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sampleCount: this._mainPassSampleCount,
<mask> const depthTextureDescriptor = { <mask> size: this._mainTextureExtends, <mask> arrayLayerCount: 1, <mask> mipLevelCount: 1, <mask> sampleCount: this._defaultSampleCount, <mask> dimension: WebGPUConstants.GPUTextureDimension_2d, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
usage: WebGPUConstants.GPUTextureUsage_OUTPUT_ATTACHMENT
<mask> mipLevelCount: 1, <mask> sampleCount: this._defaultSampleCount, <mask> dimension: WebGPUConstants.GPUTextureDimension_2d, <mask> format: WebGPUConstants.GPUTextureFormat_depth24plusStencil8, <mask> usage: WebGPUConstants.GPUTextureUsage_OUTPUT_ATTA...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
usage: WebGPUConstants.GPUTextureUsage_COPY_DST | WebGPUConstants.GPUTextureUsage_SAMPLED
<mask> arrayLayerCount: 1, <mask> mipLevelCount: noMipmap ? 1 : mipMaps + 1, <mask> sampleCount: 1, <mask> size: textureExtent, <mask> usage: WebGPUConstants.GPUTextureUsage_TRANSFER_DST | WebGPUConstants.GPUTextureUsage_SAMPLED <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
usage: WebGPUConstants.GPUTextureUsage_COPY_DST | WebGPUConstants.GPUTextureUsage_SAMPLED
<mask> arrayLayerCount: 6, <mask> mipLevelCount: noMipmap ? 1 : mipMaps + 1, <mask> sampleCount: 1, <mask> size: textureExtent, <mask> usage: WebGPUConstants.GPUTextureUsage_TRANSFER_DST | WebGPUConstants.GPUTextureUsage_SAMPLED <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
<mask> super.beginFrame(); <mask> <mask> this._uploadEncoder = this._device.createCommandEncoder(this._uploadEncoderDescriptor); <mask> this._renderEncoder = this._device.createCommandEncoder(this._renderEncoderDescriptor); <mask> this._blitEncoder = this._device.createCommandEncod...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
<mask> this._frozenCommands[0] = this._commandBuffers[0]; <mask> this._frozenCommands[1] = this._commandBuffers[1]; <mask> } <mask> <mask> // TODO WEBGPU. GC. <mask> this._blitEncoder.copyTextureToTexture(this._mainTextureCopyView, { <mask> texture...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
// Resolve in case of MSAA if (this._options.antialiasing) { this._mainColorAttachments[0].resolveTarget = this._swapChain.getCurrentTexture().createDefaultView(); } else { this._mainColorAttachments[0].attachment = this._swapChain.getCurrentTexture().createD...
<mask> if (this._currentRenderPass) { <mask> this._endRenderPass(); <mask> } <mask> <mask> // this._mainColorAttachments[0].attachment = this._swapChain.getCurrentTexture().createDefaultView(); <mask> <mask> this._currentRenderPass = this._renderEncoder.beginRenderPa...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
<mask> return gpuPipeline.renderPipeline; <mask> } <mask> <mask> // Unsupported at the moment but needs to be extracted from the MSAA param. <mask> const sampleCount = this._defaultSampleCount; <mask> const topology = this._getTopology(fillMode); <mask> const ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
sampleCount: this._mainPassSampleCount,
<mask> const inputStateDescriptor = this._getVertexInputDescriptor(); <mask> const pipelineLayout = this._getPipelineLayout(); <mask> <mask> gpuPipeline.renderPipeline = this._device.createRenderPipeline({ <mask> sampleCount, <mask> primitiveTopology: topology, <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2
src/Engines/webgpuEngine.ts
function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio, type) {
<mask> var BABYLON; <mask> (function (BABYLON) { <mask> var RenderTargetTexture = (function (_super) { <mask> __extends(RenderTargetTexture, _super); <mask> function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio) { <mask> if (typeof doNotChangeAspec...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/Materials/Textures/babylon.renderTargetTexture.js
if (typeof type === "undefined") { type = BABYLON.Engine.TEXTURETYPE_UNSIGNED_BYTE; }
<mask> var RenderTargetTexture = (function (_super) { <mask> __extends(RenderTargetTexture, _super); <mask> function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio, type) { <mask> if (typeof doNotChangeAspectRatio === "undefined") { doNotChangeAspectRa...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/Materials/Textures/babylon.renderTargetTexture.js
this._texture = scene.getEngine().createRenderTargetTexture(size, { generateMipMaps: generateMipMaps, type: type });
<mask> this._size = size; <mask> this._generateMipMaps = generateMipMaps; <mask> this._doNotChangeAspectRatio = doNotChangeAspectRatio; <mask> <mask> this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps); <mask> <mask> // ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/Materials/Textures/babylon.renderTargetTexture.js
constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio: boolean = true, type: number = Engine.TEXTURETYPE_UNSIGNED_BYTE) {
<mask> private _doNotChangeAspectRatio: boolean; <mask> private _currentRefreshId = -1; <mask> private _refreshRate = 1; <mask> <mask> constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio: boolean = true) { <mask> super(n...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/Materials/Textures/babylon.renderTargetTexture.ts
this._texture = scene.getEngine().createRenderTargetTexture(size, { generateMipMaps: generateMipMaps, type: type });
<mask> this._size = size; <mask> this._generateMipMaps = generateMipMaps; <mask> this._doNotChangeAspectRatio = doNotChangeAspectRatio; <mask> <mask> this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps); <mask> <mask> // ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/Materials/Textures/babylon.renderTargetTexture.ts
var getWebGLTextureType = function (gl, type) { var textureType = gl.UNSIGNED_BYTE; if (type === Engine.TEXTURETYPE_FLOAT) textureType = gl.FLOAT; return textureType; };
