation events. <mask> */ <mask> public alphaCorrection = 1; <mask> public betaCorrection = 1; <mask> <mask> /** <mask> * Defines a correction factor appl...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Defines a correction factor applied on the gamma value retrieved from the orientation events. */
<mask> * Defines a correction factor applied on the beta value retrieved from the orientation events. <mask> */ <mask> public betaCorrection = 1; <mask> public gammaCorrection = 1; <mask> <mask> private _alpha = 0; <mask> private _gamma = 0; </s> Doc Arc Rotate...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Instantiate a new ArcRotateCameraVRDeviceOrientationInput. */
<mask> private _deviceOrientationHandler: () => void; <mask> <mask> constructor() { <mask> this._deviceOrientationHandler = this._onOrientationEvent.bind(this); <mask> } <mask> </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877e...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Attach the input controls to a specific dom element to get the input from. * @param element Defines the element the controls should be listened from * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla....
<mask> constructor() { <mask> this._deviceOrientationHandler = this._onOrientationEvent.bind(this); <mask> } <mask> <mask> attachControl(element: HTMLElement, noPreventDefault?: boolean) { <mask> this.camera.attachControl(element, noPreventDefault); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Update the current camera state depending on the inputs that have been used this frame. * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop. */ public checkInputs(): void {
<mask> } <mask> this._dirty = true; <mask> } <mask> <mask> public checkInputs() { <mask> if (this._dirty) { <mask> this._dirty = false; <mask> <mask> if (this._gamma < 0) { <mask> this._gamma = 180 + this...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Detach the current controls from the specified dom element. * @param element Defines the element to stop listening the inputs from */ public detachControl(element: Nullable<HTMLElement>): void {
<mask> this.camera.beta = (this._gamma / 180.0 * Math.PI); <mask> } <mask> } <mask> <mask> detachControl(element: Nullable<HTMLElement>) { <mask> window.removeEventListener("deviceorientation", this._deviceOrientationHandler); <mask> } <mask> <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Gets the class name of the current intput. * @returns the class name */ public getClassName(): string {
<mask> detachControl(element: Nullable<HTMLElement>) { <mask> window.removeEventListener("deviceorientation", this._deviceOrientationHandler); <mask> } <mask> <mask> getClassName(): string { <mask> return "ArcRotateCameraVRDeviceOrientationInput"; <mask> }...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
/** * Get the friendly name associated with the input class. * @returns the input friendly name */ public getSimpleName(): string {
<mask> getClassName(): string { <mask> return "ArcRotateCameraVRDeviceOrientationInput"; <mask> } <mask> <mask> getSimpleName() { <mask> return "VRDeviceOrientation"; <mask> } <mask> } <mask> <mask> (<any>CameraInputTypes)["ArcRotateCameraVRDev...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts
* Gets or Set the pointer angular sensibility along the X axis or how fast is the camera rotating.
<mask> <mask> //-- begin properties for backward compatibility for inputs <mask> <mask> /** <mask> * Gets or Set the pointer angular sensibility along the X axis or how fast is the camera rotating. <mask> */ <mask> public get angularSensibilityX(): number { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.arcRotateCamera.ts
/** * Default Inputs manager for the ArcRotateCamera. * It groups all the default supported inputs for ease of use. * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs */
<mask> module BABYLON { <mask> export class ArcRotateCameraInputsManager extends CameraInputsManager<ArcRotateCamera> { <mask> /** <mask> * Instantiates a new ArcRotateCameraInputsManager. <mask> * @param camera Defines the camera the inputs belong to <mask> */ <mask> ...
