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<mask> "dtsBundle": { <mask> "name": "babylonjs-viewer", <mask> "main": "../../Viewer/dist/build/src/index.d.ts", <mask> "out": "../../../../dist/preview release/viewer/babylon.viewer.module.d.ts", <mask> "legacyDeclaration": true, <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/config.json
"processDeclaration": { "packageName": "babylonjs-viewer", "moduleName": "BabylonViewer", "importsToRemove": [ "pep", "babylonjs-loaders" ], "classMap": { "babylonjs": ...
<mask> "prependText": "/// <reference path=\"./babylon.d.ts\"/>\n/// <reference path=\"./babylon.glTF2Interface.d.ts\"/>\n/// <reference path=\"./babylonjs.loaders.d.ts\"/>\ndeclare module \"babylonjs-loaders\"{ export=BABYLON;}\n" <mask> }, <mask> "outputs": [ <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/config.json
var processDeclaration = require('./processViewerDeclaration');
<mask> const through = require('through2'); <mask> var karmaServer = require('karma').Server; <mask> <mask> //viewer declaration <mask> var processViewerDeclaration = require('./processViewerDeclaration'); <mask> <mask> var config = require("./config.json"); <mask> <mask> var del = require("del"); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/gulpfile.js
if (settings.build.processDeclaration) { var newData = processDeclaration(data, settings.build.processDeclaration);
<mask> fs.readFile(fileLocation, function (err, data) { <mask> if (err) throw err; <mask> data = (settings.build.dtsBundle.prependText || "") + '\n' + data.toString(); <mask> fs.writeFile(fileLocation, data);...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/gulpfile.js
//build = build //.pipe(uglify()) //.pipe(optimisejs())
<mask> processDestination(dest); <mask> }); <mask> <mask> if (minifiedOutputs.length) { <mask> build = build <mask> .pipe(uglify()) <mask> .pipe(optimisejs()) <mask> } <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/gulpfile.js
let buildEvent = wpBuild .pipe(gulp.dest(outputDirectory)) //back-compat .pipe(through.obj(function (file, enc, cb) { // only js files const isjs = /\.js$/.test(file.path); ...
<mask> <mask> } else { <mask> sequence.push( <mask> buildEvent <mask> ); <mask> if (settings.build.processDeclaration) { </s> legacy declaration setup Former-commit-id: c5b57e29b914cfaccb0296abcc195537d1f51a3a </s> remove ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/gulpfile.js
buildEvent ); if (settings.build.processDeclaration) { buildEvent.on("end", function () { let fileLocation = path.join(outputDirectory, settings.build.processDeclaration.filename); fs.readFile(fileLoc...
<mask> sequence.push(build); <mask> <mask> } else { <mask> sequence.push( <mask> wpBuild <mask> //.pipe(rename(library.output.replace(".js", library.noBundleInName ? '.js' : ".bundle.js"))) <mask> //....
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/gulpfile.js
let wpBuild = webpackStream(require('../../Viewer/webpack.gulp.config.js'));
<mask> * Transpiles viewer typescript unit tests. <mask> */ <mask> gulp.task("tests-viewer-validation-transpile", function (done) { <mask> <mask> let wpBuild = webpackStream(require('../../Viewer//webpack.gulp.config.js')); <mask> <mask> // clean the built directory <mask> rmDir("../../Viewer/t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/gulpfile.js
module.exports = function (data, options) { /* { packageName: string, moduleName: string, importsToRemove: Array<string>, classMap } */
<mask> module.exports = function (data) { <mask> <mask> var str = "" + data; <mask> <mask> // this regex is not working on node 6 for some reason: <mask> // str = str.replace(/declare module 'babylonjs-viewer\/' {((?!(declare))(.|\n))*\n}/g, ''); </s> legacy declaration setup Former-commit-id: c5...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/processViewerDeclaration.js
var firstIndex = lines.findIndex((line => { return line.indexOf(`'${options.packageName}/'`) !== -1 }));
<mask> // this regex is not working on node 6 for some reason: <mask> // str = str.replace(/declare module 'babylonjs-viewer\/' {((?!(declare))(.|\n))*\n}/g, ''); <mask> <mask> let lines = str.split('\n'); <mask> var firstIndex = lines.findIndex((line => { return line.indexOf("'babylonjs-viewer/'"...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/processViewerDeclaration.js
str = str.replace(/declare module (.*) {/g, `declare module ${options.moduleName} {`); str = str.replace("import * as BABYLON from 'babylonjs';", ""); let regexp = new RegExp(`import {(.*)} from ['"]${options.packageName}(.*)['"];`, 'g'); str = str.replace(regexp, ''); if (options.importsToR...
