docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
var delTr = new Array<DecimationTriangle>();
| <mask> var color = new Color4(0, 0, 0, 1);
<mask>
<mask> this.calculateError(v0, v1, p, n, uv, color);
<mask>
<mask> var delTr = [];
<mask>
<mask> if (this.isFlipped(v0, v1, p, delet... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.meshSimplification.ts |
var uniqueArray = new Array<DecimationTriangle>();
| <mask>
<mask> if (deleted0.indexOf(true) < 0 || deleted1.indexOf(true) < 0)
<mask> continue;
<mask>
<mask> var uniqueArray = [];
<mask> delTr.forEach(deletedT => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.meshSimplification.ts |
var vertexInit = (i: number) => {
| <mask> }
<mask>
<mask> var vertexReferences: Array<number> = [];
<mask>
<mask> var vertexInit = (i) => {
<mask> var offset = i + submesh.verticesStart;
<mask> var position = Vector3.FromArray(positionData, offset * 3);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.meshSimplification.ts |
var indicesInit = (i: number) => {
| <mask> //var totalVertices = mesh.getTotalVertices();
<mask> var totalVertices = submesh.verticesCount;
<mask> AsyncLoop.SyncAsyncForLoop(totalVertices,(this.syncIterations / 4) >> 0, vertexInit,() => {
<mask>
<mask> var indicesInit = (i) => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.meshSimplification.ts |
var triangleInit1 = (i: number) => {
| <mask> });
<mask> }
<mask>
<mask> private init(callback: Function) {
<mask> var triangleInit1 = (i) => {
<mask> var t = this.triangles[i];
<mask> t.normal = Vector3.Cross(t.vertices[1].position.subtract(t.vertices[0].position), t.vertices[2... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.meshSimplification.ts |
var triangleInit2 = (i: number) => {
| <mask> }
<mask> };
<mask> AsyncLoop.SyncAsyncForLoop(this.triangles.length, this.syncIterations, triangleInit1,() => {
<mask>
<mask> var triangleInit2 = (i) => {
<mask> var t = this.triangles[i];
<mask> for (var j = ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.meshSimplification.ts |
private _holes = new Array<PolygonPoints>();
| <mask> export class PolygonMeshBuilder {
<mask>
<mask> private _points = new PolygonPoints();
<mask> private _outlinepoints = new PolygonPoints();
<mask> private _holes = [];
<mask>
<mask> private _name: string;
<mask> private _scene: Scene;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.polygonMesh.ts |
var normals = new Array<number>();
var positions = new Array<number>();
var uvs = new Array<number>();
| <mask>
<mask> build(updatable: boolean = false, depth?:number): Mesh {
<mask> var result = new Mesh(this._name, this._scene);
<mask>
<mask> var normals = [];
<mask> var positions = [];
<mask> var uvs = [];
<mask>
<mask> var bounds = this._p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.polygonMesh.ts |
var indices = new Array<number>();
| <mask> positions.push(p.x, 0, p.y);
<mask> uvs.push((p.x - bounds.min.x) / bounds.width, (p.y - bounds.min.y) / bounds.height);
<mask> });
<mask>
<mask> var indices = [];
<mask>
<mask> let res = Earcut.earcut(this._epoints, this._eholes, 2);
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.polygonMesh.ts |
constructor(public materialIndex: number, public verticesStart: number, public verticesCount: number, public indexStart: number, public indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh, createBoundingBox: boolean = true) {
| <mask> public _id: number;
<mask>
<mask> private _currentMaterial: Material;
<mask>
<mask> constructor(public materialIndex: number, public verticesStart: number, public verticesCount: number, public indexStart, public indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh, createBo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Mesh/babylon.subMesh.ts |
public render(): number {
return 0;
| <mask> public animate(): void {
<mask>
<mask> }
<mask>
<mask> public render(): void {
<mask>
<mask> }
<mask>
<mask> public rebuild(): void {
<mask>
<mask> }
</s> Monstro refactor: Enabling noImplicitAny on all repo
Former-commit-id: 6bcd88e2... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Particles/babylon.gpuParticleSystem.ts |
render(): number;
| <mask> renderingGroupId: number;
<mask> layerMask: number;
<mask> isStarted(): boolean;
<mask> animate(): void;
<mask> render();
<mask> dispose(): void;
<mask> clone(name: string, newEmitter: any): IParticleSystem;
<mask> serialize(): any;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Particles/babylon.particleSystem.ts |
private _meshBuilder(p: number, shape: Vector3[], positions: number[], meshInd: IndicesArray, indices: number[],
meshUV: number[] | Float32Array, uvs: number[], meshCol: number[] | Float32Array, colors: number[], meshNor: number[] | Float32Array, normals: number[],
id... | <mask> this._copy.color = null;
<mask> }
<mask>
<mask> // _meshBuilder : inserts the shape model in the global SPS mesh
<mask> private _meshBuilder(p, shape, positions, meshInd, indices, meshUV, uvs, meshCol, colors, meshNor, normals, idx, idxInShape, options): SolidParticle {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Particles/babylon.solidParticleSystem.ts |
