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this.owner.addUpdateGlobalTransformCounter(1);
<mask> <mask> // Check if we must update this prim <mask> if (this === <any>this.owner || this._globalTransformProcessStep !== this.owner._globalTransformProcessStep) { <mask> let curVisibleState = this.isVisible; <mask> this.isVisible = (!this._parent || th...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
let parentPaddingChanged = false; let parentPaddingOffset: Vector2 = Prim2DBase._v0; if (this._parent) { parentPaddingOffset = this._parent._paddingOffset; parentPaddingChanged = !parentPaddingOffset.equals(this._parentPaddingOf...
<mask> <mask> // Get/compute the localTransform <mask> let localDirty = this._updateLocalTransform(); <mask> <mask> // Check if there are changes in the parent that will force us to update the global matrix <mask> let parentDirty = (this._parent !=...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
if (!this._globalTransform || localDirty || parentDirty || parentPaddingChanged) {
<mask> // Check if there are changes in the parent that will force us to update the global matrix <mask> let parentDirty = (this._parent != null) ? (this._parent._globalTransformStep !== this._parentTransformStep) : false; <mask> <mask> // Check if we have to update ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
let localTransform: Matrix; Prim2DBase._transMtx.copyFrom(this._localTransform); Prim2DBase._transMtx.m[12] += this._layoutAreaPos.x + this._marginOffset.x + parentPaddingOffset.x; Prim2DBase._transMtx.m[13] += this._layoutAreaPos.y + ...
<mask> <mask> // Check if we have to update the globalTransform <mask> if (!this._globalTransform || localDirty || parentDirty) { <mask> let globalTransform = this._parent ? this._parent._globalTransform : null; <mask> this._globalTransform =...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
this.owner.addUpdatePositioningCounter(1);
<mask> private static _icArea = Size.Zero(); <mask> private static _size = Size.Zero(); <mask> <mask> private _updatePositioning() { <mask> // From this point we assume that the primitive layoutArea is computed and up to date. <mask> // We know have to : <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
this.actualSize = Prim2DBase._size.clone();
<mask> <mask> // Apply margin <mask> if (this._hasMargin) { <mask> this.margin.computeWithAlignment(this.layoutArea, this.size, this.marginAlignment, this._marginOffset, Prim2DBase._size); <mask> <mask> this.actualPosition = this._marginOffset.add(this._la...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
let isSizeAuto = this.isSizeAuto;
<mask> } <mask> <mask> if (this._hasPadding) { <mask> // Two cases from here: the size of the Primitive is Auto, its content can't be shrink, so me resize the primitive itself <mask> if (isSizeAuto) { <mask> let content = this.size.clone...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
// Two cases from here: the size of the Primitive is Auto, its content can't be shrink, so me resize the primitive itself if (isSizeAuto) { let content = this.size.clone(); this._getActualSizeFromContentToRef(content, Prim2DBase._icArea); ...
<mask> this.actualSize.copyFrom(Prim2DBase._size.clone()); <mask> } <mask> <mask> if (this._hasPadding) { <mask> this._getInitialContentAreaToRef(this.actualSize, Prim2DBase._icPos, Prim2DBase._icArea); <mask> Prim2DBase._icArea.width = Math...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
this._paddingOffset.copyFrom(Prim2DBase._icPos);
<mask> } else { <mask> this._getInitialContentAreaToRef(this.actualSize, Prim2DBase._icPos, Prim2DBase._icArea); <mask> Prim2DBase._icArea.width = Math.max(0, Prim2DBase._icArea.width); <mask> Prim2DBase._icArea.height = Math.max(0, Prim2DBase._icArea.heig...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
let aPos = new Vector2(this._layoutAreaPos.x + this._marginOffset.x, this._layoutAreaPos.y + this._marginOffset.y); this.actualPosition = aPos; if (isSizeAuto) { this._lastAutoSizeArea = this.size; }
<mask> this._contentArea.copyFrom(Prim2DBase._icArea); <mask> } <mask> } <mask> <mask> /** <mask> * Get the content are of this primitive, this area is computed using the padding property and also possibly the primitive type itself. <mask> * Children...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
initialContentArea.copyFrom(primSize);
<mask> * @param initialContentPosition the position of the initial content area to compute, a valid object is passed, you have to set its properties. PLEASE ROUND the values, we're talking about pixels and fraction of them is not a good thing! <mask> * @param initialContentArea the size of the initi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
/** * This method is used to calculate the new size of the primitive based on the content which must stay the same * Check the Rectangle2D implementation for a concrete application. * @param primSize the current size of the primitive * @param newPrimSize the new size of t...
<mask> } <mask> <mask> private _owner: Canvas2D; <mask> private _parent: Prim2DBase; <mask> private _actionManager: ActionManager; <mask> protected _children: Array<Prim2DBase>; <mask> private _renderGroup: Group2D; <mask> private _hierarchyDepth: number;...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
private _paddingOffset: Vector2; private _parentPaddingOffset: Vector2;
<mask> protected _maxSize: Size; <mask> protected _desiredSize: Size; <mask> private _layoutEngine: LayoutEngineBase; <mask> private _marginOffset: Vector2; <mask> private _parentMargingOffset: Vector2; <mask> private _parentContentArea: Size; <mask> privat...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
private _lastAutoSizeArea: Size;
<mask> private _marginOffset: Vector2; <mask> private _paddingOffset: Vector2; <mask> private _parentPaddingOffset: Vector2; <mask> private _parentContentArea: Size; <mask> private _layoutAreaPos: Vector2; <mask> private _layoutArea: Size; <mask> private _c...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.prim2dBase.ts
let canvas = instanceInfo.owner.owner; var engine = canvas.engine;
<mask> return false; <mask> } <mask> this.effectsReady = true; <mask> } <mask> <mask> var engine = instanceInfo.owner.owner.engine; <mask> <mask> let depthFunction = 0; <mask> if (this.effectFill && this.effec...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.rectangle2d.ts
canvas._addDrawCallCount(1, context.renderMode);
<mask> } <mask> <mask> engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingFillAttributes); <mask> engine.draw(true, 0, this.fillIndicesCount, pid._partData.usedElementCount); <mask> engine.unbindInstanceAttribut...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.rectangle2d.ts
canvas._addDrawCallCount(context.partDataEndIndex - context.partDataStartIndex, context.renderMode);
<mask> engine.unbindInstanceAttributes(); <mask> } else { <mask> for (let i = context.partDataStartIndex; i < context.partDataEndIndex; i++) { <mask> this.setupUniforms(effect, partIndex, pid._partData, i); <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.rectangle2d.ts
canvas._addDrawCallCount(1, context.renderMode);
<mask> if (!this.instancingBorderAttributes) { <mask> this.instancingBorderAttributes = this.loadInstancingAttributes(Shape2D.SHAPE2D_BORDERPARTID, effect); <mask> } <mask> <mask> engine.updateAndBindInstancesBuffer(pid._partBuffe...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.rectangle2d.ts
canvas._addDrawCallCount(context.partDataEndIndex - context.partDataStartIndex, context.renderMode);
<mask> engine.unbindInstanceAttributes(); <mask> } else { <mask> for (let i = context.partDataStartIndex; i < context.partDataEndIndex; i++) { <mask> this.setupUniforms(effect, partIndex, pid._partData, i); <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.rectangle2d.ts
protected _getActualSizeFromContentToRef(primSize: Size, newPrimSize: Size) { // Fall back to default implementation if there's no round Radius if (this._notRounded) { super._getActualSizeFromContentToRef(primSize, newPrimSize); } else { l...
<mask> } <mask> <mask> protected createInstanceDataParts(): InstanceDataBase[] { <mask> var res = new Array<InstanceDataBase>(); <mask> if (this.border) { <mask> res.push(new Rectangle2DInstanceData(Shape2D.SHAPE2D_BORDERPARTID)); <mask> } </s...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.rectangle2d.ts
curprim._setFlags(SmartPropertyPrim.flagPositioningDirty);
<mask> curprim._setFlags(SmartPropertyPrim.flagBoundingInfoDirty); <mask> if (curprim.isSizeAuto) { <mask> curprim.onPrimitivePropertyDirty(Prim2DBase.sizeProperty.flagId); <mask> } <mask> <mask> if (curprim i...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.smartPropertyPrim.ts
let canvas = instanceInfo.owner.owner; var engine = canvas.engine;
<mask> this.effectsReady = true; <mask> } <mask> <mask> // Compute the offset locations of the attributes in the vertex shader that will be mapped to the instance buffer data <mask> var engine = instanceInfo.owner.owner.engine; <mask> <mask> let e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.sprite2d.ts
canvas._addDrawCallCount(1, context.renderMode);
<mask> if (context.useInstancing) { <mask> if (!this.instancingAttributes) { <mask> this.instancingAttributes = this.loadInstancingAttributes(Sprite2D.SPRITE2D_MAINPARTID, effect); <mask> } <mask> engine.updateAndBindInstancesBuffer(pi...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.sprite2d.ts
canvas._addDrawCallCount(context.partDataEndIndex - context.partDataStartIndex, context.renderMode);
<mask> engine.draw(true, 0, 6, pid._partData.usedElementCount); <mask> engine.unbindInstanceAttributes(); <mask> } else { <mask> for (let i = context.partDataStartIndex; i < context.partDataEndIndex; i++) { <mask> this.setupUniforms(ef...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.sprite2d.ts
let canvas = instanceInfo.owner.owner; var engine = canvas.engine;
<mask> return false; <mask> } <mask> this.effectsReady = true; <mask> } <mask> <mask> var engine = instanceInfo.owner.owner.engine; <mask> <mask> this.fontTexture.update(); <mask> <mask> let effect = context...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.text2d.ts
canvas._addDrawCallCount(1, context.renderMode);
<mask> if (!this.instancingAttributes) { <mask> this.instancingAttributes = this.loadInstancingAttributes(Text2D.TEXT2D_MAINPARTID, effect); <mask> } <mask> <mask> engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingAttribut...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.text2d.ts
canvas._addDrawCallCount(context.partDataEndIndex - context.partDataStartIndex, context.renderMode);
<mask> engine.draw(true, 0, 6, pid._partData.usedElementCount); <mask> engine.unbindInstanceAttributes(); <mask> } else { <mask> for (let i = context.partDataStartIndex; i < context.partDataEndIndex; i++) { <mask> this.setupUniforms(ef...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Canvas2d/babylon.text2d.ts
public get total(): number { return this._totalAccumulated; }
<mask> return this._current; <mask> } <mask> <mask> constructor() { <mask> this._startMonitoringTime = 0; <mask> this._min = 0; <mask> this._max = 0; <mask> this._average = 0; </s> Canvas2D:...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Tools/babylon.tools.ts
this._lastSecValueCount++;
<mask> public fetchNewFrame() { <mask> this._totalValueCount++; <mask> this._current = 0; <mask> } <mask> <mask> /** <mask> * Call this method to monitor a count of something (e.g. mesh drawn in viewport count) <mask> * @param newCount the count...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Tools/babylon.tools.ts
this._lastSecAccumulated += this._current;
<mask> <mask> private _fetchResult() { <mask> this._totalAccumulated += this._current; <mask> <mask> // Min/Max update <mask> this._min = Math.min(this._min, this._current); <mask> this._max = Math.max(this._max, this._current); <mask> this._...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Tools/babylon.tools.ts
