docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
/**
* Register a function that will be executed after the physics step
*/ | <mask> BABYLON.Tools.Warn("Function to remove was not found");
<mask> }
<mask> };
<mask> PhysicsImpostor.prototype.registerAfterPhysicsStep = function (func) {
<mask> this._onAfterPhysicsStepCallbacks.push(func);
<mask> };
<mask> PhysicsImpo... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.js |
/**
* register a function that will be executed when this impostor collides against a different body.
*/ | <mask> }
<mask> };
<mask> PhysicsImpostor.prototype.registerOnPhysicsCollide = function (func) {
<mask> this._onPhysicsCollideCallbacks.push(func);
<mask> };
<mask> PhysicsImpostor.prototype.unregisterOnPhysicsCollide = function (func) {
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.js |
/**
* Apply a force
*/ | <mask> else {
<mask> BABYLON.Tools.Warn("Function to remove was not found");
<mask> }
<mask> };
<mask> PhysicsImpostor.prototype.applyForce = function (force, contactPoint) {
<mask> this._physicsEngine.getPhysicsPlugin().applyForce(this, force, c... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.js |
/**
* Apply an impulse
*/ | <mask> this._physicsEngine.getPhysicsPlugin().applyForce(this, force, contactPoint);
<mask> };
<mask> PhysicsImpostor.prototype.applyImpulse = function (force, contactPoint) {
<mask> this._physicsEngine.getPhysicsPlugin().applyImpulse(this, force, contactPoint);
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.js |
/**
* A help function to create a joint.
*/ | <mask> this._physicsEngine.getPhysicsPlugin().applyImpulse(this, force, contactPoint);
<mask> };
<mask> PhysicsImpostor.prototype.createJoint = function (otherImpostor, jointType, jointData) {
<mask> var joint = new BABYLON.PhysicsJoint(jointType, jointData);
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.js |
/**
* Add a joint to this impostor with a different impostor.
*/ | <mask> var joint = new BABYLON.PhysicsJoint(jointType, jointData);
<mask> this.addJoint(otherImpostor, joint);
<mask> };
<mask> PhysicsImpostor.prototype.addJoint = function (otherImpostor, joint) {
<mask> this._joints.push({
<mask> otherImpostor... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.js |
<mask> joint: joint
<mask> });
<mask> this._physicsEngine.addJoint(this, otherImpostor, joint);
<mask> };
<mask> //TODO
<mask> PhysicsImpostor.prototype.dispose = function (disposeChildren) {
<mask> if (disposeChildren === void 0) { disp... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.js | |
})(); | <mask> PhysicsImpostor.CylinderImpostor = 7;
<mask> PhysicsImpostor.ConvexHullImpostor = 8;
<mask> PhysicsImpostor.HeightmapImpostor = 9;
<mask> return PhysicsImpostor;
<mask> }());
<mask> BABYLON.PhysicsImpostor = PhysicsImpostor;
<mask> })(BABYLON || (BABYLON = {}));
</... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.js |
public getOptions(): any {
}
| <mask> }
<mask>
<mask> /**
<mask> * Set the body's velocity.
<mask> */
<mask> public setVelocity(velocity: Vector3) {
<mask> this._physicsEngine.getPhysicsPlugin().setVelocity(this, velocity);
<mask> }
</s> Building with latest physics engine
Fixin... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsImpostor.ts |
})(); | <mask> //Similar to a Ball-Joint. Different in params
<mask> //TODO check!!
<mask> PhysicsJoint.PointToPointJoint = 8;
<mask> return PhysicsJoint;
<mask> }());
<mask> BABYLON.PhysicsJoint = PhysicsJoint;
<mask> })(BABYLON || (BABYLON = {}));
</s> Building with latest phys... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/Physics/babylon.physicsJoint.js |
})(); | <mask> Scene._FOGMODE_LINEAR = 3;
<mask> Scene.MinDeltaTime = 1.0;
<mask> Scene.MaxDeltaTime = 1000.0;
<mask> return Scene;
<mask> }());
<mask> BABYLON.Scene = Scene;
<mask> })(BABYLON || (BABYLON = {}));
</s> Building with latest physics engine
Fixing issue with ArcRotat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/920d57f40706bcc2a1d7bf661e4d5262aa2e7804 | src/babylon.scene.js |
this.anisotropicFilteringLevel = 1;
| <mask> this.wrapU = Texture.CLAMP_ADDRESSMODE;
<mask> this.wrapV = Texture.CLAMP_ADDRESSMODE;
<mask>
<mask> this._texture = this._getFromCache(url, true);
<mask>
<mask> if (!this._texture) {
</s> Fix Color grading Arifacts
Former-commit-id: 62265c80... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/92c4c2dc959d600e0c5e903782002c51a8a74b8a | src/Materials/Textures/babylon.colorGradingTexture.ts |
var texture = this.getScene().getEngine().createRawTexture(null, 1, 1, BABYLON.Engine.TEXTUREFORMAT_RGBA, false, false, Texture.BILINEAR_SAMPLINGMODE);
| <mask> private load3dlTexture() {
<mask>
<mask> var mipLevels = 0;
<mask> var floatArrayView: Float32Array = null;
<mask> var texture = this.getScene().getEngine().createRawTexture(null, 1, 1, BABYLON.Engine.TEXTUREFORMAT_RGB, false, false, Texture.BILINEAR_SAMPLINGMODE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/92c4c2dc959d600e0c5e903782002c51a8a74b8a | src/Materials/Textures/babylon.colorGradingTexture.ts |
data = new Uint8Array(size * size * size * 4); // volume texture of side size and rgb 8
tempData = new Float32Array(size * size * size * 4);
| <mask> var words = line.split(" ");
<mask> if (size === 0) {
<mask> // Number of space + one
<mask> size = words.length;
<mask> data = new Uint8Array(size * size * size * 3); // volume texture of side si... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/92c4c2dc959d600e0c5e903782002c51a8a74b8a | src/Materials/Textures/babylon.colorGradingTexture.ts |
var pixelStorageIndex = (pixelIndexW + pixelIndexSlice * size + pixelIndexH * size * size) * 4;
| <mask> maxColor = Math.max(r, maxColor);
<mask> maxColor = Math.max(g, maxColor);
<mask> maxColor = Math.max(b, maxColor);
<mask>
<mask> var pixelStorageIndex = (pixelIndexW + pixelIndexSlice * ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/92c4c2dc959d600e0c5e903782002c51a8a74b8a | src/Materials/Textures/babylon.colorGradingTexture.ts |
tempData[pixelStorageIndex + 3] = 0;
| <mask>
<mask> tempData[pixelStorageIndex + 0] = r;
<mask> tempData[pixelStorageIndex + 1] = g;
<mask> tempData[pixelStorageIndex + 2] = b;
<mask>
<mask> pixelIndexSlice... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/92c4c2dc959d600e0c5e903782002c51a8a74b8a | src/Materials/Textures/babylon.colorGradingTexture.ts |
this.getScene().getEngine().updateRawTexture(texture, data, BABYLON.Engine.TEXTUREFORMAT_RGBA, false);
| <mask> data[i] = (value / maxColor * 255);
<mask> }
<mask>
<mask> this.getScene().getEngine().updateTextureSize(texture, size * size, size);
<mask> this.getScene().getEngine().updateRawTexture(texture, data, BABYLON.Engine.TEXTURE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/92c4c2dc959d600e0c5e903782002c51a8a74b8a | src/Materials/Textures/babylon.colorGradingTexture.ts |
<mask> public updateRawTexture(texture: WebGLTexture, data: ArrayBufferView, format: number, invertY: boolean, compression: string = null): void {
<mask> var internalFormat = this._getInternalFormat(format);
<mask> this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/92c4c2dc959d600e0c5e903782002c51a8a74b8a | src/babylon.engine.ts | |
private _dataFetched: boolean = false; // check if the has been fetched the data. If not, do cleanup
| <mask> private _strength: number;
<mask> private _falloff: PhysicsRadialImpulseFallof;
<mask> private _tickCallback: any;
<mask> private _radialSphere: Mesh;
<mask> private _dataRequested: boolean = false; // check if the has been requested the data. If not, do cleanup
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9542dc1c4b706819230d2376259e04c5c93d5e60 | src/Physics/babylon.physicsHelper.ts |
public getData() {
this._dataFetched = true;
return {
radialSphere: this._radialSphere,
};
| <mask> this._falloff = falloff;
<mask> this._tickCallback = this._tick.bind(this);
<mask> }
<mask>
<mask> public getData(callback: (data: PhysicsGravitationalFieldEventData) => void) {
<mask> this._dataRequested = true;
<mask>
<mask> var self = t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9542dc1c4b706819230d2376259e04c5c93d5e60 | src/Physics/babylon.physicsHelper.ts |
this._tickCallback.call(this);
| <mask>
<mask> public enable() {
<mask> this._scene.registerBeforeRender(this._tickCallback);
<mask> }
<mask>
<mask> public disable() {
<mask> this._scene.unregisterBeforeRender(this._tickCallback);
</s> Fixed issue with getData() callback
Former-commit-id: 179... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9542dc1c4b706819230d2376259e04c5c93d5e60 | src/Physics/babylon.physicsHelper.ts |
if (!self._dataFetched) {
| <mask> this._radialSphere.dispose();
<mask> } else {
<mask> var self = this;
<mask> setTimeout(function () {
<mask> if (!self._dataRequested) {
<mask> self._radialSphere.dispose();
<mask> }... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9542dc1c4b706819230d2376259e04c5c93d5e60 | src/Physics/babylon.physicsHelper.ts |
* @returns a boolean indicating if the animation is running
| <mask> * @param to defines the upper bound of the animation range
<mask> * @param loop defines if the current animation must loop
<mask> * @param speedRatio defines the current speed ratio
<mask> * @param weight defines the weight of the animation (default is -1 so no weight)
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9571f549c7531be659fc948de26ee3afdc807d9c | src/Animations/babylon.runtimeAnimation.ts |
<mask> this._stopped = true;
<mask> return false;
<mask> }
<mask>
<mask> let keys = this._animation.getKeys();
<mask>
<mask> // Return immediately if there is only one key frame.
<mask> if (keys.length === 1) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9571f549c7531be659fc948de26ee3afdc807d9c | src/Animations/babylon.runtimeAnimation.ts | |
let keys = this._animation.getKeys();
| <mask>
<mask> var returnValue = true;
<mask>
<mask> // Adding a start key at frame 0 if missing
<mask> if (keys[0].frame !== 0) {
<mask> var newKey = { frame: 0, value: keys[0].value };
<mask> keys.splice(0, 0, newKey);
</s> Fix bug when anim... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9571f549c7531be659fc948de26ee3afdc807d9c | src/Animations/babylon.runtimeAnimation.ts |
// Adding a duplicate key when there is only one key at frame zero
else if (keys.length === 1) {
var newKey = { frame: 0.001, value: keys[0].value };
keys.push(newKey);
}
| <mask> var newKey = { frame: 0, value: keys[0].value };
<mask> keys.splice(0, 0, newKey);
<mask> }
<mask>
<mask> // Check limits
<mask> if (from < keys[0].frame || from > keys[keys.length - 1].frame) {
<mask> from = keys[0].fram... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9571f549c7531be659fc948de26ee3afdc807d9c | src/Animations/babylon.runtimeAnimation.ts |
/**
* Given three orthogonal normalized left-handed oriented Vector3 axis in space (target system),
| <mask> center.scaleInPlace(0.5);
<mask> return center;
<mask> }
<mask>
<mask> /**
<mask> * Given three orthogonal left-handed oriented Vector3 axis in space (target system),
<mask> * RotationFromAxis() returns the rotation Euler angles (ex : rotation.x... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts |
var u = axis1.normalize();
var w = axis3.normalize();
| <mask> /**
<mask> * The same than RotationFromAxis but updates the passed ref Vector3 parameter.
<mask> */
<mask> public static RotationFromAxisToRef(axis1: Vector3, axis2: Vector3, axis3: Vector3, ref: Vector3): void {
<mask> var u = Vector3.Normalize(axis1);
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts |
var cross: Vector3 = Vector3.Zero();
| <mask> var z = 0.0;
<mask> var t = 0.0;
<mask> var sign = -1.0;
<mask> var nbRevert = 0;
<mask> var cross: Vector3;
<mask> var dot = 0.0;
<mask>
<mask> // step 1 : rotation around w
<mask> // Rv3(u) = u1, and u1 b... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts |
<mask> // step 1 : rotation around w
<mask> // Rv3(u) = u1, and u1 belongs to plane xOz
<mask> // Rv3(w) = w1 = w invariant
<mask> var u1: Vector3;
<mask> var v1: Vector3;
<mask> if (Tools.WithinEpsilon(w.z, 0, Engine.Epsilon)) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts | |
Vector3.CrossToRef(u, u1, cross); // returns same direction as w (=local z) if positive angle : cross(source, image)
| <mask> }
<mask>
<mask> u1 = new Vector3(x, y, z);
<mask> u1.normalize();
<mask> v1 = Vector3.Cross(w, u1); // v1 image of v through rotation around w
<mask> v1.normalize();
<mask> cross = Vector3.Cross(u, u1); // returns same direction... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts |
<mask>
<mask> if (Vector3.Dot(u1, X) < 0) { // checks X orientation
<mask> roll = Math.PI + roll;
<mask> u1 = u1.scaleInPlace(-1);
<mask> v1 = v1.scaleInPlace(-1);
<mask> nbRevert++;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts | |
sign = -1.0;
| <mask> var v2: Vector3;
<mask> x = 0.0;
<mask> y = 0.0;
<mask> z = 0.0;
<mask> sign = -1;
<mask> if (Tools.WithinEpsilon(w.z, 0, Engine.Epsilon)) {
<mask> x = 1.0;
<mask> }
<mask> else {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts |
Vector3.CrossToRef(w, w2, cross); // returns same direction as u1 (=local x) if positive angle : cross(source, image)
| <mask> w2 = new Vector3(x, y, z);
<mask> w2.normalize();
<mask> v2 = Vector3.Cross(w2, u1); // v2 image of v1 through rotation around u1
<mask> v2.normalize();
<mask> cross = Vector3.Cross(w, w2); // returns same direction as u1 (=local x) if positive a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts |
<mask> dot = (Math.min(1.0, Math.max(-1.0, dot))); // to force dot to be in the range [-1, 1]
<mask> pitch = Math.acos(dot) * sign;
<mask> if (Vector3.Dot(v2, Y) < 0) { // checks for Y orientation
<mask> pitch = Math.PI + pitch;
<mask> v2 = v2.sca... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts | |
sign = -1.0;
Vector3.CrossToRef(X, u1, cross); // returns same direction as Y if positive angle : cross(source, image)
| <mask> }
<mask>
<mask> // step 3 : rotate around v2
<mask> // Rv2(u1) = X, same as Rv2(w2) = Z, with X=(1,0,0) and Z=(0,0,1)
<mask> sign = -1;
<mask> cross = Vector3.Cross(X, u1); // returns same direction as Y if positive angle : cross(sour... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts |
/**
* new Path3D(path, normal, raw)
| <mask> private _normals = new Array<Vector3>();
<mask> private _binormals = new Array<Vector3>();
<mask> private _raw: boolean;
<mask>
<mask> /**
<mask> * new Path3D(path, normal, raw)
<mask> * path : an array of Vector3, the curve axis of the Path3D
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9621e54f38ac66daccab3604565225515b6ec8ed | src/Math/babylon.math.ts |
/**
* Gets the glossiness component
*/
readonly glossiness: NodeMaterialConnectionPoint;
| <mask> private _codeVariableName: string;
<mask> /** @hidden */
<mask> private _inputs: NodeMaterialConnectionPoint[];