[ "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.arcRotateCameraInputsManager.ts
/** * Instantiates a new ArcRotateCameraInputsManager. * @param camera Defines the camera the inputs belong to */
<mask> * It groups all the default supported inputs for ease of use. <mask> * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs <mask> */ <mask> export class ArcRotateCameraInputsManager extends CameraInputsManager<ArcRotateCamera> { <mask> constructor(camera: ArcRotateCamer...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.arcRotateCameraInputsManager.ts
/** * Add mouse wheel input support to the input manager. * @returns the current input manager */
<mask> } <mask> <mask> public addMouseWheel(): ArcRotateCameraInputsManager { <mask> this.add(new ArcRotateCameraMouseWheelInput()); <mask> return this; <mask> } <mask> </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.arcRotateCameraInputsManager.ts
/** * Add pointers input support to the input manager. * @returns the current input manager */
<mask> this.add(new ArcRotateCameraMouseWheelInput()); <mask> return this; <mask> } <mask> <mask> public addPointers(): ArcRotateCameraInputsManager { <mask> this.add(new ArcRotateCameraPointersInput()); <mask> return this; <mask> } </s> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.arcRotateCameraInputsManager.ts
/** * Add keyboard input support to the input manager. * @returns the current input manager */
<mask> return this; <mask> } <mask> <mask> public addKeyboard(): ArcRotateCameraInputsManager { <mask> this.add(new ArcRotateCameraKeyboardMoveInput()); <mask> return this; <mask> } <mask> <mask> /** </s> Doc Arc Rotate Camera and related f...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.arcRotateCameraInputsManager.ts
/** * Add orientation input support to the input manager. * @returns the current input manager */
<mask> return this; <mask> } <mask> <mask> public addVRDeviceOrientation(): ArcRotateCameraInputsManager { <mask> this.add(new ArcRotateCameraVRDeviceOrientationInput()); <mask> return this; <mask> } <mask> } <mask> } </s> Doc Arc Rotate Camera ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.arcRotateCameraInputsManager.ts
/** * This is a list of all the different input types that are available in the application. * Fo instance: ArcRotateCameraGamepadInput... */
<mask> module BABYLON { <mask> export var CameraInputTypes = {}; <mask> <mask> /** <mask> * This is the contract to implement in order to create a new input class. <mask> * Inputs are dealing with listening to user actions and moving the camera accordingly. <mask> */ </s> Doc Arc Rotate ...
[ "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * This is the contract to implement in order to create a new input class. * Inputs are dealing with listening to user actions and moving the camera accordingly. */
<mask> */ <mask> export var CameraInputTypes = {}; <mask> <mask> export interface ICameraInput<TCamera extends Camera> { <mask> /** <mask> * Defines the camera the input is attached to. <mask> */ <mask> camera: Nullable<TCamera>; <mask> /** </s> Doc Arc ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Defines the camera the input is attached to. */
<mask> * This is the contract to implement in order to create a new input class. <mask> * Inputs are dealing with listening to user actions and moving the camera accordingly. <mask> */ <mask> export interface ICameraInput<TCamera extends Camera> { <mask> camera: Nullable<TCamera>; <mask...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Gets the class name of the current intput. * @returns the class name */
<mask> */ <mask> camera: Nullable<TCamera>; <mask> getClassName(): string; <mask> /** <mask> * Get the friendly name associated with the input class. <mask> * @returns the input friendly name <mask> */ <mask> getSimpleName(): string; </s> Doc ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Get the friendly name associated with the input class. * @returns the input friendly name */
<mask> * Gets the class name of the current intput. <mask> * @returns the class name <mask> */ <mask> getClassName(): string; <mask> getSimpleName(): string; <mask> /** <mask> * Attach the input controls to a specific dom element to get the input from. ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Attach the input controls to a specific dom element to get the input from. * @param element Defines the element the controls should be listened from * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla....