<mask> var lastIndex = lines.findIndex(((line, idx) => { return line.trim() === '}' && idx > firstIndex })); <mask> lines.splice(firstIndex, lastIndex - firstIndex + 1); <mask> str = lines.join('\n'); <mask> <mask> str = str.replace(/declare module (.*) {/g, 'declare module BabylonViewer {').repla...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/processViewerDeclaration.js
if ((options.classMap)) { Object.keys(options.classMap).forEach(package => { var babylonRegex = new RegExp(`import {(.*)} from ['"](${package})['"];`, "g");
<mask> str = str.replace(/import {(.*)} from ['"]babylonjs-viewer(.*)['"];/g, '').replace(/import 'babylonjs-loaders';/, '').replace(/import 'pep';/, ''); <mask> <mask> //find all used BABYLON and BABYLON-Loaders classes: <mask> <mask> var babylonRegex = /import {(.*)} from ['"](babylonjs|babylonjs-l...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/processViewerDeclaration.js
var match = babylonRegex.exec(str); let classes = new Set(); while (match != null) { if (match[1]) { match[1].split(",").forEach(element => { classes.add(element.trim()); }); } ...
<mask> //find all used BABYLON and BABYLON-Loaders classes: <mask> <mask> var babylonRegex = /import {(.*)} from ['"](babylonjs|babylonjs-loaders)['"];/g <mask> <mask> var match = babylonRegex.exec(str); <mask> let classes = new Set(); <mask> while (match != null) { <mask> if (matc...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/processViewerDeclaration.js
})
<mask> if (match[1]) { <mask> match[1].split(",").forEach(element => { <mask> classes.add(element.trim()); <mask> }); <mask> } <mask> match = babylonRegex.exec(str); <mask> } <mask> str = str.replace(babylonRegex, ''); <mask> classes.f...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/processViewerDeclaration.js
<mask> }); <mask> } <mask> match = babylonRegex.exec(str); <mask> } <mask> str = str.replace(babylonRegex, ''); <mask> classes.forEach(cls => { <mask> let rg = new RegExp(`([ <])(${cls})([^\\w])`, "g") <mask> str = str.replace(rg, "$1BABYLON.$2$3"); <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/processViewerDeclaration.js
str = str.replace(/export {(.*)};/g, ''); str = str.split("\n").filter(line => line.trim()).join("\n");
<mask> let rg = new RegExp(`([ <])(${cls})([^\\w])`, "g") <mask> str = str.replace(rg, "$1BABYLON.$2$3"); <mask> }); <mask> <mask> str = str.replace(/export {(.*)};/g, '') <mask> <mask> return str; <mask> } </s> legacy declaration setup Former-commit-id: c5b57e29b914cfaccb0296abc...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/processViewerDeclaration.js
import { InputText } from "./inputText";
<mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/> <mask> <mask> module BABYLON.GUI { <mask> /** <mask> * Class used to create a password control <mask> */ </s> legacy declaration setup Former-commit-id: c5b57e29b914cfaccb0296abcc195537d1f51a3a </s> remove module BABYLO...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
gui/src/2D/controls/inputPassword.ts
/** * Class used to create a password control */ export class InputPassword extends InputText { protected _beforeRenderText(text: string): string { let txt = ""; for (let i = 0; i < text.length; i++) { txt += "\u2022";
<mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/> <mask> <mask> module BABYLON.GUI { <mask> /** <mask> * Class used to create a password control <mask> */ <mask> export class InputPassword extends InputText { <mask> protected _beforeRenderText(text: string):...
[ "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
gui/src/2D/controls/inputPassword.ts
return txt;
<mask> txt += "\u2022"; <mask> } <mask> } <mask> } </s> legacy declaration setup Former-commit-id: c5b57e29b914cfaccb0296abcc195537d1f51a3a </s> remove module BABYLON.GUI { /** * Class used to create a password control */ export class InputPassword extends InputText { ...
[ "keep", "add", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
gui/src/2D/controls/inputPassword.ts
<mask> import * as GUI from "babylonjs-gui"; <mask> import { PropertyLine } from "../details/PropertyLine"; <mask> import { Helpers } from "../helpers/Helpers"; <mask> import { AbstractTreeTool } from "../treetools/AbstractTreeTool"; <mask> import { Checkbox, IToolVisible } from "../treetools/Checkbox"; <mask> im...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
inspector/src/adapters/GUIAdapter.ts
import { Control } from "babylonjs-gui";
<mask> import { AbstractTreeTool } from "../treetools/AbstractTreeTool"; <mask> import { Checkbox, IToolVisible } from "../treetools/Checkbox"; <mask> import { Adapter } from "./Adapter"; <mask> <mask> <mask> export class GUIAdapter <mask> extends Adapter <mask> implements IToolVisible { </s> legacy ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
inspector/src/adapters/GUIAdapter.ts
constructor(obj: Control) {
<mask> export class GUIAdapter <mask> extends Adapter <mask> implements IToolVisible { <mask> <mask> constructor(obj: GUI.Control) { <mask> super(obj); <mask> } <mask> <mask> /** Returns the name displayed in the tree */ <mask> public id(): string { </s> legacy declaration s...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
inspector/src/adapters/GUIAdapter.ts
(this._obj as Control).isVisible = b;
<mask> return tools; <mask> } <mask> <mask> public setVisible(b: boolean) { <mask> (this._obj as GUI.Control).isVisible = b; <mask> } <mask> <mask> public isVisible(): boolean { <mask> return (this._obj as GUI.Control).isVisible; <mask> } </s> legacy declaration ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
inspector/src/adapters/GUIAdapter.ts
return (this._obj as Control).isVisible;
<mask> (this._obj as GUI.Control).isVisible = b; <mask> } <mask> <mask> public isVisible(): boolean { <mask> return (this._obj as GUI.Control).isVisible; <mask> } <mask> } </s> legacy declaration setup Former-commit-id: c5b57e29b914cfaccb0296abcc195537d1f51a3a </s> remove ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
inspector/src/adapters/GUIAdapter.ts
mode: "production",
<mask> "sass-loader" <mask> ] <mask> }] <mask> }, <mask> mode: "development", <mask> devServer: { <mask> contentBase: path.join(__dirname, "dist"), <mask> compress: false, <mask> //open: true, <mask> port: 9000 </s> legacy declar...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
inspector/webpack.config.js
else if (deviceType === DeviceType.Touch) { this.onDeviceConnected(deviceType, deviceSlot); }
<mask> <mask> if (!this._inputs[deviceType][deviceSlot]) { <mask> this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY); <mask> } <mask> <mask> const pointer = this._inputs[deviceType][deviceSlot]; <mask> if (pointer) { <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90fa10012ecbf819a03ccf0090b53e099a46553c
src/DeviceInput/InputDevices/webDeviceInputSystem.ts
if (deviceType === DeviceType.Touch) { this.onDeviceDisconnected(deviceType, deviceSlot); }
<mask> <mask> this.onInputChanged(deviceEvent); <mask> } <mask> }); <mask> <mask> // Set Wheel Event Name, code originally from scene.inputManager <mask> this._wheelEventName = "onwheel" in document.createElement("div") ? "wheel" : // Modern browsers su...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90fa10012ecbf819a03ccf0090b53e099a46553c
src/DeviceInput/InputDevices/webDeviceInputSystem.ts
this.onDeviceDisconnected(DeviceType.Touch, deviceSlot);
<mask> deviceEvent.previousState = 1; <mask> this.onInputChanged(deviceEvent); <mask> <mask> this._activeTouchIds[deviceSlot] = -1; <mask> } <mask> } <mask> } <mask> }); <mask> <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90fa10012ecbf819a03ccf0090b53e099a46553c
src/DeviceInput/InputDevices/webDeviceInputSystem.ts
camera: FreeCamera;
<mask> module BABYLON { <mask> export class FreeCameraGamepadInput implements ICameraInput<FreeCamera> { <mask> camera : FreeCamera; <mask> <mask> public gamepad: Gamepad; <mask> private _gamepads: Gamepads; <mask> <mask> @serialize() <mask> public g...
[ "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/91d1b19030365aea0b9cc2923a329f8d02cea659
src/Cameras/Inputs/babylon.freecamera.input.gamepad.ts
// private members private _cameraTransform: Matrix = Matrix.Identity(); private _deltaTransform: Vector3 = Vector3.Zero(); private _vector3: Vector3 = Vector3.Zero(); private _vector2: Vector2 = Vector2.Zero(); attachControl(element: HTMLElement, noPreventDefaul...
<mask> public gamepadAngularSensibility = 200; <mask> <mask> @serialize() <mask> public gamepadMoveSensibility = 40; <mask> <mask> attachControl(element : HTMLElement, noPreventDefault?: boolean){ <mask> this._gamepads = new Gamepads((gamepad: Gamepad) => { t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/91d1b19030365aea0b9cc2923a329f8d02cea659
src/Cameras/Inputs/babylon.freecamera.input.gamepad.ts
checkInputs() {
<mask> this._gamepads.dispose(); <mask> } <mask> this.gamepad = null; <mask> } <mask> <mask> checkInputs(){ <mask> if (this.gamepad) { <mask> var camera = this.camera; <mask> var LSValues = this.gamepad...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/91d1b19030365aea0b9cc2923a329f8d02cea659
src/Cameras/Inputs/babylon.freecamera.input.gamepad.ts
if (!camera.rotationQuaternion) { Matrix.RotationYawPitchRollToRef(camera.rotation.y, camera.rotation.x, 0, this._cameraTransform); } else { camera.rotationQuaternion.toRotationMatrix(this._cameraTransform); }
<mask> var normalizedRY = RSValues.y / this.gamepadAngularSensibility; <mask> RSValues.x = Math.abs(normalizedRX) > 0.001 ? 0 + normalizedRX : 0; <mask> RSValues.y = Math.abs(normalizedRY) > 0.001 ? 0 + normalizedRY : 0; <mask> <mask> var cameraTrans...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/91d1b19030365aea0b9cc2923a329f8d02cea659
src/Cameras/Inputs/babylon.freecamera.input.gamepad.ts
this._vector3.copyFromFloats(LSValues.x * speed, 0, -LSValues.y * speed); Vector3.TransformCoordinatesToRef(this._vector3, this._cameraTransform, this._deltaTransform); camera.cameraDirection.addInPlace(this._deltaTransform); this._vector2.copyFromFlo...
<mask> <mask> var cameraTransform = Matrix.RotationYawPitchRoll(camera.rotation.y, camera.rotation.x, 0); <mask> <mask> var speed = camera._computeLocalCameraSpeed() * 50.0; <mask> var deltaTransform = Vector3.TransformCoordinates(new Vector3(LSValues.x * speed, 0,...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/91d1b19030365aea0b9cc2923a329f8d02cea659
src/Cameras/Inputs/babylon.freecamera.input.gamepad.ts
getTypeName(): string {
<mask> if (gamepad.index === 0) { <mask> this.gamepad = gamepad; <mask> } <mask> } <mask> <mask> getTypeName(): string{ <mask> return "FreeCameraGamepadInput"; <mask> } <mask> <mask> getSimpleName(){ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/91d1b19030365aea0b9cc2923a329f8d02cea659
src/Cameras/Inputs/babylon.freecamera.input.gamepad.ts
getSimpleName() {
<mask> <mask> getTypeName(): string{ <mask> return "FreeCameraGamepadInput"; <mask> } <mask> <mask> getSimpleName(){ <mask> return "gamepad"; <mask> } <mask> } <mask> <mask> CameraInputTypes["FreeCameraGamepadInput"] = Fre...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/91d1b19030365aea0b9cc2923a329f8d02cea659
src/Cameras/Inputs/babylon.freecamera.input.gamepad.ts
var target = _this._getTargetPosition();
<mask> var sinb = Math.sin(_this.beta); <mask> if (sinb === 0) { <mask> sinb = 0.0001; <mask> } <mask> var target = _this.target; <mask> target.addToRef(new BABYLON.Vector3(_this.radius * cosa * sinb, _this.radius ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.js
this._cache.target.copyFrom(this._getTargetPosition());
<mask> ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) { <mask> if (!ignoreParentClass) { <mask> _super.prototype._updateCache.call(this); <mask> } <mask> this._cache.target.copyFrom(this.target); <mask> this._cache.alph...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.js
ArcRotateCamera.prototype._getTargetPosition = function () { if (this.target.getAbsolutePosition) { return this.target.getAbsolutePosition(); } return this.target; };
<mask> this._cache.radius = this.radius; <mask> this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset); <mask> }; <mask> // Synchronized <mask> ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () { <mask> if (!_super.prototype._is...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.js
var radiusv3 = this.position.subtract(this._getTargetPosition());
<mask> this.radius = this.upperRadiusLimit; <mask> } <mask> }; <mask> ArcRotateCamera.prototype.rebuildAnglesAndRadius = function () { <mask> var radiusv3 = this.position.subtract(this.target); <mask> this.radius = radiusv3.length(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.js
if (this._getTargetPosition().equals(target)) {
<mask> this.position = position; <mask> this.rebuildAnglesAndRadius(); <mask> }; <mask> ArcRotateCamera.prototype.setTarget = function (target) { <mask> if (this.target.equals(target)) { <mask> return; <mask> } <mask> th...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.js
var target = this._getTargetPosition();
<mask> var sinb = Math.sin(this.beta); <mask> if (sinb === 0) { <mask> sinb = 0.0001; <mask> } <mask> var target = this.target; <mask> target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina *...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.js
this._cache.target.copyFrom(this._getTargetPosition());
<mask> if (!ignoreParentClass) { <mask> super._updateCache(); <mask> } <mask> <mask> this._cache.target.copyFrom(this.target); <mask> this._cache.alpha = this.alpha; <mask> this._cache.beta = this.beta; <mask> this._cache.r...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.ts
private _getTargetPosition(): Vector3 { if ((<any>this.target).getAbsolutePosition) { return (<any>this.target).getAbsolutePosition(); } return this.target; }
<mask> this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset); <mask> } <mask> <mask> // Synchronized <mask> public _isSynchronizedViewMatrix(): boolean { <mask> if (!super._isSynchronizedViewMatrix()) <mask> return false; </s> Building ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.ts
var radiusv3 = this.position.subtract(this._getTargetPosition());
<mask> } <mask> } <mask> <mask> public rebuildAnglesAndRadius() { <mask> var radiusv3 = this.position.subtract(this.target); <mask> this.radius = radiusv3.length(); <mask> <mask> // Alpha <mask> this.alpha = Math.acos(radiusv3.x / Ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.ts
if (this._getTargetPosition().equals(target)) {
<mask> this.rebuildAnglesAndRadius(); <mask> } <mask> <mask> public setTarget(target: Vector3): void { <mask> if (this.target.equals(target)) { <mask> return; <mask> } <mask> this.target = target; <mask> this.rebuildAn...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.ts
var target = this._getTargetPosition();