<mask> }; <mask> <mask> var getSamplingParameters = function (samplingMode, generateMipMaps, gl) { <mask> var magFilter = gl.NEAREST; <mask> var minFilter = gl.NEAREST; <mask> if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) { </s> Added render target type (unsigned or...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.js
var type = Engine.TEXTURETYPE_UNSIGNED_BYTE;
<mask> // in the same way, generateDepthBuffer is defaulted to true <mask> var generateMipMaps = false; <mask> var generateDepthBuffer = true; <mask> var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; <mask> if (options !== undefined) { <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.js
type = options.type === undefined ? type : options.type;
<mask> generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps; <mask> generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer; <mask> if (options.samplingMode !== undefined) { <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.js
if (type === Engine.TEXTURETYPE_FLOAT) { // if floating point (gl.FLOAT) then force to NEAREST_SAMPLINGMODE samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE; }
<mask> samplingMode = options.samplingMode; <mask> } <mask> } <mask> var gl = this._gl; <mask> <mask> var texture = gl.createTexture(); </s> Added render target type (unsigned or floating point) usage: var rt = new BABYLON.RenderTargetTex...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.js
if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) { type = Engine.TEXTURETYPE_UNSIGNED_BYTE; BABYLON.Tools.Warn("Floating point not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type"); }
<mask> var height = size.height || size; <mask> <mask> var filters = getSamplingParameters(samplingMode, generateMipMaps, gl); <mask> <mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag); <mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.js
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, getWebGLTextureType(gl, type), null);
<mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag); <mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min); <mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); <mask> gl.texParameteri(gl.TEXTURE_2D, ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.js
Engine._TEXTURETYPE_UNSIGNED_BYTE = 0; Engine._TEXTURETYPE_FLOAT = 1;
<mask> Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2; <mask> Engine._TEXTUREFORMAT_RGB = 4; <mask> Engine._TEXTUREFORMAT_RGBA = 4; <mask> <mask> Engine.Epsilon = 0.001; <mask> Engine.CollisionsEpsilon = 0.001; <mask> Engine.ShadersRepository = "Babylon/Shaders/"; <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.js
var getWebGLTextureType = (gl: WebGLRenderingContext, type: number): number => { var textureType = gl.UNSIGNED_BYTE; if (type === Engine.TEXTURETYPE_FLOAT) textureType = gl.FLOAT; return textureType; };
<mask> }; <mask> <mask> var getSamplingParameters = (samplingMode: number, generateMipMaps: boolean, gl: WebGLRenderingContext): { min: number; mag: number } => { <mask> var magFilter = gl.NEAREST; <mask> var minFilter = gl.NEAREST; <mask> if (samplingMode === Texture.BILINEAR_SAM...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.ts
private static _TEXTURETYPE_UNSIGNED_BYTE = 0; private static _TEXTURETYPE_FLOAT = 1;
<mask> private static _TEXTUREFORMAT_RGB = 4; <mask> private static _TEXTUREFORMAT_RGBA = 4; <mask> <mask> public static get ALPHA_DISABLE(): number { <mask> return Engine._ALPHA_DISABLE; <mask> } <mask> <mask> public static get ALPHA_ADD(): number { </s> A...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.ts
public static get TEXTURETYPE_UNSIGNED_BYTE(): number { return Engine._TEXTURETYPE_UNSIGNED_BYTE; } public static get TEXTURETYPE_FLOAT(): number { return Engine._TEXTURETYPE_FLOAT; }
<mask> } <mask> <mask> public static get Version(): string { <mask> return "2.0.0"; <mask> } <mask> </s> Added render target type (unsigned or floating point) usage: var rt = new BABYLON.RenderTargetTexture('rt', 1024, scene, false, true, BABYLON.Engine.TEXTURETYPE_FLOAT);...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.ts
var type = Engine.TEXTURETYPE_UNSIGNED_BYTE;
<mask> var generateMipMaps = false; <mask> var generateDepthBuffer = true; <mask> var samplingMode = Texture.TRILINEAR_SAMPLINGMODE; <mask> if (options !== undefined) { <mask> generateMipMaps = options.generateMipMaps === undefined ? options : options...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.ts
type = options.type === undefined ? type : options.type;
<mask> if (options !== undefined) { <mask> generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps; <mask> generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer; <mask> if (...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.ts
if (type === Engine.TEXTURETYPE_FLOAT) { // if floating point (gl.FLOAT) then force to NEAREST_SAMPLINGMODE samplingMode = Texture.NEAREST_SAMPLINGMODE; }
<mask> if (options.samplingMode !== undefined) { <mask> samplingMode = options.samplingMode; <mask> } <mask> } <mask> var gl = this._gl; <mask> <mask> var texture = gl.createTexture(); <mask> gl.bindTexture(gl.T...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.ts
if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) { type = Engine.TEXTURETYPE_UNSIGNED_BYTE; Tools.Warn("Floating point not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type"); }
<mask> <mask> var filters = getSamplingParameters(samplingMode, generateMipMaps, gl); <mask> <mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag); <mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min); <mask> gl.texParame...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.ts
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, getWebGLTextureType(gl, type), null);
<mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag); <mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min); <mask> gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); <mask> gl.texParameteri(gl.TEXTURE_2D, ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/984087806680a01323e1d9702958a6fe3a77a881
Babylon/babylon.engine.ts
/** Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1 */ clearBeforeCopy?: boolean;
<mask> /** Defines the canvas where to render the view */ <mask> target: HTMLCanvasElement; <mask> /** Defines an optional camera used to render the view (will use active camera else) */ <mask> camera?: Camera; <mask> } <mask> <mask> declare module "../../Engines/engine" { <mask> export int...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99098d3d18ffe879b253f752ca98a027a0f603c2
src/Engines/Extensions/engine.views.ts
* @param clearBeforeCopy Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1
<mask> * @param canvas defines the canvas to register <mask> * @param camera defines an optional camera to use with this canvas (it will overwrite the scene.camera for this view) <mask> * @returns the associated view <mask> */ <mask> registerView(canvas: HTMLCanvasElemen...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99098d3d18ffe879b253f752ca98a027a0f603c2
src/Engines/Extensions/engine.views.ts
registerView(canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView;
<mask> * @param canvas defines the canvas to register <mask> * @param camera defines an optional camera to use with this canvas (it will overwrite the scene.camera for this view) <mask> * @returns the associated view <mask> */ <mask> registerView(canvas: HTMLCanvasElemen...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99098d3d18ffe879b253f752ca98a027a0f603c2
src/Engines/Extensions/engine.views.ts
Engine.prototype.registerView = function(canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView {
<mask> Engine.prototype.getInputElement = function(): Nullable<HTMLElement> { <mask> return this.inputElement || this.getRenderingCanvas(); <mask> }; <mask> <mask> Engine.prototype.registerView = function(canvas: HTMLCanvasElement, camera?: Camera): EngineView { <mask> if (!this.views) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99098d3d18ffe879b253f752ca98a027a0f603c2
src/Engines/Extensions/engine.views.ts
let newView = {target: canvas, camera, clearBeforeCopy};
<mask> canvas.width = masterCanvas.width; <mask> canvas.height = masterCanvas.height; <mask> } <mask> <mask> let newView = {target: canvas, camera: camera}; <mask> this.views.push(newView); <mask> <mask> if (camera) { <mask> camera.onDisposeObservable.add(() => { <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99098d3d18ffe879b253f752ca98a027a0f603c2
src/Engines/Extensions/engine.views.ts
if (view.clearBeforeCopy) { context.clearRect(0, 0, parent.width, parent.height); }
<mask> <mask> // Copy to target <mask> context.drawImage(parent, 0, 0); <mask> <mask> // Restore <mask> if (previewCamera && scene) { <mask> scene.activeCamera = previewCamera; <mask> } </s> Fix issue when using multi-views and scene clear color is transpar...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99098d3d18ffe879b253f752ca98a027a0f603c2
src/Engines/Extensions/engine.views.ts
* Note: The result of this call is not taken into account when a texture is base64.
<mask> * <mask> * for description see https://www.khronos.org/opengles/sdk/tools/KTX/ <mask> * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ <mask> * <mask> * Note: The result of this call is not taken into account when a texture...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99ca8cf96c20cd8fc3a3508b76e75eb5ed628487
src/babylon.engine.ts
public createTexture(urlArg: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: () => void = null, onError: () => void = null, buffer: any = null, fallBack?: WebGLTexture): WebGLTexture { var texture = fallBack ? fallBack : this...
<mask> // and possibly fail the 2nd time <mask> return this._textureFormatInUse = null; <mask> } <mask> <mask> public createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: () => void = nu...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99ca8cf96c20cd8fc3a3508b76e75eb5ed628487
src/babylon.engine.ts
var url = String(urlArg);
<mask> var extension: string; <mask> var isKTX = false; <mask> var fromData: any = false; <mask> if (url.substr(0, 5) === "data:") { <mask> fromData = true; <mask> } <mask> </s> Compress textures cleanup - batch scripts for directory ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99ca8cf96c20cd8fc3a3508b76e75eb5ed628487
src/babylon.engine.ts
if (this._textureFormatInUse && !fromData && !fallBack) {
<mask> <mask> if (!fromData) { <mask> var lastDot = url.lastIndexOf('.') <mask> extension = url.substring(lastDot).toLowerCase(); <mask> if (this._textureFormatInUse && !fromData && !scene.database) { <mask> extension = this._texture...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99ca8cf96c20cd8fc3a3508b76e75eb5ed628487
src/babylon.engine.ts
if (!fallBack) this._loadedTexturesCache.push(texture);
<mask> texture.onLoadedCallbacks = []; <mask> if (onLoad) { <mask> texture.onLoadedCallbacks.push(onLoad); <mask> } <mask> this._loadedTexturesCache.push(texture); <mask> <mask> var onerror = () => { <mask> scene._remov...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99ca8cf96c20cd8fc3a3508b76e75eb5ed628487
src/babylon.engine.ts
// fallback for when compressed file not found to try again. For instance, etc1 does not have an alpha capable type if (isKTX) { this.createTexture(urlArg, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer, texture); } else if (onErro...
