docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, vec: Vector2, storedLength: number) {
vec.x += (evt.nativeEvent.offsetX - this._sourcePointerX) * this.props.scale;
vec.y += (evt.nativeEvent.offsetY - this._sourcePointerY) * this.props.scale;
let currentPosition = vec... | <mask>
<mask> evt.stopPropagation();
<mask> }
<mask>
<mask> private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, cp: {frame: number, value: number}) {
<mask> const key = this.props.curve.keys[this.props.keyId];
<mask> let expectedFrame = cp.frame;
<mask>
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
console.log(">>")
console.log(currentPosition.x, currentPosition.y);
console.log(this.props.invertX(currentPosition.x), this.props.invertY(currentPosition.y));
| <mask> private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, cp: {frame: number, value: number}) {
<mask> const key = this.props.curve.keys[this.props.keyId];
<mask> let expectedFrame = cp.frame;
<mask>
<mask> this._tangentReferenceX += evt.nativeEvent.offsetX - this._sou... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
const value = this.props.invertY(currentPosition.y);
const frame = this.props.invertX(currentPosition.x);
| <mask>
<mask> this._tangentReferenceX += evt.nativeEvent.offsetX - this._sourcePointerX;
<mask> this._tangentReferenceY += evt.nativeEvent.offsetY - this._sourcePointerY;
<mask>
<mask> let bbox = this._keyPointSVG.current!.getBoundingClientRect();
<mask> let keyCenterX = bbox.lef... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
return value / frame;
| <mask> let keyCenterX = bbox.left + bbox.width / 2;
<mask> let keyCenterY = bbox.top + bbox.width / 2;
<mask> let slope = -(keyCenterY - this._tangentReferenceY) / (keyCenterX - this._tangentReferenceX);
<mask>
<mask> return key.value - (key.frame - expectedFrame) * slope;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._inVec, this._storedLengthin));
| <mask> return;
<mask> }
<mask>
<mask> if (this._controlMode === ControlMode.TangentLeft) {
<mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._currentLeftControlPoint!));
<mask> this.forceUpdate();
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this.props.curve.updateOutTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._outVec, this._storedLengthOut));
| <mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._currentLeftControlPoint!));
<mask> this.forceUpdate();
<mask>
<mask> } else if (this._controlMode === ControlMode.TangentRight) {
<mask> this.props.curve.update... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
if (!this._outVec) {
const keys = this.props.curve.keys;
const prevFrame = this.props.keyId > 0 ? keys[this.props.keyId - 1].frame : 0;
const currentFrame = keys[this.props.keyId].frame;
const nextFrame = this.props.keyId < keys.length - 1 ? keys[this.props.ke... | <mask>
<mask> public render() {
<mask> const svgImageIcon = this.state.selectedState === SelectionState.Selected ? keySelected : (this.state.selectedState === SelectionState.Siblings ? keyActive : keyInactive);
<mask>
<mask> this._currentLeftControlPoint = this.props.curve.getInControlPoint(t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this._inVec.normalize();
this._inVec.scaleInPlace(100 * this.props.scale);
| <mask>
<mask> let inVec = new Vector2(this._currentLeftControlPoint ? (this.props.convertX(this._currentLeftControlPoint.frame) - this.state.x) : 0, this._currentLeftControlPoint ? (this.props.convertY(this._currentLeftControlPoint.value) - this.state.y) : 0);
<mask> let outVec = new Vector2... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this._outVec.normalize();
this._outVec.scaleInPlace(100 * this.props.scale);
| <mask>
<mask> inVec.normalize();
<mask> inVec.scaleInPlace(100 * this.props.scale);
<mask>
<mask> outVec.normalize();
<mask> outVec.scaleInPlace(100 * this.props.scale);
<mask>
<mask> return (
<mask> <svg
<mask> ref={this._svgHost}
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
{/* {
inControlPointValue !== 0 &&
| <mask> />
<mask> {
<mask> this.state.selectedState === SelectionState.Selected &&
<mask> <g>
<mask> {
<mask> this._currentLeftControlPoint !== null &&
<mask> <>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
} */}
| <mask> fill: "#F9BF00",
<mask> }}>
<mask> </circle>
<mask> </>
<mask> }
<mask> {
<mask> this._currentRightControlPoint !== null &... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
<mask> </circle>
<mask> </>
<mask> }
<mask> {
<mask> this._currentRightControlPoint !== null &&
<mask> <>
<mask> <line
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx | |
x2={`${this._outVec.x}px`}
y2={`${this._outVec.y}px`}
| <mask> <>
<mask> <line
<mask> x1={0}
<mask> y1={0}
<mask> x2={`${outVec.x}px`}
<mask> y2={`${outVec.y}px`}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
cx={`${this._outVec.x}px`}
cy={`${this._outVec.y}px`}
| <mask> }}>
<mask> </line>
<mask> <circle
<mask> className="right-tangent"
<mask> cx={`${outVec.x}px`}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
float roundF(float number){ | <mask> }
<mask> return total;
<mask> }
<mask>
<mask> float round(float number){
<mask> return sign(number)*floor(abs(number) + 0.5);
<mask> }
<mask>
<mask> void main(void)
<mask> {
</s> Fixed procedural textures issues
Former-commit-id: d395e98506b6111b55b8e54f36d307ff8b165bd4 </s> remove float round(... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | proceduralTexturesLibrary/src/brick/brickProceduralTexture.fragment.fx |
float nyi = roundF(yi); | <mask> float jointWPercentage = 0.01;
<mask> float jointHPercentage = 0.05;
<mask> vec3 color = brickColor;
<mask> float yi = vUV.y / brickH;
<mask> float nyi = round(yi);
<mask> float xi = vUV.x / brickW;
<mask>
<mask> if (mod(floor(yi), 2.0) == 0.0){
<mask> xi = xi - 0.5;
<mask> }
</s> Fixed pro... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | proceduralTexturesLibrary/src/brick/brickProceduralTexture.fragment.fx |
float nxi = roundF(xi); | <mask> if (mod(floor(yi), 2.0) == 0.0){
<mask> xi = xi - 0.5;
<mask> }
<mask>
<mask> float nxi = round(xi);
<mask> vec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW);
<mask>
<mask> if (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){
<mask> color = mix(jointColor... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | proceduralTexturesLibrary/src/brick/brickProceduralTexture.fragment.fx |
float roundF(float number){
| <mask> }
<mask> return val;
<mask> }
<mask>
<mask> float round(float number){
<mask> return sign(number)*floor(abs(number) + 0.5);
<mask> }
<mask>
<mask> vec3 marble_color(float x)
<mask> {
</s> Fixed procedural textures issues
Former-commit-id: d395e98506b6111b55b8e54f36d307ff8b165bd4 </s> remove flo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | proceduralTexturesLibrary/src/marble/marbleProceduralTexture.fragment.fx |
float nyi = roundF(yi);
| <mask> float jointWPercentage = 0.01;
<mask> float jointHPercentage = 0.01;
<mask> vec3 color = marbleColor;
<mask> float yi = vUV.y / brickH;
<mask> float nyi = round(yi);
<mask> float xi = vUV.x / brickW;
<mask>
<mask> if (mod(floor(yi), 2.0) == 0.0){
<mask> xi = xi - 0.5;
<mask> }
</s> Fixed pr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | proceduralTexturesLibrary/src/marble/marbleProceduralTexture.fragment.fx |
float nxi = roundF(xi);
| <mask> if (mod(floor(yi), 2.0) == 0.0){
<mask> xi = xi - 0.5;
<mask> }
<mask>
<mask> float nxi = round(xi);
<mask> vec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW);
<mask>
<mask> if (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){
<mask> color = mix(jointColor,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | proceduralTexturesLibrary/src/marble/marbleProceduralTexture.fragment.fx |
<mask> for (name in this._matrices) {
<mask> this._effect.setMatrix(name, this._matrices[name]);
<mask> }
<mask>
<mask> // VBOs
<mask> engine.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | src/Materials/Textures/Procedurals/babylon.proceduralTexture.ts | |
// VBOs
engine.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect);
| <mask> if (this.isCube) {
<mask> for (var face = 0; face < 6; face++) {
<mask> engine.bindFramebuffer(this._texture, face);
<mask>
<mask> this._effect.setFloat("face", face);
<mask>
<mask> // Clear
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | src/Materials/Textures/Procedurals/babylon.proceduralTexture.ts |
// VBOs
engine.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect);
| <mask> engine.bindFramebuffer(this._texture);
<mask>
<mask> // Clear
<mask> engine.clear(scene.clearColor, true, true, true);
<mask>
<mask> // Draw order
<mask> engine.draw(true, 0, 6);
<mask> }
</s> Fixed procedural ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26 | src/Materials/Textures/Procedurals/babylon.proceduralTexture.ts |
/**
* Load a scene
* @param rootUrl a string that defines the root url for scene and resources
* @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
* @param engine is the instance of BABY... | <mask> }
<mask> }, progressCallBack, database);
<mask> },
<mask>
<mask> Load: function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
<mask>
<mask> var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8aa4c3f81984760d5dc43d8c9f77edbb70daa9fb | Babylon/Loading/babylon.sceneLoader.js |
if (sceneFilename.substr(0, 5) === "data:") {
// Direct load
loadSceneFromData(sceneFilename.substr(5));
return;
}
| <mask> }
<mask> };
<mask>
<mask> if (rootUrl.indexOf("file:") === -1) {
<mask> // Checking if a manifest file has been set for this scene and if offline mode has been requested
<mask> database = new BABYLON.Database(rootUrl + sceneFilename);... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8aa4c3f81984760d5dc43d8c9f77edbb70daa9fb | Babylon/Loading/babylon.sceneLoader.js |
serializationObject.type = 3;