let now = Tools.Now; if ((now - this._lastSecTime) > 1000) {
<mask> this._max = Math.max(this._max, this._current); <mask> this._average = this._totalAccumulated / this._totalValueCount; <mask> <mask> // Reset last sec? <mask> if ((this._startMonitoringTime - this._lastSecTime) > 1000) { <mask> this._lastSecA...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Tools/babylon.tools.ts
this._lastSecTime = now;
<mask> <mask> // Reset last sec? <mask> if ((this._startMonitoringTime - this._lastSecTime) > 1000) { <mask> this._lastSecAverage = this._lastSecAccumulated / this._lastSecValueCount; <mask> this._lastSecTime = this._startMonitoringTime; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9c42863378929baad6515fca9d8dfeef477743f4
src/Tools/babylon.tools.ts
<mask> import { InternalTexture } from "../../Materials/Textures/internalTexture"; <mask> <mask> import { ThinEngine } from '../../Engines/thinEngine'; <mask> import { IRenderTargetTexture, RenderTargetWrapper } from "../../Engines/renderTargetWrapper"; <mask> import { RenderTargetTextureSize } from "../../Engine...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9d5dc9dc72d2d376e01338e96adec9f7abc51a96
src/Materials/Textures/thinRenderTargetTexture.ts
import { TextureSize, RenderTargetCreationOptions } from "./textureCreationOptions";
<mask> import { ThinEngine } from '../../Engines/thinEngine'; <mask> import { IRenderTargetTexture, RenderTargetWrapper } from "../../Engines/renderTargetWrapper"; <mask> import { ThinTexture } from "./thinTexture"; <mask> <mask> /** <mask> * This is a tiny helper class to wrap a RenderTargetWrapper in a textur...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9d5dc9dc72d2d376e01338e96adec9f7abc51a96
src/Materials/Textures/thinRenderTargetTexture.ts
private _size: TextureSize;
<mask> export class ThinRenderTargetTexture extends ThinTexture implements IRenderTargetTexture { <mask> private readonly _renderTargetOptions: RenderTargetCreationOptions; <mask> <mask> private _renderTarget: Nullable<RenderTargetWrapper> = null; <mask> private _size: RenderTargetTextureSize; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9d5dc9dc72d2d376e01338e96adec9f7abc51a96
src/Materials/Textures/thinRenderTargetTexture.ts
constructor(engine: ThinEngine, size: TextureSize, options: RenderTargetCreationOptions) {
<mask> * @param engine Define the internalTexture to wrap <mask> * @param size Define the size of the RTT to create <mask> * @param options Define rendertarget options <mask> */ <mask> constructor(engine: ThinEngine, size: RenderTargetTextureSize, options: RenderTargetCreationOptions) { <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9d5dc9dc72d2d376e01338e96adec9f7abc51a96
src/Materials/Textures/thinRenderTargetTexture.ts
public resize(size: TextureSize): void {
<mask> * @param size Define the new size. It can be: <mask> * - a number for squared texture, <mask> * - an object containing { width: number, height: number } <mask> */ <mask> public resize(size: RenderTargetTextureSize): void { <mask> this._renderTarget?.dispose(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9d5dc9dc72d2d376e01338e96adec9f7abc51a96
src/Materials/Textures/thinRenderTargetTexture.ts
import { ArcRotateCamera, Camera } from 'core/Cameras'; import type { Engine } from 'core/Engines';
<mask> import { ArcRotateCamera } from 'core/Cameras'; <mask> import type { Engine} from 'core/Engines'; <mask> import { NullEngine } from 'core/Engines'; <mask> import { Vector3 } from 'core/Maths'; <mask> import type { Mesh} from 'core/Meshes'; <mask> import { MeshBuilder } from 'core/Meshes'; <mask> import { ...
[ "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9db924109d60ebcf69901fd1cc9bbb5f7ff9b7a7
packages/dev/core/test/unit/Meshes/babylon.mesh.lod.test.ts
import type { Mesh } from 'core/Meshes';
<mask> import { ArcRotateCamera } from 'core/Cameras'; <mask> import type { Engine} from 'core/Engines'; <mask> import { NullEngine } from 'core/Engines'; <mask> import { Vector3 } from 'core/Maths'; <mask> import type { Mesh} from 'core/Meshes'; <mask> import { MeshBuilder } from 'core/Meshes'; <mask> import { ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9db924109d60ebcf69901fd1cc9bbb5f7ff9b7a7
packages/dev/core/test/unit/Meshes/babylon.mesh.lod.test.ts
let cameraOrthographic: ArcRotateCamera;
<mask> let scene: Scene; <mask> let cameraArc: ArcRotateCamera; <mask> <mask> let knot0: Mesh; <mask> let knot1: Mesh; <mask> let knot2: Mesh; </s> (test) Mesh.getLOD(). Add basic test case for orthographic camera Former-commit-id: c9a9052ae62d412e62522f9800470d4dffa241...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9db924109d60ebcf69901fd1cc9bbb5f7ff9b7a7
packages/dev/core/test/unit/Meshes/babylon.mesh.lod.test.ts
cameraArc = new ArcRotateCamera('Camera', 0, 0, 5, new Vector3(0, 0, 0), scene); cameraOrthographic = new ArcRotateCamera('Camera', 0, 0, 5, new Vector3(0, 0, 0), scene); cameraOrthographic.mode = Camera.ORTHOGRAPHIC_CAMERA;
<mask> let knot2: Mesh; <mask> <mask> beforeEach(() => { <mask> scene = new Scene(subject); <mask> cameraArc = new ArcRotateCamera("Camera", 0, 0, 5, new Vector3(0, 0, 0), scene); <mask> <mask> knot0 = MeshBuilder.CreateTorusKnot('Knot0', { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9db924109d60ebcf69901fd1cc9bbb5f7ff9b7a7
packages/dev/core/test/unit/Meshes/babylon.mesh.lod.test.ts
scene.render();
<mask> expect(knot0.getLOD(cameraArc)).not.toBeNull(); <mask> expect(knot0.getLOD(cameraArc)!.name).toEqual('Knot0'); <mask> <mask> cameraArc.radius = 15; <mask> scene.render() <mask> expect(knot0.getLOD(cameraArc)!.name).toEqual('Knot1'); <mask> <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9db924109d60ebcf69901fd1cc9bbb5f7ff9b7a7
packages/dev/core/test/unit/Meshes/babylon.mesh.lod.test.ts
scene.render();
<mask> scene.render() <mask> expect(knot0.getLOD(cameraArc)!.name).toEqual('Knot1'); <mask> <mask> cameraArc.radius = 25; <mask> scene.render() <mask> expect(knot0.getLOD(cameraArc)!.name).toEqual('Knot2'); <mask> }); <mask> }); <mask> })...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9db924109d60ebcf69901fd1cc9bbb5f7ff9b7a7
packages/dev/core/test/unit/Meshes/babylon.mesh.lod.test.ts
it('should select lod with correct distance for orthographic camera', () => { expect(knot0.getLOD(cameraOrthographic)).not.toBeNull(); expect(knot0.getLOD(cameraOrthographic)!.name).toEqual('Knot0'); cameraOrthographic.minZ = 15; scene.render(); ...
<mask> expect(knot0.getLOD(cameraArc)!.name).toEqual('Knot2'); <mask> }); <mask> }); <mask> }); </s> (test) Mesh.getLOD(). Add basic test case for orthographic camera Former-commit-id: c9a9052ae62d412e62522f9800470d4dffa2417b </s> remove scene.render() </s> add sc...
[ "keep", "add", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9db924109d60ebcf69901fd1cc9bbb5f7ff9b7a7
packages/dev/core/test/unit/Meshes/babylon.mesh.lod.test.ts
import { GeometryBufferRenderer } from "../../../Rendering/geometryBufferRenderer";
<mask> import { _TypeStore } from '../../../Misc/typeStore'; <mask> import { EngineStore } from '../../../Engines/engineStore'; <mask> import { SSAO2Configuration } from "../../../Rendering/ssao2Configuration"; <mask> import { PrePassRenderer } from "../../../Rendering/prePassRenderer"; <mask> import { Constants }...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
import { Nullable } from "../../../types";
<mask> import { GeometryBufferRenderer } from "../../../Rendering/geometryBufferRenderer"; <mask> import { Constants } from "../../../Engines/constants"; <mask> <mask> import "../../../PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent"; <mask> <mask> import "../../../Shaders/ssao2.frag...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
private _forceGeometryBuffer: boolean = false; private get _geometryBufferRenderer(): Nullable<GeometryBufferRenderer> { if (!this._forceGeometryBuffer) { return null; } return this._scene.geometryBufferRenderer; } private get _prePassRenderer(): ...
<mask> <mask> /** <mask> * Force rendering the geometry through geometry buffer <mask> */ <mask> private _forceGeometryBuffer: boolean = false; <mask> <mask> /** <mask> * Ratio object used for SSAO ratio and blur ratio <mask> */ <mask> @serialize() <mask> private _ra...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
<mask> private _blurHPostProcess: PostProcess; <mask> private _blurVPostProcess: PostProcess; <mask> private _ssaoCombinePostProcess: PostProcess; <mask> <mask> private _prePassRenderer: PrePassRenderer; <mask> <mask> /** <mask> * Gets active scene <mask> */ <mask> public g...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
scene.enablePrePassRenderer();
<mask> // Set up assets <mask> if (this._forceGeometryBuffer) { <mask> scene.enableGeometryBufferRenderer(); <mask> } else { <mask> this._prePassRenderer = <PrePassRenderer>scene.enablePrePassRenderer(); <mask> } <mask> <mask> this._createRandomTe...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
if (this._geometryBufferRenderer) { effect.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]); } else if (this._prePassRenderer) {
<mask> effect.setFloat("outSize", this._ssaoCombinePostProcess.width > 0 ? this._ssaoCombinePostProcess.width : this._originalColorPostProcess.width); <mask> effect.setFloat("near", this._scene.activeCamera.minZ); <mask> effect.setFloat("far", this._scene.activeCamera.maxZ); <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
if (this._geometryBufferRenderer) { effect.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]); } else if (this._prePassRenderer) {
<mask> effect.setFloat("outSize", this._ssaoCombinePostProcess.height > 0 ? this._ssaoCombinePostProcess.height : this._originalColorPostProcess.height); <mask> effect.setFloat("near", this._scene.activeCamera.minZ); <mask> effect.setFloat("far", this._scene.activeCamera.maxZ); <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
if (this._geometryBufferRenderer) { effect.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]); effect.setTexture("normalSampler", this._geometryBufferRenderer.getGBuffer().textures[1]); } else if (this._prePassRenderer) {
<mask> effect.setFloat("yViewport", (orthoTop - orthoBottom) * 0.5); <mask> } <mask> effect.setMatrix("projection", this._scene.getProjectionMatrix()); <mask> <mask> if (this._forceGeometryBuffer) { <mask> effect.setTexture("depthSampler", this....
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
private get _geometryBufferRenderer(): Nullable<GeometryBufferRenderer> { if (!this._forceGeometryBuffer) { return null; } return this._scene.geometryBufferRenderer; } private get _prePassRenderer(): Nullable<PrePassRenderer> { if (this._forceGeometryBu...
<mask> <mask> private _isObjectBased: boolean = true; <mask> <mask> private _forceGeometryBuffer: boolean = false; <mask> private _geometryBufferRenderer: Nullable<GeometryBufferRenderer> = null; <mask> private _prePassRenderer: Nullable<PrePassRenderer> = null; <mask> <mask> private _inv...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/motionBlurPostProcess.ts
scene.enableGeometryBufferRenderer();
<mask> this._forceGeometryBuffer = forceGeometryBuffer; <mask> <mask> // Set up assets <mask> if (this._forceGeometryBuffer) { <mask> this._geometryBufferRenderer = scene.enableGeometryBufferRenderer(); <mask> <mask> if (this._geometryBufferRenderer) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/motionBlurPostProcess.ts
scene.enablePrePassRenderer();
<mask> if (this._geometryBufferRenderer) { <mask> this._geometryBufferRenderer.enableVelocity = true; <mask> } <mask> } else { <mask> this._prePassRenderer = scene.enablePrePassRenderer(); <mask> <mask> if (this._prePassRenderer) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/motionBlurPostProcess.ts
private get _geometryBufferRenderer(): Nullable<GeometryBufferRenderer> { if (!this._forceGeometryBuffer) { return null; } return this._scene.geometryBufferRenderer; } private get _prePassRenderer(): Nullable<PrePassRenderer> { if (this._forceGeometryBu...
<mask> @serialize() <mask> public roughnessFactor: number = 0.2; <mask> <mask> private _forceGeometryBuffer: boolean = false; <mask> private _geometryBufferRenderer: Nullable<GeometryBufferRenderer>; <mask> private _prePassRenderer: PrePassRenderer; <mask> private _enableSmoothReflection...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/screenSpaceReflectionPostProcess.ts
<mask> if (geometryBufferRenderer) { <mask> if (geometryBufferRenderer.isSupported) { <mask> geometryBufferRenderer.enablePosition = true; <mask> geometryBufferRenderer.enableReflectivity = true; <mask> this._geometryBufferRend...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/screenSpaceReflectionPostProcess.ts
const prePassRenderer = scene.enablePrePassRenderer(); prePassRenderer?.markAsDirty();
<mask> this._geometryBufferRenderer = geometryBufferRenderer; <mask> } <mask> } <mask> } else { <mask> this._prePassRenderer = <PrePassRenderer>scene.enablePrePassRenderer(); <mask> this._prePassRenderer.markAsDirty(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/screenSpaceReflectionPostProcess.ts
} else if (prePassRenderer) {
<mask> <mask> effect.setTexture("normalSampler", geometryBufferRenderer.getGBuffer().textures[1]); <mask> effect.setTexture("positionSampler", geometryBufferRenderer.getGBuffer().textures[positionIndex]); <mask> effect.setTexture("reflectivitySampler", geometryBuffer...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9dd7bb43911efb062c9e2196240a7b2d262c0882
src/PostProcesses/screenSpaceReflectionPostProcess.ts
"files": [], "noBundleInName": true, "output": "babylon.postProcesses.min.js", "webpack": "../../postProcessLibrary/webpack.config.js", "bundle": "true", "babylonIncluded": false, "useOutputForDebugging": tru...
<mask> }, <mask> "postProcessesLibrary": { <mask> "libraries": [ <mask> { <mask> "files": [ <mask> "../../postProcessLibrary/src/asciiArt/babylon.asciiArtPostProcess.ts" <mask> ], <mask> "shaderFiles": [ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9e2bec72b2d8e953dcad11865666514540ed6beb
Tools/Gulp/config.json
"srcOutputDirectory": "../../postProcessLibrary/src/",
<mask> "output": "babylon.digitalRainPostProcess.js" <mask> } <mask> ], <mask> "build": { <mask> "srcOutputDirectory": "../../postProcessLibrary/", <mask> "distOutputDirectory": "/postProcessesLibrary/", <mask> "buildAsModule": true,...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9e2bec72b2d8e953dcad11865666514540ed6beb
Tools/Gulp/config.json
"dtsBundle": { "name": "babylonjs-postProcessLibrary", "main": "../../dist/preview release/postProcessesLibrary/build/index.d.ts", "out": "../babylon.postProcesses.module.d.ts", "baseDir": "../../dist/preview release/postProcessesLibrary/build/...
<mask> ], <mask> "build": { <mask> "srcOutputDirectory": "../../postProcessLibrary/", <mask> "distOutputDirectory": "/postProcessesLibrary/", <mask> "buildAsModule": true, <mask> "moduleName": "babylonjs-post-process", <mask> "outputFile...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9e2bec72b2d8e953dcad11865666514540ed6beb
Tools/Gulp/config.json
"processDeclaration": { "filename": "babylon.postProcesses.module.d.ts", "packageName": "babylonjs-postProcessLibrary", "moduleName": "BABYLON", "importsToRemove": [], "classMap": { "babylonjs": "BABYLON", ...
<mask> "moduleDeclaration": { <mask> "name": "PostProcesses", <mask> "module": "babylonjs-post-process" <mask> }, <mask> "extendsRoot": true <mask> } <mask> }, <mask> "proceduralTexturesLibrary": { <mask> "libraries": [...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9e2bec72b2d8e953dcad11865666514540ed6beb
Tools/Gulp/config.json
"install": "cd ../../postProcessLibrary && npm install && cd ../../gui && npm install && cd ../Tools/Gulp/ && cd ../../inspector && npm install && cd ../Tools/Gulp/ && npm --prefix ../../Playground/ install ../../Playground/ && npm --prefix ../../tests/unit/ install ../../tests/unit/ && npm --prefix ../../View...