<mask> if (sinb === 0) { <mask> sinb = 0.0001; <mask> } <mask> <mask> var target = this.target; <mask> target.addToRef(new Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition); <mask> if ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.ts
var target = this._getTargetPosition();
<mask> if (sinb === 0) { <mask> sinb = 0.0001; <mask> } <mask> <mask> var target = this.target; <mask> target.addToRef(new Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition); <mask> thi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Cameras/babylon.arcRotateCamera.ts
})();
<mask> Color3.Magenta = function () { return new Color3(1, 0, 1); }; <mask> Color3.Yellow = function () { return new Color3(1, 1, 0); }; <mask> Color3.Gray = function () { return new Color3(0.5, 0.5, 0.5); }; <mask> return Color3; <mask> }()); <mask> BABYLON.Color3 = Color3...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> } <mask> return colors; <mask> }; <mask> return Color4; <mask> }()); <mask> BABYLON.Color4 = Color4; <mask> var Vector2 = (function () { <mask> function Vector2(x, y) { <mask> this.x = x; <mask> this.y = y; </s> Buildi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> var y = value1.y - value2.y; <mask> return (x * x) + (y * y); <mask> }; <mask> return Vector2; <mask> }()); <mask> BABYLON.Vector2 = Vector2; <mask> var Vector3 = (function () { <mask> function Vector3(x, y, z) { <mask> this.x = x; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> ref.y = yaw; <mask> ref.z = roll; <mask> }; <mask> return Vector3; <mask> }()); <mask> BABYLON.Vector3 = Vector3; <mask> //Vector4 class created for EulerAngle class conversion to Quaternion <mask> var Vector4 = (function () { <mask> functi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> center.scaleInPlace(0.5); <mask> return center; <mask> }; <mask> return Vector4; <mask> }()); <mask> BABYLON.Vector4 = Vector4; <mask> var Quaternion = (function () { <mask> function Quaternion(x, y, z, w) { <mask> if (x === void 0)...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> } <mask> return new Quaternion((num3 * left.x) + (num2 * right.x), (num3 * left.y) + (num2 * right.y), (num3 * left.z) + (num2 * right.z), (num3 * left.w) + (num2 * right.w)); <mask> }; <mask> return Quaternion; <mask> }()); <mask> BABYLON.Quaternion = Quater...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> Matrix._xAxis = Vector3.Zero(); <mask> Matrix._yAxis = Vector3.Zero(); <mask> Matrix._zAxis = Vector3.Zero(); <mask> return Matrix; <mask> }()); <mask> BABYLON.Matrix = Matrix; <mask> var Plane = (function () { <mask> function Plane(a, b, c, d) { <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> var d = -(normal.x * origin.x + normal.y * origin.y + normal.z * origin.z); <mask> return Vector3.Dot(point, normal) + d; <mask> }; <mask> return Plane; <mask> }()); <mask> BABYLON.Plane = Plane; <mask> var Viewport = (function () { <mask> funct...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> var height = engine.getRenderHeight(true); <mask> return new Viewport(this.x * width, this.y * height, this.width * width, this.height * height); <mask> }; <mask> return Viewport; <mask> }()); <mask> BABYLON.Viewport = Viewport; <mask> var Frustum = (fun...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> frustumPlanes[5].d = transform.m[15] + transform.m[13]; <mask> frustumPlanes[5].normalize(); <mask> }; <mask> return Frustum; <mask> }()); <mask> BABYLON.Frustum = Frustum; <mask> var Ray = (function () { <mask> function Ray(origin, direction, l...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> var newDirection = Vector3.TransformNormal(ray.direction, matrix); <mask> return new Ray(newOrigin, newDirection, ray.length); <mask> }; <mask> return Ray; <mask> }()); <mask> BABYLON.Ray = Ray; <mask> (function (Space) { <mask> Space[Space["LOC...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> Axis.X = new Vector3(1, 0, 0); <mask> Axis.Y = new Vector3(0, 1, 0); <mask> Axis.Z = new Vector3(0, 0, 1); <mask> return Axis; <mask> }()); <mask> BABYLON.Axis = Axis; <mask> ; <mask> var BezierCurve = (function () { <mask> function BezierCurve() {...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> 3 * (1 - refinedT) * Math.pow(refinedT, 2) * y2 + <mask> Math.pow(refinedT, 3); <mask> }; <mask> return BezierCurve; <mask> }()); <mask> BABYLON.BezierCurve = BezierCurve; <mask> (function (Orientation) { <mask> Orientation[Orientation["...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> Angle.FromDegrees = function (degrees) { <mask> return new Angle(degrees * Math.PI / 180); <mask> }; <mask> return Angle; <mask> }()); <mask> BABYLON.Angle = Angle; <mask> var Arc2 = (function () { <mask> function Arc2(startPoint, midPoint, endPoint...