var hemisphericLight = light;
serializationObject.direction = hemisphericLight.direction.asArray();
serializationObject.groundColor = hemisphericLight.groundColor.asArray(); | <mask> serializationObject.direction = spotLight.position.asArray();
<mask> serializationObject.angle = spotLight.angle;
<mask> serializationObject.exponent = spotLight.exponent;
<mask> } else if (light instanceof BABYLON.HemisphericLight) {
<mask> serializat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8aa4c3f81984760d5dc43d8c9f77edbb70daa9fb | Babylon/Tools/babylon.sceneSerializer.js |
serializationObject.type = 3;
var hemisphericLight = <HemisphericLight>light;
serializationObject.direction = hemisphericLight.direction.asArray();
serializationObject.groundColor = hemisphericLight.groundColor.asArray(); | <mask> serializationObject.direction = spotLight.position.asArray();
<mask> serializationObject.angle = spotLight.angle;
<mask> serializationObject.exponent = spotLight.exponent;
<mask> } else if (light instanceof BABYLON.HemisphericLight) {
<mask> serializat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8aa4c3f81984760d5dc43d8c9f77edbb70daa9fb | Babylon/Tools/babylon.sceneSerializer.ts |
this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {
return mat.hasTexture(this);
});
| <mask> return;
<mask> }
<mask> this._hasAlpha = value;
<mask> if (this._scene) {
<mask> this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag | Constants.MATERIAL_MiscDirtyFlag);
<mask> }
<mask> }
<mask> public get hasAlpha(): boo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8bfc1d39111893e6a6c7a86b75fd79e9fc9fbd91 | src/Materials/Textures/baseTexture.ts |
this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {
return mat.hasTexture(this);
});
| <mask> return;
<mask> }
<mask> this._coordinatesIndex = value;
<mask> if (this._scene) {
<mask> this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);
<mask> }
<mask> }
<mask> public get coordinatesIndex(): number {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8bfc1d39111893e6a6c7a86b75fd79e9fc9fbd91 | src/Materials/Textures/baseTexture.ts |
this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {
return mat.hasTexture(this);
});
| <mask> return;
<mask> }
<mask> this._coordinatesMode = value;
<mask> if (this._scene) {
<mask> this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);
<mask> }
<mask> }
<mask> public get coordinatesMode(): number {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8bfc1d39111893e6a6c7a86b75fd79e9fc9fbd91 | src/Materials/Textures/baseTexture.ts |
* @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
*/
| <mask> });
<mask>
<mask> /**
<mask> * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera)
<mask> */
<mask> export class AnaglyphArcRotateCamera extends ArcRotateCamera {
<mask>
<mask> /**
<mask> * Creates a new AnaglyphArcRotateCamera
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba | src/Cameras/Stereoscopic/babylon.anaglyphArcRotateCamera.ts |
* @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
| <mask> });
<mask>
<mask> /**
<mask> * Camera used to simulate anaglyphic rendering (based on FreeCamera)
<mask> */
<mask> export class AnaglyphFreeCamera extends FreeCamera {
<mask> /**
<mask> * Creates a new AnaglyphFreeCamera
<mask> * @param name defines camer... | [
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"keep",
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"add",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba | src/Cameras/Stereoscopic/babylon.anaglyphFreeCamera.ts |
* @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
| <mask> });
<mask>
<mask> /**
<mask> * Camera used to simulate anaglyphic rendering (based on GamepadCamera)
<mask> */
<mask> export class AnaglyphGamepadCamera extends GamepadCamera {
<mask> /**
<mask> * Creates a new AnaglyphGamepadCamera
<mask> * @param... | [
"keep",
"keep",
"keep",
"add",
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"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba | src/Cameras/Stereoscopic/babylon.anaglyphGamepadCamera.ts |
* @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
| <mask>
<mask> /**
<mask> * Camera used to simulate anaglyphic rendering (based on UniversalCamera)
<mask> */
<mask> export class AnaglyphUniversalCamera extends UniversalCamera {
<mask> /**
<mask> * Creates a new AnaglyphUniversalCamera
</s> Doc Stereoscopic Camera
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba | src/Cameras/Stereoscopic/babylon.anaglyphUniversalCamera.ts |
* @see http://doc.babylonjs.com/features/cameras
*/
| <mask> });
<mask>
<mask> /**
<mask> * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera)
<mask> */
<mask> export class StereoscopicArcRotateCamera extends ArcRotateCamera {
<mask> /**
<mask> * Creates a new StereoscopicArcRotateCamera
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba | src/Cameras/Stereoscopic/babylon.stereoscopicArcRotateCamera.ts |
* @see http://doc.babylonjs.com/features/cameras
| <mask> /**
<mask> * Camera used to simulate stereoscopic rendering (based on FreeCamera)
<mask> */
<mask> export class StereoscopicFreeCamera extends FreeCamera {
<mask> /**
<mask> * Creates a new StereoscopicFreeCamera
<mask> * @param name defines camera name
<ma... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba | src/Cameras/Stereoscopic/babylon.stereoscopicFreeCamera.ts |
* @see http://doc.babylonjs.com/features/cameras
| <mask>
<mask> /**
<mask> * Camera used to simulate stereoscopic rendering (based on GamepadCamera)
<mask> */
<mask> export class StereoscopicGamepadCamera extends GamepadCamera {
<mask> /**
<mask> * Creates a new StereoscopicGamepadCamera
<mask> * @param name d... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba | src/Cameras/Stereoscopic/babylon.stereoscopicGamepadCamera.ts |
* @see http://doc.babylonjs.com/features/cameras
| <mask> return () => new StereoscopicUniversalCamera(name, Vector3.Zero(), options.interaxial_distance, options.isStereoscopicSideBySide, scene);
<mask> });
<mask> /**
<mask> * Camera used to simulate stereoscopic rendering (based on UniversalCamera)
<mask> */
<mask> export ... | [
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"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba | src/Cameras/Stereoscopic/babylon.stereoscopicUniversalCamera.ts |
this.updateURL(rootUrl, forcedExtension, onLoad, prefiltered, onError, extensions, this.getScene()?.useDelayedTextureLoading, files);
| <mask> if (!rootUrl && !files) {
<mask> return;
<mask> }
<mask>
<mask> this.updateURL(rootUrl, forcedExtension, onLoad, prefiltered, onError, extensions, this.getScene()?.useDelayedTextureLoading);
<mask> }
<mask>
<mask> /**
<mask> * Get the current class name... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts |
* @param files defines the six files to load for the different faces in that order: px, py, pz, nx, ny, nz
| <mask> * @param onError callback called if there was an error during the loading process (defaults to null)
<mask> * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg...
<mask> * @param delayLoad defines if the texture should be loaded now (false... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts |
public updateURL(url: string, forcedExtension?: string, onLoad: Nullable<() => void> = null, prefiltered: boolean = false, onError: Nullable<(message?: string, exception?: any) => void> = null, extensions: Nullable<string[]> = null, delayLoad = false, files: Nullable<string[]> = null): void {
| <mask> * @param onError callback called if there was an error during the loading process (defaults to null)
<mask> * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg...
<mask> * @param delayLoad defines if the texture should be loaded now (false... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts |
<mask> this.gammaSpace = false;
<mask> this.anisotropicFilteringLevel = 1;
<mask> }
<mask> }
<mask> if (this._files) {
<mask> this._files.length = 0;
<mask> } else {
<mask> this._files = [];
<mask> }
<mask>
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts | |
if (files) {
this._files = files;
| <mask> } else {
<mask> this._files = [];
<mask> }
<mask>
<mask> if (!isEnv && !isDDS && !extensions) {
<mask> extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"];
<mask> }
<mask>
<mask> if (extensions) {
<mask>
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts |
else {
if (!isEnv && !isDDS && !extensions) {
extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"];
}
| <mask> this._files = files;
<mask> }
<mask>
<mask> this._files = this._files || [];
<mask> this._files.length = 0;
<mask>
</s> Fix cube texture loading
Former-commit-id: 216a43f9e211d861ecac1533ac7793a265c08e00 </s> remove if (extensions) {
</s> add ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts |
this._files = this._files || [];
this._files.length = 0;
| <mask> if (!isEnv && !isDDS && !extensions) {
<mask> extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"];
<mask> }
<mask>
<mask> if (extensions) {
<mask>
<mask> for (var index = 0; index < extensions.length; index++) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts |
if (extensions) {
for (var index = 0; index < extensions.length; index++) {
this._files.push(url + extensions[index]);
}
this._extensions = extensions;
| <mask> }
<mask>
<mask> if (extensions) {
<mask>
<mask> for (var index = 0; index < extensions.length; index++) {
<mask> this._files.push(url + extensions[index]);
<mask> }
<mask> this._extensions = extensions;
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts |
<mask>
<mask> for (var index = 0; index < extensions.length; index++) {
<mask> this._files.push(url + extensions[index]);
<mask> }
<mask> this._extensions = extensions;
<mask> }
<mask> if (delayLoad) {
<mask>
<mask> this.delayLoa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts | |
<mask> this._files.push(url + extensions[index]);
<mask> }
<mask> this._extensions = extensions;
<mask> }
<mask> if (delayLoad) {
<mask>
<mask> this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;
<mask> this._delayedOnLoad = ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts | |
if (delayLoad) {
| <mask> }
<mask> }
<mask>
<mask> this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;
<mask> this._delayedOnLoad = onLoad;
<mask> this._delayedOnError = onError;
<mask> } else {
<mask> this._loadTexture(onLoad, onError);
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd | src/Materials/Textures/cubeTexture.ts |
<mask>
<mask> // Matrices
<mask> if (!defines.INSTANCES || defines.THIN_INSTANCES) {
<mask> this.bindOnlyWorldMatrix(world);
<mask> this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen);
<mask> }
<mask>
<mask> //... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/Materials/PBR/pbrBaseMaterial.ts | |
// PrePass
this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen);
| <mask> if (!defines.INSTANCES || defines.THIN_INSTANCES) {
<mask> this.bindOnlyWorldMatrix(world);
<mask> }
<mask>
<mask> // Normal Matrix
<mask> if (defines.OBJECTSPACE_NORMALMAP) {
<mask> world.toNormalMatrix(this._normalMatrix);
<mask> this... | [
"keep",
"keep",
"keep",
"add",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/Materials/PBR/pbrBaseMaterial.ts |
target.set(source)
| <mask> }
<mask>
<mask> // Copies the bones transformation matrices into the target array and returns the target's reference
<mask> private static _CopyBonesTransformationMatrices(source: Float32Array, target: Float32Array): Float32Array {
<mask> for (let i = 0; i < source.length; i++) {
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/Materials/materialHelper.ts |
* @param effect defines the effect to update
| <mask> }
<mask>
<mask> /**
<mask> * Binds the material data.
<mask> * @param effect defines theeffect to update
<mask> * @param scene defines the scene the material belongs to.
<mask> * @param mesh The mesh
<mask> * @param world World matrix of this mesh
<mask> * @param i... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/Materials/prePassConfiguration.ts |
<mask>
<mask> // Matrices
<mask> if (!defines.INSTANCES || defines.THIN_INSTANCES) {
<mask> this.bindOnlyWorldMatrix(world);
<mask> this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen);
<mask> }
<mask>
<mask> //... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/Materials/standardMaterial.ts | |
// PrePass
this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen);
| <mask> if (!defines.INSTANCES || defines.THIN_INSTANCES) {
<mask> this.bindOnlyWorldMatrix(world);
<mask> }
<mask>
<mask> // Normal Matrix
<mask> if (defines.OBJECTSPACE_NORMALMAP) {
<mask> world.toNormalMatrix(this._normalMatrix);
<mask> this... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/Materials/standardMaterial.ts |
this._ssaoCombinePostProcess._prePassEffectConfiguration = new SSAO2Configuration();
| <mask> };
<mask> this._ssaoCombinePostProcess.samples = this.textureSamples;
<mask>
<mask> if (!this._forceGeometryBuffer) {
<mask> this._ssaoCombinePostProcess.prePassEffectConfiguration = new SSAO2Configuration();
<mask> }
<mask> }
<mask>
<mask> private _... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts |
* @param forceGeometryBuffer If this post process should use geometry buffer instead of prepass (default: false)
| <mask> * @param engine The engine which the post process will be applied. (default: current engine)
<mask> * @param reusable If the post process can be reused on the same frame. (default: false)
<mask> * @param textureType Type of textures used when performing the post process. (default: 0)
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/PostProcesses/motionBlurPostProcess.ts |
this._prePassEffectConfiguration = new MotionBlurConfiguration();
| <mask> }
<mask> } else {
<mask> this._prePassRenderer = <PrePassRenderer>scene.enablePrePassRenderer();
<mask> this._prePassRenderer.markAsDirty();
<mask> this.prePassEffectConfiguration = new MotionBlurConfiguration();
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/PostProcesses/motionBlurPostProcess.ts |
public _prePassEffectConfiguration: PrePassEffectConfiguration;
| <mask> /**
<mask> * Prepass configuration in case this post process needs a texture from prepass
<mask> * @hidden
<mask> */
<mask> public prePassEffectConfiguration: PrePassEffectConfiguration;
<mask>
<mask> /**
<mask> * Returns the fragment url or shader name used in the post proc... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/PostProcesses/postProcess.ts |
if (this._prePassEffectConfiguration) {
this._prePassEffectConfiguration = prePassRenderer.addEffectConfiguration(this._prePassEffectConfiguration);
this._prePassEffectConfiguration.enabled = true;
| <mask> * @param prePassRenderer defines the prepass renderer to setup.
<mask> * @returns true if the pre pass is needed.
<mask> */
<mask> public setPrePassRenderer(prePassRenderer: PrePassRenderer): boolean {
<mask> if (this.prePassEffectConfiguration) {
<mask> this.prePassE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/PostProcesses/postProcess.ts |
* @param forceGeometryBuffer If this post process should use geometry buffer instead of prepass (default: false)
| <mask> * @param reusable If the post process can be reused on the same frame. (default: false)
<mask> * @param textureType Type of textures used when performing the post process. (default: 0)
<mask> * @param blockCompilation If compilation of the shader should not be done in the constructor. The updat... | [
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"add",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/PostProcesses/screenSpaceReflectionPostProcess.ts |
this._prePassEffectConfiguration = new ScreenSpaceReflectionsConfiguration();
| <mask> }
<mask> } else {
<mask> this._prePassRenderer = <PrePassRenderer>scene.enablePrePassRenderer();
<mask> this._prePassRenderer.markAsDirty();
<mask> this.prePassEffectConfiguration = new ScreenSpaceReflectionsConfiguration();
<mask> }
<mask>
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/PostProcesses/screenSpaceReflectionPostProcess.ts |
#include<prePassVertex>
| <mask> #endif
<mask>
<mask> vPositionW = vec3(worldPos);
<mask>
<mask> #ifdef PREPASS
<mask> #ifdef PREPASS_DEPTHNORMAL
<mask> vViewPos = (view * worldPos).rgb;
<mask> #endif
<mask>
<mask> #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED)
<mask> vCurrentPosition = viewProjec... | [
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"re... | https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355 | src/Shaders/default.vertex.fx |
#include<prePassVertex> | <mask>
<mask> vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0);
<mask> vPositionW = vec3(worldPos);
<mask>
<mask> #ifdef PREPASS_DEPTHNORMAL
<mask> vViewPos = (view * worldPos).rgb;
<mask> #endif
<mask>
<mask> #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED... | [
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public buttons = [0, 1, 2];
| <mask> export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
<mask> camera: ArcRotateCamera;
<mask>
<mask> @serialize()
<mask> public pointerButtons = [0, 1, 2];
<mask>
<mask> @serialize()
<mask> public angularSensibilityX = 1000.0;
<... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/8e02c7dc0ac52df23700bd7be3036291c800f152 | src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.ts |
if (this.buttons.indexOf(evt.button) === -1) {
| <mask>
<mask> this._pointerInput = (p, s) => {
<mask> var evt = <PointerEvent>p.event;
<mask>
<mask> if (this.pointerButtons.indexOf(evt.button) === -1) {
<mask> return;
<mask> }
<mask>
<mask> if (p.type === Poin... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/8e02c7dc0ac52df23700bd7be3036291c800f152 | src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.ts |
public buttons = [0, 1, 2];
| <mask> export class FreeCameraMouseInput implements ICameraInput<FreeCamera> {
<mask> camera: FreeCamera;
<mask>
<mask> @serialize()
<mask> public pointerButtons = [0, 1, 2];
<mask>
<mask> @serialize()
<mask> public angularSensibility = 2000.0;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e02c7dc0ac52df23700bd7be3036291c800f152 | src/Cameras/Inputs/babylon.freecamera.input.mouse.ts |
if(this.buttons.indexOf(evt.button) === -1){
| <mask> if (!this.touchEnabled && evt.pointerType === "touch") {
<mask> return;
<mask> }
<mask>
<mask> if(this.pointerButtons.indexOf(evt.button) === -1){
<mask> return;
<mask> }
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e02c7dc0ac52df23700bd7be3036291c800f152 | src/Cameras/Inputs/babylon.freecamera.input.mouse.ts |
/** Class used to create 2D ellipse containers */
| <mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
<mask>
<mask> module BABYLON.GUI {
<mask> /** Class used to render 2D ellipses */
<mask> export class Ellipse extends Container {
<mask> private _thickness = 1;
<mask>
<mask> /** Gets or sets bo... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/ellipse.ts |
/** Gets or sets line width */
| <mask> }
<mask> }
<mask>
<mask> public get lineWidth(): number {
<mask> return this._lineWidth;
<mask> }
<mask>
<mask> public set lineWidth(value: number) {
<mask> if (this._lineWidth === value) {
</s> Finish ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/line.ts |
/** Gets or sets horizontal alignment */
| <mask> }
<mask>
<mask> public set horizontalAlignment(value: number) {
<mask> return;
<mask> }
<mask>
<mask> /** Gets or sets vertical alignment */
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/line.ts |
/** Gets or sets vertical alignment */
| <mask> return;
<mask> }
<mask>
<mask> public set verticalAlignment(value: number) {
<mask> return;
<mask> }
<mask>
<mask> private get _effectiveX2(): number {
<mask> return (this._connectedControl ? this._connectedControl.centerX : 0) +... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/line.ts |
/**
* Creates a new Line
* @param name defines the control name
*/
| <mask> }
<mask>
<mask> constructor(public name?: string) {
<mask> super(name);
<mask>
<mask> this.isHitTestVisible = false;
<mask> this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
<mask> this._verticalAlignment = Control.... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/line.ts |
/**
* Class used to create multi line control
*/
| <mask>
<mask> module BABYLON.GUI {
<mask>
<mask> export class MultiLine extends Control {
<mask>
<mask> private _lineWidth: number = 1;
<mask> private _dash: number[];
<mask> private _points: Nullable<MultiLinePoint>[];
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/**
* Creates a new MultiLine
* @param name defines the control name
*/
| <mask> private _maxY: Nullable<number>;
<mask>
<mask> constructor(public name?: string) {
<mask> super(name);
<mask>
<mask> this.isHitTestVisible = false;
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 </s> remove
</s> add ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/** Gets or sets dash pattern */
| <mask> this._points = [];
<mask> }
<mask>
<mask> public get dash(): Array<number> {
<mask> return this._dash;
<mask> }
<mask>
<mask> public set dash(value: Array<number>) {
<mask> if (this._dash === value) {
</s> Finish GUI documentation
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/**
* Gets point stored at specified index
* @param index defines the index to look for
* @returns the requested point if found
*/
| <mask> this._markAsDirty();
<mask> }
<mask>
<mask> public getAt(index: number): MultiLinePoint {
<mask> if (!this._points[index]) {
<mask> this._points[index] = new MultiLinePoint(this);
<mask> }
</s> Finish GUI documentation
Former-commit-i... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/** Function called when a point is updated */
| <mask> return this._points[index] as MultiLinePoint;
<mask> }
<mask>
<mask> public onPointUpdate = (): void => {
<mask> this._markAsDirty();
<mask> }
<mask>
<mask> /**
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/**
* Adds new points to the point collection
* @param items defines the list of items (mesh, control or 2d coordiantes) to add
* @returns the list of created MultiLinePoint
*/
| <mask> this._markAsDirty();
<mask> }
<mask>
<mask> public add(...items: (AbstractMesh | Control | { x: string | number, y: string | number })[]): MultiLinePoint[] {
<mask> return items.map(item => this.push(item));
<mask> }
<mask>
<mask> /**
</s> Finish... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/**
* Adds a new point to the point collection
* @param item defines the item (mesh, control or 2d coordiantes) to add
* @returns the created MultiLinePoint
*/
| <mask> return items.map(item => this.push(item));
<mask> }
<mask>
<mask> public push(item?: (AbstractMesh | Control | { x: string | number, y: string | number })): MultiLinePoint {
<mask> var point: MultiLinePoint = this.getAt(this._points.length);
<mask>
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/**
* Remove a specific value or point from the active point collection
* @param value defines the value or point to remove
*/
| <mask> return point;
<mask> }
<mask>
<mask> public remove(value: number | MultiLinePoint): void {
<mask> var index: number;
<mask>
<mask> if (value instanceof MultiLinePoint) {
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33be... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/** Gets or sets line width */
| <mask> this._points.splice(index, 1);
<mask> }
<mask>
<mask> public get lineWidth(): number {
<mask> return this._lineWidth;
<mask> }
<mask>
<mask> public set lineWidth(value: number) {
<mask> if (this._lineWidth === value) {
</s> F... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/multiLine.ts |
/**
* Class used to create radio button controls
*/
| <mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
<mask>
<mask> module BABYLON.GUI {
<mask> export class RadioButton extends Control {
<mask> private _isChecked = false;
<mask> private _background = "black";
<mask> private _checkSizeRatio = 0.8;
</s> Fi... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/radioButton.ts |
/** Gets or sets border thickness */
| <mask> private _background = "black";
<mask> private _checkSizeRatio = 0.8;
<mask> private _thickness = 1;
<mask>
<mask> public get thickness(): number {
<mask> return this._thickness;
<mask> }
<mask>
<mask> public set thickness(value: nu... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/radioButton.ts |
/** Gets or sets group name */
| <mask> }
<mask>
<mask> public group = "";
<mask>
<mask> /** Observable raised when isChecked is changed */
<mask> public onIsCheckedChangedObservable = new Observable<boolean>();
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/radioButton.ts |
/** Observable raised when isChecked is changed */
| <mask> public group = "";
<mask>
<mask> public onIsCheckedChangedObservable = new Observable<boolean>();
<mask>
<mask> /** Gets or sets a value indicating the ratio between overall size and check size */
<mask> public get checkSizeRatio(): number {
<mask> ret... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/radioButton.ts |
/** Gets or sets a value indicating the ratio between overall size and check size */
| <mask> /** Observable raised when isChecked is changed */
<mask> public onIsCheckedChangedObservable = new Observable<boolean>();
<mask>
<mask> public get checkSizeRatio(): number {
<mask> return this._checkSizeRatio;
<mask> }
<mask>
</s> Finish GUI documentation
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/radioButton.ts |
/** Gets or sets background color */
| <mask> }
<mask>
<mask> public get background(): string {
<mask> return this._background;
<mask> }
<mask>
<mask> public set background(value: string) {
<mask> if (this._background === value) {
</s> Finish GUI documentation
Former-commit-id... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/radioButton.ts |
/** Gets or sets a boolean indicating if the checkbox is checked or not */
| <mask> this._markAsDirty();
<mask> }
<mask>
<mask> public get isChecked(): boolean {
<mask> return this._isChecked;
<mask> }
<mask>
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 </s> remove
</s> add /**... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/radioButton.ts |
/**
* Creates a new RadioButton
* @param name defines the control name
*/
| <mask> }
<mask> }
<mask>
<mask> constructor(public name?: string) {
<mask> super(name);
<mask>
<mask> this.isPointerBlocker = true;
<mask> }
<mask>
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/radioButton.ts |
/** Class used to create rectangle container */
| <mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
<mask>
<mask> module BABYLON.GUI {
<mask> export class Rectangle extends Container {
<mask> private _thickness = 1;
<mask> private _cornerRadius = 0;
<mask>
<mask> /** Gets or sets border thickness... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/rectangle.ts |
/** Gets or sets border thickness */
| <mask> private _thickness = 1;
<mask> private _cornerRadius = 0;
<mask>
<mask> public get thickness(): number {
<mask> return this._thickness;
<mask> }
<mask>
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 </s> rem... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/rectangle.ts |
/** Gets or sets the corner radius angle */
| <mask> }
<mask>
<mask> public get cornerRadius(): number {
<mask> return this._cornerRadius;
<mask> }
<mask>
<mask> public set cornerRadius(value: number) {
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/rectangle.ts |
/**
* Creates a new Rectangle
* @param name defines the control name
*/
| <mask>
<mask> this._cornerRadius = value;
<mask> this._markAsDirty();
<mask> }
<mask>
<mask> constructor(public name?: string) {
<mask> super(name);
<mask> }
<mask>
<mask> protected _getTypeName(): string {
</s> Finish GUI docum... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/rectangle.ts |
/**
* Class used to create slider controls
*/
| <mask>
<mask> module BABYLON.GUI {
<mask> export class Slider extends Control {
<mask> private _thumbWidth = new ValueAndUnit(30, ValueAndUnit.UNITMODE_PIXEL, false);
<mask> private _minimum = 0;
<mask> private _maximum = 100;
<mask> private _value = 50;
</s> Finish GUI docu... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/slider.ts |
/** Observable raised when the sldier value changes */
| <mask> private _barOffset = new ValueAndUnit(5, ValueAndUnit.UNITMODE_PIXEL, false);
<mask> private _isThumbCircle = false;
<mask> private _isThumbClamped = false;
<mask>
<mask> public onValueChangedObservable = new Observable<number>();
<mask>
<mask> /** Gets or sets bo... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/slider.ts |
/** Gets or sets border color */
| <mask> /** Observable raised when the sldier value changes */
<mask> public onValueChangedObservable = new Observable<number>();
<mask>
<mask> public get borderColor(): string {
<mask> return this._borderColor;
<mask> }
<mask>
<mask> public set borderColor(v... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/slider.ts |
/** Gets or sets background color */
| <mask> this._borderColor = value;
<mask> this._markAsDirty();
<mask> }
<mask>
<mask> public get background(): string {
<mask> return this._background;
<mask> }
<mask>
</s> Finish GUI documentation
Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/slider.ts |
/** Gets or sets main bar offset */
| <mask> this._background = value;
<mask> this._markAsDirty();
<mask> }
<mask>
<mask> public get barOffset(): string | number {
<mask> return this._barOffset.toString(this._host);
<mask> }
<mask>
<mask> /** Gets main bar offset in pixels*/
</... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/slider.ts |
/** Gets main bar offset in pixels*/
| <mask> public get barOffset(): string | number {
<mask> return this._barOffset.toString(this._host);
<mask> }
<mask>
<mask> public get barOffsetInPixels(): number {
<mask> return this._barOffset.getValueInPixel(this._host, this._cachedParentMeasure.width);
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d | gui/src/2D/controls/slider.ts |
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