private _posToShape(positions: number[] | Float32Array): Vector3[] {
| <mask> return this._copy;
<mask> }
<mask>
<mask> // returns a shape array from positions array
<mask> private _posToShape(positions): Vector3[] {
<mask> var shape = [];
<mask> for (var i = 0; i < positions.length; i += 3) {
<mask> shap... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Particles/babylon.solidParticleSystem.ts |
private _uvsToShapeUV(uvs: number[] | Float32Array): number[] {
| <mask> return shape;
<mask> }
<mask>
<mask> // returns a shapeUV array from a Vector4 uvs
<mask> private _uvsToShapeUV(uvs): number[] {
<mask> var shapeUV = [];
<mask> if (uvs) {
<mask> for (var i = 0; i < uvs.length; i++)
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Particles/babylon.solidParticleSystem.ts |
private _physicsMaterials = new Array();
| <mask> export class CannonJSPlugin implements IPhysicsEnginePlugin {
<mask>
<mask> public world: any; //this.BJSCANNON.World
<mask> public name: string = "CannonJSPlugin";
<mask> private _physicsMaterials = [];
<mask> private _fixedTimeStep: number = 1 / 60;
<mask> //... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
(<any>bodyCreationObject)[key] = nativeOptions[key];
| <mask> // A simple extend, in case native options were used.
<mask> var nativeOptions = impostor.getParam("nativeOptions");
<mask> for (var key in nativeOptions) {
<mask> if (nativeOptions.hasOwnProperty(key)) {
<mask> body... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
var constraint: any;
| <mask> var connectedBody = impostorJoint.connectedImpostor.physicsBody;
<mask> if (!mainBody || !connectedBody) {
<mask> return;
<mask> }
<mask> var constraint;
<mask> var jointData = impostorJoint.joint.jointData;
<mask> //T... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
var matrix = new Array<Array<any>>();
| <mask> }
<mask>
<mask> private _createHeightmap(object: IPhysicsEnabledObject, pointDepth?: number) {
<mask> var pos = object.getVerticesData(VertexBuffer.PositionKind);
<mask> var matrix = [];
<mask>
<mask> //For now pointDepth will not be used and will be a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/Plugins/babylon.cannonJSPlugin.ts |
declare var require: any;
declare var OIMO: any;
| <mask> module BABYLON {
<mask> declare var require;
<mask> declare var OIMO;
<mask>
<mask> export class OimoJSPlugin implements IPhysicsEnginePlugin {
<mask>
<mask> public world: any;
<mask> public name: string = "OimoJSPlugin";
</s> Monstro refactor: Enabling noImplicitAny on all... | [
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/Plugins/babylon.oimoJSPlugin.ts |
public BJSOIMO: any;
| <mask> export class OimoJSPlugin implements IPhysicsEnginePlugin {
<mask>
<mask> public world: any;
<mask> public name: string = "OimoJSPlugin";
<mask> public BJSOIMO;
<mask>
<mask>
<mask> constructor(iterations?: number) {
<mask> this.BJSOIMO = typeof OIMO !=... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/Plugins/babylon.oimoJSPlugin.ts |
setGravity(gravity: Vector3): void;
setTimeStep(timeStep: number): void;
| <mask>
<mask> export interface IPhysicsEnginePlugin {
<mask> world: any;
<mask> name: string;
<mask> setGravity(gravity: Vector3);
<mask> setTimeStep(timeStep: number);
<mask> getTimeStep(): number;
<mask> executeStep(delta: number, impostors: Array<PhysicsIm... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsEngine.ts |
applyImpulse(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3): void;
applyForce(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3): void;
generatePhysicsBody(impostor: PhysicsImpostor): void;
removePhysicsBody(impostor: PhysicsImpostor): void;
... | <mask> setGravity(gravity: Vector3);
<mask> setTimeStep(timeStep: number);
<mask> getTimeStep(): number;
<mask> executeStep(delta: number, impostors: Array<PhysicsImpostor>): void; //not forgetting pre and post events
<mask> applyImpulse(impostor: PhysicsImpostor, force: Vec... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsEngine.ts |
setTransformationFromPhysicsBody(impostor: PhysicsImpostor): void;
setPhysicsBodyTransformation(impostor: PhysicsImpostor, newPosition: Vector3, newRotation: Quaternion): void;
setLinearVelocity(impostor: PhysicsImpostor, velocity: Vector3): void;
setAngularVelocity(impostor: PhysicsI... | <mask> removePhysicsBody(impostor: PhysicsImpostor);
<mask> generateJoint(joint: PhysicsImpostorJoint);
<mask> removeJoint(joint: PhysicsImpostorJoint)
<mask> isSupported(): boolean;
<mask> setTransformationFromPhysicsBody(impostor: PhysicsImpostor);
<mask> setPhysi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsEngine.ts |
setBodyMass(impostor: PhysicsImpostor, mass: number): void;
getBodyMass(impostor: PhysicsImpostor): number;
getBodyFriction(impostor: PhysicsImpostor): number;
setBodyFriction(impostor: PhysicsImpostor, friction: number): void;
getBodyRestitution(impostor: PhysicsImpostor): n... | <mask> setLinearVelocity(impostor: PhysicsImpostor, velocity: Vector3);
<mask> setAngularVelocity(impostor: PhysicsImpostor, velocity: Vector3);
<mask> getLinearVelocity(impostor: PhysicsImpostor) : Vector3;
<mask> getAngularVelocity(impostor: PhysicsImpostor) : Vector3;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsEngine.ts |
updateDistanceJoint(joint: PhysicsJoint, maxDistance:number, minDistance?: number): void;
setMotor(joint: IMotorEnabledJoint, speed: number, maxForce?: number, motorIndex?: number): void;
setLimit(joint: IMotorEnabledJoint, upperLimit: number, lowerLimit?: number, motorIndex?: number): void;
| <mask> setBodyRestitution(impostor: PhysicsImpostor, restitution: number);
<mask> sleepBody(impostor: PhysicsImpostor);
<mask> wakeUpBody(impostor: PhysicsImpostor);
<mask> //Joint Update
<mask> updateDistanceJoint(joint: PhysicsJoint, maxDistance:number, minDistance?: numbe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsEngine.ts |
getBoxSizeToRef(impostor: PhysicsImpostor, result:Vector3): void;
syncMeshWithImpostor(mesh:AbstractMesh, impostor:PhysicsImpostor): void;
dispose(): void;
| <mask> updateDistanceJoint(joint: PhysicsJoint, maxDistance:number, minDistance?: number);
<mask> setMotor(joint: IMotorEnabledJoint, speed: number, maxForce?: number, motorIndex?: number);
<mask> setLimit(joint: IMotorEnabledJoint, upperLimit: number, lowerLimit?: number, motorIndex?: number... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsEngine.ts |
return (<any>this._options)[paramName];
| <mask> /**
<mask> * Get a specific parametes from the options parameter.
<mask> */
<mask> public getParam(paramName: string) {
<mask> return this._options[paramName];
<mask> }
<mask>
<mask> /**
<mask> * Sets a specific parameter in the opt... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsImpostor.ts |
(<any>this._options)[paramName] = value;
| <mask> /**
<mask> * Sets a specific parameter in the options given to the physics plugin
<mask> */
<mask> public setParam(paramName: string, value: number) {
<mask> this._options[paramName] = value;
<mask> this._bodyUpdateRequired = true;
<mask> }... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsImpostor.ts |
private _physicsJoint: any;
| <mask> * It holds a set of functions to control the underlying joint.
<mask> */
<mask> export class PhysicsJoint {
<mask>
<mask> private _physicsJoint;
<mask> protected _physicsPlugin: IPhysicsEnginePlugin;
<mask>
<mask> constructor(public type: number, public jointData: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsJoint.ts |
public get physicsJoint(): any {
| <mask> constructor(public type: number, public jointData: PhysicsJointData) {
<mask> jointData.nativeParams = jointData.nativeParams || {};
<mask> }
<mask>
<mask> public get physicsJoint() {
<mask> return this._physicsJoint;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsJoint.ts |
setMotor(force?: number, maxForce?: number, motorIndex?: number): void;
setLimit(upperLimit: number, lowerLimit?: number, motorIndex?: number): void;
| <mask> }
<mask>
<mask> export interface IMotorEnabledJoint {
<mask> physicsJoint: any;
<mask> setMotor(force?: number, maxForce?: number, motorIndex?: number);
<mask> setLimit(upperLimit: number, lowerLimit?: number, motorIndex?: number);
<mask> }
<mask>
<mask> export ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Physics/babylon.physicsJoint.ts |
var rand = (min: number, max: number) => {
| <mask> this._grainTexture.wrapV = Texture.WRAP_ADDRESSMODE;
<mask>
<mask> var context = (<DynamicTexture>this._grainTexture).getContext();
<mask>
<mask> var rand = (min, max) => {
<mask> return Math.random() * (max - min) + min;
<mask> }
<mask>
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.lensRenderingPipeline.ts |
var rand = (min: number, max: number) => {
| <mask> var numSamples = this.samples;
<mask> var result = [];
<mask> var vector, scale;
<mask>
<mask> var rand = (min, max) => {
<mask> return Math.random() * (max - min) + min;
<mask> }
<mask>
<mask> var lerp = (start, e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.ssao2RenderingPipeline.ts |
<mask> var rand = (min, max) => {
<mask> return Math.random() * (max - min) + min;
<mask> }
<mask>
<mask> var lerp = (start, end, percent) => {
<mask> return (start + percent*(end - start));
<mask> }
<mask>
<mask> var... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.ssao2RenderingPipeline.ts | |
scale = Scalar.Lerp(0.1, 1.0, scale*scale);
| <mask> rand(-1.0, 1.0),
<mask> rand(0.30, 1.0));
<mask> vector.normalize();
<mask> scale = i / numSamples;
<mask> scale = lerp(0.1, 1.0, scale*scale);
<mask> vector.scaleInPlace(scale);
<mask>
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.ssao2RenderingPipeline.ts |
var rand = (min: number, max: number) => {
| <mask> this._randomTexture.wrapV = Texture.WRAP_ADDRESSMODE;
<mask>
<mask> var context = this._randomTexture.getContext();
<mask>
<mask> var rand = (min, max) => {
<mask> return Math.random() * (max - min) + min;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.ssao2RenderingPipeline.ts |
var samplerOffsets = new Array<number>();
| <mask> 2.0, 4.0, 6.0, 8.0
<mask> ];
<mask> */
<mask> var samples = 16;
<mask> var samplerOffsets = [];
<mask>
<mask> for (var i = -8; i < 8; i++) {
<mask> samplerOffsets.push(i * 2);
<mask> }
<mask>
</s>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.ssaoRenderingPipeline.ts |
var rand = (min: number, max: number) => {
| <mask> this._randomTexture.wrapV = Texture.WRAP_ADDRESSMODE;
<mask>
<mask> var context = this._randomTexture.getContext();
<mask>
<mask> var rand = (min, max) => {
<mask> return Math.random() * (max - min) + min;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.ssaoRenderingPipeline.ts |
var blurX = new BlurPostProcess("HDRBlurH" + "_" + indice, new Vector2(1, 0), (<any>this)[blurWidthKey], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, Engine.TEXTURETYPE_UNSIGNED_INT);
var blurY = new BlurPostProcess("HDRBlurV" + "_" + indice, new Vector2(0, 1), ... | <mask> // Create blur H&V post-processes
<mask> private _createBlurPostProcesses(scene: Scene, ratio: number, indice: number, blurWidthKey: string = "blurWidth"): void {
<mask> var engine = scene.getEngine();
<mask>
<mask> var blurX = new BlurPostProcess("HDRBlurH" + "_" + ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.standardRenderingPipeline.ts |
blurX.kernel = (<any>this)[blurWidthKey] * dw;
| <mask> var blurY = new BlurPostProcess("HDRBlurV" + "_" + indice, new Vector2(0, 1), this[blurWidthKey], ratio, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, Engine.TEXTURETYPE_UNSIGNED_INT);
<mask>
<mask> blurX.onActivateObservable.add(() => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.standardRenderingPipeline.ts |
blurY.kernel = this.horizontalBlur ? 64 * dw : (<any>this)[blurWidthKey] * dw;
| <mask> });
<mask>
<mask> blurY.onActivateObservable.add(() => {
<mask> let dw = blurY.height / engine.getRenderingCanvas().height;
<mask> blurY.kernel = this.horizontalBlur ? 64 * dw : this[blurWidthKey] * dw;
<mask> });
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/Pipelines/babylon.standardRenderingPipeline.ts |
public getPass(passName: string): PostProcessRenderPass {
| <mask>
<mask> this._linkParameters();
<mask> }
<mask>
<mask> public getPass(passName: string): void {
<mask> for (var renderPassName in this._renderPasses) {
<mask> if (renderPassName === passName) {
<mask> return this._renderPasses[p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.ts |
public _attachCameras(cameras: Camera): void;
public _attachCameras(cameras: Camera[]): void;
| <mask> this._linkParameters();
<mask> }
<mask>
<mask> // private
<mask> public _attachCameras(cameras: Camera);
<mask> public _attachCameras(cameras: Camera[]);
<mask> public _attachCameras(cameras: any): void {
<mask> var cameraKey;
<mask>
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.ts |
public _detachCameras(cameras: Camera): void;
public _detachCameras(cameras: Camera[]): void;
| <mask> this._linkParameters();
<mask> }
<mask>
<mask> // private
<mask> public _detachCameras(cameras: Camera);
<mask> public _detachCameras(cameras: Camera[]);
<mask> public _detachCameras(cameras: any): void {
<mask> var _cam = Tools.MakeArray(c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.ts |
public _enable(cameras: Camera): void;
public _enable(cameras: Camera[]): void;
| <mask> }
<mask> }
<mask>
<mask> // private
<mask> public _enable(cameras: Camera);
<mask> public _enable(cameras: Camera[]);
<mask> public _enable(cameras: any): void {
<mask> var _cam = Tools.MakeArray(cameras || this._cameras);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.ts |
public _disable(cameras: Camera): void;
public _disable(cameras: Camera[]): void;
| <mask> }
<mask> }
<mask>
<mask> // private
<mask> public _disable(cameras: Camera);
<mask> public _disable(cameras: Camera[]);
<mask> public _disable(cameras: any): void {
<mask> var _cam = Tools.MakeArray(cameras || this._cameras);
<mask>
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.ts |
private _linkTextures(effect: Effect): void {
| <mask> });
<mask> }
<mask> }
<mask>
<mask> private _linkTextures(effect): void {
<mask> for (var renderPassName in this._renderPasses) {
<mask> effect.setTexture(renderPassName, this._renderPasses[renderPassName].getRenderTexture());
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.ts |
(<any>this._renderEffects)[renderEffect._name] = renderEffect;
| <mask> return true;
<mask> }
<mask>
<mask> public addEffect(renderEffect: PostProcessRenderEffect): void {
<mask> this._renderEffects[renderEffect._name] = renderEffect;
<mask> }
<mask>
<mask> // private
<mask>
<mask> public _rebuild() {
</s>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
public _enableEffect(renderEffectName: string, cameras: Camera): void;
public _enableEffect(renderEffectName: string, cameras: Camera[]): void;
| <mask> public _rebuild() {
<mask>
<mask> }
<mask>
<mask> public _enableEffect(renderEffectName: string, cameras: Camera);
<mask> public _enableEffect(renderEffectName: string, cameras: Camera[]);
<mask> public _enableEffect(renderEffectName: string, cameras: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
var renderEffects: PostProcessRenderEffect = (<any>this._renderEffects)[renderEffectName];
| <mask>
<mask> public _enableEffect(renderEffectName: string, cameras: Camera);
<mask> public _enableEffect(renderEffectName: string, cameras: Camera[]);
<mask> public _enableEffect(renderEffectName: string, cameras: any): void {
<mask> var renderEffects: PostProcessRenderEffect... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
public _disableEffect(renderEffectName: string, cameras: Camera[]): void;
public _disableEffect(renderEffectName: string, cameras: Camera[]): void;
public _disableEffect(renderEffectName: string, cameras: Camera[]): void {
var renderEffects: PostProcessRenderEffect = (<any>this._r... | <mask>
<mask> renderEffects._enable(Tools.MakeArray(cameras || this._cameras));
<mask> }
<mask>
<mask> public _disableEffect(renderEffectName: string, cameras: Camera);
<mask> public _disableEffect(renderEffectName: string, cameras: Camera[]);
<mask> public _disableE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
public _attachCameras(cameras: Camera, unique: boolean): void;
public _attachCameras(cameras: Camera[], unique: boolean): void;
| <mask>
<mask> renderEffects._disable(Tools.MakeArray(cameras || this._cameras));
<mask> }
<mask>
<mask> public _attachCameras(cameras: Camera, unique: boolean);
<mask> public _attachCameras(cameras: Camera[], unique: boolean);
<mask> public _attachCameras(cameras: an... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
public _detachCameras(cameras: Camera): void;
public _detachCameras(cameras: Camera[]): void;
| <mask> }
<mask> }
<mask> }
<mask>
<mask> public _detachCameras(cameras: Camera);
<mask> public _detachCameras(cameras: Camera[]);
<mask> public _detachCameras(cameras: any): void {
<mask> var _cam = Tools.MakeArray(cameras || this._cameras... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
public _enableDisplayOnlyPass(passName: string, cameras: Camera): void;
public _enableDisplayOnlyPass(passName: string, cameras: Camera[]): void;
public _enableDisplayOnlyPass(passName: string, cameras: any): void {
| <mask> this._cameras.splice(this._cameras.indexOf(_cam[i]), 1);
<mask> }
<mask> }
<mask>
<mask> public _enableDisplayOnlyPass(passName, cameras: Camera);
<mask> public _enableDisplayOnlyPass(passName, cameras: Camera[]);
<mask> public _enableDisplayOnl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
var pass: PostProcessRenderPass = null;
| <mask> public _enableDisplayOnlyPass(passName, cameras: Camera[]);
<mask> public _enableDisplayOnlyPass(passName, cameras: any): void {
<mask> var _cam = Tools.MakeArray(cameras || this._cameras);
<mask>
<mask> var pass = null;
<mask> var renderEffectName;
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
public _disableDisplayOnlyPass(cameras: Camera): void;
public _disableDisplayOnlyPass(cameras: Camera[]): void;
| <mask> this._renderEffectsForIsolatedPass[cameraName]._attachCameras(camera);
<mask> }
<mask> }
<mask>
<mask> public _disableDisplayOnlyPass(cameras: Camera);
<mask> public _disableDisplayOnlyPass(cameras: Camera[]);
<mask> public _disableDisplayOnlyPa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
if ((<any>this._renderEffectsForIsolatedPass)[cameraName]) {
(<any>this._renderEffectsForIsolatedPass)[cameraName]._update();
| <mask> }
<mask>
<mask> for (var i = 0; i < this._cameras.length; i++) {
<mask> var cameraName = this._cameras[i].name;
<mask> if (this._renderEffectsForIsolatedPass[cameraName]) {
<mask> this._renderEffectsForIsolatedPass[cameraName]._up... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.ts |
public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera, unique?: boolean): void;
public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera[], unique?: boolean): void;
| <mask> public addPipeline(renderPipeline: PostProcessRenderPipeline): void {
<mask> this._renderPipelines[renderPipeline._name] = renderPipeline;
<mask> }
<mask>
<mask> public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera, unique?: boolean);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.ts |
public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera): void;
public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera[]): void;
| <mask>
<mask> renderPipeline._attachCameras(cameras, unique);
<mask> }
<mask>
<mask> public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera);
<mask> public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera[]);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.ts |
public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): void;
public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): void;
| <mask>
<mask> renderPipeline._detachCameras(cameras);
<mask> }
<mask>
<mask> public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera);
<mask> public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, camera... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.ts |
public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): void;
public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): void;
| <mask>
<mask> renderPipeline._enableEffect(renderEffectName, cameras);
<mask> }
<mask>
<mask> public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera);
<mask> public disableEffectInPipeline(renderPipelineName: string, renderEffectN... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.ts |
public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera): void;
public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera[]): void;
| <mask>
<mask> renderPipeline._disableEffect(renderEffectName, cameras);
<mask> }
<mask>
<mask> public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera);
<mask> public enableDisplayOnlyPassInPipeline(renderPipelineName: string, pass... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.ts |
public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera): void;
public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera[]): void;
| <mask>
<mask> renderPipeline._enableDisplayOnlyPass(passName, cameras);
<mask> }
<mask>
<mask> public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera);
<mask> public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera[]);
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.ts |
if ((<any>this._defines)[define]) {
| <mask> this._defines.FROMLINEARSPACE = this._fromLinearSpace;
<mask> this.imageProcessingConfiguration.prepareDefines(this._defines, true);
<mask> var defines = "";
<mask> for (const define in this._defines) {
<mask> if (this._defines[define]) {
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/PostProcess/babylon.imageProcessingPostProcess.ts |
public setAlphaEquationParameters(rgb: number, alpha: number): void {
| <mask>
<mask> this._isBlendFunctionParametersDirty = true;
<mask> }
<mask>
<mask> public setAlphaEquationParameters(rgb: number, alpha): void {
<mask> if (
<mask> this._blendEquationParameters[0] === rgb &&
<mask> this._blendEquationParam... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/States/babylon.alphaCullingState.ts |
dest[property] = Color4.FromArray(sourceProperty);
| <mask> case 7: // Color Curves
<mask> destination[property] = ColorCurves.Parse(sourceProperty);
<mask> break;
<mask> case 8: // Color 4
<mask> destination[property] = Color4.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.decorators.ts |
dest[property] = ImageProcessingConfiguration.Parse(sourceProperty);
| <mask> case 8: // Color 4
<mask> destination[property] = Color4.FromArray(sourceProperty);
<mask> break;
<mask> case 9: // Image Processing
<mask> destination[property] = Imag... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.decorators.ts |
triangles = new Array<number>();
| <mask>
<mask> var hasHoles = holeIndices && holeIndices.length,
<mask> outerLen = hasHoles ? holeIndices[0] * dim : data.length,
<mask> outerNode = linkedList(data, 0, outerLen, dim, true),
<mask> triangles = [];
<mask>
<mask> if (!outerNode) return triangles... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
class Node {
public prev: Node = null;
public next: Node = null;
public z: number = null;
public prevZ: Node = null;
public nextZ: Node = null;
public steiner: boolean = false;
public constructor(public i: number, public x: number, publi... | <mask> return triangles;
<mask> }
<mask>
<mask> // create a circular doubly linked list from polygon points in the specified winding order
<mask> function linkedList(data: number[], start: number, end: number, dim: number, clockwise: boolean) {
<mask> var i, last;
<mask>
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function linkedList(data: number[], start: number, end: number, dim: number, clockwise: boolean) {
| <mask> return triangles;
<mask> }
<mask>
<mask> // create a circular doubly linked list from polygon points in the specified winding order
<mask> function linkedList(data, start, end, dim, clockwise) {
<mask> var i, last;
<mask>
<mask> if (clockwise === (signedArea(data, st... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function filterPoints(start: Node, end: Node) {
| <mask> return last;
<mask> }
<mask>
<mask> // eliminate colinear or duplicate points
<mask> function filterPoints(start, end) {
<mask> if (!start) return start;
<mask> if (!end) end = start;
<mask>
<mask> var p = start,
<mask> again;
</s> Monstro refa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function earcutLinked(ear: Node, triangles: number[], dim: number, minX: number, minY: number, size: number, pass: number) {
| <mask> return end;
<mask> }
<mask>
<mask> // main ear slicing loop which triangulates a polygon (given as a linked list)
<mask> function earcutLinked(ear, triangles, dim, minX, minY, size, pass) {
<mask> if (!ear) return;
<mask>
<mask> // interlink polygon nodes in z-order
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function isEar(ear: Node) {
| <mask> }
<mask> }
<mask>
<mask> // check whether a polygon node forms a valid ear with adjacent nodes
<mask> function isEar(ear) {
<mask> var a = ear.prev,
<mask> b = ear,
<mask> c = ear.next;
<mask>
<mask> if (area(a, b, c) >= 0) return false; // ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function isEarHashed(ear: Node, minX: number, minY: number, size: number) {
| <mask>
<mask> return true;
<mask> }
<mask>
<mask> function isEarHashed(ear, minX, minY, size) {
<mask> var a = ear.prev,
<mask> b = ear,
<mask> c = ear.next;
<mask>
<mask> if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
</s> Monstro ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function cureLocalIntersections(start: Node, triangles: number[], dim: number) {
| <mask> return true;
<mask> }
<mask>
<mask> // go through all polygon nodes and cure small local self-intersections
<mask> function cureLocalIntersections(start, triangles, dim) {
<mask> var p = start;
<mask> do {
<mask> var a = p.prev,
<mask> b =... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function splitEarcut(start: Node, triangles: number[], dim: number, minX: number, minY: number, size: number) {
| <mask> return p;
<mask> }
<mask>
<mask> // try splitting polygon into two and triangulate them independently
<mask> function splitEarcut(start, triangles, dim, minX, minY, size) {
<mask> // look for a valid diagonal that divides the polygon into two
<mask> var a = start;
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function eliminateHoles(data: number[], holeIndices: number[], outerNode: Node, dim: number) {
| <mask> } while (a !== start);
<mask> }
<mask>
<mask> // link every hole into the outer loop, producing a single-ring polygon without holes
<mask> function eliminateHoles(data, holeIndices, outerNode, dim) {
<mask> var queue = [],
<mask> i,
<mask> len,
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function compareX(a: Node, b: Node) {
| <mask>
<mask> return outerNode;
<mask> }
<mask>
<mask> function compareX(a, b) {
<mask> return a.x - b.x;
<mask> }
<mask>
<mask> // find a bridge between vertices that connects hole with an outer ring and and link it
<mask> function eliminateHole(hole, outerNode) {
</s>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function eliminateHole(hole: Node, outerNode: Node) {
| <mask> return a.x - b.x;
<mask> }
<mask>
<mask> // find a bridge between vertices that connects hole with an outer ring and and link it
<mask> function eliminateHole(hole, outerNode) {
<mask> outerNode = findHoleBridge(hole, outerNode);
<mask> if (outerNode) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function findHoleBridge(hole: Node, outerNode: Node) {
| <mask> }
<mask> }
<mask>
<mask> // David Eberly's algorithm for finding a bridge between hole and outer polygon
<mask> function findHoleBridge(hole, outerNode) {
<mask> var p = outerNode,
<mask> hx = hole.x,
<mask> hy = hole.y,
<mask> qx = -Infin... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function indexCurve(start: Node, minX: number, minY: number, size: number) {
| <mask> return m;
<mask> }
<mask>
<mask> // interlink polygon nodes in z-order
<mask> function indexCurve(start, minX, minY, size) {
<mask> var p = start;
<mask> do {
<mask> if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, size);
<mask> p.prevZ = ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function sortLinked(list: Node) {
| <mask> }
<mask>
<mask> // Simon Tatham's linked list merge sort algorithm
<mask> // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
<mask> function sortLinked(list) {
<mask> var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
<mask> do {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function zOrder(x: number, y: number, minX: number, minY: number, size: number) {
| <mask> return list;
<mask> }
<mask>
<mask> // z-order of a point given coords and size of the data bounding box
<mask> function zOrder(x, y, minX, minY, size) {
<mask> // coords are transformed into non-negative 15-bit integer range
<mask> x = 32767 * (x - minX) / size;
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function getLeftmost(start: Node) {
| <mask> return x | (y << 1);
<mask> }
<mask>
<mask> // find the leftmost node of a polygon ring
<mask> function getLeftmost(start) {
<mask> var p = start,
<mask> leftmost = start;
<mask> do {
<mask> if (p.x < leftmost.x) leftmost = p;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function pointInTriangle(ax: number, ay: number, bx: number, by: number, cx: number, cy: number, px: number, py: number) {
| <mask> return leftmost;
<mask> }
<mask>
<mask> // check if a point lies within a convex triangle
<mask> function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
<mask> return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&
<mask> (ax - px) * (by - py) - (bx - px) * (a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function isValidDiagonal(a: Node, b: Node) {
| <mask> (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;
<mask> }
<mask>
<mask> // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
<mask> function isValidDiagonal(a, b) {
<mask> return a.next.i !== b.i &&
<mask> a.prev.i !== b.i &&
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function area(p: Node, q: Node, r: Node) {
| <mask> middleInside(a, b);
<mask> }
<mask>
<mask> // signed area of a triangle
<mask> function area(p, q, r) {
<mask> return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
<mask> }
<mask>
<mask> // check if two points are equal
<mask> function equals(p1, p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function equals(p1: Node, p2: Node) {
| <mask> return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
<mask> }
<mask>
<mask> // check if two points are equal
<mask> function equals(p1, p2) {
<mask> return p1.x === p2.x && p1.y === p2.y;
<mask> }
<mask>
<mask> // check if two segments intersect
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function intersects(p1: Node, q1: Node, p2: Node, q2: Node) {
| <mask> return p1.x === p2.x && p1.y === p2.y;
<mask> }
<mask>
<mask> // check if two segments intersect
<mask> function intersects(p1, q1, p2, q2) {
<mask> if ((equals(p1, q1) && equals(p2, q2)) ||
<mask> (equals(p1, q2) && equals(p2, q1))) return true;
<mask> return... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function intersectsPolygon(a: Node, b: Node) {
| <mask> area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0;
<mask> }
<mask>
<mask> // check if a polygon diagonal intersects any polygon segments
<mask> function intersectsPolygon(a, b) {
<mask> var p = a;
<mask> do {
<mask> if (p.i !== a.i &&
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function locallyInside(a: Node, b: Node) {
| <mask> return false;
<mask> }
<mask>
<mask> // check if a polygon diagonal is locally inside the polygon
<mask> function locallyInside(a, b) {
<mask> return area(a.prev, a, a.next) < 0
<mask> ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0
<mask> : area(... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function middleInside(a: Node, b: Node) {
| <mask> : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
<mask> }
<mask>
<mask> // check if the middle point of a polygon diagonal is inside the polygon
<mask> function middleInside(a, b) {
<mask> var p = a,
<mask> inside = false,
<mask> px = (a.x + b.x... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function splitPolygon(a: Node, b: Node) {
| <mask> }
<mask>
<mask> // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
<mask> // if one belongs to the outer ring and another to a hole, it merges it into a single ring
<mask> function splitPolygon(a, b) {
<mask> var a2 = ne... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function insertNode(i: number, x: number, y: number, last: Node) {
| <mask> return b2;
<mask> }
<mask>
<mask> // create a node and optionally link it with previous one (in a circular doubly linked list)
<mask> function insertNode(i, x, y, last) {
<mask> var p = new Node(i, x, y);
<mask>
<mask> if (!last) {
<mask> p.prev = p;
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
function removeNode(p: Node) {
| <mask> }
<mask> return p;
<mask> }
<mask>
<mask> function removeNode(p) {
<mask> p.next.prev = p.prev;
<mask> p.prev.next = p.next;
<mask>
<mask> if (p.prevZ) p.prevZ.nextZ = p.nextZ;
<mask> if (p.nextZ) p.nextZ.prevZ = p.prevZ;
</s> Monstro refactor:... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
<mask> if (p.prevZ) p.prevZ.nextZ = p.nextZ;
<mask> if (p.nextZ) p.nextZ.prevZ = p.prevZ;
<mask> }
<mask>
<mask> function Node(i, x, y) {
<mask> // vertice index in coordinates array
<mask> this.i = i;
<mask>
<mask> // vertex coordinates
<mask> this.x ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts | |
function signedArea(data: number[], start: number, end: number, dim: number) {
| <mask>
<mask> return polygonArea === 0 && trianglesArea === 0 ? 0 : Math.abs((trianglesArea - polygonArea) / polygonArea);
<mask> };
<mask>
<mask> function signedArea(data, start, end, dim) {
<mask> var sum = 0;
<mask> for (var i = start, j = end - dim; i < end; i += dim) {
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
result = { vertices: new Array<number>(), holes: new Array<number>(), dimensions: dim },
| <mask> * turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts
<mask> */
<mask> export function flatten(data: number[][][]) {
<mask> var dim = data[0][0].length,
<mask> result = { vertices: [], holes: [], dimensions: dim },
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.earcut.ts |
private _dragEnterHandler: (e: any) => void;
private _dragOverHandler: (e: any) => void;
private _dropHandler: (e: any) => void;
| <mask> this._onReloadCallback = onReloadCallback;
<mask> this._errorCallback = errorCallback;
<mask> }
<mask>
<mask> private _dragEnterHandler: (any) => void;
<mask> private _dragOverHandler: (any) => void;
<mask> private _dropHandler: (any) => void;
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/735fdc36143d807b733848117c8ea92ee02d6c7e | src/Tools/babylon.filesInput.ts |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.