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> this.orientation = (a2 - a1) < 0 ? Orientation.CW : Orientation.CCW; <mask> this.angle = Angle.FromDegrees(this.orientation === Orientation.CW ? a1 - a3 : a3 - a1); <mask> } <mask> return Arc2; <mask> }()); <mask> BABYLON.Arc2 = Arc2; <mask> var PathCurs...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> this._onchange.push(f); <mask> return this; <mask> }; <mask> return PathCursor; <mask> }()); <mask> BABYLON.PathCursor = PathCursor; <mask> var Path2 = (function () { <mask> function Path2(x, y) { <mask> this._points = new Array(); ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> Path2.StartingAt = function (x, y) { <mask> return new Path2(x, y); <mask> }; <mask> return Path2; <mask> }()); <mask> BABYLON.Path2 = Path2; <mask> var Path3D = (function () { <mask> /** <mask> * new Path3D(path, normal, raw) <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> normal0.normalize(); <mask> return normal0; <mask> }; <mask> return Path3D; <mask> }()); <mask> BABYLON.Path3D = Path3D; <mask> var Curve3 = (function () { <mask> function Curve3(points) { <mask> this._length = 0; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> } <mask> return l; <mask> }; <mask> return Curve3; <mask> }()); <mask> BABYLON.Curve3 = Curve3; <mask> // SphericalHarmonics <mask> var SphericalHarmonics = (function () { <mask> function SphericalHarmonics() { <mask> this.L00 ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> this.L21 = this.L21.scale(scale); <mask> this.L22 = this.L22.scale(scale); <mask> }; <mask> return SphericalHarmonics; <mask> }()); <mask> BABYLON.SphericalHarmonics = SphericalHarmonics; <mask> // SphericalPolynomial <mask> var SphericalPolynomial ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> result.xy = harmonics.L2_2.scale(0.858086); <mask> return result; <mask> }; <mask> return SphericalPolynomial; <mask> }()); <mask> BABYLON.SphericalPolynomial = SphericalPolynomial; <mask> // Vertex formats <mask> var PositionNormalVertex = (functio...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> PositionNormalVertex.prototype.clone = function () { <mask> return new PositionNormalVertex(this.position.clone(), this.normal.clone()); <mask> }; <mask> return PositionNormalVertex; <mask> }()); <mask> BABYLON.PositionNormalVertex = PositionNormalVertex; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> PositionNormalTextureVertex.prototype.clone = function () { <mask> return new PositionNormalTextureVertex(this.position.clone(), this.normal.clone(), this.uv.clone()); <mask> }; <mask> return PositionNormalTextureVertex; <mask> }()); <mask> BABYLON.PositionNormal...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})();
<mask> Matrix.Zero(), Matrix.Zero(), <mask> Matrix.Zero(), Matrix.Zero(), <mask> Matrix.Zero(), Matrix.Zero()]; // 6 temp Matrices at once should be enough <mask> return Tmp; <mask> }()); <mask> BABYLON.Tmp = Tmp; <mask> })(BABYLON || (BABYLON = {})); </s> Bui...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Math/babylon.math.js
})(BABYLON.Node);
<mask> AbstractMesh._BILLBOARDMODE_Y = 2; <mask> AbstractMesh._BILLBOARDMODE_Z = 4; <mask> AbstractMesh._BILLBOARDMODE_ALL = 7; <mask> return AbstractMesh; <mask> }(BABYLON.Node)); <mask> BABYLON.AbstractMesh = AbstractMesh; <mask> })(BABYLON || (BABYLON = {})); </s> Buil...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Mesh/babylon.abstractMesh.js
})();
<mask> this.visibleInstances = new Array(); <mask> this.renderSelf = new Array(); <mask> } <mask> return _InstancesBatch; <mask> }()); <mask> BABYLON._InstancesBatch = _InstancesBatch; <mask> var Mesh = (function (_super) { <mask> __extends(Mesh, _supe...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Mesh/babylon.mesh.js
})(BABYLON.AbstractMesh);
<mask> Mesh._CAP_START = 1; <mask> Mesh._CAP_END = 2; <mask> Mesh._CAP_ALL = 3; <mask> return Mesh; <mask> }(BABYLON.AbstractMesh)); <mask> BABYLON.Mesh = Mesh; <mask> })(BABYLON || (BABYLON = {})); </s> Building with latest physics engine Fixing issue with ArcRotateCamer...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Mesh/babylon.mesh.js
var material = this._addMaterial(impostor.getParam("friction"), impostor.getParam("restitution"));
<mask> if (oldBody) { <mask> this.removePhysicsBody(impostor); <mask> } <mask> //create the body and material <mask> var material = this._addMaterial(impostor.getOptions().friction, impostor.getOptions().restitution); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.js
mass: impostor.getParam("mass"),
<mask> } <mask> //create the body and material <mask> var material = this._addMaterial(impostor.getOptions().friction, impostor.getOptions().restitution); <mask> var bodyCreationObject = { <mask> mass: impostor.getOptions().mass, ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.js
var nativeOptions = impostor.getParam("nativeOptions");
<mask> mass: impostor.getOptions().mass, <mask> material: material <mask> }; <mask> // A simple extend, in case native options were used. <mask> var nativeOptions = impostor.getOptions().nativeOptions; <mask> f...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.js
})();
<mask> CannonJSPlugin.prototype.dispose = function () { <mask> //nothing to do, actually. <mask> }; <mask> return CannonJSPlugin; <mask> }()); <mask> BABYLON.CannonJSPlugin = CannonJSPlugin; <mask> })(BABYLON || (BABYLON = {})); </s> Building with latest physics engin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.js
var material = this._addMaterial(impostor.getParam("friction"), impostor.getParam("restitution"));
<mask> this.removePhysicsBody(impostor); <mask> } <mask> <mask> //create the body and material <mask> var material = this._addMaterial(impostor.getOptions().friction, impostor.getOptions().restitution); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.ts
mass: impostor.getParam("mass"),
<mask> //create the body and material <mask> var material = this._addMaterial(impostor.getOptions().friction, impostor.getOptions().restitution); <mask> <mask> var bodyCreationObject = { <mask> mass: impostor.getOptions().mass, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.ts
var nativeOptions = impostor.getParam("nativeOptions");
<mask> mass: impostor.getOptions().mass, <mask> material: material <mask> }; <mask> // A simple extend, in case native options were used. <mask> var nativeOptions = impostor.getOptions().nativeOptions; <mask> f...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.ts
['force', 'torque', 'velocity', 'angularVelocity'].forEach(function (param) {
<mask> <mask> //try to keep the body moving in the right direction by taking old properties. <mask> //Should be tested! <mask> if (oldBody) { <mask> ['force', 'torque', 'velocity', 'angularVelocity'].forEach(function(param) { <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.ts
if (!jointData.collision) {
<mask> axisA: jointData.mainAxis ? new CANNON.Vec3().copy(jointData.mainAxis) : null, <mask> axisB: jointData.connectedAxis ? new CANNON.Vec3().copy(jointData.connectedAxis) : null, <mask> maxForce: jointData.nativeParams.maxForce <mask> }; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.ts
if (mainBody.collisionFilterGroup === 1) {
<mask> maxForce: jointData.nativeParams.maxForce <mask> }; <mask> if(!jointData.collision) { <mask> //add 1st body to a collision group of its own, if it is not in 1 <mask> if(mainBody.collisionFilterGroup === 1) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.ts
if (connectedBody.collisionFilterGroup === 1) {
<mask> if(mainBody.collisionFilterGroup === 1) { <mask> mainBody.collisionFilterGroup = this._currentCollisionGroup; <mask> this._currentCollisionGroup <<= 1; <mask> } <mask> if(connectedBody.collisionFilterGroup === 1) { <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.cannonJSPlugin.ts
})();
<mask> OimoJSPlugin.prototype.dispose = function () { <mask> this.world.clear(); <mask> }; <mask> return OimoJSPlugin; <mask> }()); <mask> BABYLON.OimoJSPlugin = OimoJSPlugin; <mask> })(BABYLON || (BABYLON = {})); </s> Building with latest physics engine Fixing issue ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/Plugins/babylon.oimoJSPlugin.js
})();
<mask> PhysicsEngine.ConvexHullImpostor = BABYLON.PhysicsImpostor.ConvexHullImpostor; <mask> PhysicsEngine.HeightmapImpostor = BABYLON.PhysicsImpostor.HeightmapImpostor; <mask> PhysicsEngine.Epsilon = 0.001; <mask> return PhysicsEngine; <mask> }()); <mask> BABYLON.PhysicsEn...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsEngine.js
/** * this function is executed by the physics engine. */
<mask> this._deltaPosition = BABYLON.Vector3.Zero(); <mask> this._deltaRotation = new BABYLON.Quaternion(); <mask> this._tmpPositionWithDelta = BABYLON.Vector3.Zero(); <mask> this._tmpRotationWithDelta = new BABYLON.Quaternion(); <mask> this.beforeStep = ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * this function is executed by the physics engine. */
<mask> func(_this); <mask> }); <mask> }; <mask> this.afterStep = function () { <mask> _this._onAfterPhysicsStepCallbacks.forEach(function (func) { <mask> func(_this); <mask> }); </s> Building with lat...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * This function will completly initialize this impostor. * It will create a new body - but only if this mesh has no parent. * If it has, this impostor will not be used other than to define the impostor * of the child mesh. */
<mask> if (!this._mesh.parent) { <mask> this._init(); <mask> } <mask> } <mask> PhysicsImpostor.prototype._init = function () { <mask> this._physicsEngine.removeImpostor(this); <mask> this.physicsBody = null; <mask> this....
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * Should a new body be generated. */
<mask> return; <mask> }; <mask> PhysicsImpostor.prototype.isBodyInitRequired = function () { <mask> return this._bodyUpdateRequired || (!this._physicsBody && !this._parent); <mask> }; <mask> PhysicsImpostor.prototype.setScalingUpdated = function (updated) { ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * Force a regeneration of this or the parent's impostor's body. * Use under cautious - This will remove all joints already implemented. */
<mask> }; <mask> PhysicsImpostor.prototype.setScalingUpdated = function (updated) { <mask> this.forceUpdate(); <mask> }; <mask> PhysicsImpostor.prototype.forceUpdate = function () { <mask> this._init(); <mask> if (this.parent) { <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * Gets the body that holds this impostor. Either its own, or its parent. */
<mask> configurable: true <mask> }); <mask> Object.defineProperty(PhysicsImpostor.prototype, "physicsBody", { <mask> get: function () { <mask> return this._parent ? this._parent.physicsBody : this._physicsBody; <mask> }, <mask> /** ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
return this._parent ? this._parent.physicsBody : this._physicsBody;
<mask> configurable: true <mask> }); <mask> Object.defineProperty(PhysicsImpostor.prototype, "physicsBody", { <mask> get: function () { <mask> return this.parent ? this.parent.physicsBody : this._physicsBody; <mask> }, <mask> set: fu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * Set the physics body. Used mainly by the physics engine/plugin */
<mask> return this._parent ? this._parent.physicsBody : this._physicsBody; <mask> }, <mask> set: function (physicsBody) { <mask> if (this._physicsBody) { <mask> this._physicsEngine.getPhysicsPlugin().removePhysicsBody(this); <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * Get a specific parametes from the options parameter. */
<mask> }); <mask> PhysicsImpostor.prototype.resetUpdateFlags = function () { <mask> this._bodyUpdateRequired = false; <mask> }; <mask> PhysicsImpostor.prototype.getOptions = function () { <mask> return this._options; <mask> }; <mask> Physic...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * Sets a specific parameter in the options given to the physics plugin */
<mask> PhysicsImpostor.prototype.getParam = function (paramName) { <mask> return this._options[paramName]; <mask> }; <mask> PhysicsImpostor.prototype.setParam = function (paramName, value) { <mask> this._options[paramName] = value; <mask> this._bodyUpdat...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
PhysicsImpostor.prototype.getOptions = function () { }; /** * Set the body's velocity. */
<mask> this._bodyUpdateRequired = true; <mask> }; <mask> PhysicsImpostor.prototype.setVelocity = function (velocity) { <mask> this._physicsEngine.getPhysicsPlugin().setVelocity(this, velocity); <mask> }; <mask> /** <mask> * Execute a function with ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * Execute a function with the physics plugin native code. * Provide a function the will have two variables - the world object and the physics body object. */
<mask> */ <mask> PhysicsImpostor.prototype.setVelocity = function (velocity) { <mask> this._physicsEngine.getPhysicsPlugin().setVelocity(this, velocity); <mask> }; <mask> PhysicsImpostor.prototype.executeNativeFunction = function (func) { <mask> func(this._...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js
/** * Register a function that will be executed before the physics world is stepping forward. */
<mask> PhysicsImpostor.prototype.executeNativeFunction = function (func) { <mask> func(this._physicsEngine.getPhysicsPlugin().world, this.physicsBody); <mask> }; <mask> PhysicsImpostor.prototype.registerBeforePhysicsStep = function (func) { <mask> this._onBeforePhysi...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804
src/Physics/babylon.physicsImpostor.js