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return false;
| <mask> * Enables or disables the snapshot rendering mode
<mask> * Note that the WebGL engine does not support snapshot rendering so setting the value won't have any effect for this engine
<mask> */
<mask> public get snapshotRendering(): boolean {
<mask> return this._snapshotRenderingEnab... | [
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<mask> }
<mask>
<mask> public set snapshotRendering(activate) {
<mask> // WebGL engine does not support snapshot rendering
<mask> this._snapshotRenderingEnabled = false;
<mask> }
<mask>
<mask> protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;
<mask> ... | [
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<mask> if (index === -1) {
<mask> return;
<mask> }
<mask>
<mask> for (var kind in this._vertexBuffers) {
<mask> this._vertexBuffers[kind].dispose();
<mask> }
<mask>
<mask> if (this._indexBuffer && this._engine._releas... | [
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private _cachedVertexArrayObject: WebGLVertexArrayObject;
| <mask> private _currentProgram: WebGLProgram;
<mask> private _compiledEffects = {};
<mask> private _vertexAttribArraysEnabled: boolean[] = [];
<mask> private _cachedViewport: Viewport;
<mask> private _cachedVertexBuffers: any;
<mask> private _cachedIndexBuffer: WebG... | [
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this._gl.createVertexArray = vertexArrayObjectExtension.createVertexArrayOES.bind(vertexArrayObjectExtension);
this._gl.bindVertexArray = vertexArrayObjectExtension.bindVertexArrayOES.bind(vertexArrayObjectExtension);
this._gl.deleteVertexArray = vertexArray... | <mask> var vertexArrayObjectExtension = this._gl.getExtension('OES_vertex_array_object');
<mask>
<mask> if (vertexArrayObjectExtension != null) {
<mask> this._caps.vertexArrayObject = true;
<mask> } else{
<mask> this._caps.v... | [
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this._cachedVertexArrayObject = null;
| <mask> private _resetVertexBufferBinding(): void {
<mask> this.bindArrayBuffer(null);
<mask> this._cachedVertexBuffers = null;
<mask> }
<mask>
<mask> public createVertexBuffer(vertices: number[] | Float32Array): WebGLBuffer {
<mask> var vbo = this._gl.... | [
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this._bindIndexBufferWithCache(indexBuffer);
| <mask> }
<mask> }
<mask> }
<mask>
<mask> if (this._cachedIndexBuffer !== indexBuffer) {
<mask> this._cachedIndexBuffer = indexBuffer;
<mask> this.bindIndexBuffer(indexBuffer);
<mask> this._uintIndicesCur... | [
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this._bindVertexBuffersAttributes(vertexBuffers, effect, true);
| <mask> if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
<mask> this._cachedVertexBuffers = vertexBuffers;
<mask> this._cachedEffectForVertexBuffers = effect;
<mask>
<mask> var attributes = effect.getAttr... | [
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this._bindIndexBufferWithCache(indexBuffer);
| <mask> }
<mask> }
<mask> }
<mask>
<mask> if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
<mask> this._cachedIndexBuffer = indexBuffer;
<mask> this.bindIndexBuffer(indexBuffer);
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interface WebGLVertexArrayObject {
}
| <mask> mozURL: any;
<mask> msURL: any;
<mask> }
<mask>
<mask> interface WebGLRenderingContext {
<mask> drawArraysInstanced(mode: number, first: number, count: number, primcount: number): void;
<mask> drawElementsInstanced(mode: number, count: number, type: number, offset: number, primcount: numb... | [
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createVertexArray(): any;
bindVertexArray(vao: WebGLVertexArrayObject): void;
deleteVertexArray(vao: WebGLVertexArrayObject): void;
| <mask> drawElementsInstanced(mode: number, count: number, type: number, offset: number, primcount: number): void;
<mask> vertexAttribDivisor(index: number, divisor: number): void;
<mask> }
<mask>
<mask> interface AudioContext extends EventTarget {
<mask> decodeAudioData(audioData: ArrayBuffer, succes... | [
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return Promise.resolve(); | <mask> process.argv[4] = "../../src/tsconfig.json";
<mask> require("./node_modules/typescript/lib/tsc.js");
<mask> });
<mask>
<mask> /**
<mask> * Watch ts files and fire repective tasks.
<mask> */
<mask> gulp.task("watch", gulp.series("srcTscWatch", function startWatch() {
</s> gulp run working
Fo... | [
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gulp.task("watch", gulp.series("srcTscWatch", function startWatch() { | <mask>
<mask> /**
<mask> * Watch ts files and fire repective tasks.
<mask> */
<mask> gulp.task("watch", gulp.series("srcTscWatch", function () {
<mask> var interval = 1000;
<mask>
<mask> var tasks = [];
<mask>
<mask> config.modules.map(function (module) {
</s> gulp run working
Former-commi... | [
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console.log(tasks.length);
return Promise.resolve(); | <mask> }
<mask> });
<mask> });
<mask>
<mask> return tasks;
<mask> }));
<mask>
<mask> gulp.task("intellisense", function () {
<mask> return gulp.src(config.build.intellisenseSources)
<mask> .pipe(concat(config.build.intellisenseFile))
</s> gulp run working
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/**
* Manage the gamepad inputs to control an arc rotate camera.
* @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
*/
| <mask> module BABYLON {
<mask> export class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
<mask> /**
<mask> * Defines the camera the input is attached to.
<mask> */
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f... | [
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/**
* Defines the camera the input is attached to.
*/
public camera: ArcRotateCamera;
| <mask> module BABYLON {
<mask> export class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
<mask> camera: ArcRotateCamera;
<mask>
<mask> public gamepad: Nullable<Gamepad>;
<mask> private _onGamepadConnectedObserver : Nullable<Observer<Gamepad>>;
<mask> ... | [
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/**
* Defines the gamepad the input is gathering event from.
*/
| <mask> */
<mask> public camera: ArcRotateCamera;
<mask>
<mask> public gamepad: Nullable<Gamepad>;
<mask>
<mask> /**
<mask> * Defines the gamepad rotation sensiblity.
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f... | [
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<mask> export class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
<mask> camera: ArcRotateCamera;
<mask>
<mask> public gamepad: Nullable<Gamepad>;
<mask> private _onGamepadConnectedObserver : Nullable<Observer<Gamepad>>;
<mask> private _onGamepadDiscon... | [
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/**
* Defines the gamepad rotation sensiblity.
* This is the threshold from when rotation starts to be accounted for to prevent jittering.
*/
| <mask> * Defines the gamepad the input is gathering event from.
<mask> */
<mask> public gamepad: Nullable<Gamepad>;
<mask>
<mask> @serialize()
<mask> public gamepadRotationSensibility = 80;
<mask>
<mask> /**
<mask> * Defines the gamepad move sensibli... | [
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/**
* Defines the gamepad move sensiblity.
* This is the threshold from when moving starts to be accounted for for to prevent jittering.
*/
| <mask> @serialize()
<mask> public gamepadRotationSensibility = 80;
<mask>
<mask> @serialize()
<mask> public gamepadMoveSensibility = 40;
<mask>
<mask> private _onGamepadConnectedObserver : Nullable<Observer<Gamepad>>;
</s> Doc Arc Rotate Camera and related files
Forme... | [
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private _onGamepadConnectedObserver : Nullable<Observer<Gamepad>>;
private _onGamepadDisconnectedObserver : Nullable<Observer<Gamepad>>;
/**
* Attach the input controls to a specific dom element to get the input from.
* @param element Defines the element the controls shou... | <mask>
<mask> @serialize()
<mask> public gamepadMoveSensibility = 40;
<mask>
<mask> attachControl(element: HTMLElement, noPreventDefault?: boolean) {
<mask> let manager = this.camera.getScene().gamepadManager;
<mask> this._onGamepadConnectedObserver = manager.onG... | [
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/**
* Detach the current controls from the specified dom element.
* @param element Defines the element to stop listening the inputs from
*/
public detachControl(element: Nullable<HTMLElement>): void {
| <mask>
<mask> this.gamepad = manager.getGamepadByType(Gamepad.XBOX);
<mask> }
<mask>
<mask> detachControl(element: Nullable<HTMLElement>) {
<mask> this.camera.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver); ... | [
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/**
* Update the current camera state depending on the inputs that have been used this frame.
* This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
*/
public checkInputs(): void {
| <mask> this.camera.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver);
<mask> this.gamepad = null;
<mask> }
<mask>
<mask> checkInputs() {
<mask> if (this.gamepad) {
<mask> var camera = this.cam... | [
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/**
* Gets the class name of the current intput.
* @returns the class name
*/
public getClassName(): string {
| <mask>
<mask> }
<mask> }
<mask>
<mask> getClassName(): string {
<mask> return "ArcRotateCameraGamepadInput";
<mask> }
<mask>
<mask> getSimpleName() {
<mask> return "gamepad";
</s> Doc Arc Rotate Camera and related files
Former-commit-id... | [
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/**
* Get the friendly name associated with the input class.
* @returns the input friendly name
*/
public getSimpleName(): string {
| <mask> getClassName(): string {
<mask> return "ArcRotateCameraGamepadInput";
<mask> }
<mask>
<mask> getSimpleName() {
<mask> return "gamepad";
<mask> }
<mask> }
<mask>
<mask> (<any>CameraInputTypes)["ArcRotateCameraGamepadInput"] = ArcR... | [
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/**
* Manage the keyboard inputs to control the movment of an arc rotate camera.
* @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
*/
| <mask> module BABYLON {
<mask> export class ArcRotateCameraKeyboardMoveInput implements ICameraInput<ArcRotateCamera> {
<mask> /**
<mask> * Defines the camera the input is attached to.
<mask> */
<mask> public camera: ArcRotateCamera;
</s> Doc Arc Rotate Camera and related fi... | [
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/**
* Defines the camera the input is attached to.
*/
public camera: ArcRotateCamera;
/**
* Defines the list of key codes associated with the up action (increase alpha)
*/
| <mask> module BABYLON {
<mask> export class ArcRotateCameraKeyboardMoveInput implements ICameraInput<ArcRotateCamera> {
<mask> camera: ArcRotateCamera;
<mask> private _keys = new Array<number>();
<mask>
<mask> @serialize()
<mask> public keysUp = [38];
<mask>
<mask>... | [
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/**
* Defines the list of key codes associated with the down action (decrease alpha)
*/
| <mask> */
<mask> @serialize()
<mask> public keysUp = [38];
<mask>
<mask> @serialize()
<mask> public keysDown = [40];
<mask>
<mask> /**
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f14d </s> remove ... | [
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/**
* Defines the list of key codes associated with the left action (increase beta)
*/
| <mask> public keysDown = [40];
<mask>
<mask> @serialize()
<mask> public keysLeft = [37];
<mask>
<mask> /**
<mask> * Defines the list of key codes associated with the right action (decrease beta)
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097... | [
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/**
* Defines the list of key codes associated with the right action (decrease beta)
*/
| <mask> @serialize()
<mask> public keysLeft = [37];
<mask>
<mask> @serialize()
<mask> public keysRight = [39];
<mask>
<mask> /**
<mask> * Defines the list of key codes associated with the reset action.
</s> Doc Arc Rotate Camera and related files
Former-commi... | [
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/**
* Defines the list of key codes associated with the reset action.
* Those keys reset the camera to its last stored state (with the method camera.storeState())
*/
| <mask> public keysRight = [39];
<mask>
<mask> @serialize()
<mask> public keysReset = [220];
<mask>
<mask> /**
<mask> * Defines the panning sensibility of the inputs.
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f1... | [
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/**
* Defines the panning sensibility of the inputs.
* (How fast is the camera paning)
*/
| <mask> */
<mask> @serialize()
<mask> public keysReset = [220];
<mask>
<mask> @serialize()
<mask> public panningSensibility: number = 50.0;
<mask>
<mask> /**
<mask> * Defines the zooming sensibility of the inputs.
<mask> * (How fast is the ca... | [
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/**
* Defines the zooming sensibility of the inputs.
* (How fast is the camera zooming)
*/
| <mask> public panningSensibility: number = 50.0;
<mask>
<mask> @serialize()
<mask> public zoomingSensibility: number = 25.0;
<mask>
<mask> /**
<mask> * Defines wether maintaining the alt key down switch the movment mode from
<mask> * orientation to zoom.
</s>... | [
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/**
* Defines wether maintaining the alt key down switch the movment mode from
* orientation to zoom.
*/
| <mask> @serialize()
<mask> public zoomingSensibility: number = 25.0;
<mask>
<mask> @serialize()
<mask> public useAltToZoom: boolean = true;
<mask>
<mask> private _keys = new Array<number>();
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4f... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts |
private _keys = new Array<number>();
| <mask> public useAltToZoom: boolean = true;
<mask>
<mask> private _ctrlPressed: boolean;
<mask> private _altPressed: boolean;
<mask> private _onCanvasBlurObserver: Nullable<Observer<Engine>>;
<mask> private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts |
/**
* Attach the input controls to a specific dom element to get the input from.
* @param element Defines the element the controls should be listened from
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.... | <mask> private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;
<mask> private _engine: Engine;
<mask> private _scene: Scene;
<mask>
<mask> public attachControl(element: HTMLElement, noPreventDefault?: boolean) {
<mask> if (this._onCanvasBlurObserver) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts |
/**
* Detach the current controls from the specified dom element.
* @param element Defines the element to stop listening the inputs from
*/
| <mask> }
<mask> });
<mask> }
<mask>
<mask> public detachControl(element: Nullable<HTMLElement>) {
<mask> if (this._scene) {
<mask> if (this._onKeyboardObserver) {
<mask> this._scene.onKeyboardObservable.remove(this.... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts |
/**
* Update the current camera state depending on the inputs that have been used this frame.
* This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
*/
public checkInputs(): void {
| <mask>
<mask> this._keys = [];
<mask> }
<mask>
<mask> public checkInputs() {
<mask> if (this._onKeyboardObserver){
<mask> var camera = this.camera;
<mask>
<mask> for (var index = 0; index < this._keys.length; index++) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts |
/**
* Gets the class name of the current intput.
* @returns the class name
*/
public getClassName(): string {
| <mask> }
<mask> }
<mask> }
<mask>
<mask> getClassName(): string {
<mask> return "ArcRotateCameraKeyboardMoveInput";
<mask> }
<mask>
<mask> getSimpleName(){
<mask> return "keyboard";
</s> Doc Arc Rotate Camera and re... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts |
/**
* Get the friendly name associated with the input class.
* @returns the input friendly name
*/
public getSimpleName(): string{
| <mask>
<mask> getClassName(): string {
<mask> return "ArcRotateCameraKeyboardMoveInput";
<mask> }
<mask>
<mask> getSimpleName(){
<mask> return "keyboard";
<mask> }
<mask> }
<mask>
<mask> (<any>CameraInputTypes)["ArcRotateCameraKey... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraKeyboardMoveInput.ts |
/**
* Manage the mouse wheel inputs to control an arc rotate camera.
* @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
*/
| <mask> module BABYLON {
<mask> export class ArcRotateCameraMouseWheelInput implements ICameraInput<ArcRotateCamera> {
<mask> /**
<mask> * Defines the camera the input is attached to.
<mask> */
<mask> public camera: ArcRotateCamera;
</s> Doc Arc Rotate Camera and related file... | [
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts |
/**
* Defines the camera the input is attached to.
*/
public camera: ArcRotateCamera;
| <mask> module BABYLON {
<mask> export class ArcRotateCameraMouseWheelInput implements ICameraInput<ArcRotateCamera> {
<mask> camera: ArcRotateCamera;
<mask>
<mask> private _wheel: Nullable<(p: PointerInfo, s: EventState) => void>;
<mask> private _observer: Nullable<Observer<PointerInf... | [
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts |
/**
* Gets or Set the mouse wheel precision or how fast is the camera zooming.
*/
| <mask> */
<mask> public camera: ArcRotateCamera;
<mask>
<mask> @serialize()
<mask> public wheelPrecision = 3.0;
<mask>
<mask> /**
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f14d </s> remove camera: ArcRo... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts |
private _wheel: Nullable<(p: PointerInfo, s: EventState) => void>;
private _observer: Nullable<Observer<PointerInfo>>;
/**
* Attach the input controls to a specific dom element to get the input from.
* @param element Defines the element the controls should be listened fro... | <mask> */
<mask> @serialize()
<mask> public wheelDeltaPercentage = 0;
<mask>
<mask> public attachControl(element: HTMLElement, noPreventDefault?: boolean) {
<mask> this._wheel = (p, s) => {
<mask> //sanity check - this should be a PointerWheel event.
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts |
/**
* Detach the current controls from the specified dom element.
* @param element Defines the element to stop listening the inputs from
*/
public detachControl(element: Nullable<HTMLElement>): void {
| <mask>
<mask> this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, PointerEventTypes.POINTERWHEEL);
<mask> }
<mask>
<mask> public detachControl(element: Nullable<HTMLElement>) {
<mask> if (this._observer && element) {
<mask> this.c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts |
/**
* Gets the class name of the current intput.
* @returns the class name
*/
public getClassName(): string {
| <mask> this._wheel = null;
<mask> }
<mask> }
<mask>
<mask> getClassName(): string {
<mask> return "ArcRotateCameraMouseWheelInput";
<mask> }
<mask>
<mask> getSimpleName() {
<mask> return "mousewheel";
</s> Doc Arc Rotate Ca... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts |
/**
* Get the friendly name associated with the input class.
* @returns the input friendly name
*/
public getSimpleName(): string {
| <mask> getClassName(): string {
<mask> return "ArcRotateCameraMouseWheelInput";
<mask> }
<mask>
<mask> getSimpleName() {
<mask> return "mousewheel";
<mask> }
<mask> }
<mask>
<mask> (<any>CameraInputTypes)["ArcRotateCameraMouseWheelInput"] = Arc... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraMouseWheelInput.ts |
/**
* Manage the pointers inputs to control an arc rotate camera.
* @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
*/
| <mask> module BABYLON {
<mask> export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
<mask> /**
<mask> * Defines the camera the input is attached to.
<mask> */
<mask> public camera: ArcRotateCamera;
</s> Doc Arc Rotate Camera and related files
... | [
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Defines the camera the input is attached to.
*/
public camera: ArcRotateCamera;
| <mask> module BABYLON {
<mask> export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
<mask> camera: ArcRotateCamera;
<mask>
<mask> @serialize()
<mask> public buttons = [0, 1, 2];
<mask>
<mask> @serialize()
</s> Doc Arc Rotate Camera and relat... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Defines the buttons associated with the input to handle camera move.
*/
| <mask> */
<mask> public camera: ArcRotateCamera;
<mask>
<mask> @serialize()
<mask> public buttons = [0, 1, 2];
<mask>
<mask> /**
<mask> * Defines the pointer angular sensibility along the X axis or how fast is the camera rotating.
<mask> */
</s> Do... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Defines the pointer angular sensibility along the X axis or how fast is the camera rotating.
*/
| <mask> */
<mask> @serialize()
<mask> public buttons = [0, 1, 2];
<mask>
<mask> @serialize()
<mask> public angularSensibilityX = 1000.0;
<mask>
<mask> /**
<mask> * Defines the pointer angular sensibility along the Y axis or how fast is the camera rotat... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Defines the pointer angular sensibility along the Y axis or how fast is the camera rotating.
*/
| <mask> */
<mask> @serialize()
<mask> public angularSensibilityX = 1000.0;
<mask>
<mask> @serialize()
<mask> public angularSensibilityY = 1000.0;
<mask>
<mask> /**
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Defines the pointer pinch precision or how fast is the camera zooming.
*/
| <mask> */
<mask> @serialize()
<mask> public angularSensibilityY = 1000.0;
<mask>
<mask> @serialize()
<mask> public pinchPrecision = 12.0;
<mask>
<mask> /**
<mask> * pinchDeltaPercentage will be used instead of pinchPrecision if different from 0.
<ma... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Defines the pointer panning sensibility or how fast is the camera moving.
*/
| <mask> public pinchDeltaPercentage = 0;
<mask>
<mask> @serialize()
<mask> public panningSensibility: number = 1000.0;
<mask>
<mask> /**
<mask> * Defines whether panning (2 fingers swipe) is enabled through multitouch.
</s> Doc Arc Rotate Camera and related files
Form... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Defines whether panning (2 fingers swipe) is enabled through multitouch.
*/
| <mask> */
<mask> @serialize()
<mask> public panningSensibility: number = 1000.0;
<mask>
<mask> @serialize()
<mask> public multiTouchPanning: boolean = true;
<mask>
<mask> /**
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Defines whether panning is enabled for both pan (2 fingers swipe) and zoom (pinch) through multitouch.
*/
| <mask> @serialize()
<mask> public multiTouchPanning: boolean = true;
<mask>
<mask> @serialize()
<mask> public multiTouchPanAndZoom: boolean = true;
<mask>
<mask> /**
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877ece7f14... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Revers pinch action direction.
*/
| <mask>
<mask> @serialize()
<mask> public multiTouchPanAndZoom: boolean = true;
<mask>
<mask> private _isPanClick: boolean = false;
<mask> public pinchInwards = true;
<mask>
<mask> private _pointerInput: (p: PointerInfo, s: EventState) => void;
<mask> private _... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
private _isPanClick: boolean = false;
| <mask> public multiTouchPanAndZoom: boolean = true;
<mask>
<mask> private _isPanClick: boolean = false;
<mask> public pinchInwards = true;
<mask>
<mask> private _pointerInput: (p: PointerInfo, s: EventState) => void;
<mask> private _observer: Nullable<Observer<PointerInf... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Attach the input controls to a specific dom element to get the input from.
* @param element Defines the element the controls should be listened from
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.... | <mask> private _MSGestureHandler: Nullable<MSGesture>;
<mask> private _onLostFocus: Nullable<(e: FocusEvent) => any>;
<mask> private _onContextMenu: Nullable<(e: PointerEvent) => void>;
<mask>
<mask> public attachControl(element: HTMLElement, noPreventDefault?: boolean) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Detach the current controls from the specified dom element.
* @param element Defines the element to stop listening the inputs from
*/
public detachControl(element: Nullable<HTMLElement>): void {
| <mask> { name: "blur", handler: this._onLostFocus }
<mask> ]);
<mask> }
<mask>
<mask> public detachControl(element: Nullable<HTMLElement>) {
<mask> if (this._onLostFocus) {
<mask> Tools.UnregisterTopRootEvents([
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Gets the class name of the current intput.
* @returns the class name
*/
public getClassName(): string {
| <mask> this._onContextMenu = null;
<mask> }
<mask> }
<mask>
<mask> getClassName(): string {
<mask> return "ArcRotateCameraPointersInput";
<mask> }
<mask>
<mask> getSimpleName() {
<mask> return "pointers";
</s> Doc Arc Rotat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Get the friendly name associated with the input class.
* @returns the input friendly name
*/
public getSimpleName(): string {
| <mask> getClassName(): string {
<mask> return "ArcRotateCameraPointersInput";
<mask> }
<mask>
<mask> getSimpleName() {
<mask> return "pointers";
<mask> }
<mask> }
<mask>
<mask> (<any>CameraInputTypes)["ArcRotateCameraPointersInput"] = ArcRotate... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraPointersInput.ts |
/**
* Manage the device orientation inputs (gyroscope) to control an arc rotate camera.
* @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
*/
| <mask> module BABYLON {
<mask> export class ArcRotateCameraVRDeviceOrientationInput implements ICameraInput<ArcRotateCamera> {
<mask> /**
<mask> * Defines the camera the input is attached to.
<mask> */
<mask> public camera: ArcRotateCamera;
</s> Doc Arc Rotate Camera and rel... | [
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Defines the camera the input is attached to.
*/
public camera: ArcRotateCamera;
| <mask> module BABYLON {
<mask> export class ArcRotateCameraVRDeviceOrientationInput implements ICameraInput<ArcRotateCamera> {
<mask> camera: ArcRotateCamera;
<mask>
<mask> public alphaCorrection = 1;
<mask> public betaCorrection = 1;
<mask> public gammaCorrection = 1;
<mask... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Defines a correction factor applied on the alpha value retrieved from the orientation events.
*/
| <mask> * Defines the camera the input is attached to.
<mask> */
<mask> public camera: ArcRotateCamera;
<mask>
<mask> public alphaCorrection = 1;
<mask>
<mask> /**
<mask> * Defines a correction factor applied on the beta value retrieved from the orientation ev... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Defines a correction factor applied on the beta value retrieved from the orientation events.
*/
| <mask> /**
<mask> * Defines a correction factor applied on the alpha value retrieved from the orientation events.
<mask> */
<mask> public alphaCorrection = 1;
<mask> public betaCorrection = 1;
<mask>
<mask> /**
<mask> * Defines a correction factor appl... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Defines a correction factor applied on the gamma value retrieved from the orientation events.
*/
| <mask> * Defines a correction factor applied on the beta value retrieved from the orientation events.
<mask> */
<mask> public betaCorrection = 1;
<mask> public gammaCorrection = 1;
<mask>
<mask> private _alpha = 0;
<mask> private _gamma = 0;
</s> Doc Arc Rotate... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Instantiate a new ArcRotateCameraVRDeviceOrientationInput.
*/
| <mask> private _deviceOrientationHandler: () => void;
<mask>
<mask> constructor() {
<mask> this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
<mask> }
<mask>
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4f877e... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Attach the input controls to a specific dom element to get the input from.
* @param element Defines the element the controls should be listened from
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.... | <mask> constructor() {
<mask> this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
<mask> }
<mask>
<mask> attachControl(element: HTMLElement, noPreventDefault?: boolean) {
<mask> this.camera.attachControl(element, noPreventDefault);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Update the current camera state depending on the inputs that have been used this frame.
* This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
*/
public checkInputs(): void {
| <mask> }
<mask> this._dirty = true;
<mask> }
<mask>
<mask> public checkInputs() {
<mask> if (this._dirty) {
<mask> this._dirty = false;
<mask>
<mask> if (this._gamma < 0) {
<mask> this._gamma = 180 + this... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Detach the current controls from the specified dom element.
* @param element Defines the element to stop listening the inputs from
*/
public detachControl(element: Nullable<HTMLElement>): void {
| <mask> this.camera.beta = (this._gamma / 180.0 * Math.PI);
<mask> }
<mask> }
<mask>
<mask> detachControl(element: Nullable<HTMLElement>) {
<mask> window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
<mask> }
<mask>
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Gets the class name of the current intput.
* @returns the class name
*/
public getClassName(): string {
| <mask> detachControl(element: Nullable<HTMLElement>) {
<mask> window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
<mask> }
<mask>
<mask> getClassName(): string {
<mask> return "ArcRotateCameraVRDeviceOrientationInput";
<mask> }... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
/**
* Get the friendly name associated with the input class.
* @returns the input friendly name
*/
public getSimpleName(): string {
| <mask> getClassName(): string {
<mask> return "ArcRotateCameraVRDeviceOrientationInput";
<mask> }
<mask>
<mask> getSimpleName() {
<mask> return "VRDeviceOrientation";
<mask> }
<mask> }
<mask>
<mask> (<any>CameraInputTypes)["ArcRotateCameraVRDev... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/Inputs/babylon.arcRotateCameraVRDeviceOrientationInput.ts |
* Gets or Set the pointer angular sensibility along the X axis or how fast is the camera rotating.
| <mask>
<mask> //-- begin properties for backward compatibility for inputs
<mask>
<mask> /**
<mask> * Gets or Set the pointer angular sensibility along the X axis or how fast is the camera rotating.
<mask> */
<mask> public get angularSensibilityX(): number {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.arcRotateCamera.ts |
/**
* Default Inputs manager for the ArcRotateCamera.
* It groups all the default supported inputs for ease of use.
* @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
*/
| <mask> module BABYLON {
<mask> export class ArcRotateCameraInputsManager extends CameraInputsManager<ArcRotateCamera> {
<mask> /**
<mask> * Instantiates a new ArcRotateCameraInputsManager.
<mask> * @param camera Defines the camera the inputs belong to
<mask> */
<mask> ... | [
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.arcRotateCameraInputsManager.ts |
/**
* Instantiates a new ArcRotateCameraInputsManager.
* @param camera Defines the camera the inputs belong to
*/
| <mask> * It groups all the default supported inputs for ease of use.
<mask> * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
<mask> */
<mask> export class ArcRotateCameraInputsManager extends CameraInputsManager<ArcRotateCamera> {
<mask> constructor(camera: ArcRotateCamer... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.arcRotateCameraInputsManager.ts |
/**
* Add mouse wheel input support to the input manager.
* @returns the current input manager
*/
| <mask> }
<mask>
<mask> public addMouseWheel(): ArcRotateCameraInputsManager {
<mask> this.add(new ArcRotateCameraMouseWheelInput());
<mask> return this;
<mask> }
<mask>
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb7d91466bb6e4... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.arcRotateCameraInputsManager.ts |
/**
* Add pointers input support to the input manager.
* @returns the current input manager
*/
| <mask> this.add(new ArcRotateCameraMouseWheelInput());
<mask> return this;
<mask> }
<mask>
<mask> public addPointers(): ArcRotateCameraInputsManager {
<mask> this.add(new ArcRotateCameraPointersInput());
<mask> return this;
<mask> }
</s> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.arcRotateCameraInputsManager.ts |
/**
* Add keyboard input support to the input manager.
* @returns the current input manager
*/
| <mask> return this;
<mask> }
<mask>
<mask> public addKeyboard(): ArcRotateCameraInputsManager {
<mask> this.add(new ArcRotateCameraKeyboardMoveInput());
<mask> return this;
<mask> }
<mask>
<mask> /**
</s> Doc Arc Rotate Camera and related f... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.arcRotateCameraInputsManager.ts |
/**
* Add orientation input support to the input manager.
* @returns the current input manager
*/
| <mask> return this;
<mask> }
<mask>
<mask> public addVRDeviceOrientation(): ArcRotateCameraInputsManager {
<mask> this.add(new ArcRotateCameraVRDeviceOrientationInput());
<mask> return this;
<mask> }
<mask> }
<mask> }
</s> Doc Arc Rotate Camera ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.arcRotateCameraInputsManager.ts |
/**
* This is a list of all the different input types that are available in the application.
* Fo instance: ArcRotateCameraGamepadInput...
*/
| <mask> module BABYLON {
<mask> export var CameraInputTypes = {};
<mask>
<mask> /**
<mask> * This is the contract to implement in order to create a new input class.
<mask> * Inputs are dealing with listening to user actions and moving the camera accordingly.
<mask> */
</s> Doc Arc Rotate ... | [
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* This is the contract to implement in order to create a new input class.
* Inputs are dealing with listening to user actions and moving the camera accordingly.
*/
| <mask> */
<mask> export var CameraInputTypes = {};
<mask>
<mask> export interface ICameraInput<TCamera extends Camera> {
<mask> /**
<mask> * Defines the camera the input is attached to.
<mask> */
<mask> camera: Nullable<TCamera>;
<mask> /**
</s> Doc Arc ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Defines the camera the input is attached to.
*/
| <mask> * This is the contract to implement in order to create a new input class.
<mask> * Inputs are dealing with listening to user actions and moving the camera accordingly.
<mask> */
<mask> export interface ICameraInput<TCamera extends Camera> {
<mask> camera: Nullable<TCamera>;
<mask... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Gets the class name of the current intput.
* @returns the class name
*/
| <mask> */
<mask> camera: Nullable<TCamera>;
<mask> getClassName(): string;
<mask> /**
<mask> * Get the friendly name associated with the input class.
<mask> * @returns the input friendly name
<mask> */
<mask> getSimpleName(): string;
</s> Doc ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Get the friendly name associated with the input class.
* @returns the input friendly name
*/
| <mask> * Gets the class name of the current intput.
<mask> * @returns the class name
<mask> */
<mask> getClassName(): string;
<mask> getSimpleName(): string;
<mask> /**
<mask> * Attach the input controls to a specific dom element to get the input from.
... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Attach the input controls to a specific dom element to get the input from.
* @param element Defines the element the controls should be listened from
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.... | <mask> export interface ICameraInput<TCamera extends Camera> {
<mask> camera: Nullable<TCamera>;
<mask> getClassName(): string;
<mask> getSimpleName(): string;
<mask> attachControl: (element: HTMLElement, noPreventDefault?: boolean) => void;
<mask> detachControl: (eleme... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Represents a map of input types to input instance or input index to input instance.
*/
| <mask> }
<mask>
<mask> export interface CameraInputsMap<TCamera extends Camera> {
<mask> /**
<mask> * Accessor to the input by input type.
<mask> */
<mask> [name: string]: ICameraInput<TCamera>;
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Accessor to the input by input type.
*/
| <mask> */
<mask> export interface CameraInputsMap<TCamera extends Camera> {
<mask> [name: string]: ICameraInput<TCamera>;
<mask> /**
<mask> * Accessor to the input by input index.
<mask> */
<mask> [idx: number]: ICameraInput<TCamera>;
</s> Doc Arc Rotate Camera... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Accessor to the input by input index.
*/
| <mask> /**
<mask> * Accessor to the input by input type.
<mask> */
<mask> [name: string]: ICameraInput<TCamera>;
<mask> [idx: number]: ICameraInput<TCamera>;
<mask> }
<mask>
<mask> /**
<mask> * This represents the input manager used within a camera.
<mas... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* This represents the input manager used within a camera.
* It helps dealing with all the different kind of input attached to a camera.
* @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
*/
| <mask> */
<mask> [idx: number]: ICameraInput<TCamera>;
<mask> }
<mask>
<mask> export class CameraInputsManager<TCamera extends Camera> {
<mask> /**
<mask> * Defines the list of inputs attahed to the camera.
<mask> */
<mask> public attached: CameraInpu... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Defines the list of inputs attahed to the camera.
*/
public attached: CameraInputsMap<TCamera>;
/**
* Defines the dom element the camera is collecting inputs from.
* This is null if the controls have not been attached.
*/
| <mask> [idx: number]: ICameraInput<TCamera>;
<mask> }
<mask>
<mask> export class CameraInputsManager<TCamera extends Camera> {
<mask> attached: CameraInputsMap<TCamera>;
<mask> public attachedElement: Nullable<HTMLElement>;
<mask> public noPreventDefault: boolean;
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
*/
| <mask> */
<mask> public attachedElement: Nullable<HTMLElement>;
<mask> public noPreventDefault: boolean;
<mask>
<mask> /**
<mask> * Defined the camera the input manager belongs to.
<mask> */
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
<mask> export class CameraInputsManager<TCamera extends Camera> {
<mask> attached: CameraInputsMap<TCamera>;
<mask> public attachedElement: Nullable<HTMLElement>;
<mask> public noPreventDefault: boolean;
<mask> camera: TCamera;
<mask> checkInputs: () => void;
<mask>
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts | |
/**
* Defined the camera the input manager belongs to.
*/
public camera: TCamera;
/**
* Update the current camera state depending on the inputs that have been used this frame.
* This is a dynamically created lambda to avoid the performance penalty of l... | <mask> public noPreventDefault: boolean;
<mask>
<mask> constructor(camera: TCamera) {
<mask> this.attached = {};
<mask> this.camera = camera;
<mask> this.checkInputs = () => { };
</s> Doc Arc Rotate Camera and related files
Former-commit-id: 4bc7fd097f1a4fdb... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
public add(input: ICameraInput<TCamera>): void {
| <mask> * Add an input method to a camera
<mask> * @see http://doc.babylonjs.com/how_to/customizing_camera_inputs
<mask> * @param input camera input method
<mask> */
<mask> public add(input: ICameraInput<TCamera>) {
<mask> var type = input.getSimpleName();
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
public remove(inputToRemove: ICameraInput<TCamera>): void {
| <mask> * Remove a specific input method from a camera
<mask> * example: camera.inputs.remove(camera.inputs.attached.mouse);
<mask> * @param inputToRemove camera input method
<mask> */
<mask> public remove(inputToRemove: ICameraInput<TCamera>) {
<mask> for (v... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Remove a specific input type from a camera
* example: camera.inputs.remove("ArcRotateCameraGamepadInput");
* @param inputType the type of the input to remove
*/
public removeByType(inputType: string): void {
| <mask> }
<mask> }
<mask> }
<mask>
<mask> public removeByType(inputType: string) {
<mask> for (var cam in this.attached) {
<mask> var input = this.attached[cam];
<mask> if (input.getClassName() === inputType) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Attach the input controls to the currently attached dom element to listen the events from.
* @param input Defines the input to attach
*/
public attachInput(input: ICameraInput<TCamera>): void {
| <mask> fn();
<mask> }
<mask> }
<mask>
<mask> public attachInput(input: ICameraInput<TCamera>) {
<mask> if (this.attachedElement) {
<mask> input.attachControl(this.attachedElement, this.noPreventDefault);
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Attach the current manager inputs controls to a specific dom element to listen the events from.
* @param element Defines the dom element to collect the events from
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://dev... | <mask> input.attachControl(this.attachedElement, this.noPreventDefault);
<mask> }
<mask> }
<mask>
<mask> public attachElement(element: HTMLElement, noPreventDefault: boolean = false) {
<mask> if (this.attachedElement) {
<mask> return;
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Detach the current manager inputs controls from a specific dom element.
* @param element Defines the dom element to collect the events from
* @param disconnect Defines whether the input should be removed from the current list of attached inputs
*/
public de... | <mask> this.attached[cam].attachControl(element, noPreventDefault);
<mask> }
<mask> }
<mask>
<mask> public detachElement(element: HTMLElement, disconnect = false) {
<mask> if (this.attachedElement !== element) {
<mask> return;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
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