<mask> /**
<mask> * Gets or sets the name of the block
<mask> */
<mask> name: string;
<mask> /**
</s> Few fixes for nme #6012
Former-commit-... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | Playground/babylon.d.txt |
UNSAFE_componentWillUpdate(nextProps: ITexturePropertyTabComponentProps, nextState: {isEmbedded: boolean}) {
let texture = nextProps.node.texture as BaseTexture;
nextState.isEmbedded = !texture || texture.name.substring(0, 4) !== "http";
}
| <mask> }
<mask>
<mask> private _generateRandomForCache() {
<mask> return 'xxxxxxxxxxxxxxxxxxxx'.replace(/[x]/g, (c) => {
<mask> var r = Math.random() * 10 | 0;
<mask> return r.toString();
<mask> });
<mask> }
</s> Few fixes for nme #6012
Former-commit-id: e... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/diagram/texture/texturePropertyTabComponent.tsx |
import { faPlay, faStop, faPalette, faCheckDouble, faSun, faLocationArrow } from '@fortawesome/free-solid-svg-icons';
| <mask>
<mask> import * as React from "react";
<mask> import { GlobalState } from '../../globalState';
<mask> import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
<mask> import { faPlay, faStop, faPalette, faCheckDouble } from '@fortawesome/free-solid-svg-icons';
<mask> import { Color3, Color4 } from... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewAreaComponent.tsx |
import { DirectionalLight } from 'babylonjs/Lights/directionalLight';
| <mask> import { SceneLoader } from 'babylonjs/Loading/sceneLoader';
<mask> import { TransformNode } from 'babylonjs/Meshes/transformNode';
<mask> import { AbstractMesh } from 'babylonjs/Meshes/abstractMesh';
<mask> import { FramingBehavior } from 'babylonjs/Behaviors/Cameras/framingBehavior';
<mask>
<mask> expor... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewManager.ts |
private _onLightUpdatedObserver: Nullable<Observer<void>>;
| <mask> private _onAnimationCommandActivatedObserver: Nullable<Observer<void>>;
<mask> private _onUpdateRequiredObserver: Nullable<Observer<void>>;
<mask> private _onPreviewBackgroundChangedObserver: Nullable<Observer<void>>;
<mask> private _onBackFaceCullingChangedObserver: Nullable<Observer<void>>;... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewManager.ts |
<mask> private _onPreviewBackgroundChangedObserver: Nullable<Observer<void>>;
<mask> private _onBackFaceCullingChangedObserver: Nullable<Observer<void>>;
<mask> private _engine: Engine;
<mask> private _scene: Scene;
<mask> private _light: HemisphericLight;
<mask> private _meshes: AbstractM... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewManager.ts | |
this._onLightUpdatedObserver = globalState.onLightUpdated.add(() => {
this._prepareLights();
});
| <mask> this._refreshPreviewMesh();
<mask> });
<mask>
<mask> this._onUpdateRequiredObserver = globalState.onUpdateRequiredObservable.add(() => {
<mask> let serializationObject = this._nodeMaterial.serialize();
<mask> this._updatePreview(serializationObject);
<m... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewManager.ts |
private _prepareLights() {
// Remove current lights
let currentLights = this._scene.lights.slice(0);
for (var light of currentLights) {
light.dispose();
}
// Create new lights based on settings
if (this._globalState.hemisphericLight) {
... | <mask> }
<mask> }
<mask> }
<mask>
<mask> private _prepareMeshes() {
<mask> // Light
<mask> if (!this._scene.lights.length) {
<mask> this._light = new HemisphericLight("light", new Vector3(0, 1, 0), this._scene);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewManager.ts |
}
private _prepareMeshes() {
this._prepareLights();
| <mask> new DirectionalLight("Directional light #0", new Vector3(-1, -1, 0), this._scene);
<mask> }
<mask>
<mask> // Framing
<mask> this._camera.useFramingBehavior = true;
<mask>
<mask> var framingBehavior = this._camera.getBehaviorByName("Framing") as Fra... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewManager.ts |
this._globalState.onLightUpdated.remove(this._onLightUpdatedObserver);
| <mask> this._globalState.onPreviewBackgroundChanged.remove(this._onPreviewBackgroundChangedObserver);
<mask> this._globalState.onBackFaceCullingChanged.remove(this._onBackFaceCullingChangedObserver);
<mask>
<mask> if (this._material) {
<mask> this._material.dispose();
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewManager.ts |
<mask> for (var mesh of this._meshes) {
<mask> mesh.dispose();
<mask> }
<mask>
<mask> if (this._light) {
<mask> this._light.dispose();
<mask> }
<mask>
<mask> this._scene.dispose();
<mask> this._engine.dispose();
<mask> }
<mask> } ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/components/preview/previewManager.ts | |
onLightUpdated = new Observable<void>();
| <mask> onErrorMessageDialogRequiredObservable = new Observable<string>();
<mask> onPreviewCommandActivated = new Observable<void>();
<mask> onPreviewBackgroundChanged = new Observable<void>();
<mask> onBackFaceCullingChanged = new Observable<void>();
<mask> onAnimationCommandActivated = new Obs... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/globalState.ts |
hemisphericLight: boolean;
directionalLight0: boolean;
| <mask> rotatePreview: boolean;
<mask> backgroundColor: Color4;
<mask> backFaceCulling: boolean;
<mask> blockKeyboardEvents = false;
<mask>
<mask> customSave?: {label: string, action: (data: string) => Promise<void>};
<mask>
<mask> public constructor() {
<mask> this.preview... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/globalState.ts |
this.hemisphericLight = DataStorage.ReadBoolean("HemisphericLight", true);
this.directionalLight0 = DataStorage.ReadBoolean("DirectionalLight0", true);
| <mask> this.previewMeshType = DataStorage.ReadNumber("PreviewMeshType", PreviewMeshType.Box);
<mask> this.backFaceCulling = DataStorage.ReadBoolean("BackFaceCulling", true);
<mask>
<mask> let r = DataStorage.ReadNumber("BackgroundColorR", 0.37);
<mask> let g = DataStorage.ReadNumbe... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | nodeEditor/src/globalState.ts |
this.registerInput("glossiness", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
| <mask> this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);
<mask> this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Fragment);
<mask> this.registerInput("came... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | src/Materials/Node/Blocks/Dual/lightBlock.ts |
/**
* Gets the glossiness component
*/
public get glossiness(): NodeMaterialConnectionPoint {
return this._inputs[3];
}
| <mask> return this._inputs[2];
<mask> }
<mask>
<mask> /**
<mask> * Gets the diffuse output component
<mask> */
<mask> public get diffuseOutput(): NodeMaterialConnectionPoint {
<mask> return this._outputs[0];
</s> Few fixes for nme #6012
Former-commit-id: e2950af1ccd5f47... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | src/Materials/Node/Blocks/Dual/lightBlock.ts |
state.compilationString += `float glossiness = ${this.glossiness.isConnected ? this.glossiness.associatedVariableName : "64.0"};\r\n`;
| <mask> state.compilationString += `vec3 viewDirectionW = normalize(${this.cameraPosition.associatedVariableName} - ${"v_" + worldPos.associatedVariableName}.xyz);\r\n`;
<mask> }
<mask> state.compilationString += `lightingInfo info;\r\n`;
<mask> state.compilationSt... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/968b1d891807ca5d6b0abb9089cddb128807a775 | src/Materials/Node/Blocks/Dual/lightBlock.ts |
function DynamicTexture(name, options, scene, generateMipMaps, samplingMode) {
if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
| <mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> var DynamicTexture = (function (_super) {
<mask> __extends(DynamicTexture, _super);
<mask> function DynamicTexture(name, options, scene, generateMipMaps) {
<mask> _super.call(this, null, scene, !generateMipMaps);
<mask>
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.dynamicTexture.js |
this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
| <mask> this._generateMipMaps = generateMipMaps;
<mask>
<mask> if (options.getContext) {
<mask> this._canvas = options;
<mask> this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps);
<mask> } else {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.dynamicTexture.js |
this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
| <mask> } else {
<mask> this._canvas = document.createElement("canvas");
<mask>
<mask> if (options.width) {
<mask> this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps);
<mask> } else {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.dynamicTexture.js |
this._texture = scene.getEngine().createDynamicTexture(options, options, generateMipMaps, samplingMode);
| <mask>
<mask> if (options.width) {
<mask> this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps);
<mask> } else {
<mask> this._texture = scene.getEngine().createDynamicTexture(options, options, ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.dynamicTexture.js |
constructor(name: string, options: any, scene: Scene, generateMipMaps: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) { | <mask> private _generateMipMaps: boolean;
<mask> private _canvas: HTMLCanvasElement;
<mask> private _context: CanvasRenderingContext2D;
<mask>
<mask> constructor(name, options, scene, generateMipMaps) {
<mask> super(null, scene, !generateMipMaps);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.dynamicTexture.ts |
this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode); | <mask> this._generateMipMaps = generateMipMaps;
<mask>
<mask> if (options.getContext) {
<mask> this._canvas = options;
<mask> this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps);
<mask> } else {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.dynamicTexture.ts |
this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode); | <mask> } else {
<mask> this._canvas = document.createElement("canvas");
<mask>
<mask> if (options.width) {
<mask> this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps);
<mask> } else {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.dynamicTexture.ts |
this._texture = scene.getEngine().createDynamicTexture(options, options, generateMipMaps, samplingMode); | <mask>
<mask> if (options.width) {
<mask> this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps);
<mask> } else {
<mask> this._texture = scene.getEngine().createDynamicTexture(options, options, ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.dynamicTexture.ts |
function Texture(url, scene, noMipmap, invertY, samplingMode) {
if (typeof samplingMode === "undefined") { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
| <mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> var Texture = (function (_super) {
<mask> __extends(Texture, _super);
<mask> function Texture(url, scene, noMipmap, invertY) {
<mask> _super.call(this, scene);
<mask> this.uOffset = 0;
<mask> this.vOf... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.js |
this._samplingMode = samplingMode;
| <mask> this._noMipmap = noMipmap;
<mask> this._invertY = invertY;
<mask>
<mask> if (!url) {
<mask> return;
<mask> }
</s> Fixing nearest filter
Former-commit-id: b6e150aeabe99ad36e64c9c09ad1087207183b93 </s> remove constructor(url: string,... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.js |
this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene, this._samplingMode);
| <mask> this._texture = this._getFromCache(url, noMipmap);
<mask>
<mask> if (!this._texture) {
<mask> if (!scene.useDelayedTextureLoading) {
<mask> this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene);
<mask> } e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.js |
this._texture = this.getScene().getEngine().createTexture(this.url, this._noMipmap, this._invertY, this.getScene(), this._samplingMode);
| <mask> this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
<mask> this._texture = this._getFromCache(this.url, this._noMipmap);
<mask>
<mask> if (!this._texture) {
<mask> this._texture = this.getScene().getEngine().createTexture(this.url, this._noMipmap,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.js |
<mask> t.y += 0.5;
<mask> t.z += 0.5;
<mask> };
<mask>
<mask> Texture.prototype.forceSamplingMode = function (mode) {
<mask> this.getScene().getEngine().setSamplingMode(this._texture, mode);
<mask> };
<mask>
<mask> Texture.prototype.getTextu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.js | |
private _samplingMode: number; | <mask> private _cachedUAng: number;
<mask> private _cachedVAng: number;
<mask> private _cachedWAng: number;
<mask> private _cachedCoordinatesMode: number;
<mask>
<mask> constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode: number = Tex... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.ts |
constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) { | <mask> private _cachedVAng: number;
<mask> private _cachedWAng: number;
<mask> private _cachedCoordinatesMode: number;
<mask>
<mask> constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean) {
<mask> super(scene);
<mask>
<mask> this.n... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.ts |
this._samplingMode = samplingMode; | <mask> this._noMipmap = noMipmap;
<mask> this._invertY = invertY;
<mask>
<mask> if (!url) {
<mask> return;
<mask> }
</s> Fixing nearest filter
Former-commit-id: b6e150aeabe99ad36e64c9c09ad1087207183b93 | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.ts |
this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene, this._samplingMode); | <mask> this._texture = this._getFromCache(url, noMipmap);
<mask>
<mask> if (!this._texture) {
<mask> if (!scene.useDelayedTextureLoading) {
<mask> this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene);
<mask> } e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9767ac43b76a388d23dad7df0fb39f04aabf6bb1 | Babylon/Materials/textures/babylon.texture.ts |
const entry: GPUBindGroupLayoutEntry = {
binding: j,
visibility,
};
entries.push(entry);
| <mask> }
<mask>
<mask> if (bindingDefinition.isSampler) {
<mask> entry.sampler = {
<mask> type: bindingDefinition.isComparisonSampler ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering
<mask> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
entry.sampler = {
type: bindingDefinition.isComparisonSampler ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering
};
| <mask> visibility = visibility | WebGPUConstants.ShaderStage.Fragment;
<mask> }
<mask>
<mask> if (bindingDefinition.isSampler) {
<mask> entries.push({
<mask> binding: j,
<mask> visibility,
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
entry.texture = {
sampleType: bindingDefinition.sampleType,
| <mask> visibility,
<mask> type: bindingDefinition.isComparisonSampler ? WebGPUConstants.BindingType.ComparisonSampler : WebGPUConstants.BindingType.Sampler
<mask> });
<mask> } else if (bindingDefinition.isTexture) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
multisampled: false,
};
| <mask> binding: j,
<mask> visibility,
<mask> type: WebGPUConstants.BindingType.SampledTexture,
<mask> viewDimension: bindingDefinition.textureDimension,
<mask> textureComponentType: bindingDefini... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
entry.buffer = {
type: WebGPUConstants.BufferBindingType.Uniform,
};
| <mask> // storageTextureFormat?: GPUTextureFormat;
<mask> // minBufferBindingSize?: number;
<mask> });
<mask> } else {
<mask> entries.push({
<mask> binding: j,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuCacheRenderPipeline.ts |
<mask> Sint = "sint",
<mask> Uint = "uint"
<mask> }
<mask>
<mask> // TODO WEBGPU to be removed
<mask> export enum TextureComponentType {
<mask> Float = "float",
<mask> Sint = "sint",
<mask> Uint = "uint",
<mask> // Texture is used with comparison sampling only.
<mask> DepthCompar... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuConstants.ts | |
<mask> ReadOnly = "read-only",
<mask> WriteOnly = "write-only"
<mask> }
<mask>
<mask> // TODO WEBGPU to be removed
<mask> export enum BindingType {
<mask> UniformBuffer = "uniform-buffer",
<mask> StorageBuffer = "storage-buffer",
<mask> ReadonlyStorageBuffer = "readonly-storage-buffer",
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuConstants.ts | |
sampleType?: GPUTextureSampleType; | <mask> isSampler: boolean;
<mask> isComparisonSampler?: boolean;
<mask>
<mask> isTexture: boolean;
<mask> componentType?: GPUTextureComponentType;
<mask> textureDimension?: GPUTextureViewDimension;
<mask> }
<mask>
<mask> /**
<mask> * @hidden
</s> Remove warnings from Chrome
Former-co... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuShaderProcessingContext.ts |
sampleType: isComparisonSampler ? WebGPUConstants.TextureSampleType.Depth :
componentType === 'u' ? WebGPUConstants.TextureSampleType.Uint :
componentType === 'i' ? WebGPUConstants.TextureSampleType.Sint : WebG... | <mask> if (!webgpuProcessingContext.orderedUBOsAndSamplers[textureSetIndex][textureBindingIndex]) {
<mask> webgpuProcessingContext.orderedUBOsAndSamplers[textureSetIndex][textureBindingIndex] = {
<mask> isSampler: false,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/Engines/WebGPU/webgpuShaderProcessors.ts |
interface GPUBindGroupLayoutEntry { | <mask> }
<mask>
<mask> type GPUShaderStageFlags = number;
<mask>
<mask> interface GPUBindGroupLayoutEntry2 {
<mask> binding: GPUIndex32;
<mask> visibility: GPUShaderStageFlags;
<mask>
<mask> buffer?: GPUBufferBindingLayout;
<mask> sampler?: GPUSamplerBindingLayout;
</s> Remove warnings fro... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/LibDeclarations/webgpu.d.ts |
minBindingSize?: GPUSize64; /* default=0 */ | <mask>
<mask> interface GPUBufferBindingLayout {
<mask> type?: GPUBufferBindingType; /* default="uniform" */
<mask> hasDynamicOffset?: boolean; /* default=false */
<mask> minBindingSize?:GPUSize64; /* default=0 */
<mask> };
<mask>
<mask> type GPUSamplerBindingType = "filtering" | "non-filtering" |... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/LibDeclarations/webgpu.d.ts |
// TODO WEBGPU: below to be removed when GPURenderPipelineDescriptor2 implemented by Chrome | <mask> depth?: GPUIntegerCoordinate; /* default=1 */
<mask> }
<mask> type GPUExtent3D = [GPUIntegerCoordinate, GPUIntegerCoordinate, GPUIntegerCoordinate] | GPUExtent3DDict;
<mask>
<mask>
<mask>
<mask> interface GPURenderPipelineDescriptor extends GPUPipelineDescriptorBase {
<mask> vertexStage: GPUPr... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/LibDeclarations/webgpu.d.ts |
<mask> type GPUExtent3D = [GPUIntegerCoordinate, GPUIntegerCoordinate, GPUIntegerCoordinate] | GPUExtent3DDict;
<mask>
<mask>
<mask>
<mask>
<mask>
<mask>
<mask>
<mask>
<mask>
<mask>
<mask>
<mask>
<mask> interface GPUBindGroupLayoutEntry {
<mask> binding: GPUIndex32;
<mask> visibility... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/9777a68571d82ab084f429ee1cf98a6fd631beaf | src/LibDeclarations/webgpu.d.ts | |
public static readonly GPUTextureUsage_COPY_SRC = 1;
public static readonly GPUTextureUsage_COPY_DST = 2;
| <mask> public static readonly GPUTextureAspect_depthOnly: GPUTextureAspect = "depth-only";
<mask> public static readonly GPUTextureAspect_stencilOnly: GPUTextureAspect = "stencil-only";
<mask>
<mask> public static readonly GPUTextureUsage_NONE = 0;
<mask> public static readonly GPUTextureUsage_TRA... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/WebGPU/webgpuConstants.ts |
/**
* Defines wether MSAA is enabled on the canvas.
*/
antialiasing?: boolean;
| <mask> * Defines the requested Swap Chain Format.
<mask> */
<mask> swapChainFormat?: GPUTextureFormat;
<mask> }
<mask>
<mask> /**
<mask> * The web GPU engine class provides support for WebGPU version of babylon.js.
<mask> */
</s> Local Dev + MSAA !!! BOOM
Former-commit-id: e1b3f398754641c5cd... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
<mask> export class WebGPUEngine extends Engine {
<mask> // Page Life cycle and constants
<mask> private readonly _uploadEncoderDescriptor = { label: "upload" };
<mask> private readonly _renderEncoderDescriptor = { label: "render" };
<mask> private readonly _blitDescriptor = { label: "upload" };
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts | |
private readonly _defaultSampleCount = 4; // Only supported value for now.
| <mask> private readonly _renderEncoderDescriptor = { label: "render" };
<mask> private readonly _blitDescriptor = { label: "upload" };
<mask> private readonly _clearDepthValue = 1;
<mask> private readonly _clearStencilValue = 0;
<mask> private readonly _defaultSampleCount = 1;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
private _mainPassSampleCount: number;
| <mask> private _context: GPUCanvasContext;
<mask> private _swapChain: GPUSwapChain;
<mask>
<mask> // Some of the internal state might change during the render pass.
<mask> // This happens mainly during clear for the state
<mask> // And when the frame starts to swap the target texture from the... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
<mask> // This happens mainly during clear for the state
<mask> // And when the frame starts to swap the target texture from the swap chain
<mask> private _mainTexture: GPUTexture;
<mask> private _depthTexture: GPUTexture;
<mask> private _mainTextureCopyView: GPUTextureCopyView;
<mask> pri... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts | |
<mask>
<mask> // Frame Life Cycle (recreated each frame)
<mask> private _uploadEncoder: GPUCommandEncoder;
<mask> private _renderEncoder: GPUCommandEncoder;
<mask> private _blitEncoder: GPUCommandEncoder;
<mask>
<mask> private _commandBuffers: GPUCommandBuffer[] = [null as any, null as any]... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts | |
options.antialiasing = options.antialiasing === undefined ? true : options.antialiasing;
| <mask> options.deviceDescriptor = options.deviceDescriptor || { };
<mask> options.swapChainFormat = options.swapChainFormat || WebGPUConstants.GPUTextureFormat_bgra8unorm;
<mask>
<mask> this._decodeEngine.getCaps().textureFloat = false;
<mask> this._decodeEngine.getCaps().textureFl... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
<mask>
<mask> this._canvas = canvas;
<mask> this._options = options;
<mask>
<mask> // TODO WEBGPU. RESIZE and SCALING.
<mask> this._hardwareScalingLevel = 1;
<mask>
<mask> this._sharedInit(canvas, !!options.doNotHandleTouchAction, options.audioEngine);
<mask> }
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts | |
this._mainPassSampleCount = options.antialiasing ? this._defaultSampleCount : 1;
| <mask> this._options = options;
<mask>
<mask> this._hardwareScalingLevel = 1;
<mask>
<mask> this._sharedInit(canvas, !!options.doNotHandleTouchAction, options.audioEngine);
<mask> }
<mask>
</s> Local Dev + MSAA !!! BOOM
Former-commit-id: e1b3f398754641c5cd225a52616a7cc2725302e0 ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
public initAsync(shadercOptions: any = null): Promise<void> {
| <mask> * Initializes the WebGPU context and dependencies.
<mask> * @param shadercOptions Defines the ShaderC compiler options if necessary
<mask> * @returns a promise notifying the readiness of the engine.
<mask> */
<mask> public initEngineAsync(shadercOptions: any = null): Promise<void> {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
usage: WebGPUConstants.GPUTextureUsage_OUTPUT_ATTACHMENT | WebGPUConstants.GPUTextureUsage_COPY_SRC,
| <mask> this._context = this._canvas.getContext('gpupresent') as unknown as GPUCanvasContext;
<mask> this._swapChain = this._context.configureSwapChain({
<mask> device: this._device,
<mask> format: this._options.swapChainFormat!,
<mask> usage: WebGPUConstants.GPUT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
<mask> });
<mask> }
<mask>
<mask> // Set default values as WebGL with depth and stencil attachment for the broadest Compat.
<mask> // TODO WEBGPU. Reinit on resize.
<mask> private _initializeMainAttachments(): void {
<mask> this._mainTextureExtends = {
<mask> width: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts | |
if (this._options.antialiasing) {
const mainTextureDescriptor = {
size: this._mainTextureExtends,
arrayLayerCount: 1,
mipLevelCount: 1,
sampleCount: this._mainPassSampleCount,
dimension: WebGPUConstants.GPUTextureD... | <mask> height: this.getRenderHeight(),
<mask> depth: 1
<mask> };
<mask>
<mask> const mainTextureDescriptor = {
<mask> size: this._mainTextureExtends,
<mask> arrayLayerCount: 1,
<mask> mipLevelCount: 1,
<mask> sampleCount: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
if (this._mainTexture) {
this._mainTexture.destroy();
}
this._mainTexture = this._device.createTexture(mainTextureDescriptor);
this._mainColorAttachments = [{
attachment: this._mainTexture.createDefaultView(),
loadValu... | <mask> format: WebGPUConstants.GPUTextureFormat_bgra8unorm,
<mask> usage: WebGPUConstants.GPUTextureUsage_OUTPUT_ATTACHMENT | WebGPUConstants.GPUTextureUsage_TRANSFER_SRC,
<mask> };
<mask>
<mask> if (this._mainTexture) {
<mask> this._mainTexture.destroy();
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
<mask>
<mask> if (this._mainTexture) {
<mask> this._mainTexture.destroy();
<mask> }
<mask> this._mainTexture = this._device.createTexture(mainTextureDescriptor);
<mask> const mainTextureView = this._mainTexture.createDefaultView();
<mask> this._mainTextureCopy... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"k... | https://github.com/BabylonJS/Babylon.js/commit/97c3396fc6741760888732472ccf7d8814de67f2 | src/Engines/webgpuEngine.ts |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.