<mask> <mask> var onerror = () => { <mask> scene._removePendingData(texture); <mask> <mask> if (onError) { <mask> onError(); <mask> } <mask> }; <mask> var callback: (arrayBuffer: any) => void; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99ca8cf96c20cd8fc3a3508b76e75eb5ed628487
src/babylon.engine.ts
this._alphaState.setAlphaEquationParameters(0x8006 /*this._gl.FUNC_ADD*/, 0x8006 /*this._gl.FUNC_ADD*/);
<mask> } <mask> <mask> switch (equation) { <mask> case Constants.ALPHA_EQUATION_ADD: <mask> this._alphaState.setAlphaEquationParameters(this._gl.FUNC_ADD, this._gl.FUNC_ADD); <mask> break; <mask> case Constants.ALPHA_EQUATION_SUBSTRACT: <mask> this._a...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99f58be681e256b1d4e99a599ae40efe0f496c4d
src/Engines/Extensions/engine.alpha.ts
this._alphaState.setAlphaEquationParameters(0x800A /*this._gl.FUNC_SUBTRACT*/, 0x800A /*this._gl.FUNC_SUBTRACT*/);
<mask> case Constants.ALPHA_EQUATION_ADD: <mask> this._alphaState.setAlphaEquationParameters(this._gl.FUNC_ADD, this._gl.FUNC_ADD); <mask> break; <mask> case Constants.ALPHA_EQUATION_SUBSTRACT: <mask> this._alphaState.setAlphaEquationParameters(this._gl.FUNC_SUBT...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99f58be681e256b1d4e99a599ae40efe0f496c4d
src/Engines/Extensions/engine.alpha.ts
this._alphaState.setAlphaEquationParameters(0x800B /*this._gl.FUNC_REVERSE_SUBTRACT*/, 0x800B /*this._gl.FUNC_REVERSE_SUBTRACT*/);
<mask> case Constants.ALPHA_EQUATION_SUBSTRACT: <mask> this._alphaState.setAlphaEquationParameters(this._gl.FUNC_SUBTRACT, this._gl.FUNC_SUBTRACT); <mask> break; <mask> case Constants.ALPHA_EQUATION_REVERSE_SUBTRACT: <mask> this._alphaState.setAlphaEquationParame...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99f58be681e256b1d4e99a599ae40efe0f496c4d
src/Engines/Extensions/engine.alpha.ts
this._alphaState.setAlphaEquationParameters(0x8008 /*this._gl.MAX*/, 0x8008 /*this._gl.MAX*/);
<mask> case Constants.ALPHA_EQUATION_REVERSE_SUBTRACT: <mask> this._alphaState.setAlphaEquationParameters(this._gl.FUNC_REVERSE_SUBTRACT, this._gl.FUNC_REVERSE_SUBTRACT); <mask> break; <mask> case Constants.ALPHA_EQUATION_MAX: <mask> this._alphaState.setAlphaEqua...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99f58be681e256b1d4e99a599ae40efe0f496c4d
src/Engines/Extensions/engine.alpha.ts
this._alphaState.setAlphaEquationParameters(0x8007 /*this._gl.MIN*/, 0x8007 /*this._gl.MIN*/);
<mask> case Constants.ALPHA_EQUATION_MAX: <mask> this._alphaState.setAlphaEquationParameters(this._gl.MAX, this._gl.MAX); <mask> break; <mask> case Constants.ALPHA_EQUATION_MIN: <mask> this._alphaState.setAlphaEquationParameters(this._gl.MIN, this._gl.MIN); <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99f58be681e256b1d4e99a599ae40efe0f496c4d
src/Engines/Extensions/engine.alpha.ts
this._alphaState.setAlphaEquationParameters(0x8007 /*this._gl.MIN*/, 0x8006 /*this._gl.FUNC_ADD*/);
<mask> case Constants.ALPHA_EQUATION_MIN: <mask> this._alphaState.setAlphaEquationParameters(this._gl.MIN, this._gl.MIN); <mask> break; <mask> case Constants.ALPHA_EQUATION_DARKEN: <mask> this._alphaState.setAlphaEquationParameters(this._gl.MIN, this._gl.FUNC_ADD...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99f58be681e256b1d4e99a599ae40efe0f496c4d
src/Engines/Extensions/engine.alpha.ts
case Constants.ALPHA_LAYER_ACCUMULATE: // Same as ALPHA_COMBINE but accumulates (1 - alpha) values in the alpha channel for a later readout in order independant transparency //this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ON...
<mask> this._alphaState.setAlphaBlendFunctionParameters(0x0307, 0x0301, 0, 1); <mask> this._alphaState.alphaBlend = true; <mask> break; <mask> } <mask> if (!noDepthWriteChange) { <mask> this.setDepthWrite(mode === Engine.ALPHA_DISABLE); <mask> this._cac...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99f58be681e256b1d4e99a599ae40efe0f496c4d
src/Engines/WebGPU/Extensions/engine.alpha.ts
Engine.prototype.setAlphaEquation.call(this, equation);
<mask> this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters); <mask> }; <mask> <mask> WebGPUEngine.prototype.setAlphaEquation = function (equation: number): void { <mask> Engine.prototype.setAlphaEquation(equation); <mask> <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/99f58be681e256b1d4e99a599ae40efe0f496c4d
src/Engines/WebGPU/Extensions/engine.alpha.ts
/** @hidden */ export class WebGPUBindGroupCacheNode { public values: { [id: number]: WebGPUBindGroupCacheNode }; public bindGroups: GPUBindGroup[]; constructor() { this.values = {}; } }
<mask> fragmentStage?: GPUProgrammableStageDescriptor; <mask> } <mask> <mask> /** @hidden */ <mask> export class WebGPUPipelineContext implements IPipelineContext { <mask> public engine: WebGPUEngine; <mask> <mask> public shaderProcessingContext: WebGPUShaderProcessingContext; </s> Optimize bind ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/WebGPU/webgpuPipelineContext.ts
public bindGroupsCache: WebGPUBindGroupCacheNode;
<mask> public samplers: { [name: string]: Nullable<IWebGPUPipelineContextSamplerCache> } = { }; <mask> public textures: { [name: string]: Nullable<IWebGPUPipelineContextTextureCache> } = { }; <mask> <mask> public bindGroupLayouts: GPUBindGroupLayout[]; <mask> public bindGroupsCache: { [key: string...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/WebGPU/webgpuPipelineContext.ts
this.bindGroupsCache = new WebGPUBindGroupCacheNode();
<mask> this._name = "unnamed"; <mask> this.shaderProcessingContext = shaderProcessingContext; <mask> this.leftOverUniformsByName = {}; <mask> this.engine = engine; <mask> this.bindGroupsCache = {}; <mask> } <mask> <mask> public _handlesSpectorRebuildCallback(onCo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/WebGPU/webgpuPipelineContext.ts
import { WebGPUPipelineContext, IWebGPURenderPipelineStageDescriptor, WebGPUBindGroupCacheNode } from './WebGPU/webgpuPipelineContext';
<mask> import { _TimeToken } from "../Instrumentation/timeToken"; <mask> import { Constants } from "./constants"; <mask> import * as WebGPUConstants from './WebGPU/webgpuConstants'; <mask> import { VertexBuffer } from "../Meshes/buffer"; <mask> import { WebGPUPipelineContext, IWebGPURenderPipelineStageDescriptor }...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/webgpuEngine.ts
webgpuPipelineContext.bindGroupsCache.values = {}; // the bind groups need to be rebuilt (at least the bind group owning this texture, but it's easier to just have them all rebuilt)
<mask> const webgpuPipelineContext = this._currentEffect._pipelineContext as WebGPUPipelineContext; <mask> <mask> if (webgpuPipelineContext.textures[name]) { <mask> if (webgpuPipelineContext.textures[name]!.texture !== internalTexture) { <mask> webgpuPip...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/webgpuEngine.ts
webgpuPipelineContext.bindGroupsCache.values = {}; // the bind groups need to be rebuilt (at least the bind group owning this texture, but it's easier to just have them all rebuilt)
<mask> if (this._currentEffect) { <mask> const webgpuPipelineContext = this._currentEffect._pipelineContext as WebGPUPipelineContext; <mask> if (!texture) { <mask> if (webgpuPipelineContext.textures[name] && webgpuPipelineContext.textures[name]!.texture) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/webgpuEngine.ts
let node: WebGPUBindGroupCacheNode = webgpuPipelineContext.bindGroupsCache;
<mask> webgpuPipelineContext.uniformBuffer.update(); <mask> } <mask> <mask> // TODO WEBGPU try to optimize this loop / lookup in bindGroupsCache <mask> let bufferKey = ""; <mask> for (let i = 0; i < webgpuPipelineContext.shaderProcessingContext.uniformBufferNames.lengt...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/webgpuEngine.ts
const uboIndex = this._uniformsBuffers[bufferName].uniqueId; let nextNode = node.values[uboIndex]; if (!nextNode) { nextNode = new WebGPUBindGroupCacheNode(); node.values[uboIndex] = nextNode;
<mask> // TODO WEBGPU try to optimize this loop / lookup in bindGroupsCache <mask> let bufferKey = ""; <mask> for (let i = 0; i < webgpuPipelineContext.shaderProcessingContext.uniformBufferNames.length; ++i) { <mask> const bufferName = webgpuPipelineContext.shaderProcessingContex...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/webgpuEngine.ts
node = nextNode;
<mask> if (!nextNode) { <mask> nextNode = new WebGPUBindGroupCacheNode(); <mask> node.values[uboIndex] = nextNode; <mask> } <mask> } <mask> <mask> let bindGroups: GPUBindGroup[] = node.bindGroups; <mask> if (bindGroups) { <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/webgpuEngine.ts
let bindGroups: GPUBindGroup[] = node.bindGroups;
<mask> bufferKey += dataBuffer.uniqueId + "_"; <mask> } <mask> } <mask> <mask> let bindGroups: GPUBindGroup[] = webgpuPipelineContext.bindGroupsCache[bufferKey]; <mask> if (bindGroups) { <mask> return bindGroups; <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/webgpuEngine.ts
node.bindGroups = bindGroups;
<mask> } <mask> <mask> bindGroups = []; <mask> <mask> webgpuPipelineContext.bindGroupsCache[bufferKey] = bindGroups; <mask> this._counters.numBindGroupsCreation++; <mask> <mask> const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts; <mask> <mask> f...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9aa261bb770363e3120e592ae5beb1ecabd8588c
src/Engines/webgpuEngine.ts
import { InputBlock, NodeMaterialWellKnownValues } from 'babylonjs';
<mask> import { DivideBlock } from 'babylonjs/Materials/Node/Blocks/divideBlock'; <mask> import { SubtractBlock } from 'babylonjs/Materials/Node/Blocks/subtractBlock'; <mask> import { StepBlock } from 'babylonjs/Materials/Node/Blocks/stepBlock'; <mask> <mask> export class BlockTools { <mask> public static Ge...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/blockTools.ts
} case "WorldMatrixBlock": { let worldMatrixBlock = new InputBlock("World"); worldMatrixBlock.setAsWellKnownValue(NodeMaterialWellKnownValues.World); return worldMatrixBlock; } case "WorldViewMatrix...
<mask> case "FloorBlock": { <mask> let floorBlock = new TrigonometryBlock("Floor"); <mask> floorBlock.operation = TrigonometryBlockOperations.Floor; <mask> return floorBlock; <mask> } <mask> } <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/blockTools.ts
Basic_Math: ["AddBlock", "DivideBlock", "MultiplyBlock", "ScaleBlock", "SubtractBlock"], Conversion_Blocks: ["ColorMergerBlock", "ColorSplitterBlock", "VectorMergerBlock", "VectorSplitterBlock"], Inputs: ["Float", "Vector2", "Vector3", "Vector4", "Color3", "Color4", "TextureBlock"...
<mask> render() { <mask> // Block types used to create the menu from <mask> const allBlocks = { <mask> Animation: ["BonesBlock", "MorphTargetsBlock"], <mask> Output_Blocks: ["VertexOutputBlock", "FragmentOutputBlock", "AlphaTestBlock"], <mask> Interpolation:...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/nodeList/nodeListComponent.tsx
Matrices: ["Matrix", "WorldMatrixBlock", "WorldViewMatrixBlock", "WorldViewProjectionMatrixBlock", "ViewMatrixBlock", "ViewProjectionMatrixBlock", "ProjectionMatrixBlock"], Mesh_Attributes: ["InstancesBlock", "PositionBlock", "UVBlock", "ColorBlock", "NormalBlock", "TangentBlock", "MatrixIndice...
<mask> Basic_Math: ["AddBlock", "DivideBlock", "MultiplyBlock", "ScaleBlock", "SubtractBlock"], <mask> Conversion_Blocks: ["ColorMergerBlock", "ColorSplitterBlock", "VectorMergerBlock", "VectorSplitterBlock"], <mask> Inputs: ["Float", "Vector2", "Vector3", "Vector4", "Color3", "C...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/nodeList/nodeListComponent.tsx
Scene_Attributes: ["FogBlock", "CameraPositionBlock", "FogColorBlock", "ImageProcessingBlock", "LightBlock", "ReflectionTextureBlock"],
<mask> Output_Blocks: ["VertexOutputBlock", "FragmentOutputBlock", "AlphaTestBlock"], <mask> Interpolation: ["LerpBlock"], <mask> Range: ["ClampBlock", "RemapBlock", "NormalizeBlock"], <mask> Round: ["StepBlock", "RoundBlock", "CeilingBlock", "FloorBlock"], <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/nodeList/nodeListComponent.tsx
Vector_Math: ["CrossBlock", "DotBlock", "TransformBlock", "FresnelBlock"],
<mask> Round: ["StepBlock", "RoundBlock", "CeilingBlock", "FloorBlock"], <mask> Vector_Math: ["CrossBlock", "DotBlock", "TransformBlock", "FresnelBlock"], <mask> Basic_Math: ["AddBlock", "DivideBlock", "MultiplyBlock", "ScaleBlock", "SubtractBlock"], <mask> Trigonome...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/nodeList/nodeListComponent.tsx
this._dummy = Mesh.CreateBox("dummy-box", 2, this._scene);
<mask> } <mask> <mask> switch (this._globalState.previewMeshType) { <mask> case PreviewMeshType.Box: <mask> this._dummy = Mesh.CreateBox("dummy", 2, this._scene); <mask> break; <mask> case PreviewMeshType.Sphere: <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/preview/previewManager.ts
this._dummy = Mesh.CreateSphere("dummy-sphere", 32, 2, this._scene);
<mask> case PreviewMeshType.Box: <mask> this._dummy = Mesh.CreateBox("dummy", 2, this._scene); <mask> break; <mask> case PreviewMeshType.Sphere: <mask> this._dummy = Mesh.CreateSphere("dummy", 32, 2, this._scene); <mask> break...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/preview/previewManager.ts
this._dummy = Mesh.CreateTorus("dummy-torus", 2, 0.5, 32, this._scene);
<mask> case PreviewMeshType.Sphere: <mask> this._dummy = Mesh.CreateSphere("dummy", 32, 2, this._scene); <mask> break; <mask> case PreviewMeshType.Torus: <mask> this._dummy = Mesh.CreateTorus("dummy", 2, 0.5, 32, this._scene); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/preview/previewManager.ts
this._dummy = Mesh.CreateCylinder("dummy-cylinder", 2, 1, 1.2, 32, 1, this._scene);
<mask> case PreviewMeshType.Torus: <mask> this._dummy = Mesh.CreateTorus("dummy", 2, 0.5, 32, this._scene); <mask> break; <mask> case PreviewMeshType.Cylinder: <mask> this._dummy = Mesh.CreateCylinder("dummy", 2, 1, 1.2, 32, 1, this._scene...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/preview/previewManager.ts
StringTools.DownloadAsFile(this.props.globalState.hostDocument, json, "nodeMaterial.json");
<mask> } <mask> <mask> // Output <mask> let json = JSON.stringify(serializationObject, undefined, 2); <mask> StringTools.DownloadAsFile(json, "nodeMaterial.json"); <mask> } <mask> <mask> render() { <mask> if (this.state.currentNode) { <mask> return...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/propertyTab/propertyTabComponent.tsx
StringTools.DownloadAsFile(this.props.globalState.hostDocument, this.props.globalState.nodeMaterial!.generateCode(), "code.txt");
<mask> <ButtonLineComponent label="Save" onClick={() => { <mask> this.save(); <mask> }} /> <mask> <ButtonLineComponent label="Generate code" onClick={() => { <mask> StringTools.DownloadAs...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/propertyTab/propertyTabComponent.tsx
StringTools.DownloadAsFile(this.props.globalState.hostDocument, this.props.globalState.nodeMaterial!.compiledShaders, "shaders.txt");
<mask> <ButtonLineComponent label="Generate code" onClick={() => { <mask> StringTools.DownloadAsFile(this.props.globalState.nodeMaterial!.generateCode(), "code.txt"); <mask> }} /> <mask> <ButtonLineComponent label="E...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/components/propertyTab/propertyTabComponent.tsx
public static DownloadAsFile(document: HTMLDocument, content: string, filename: string) {
<mask> /** <mask> * Download a string into a file that will be saved locally by the browser <mask> * @param content defines the string to download locally as a file <mask> */ <mask> public static DownloadAsFile(content: string, filename: string) { <mask> let blob = new Blob([content...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
nodeEditor/src/stringTools.ts
"react": "~16.9.0",
<mask> "node-sass": "^4.10.0", <mask> "plugin-error": "^1.0.1", <mask> "prompt": "^1.0.0", <mask> "re-resizable": "~4.9.1", <mask> "react": "~16.6.3", <mask> "react-contextmenu": "~2.10.0", <mask> "react-dom": "~16.6.3", <mask> "sass-loader": "^7.1...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
package.json
"react-dom": "~16.9.0",
<mask> "prompt": "^1.0.0", <mask> "re-resizable": "~4.9.1", <mask> "react": "~16.6.3", <mask> "react-contextmenu": "~2.10.0", <mask> "react-dom": "~16.6.3", <mask> "sass-loader": "^7.1.0", <mask> "shelljs": "^0.8.3", <mask> "sinon": "^6.1.4", <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
package.json
const localBlockIsFragment = (state._vertexState != null); const otherBlockWasGeneratedInVertexShader = block._buildTarget === NodeMaterialBlockTargets.Vertex && block.target !== NodeMaterialBlockTargets.VertexAndFragment; if (localBlockIsFragment && ( ((block.target & this.targ...
<mask> <mask> private _processBuild(block: NodeMaterialBlock, state: NodeMaterialBuildState, input: NodeMaterialConnectionPoint, activeBlocks: NodeMaterialBlock[]) { <mask> block.build(state, activeBlocks); <mask> <mask> if (state._vertexState && (block.target & this.target) === 0) { // conte...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9af462c4ae758516b7d3e38b2f66f5a10c33cb25
src/Materials/Node/nodeMaterialBlock.ts
// Replace Static Readonly declaration for UMD TS Version compat
<mask> // Side Effect Import <mask> line = line.replace(/import "/g, `import "${moduleName}/`); <mask> } <mask> <mask> // Replace Static Readonly declaration for Legacy TS Version compat <mask> var regexVar = /(.*)readonly (.*) = (.*);/g; <mask> match = re...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9b7c5239116225f1382910f7e0871d8689aa3d17
Tools/Gulp/helpers/gulp-processAmdDeclarationToModule.js
// Replace Static Readonly declaration for UMD TS Version compat
<mask> // Let's go line by line and replace the imports sources by their resolved locations <mask> for (let index = 0; index < lines.length; index++) { <mask> let line = lines[index]; <mask> <mask> // Replace Static Readonly declaration for Legacy TS Version compat <mask> var rege...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9b7c5239116225f1382910f7e0871d8689aa3d17
Tools/Gulp/helpers/gulp-remapPaths.js
boolean: ["noNamespace"], string: ["moduleName"]
<mask> var del = require("del"); <mask> <mask> // Parse Command Line. <mask> var commandLineOptions = minimist(process.argv.slice(2), { <mask> boolean: ["noNamespace"] <mask> }); <mask> <mask> // Import Build Config <mask> var config = require("../../Config/config.js"); <mask> </s> Module name webpack...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9b7c5239116225f1382910f7e0871d8689aa3d17
Tools/Gulp/tasks/gulpTasks-libraries.js
moduleName: commandLineOptions.moduleName || settings.build.umd.packageName,
<mask> <mask> // Convert the tsc AMD BUNDLED declaration to our expected one <mask> processAmdDeclarationToModule(config.computed.tempTypingsFilePath, { <mask> output: fileLocation, <mask> moduleName: settings.build.umd.packageName, <mask> entryPoint: library.e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9b7c5239116225f1382910f7e0871d8689aa3d17
Tools/Gulp/tasks/gulpTasks-libraries.js
var buildWebpack = function(settings, module, cb) {
<mask> <mask> /** <mask> * Webpack Build. <mask> */ <mask> var buildWebpack = function(module, cb) { <mask> const gulpPath = path.join(config.computed.sourceES6Folder, "Tools/Gulp"); <mask> // Launch TSC. <mask> const options = { <mask> cwd: gulpPath, <mask> verbose: true </s> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9b7c5239116225f1382910f7e0871d8689aa3d17
Tools/Gulp/tasks/gulpTasks-librariesES6.js
let command = `gulp ${module} --noNamespace --moduleName ${settings.build.es6.packageName}`;
<mask> cwd: gulpPath, <mask> verbose: true <mask> }; <mask> <mask> let command = `gulp ${module} --noNamespace`; <mask> shelljs.exec(command, options, function(code, stdout, stderr) { <mask> if (stderr) { <mask> console.log(stderr); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9b7c5239116225f1382910f7e0871d8689aa3d17
Tools/Gulp/tasks/gulpTasks-librariesES6.js
function buildes6(cb) { return buildWebpack(settings, module, cb) },
<mask> // Build with ts or webpack <mask> var buildSteps = null; <mask> if (settings.build.es6.webpackBuild) { <mask> buildSteps = [ <mask> function buildes6(cb) { return buildWebpack(module, cb) }, <mask> function copyDist() { return copyWebpackDist(settings, module) }...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9b7c5239116225f1382910f7e0871d8689aa3d17
Tools/Gulp/tasks/gulpTasks-librariesES6.js
public clear() { this.center.copyFromFloats(0, 0); this.radius = 0; this.extent.copyFromFloats(0, 0); } public copyFrom(src: BoundingInfo2D) { this.center.copyFrom(src.center); this.radius = src.radius; this.extent...
<mask> } <mask> <mask> /** <mask> * return the max extend of the bounding info <mask> */ <mask> public max(): Vector2 { </s> Canvas2D: PerfMetric and bug fixes + misc Canvas2D class - adding many PerfCounters to the Canvas2D class - adding Canvas2D.createCanvasProfileI...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.bounding2d.ts
this._drawCallsOpaqueCounter = new PerfCounter(); this._drawCallsAlphaTestCounter = new PerfCounter(); this._drawCallsTransparentCounter = new PerfCounter(); this._groupRenderCounter = new PerfCounter(); this._updateTransparentDataCount...
<mask> backgroundBorderThickNess?: number, <mask> }) { <mask> super(settings); <mask> <mask> Prim2DBase._isCanvasInit = false; <mask> <mask> if (!settings) { <mask> settings = {}; </s> Canvas2D: PerfMetric and bug fixes + misc Canvas2D ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.canvas2d.ts
private _drawCallsOpaqueCounter : PerfCounter; private _drawCallsAlphaTestCounter : PerfCounter; private _drawCallsTransparentCounter : PerfCounter; private _groupRenderCounter : PerfCounter; private _updateTransparentDataCounter: PerfCounter; private...
<mask> protected _maxAdaptiveWorldSpaceCanvasSize: number; <mask> <mask> public _renderingSize: Size; <mask> <mask> protected onPrimBecomesDirty() { <mask> this._addPrimToDirtyList(this); <mask> } <mask> <mask> private static _v = Vector3.Zero(); // Must s...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.canvas2d.ts
this._initPerfMetrics();
<mask> * Method that renders the Canvas, you should not invoke <mask> */ <mask> private _render() { <mask> <mask> this._updateTrackedNodes(); <mask> <mask> this._updateCanvasState(false); <mask> if (!this._isScreenSpace) { <mask> t...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.canvas2d.ts
this._fetchPerfMetrics(); this._updateProfileCanvas();
<mask> if (this._cachingStrategy === Canvas2D.CACHESTRATEGY_CANVAS && this._cachedCanvasGroup) { <mask> this._cachedCanvasGroup._renderCachedCanvas(); <mask> } <mask> } <mask> <mask> /** <mask> * Internal method that allocate a cache for the given...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.canvas2d.ts
let canvas = instanceInfo.owner.owner; var engine = canvas.engine;
<mask> } <mask> this.effectsReady = true; <mask> } <mask> <mask> var engine = instanceInfo.owner.owner.engine; <mask> <mask> let depthFunction = 0; <mask> if (this.effectFill && this.effectBorder) { <mask> depthFu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.ellipse2d.ts
canvas._addDrawCallCount(1, context.renderMode);
<mask> if (!this.instancingFillAttributes) { <mask> this.instancingFillAttributes = this.loadInstancingAttributes(Shape2D.SHAPE2D_FILLPARTID, effect); <mask> } <mask> <mask> engine.updateAndBindInstancesBuffer(pid._partBuffer, nul...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.ellipse2d.ts
canvas._addDrawCallCount(context.partDataEndIndex - context.partDataStartIndex, context.renderMode);
<mask> engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingFillAttributes); <mask> engine.draw(true, 0, this.fillIndicesCount, pid._partData.usedElementCount); <mask> engine.unbindInstanceAttributes(); <mask> } else { ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.ellipse2d.ts
canvas._addDrawCallCount(1, context.renderMode);
<mask> if (!this.instancingBorderAttributes) { <mask> this.instancingBorderAttributes = this.loadInstancingAttributes(Shape2D.SHAPE2D_BORDERPARTID, effect); <mask> } <mask> <mask> engine.updateAndBindInstancesBuffer(pid._partBuffe...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.ellipse2d.ts
canvas._addDrawCallCount(context.partDataEndIndex - context.partDataStartIndex, context.renderMode);
<mask> engine.unbindInstanceAttributes(); <mask> } else { <mask> for (let i = context.partDataStartIndex; i < context.partDataEndIndex; i++) { <mask> this.setupUniforms(effect, partIndex, pid._partData, i); <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.ellipse2d.ts
this.owner._addGroupRenderCount(1);
<mask> this._renderableData._primDirtyList.push(prim); <mask> } <mask> <mask> public _renderCachedCanvas() { <mask> this.updateCachedStates(true); <mask> let context = new PrepareRender2DContext(); <mask> this._prepareGroupRender(context); <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.group2d.ts
this.owner._addGroupRenderCount(1);
<mask> // Render the primitives if needed: either if we don't cache the content or if the content is cached but has changed <mask> if (!this.isCachedGroup || this._cacheGroupDirty) { <mask> if (this.isCachedGroup) { <mask> this._bindCacheTarget(); <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.group2d.ts
this.owner._addUpdateTransparentDataCount(1);
<mask> <mask> private _updateTransparentData() { <mask> let rd = this._renderableData; <mask> <mask> // If null, there was no change of ZOrder, we have nothing to do <mask> if (rd._firstChangedPrim === null) { </s> Canvas2D: PerfMetric and bug fixes + misc Canvas2D ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.group2d.ts
let autoContentChanged = false; if (this.isSizeAuto) { autoContentChanged = (!this._lastAutoSizeArea.equals(this.size)); }
<mask> <mask> let positioningComputed = positioningDirty && !this._isFlagSet(SmartPropertyPrim.flagPositioningDirty); <mask> <mask> // Check for positioning update <mask> if (!positioningComputed && (autoContentChanged || sizeDirty || this._isFlagSet(SmartPropertyPrim.flagPosi...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
if (!positioningComputed && (autoContentChanged || sizeDirty || this._isFlagSet(SmartPropertyPrim.flagPositioningDirty) || (this._parent && !this._parent.contentArea.equals(this._parentContentArea)))) {
<mask> <mask> let positioningComputed = positioningDirty && !this._isFlagSet(SmartPropertyPrim.flagPositioningDirty); <mask> <mask> // Check for positioning update <mask> if (!positioningComputed && (sizeDirty || this._isFlagSet(SmartPropertyPrim.flagPositioningDirty) || (this...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
if (sizeDirty) { this.clearPropertiesDirty(Prim2DBase.sizeProperty.flagId); }
<mask> this._updatePositioning(); <mask> <mask> this._clearFlags(SmartPropertyPrim.flagPositioningDirty); <mask> positioningComputed = true; <mask> } <mask> <mask> if (positioningComputed && this._parent) { <mask> this._pa...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts