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private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, vec: Vector2, storedLength: number) { vec.x += (evt.nativeEvent.offsetX - this._sourcePointerX) * this.props.scale; vec.y += (evt.nativeEvent.offsetY - this._sourcePointerY) * this.props.scale; let currentPosition = vec...
<mask> <mask> evt.stopPropagation(); <mask> } <mask> <mask> private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, cp: {frame: number, value: number}) { <mask> const key = this.props.curve.keys[this.props.keyId]; <mask> let expectedFrame = cp.frame; <mask> <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
console.log(">>") console.log(currentPosition.x, currentPosition.y); console.log(this.props.invertX(currentPosition.x), this.props.invertY(currentPosition.y));
<mask> private _processTangentMove(evt: React.PointerEvent<SVGSVGElement>, cp: {frame: number, value: number}) { <mask> const key = this.props.curve.keys[this.props.keyId]; <mask> let expectedFrame = cp.frame; <mask> <mask> this._tangentReferenceX += evt.nativeEvent.offsetX - this._sou...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
const value = this.props.invertY(currentPosition.y); const frame = this.props.invertX(currentPosition.x);
<mask> <mask> this._tangentReferenceX += evt.nativeEvent.offsetX - this._sourcePointerX; <mask> this._tangentReferenceY += evt.nativeEvent.offsetY - this._sourcePointerY; <mask> <mask> let bbox = this._keyPointSVG.current!.getBoundingClientRect(); <mask> let keyCenterX = bbox.lef...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
return value / frame;
<mask> let keyCenterX = bbox.left + bbox.width / 2; <mask> let keyCenterY = bbox.top + bbox.width / 2; <mask> let slope = -(keyCenterY - this._tangentReferenceY) / (keyCenterX - this._tangentReferenceX); <mask> <mask> return key.value - (key.frame - expectedFrame) * slope; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._inVec, this._storedLengthin));
<mask> return; <mask> } <mask> <mask> if (this._controlMode === ControlMode.TangentLeft) { <mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._currentLeftControlPoint!)); <mask> this.forceUpdate(); <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
this.props.curve.updateOutTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._outVec, this._storedLengthOut));
<mask> this.props.curve.updateInTangentFromControlPoint(this.props.keyId, this._processTangentMove(evt, this._currentLeftControlPoint!)); <mask> this.forceUpdate(); <mask> <mask> } else if (this._controlMode === ControlMode.TangentRight) { <mask> this.props.curve.update...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
if (!this._outVec) { const keys = this.props.curve.keys; const prevFrame = this.props.keyId > 0 ? keys[this.props.keyId - 1].frame : 0; const currentFrame = keys[this.props.keyId].frame; const nextFrame = this.props.keyId < keys.length - 1 ? keys[this.props.ke...
<mask> <mask> public render() { <mask> const svgImageIcon = this.state.selectedState === SelectionState.Selected ? keySelected : (this.state.selectedState === SelectionState.Siblings ? keyActive : keyInactive); <mask> <mask> this._currentLeftControlPoint = this.props.curve.getInControlPoint(t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
this._inVec.normalize(); this._inVec.scaleInPlace(100 * this.props.scale);
<mask> <mask> let inVec = new Vector2(this._currentLeftControlPoint ? (this.props.convertX(this._currentLeftControlPoint.frame) - this.state.x) : 0, this._currentLeftControlPoint ? (this.props.convertY(this._currentLeftControlPoint.value) - this.state.y) : 0); <mask> let outVec = new Vector2...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
this._outVec.normalize(); this._outVec.scaleInPlace(100 * this.props.scale);
<mask> <mask> inVec.normalize(); <mask> inVec.scaleInPlace(100 * this.props.scale); <mask> <mask> outVec.normalize(); <mask> outVec.scaleInPlace(100 * this.props.scale); <mask> <mask> return ( <mask> <svg <mask> ref={this._svgHost} <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
{/* { inControlPointValue !== 0 &&
<mask> /> <mask> { <mask> this.state.selectedState === SelectionState.Selected && <mask> <g> <mask> { <mask> this._currentLeftControlPoint !== null && <mask> <> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
} */}
<mask> fill: "#F9BF00", <mask> }}> <mask> </circle> <mask> </> <mask> } <mask> { <mask> this._currentRightControlPoint !== null &...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
<mask> </circle> <mask> </> <mask> } <mask> { <mask> this._currentRightControlPoint !== null && <mask> <> <mask> <line <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
x2={`${this._outVec.x}px`} y2={`${this._outVec.y}px`}
<mask> <> <mask> <line <mask> x1={0} <mask> y1={0} <mask> x2={`${outVec.x}px`} <mask> y2={`${outVec.y}px`} <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
cx={`${this._outVec.x}px`} cy={`${this._outVec.y}px`}
<mask> }}> <mask> </line> <mask> <circle <mask> className="right-tangent" <mask> cx={`${outVec.x}px`} <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/89f6c4e0ea73a5fdcd4696faba11f24399708654
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx
float roundF(float number){
<mask> } <mask> return total; <mask> } <mask> <mask> float round(float number){ <mask> return sign(number)*floor(abs(number) + 0.5); <mask> } <mask> <mask> void main(void) <mask> { </s> Fixed procedural textures issues Former-commit-id: d395e98506b6111b55b8e54f36d307ff8b165bd4 </s> remove float round(...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
proceduralTexturesLibrary/src/brick/brickProceduralTexture.fragment.fx
float nyi = roundF(yi);
<mask> float jointWPercentage = 0.01; <mask> float jointHPercentage = 0.05; <mask> vec3 color = brickColor; <mask> float yi = vUV.y / brickH; <mask> float nyi = round(yi); <mask> float xi = vUV.x / brickW; <mask> <mask> if (mod(floor(yi), 2.0) == 0.0){ <mask> xi = xi - 0.5; <mask> } </s> Fixed pro...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
proceduralTexturesLibrary/src/brick/brickProceduralTexture.fragment.fx
float nxi = roundF(xi);
<mask> if (mod(floor(yi), 2.0) == 0.0){ <mask> xi = xi - 0.5; <mask> } <mask> <mask> float nxi = round(xi); <mask> vec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW); <mask> <mask> if (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){ <mask> color = mix(jointColor...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
proceduralTexturesLibrary/src/brick/brickProceduralTexture.fragment.fx
float roundF(float number){
<mask> } <mask> return val; <mask> } <mask> <mask> float round(float number){ <mask> return sign(number)*floor(abs(number) + 0.5); <mask> } <mask> <mask> vec3 marble_color(float x) <mask> { </s> Fixed procedural textures issues Former-commit-id: d395e98506b6111b55b8e54f36d307ff8b165bd4 </s> remove flo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
proceduralTexturesLibrary/src/marble/marbleProceduralTexture.fragment.fx
float nyi = roundF(yi);
<mask> float jointWPercentage = 0.01; <mask> float jointHPercentage = 0.01; <mask> vec3 color = marbleColor; <mask> float yi = vUV.y / brickH; <mask> float nyi = round(yi); <mask> float xi = vUV.x / brickW; <mask> <mask> if (mod(floor(yi), 2.0) == 0.0){ <mask> xi = xi - 0.5; <mask> } </s> Fixed pr...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
proceduralTexturesLibrary/src/marble/marbleProceduralTexture.fragment.fx
float nxi = roundF(xi);
<mask> if (mod(floor(yi), 2.0) == 0.0){ <mask> xi = xi - 0.5; <mask> } <mask> <mask> float nxi = round(xi); <mask> vec2 brickvUV = vec2((xi - floor(xi)) / brickH, (yi - floor(yi)) / brickW); <mask> <mask> if (yi < nyi + jointHPercentage && yi > nyi - jointHPercentage){ <mask> color = mix(jointColor,...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
proceduralTexturesLibrary/src/marble/marbleProceduralTexture.fragment.fx
<mask> for (name in this._matrices) { <mask> this._effect.setMatrix(name, this._matrices[name]); <mask> } <mask> <mask> // VBOs <mask> engine.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
src/Materials/Textures/Procedurals/babylon.proceduralTexture.ts
// VBOs engine.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect);
<mask> if (this.isCube) { <mask> for (var face = 0; face < 6; face++) { <mask> engine.bindFramebuffer(this._texture, face); <mask> <mask> this._effect.setFloat("face", face); <mask> <mask> // Clear <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
src/Materials/Textures/Procedurals/babylon.proceduralTexture.ts
// VBOs engine.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect);
<mask> engine.bindFramebuffer(this._texture); <mask> <mask> // Clear <mask> engine.clear(scene.clearColor, true, true, true); <mask> <mask> // Draw order <mask> engine.draw(true, 0, 6); <mask> } </s> Fixed procedural ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8a6f7d1607dac5ae9194453253828e2ca5befc26
src/Materials/Textures/Procedurals/babylon.proceduralTexture.ts
/** * Load a scene * @param rootUrl a string that defines the root url for scene and resources * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene * @param engine is the instance of BABY...
<mask> } <mask> }, progressCallBack, database); <mask> }, <mask> <mask> Load: function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) { <mask> <mask> var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename); <m...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8aa4c3f81984760d5dc43d8c9f77edbb70daa9fb
Babylon/Loading/babylon.sceneLoader.js
if (sceneFilename.substr(0, 5) === "data:") { // Direct load loadSceneFromData(sceneFilename.substr(5)); return; }
<mask> } <mask> }; <mask> <mask> if (rootUrl.indexOf("file:") === -1) { <mask> // Checking if a manifest file has been set for this scene and if offline mode has been requested <mask> database = new BABYLON.Database(rootUrl + sceneFilename);...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8aa4c3f81984760d5dc43d8c9f77edbb70daa9fb
Babylon/Loading/babylon.sceneLoader.js
serializationObject.type = 3; var hemisphericLight = light; serializationObject.direction = hemisphericLight.direction.asArray(); serializationObject.groundColor = hemisphericLight.groundColor.asArray();
<mask> serializationObject.direction = spotLight.position.asArray(); <mask> serializationObject.angle = spotLight.angle; <mask> serializationObject.exponent = spotLight.exponent; <mask> } else if (light instanceof BABYLON.HemisphericLight) { <mask> serializat...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8aa4c3f81984760d5dc43d8c9f77edbb70daa9fb
Babylon/Tools/babylon.sceneSerializer.js
serializationObject.type = 3; var hemisphericLight = <HemisphericLight>light; serializationObject.direction = hemisphericLight.direction.asArray(); serializationObject.groundColor = hemisphericLight.groundColor.asArray();
<mask> serializationObject.direction = spotLight.position.asArray(); <mask> serializationObject.angle = spotLight.angle; <mask> serializationObject.exponent = spotLight.exponent; <mask> } else if (light instanceof BABYLON.HemisphericLight) { <mask> serializat...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8aa4c3f81984760d5dc43d8c9f77edbb70daa9fb
Babylon/Tools/babylon.sceneSerializer.ts
this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => { return mat.hasTexture(this); });
<mask> return; <mask> } <mask> this._hasAlpha = value; <mask> if (this._scene) { <mask> this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag | Constants.MATERIAL_MiscDirtyFlag); <mask> } <mask> } <mask> public get hasAlpha(): boo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8bfc1d39111893e6a6c7a86b75fd79e9fc9fbd91
src/Materials/Textures/baseTexture.ts
this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => { return mat.hasTexture(this); });
<mask> return; <mask> } <mask> this._coordinatesIndex = value; <mask> if (this._scene) { <mask> this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag); <mask> } <mask> } <mask> public get coordinatesIndex(): number { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8bfc1d39111893e6a6c7a86b75fd79e9fc9fbd91
src/Materials/Textures/baseTexture.ts
this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => { return mat.hasTexture(this); });
<mask> return; <mask> } <mask> this._coordinatesMode = value; <mask> if (this._scene) { <mask> this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag); <mask> } <mask> } <mask> public get coordinatesMode(): number { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8bfc1d39111893e6a6c7a86b75fd79e9fc9fbd91
src/Materials/Textures/baseTexture.ts
* @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras */
<mask> }); <mask> <mask> /** <mask> * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera) <mask> */ <mask> export class AnaglyphArcRotateCamera extends ArcRotateCamera { <mask> <mask> /** <mask> * Creates a new AnaglyphArcRotateCamera <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba
src/Cameras/Stereoscopic/babylon.anaglyphArcRotateCamera.ts
* @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
<mask> }); <mask> <mask> /** <mask> * Camera used to simulate anaglyphic rendering (based on FreeCamera) <mask> */ <mask> export class AnaglyphFreeCamera extends FreeCamera { <mask> /** <mask> * Creates a new AnaglyphFreeCamera <mask> * @param name defines camer...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba
src/Cameras/Stereoscopic/babylon.anaglyphFreeCamera.ts
* @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
<mask> }); <mask> <mask> /** <mask> * Camera used to simulate anaglyphic rendering (based on GamepadCamera) <mask> */ <mask> export class AnaglyphGamepadCamera extends GamepadCamera { <mask> /** <mask> * Creates a new AnaglyphGamepadCamera <mask> * @param...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba
src/Cameras/Stereoscopic/babylon.anaglyphGamepadCamera.ts
* @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
<mask> <mask> /** <mask> * Camera used to simulate anaglyphic rendering (based on UniversalCamera) <mask> */ <mask> export class AnaglyphUniversalCamera extends UniversalCamera { <mask> /** <mask> * Creates a new AnaglyphUniversalCamera </s> Doc Stereoscopic Camera ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba
src/Cameras/Stereoscopic/babylon.anaglyphUniversalCamera.ts
* @see http://doc.babylonjs.com/features/cameras */
<mask> }); <mask> <mask> /** <mask> * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera) <mask> */ <mask> export class StereoscopicArcRotateCamera extends ArcRotateCamera { <mask> /** <mask> * Creates a new StereoscopicArcRotateCamera <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba
src/Cameras/Stereoscopic/babylon.stereoscopicArcRotateCamera.ts
* @see http://doc.babylonjs.com/features/cameras
<mask> /** <mask> * Camera used to simulate stereoscopic rendering (based on FreeCamera) <mask> */ <mask> export class StereoscopicFreeCamera extends FreeCamera { <mask> /** <mask> * Creates a new StereoscopicFreeCamera <mask> * @param name defines camera name <ma...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba
src/Cameras/Stereoscopic/babylon.stereoscopicFreeCamera.ts
* @see http://doc.babylonjs.com/features/cameras
<mask> <mask> /** <mask> * Camera used to simulate stereoscopic rendering (based on GamepadCamera) <mask> */ <mask> export class StereoscopicGamepadCamera extends GamepadCamera { <mask> /** <mask> * Creates a new StereoscopicGamepadCamera <mask> * @param name d...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba
src/Cameras/Stereoscopic/babylon.stereoscopicGamepadCamera.ts
* @see http://doc.babylonjs.com/features/cameras
<mask> return () => new StereoscopicUniversalCamera(name, Vector3.Zero(), options.interaxial_distance, options.isStereoscopicSideBySide, scene); <mask> }); <mask> /** <mask> * Camera used to simulate stereoscopic rendering (based on UniversalCamera) <mask> */ <mask> export ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8c02d9bb03cf87c2fca57dc4d2c2796954461aba
src/Cameras/Stereoscopic/babylon.stereoscopicUniversalCamera.ts
this.updateURL(rootUrl, forcedExtension, onLoad, prefiltered, onError, extensions, this.getScene()?.useDelayedTextureLoading, files);
<mask> if (!rootUrl && !files) { <mask> return; <mask> } <mask> <mask> this.updateURL(rootUrl, forcedExtension, onLoad, prefiltered, onError, extensions, this.getScene()?.useDelayedTextureLoading); <mask> } <mask> <mask> /** <mask> * Get the current class name...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
* @param files defines the six files to load for the different faces in that order: px, py, pz, nx, ny, nz
<mask> * @param onError callback called if there was an error during the loading process (defaults to null) <mask> * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg... <mask> * @param delayLoad defines if the texture should be loaded now (false...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
public updateURL(url: string, forcedExtension?: string, onLoad: Nullable<() => void> = null, prefiltered: boolean = false, onError: Nullable<(message?: string, exception?: any) => void> = null, extensions: Nullable<string[]> = null, delayLoad = false, files: Nullable<string[]> = null): void {
<mask> * @param onError callback called if there was an error during the loading process (defaults to null) <mask> * @param extensions defines the suffixes add to the picture name in case six images are in use like _px.jpg... <mask> * @param delayLoad defines if the texture should be loaded now (false...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
<mask> this.gammaSpace = false; <mask> this.anisotropicFilteringLevel = 1; <mask> } <mask> } <mask> if (this._files) { <mask> this._files.length = 0; <mask> } else { <mask> this._files = []; <mask> } <mask> <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
if (files) { this._files = files;
<mask> } else { <mask> this._files = []; <mask> } <mask> <mask> if (!isEnv && !isDDS && !extensions) { <mask> extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"]; <mask> } <mask> <mask> if (extensions) { <mask> <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
else { if (!isEnv && !isDDS && !extensions) { extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"]; }
<mask> this._files = files; <mask> } <mask> <mask> this._files = this._files || []; <mask> this._files.length = 0; <mask> </s> Fix cube texture loading Former-commit-id: 216a43f9e211d861ecac1533ac7793a265c08e00 </s> remove if (extensions) { </s> add ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
this._files = this._files || []; this._files.length = 0;
<mask> if (!isEnv && !isDDS && !extensions) { <mask> extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"]; <mask> } <mask> <mask> if (extensions) { <mask> <mask> for (var index = 0; index < extensions.length; index++) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
if (extensions) { for (var index = 0; index < extensions.length; index++) { this._files.push(url + extensions[index]); } this._extensions = extensions;
<mask> } <mask> <mask> if (extensions) { <mask> <mask> for (var index = 0; index < extensions.length; index++) { <mask> this._files.push(url + extensions[index]); <mask> } <mask> this._extensions = extensions; <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
<mask> <mask> for (var index = 0; index < extensions.length; index++) { <mask> this._files.push(url + extensions[index]); <mask> } <mask> this._extensions = extensions; <mask> } <mask> if (delayLoad) { <mask> <mask> this.delayLoa...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
<mask> this._files.push(url + extensions[index]); <mask> } <mask> this._extensions = extensions; <mask> } <mask> if (delayLoad) { <mask> <mask> this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED; <mask> this._delayedOnLoad = ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
if (delayLoad) {
<mask> } <mask> } <mask> <mask> this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED; <mask> this._delayedOnLoad = onLoad; <mask> this._delayedOnError = onError; <mask> } else { <mask> this._loadTexture(onLoad, onError); <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8d37f8502d7fd98308604b13e7c17762ebeb16dd
src/Materials/Textures/cubeTexture.ts
<mask> <mask> // Matrices <mask> if (!defines.INSTANCES || defines.THIN_INSTANCES) { <mask> this.bindOnlyWorldMatrix(world); <mask> this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen); <mask> } <mask> <mask> //...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/Materials/PBR/pbrBaseMaterial.ts
// PrePass this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen);
<mask> if (!defines.INSTANCES || defines.THIN_INSTANCES) { <mask> this.bindOnlyWorldMatrix(world); <mask> } <mask> <mask> // Normal Matrix <mask> if (defines.OBJECTSPACE_NORMALMAP) { <mask> world.toNormalMatrix(this._normalMatrix); <mask> this...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/Materials/PBR/pbrBaseMaterial.ts
target.set(source)
<mask> } <mask> <mask> // Copies the bones transformation matrices into the target array and returns the target's reference <mask> private static _CopyBonesTransformationMatrices(source: Float32Array, target: Float32Array): Float32Array { <mask> for (let i = 0; i < source.length; i++) { <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/Materials/materialHelper.ts
* @param effect defines the effect to update
<mask> } <mask> <mask> /** <mask> * Binds the material data. <mask> * @param effect defines theeffect to update <mask> * @param scene defines the scene the material belongs to. <mask> * @param mesh The mesh <mask> * @param world World matrix of this mesh <mask> * @param i...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/Materials/prePassConfiguration.ts
<mask> <mask> // Matrices <mask> if (!defines.INSTANCES || defines.THIN_INSTANCES) { <mask> this.bindOnlyWorldMatrix(world); <mask> this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen); <mask> } <mask> <mask> //...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/Materials/standardMaterial.ts
// PrePass this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen);
<mask> if (!defines.INSTANCES || defines.THIN_INSTANCES) { <mask> this.bindOnlyWorldMatrix(world); <mask> } <mask> <mask> // Normal Matrix <mask> if (defines.OBJECTSPACE_NORMALMAP) { <mask> world.toNormalMatrix(this._normalMatrix); <mask> this...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/Materials/standardMaterial.ts
this._ssaoCombinePostProcess._prePassEffectConfiguration = new SSAO2Configuration();
<mask> }; <mask> this._ssaoCombinePostProcess.samples = this.textureSamples; <mask> <mask> if (!this._forceGeometryBuffer) { <mask> this._ssaoCombinePostProcess.prePassEffectConfiguration = new SSAO2Configuration(); <mask> } <mask> } <mask> <mask> private _...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
* @param forceGeometryBuffer If this post process should use geometry buffer instead of prepass (default: false)
<mask> * @param engine The engine which the post process will be applied. (default: current engine) <mask> * @param reusable If the post process can be reused on the same frame. (default: false) <mask> * @param textureType Type of textures used when performing the post process. (default: 0) <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/PostProcesses/motionBlurPostProcess.ts
this._prePassEffectConfiguration = new MotionBlurConfiguration();
<mask> } <mask> } else { <mask> this._prePassRenderer = <PrePassRenderer>scene.enablePrePassRenderer(); <mask> this._prePassRenderer.markAsDirty(); <mask> this.prePassEffectConfiguration = new MotionBlurConfiguration(); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/PostProcesses/motionBlurPostProcess.ts
public _prePassEffectConfiguration: PrePassEffectConfiguration;
<mask> /** <mask> * Prepass configuration in case this post process needs a texture from prepass <mask> * @hidden <mask> */ <mask> public prePassEffectConfiguration: PrePassEffectConfiguration; <mask> <mask> /** <mask> * Returns the fragment url or shader name used in the post proc...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/PostProcesses/postProcess.ts
if (this._prePassEffectConfiguration) { this._prePassEffectConfiguration = prePassRenderer.addEffectConfiguration(this._prePassEffectConfiguration); this._prePassEffectConfiguration.enabled = true;
<mask> * @param prePassRenderer defines the prepass renderer to setup. <mask> * @returns true if the pre pass is needed. <mask> */ <mask> public setPrePassRenderer(prePassRenderer: PrePassRenderer): boolean { <mask> if (this.prePassEffectConfiguration) { <mask> this.prePassE...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/PostProcesses/postProcess.ts
* @param forceGeometryBuffer If this post process should use geometry buffer instead of prepass (default: false)
<mask> * @param reusable If the post process can be reused on the same frame. (default: false) <mask> * @param textureType Type of textures used when performing the post process. (default: 0) <mask> * @param blockCompilation If compilation of the shader should not be done in the constructor. The updat...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/PostProcesses/screenSpaceReflectionPostProcess.ts
this._prePassEffectConfiguration = new ScreenSpaceReflectionsConfiguration();
<mask> } <mask> } else { <mask> this._prePassRenderer = <PrePassRenderer>scene.enablePrePassRenderer(); <mask> this._prePassRenderer.markAsDirty(); <mask> this.prePassEffectConfiguration = new ScreenSpaceReflectionsConfiguration(); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/PostProcesses/screenSpaceReflectionPostProcess.ts
#include<prePassVertex>
<mask> #endif <mask> <mask> vPositionW = vec3(worldPos); <mask> <mask> #ifdef PREPASS <mask> #ifdef PREPASS_DEPTHNORMAL <mask> vViewPos = (view * worldPos).rgb; <mask> #endif <mask> <mask> #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) <mask> vCurrentPosition = viewProjec...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/Shaders/default.vertex.fx
#include<prePassVertex>
<mask> <mask> vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0); <mask> vPositionW = vec3(worldPos); <mask> <mask> #ifdef PREPASS_DEPTHNORMAL <mask> vViewPos = (view * worldPos).rgb; <mask> #endif <mask> <mask> #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/8de6214f0f2e3c4a75fd9126c69c19030e815355
src/Shaders/pbr.vertex.fx
public buttons = [0, 1, 2];
<mask> export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> { <mask> camera: ArcRotateCamera; <mask> <mask> @serialize() <mask> public pointerButtons = [0, 1, 2]; <mask> <mask> @serialize() <mask> public angularSensibilityX = 1000.0; <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e02c7dc0ac52df23700bd7be3036291c800f152
src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.ts
if (this.buttons.indexOf(evt.button) === -1) {
<mask> <mask> this._pointerInput = (p, s) => { <mask> var evt = <PointerEvent>p.event; <mask> <mask> if (this.pointerButtons.indexOf(evt.button) === -1) { <mask> return; <mask> } <mask> <mask> if (p.type === Poin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e02c7dc0ac52df23700bd7be3036291c800f152
src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.ts
public buttons = [0, 1, 2];
<mask> export class FreeCameraMouseInput implements ICameraInput<FreeCamera> { <mask> camera: FreeCamera; <mask> <mask> @serialize() <mask> public pointerButtons = [0, 1, 2]; <mask> <mask> @serialize() <mask> public angularSensibility = 2000.0; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e02c7dc0ac52df23700bd7be3036291c800f152
src/Cameras/Inputs/babylon.freecamera.input.mouse.ts
if(this.buttons.indexOf(evt.button) === -1){
<mask> if (!this.touchEnabled && evt.pointerType === "touch") { <mask> return; <mask> } <mask> <mask> if(this.pointerButtons.indexOf(evt.button) === -1){ <mask> return; <mask> } <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e02c7dc0ac52df23700bd7be3036291c800f152
src/Cameras/Inputs/babylon.freecamera.input.mouse.ts
/** Class used to create 2D ellipse containers */
<mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/> <mask> <mask> module BABYLON.GUI { <mask> /** Class used to render 2D ellipses */ <mask> export class Ellipse extends Container { <mask> private _thickness = 1; <mask> <mask> /** Gets or sets bo...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/ellipse.ts
/** Gets or sets line width */
<mask> } <mask> } <mask> <mask> public get lineWidth(): number { <mask> return this._lineWidth; <mask> } <mask> <mask> public set lineWidth(value: number) { <mask> if (this._lineWidth === value) { </s> Finish ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/line.ts
/** Gets or sets horizontal alignment */
<mask> } <mask> <mask> public set horizontalAlignment(value: number) { <mask> return; <mask> } <mask> <mask> /** Gets or sets vertical alignment */ </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/line.ts
/** Gets or sets vertical alignment */
<mask> return; <mask> } <mask> <mask> public set verticalAlignment(value: number) { <mask> return; <mask> } <mask> <mask> private get _effectiveX2(): number { <mask> return (this._connectedControl ? this._connectedControl.centerX : 0) +...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/line.ts
/** * Creates a new Line * @param name defines the control name */
<mask> } <mask> <mask> constructor(public name?: string) { <mask> super(name); <mask> <mask> this.isHitTestVisible = false; <mask> this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT; <mask> this._verticalAlignment = Control....
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/line.ts
/** * Class used to create multi line control */
<mask> <mask> module BABYLON.GUI { <mask> <mask> export class MultiLine extends Control { <mask> <mask> private _lineWidth: number = 1; <mask> private _dash: number[]; <mask> private _points: Nullable<MultiLinePoint>[]; </s> Finish GUI documentation Former-commit-id: 9b97b17b0b...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** * Creates a new MultiLine * @param name defines the control name */
<mask> private _maxY: Nullable<number>; <mask> <mask> constructor(public name?: string) { <mask> super(name); <mask> <mask> this.isHitTestVisible = false; </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 </s> remove </s> add ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** Gets or sets dash pattern */
<mask> this._points = []; <mask> } <mask> <mask> public get dash(): Array<number> { <mask> return this._dash; <mask> } <mask> <mask> public set dash(value: Array<number>) { <mask> if (this._dash === value) { </s> Finish GUI documentation ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** * Gets point stored at specified index * @param index defines the index to look for * @returns the requested point if found */
<mask> this._markAsDirty(); <mask> } <mask> <mask> public getAt(index: number): MultiLinePoint { <mask> if (!this._points[index]) { <mask> this._points[index] = new MultiLinePoint(this); <mask> } </s> Finish GUI documentation Former-commit-i...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** Function called when a point is updated */
<mask> return this._points[index] as MultiLinePoint; <mask> } <mask> <mask> public onPointUpdate = (): void => { <mask> this._markAsDirty(); <mask> } <mask> <mask> /** </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** * Adds new points to the point collection * @param items defines the list of items (mesh, control or 2d coordiantes) to add * @returns the list of created MultiLinePoint */
<mask> this._markAsDirty(); <mask> } <mask> <mask> public add(...items: (AbstractMesh | Control | { x: string | number, y: string | number })[]): MultiLinePoint[] { <mask> return items.map(item => this.push(item)); <mask> } <mask> <mask> /** </s> Finish...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** * Adds a new point to the point collection * @param item defines the item (mesh, control or 2d coordiantes) to add * @returns the created MultiLinePoint */
<mask> return items.map(item => this.push(item)); <mask> } <mask> <mask> public push(item?: (AbstractMesh | Control | { x: string | number, y: string | number })): MultiLinePoint { <mask> var point: MultiLinePoint = this.getAt(this._points.length); <mask> <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** * Remove a specific value or point from the active point collection * @param value defines the value or point to remove */
<mask> return point; <mask> } <mask> <mask> public remove(value: number | MultiLinePoint): void { <mask> var index: number; <mask> <mask> if (value instanceof MultiLinePoint) { </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33be...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** Gets or sets line width */
<mask> this._points.splice(index, 1); <mask> } <mask> <mask> public get lineWidth(): number { <mask> return this._lineWidth; <mask> } <mask> <mask> public set lineWidth(value: number) { <mask> if (this._lineWidth === value) { </s> F...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/multiLine.ts
/** * Class used to create radio button controls */
<mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/> <mask> <mask> module BABYLON.GUI { <mask> export class RadioButton extends Control { <mask> private _isChecked = false; <mask> private _background = "black"; <mask> private _checkSizeRatio = 0.8; </s> Fi...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/radioButton.ts
/** Gets or sets border thickness */
<mask> private _background = "black"; <mask> private _checkSizeRatio = 0.8; <mask> private _thickness = 1; <mask> <mask> public get thickness(): number { <mask> return this._thickness; <mask> } <mask> <mask> public set thickness(value: nu...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/radioButton.ts
/** Gets or sets group name */
<mask> } <mask> <mask> public group = ""; <mask> <mask> /** Observable raised when isChecked is changed */ <mask> public onIsCheckedChangedObservable = new Observable<boolean>(); </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/radioButton.ts
/** Observable raised when isChecked is changed */
<mask> public group = ""; <mask> <mask> public onIsCheckedChangedObservable = new Observable<boolean>(); <mask> <mask> /** Gets or sets a value indicating the ratio between overall size and check size */ <mask> public get checkSizeRatio(): number { <mask> ret...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/radioButton.ts
/** Gets or sets a value indicating the ratio between overall size and check size */
<mask> /** Observable raised when isChecked is changed */ <mask> public onIsCheckedChangedObservable = new Observable<boolean>(); <mask> <mask> public get checkSizeRatio(): number { <mask> return this._checkSizeRatio; <mask> } <mask> </s> Finish GUI documentation ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/radioButton.ts
/** Gets or sets background color */
<mask> } <mask> <mask> public get background(): string { <mask> return this._background; <mask> } <mask> <mask> public set background(value: string) { <mask> if (this._background === value) { </s> Finish GUI documentation Former-commit-id...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/radioButton.ts
/** Gets or sets a boolean indicating if the checkbox is checked or not */
<mask> this._markAsDirty(); <mask> } <mask> <mask> public get isChecked(): boolean { <mask> return this._isChecked; <mask> } <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 </s> remove </s> add /**...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/radioButton.ts
/** * Creates a new RadioButton * @param name defines the control name */
<mask> } <mask> } <mask> <mask> constructor(public name?: string) { <mask> super(name); <mask> <mask> this.isPointerBlocker = true; <mask> } <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/radioButton.ts
/** Class used to create rectangle container */
<mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/> <mask> <mask> module BABYLON.GUI { <mask> export class Rectangle extends Container { <mask> private _thickness = 1; <mask> private _cornerRadius = 0; <mask> <mask> /** Gets or sets border thickness...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/rectangle.ts
/** Gets or sets border thickness */
<mask> private _thickness = 1; <mask> private _cornerRadius = 0; <mask> <mask> public get thickness(): number { <mask> return this._thickness; <mask> } <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 </s> rem...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/rectangle.ts
/** Gets or sets the corner radius angle */
<mask> } <mask> <mask> public get cornerRadius(): number { <mask> return this._cornerRadius; <mask> } <mask> <mask> public set cornerRadius(value: number) { </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/rectangle.ts
/** * Creates a new Rectangle * @param name defines the control name */
<mask> <mask> this._cornerRadius = value; <mask> this._markAsDirty(); <mask> } <mask> <mask> constructor(public name?: string) { <mask> super(name); <mask> } <mask> <mask> protected _getTypeName(): string { </s> Finish GUI docum...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/rectangle.ts
/** * Class used to create slider controls */
<mask> <mask> module BABYLON.GUI { <mask> export class Slider extends Control { <mask> private _thumbWidth = new ValueAndUnit(30, ValueAndUnit.UNITMODE_PIXEL, false); <mask> private _minimum = 0; <mask> private _maximum = 100; <mask> private _value = 50; </s> Finish GUI docu...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Observable raised when the sldier value changes */
<mask> private _barOffset = new ValueAndUnit(5, ValueAndUnit.UNITMODE_PIXEL, false); <mask> private _isThumbCircle = false; <mask> private _isThumbClamped = false; <mask> <mask> public onValueChangedObservable = new Observable<number>(); <mask> <mask> /** Gets or sets bo...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets or sets border color */
<mask> /** Observable raised when the sldier value changes */ <mask> public onValueChangedObservable = new Observable<number>(); <mask> <mask> public get borderColor(): string { <mask> return this._borderColor; <mask> } <mask> <mask> public set borderColor(v...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets or sets background color */
<mask> this._borderColor = value; <mask> this._markAsDirty(); <mask> } <mask> <mask> public get background(): string { <mask> return this._background; <mask> } <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets or sets main bar offset */
<mask> this._background = value; <mask> this._markAsDirty(); <mask> } <mask> <mask> public get barOffset(): string | number { <mask> return this._barOffset.toString(this._host); <mask> } <mask> <mask> /** Gets main bar offset in pixels*/ </...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets main bar offset in pixels*/
<mask> public get barOffset(): string | number { <mask> return this._barOffset.toString(this._host); <mask> } <mask> <mask> public get barOffsetInPixels(): number { <mask> return this._barOffset.getValueInPixel(this._host, this._cachedParentMeasure.width); <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts