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/** Gets or sets thumb width */
<mask> } <mask> <mask> public get thumbWidth(): string | number { <mask> return this._thumbWidth.toString(this._host); <mask> } <mask> <mask> /** Gets thumb width in pixels */ <mask> public get thumbWidthInPixels(): number { </s> Finish GUI documenta...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets thumb width in pixels */
<mask> public get thumbWidth(): string | number { <mask> return this._thumbWidth.toString(this._host); <mask> } <mask> <mask> public get thumbWidthInPixels(): number { <mask> return this._thumbWidth.getValueInPixel(this._host, this._cachedParentMeasure.width); <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets or sets minimum value */
<mask> this._markAsDirty(); <mask> } <mask> } <mask> <mask> public get minimum(): number { <mask> return this._minimum; <mask> } <mask> <mask> public set minimum(value: number) { </s> Finish GUI documentation Former-commit-id: 9b97b17...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets or sets maximum value */
<mask> <mask> this.value = Math.max(Math.min(this.value, this._maximum), this._minimum); <mask> } <mask> <mask> public get maximum(): number { <mask> return this._maximum; <mask> } <mask> <mask> public set maximum(value: number) { </s> Finish GUI docu...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets or sets current value */
<mask> this.value = Math.max(Math.min(this.value, this._maximum), this._minimum); <mask> } <mask> <mask> public get value(): number { <mask> return this._value; <mask> } <mask> <mask> public set value(value: number) { </s> Finish GUI documentation For...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets or sets a boolean indicating if the thumb should be round or square */
<mask> this._markAsDirty(); <mask> this.onValueChangedObservable.notifyObservers(this._value); <mask> } <mask> <mask> public get isThumbCircle(): boolean { <mask> return this._isThumbCircle; <mask> } <mask> </s> Finish GUI documentation Former-com...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** Gets or sets a value indicating if the thumb can go over main bar extends */
<mask> this._isThumbCircle = value; <mask> this._markAsDirty(); <mask> } <mask> <mask> <mask> public get isThumbClamped(): boolean { <mask> return this._isThumbClamped; <mask> } <mask> <mask> </s> Finish GUI documentation Former-commit-id: 9b9...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** * Creates a new Slider * @param name defines the control name */
<mask> this._isThumbClamped = value; <mask> this._markAsDirty(); <mask> } <mask> <mask> <mask> constructor(public name?: string) { <mask> super(name); <mask> <mask> this.isPointerBlocker = true; <mask> } </s> Finish GUI documentation ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/slider.ts
/** * Class used to create a 2D stack panel container */
<mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/> <mask> <mask> module BABYLON.GUI { <mask> export class StackPanel extends Container { <mask> private _isVertical = true; <mask> private _manualWidth = false; <mask> private _manualHeight = false; </s> Finis...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/stackPanel.ts
/** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/
<mask> private _tempMeasureStore = Measure.Empty(); <mask> <mask> public get isVertical(): boolean { <mask> return this._isVertical; <mask> } <mask> <mask> public set isVertical(value: boolean) { <mask> if (this._isVertical === value) { </s> Finish GUI ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/stackPanel.ts
/** Gets or sets panel width */
<mask> this._markAsDirty(); <mask> } <mask> <mask> public set width(value: string | number ) { <mask> if (!this._doNotTrackManualChanges) { <mask> this._manualWidth = true; <mask> } <mask> <mask> if (this._width.toString(t...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/stackPanel.ts
/** Gets or sets panel height */
<mask> } <mask> <mask> public set height(value: string | number ) { <mask> if (!this._doNotTrackManualChanges) { <mask> this._manualHeight = true; <mask> } </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/stackPanel.ts
/** * Creates a new StackPanel * @param name defines control name */
<mask> public get height(): string | number { <mask> return this._height.toString(this._host); <mask> } <mask> <mask> constructor(public name?: string) { <mask> super(name); <mask> } <mask> <mask> protected _getTypeName(): string { <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/stackPanel.ts
/** * Class used to create text block control */
<mask> /// <reference path="../../../../dist/preview release/babylon.d.ts"/> <mask> <mask> module BABYLON.GUI { <mask> export class TextBlock extends Control { <mask> private _text = ""; <mask> private _textWrapping = false; <mask> private _textHorizontalAlignment = Control.HORIZONTA...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/textBlock.ts
/** * Class used to store key control properties */
<mask> module BABYLON.GUI { <mask> <mask> export class KeyPropertySet { <mask> /** Width */ <mask> width?: string; <mask> /** Height */ <mask> height?: string; <mask> /** Left padding */ </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7e...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Width */
<mask> */ <mask> export class KeyPropertySet { <mask> width?: string; <mask> /** Height */ <mask> height?: string; <mask> /** Left padding */ </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Height */
<mask> */ <mask> export class KeyPropertySet { <mask> /** Width */ <mask> width?: string; <mask> height?: string; <mask> /** Left padding */ <mask> paddingLeft?: string; <mask> /** Right padding */ </s> Finish GUI documentation Former-commit-id: 9b97b1...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Left padding */
<mask> /** Width */ <mask> width?: string; <mask> /** Height */ <mask> height?: string; <mask> paddingLeft?: string; <mask> /** Right padding */ <mask> paddingRight?: string; <mask> /** Top padding */ <mask> paddingTop?: string; <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Right padding */
<mask> /** Height */ <mask> height?: string; <mask> /** Left padding */ <mask> paddingLeft?: string; <mask> paddingRight?: string; <mask> /** Top padding */ <mask> paddingTop?: string; <mask> /** Bottom padding */ <mask> paddingBottom?: st...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Top padding */
<mask> paddingLeft?: string; <mask> /** Right padding */ <mask> paddingRight?: string; <mask> paddingTop?: string; <mask> /** Bottom padding */ <mask> paddingBottom?: string; <mask> /** Foreground color */ </s> Finish GUI documentation Former-commit-id: ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Bottom padding */
<mask> /** Top padding */ <mask> paddingTop?: string; <mask> paddingBottom?: string; <mask> /** Foreground color */ <mask> color?: string; <mask> /** Background color */ </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Foreground color */
<mask> paddingTop?: string; <mask> /** Bottom padding */ <mask> paddingBottom?: string; <mask> color?: string; <mask> /** Background color */ <mask> background?: string; <mask> } </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Background color */
<mask> /** Foreground color */ <mask> color?: string; <mask> background?: string; <mask> } <mask> <mask> /** </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** * Class used to create virtual keyboard */
<mask> /** Background color */ <mask> background?: string; <mask> } <mask> <mask> export class VirtualKeyboard extends StackPanel { <mask> /** Observable raised when a key is pressed */ <mask> public onKeyPressObservable = new Observable<string>(); <mask> </s> Finish G...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Observable raised when a key is pressed */
<mask> /** <mask> * Class used to create virtual keyboard <mask> */ <mask> export class VirtualKeyboard extends StackPanel { <mask> public onKeyPressObservable = new Observable<string>(); <mask> <mask> /** Gets or sets default key button width */ <mask> public defaultB...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets default key button width */
<mask> public onKeyPressObservable = new Observable<string>(); <mask> <mask> public defaultButtonWidth = "40px"; <mask> /** Gets or sets default key button height */ <mask> public defaultButtonHeight = "40px"; <mask> <mask> /** Gets or sets default key button left paddin...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets default key button height */
<mask> /** Gets or sets default key button width */ <mask> public defaultButtonWidth = "40px"; <mask> public defaultButtonHeight = "40px"; <mask> <mask> /** Gets or sets default key button left padding */ <mask> public defaultButtonPaddingLeft = "2px"; <mask> /** ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets default key button left padding */
<mask> /** Gets or sets default key button height */ <mask> public defaultButtonHeight = "40px"; <mask> <mask> public defaultButtonPaddingLeft = "2px"; <mask> /** Gets or sets default key button right padding */ <mask> public defaultButtonPaddingRight = "2px"; <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets default key button right padding */
<mask> /** Gets or sets default key button left padding */ <mask> public defaultButtonPaddingLeft = "2px"; <mask> public defaultButtonPaddingRight = "2px"; <mask> /** Gets or sets default key button top padding */ <mask> public defaultButtonPaddingTop = "2px"; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets default key button top padding */
<mask> public defaultButtonPaddingLeft = "2px"; <mask> /** Gets or sets default key button right padding */ <mask> public defaultButtonPaddingRight = "2px"; <mask> public defaultButtonPaddingTop = "2px"; <mask> /** Gets or sets default key button bottom padding */ <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets default key button bottom padding */
<mask> /** Gets or sets default key button top padding */ <mask> public defaultButtonPaddingTop = "2px"; <mask> public defaultButtonPaddingBottom = "2px"; <mask> <mask> /** Gets or sets default key button foreground color */ <mask> public defaultButtonColor = "#DDD"; <mas...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets default key button foreground color */
<mask> /** Gets or sets default key button bottom padding */ <mask> public defaultButtonPaddingBottom = "2px"; <mask> <mask> public defaultButtonColor = "#DDD"; <mask> /** Gets or sets default key button background color */ <mask> public defaultButtonBackground = "#070707"...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets default key button background color */
<mask> /** Gets or sets default key button foreground color */ <mask> public defaultButtonColor = "#DDD"; <mask> public defaultButtonBackground = "#070707"; <mask> <mask> /** Gets or sets shift button foreground color */ <mask> public shiftButtonColor = "#7799FF"; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets shift button foreground color */
<mask> /** Gets or sets default key button background color */ <mask> public defaultButtonBackground = "#070707"; <mask> <mask> public shiftButtonColor = "#7799FF"; <mask> /** Gets or sets shift button thickness*/ <mask> public selectedShiftThickness = 1; <mask> <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets or sets shift button thickness*/
<mask> public defaultButtonBackground = "#070707"; <mask> <mask> /** Gets or sets shift button foreground color */ <mask> public shiftButtonColor = "#7799FF"; <mask> public selectedShiftThickness = 1; <mask> <mask> /** Gets shift key state */ <mask> public shift...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets shift key state */
<mask> /** Gets or sets shift button thickness*/ <mask> public selectedShiftThickness = 1; <mask> <mask> public shiftState = 0; <mask> <mask> protected _getTypeName(): string { <mask> return "VirtualKeyboard"; <mask> } <mask> </s> Finish GUI documentation...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** * Adds a new row of keys * @param keys defines the list of keys to add * @param propertySets defines the associated property sets */
<mask> } <mask> <mask> public addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void { <mask> let panel = new StackPanel(); <mask> panel.isVertical = false; <mask> panel.isFocusInvisible = true; <mask> <mask> for (var i = 0; ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** * Set the shift key to a specific state * @param shiftState defines the new shift state */
<mask> } <mask> <mask> public applyShiftState(shiftState: number): void { <mask> if (!this.children) { <mask> return; <mask> } <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** Gets the input text control attached with the keyboard */
<mask> private _onBlurObserver: Nullable<Observer<InputText>>; <mask> private _onKeyPressObserver: Nullable<Observer<string>>; <mask> <mask> public get connectedInputText(): Nullable<InputText> { <mask> return this._connectedInputText; <mask> } <mask> <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** * Connects the keyboard with an input text control * @param input defines the target control */
<mask> public get connectedInputText(): Nullable<InputText> { <mask> return this._connectedInputText; <mask> } <mask> <mask> public connect(input: InputText): void { <mask> this.isVisible = false; <mask> this._connectedInputText = input; <mask> </s>...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** * Disconnects the keyboard from an input text control */
<mask> } <mask> }); <mask> } <mask> <mask> public disconnect(): void { <mask> if (!this._connectedInputText) { <mask> return; <mask> } <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
/** * Creates a new keyboard using a default layout * @returns a new VirtualKeyboard */
<mask> } <mask> <mask> // Statics <mask> public static CreateDefaultLayout(): VirtualKeyboard { <mask> let returnValue = new VirtualKeyboard(); <mask> <mask> returnValue.addKeysRow(["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\u2190"]); </s> Finish GUI do...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/controls/virtualKeyboard.ts
public constructor(source: Vector2, /** defines the current mouse button index */ public buttonIndex: number = 0) {
<mask> * Creates a new Vector2WithInfo <mask> * @param source defines the vector2 data to transport <mask> * @param buttonIndex defines the current mouse button index <mask> */ <mask> public constructor(source: Vector2, public buttonIndex: number = 0) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** Class used to provide 2D matrix features */
<mask> } <mask> <mask> export class Matrix2D { <mask> /** Gets the internal array of 6 floats used to store matrix data */ <mask> public m = new Float32Array(6); <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55 </s> remove public ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** Gets the internal array of 6 floats used to store matrix data */
<mask> /** Class used to provide 2D matrix features */ <mask> export class Matrix2D { <mask> public m = new Float32Array(6); <mask> <mask> /** <mask> * Creates a new matrix <mask> * @param m00 defines value for (0, 0) <mask> * @param m01 defines value for (0, ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Creates a new matrix * @param m00 defines value for (0, 0) * @param m01 defines value for (0, 1) * @param m10 defines value for (1, 0) * @param m11 defines value for (1, 1) * @param m20 defines value for (2, 0) * @param m21 defines ...
<mask> /** Gets the internal array of 6 floats used to store matrix data */ <mask> public m = new Float32Array(6); <mask> <mask> constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number) { <mask> this.fromValues(m00, m01, m10, m11, m20, m21); <m...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Fills the matrix from direct values * @param m00 defines value for (0, 0) * @param m01 defines value for (0, 1) * @param m10 defines value for (1, 0) * @param m11 defines value for (1, 1) * @param m20 defines value for (2, 0) * @param m...
<mask> } <mask> <mask> public fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D { <mask> this.m[0] = m00; this.m[1] = m01; <mask> this.m[2] = m10; this.m[3] = m11; <mask> this.m[4] = m20; this.m[5] = m21; <mask...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Gets matrix determinant * @returns the determinant */
<mask> return this; <mask> } <mask> <mask> public determinant(): number { <mask> return this.m[0] * this.m[3] - this.m[1] * this.m[2]; <mask> } <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Inverses the matrix and stores it in a target matrix * @param result defines the target matrix * @returns the current matrix */
<mask> public determinant(): number { <mask> return this.m[0] * this.m[3] - this.m[1] * this.m[2]; <mask> } <mask> <mask> public invertToRef(result: Matrix2D): Matrix2D { <mask> let l0 = this.m[0]; let l1 = this.m[1]; <mask> let l2 = this.m[2]; let l3 ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Multiplies the current matrix with another one * @param other defines the second operand * @param result defines the target matrix * @returns the current matrix */
<mask> return this; <mask> } <mask> <mask> public multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D { <mask> let l0 = this.m[0]; let l1 = this.m[1]; <mask> let l2 = this.m[2]; let l3 = this.m[3]; <mask> let l4 = this.m[4]; let ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Apply the current matrix to a set of 2 floats and stores the result in a vector2 * @param x defines the x coordinate to transform * @param y defines the x coordinate to transform * @param result defines the target vector2 * @returns the current matrix ...
<mask> } <mask> <mask> public transformCoordinates(x: number, y: number, result: Vector2): Matrix2D { <mask> result.x = x * this.m[0] + y * this.m[2] + this.m[4]; <mask> result.y = x * this.m[1] + y * this.m[3] + this.m[5]; <mask> <mask> return this; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Creates an identity matrix * @returns a new matrix */
<mask> <mask> // Statics <mask> public static Identity(): Matrix2D { <mask> return new Matrix2D(1, 0, 0, 1, 0, 0); <mask> } <mask> </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Creates a translation matrix and stores it in a target matrix * @param x defines the x coordinate of the translation * @param y defines the y coordinate of the translation * @param result defines the target matrix */
<mask> public static Identity(): Matrix2D { <mask> return new Matrix2D(1, 0, 0, 1, 0, 0); <mask> } <mask> <mask> public static TranslationToRef(x: number, y: number, result: Matrix2D): void { <mask> result.fromValues(1, 0, 0, 1, x, y); <mask> } <mask> <...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Creates a scaling matrix and stores it in a target matrix * @param x defines the x coordinate of the scaling * @param y defines the y coordinate of the scaling * @param result defines the target matrix */
<mask> } <mask> <mask> public static ScalingToRef(x: number, y: number, result: Matrix2D): void { <mask> result.fromValues(x, 0, 0, y, 0, 0); <mask> } <mask> <mask> /** <mask> * Creates a rotation matrix and stores it in a target matrix </s> Finish GUI do...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Creates a rotation matrix and stores it in a target matrix * @param angle defines the rotation angle * @param result defines the target matrix */
<mask> result.fromValues(x, 0, 0, y, 0, 0); <mask> } <mask> <mask> public static RotationToRef(angle: number, result: Matrix2D): void { <mask> var s = Math.sin(angle); <mask> var c = Math.cos(angle); <mask> <mask> result.fromValues(c, s, -s, c, ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
/** * Compose a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix * @param tx defines the x coordinate of the translation * @param ty defines the y coordinate of the translation * @param angle defines the rotation angle ...
<mask> private static _TempCompose1 = Matrix2D.Identity(); <mask> private static _TempCompose2 = Matrix2D.Identity(); <mask> <mask> public static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void { ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/math2D.ts
* @returns a new measure
<mask> <mask> /** <mask> * Creates an empty measure <mask> */ <mask> public static Empty(): Measure { <mask> return new Measure(0, 0, 0, 0); <mask> } </s> Finish GUI documentation Former-commit-id: 9b97b17b0b5467f33beb0f42f8a7ee0e72f93d55
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/2D/measure.ts
public constructor(source: Vector3, /** defines the current mouse button index */ public buttonIndex: number = 0) {
<mask> * Creates a new Vector3WithInfo <mask> * @param source defines the vector3 data to transport <mask> * @param buttonIndex defines the current mouse button index <mask> */ <mask> public constructor(source: Vector3, public buttonIndex: number = 0) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e54b4f3fbf648acf912418ecc3cd9b11e6fd73d
gui/src/3D/vector3WithInfo.ts
import { SceneManager } from '../../managers/sceneManager';
<mask> import { Scalar, DefaultRenderingPipeline, Scene } from 'babylonjs'; <mask> import { SceneManager } from '../../viewer/sceneManager'; <mask> <mask> /** <mask> * A custom upgrade-oriented function configuration for the scene optimizer. <mask> * <mask> * @param viewer the viewer to optimize </s> Scene...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e8fd4028def13f1aa15f87546b6449bd9c6944b
Viewer/src/optimizer/custom/extended.ts
import { SceneManager } from "../../managers/sceneManager";
<mask> import { extendedUpgrade, extendedDegrade } from "./extended"; <mask> import { SceneManager } from "../../viewer/sceneManager"; <mask> <mask> const cache: { [key: string]: (sceneManager: SceneManager) => boolean } = {}; <mask> <mask> /** <mask> * </s> Scene Manager moved Former-commit-id: 3a25dcb80...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e8fd4028def13f1aa15f87546b6449bd9c6944b
Viewer/src/optimizer/custom/index.ts
import { SceneManager } from '../managers/sceneManager';
<mask> import { viewerManager } from './viewerManager'; <mask> import { SceneManager } from './sceneManager'; <mask> import { ConfigurationLoader } from './../configuration/loader'; <mask> import { Skeleton, AnimationGroup, ParticleSystem, CubeTexture, Color3, IEnvironmentHelperOptions, EnvironmentHelper, Effect, S...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e8fd4028def13f1aa15f87546b6449bd9c6944b
Viewer/src/viewer/viewer.ts
import { SceneManager } from "../../src/managers/sceneManager";
<mask> import { BABYLON, AbstractViewer, DefaultViewer, ViewerModel, viewerGlobals, AnimationPlayMode, AnimationState } from "../../src"; <mask> import { ViewerConfiguration } from "../../src/configuration/configuration"; <mask> import { IModelAnimation } from "../../src/model/modelAnimation"; <mask> import { Scene...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8e8fd4028def13f1aa15f87546b6449bd9c6944b
Viewer/tests/commons/helper.ts
var tsProject = typescript.createProject({ noExternalResolve: true, target: 'ES5', declarationFiles: true, typescript: require('typescript'), experimentalDecorators: true, isolatedModules: false, });
<mask> var decorateSearchRegex = /var\s__decorate[\s\S]+?\};/g; <mask> <mask> //function to convert the shaders' filenames to variable names. <mask> function shadersName(filename) { <mask> return filename.replace('.fragment', 'Pixel') <mask> .replace('.vertex', 'Vertex') </s> Fix Main Maps Former-...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8eec736e23d26778df6718150c4fe047fc348c63
Tools/Gulp/gulpfile.js
var tsResult = gulp.src(config.core.typescript) .pipe(sourcemaps.init()) .pipe(typescript(tsProject));
<mask> /* <mask> Compiles all typescript files and creating a declaration file. <mask> */ <mask> gulp.task('typescript-compile', function () { <mask> var tsResult = gulp.src(config.core.typescript). <mask> pipe(typescript({ <mask> noExternalResolve: true, <mask> target: 'ES5'...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8eec736e23d26778df6718150c4fe047fc348c63
Tools/Gulp/gulpfile.js
.pipe(sourcemaps.write("./", { includeContent:false, sourceRoot: (filePath) => { var repeatCount = filePath.relative.split(path.sep).length - 1; return '../'.repeat(repeatCount); } ...
<mask> //.pipe(addDtsExport("BABYLON")) <mask> .pipe(gulp.dest(config.build.outputDirectory)), <mask> tsResult.js <mask> .pipe(gulp.dest(config.build.srcOutputDirectory)) <mask> ]) <mask> }); <mask> <mask> gulp.task("buildCore", ["shaders"], function () { </s> F...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8eec736e23d26778df6718150c4fe047fc348c63
Tools/Gulp/gulpfile.js
<mask> .pipe(gulp.dest(config.build.srcOutputDirectory)) <mask> ]) <mask> }); <mask> <mask> gulp.task('typescript-sourcemaps', function () { <mask> var tsResult = gulp.src(config.core.typescript) <mask> .pipe(sourcemaps.init()) // sourcemaps init. currently redundant directory def, w...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8eec736e23d26778df6718150c4fe047fc348c63
Tools/Gulp/gulpfile.js
<mask> gulp.task('default', function (cb) { <mask> runSequence("buildNoWorker", "build", "buildCore", cb); <mask> }); <mask> <mask> /** <mask> * Watch task, will call the default task if a js file is updated. <mask> */ <mask> gulp.task('watch', function () { <mask> gulp.watch(config.core.typescript,...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8eec736e23d26778df6718150c4fe047fc348c63
Tools/Gulp/gulpfile.js
gulp.task('watch', ['typescript-compile'], function () { return gulp.watch(config.core.typescript, ['typescript-compile']);
<mask> <mask> /** <mask> * Watch typescript task, will call the default typescript task if a typescript file is updated. <mask> */ <mask> var tsProject = typescript.createProject({ <mask> noExternalResolve: true, <mask> target: 'ES5', <mask> declarationFiles: true, <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/8eec736e23d26778df6718150c4fe047fc348c63
Tools/Gulp/gulpfile.js
transform-origin: 50% 50%; &:active { transform: scale(0.90); }
<mask> .button{ <mask> color: #ffffff; <mask> width: 40px; <mask> height: 40px; <mask> <mask> &:hover { <mask> background: #3f3461; <mask> } </s> update preview buttons hover/active css Former-commit-id: 34df9ca961af5d7c7f65...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8efdf54395db1f3d414ae046bb577fe1d19b6c21
nodeEditor/src/main.scss
background: #3f3461;
<mask> width: 40px; <mask> height: 40px; <mask> <mask> &:hover { <mask> background-color: #3f3461; <mask> } <mask> <mask> img{ <mask> height: 40px; <mask> width: 100%; </s> update preview buttons hov...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8efdf54395db1f3d414ae046bb577fe1d19b6c21
nodeEditor/src/main.scss
&.selected { background: #9379e6; }
<mask> &:hover { <mask> background: #3f3461; <mask> } <mask> <mask> img{ <mask> height: 40px; <mask> width: 100%; </s> update preview buttons hover/active css Former-commit-id: 34df9ca961af5d7c7f65fa79c2519ddd109da6ed </s> re...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8efdf54395db1f3d414ae046bb577fe1d19b6c21
nodeEditor/src/main.scss
transform-origin: 50% 50%; &:hover { background: #3f3461; }
<mask> grid-row: 1; <mask> height: 40px; <mask> <mask> &.selected { <mask> background: #9379e6; <mask> } </s> update preview buttons hover/active css Former-commit-id: 34df9ca961af5d7c7f65fa79c2519ddd109da6ed </s> remove &.selected, ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8efdf54395db1f3d414ae046bb577fe1d19b6c21
nodeEditor/src/main.scss
&.selected {
<mask> width: 40px; <mask> grid-row: 1; <mask> height: 40px; <mask> <mask> &.selected, &:hover { <mask> background: #9379e6; <mask> } <mask> <mask> img{ <mask> height: auto; </s> update preview buttons h...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8efdf54395db1f3d414ae046bb577fe1d19b6c21
nodeEditor/src/main.scss
} &:active { transform: scale(0.90);
<mask> <mask> &.selected { <mask> background: #9379e6; <mask> } <mask> <mask> img{ <mask> height: auto; </s> update preview buttons hover/active css Former-commit-id: 34df9ca961af5d7c7f65fa79c2519ddd109da6ed </s> remove &.select...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8efdf54395db1f3d414ae046bb577fe1d19b6c21
nodeEditor/src/main.scss
<mask> this._dragPlane = BABYLON.Mesh.CreatePlane("pointerDragPlane", this._debugMode ? 1 : 10000, PointerDragBehavior._planeScene, false, BABYLON.Mesh.DOUBLESIDE); <mask> <mask> // State of the drag <mask> this.lastDragPosition = new BABYLON.Vector3(0,0,0); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8f60032cb91c281df962b61103fb67edd58e3f06
src/Behaviors/Mesh/babylon.pointerDragBehavior.ts
this._startDrag((<PointerEvent>pointerInfo.event).pointerId, pointerInfo.pickInfo.ray, pointerInfo.pickInfo.pickedPoint);
<mask> <mask> if (pointerInfo.type == BABYLON.PointerEventTypes.POINTERDOWN) { <mask> <mask> if(!this.dragging && pointerInfo.pickInfo && pointerInfo.pickInfo.hit && pointerInfo.pickInfo.pickedMesh && pointerInfo.pickInfo.pickedPoint && point...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8f60032cb91c281df962b61103fb67edd58e3f06
src/Behaviors/Mesh/babylon.pointerDragBehavior.ts
var pointerId = (<PointerEvent>pointerInfo.event).pointerId;
<mask> if(this.currentDraggingPointerID == (<PointerEvent>pointerInfo.event).pointerId){ <mask> this.releaseDrag(); <mask> } <mask> }else if(pointerInfo.type == BABYLON.PointerEventTypes.POINTERMOVE){ <mask> if(this...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8f60032cb91c281df962b61103fb67edd58e3f06
src/Behaviors/Mesh/babylon.pointerDragBehavior.ts
// Keep track of last pointer ray, this is used simulating the start of a drag in startDrag() if(!this._lastPointerRay[pointerId]){ this._lastPointerRay[pointerId] = new BABYLON.Ray(new BABYLON.Vector3(), new BABYLON.Vector3()); } ...
<mask> if(this._options.dragAxis){ <mask> // Convert local drag axis to world <mask> Vector3.TransformCoordinatesToRef(this._options.dragAxis, this._attachedNode.getWorldMatrix().getRotationMatrix(), this._worldDragAxis); <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8f60032cb91c281df962b61103fb67edd58e3f06
src/Behaviors/Mesh/babylon.pointerDragBehavior.ts
private _lastPointerRay:{[key: number]: Ray} = {};
<mask> } <mask> <mask> private _startDragRay = new BABYLON.Ray(new BABYLON.Vector3(), new BABYLON.Vector3()); <mask> /** <mask> * Simulates the start of a pointer drag event on the behavior <mask> * @param pointerId pointerID of the pointer that should be simulated (Defa...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8f60032cb91c281df962b61103fb67edd58e3f06
src/Behaviors/Mesh/babylon.pointerDragBehavior.ts
this._startDrag(pointerId, fromRay, startPickedPoint); if(this._lastPointerRay[pointerId]){ // if there was a last pointer ray drag the object there this._moveDrag(this._lastPointerRay[pointerId]); } } private _startDrag(pointer...
<mask> * @param startPickedPoint picked point of the pointer to be simulated (Default: attached mesh position) <mask> */ <mask> public startDrag(pointerId = 1, fromRay?:Ray, startPickedPoint?:Vector3){ <mask> if(!this._scene.activeCamera || this.dragging || !this._attachedNode)...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/8f60032cb91c281df962b61103fb67edd58e3f06
src/Behaviors/Mesh/babylon.pointerDragBehavior.ts
initialized: false
<mask> from: 0, <mask> to: 0, <mask> loop: false, <mask> }; <mask> <mask> constructor(props: IAnimationGridComponentProps) { <mask> super(props); </s> Fix animation creation ACE Former-commit-id: 6cbd913f0df0cd009ff236a908aca002ccd0f848 </s> remove this.fromKey...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/901fcf13fcb74e0049fd0765ac76cafe2f9871f7
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationPropertyGridComponent.tsx
this._animationControl.initialized = true;
<mask> this._animationControl.from = this._mainAnimatable.fromFrame; <mask> this._animationControl.to = this._mainAnimatable.toFrame; <mask> this._animationControl.loop = this._mainAnimatable.loopAnimation; <mask> } <mask> } <mask> <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/901fcf13fcb74e0049fd0765ac76cafe2f9871f7
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationPropertyGridComponent.tsx
this._animationCurveEditorContext.useExistingPlayRange = this._animationControl.initialized;
<mask> this._animationCurveEditorContext.fromKey = this._animationControl.from; <mask> this._animationCurveEditorContext.toKey = this._animationControl.to; <mask> } <mask> <mask> return ( <mask> <div> </s> Fix animation creation ACE Former-commit-id: 6cbd913...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/901fcf13fcb74e0049fd0765ac76cafe2f9871f7
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationPropertyGridComponent.tsx
useExistingPlayRange: boolean = false;
<mask> activeFrame: number; <mask> fromKey: number; <mask> toKey: number; <mask> forwardAnimation = true; <mask> isPlaying: boolean; <mask> clipLength: number; <mask> </s> Fix animation creation ACE Former-commit-id: 6cbd913f0df0cd009ff236a908aca002ccd0f848 </s> remove this.fr...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/901fcf13fcb74e0049fd0765ac76cafe2f9871f7
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/context.ts
if (!this.useExistingPlayRange) { this.fromKey = this.referenceMinFrame; this.toKey = this.referenceMaxFrame; }
<mask> <mask> this.referenceMinFrame = 0; <mask> this.referenceMaxFrame = keys[keys.length - 1].frame; <mask> <mask> this.fromKey = this.fromKey !== undefined ? this.fromKey : keys[0].frame; <mask> this.toKey = this.toKey !== undefined ? this.toKey : keys[keys.len...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/901fcf13fcb74e0049fd0765ac76cafe2f9871f7
inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/context.ts
};
<mask> const prepareArray = function (this: WebGLPipelineContext) { <mask> args.length = 0; <mask> Array.prototype.push.apply(args, arguments); <mask> args[0] = this._uniforms[args[0]]; <mask> } <mask> const proxyFunction: (functionName: string) => ((/*u...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9027e07edc60dc32a958dab0cc076ed375edac4b
packages/dev/core/src/Engines/WebGL/webGLPipelineContext.ts
for (let i = 0; i < cache.length; ++i) { if (cache[i] !== arguments[i + 1]) { cache[i] = arguments[i + 1];
<mask> return true; <mask> } <mask> <mask> let changed = false; <mask> cache.forEach(function (num, idx) { <mask> if (num !== arguments[idx + 1]) { <mask> cache[idx] = arguments[idx + 1]; <mask> changed = true; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9027e07edc60dc32a958dab0cc076ed375edac4b
packages/dev/core/src/Engines/WebGL/webGLPipelineContext.ts
}
<mask> if (num !== arguments[idx + 1]) { <mask> cache[idx] = arguments[idx + 1]; <mask> changed = true; <mask> } <mask> }); <mask> return changed; <mask> } <mask> <mask> /** <mask> * @param uniformName </s> move to for loop...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9027e07edc60dc32a958dab0cc076ed375edac4b
packages/dev/core/src/Engines/WebGL/webGLPipelineContext.ts
<mask> if (!matrixData) { <mask> return; // TODO: error handling <mask> } <mask> this._createOrUpdateBodyInstances(body, motionType, matrixData, 0, instancesCount, false); <mask> body._pluginDataInstances.forEach((bodyId, index) => { <mask> this._bodies.set(...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90617de290fa14a3e77ea9b317882719d012c1af
packages/dev/core/src/Physics/v2/Plugins/havokPlugin.ts
this._bodies.set(hkbody[0], { body: pluginData, index: i });
<mask> body._pluginDataInstances.push(pluginData); <mask> this._hknp.HP_World_AddBody(this.world, hkbody, body.startAsleep); <mask> pluginData.worldTransformOffset = this._hknp.HP_Body_GetWorldTransformOffset(hkbody)[1]; <mask> } <mask> } <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90617de290fa14a3e77ea9b317882719d012c1af
packages/dev/core/src/Physics/v2/Plugins/havokPlugin.ts
this._bodies.delete(hkbody.hpBodyId[0]);
<mask> const instancesToRemove = pluginInstancesCount - instancesCount; <mask> for (let i = 0; i < instancesToRemove; i++) { <mask> const hkbody = body._pluginDataInstances.pop(); <mask> this._hknp.HP_World_RemoveBody(this.world, hkbody.hpBodyId); <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90617de290fa14a3e77ea9b317882719d012c1af
packages/dev/core/src/Physics/v2/Plugins/havokPlugin.ts
public angularSensibilityX = 1000.0; public angularSensibilityY = 1000.0;
<mask> public lowerBetaLimit = 0.01; <mask> public upperBetaLimit = Math.PI; <mask> public lowerRadiusLimit = null; <mask> public upperRadiusLimit = null; <mask> public angularSensibility = 1000.0; <mask> public wheelPrecision = 3.0; <mask> public pinchPrec...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90b43f9934d1fc35cde8f2d086632c0a5c4f555e
src/Cameras/babylon.arcRotateCamera.ts
this.inertialAlphaOffset -= offsetX / this.angularSensibilityX; this.inertialBetaOffset -= offsetY / this.angularSensibilityY;
<mask> this.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility; <mask> } else { <mask> var offsetX = evt.clientX - cacheSoloPointer.x; <mask> var offsetY = evt.cl...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90b43f9934d1fc35cde8f2d086632c0a5c4f555e
src/Cameras/babylon.arcRotateCamera.ts
this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (this.pinchPrecision * this.wheelPrecision * ((this.angularSensibilityX+this.angularSensibilityY)/2) * direction);
<mask> return; <mask> } <mask> <mask> if (pinchSquaredDistance !== previousPinchDistance) { <mask> this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (this.pinchPrecis...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90b43f9934d1fc35cde8f2d086632c0a5c4f555e
src/Cameras/babylon.arcRotateCamera.ts
this.inertialAlphaOffset -= offsetX / this.angularSensibilityX; this.inertialBetaOffset -= offsetY / this.angularSensibilityY;
<mask> <mask> var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0; <mask> var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0; <mask> <mask> this.inertialAlphaOffset -...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90b43f9934d1fc35cde8f2d086632c0a5c4f555e
src/Cameras/babylon.arcRotateCamera.ts
"babylonIncluded": false
<mask> "noBundleInName": true, <mask> "output": "babylon.gui.js", <mask> "webpack": "../../gui/webpack.config.js", <mask> "bundle": "true", <mask> "babylonIncluded": true <mask> } <mask> ], <mask> "build"...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/config.json
"distOutputDirectory": "/gui/", "processDeclaration": { "filename": "babylon.gui.module.d.ts", "packageName": "babylonjs-gui", "moduleName": "BABYLON.GUI", "importsToRemove": [], "classMap": { "ba...
<mask> } <mask> ], <mask> "build": { <mask> "srcOutputDirectory": "../../gui/src/", <mask> "distOutputDirectory": "/gui/" <mask> } <mask> }, <mask> "inspector": { <mask> "libraries": [ <mask> { </s> legacy declaration set...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/config.json
"files": [], "sassFiles": [],
<mask> }, <mask> "inspector": { <mask> "libraries": [ <mask> { <mask> "files": [ <mask> "../../inspector/src/Inspector.ts", <mask> "../../inspector/src/properties.ts", <mask> "../../inspector/src/properties_g...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/config.json
<mask> ], <mask> "output": "babylon.inspector.js", <mask> "webpack": "../../inspector/webpack.config.js", <mask> "bundle": "true", <mask> "moduleDeclaration": { <mask> "name": "INSPECTOR", <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/config.json
"srcOutputDirectory": "../../inspector/src/", "distOutputDirectory": "/inspector/", "processDeclaration": { "filename": "babylon.inspector.module.d.ts", "packageName": "babylonjs-inspector", "moduleName": "INSPECTOR", "i...
<mask> "extendsRoot": true <mask> } <mask> ], <mask> "build": { <mask> "srcOutputDirectory": "../../inspector/", <mask> "distOutputDirectory": "/inspector/" <mask> } <mask> }, <mask> "viewer": { <mask> "libraries": [ ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/90d2ae0e79698eb1e34909a0bc37c0ed08098da7
Tools/Gulp/config.json