<mask> export interface ICameraInput<TCamera extends Camera> { <mask> camera: Nullable<TCamera>; <mask> getClassName(): string; <mask> getSimpleName(): string; <mask> attachControl: (element: HTMLElement, noPreventDefault?: boolean) => void; <mask> detachControl: (eleme...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Represents a map of input types to input instance or input index to input instance. */
<mask> } <mask> <mask> export interface CameraInputsMap<TCamera extends Camera> { <mask> /** <mask> * Accessor to the input by input type. <mask> */ <mask> [name: string]: ICameraInput<TCamera>; </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Accessor to the input by input type. */
<mask> */ <mask> export interface CameraInputsMap<TCamera extends Camera> { <mask> [name: string]: ICameraInput<TCamera>; <mask> /** <mask> * Accessor to the input by input index. <mask> */ <mask> [idx: number]: ICameraInput<TCamera>; </s> Doc Arc Rotate Camera...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Accessor to the input by input index. */
<mask> /** <mask> * Accessor to the input by input type. <mask> */ <mask> [name: string]: ICameraInput<TCamera>; <mask> [idx: number]: ICameraInput<TCamera>; <mask> } <mask> <mask> /** <mask> * This represents the input manager used within a camera. <mas...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * This represents the input manager used within a camera. * It helps dealing with all the different kind of input attached to a camera. * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs */
<mask> */ <mask> [idx: number]: ICameraInput<TCamera>; <mask> } <mask> <mask> export class CameraInputsManager<TCamera extends Camera> { <mask> /** <mask> * Defines the list of inputs attahed to the camera. <mask> */ <mask> public attached: CameraInpu...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Defines the list of inputs attahed to the camera. */ public attached: CameraInputsMap<TCamera>; /** * Defines the dom element the camera is collecting inputs from. * This is null if the controls have not been attached. */
<mask> [idx: number]: ICameraInput<TCamera>; <mask> } <mask> <mask> export class CameraInputsManager<TCamera extends Camera> { <mask> attached: CameraInputsMap<TCamera>; <mask> public attachedElement: Nullable<HTMLElement>; <mask> public noPreventDefault: boolean; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault) */
<mask> */ <mask> public attachedElement: Nullable<HTMLElement>; <mask> public noPreventDefault: boolean; <mask> <mask> /** <mask> * Defined the camera the input manager belongs to. <mask> */ </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
<mask> export class CameraInputsManager<TCamera extends Camera> { <mask> attached: CameraInputsMap<TCamera>; <mask> public attachedElement: Nullable<HTMLElement>; <mask> public noPreventDefault: boolean; <mask> camera: TCamera; <mask> checkInputs: () => void; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Defined the camera the input manager belongs to. */ public camera: TCamera; /** * Update the current camera state depending on the inputs that have been used this frame. * This is a dynamically created lambda to avoid the performance penalty of l...
<mask> public noPreventDefault: boolean; <mask> <mask> constructor(camera: TCamera) { <mask> this.attached = {}; <mask> this.camera = camera; <mask> this.checkInputs = () => { }; </s> Doc Arc Rotate Camera and related files Former-commit-id: 4bc7fd097f1a4fdb...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
public add(input: ICameraInput<TCamera>): void {
<mask> * Add an input method to a camera <mask> * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs <mask> * @param input camera input method <mask> */ <mask> public add(input: ICameraInput<TCamera>) { <mask> var type = input.getSimpleName(); <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
public remove(inputToRemove: ICameraInput<TCamera>): void {
<mask> * Remove a specific input method from a camera <mask> * example: camera.inputs.remove(camera.inputs.attached.mouse); <mask> * @param inputToRemove camera input method <mask> */ <mask> public remove(inputToRemove: ICameraInput<TCamera>) { <mask> for (v...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Remove a specific input type from a camera * example: camera.inputs.remove("ArcRotateCameraGamepadInput"); * @param inputType the type of the input to remove */ public removeByType(inputType: string): void {
<mask> } <mask> } <mask> } <mask> <mask> public removeByType(inputType: string) { <mask> for (var cam in this.attached) { <mask> var input = this.attached[cam]; <mask> if (input.getClassName() === inputType) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Attach the input controls to the currently attached dom element to listen the events from. * @param input Defines the input to attach */ public attachInput(input: ICameraInput<TCamera>): void {
<mask> fn(); <mask> } <mask> } <mask> <mask> public attachInput(input: ICameraInput<TCamera>) { <mask> if (this.attachedElement) { <mask> input.attachControl(this.attachedElement, this.noPreventDefault); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Attach the current manager inputs controls to a specific dom element to listen the events from. * @param element Defines the dom element to collect the events from * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://dev...
<mask> input.attachControl(this.attachedElement, this.noPreventDefault); <mask> } <mask> } <mask> <mask> public attachElement(element: HTMLElement, noPreventDefault: boolean = false) { <mask> if (this.attachedElement) { <mask> return; <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Detach the current manager inputs controls from a specific dom element. * @param element Defines the dom element to collect the events from * @param disconnect Defines whether the input should be removed from the current list of attached inputs */ public de...
<mask> this.attached[cam].attachControl(element, noPreventDefault); <mask> } <mask> } <mask> <mask> public detachElement(element: HTMLElement, disconnect = false) { <mask> if (this.attachedElement !== element) { <mask> return; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts