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if (condition._evaluationId === currentRenderId) { if (!condition._currentResult) {
<mask> Action.prototype._executeCurrent = function (evt) { <mask> if (this._condition) { <mask> var currentRenderId = this._actionManager.getScene().getRenderId(); <mask> // We cache the current evaluation for the current frame <mask> if (this._co...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796
babylon.2.1-alpha.debug.js
condition._evaluationId = currentRenderId; if (!condition.isValid()) { condition._currentResult = false;
<mask> return; <mask> } <mask> } <mask> else { <mask> this._condition._evaluationId = currentRenderId; <mask> if (!this._condition.isValid()) { <mask> this._condition._curre...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796
babylon.2.1-alpha.debug.js
condition._currentResult = true;
<mask> if (!this._condition.isValid()) { <mask> this._condition._currentResult = false; <mask> return; <mask> } <mask> this._condition._currentResult = true; <mask> } <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796
babylon.2.1-alpha.debug.js
this._generateCheckBox(this._optionsSubsetDiv, "Sprites", this._scene.spritesEnabled, function (element) { _this._scene.spritesEnabled = element.checked; });
<mask> }); <mask> this._generateCheckBox(this._optionsSubsetDiv, "Skeletons", this._scene.skeletonsEnabled, function (element) { <mask> _this._scene.skeletonsEnabled = element.checked; <mask> }); <mask> this._generateCheckBox(this....
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/56d0f7df773d7bbecbeda7b726301e5255c61796
babylon.2.1-alpha.debug.js
selectionComponent?: WebXRControllerComponent; onButtonChangedObserver?: Nullable<Observer<WebXRControllerComponent>>;
<mask> [controllerUniqueId: string]: { <mask> xrController?: WebXRInputSource; <mask> squeezeComponent?: WebXRControllerComponent; <mask> onSqueezeButtonChangedObserver?: Nullable<Observer<WebXRControllerComponent>>; <mask> onFrameObserver?: Nullable<Observer...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5748ca19cb783411a65ec9a9fde7e87bddafb179
src/XR/features/WebXRNearInteraction.ts
// use the select and squeeze events const selectStartListener = (event: XRInputSourceEvent) => { if (controllerData.xrController && event.inputSource === controllerData.xrController.inputSource && controllerData.pick) { controllerData.nearGrabInProcess = t...
<mask> } else { <mask> xrController.onMotionControllerInitObservable.add(init); <mask> } <mask> } else { <mask> // use squeeze events if any <mask> } <mask> } <mask> <mask> private _detachController(xrControllerUniqueId: string) { <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5748ca19cb783411a65ec9a9fde7e87bddafb179
src/XR/features/WebXRNearInteraction.ts
if (controllerData.selectionComponent) { if (controllerData.onButtonChangedObserver) { controllerData.selectionComponent.onButtonStateChangedObservable.remove(controllerData.onButtonChangedObserver); } }
<mask> controllerData.squeezeComponent.onButtonStateChangedObservable.remove(controllerData.onSqueezeButtonChangedObserver); <mask> } <mask> } <mask> if (controllerData.onFrameObserver) { <mask> this._xrSessionManager.onXRFrameObservable.remove(controllerData...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5748ca19cb783411a65ec9a9fde7e87bddafb179
src/XR/features/WebXRNearInteraction.ts
}
<mask> result.teleportation.setSelectionFeature(result.pointerSelection); <mask> } <mask> <mask> if (!options.disableNearInteraction) { <mask> // Add default pointer selection <mask> result.nearInteraction = <WebX...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5748ca19cb783411a65ec9a9fde7e87bddafb179
src/XR/webXRDefaultExperience.ts
if (!options.disableNearInteraction) { // Add default pointer selection result.nearInteraction = <WebXRNearInteraction>result.baseExperience.featuresManager.enableFeature(WebXRNearInteraction.Name, options.useStablePlugins ? "stable" : "latest", <IWebXRNearInter...
<mask> }); <mask> result.teleportation.setSelectionFeature(result.pointerSelection); <mask> } <mask> <mask> if (!options.disableNearInteraction) { <mask> // Add default pointer selection <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5748ca19cb783411a65ec9a9fde7e87bddafb179
src/XR/webXRDefaultExperience.ts
grid-template-rows: 100%; grid-template-columns: calc(100% - 40px) 20px 20px;
<mask> text-align: center; <mask> display: grid; <mask> align-content: center; <mask> overflow: hidden; <mask> margin: -4px; <mask> border: rgba(72, 72, 72, 1) solid 4px; <mask> border-bottom: 0; <mas...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/graphCanvas.scss
private _headerTextElement: HTMLDivElement; private _headerCollapseElement: HTMLImageElement; private _headerCloseElement: HTMLImageElement;
<mask> private _height: number; <mask> public element: HTMLDivElement; <mask> private _headerElement: HTMLDivElement; <mask> private _portContainer: HTMLDivElement; <mask> private _outputPortContainer: HTMLDivElement; <mask> private _inputPortContainer: HTMLDivElement; ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/graphFrame.ts
this._headerTextElement.innerHTML = value;
<mask> } <mask> <mask> public set name(value: string) { <mask> this._name = value; <mask> this._headerElement.innerHTML = value; <mask> } <mask> <mask> public get color() { <mask> return this._color; <mask> } </s> Introduce frame icons (NME) Former-commit-id: 4...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/graphFrame.ts
this._headerTextElement.addEventListener("pointerdown", evt => this._onDown(evt)); this._headerTextElement.addEventListener("pointerup", evt => this._onUp(evt)); this._headerTextElement.addEventListener("pointermove", evt => this._onMove(evt));
<mask> <mask> this.cleanAccumulation(); <mask> } <mask> <mask> this._headerElement.addEventListener("pointerdown", evt => this._onDown(evt)); <mask> this._headerElement.addEventListener("pointerup", evt => this._onUp(evt)); <mask> this._headerElement....
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/graphFrame.ts
this._headerTextElement.setPointerCapture(evt.pointerId);
<mask> <mask> this._mouseStartPointX = evt.clientX; <mask> this._mouseStartPointY = evt.clientY; <mask> <mask> this._headerElement.setPointerCapture(evt.pointerId); <mask> this._ownerCanvas.globalState.onSelectionChangedObservable.notifyObservers(this); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/graphFrame.ts
this._headerTextElement.releasePointerCapture(evt.pointerId);
<mask> <mask> this.cleanAccumulation(); <mask> this._mouseStartPointX = null; <mask> this._mouseStartPointY = null; <mask> this._headerElement.releasePointerCapture(evt.pointerId); <mask> <mask> this._ownerCanvas._frameIsMoving = false; <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/graphFrame.ts
this._img.src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5WZWN0b3IxPC90aXRsZT48ZyBpZD0iTGF5ZXJfNSIgZGF0YS1uYW1lPSJMYXllciA1Ij48Y2lyY2xlIGNsYXNzPSJjbHMtMSIgY3g9IjEwLjUiI...
<mask> this._element.style.background = BlockTools.GetColorFromConnectionNodeType(this.connectionPoint.type); <mask> switch (this.connectionPoint.type) { <mask> case NodeMaterialBlockConnectionPointTypes.Float: <mask> case NodeMaterialBlockConnectionPointTypes.Int: <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/nodePort.ts
this._img.src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5WZWN0b3IyPC90aXRsZT48ZyBpZD0iTGF5ZXJfNSIgZGF0YS1uYW1lPSJMYXllciA1Ij48cGF0aCBjbGFzcz0iY2xzLTEiIGQ9Ik0zLDEwLjVhN...
<mask> case NodeMaterialBlockConnectionPointTypes.Int: <mask> this._img .src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5WZWN0b3IxPC90aXRsZT48ZyBpZD0iTGF5...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/nodePort.ts
this._img.src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5WZWN0b3IzPC90aXRsZT48ZyBpZD0iTGF5ZXJfNSIgZGF0YS1uYW1lPSJMYXllciA1Ij48cGF0aCBjbGFzcz0iY2xzLTEiIGQ9Ik0zLjU3LDEzL...
<mask> this._img .src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5WZWN0b3IyPC90aXRsZT48ZyBpZD0iTGF5ZXJfNSIgZGF0YS1uYW1lPSJMYXllciA1Ij48cGF0aCBjbGFzcz0iY2xzLTEiIGQ9Ik0z...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/nodePort.ts
this._img.src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5WZWN0b3I0PC90aXRsZT48ZyBpZD0iTGF5ZXJfNSIgZGF0YS1uYW1lPSJMYXllciA1Ij48cGF0aCBjbGFzcz0iY2xzLTEiIGQ9Ik0xMS41LDExL...
<mask> this._img .src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5WZWN0b3IzPC90aXRsZT48ZyBpZD0iTGF5ZXJfNSIgZGF0YS1uYW1lPSJMYXllciA1Ij48cGF0aCBjbGFzcz0iY2xzLTEiIGQ9Ik0z...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/nodePort.ts
this._img.src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5NYXRyaXg8L3RpdGxlPjxnIGlkPSJMYXllcl81IiBkYXRhLW5hbWU9IkxheWVyIDUiPjxwYXRoIGNsYXNzPSJjbHMtMSIgZD0iTTExLjUsNi4xM...
<mask> case NodeMaterialBlockConnectionPointTypes.Color4: <mask> this._img .src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyMSAyMSI+PGRlZnM+PHN0eWxlPi5jbHMtMXtmaWxsOiNmZmY7fTwvc3R5bGU+PC9kZWZzPjx0aXRsZT5WZWN0b3I0PC90aXRsZT48ZyBpZD0iT...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/575622728fb9b9e8aadf486b8776ebe3c0080cf0
nodeEditor/src/diagram/nodePort.ts
if (vrConfig.rotateUsingControllers) { let rotationOffset: Quaternion | null; this._vrHelper.onControllerMeshLoadedObservable.add((controller) => { controller.onTriggerStateChangedObservable.add((data) => { if (controller.mesh && controller.mesh.ro...
<mask> this._vrHelper.enableTeleportation({ <mask> floorMeshName <mask> }); <mask> } <mask> let rotationOffset: Quaternion | null; <mask> this._vrHelper.onControllerMeshLoadedObservable.add((controller) => { <mask> controller.onTriggerSt...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/57bd2271ebb1d505c2fbd6c15ed690c88e94cd84
Viewer/src/managers/sceneManager.ts
<mask> if (!rotationOffset) { <mask> this.models[0].rootMesh.rotationQuaternion = this.models[0].rootMesh.rotationQuaternion || new Quaternion(); <mask> rotationOffset = controller.mesh.rotationQuaternion.conjugate().multiply(this.models...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/57bd2271ebb1d505c2fbd6c15ed690c88e94cd84
Viewer/src/managers/sceneManager.ts
}); this.scene.registerBeforeRender(() => { if (this.models[0]) { if (rotationOffset && controller.mesh && controller.mesh.rotationQuaternion) { this.models[0].rootMesh.rotationQuaternion!.copyFrom(controller.mes...
<mask> } <mask> } <mask> <mask> } <mask> }); <mask> }); <mask> } </s> VR configuration extended new Optional parameters: Camera reposition, disable experimental rotation with controllers, and a new height compen...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/57bd2271ebb1d505c2fbd6c15ed690c88e94cd84
Viewer/src/managers/sceneManager.ts
} }); }); }
<mask> } else { <mask> this.models[0].rootMesh.rotationQuaternion = null; <mask> } <mask> <mask> } <mask> }) <mask> }) <mask> this.onVRConfiguredObservable.notifyObservers({ <mask> sceneMana...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/57bd2271ebb1d505c2fbd6c15ed690c88e94cd84
Viewer/src/managers/sceneManager.ts
import { Effect, Observable, Engine, Scene, Database, SceneLoaderProgressEvent, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Tools, RenderingManager, TargetCamera, WebVRFreeCamera, Vector3 } from 'babylonjs';
<mask> import { viewerManager } from './viewerManager'; <mask> import { SceneManager } from '../managers/sceneManager'; <mask> import { ConfigurationLoader } from '../configuration/loader'; <mask> import { Effect, Observable, Engine, Scene, Database, SceneLoaderProgressEvent, ISceneLoaderPlugin, ISceneLoaderPluginA...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/57bd2271ebb1d505c2fbd6c15ed690c88e94cd84
Viewer/src/viewer/viewer.ts
if (this.configuration.vr && this.configuration.vr.cameraPosition !== undefined) { this.sceneManager.vrHelper.currentVRCamera.position.copyFrom(this.configuration.vr.cameraPosition as Vector3); } else { this.sceneManager.vrHelper.currentVRCamera...
<mask> } <mask> <mask> // position the vr camera to be in front of the object <mask> if (this.sceneManager.vrHelper.currentVRCamera) { <mask> this.sceneManager.vrHelper.currentVRCamera.position.copyFromFloats(0, this.sceneManager.vrHelper.currentVRCamera.positio...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/57bd2271ebb1d505c2fbd6c15ed690c88e94cd84
Viewer/src/viewer/viewer.ts
if (this.configuration.vr && this.configuration.vr.modelHeightCorrection !== undefined) { if (typeof this.configuration.vr.modelHeightCorrection === 'number') { this._vrModelRepositioning = this.configuration.vr.modelHeightCorrection } e...
<mask> // position the vr camera to be in front of the object <mask> if (this.sceneManager.vrHelper.currentVRCamera) { <mask> this.sceneManager.vrHelper.currentVRCamera.position.copyFromFloats(0, this.sceneManager.vrHelper.currentVRCamera.position.y, -1); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/57bd2271ebb1d505c2fbd6c15ed690c88e94cd84
Viewer/src/viewer/viewer.ts
if ((<any>ribbonInstance)._closePath) { positions[i] = path[0].x; positions[i + 1] = path[0].y; positions[i + 2] = path[0].z i += 3; }
<mask> positions[i + 2] = path[j].z; <mask> j++; <mask> i += 3; <mask> } <mask> } <mask> } <mask> }; <mask> var ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/58d839094ff7cbf8366f96f2a4f16214063f37ab
src/Mesh/babylon.mesh.ts
var positions = ribbonInstance.getVerticesData(VertexBuffer.PositionKind); positionFunction(positions); ribbonInstance.updateVerticesData(VertexBuffer.PositionKind, positions, false, false); if ( !(ribbonInstance.areNormalsFrozen) ) { v...
<mask> } <mask> } <mask> } <mask> }; <mask> var computeNormals = !(ribbonInstance.areNormalsFrozen); <mask> ribbonInstance.updateMeshPositions(positionFunction, computeNormals); <mask> <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/58d839094ff7cbf8366f96f2a4f16214063f37ab
src/Mesh/babylon.mesh.ts
if (closePath) { (<any>ribbon)._idx = (<any>vertexData)._idx; } (<any>ribbon)._closePath = closePath;
<mask> <mask> var vertexData = VertexData.CreateRibbon(pathArray, closeArray, closePath, offset, sideOrientation); <mask> <mask> vertexData.applyToMesh(ribbon, updatable); <mask> <mask> return ribbon; </s> fix ribbon update according to new closePath parameter b...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/58d839094ff7cbf8366f96f2a4f16214063f37ab
src/Mesh/babylon.mesh.ts
<SliderLineComponent label="Roughness" target={material.sheen} propertyName="roughness" minimum={0} maximum={1} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
<mask> <SliderLineComponent label="Intensity" target={material.sheen} propertyName="intensity" minimum={0} maximum={1} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} /> <mask> <Color3LineComponent label="Color" target={material....
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
inspector/src/components/actionTabs/tabs/propertyGrids/materials/pbrMaterialPropertyGridComponent.tsx
public SHEEN_ROUGHNESS = false;
<mask> public SHEEN = false; <mask> public SHEEN_TEXTURE = false; <mask> public SHEEN_TEXTUREDIRECTUV = 0; <mask> public SHEEN_LINKWITHALBEDO = false; <mask> <mask> public SUBSURFACE = false; <mask> <mask> public SS_REFRACTION = false; <mask> public SS_TRANSLUCENCY = false; <mask...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Materials/PBR/pbrBaseMaterial.ts
SHEEN_ROUGHNESS: boolean;
<mask> SHEEN_TEXTURE: boolean; <mask> SHEEN_TEXTUREDIRECTUV: number; <mask> SHEEN_LINKWITHALBEDO: boolean; <mask> <mask> /** @hidden */ <mask> _areTexturesDirty: boolean; <mask> } <mask> <mask> /** </s> Add roughness to PBR sheen Former-commit-id: 2c92f019c9bb06c4b71a3204f289074f5217a2...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Materials/PBR/pbrSheenConfiguration.ts
private _roughness = 0; /** * Defines the sheen roughness. * It is not taken into account if linkSheenWithAlbedo is true. * To stay backward compatible, material roughness is used instead if sheen roughness = 0 */ @serialize() @expandToProperty("_markAllSubMeshesAsTexturesDirt...
<mask> @expandToProperty("_markAllSubMeshesAsTexturesDirty") <mask> public texture: Nullable<BaseTexture> = null; <mask> <mask> /** @hidden */ <mask> private _internalMarkAllSubMeshesAsTexturesDirty: () => void; <mask> <mask> /** @hidden */ </s> Add roughness to PBR sheen Former-commit-i...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Materials/PBR/pbrSheenConfiguration.ts
defines.SHEEN_ROUGHNESS = this._roughness !== 0;
<mask> defines.SHEEN = this._isEnabled; <mask> defines.SHEEN_LINKWITHALBEDO = this._linkSheenWithAlbedo; <mask> <mask> if (defines._areTexturesDirty) { <mask> if (scene.texturesEnabled) { <mask> if (this._texture && MaterialFlags.SheenTextur...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Materials/PBR/pbrSheenConfiguration.ts
defines.SHEEN_ROUGHNESS = false;
<mask> defines.SHEEN_TEXTURE = false; <mask> defines.SHEEN_LINKWITHALBEDO = false; <mask> } <mask> } <mask> <mask> /** <mask> * Binds the material data. </s> Add roughness to PBR sheen Former-commit-id: 2c92f019c9bb06c4b71a3204f289074f5217a207 </s> remove ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Materials/PBR/pbrSheenConfiguration.ts
if (this._roughness !== 0) { uniformBuffer.updateFloat("vSheenRoughness", this._roughness); }
<mask> this.color.b, <mask> this.intensity); <mask> } <mask> <mask> // Textures <mask> if (scene.texturesEnabled) { <mask> if (this._texture && MaterialFlags.SheenTextureEnabled) { </s> Add roughness to PBR sheen Former-commit-id: 2c92f019c9...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Materials/PBR/pbrSheenConfiguration.ts
uniforms.push("vSheenColor", "vSheenRoughness", "vSheenInfos", "sheenMatrix");
<mask> * Add the required uniforms to the current list. <mask> * @param uniforms defines the current uniform list. <mask> */ <mask> public static AddUniforms(uniforms: string[]): void { <mask> uniforms.push("vSheenColor", "vSheenInfos", "sheenMatrix"); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Materials/PBR/pbrSheenConfiguration.ts
uniformBuffer.addUniform("vSheenRoughness", 1);
<mask> */ <mask> public static PrepareUniformBuffer(uniformBuffer: UniformBuffer): void { <mask> uniformBuffer.addUniform("vSheenColor", 4); <mask> uniformBuffer.addUniform("vSheenInfos", 2); <mask> uniformBuffer.addUniform("sheenMatrix", 16); <mask> } <mask> <mask> /**...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Materials/PBR/pbrSheenConfiguration.ts
#else #ifdef HEMILIGHT{X} preInfo.roughness = sheenRoughness; #else preInfo.roughness = adjustRoughnessFromLightProperties(sheenRoughness, light{X}.vLightSpecular.a, preInfo.lightDistance); #...
<mask> #ifdef SHEEN <mask> #ifdef SHEEN_LINKWITHALBEDO <mask> // BE Carefull: Sheen intensity is replacing the roughness value. <mask> preInfo.roughness = sheenIntensity; <mask> #endif <mask> info.sheen = computeSh...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Shaders/ShadersInclude/lightFragment.fx
#ifdef SHEEN_ROUGHNESS uniform float vSheenRoughness; #endif
<mask> // Sheen <mask> #ifdef SHEEN <mask> uniform vec4 vSheenColor; <mask> <mask> #ifdef SHEEN_TEXTURE <mask> uniform vec2 vSheenInfos; <mask> uniform mat4 sheenMatrix; </s> Add roughness to PBR sheen Former-commit-id: 2c92f019c9bb06c4b71a3204f289074f5217a207 </s> remove unif...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Shaders/ShadersInclude/pbrFragmentDeclaration.fx
uniform float vSheenRoughness;
<mask> uniform vec2 vAnisotropyInfos; <mask> uniform mat4 anisotropyMatrix; <mask> <mask> uniform vec4 vSheenColor; <mask> uniform vec2 vSheenInfos; <mask> uniform mat4 sheenMatrix; <mask> <mask> uniform vec3 vRefractionMicrosurfaceInfos; <mask> uniform vec4 vRefractionInfos; <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Shaders/ShadersInclude/pbrUboDeclaration.fx
// *** NOT USED ANYMORE ***
<mask> vec3 baseColor = surfaceAlbedo; <mask> <mask> #ifdef REFLECTANCE <mask> // Following Frostbite Remapping, <mask> // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf page 115 <mask> // vec3 f0 = 0.16 * reflectanc...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Shaders/pbr.fragment.fx
#ifdef SHEEN_ROUGHNESS float sheenRoughness = vSheenRoughness; #else float sheenRoughness = roughness; #endif
<mask> vec3 sheenColor = vSheenColor.rgb; <mask> #ifdef SHEEN_TEXTURE <mask> sheenColor.rgb *= toLinearSpace(sheenMapData.rgb); <mask> #endif <mask> float sheenRoughness = roughness; <mask> <mask> // Sheen Lobe Layering. <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Shaders/pbr.fragment.fx
#ifdef SHEEN_ROUGHNESS vec3 environmentSheenBrdf = getBRDFLookup(NdotV, sheenRoughness); #else vec3 environmentSheenBrdf = environmentBrdf; #endif vec3 sheenEnvironmentReflectance = getSheenReflectanceFromBRDFLookup(sheenColor, environmentSheenBrdf);
<mask> #endif <mask> <mask> // _____________________________ Sheen Environment Oclusion __________________________ <mask> #if defined(SHEEN) && defined(REFLECTION) <mask> vec3 sheenEnvironmentReflectance = getSheenReflectanceFromBRDFLookup(sheenColor, environmentBrdf); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/595829bf6ade4600ec8a1194b1ee25b71e9cb921
src/Shaders/pbr.fragment.fx
let sideOrientation: Nullable<number>;
<mask> this._scene.finalizeSceneUbo(); <mask> } <mask> <mask> if (material) { <mask> var sideOrientation: Nullable<number>; <mask> let instanceDataStorage = (renderingMesh as Mesh)._instanceDataStorage; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/59834d718f860d6447abce13a1f76ac8f379d8f7
src/Rendering/geometryBufferRenderer.ts
if (!instanceDataStorage.isFrozen && (material.backFaceCulling || renderingMesh.overrideMaterialSideOrientation !== null)) {
<mask> if (material) { <mask> var sideOrientation: Nullable<number>; <mask> let instanceDataStorage = (renderingMesh as Mesh)._instanceDataStorage; <mask> <mask> if (!instanceDataStorage.isFrozen && (material.backFaceCulling || material.o...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/59834d718f860d6447abce13a1f76ac8f379d8f7
src/Rendering/geometryBufferRenderer.ts
sideOrientation = renderingMesh.overrideMaterialSideOrientation; if (sideOrientation === null) {
<mask> let instanceDataStorage = (renderingMesh as Mesh)._instanceDataStorage; <mask> <mask> if (!instanceDataStorage.isFrozen && (material.backFaceCulling || material.overrideMaterialSideOrientation !== null)) { <mask> let mainDeterminant = effective...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/59834d718f860d6447abce13a1f76ac8f379d8f7
src/Rendering/geometryBufferRenderer.ts
<mask> public set snapshotRenderingMode(mode: number) { <mask> this._snapshotRenderingMode = mode; <mask> } <mask> <mask> protected _useExactSrgbConversions = false; <mask> /** <mask> * Gets a boolean indicating if the exact sRGB conversions or faster approximations are used for con...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Engines/thinEngine.ts
public readonly useExactSrgbConversions: boolean;
<mask> protected _useExactSrgbConversions = false; <mask> /** <mask> * Gets a boolean indicating if the exact sRGB conversions or faster approximations are used for converting to and from linear space. <mask> */ <mask> public get useExactSrgbConversions(): boolean { <mask> return thi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Engines/thinEngine.ts
this.useExactSrgbConversions = options.useExactSrgbConversions ?? false;
<mask> <mask> this._audioContext = options.audioEngineOptions?.audioContext ?? null; <mask> this._audioDestination = options.audioEngineOptions?.audioDestination ?? null; <mask> this.premultipliedAlpha = options.premultipliedAlpha ?? true; <mask> this._useExactSrgbConversions = opt...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Engines/thinEngine.ts
* @param scene The scene the environment helper belongs to.
<mask> <mask> /** <mask> * Creates the default options for the helper. <mask> */ <mask> private static _GetDefaultOptions(scene: Scene): IEnvironmentHelperOptions { <mask> return { <mask> createGround: true, <mask> groundSize: 15, </s> Add CPU side exact srgb ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Helpers/environmentHelper.ts
private static _GetDefaultOptions(scene: Scene): IEnvironmentHelperOptions {
<mask> <mask> /** <mask> * Creates the default options for the helper. <mask> */ <mask> private static _GetDefaultOptions(): IEnvironmentHelperOptions { <mask> return { <mask> createGround: true, <mask> groundSize: 15, <mask> groundTexture: this._G...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Helpers/environmentHelper.ts
groundColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),
<mask> return { <mask> createGround: true, <mask> groundSize: 15, <mask> groundTexture: this._GroundTextureCDNUrl, <mask> groundColor: new Color3(0.2, 0.2, 0.3).toLinearSpace().scale(3), <mask> groundOpacity: 0.9, <mask> enableGround...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Helpers/environmentHelper.ts
skyboxColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),
<mask> <mask> createSkybox: true, <mask> skyboxSize: 20, <mask> skyboxTexture: this._SkyboxTextureCDNUrl, <mask> skyboxColor: new Color3(0.2, 0.2, 0.3).toLinearSpace().scale(3), <mask> <mask> backgroundYRotation: 0, <mask> sizeAuto: true,...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Helpers/environmentHelper.ts
...EnvironmentHelper._GetDefaultOptions(scene),
<mask> * @param scene The scene to add the material to <mask> */ <mask> constructor(options: Partial<IEnvironmentHelperOptions>, scene: Scene) { <mask> this._options = { <mask> ...EnvironmentHelper._GetDefaultOptions(), <mask> ...options, <mask> }; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Helpers/environmentHelper.ts
const gammaGround = this._options.groundColor.toGammaSpace(this._scene.getEngine().useExactSrgbConversions);
<mask> } <mask> } <mask> } <mask> <mask> const gammaGround = this._options.groundColor.toGammaSpace(); <mask> this._groundMirror.clearColor = new Color4(gammaGround.r, gammaGround.g, gammaGround.b, 1); <mask> this._groundMirror.adaptiveBlurKernel = thi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Helpers/environmentHelper.ts
this._primaryColor.toLinearSpaceToRef(this._primaryColor, this.getScene().getEngine().useExactSrgbConversions);
<mask> <mask> this._primaryColor.copyFrom(this.__perceptualColor); <mask> <mask> // Revert gamma space. <mask> this._primaryColor.toLinearSpaceToRef(this._primaryColor); <mask> <mask> // Revert image processing configuration. <mask> if (this._imageProcessingConfigurati...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Background/backgroundMaterial.ts
TmpColors.Color3[0].toGammaSpaceToRef(TmpColors.Color3[0], state.sharedData.scene.getEngine().useExactSrgbConversions);
<mask> return `vec4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`; <mask> case NodeMaterialBlockConnectionPointTypes.Color3: <mask> TmpColors.Color3[0].set(this.value.r, this.value.g, this.value.b); <mask> if (this.convertToGammaSpac...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts
TmpColors.Color3[0].toLinearSpaceToRef(TmpColors.Color3[0], state.sharedData.scene.getEngine().useExactSrgbConversions);
<mask> if (this.convertToGammaSpace) { <mask> TmpColors.Color3[0].toGammaSpaceToRef(TmpColors.Color3[0]); <mask> } <mask> if (this.convertToLinearSpace) { <mask> TmpColors.Color3[0].toLinearSpaceToRef(TmpColors.Color3[0]); <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts
TmpColors.Color4[0].toGammaSpaceToRef(TmpColors.Color4[0], state.sharedData.scene.getEngine().useExactSrgbConversions);
<mask> return `vec3(${TmpColors.Color3[0].r}, ${TmpColors.Color3[0].g}, ${TmpColors.Color3[0].b})`; <mask> case NodeMaterialBlockConnectionPointTypes.Color4: <mask> TmpColors.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a); <mask> if ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts
TmpColors.Color4[0].toLinearSpaceToRef(TmpColors.Color4[0], state.sharedData.scene.getEngine().useExactSrgbConversions);
<mask> if (this.convertToGammaSpace) { <mask> TmpColors.Color4[0].toGammaSpaceToRef(TmpColors.Color4[0]); <mask> } <mask> if (this.convertToLinearSpace) { <mask> TmpColors.Color4[0].toLinearSpaceToRef(TmpColors.Color4[0]); <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts
TmpColors.Color3[0].toGammaSpaceToRef(TmpColors.Color3[0], scene.getEngine().useExactSrgbConversions);
<mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Color3: <mask> TmpColors.Color3[0].set(this.value.r, this.value.g, this.value.b); <mask> if (this.convertToGammaSpace) { <mask> TmpColors.Color3[0].toGammaSpaceToRef(TmpCo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts
TmpColors.Color3[0].toLinearSpaceToRef(TmpColors.Color3[0], scene.getEngine().useExactSrgbConversions);
<mask> if (this.convertToGammaSpace) { <mask> TmpColors.Color3[0].toGammaSpaceToRef(TmpColors.Color3[0]); <mask> } <mask> if (this.convertToLinearSpace) { <mask> TmpColors.Color3[0].toLinearSpaceToRef(TmpColors.Color3[0]); <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts
TmpColors.Color4[0].toGammaSpaceToRef(TmpColors.Color4[0], scene.getEngine().useExactSrgbConversions);
<mask> break; <mask> case NodeMaterialBlockConnectionPointTypes.Color4: <mask> TmpColors.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a); <mask> if (this.convertToGammaSpace) { <mask> TmpColors.Color4[0].toGammaSp...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts
TmpColors.Color4[0].toLinearSpaceToRef(TmpColors.Color4[0], scene.getEngine().useExactSrgbConversions);
<mask> if (this.convertToGammaSpace) { <mask> TmpColors.Color4[0].toGammaSpaceToRef(TmpColors.Color4[0]); <mask> } <mask> if (this.convertToLinearSpace) { <mask> TmpColors.Color4[0].toLinearSpaceToRef(TmpColors.Color4[0]); <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts
scene.fogColor.toLinearSpaceToRef(this._TempFogColor, scene.getEngine().useExactSrgbConversions);
<mask> if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { <mask> effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity); <mask> // Convert fog color to linear space if used in a linear space computed shader. <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Materials/materialHelper.ts
<mask> const intB = Math.round(this.b * 255); <mask> return "#" + Scalar.ToHex(intR) + Scalar.ToHex(intG) + Scalar.ToHex(intB); <mask> } <mask> <mask> /** <mask> * Computes a new Color3 converted from the current one to linear space <mask> * @returns a new Color3 object <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
/** * Computes a new Color3 converted from the current one to linear space * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false) * @returns a new Color3 object */ public toLinearSpace(exact = false): Color3 { ...
<mask> result.b = v; <mask> } <mask> <mask> /** <mask> * Converts the Color3 values to linear space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color3 object where to store the linear space version <mask> * @param exact defines if the conve...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
* @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
<mask> /** <mask> * Converts the Color3 values to linear space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color3 object where to store the linear space version <mask> * @returns the unmodified Color3 <mask> */ <mask> public toLinearSpaceToRef(c...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
public toLinearSpaceToRef(convertedColor: Color3, exact = false): Color3 { if (exact) { convertedColor.r = colorChannelToLinearSpaceExact(this.r); convertedColor.g = colorChannelToLinearSpaceExact(this.g); convertedColor.b = colorChannelToLinearSpaceExact(this.b); ...
<mask> * Converts the Color3 values to linear space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color3 object where to store the linear space version <mask> * @returns the unmodified Color3 <mask> */ <mask> public toLinearSpaceToRef(convertedColor: C...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
* @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
<mask> } <mask> <mask> /** <mask> * Computes a new Color3 converted from the current one to gamma space <mask> * @returns a new Color3 object <mask> */ <mask> public toGammaSpace(exact = false): Color3 { <mask> const convertedColor = new Color3(); <mask> this.toGamma...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
public toGammaSpace(exact = false): Color3 {
<mask> /** <mask> * Computes a new Color3 converted from the current one to gamma space <mask> * @returns a new Color3 object <mask> */ <mask> public toGammaSpace(): Color3 { <mask> const convertedColor = new Color3(); <mask> this.toGammaSpaceToRef(convertedColor); <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
this.toGammaSpaceToRef(convertedColor, exact);
<mask> * @returns a new Color3 object <mask> */ <mask> public toGammaSpace(): Color3 { <mask> const convertedColor = new Color3(); <mask> this.toGammaSpaceToRef(convertedColor); <mask> return convertedColor; <mask> } <mask> <mask> /** <mask> * Converts the C...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
* @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
<mask> /** <mask> * Converts the Color3 values to gamma space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color3 object where to store the gamma space version <mask> * @returns the unmodified Color3 <mask> */ <mask> public toGammaSpaceToRef(conv...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
public toGammaSpaceToRef(convertedColor: Color3, exact = false): Color3 { if (exact) { convertedColor.r = colorChannelToGammaSpaceExact(this.r); convertedColor.g = colorChannelToGammaSpaceExact(this.g); convertedColor.b = colorChannelToGammaSpaceExact(this.b); ...
<mask> * Converts the Color3 values to gamma space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color3 object where to store the gamma space version <mask> * @returns the unmodified Color3 <mask> */ <mask> public toGammaSpaceToRef(convertedColor: Colo...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
* @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
<mask> <mask> /** <mask> * Computes a new Color4 converted from the current one to linear space <mask> * @returns a new Color4 object <mask> */ <mask> public toLinearSpace(exact = false): Color4 { <mask> const convertedColor = new Color4(); </s> Add CPU side exact srgb conversion...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
public toLinearSpace(exact = false): Color4 {
<mask> /** <mask> * Computes a new Color4 converted from the current one to linear space <mask> * @returns a new Color4 object <mask> */ <mask> public toLinearSpace(): Color4 { <mask> const convertedColor = new Color4(); <mask> this.toLinearSpaceToRef(convertedColor); <mas...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
this.toLinearSpaceToRef(convertedColor, exact);
<mask> * @returns a new Color4 object <mask> */ <mask> public toLinearSpace(): Color4 { <mask> const convertedColor = new Color4(); <mask> this.toLinearSpaceToRef(convertedColor); <mask> return convertedColor; <mask> } <mask> <mask> /** <mask> * Converts the...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
* @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
<mask> * Converts the Color4 values to linear space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color4 object where to store the linear space version <mask> * @returns the unmodified Color4 <mask> */ <mask> public toLinearSpaceToRef(convertedColor: C...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
public toLinearSpaceToRef(convertedColor: Color4, exact = false): Color4 { if (exact) { convertedColor.r = colorChannelToLinearSpaceExact(this.r); convertedColor.g = colorChannelToLinearSpaceExact(this.g); convertedColor.b = colorChannelToLinearSpaceExact(this.b); ...
<mask> * Converts the Color4 values to linear space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color4 object where to store the linear space version <mask> * @returns the unmodified Color4 <mask> */ <mask> public toLinearSpaceToRef(convertedColor: C...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
* @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
<mask> } <mask> <mask> /** <mask> * Computes a new Color4 converted from the current one to gamma space <mask> * @returns a new Color4 object <mask> */ <mask> public toGammaSpace(exact = false): Color4 { <mask> const convertedColor = new Color4(); <mask> this.toGamma...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
public toGammaSpace(exact = false): Color4 {
<mask> /** <mask> * Computes a new Color4 converted from the current one to gamma space <mask> * @returns a new Color4 object <mask> */ <mask> public toGammaSpace(): Color4 { <mask> const convertedColor = new Color4(); <mask> this.toGammaSpaceToRef(convertedColor); <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
this.toGammaSpaceToRef(convertedColor, exact);
<mask> * @returns a new Color4 object <mask> */ <mask> public toGammaSpace(): Color4 { <mask> const convertedColor = new Color4(); <mask> this.toGammaSpaceToRef(convertedColor); <mask> return convertedColor; <mask> } <mask> <mask> /** <mask> * Converts the C...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
* @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
<mask> <mask> /** <mask> * Converts the Color4 values to gamma space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color4 object where to store the gamma space version <mask> * @returns the unmodified Color4 <mask> */ <mask> public toGammaSpaceT...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
public toGammaSpaceToRef(convertedColor: Color4, exact = false): Color4 { if (exact) { convertedColor.r = colorChannelToGammaSpaceExact(this.r); convertedColor.g = colorChannelToGammaSpaceExact(this.g); convertedColor.b = colorChannelToGammaSpaceExact(this.b); ...
<mask> * Converts the Color4 values to gamma space and stores the result in "convertedColor" <mask> * @param convertedColor defines the Color4 object where to store the gamma space version <mask> * @returns the unmodified Color4 <mask> */ <mask> public toGammaSpaceToRef(convertedColor: Colo...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/core/src/Maths/math.color.ts
onClick={() => (renderPipeline.scene.clearColor = renderPipeline.scene.clearColor.toLinearSpace(renderPipeline.scene.getEngine().useExactSrgbConversions)) }
<mask> {renderPipeline.imageProcessing && ( <mask> <div> <mask> <ButtonLineComponent <mask> label="Convert clear color to linear" <mask> onClick={() => (renderPipeline.scene.clear...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/inspector/src/components/actionTabs/tabs/propertyGrids/postProcesses/defaultRenderingPipelinePropertyGridComponent.tsx
onClick={() => (renderPipeline.scene.clearColor = renderPipeline.scene.clearColor.toGammaSpace(renderPipeline.scene.getEngine().useExactSrgbConversions)) }
<mask> onClick={() => (renderPipeline.scene.clearColor = renderPipeline.scene.clearColor.toLinearSpace())} <mask> /> <mask> <ButtonLineComponent <mask> label="Convert clear color to gamma" <mask>...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/inspector/src/components/actionTabs/tabs/propertyGrids/postProcesses/defaultRenderingPipelinePropertyGridComponent.tsx
this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor, this._scene.getEngine().useExactSrgbConversions);
<mask> saveSceneEnvIntensity = this._scene.environmentIntensity; <mask> this._scene.environmentIntensity = 1.0; <mask> sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess; <mask> if (!this._options.clearColor) { <mask>...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/loaders/src/glTF/2.0/Extensions/KHR_materials_transmission.ts
const useExactSrgbConversions = babylonMaterial.getScene().getEngine().useExactSrgbConversions;
<mask> } <mask> <mask> const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial); <mask> <mask> if (!babylonMaterial.albedoTexture) { <mask> babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albed...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts
babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor, useExactSrgbConversions);
<mask> <mask> const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial); <mask> <mask> if (!babylonMaterial.albedoTexture) { <mask> babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor); <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts
babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor, useExactSrgbConversions);
<mask> babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor); <mask> } <mask> <mask> if (!babylonMaterial.reflectivityTexture) { <mask> babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityCol...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts
const useExactSrgbConversions = this._babylonScene.getEngine().useExactSrgbConversions;
<mask> const convertToLinear = meshMaterial ? meshMaterial.getClassName() === "StandardMaterial" : true; <mask> const vertexData: Color3 | Color4 = stride === 3 ? new Color3() : new Color4(); <mask> for (let k = 0, length = meshAttributeArray.length / stride; k < lengt...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/serializers/src/glTF/2.0/glTFExporter.ts
(vertexData as Color3).toLinearSpaceToRef(vertexData as Color3, useExactSrgbConversions);
<mask> index = k * stride; <mask> if (stride === 3) { <mask> Color3.FromArrayToRef(meshAttributeArray, index, vertexData as Color3); <mask> if (convertToLinear) { <mask> (vertexData as Color3).toLine...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/serializers/src/glTF/2.0/glTFExporter.ts
(vertexData as Color4).toLinearSpaceToRef(vertexData as Color4, useExactSrgbConversions);
<mask> } <mask> } else { <mask> Color4.FromArrayToRef(meshAttributeArray, index, vertexData as Color4); <mask> if (convertToLinear) { <mask> (vertexData as Color4).toLinearSpaceToRef(vertexData a...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/serializers/src/glTF/2.0/glTFExporter.ts
const diffuse = babylonStandardMaterial.diffuseColor.toLinearSpace(babylonStandardMaterial.getScene().getEngine().useExactSrgbConversions).scale(0.5);
<mask> const t = Math.pow(specularPower / P3.x, 0.333333); <mask> return cubicBezierCurve(t, P0.y, P1.y, P2.y, P3.y); <mask> } <mask> <mask> const diffuse = babylonStandardMaterial.diffuseColor.toLinearSpace().scale(0.5); <mask> const opacity = babylonStandardMater...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/serializers/src/glTF/2.0/glTFMaterialExporter.ts
const diffuseColor = new Color3(diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[offset + 2]) .toLinearSpace(scene.getEngine().useExactSrgbConversions) .multiply(factors.diffuseColor);
<mask> for (let h = 0; h < height; ++h) { <mask> for (let w = 0; w < width; ++w) { <mask> const offset = (width * h + w) * strideSize; <mask> <mask> const diffuseColor = new Color3(diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[o...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/serializers/src/glTF/2.0/glTFMaterialExporter.ts
.toLinearSpace(scene.getEngine().useExactSrgbConversions)
<mask> const offset = (width * h + w) * strideSize; <mask> <mask> const diffuseColor = new Color3(diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[offset + 2]).toLinearSpace().multiply(factors.diffuseColor); <mask> const specularColor = new...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/serializers/src/glTF/2.0/glTFMaterialExporter.ts
const sRGBBaseColorPixel = linearBaseColorPixel.toGammaSpace(scene.getEngine().useExactSrgbConversions);
<mask> baseColorBuffer[destinationOffset], <mask> baseColorBuffer[destinationOffset + 1], <mask> baseColorBuffer[destinationOffset + 2] <mask> ); <mask> const sRGBBaseColorPixel = linearBaseColorPixel.to...
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https://github.com/BabylonJS/Babylon.js/commit/5a2caa890c5f75c552cd040da7a4547ea47fe452
packages/dev/serializers/src/glTF/2.0/glTFMaterialExporter.ts
<mask> public get shaderPlatformName(): string { <mask> return this._shaderPlatformName; <mask> } <mask> <mask> protected _snapshotRenderingEnabled = false; <mask> /** <mask> * Enables or disables the snapshot rendering mode <mask> * Note that the WebGL engine does not support...
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https://github.com/BabylonJS/Babylon.js/commit/5b0010301c9c3e76ba87ed2dea8a3fb296dbfdd1
src/Engines/thinEngine.ts