<mask> "webpack": "^4.16.3", <mask> "webpack-stream": "5.0.0" <mask> }, <mask> "scripts": { <mask> "install": "cd ../../gui && npm install && cd ../Tools/Gulp/ && cd ../../inspector && npm install && cd ../Tools/Gulp/ && npm --prefix ../../Playground/ install ../../Playground/ && n...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9e2bec72b2d8e953dcad11865666514540ed6beb
Tools/Gulp/package.json
"description": "The GUI library is an extension you can use to generate interactive user interface.\r It is build on top of the DynamicTexture.",
<mask> { <mask> "name": "babylonjs-gui", <mask> "version": "1.0.0", <mask> "description": "The js GUI library is an extension you can use to generate interactive user interface.\r It is build on top of the DynamicTexture.", <mask> "scripts": { <mask> "start:server": "webpack-dev-server", ...
[ "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9e2bec72b2d8e953dcad11865666514540ed6beb
gui/package.json
public _onBeforeDrawObservable: Nullable<Observable<Mesh>>; public _onBetweenPassObservable: Nullable<Observable<Mesh>>;
<mask> // Events <mask> public _onBeforeRenderObservable: Nullable<Observable<Mesh>>; <mask> public _onBeforeBindObservable: Nullable<Observable<Mesh>>; <mask> public _onAfterRenderObservable: Nullable<Observable<Mesh>>; <mask> public _onBeforeDrawObservable: Nullable<Observable<Mesh>>; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9eee9397f96f4c0a9ab858b09ebdde7175af8382
src/Meshes/mesh.ts
/** * An event triggeredbetween rendering pass wneh using separateCullingPass = true */ public get onBetweenPassObservable(): Observable<Mesh> { if (!this._internalMeshDataInfo._onBetweenPassObservable) { this._internalMeshDataInfo._onBetweenPassObservable = new Observable<Mesh>(); ...
<mask> <mask> return this._internalMeshDataInfo._onAfterRenderObservable; <mask> } <mask> <mask> /** <mask> * An event triggered before drawing the mesh <mask> */ <mask> public get onBeforeDrawObservable(): Observable<Mesh> { <mask> if (!this._internalMeshDataInfo._onBefor...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9eee9397f96f4c0a9ab858b09ebdde7175af8382
src/Meshes/mesh.ts
if (this._internalMeshDataInfo._onBetweenPassObservable) { this._internalMeshDataInfo._onBetweenPassObservable.notifyObservers(this); }
<mask> if (!this._effectiveMaterial.backFaceCulling && this._effectiveMaterial.separateCullingPass) { <mask> engine.setState(true, this._effectiveMaterial.zOffset, false, !reverse); <mask> this._processRendering(this, subMesh, effect, fillMode, batch, hardwareInstancedRendering, this....
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9eee9397f96f4c0a9ab858b09ebdde7175af8382
src/Meshes/mesh.ts
if (internalDataInfo._onBetweenPassObservable) { internalDataInfo._onBetweenPassObservable.clear(); }
<mask> if (internalDataInfo._onAfterRenderObservable) { <mask> internalDataInfo._onAfterRenderObservable.clear(); <mask> } <mask> <mask> // Sources <mask> if (this._scene.useClonedMeshMap) { <mask> if (internalDataInfo.meshMap) { <mask> fo...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9eee9397f96f4c0a9ab858b09ebdde7175af8382
src/Meshes/mesh.ts
const movementController = xrController.motionController.getComponentOfType(WebXRControllerComponent.THUMBSTICK) || xrController.motionController.getComponentOfType(WebXRControllerComponent.TOUCHPAD);
<mask> const controllerData = this._controllers[xrController.uniqueId]; <mask> // motion controller support <mask> xrController.onMotionControllerProfileLoaded.addOnce(() => { <mask> if (xrController.motionController) { <mask> const movementController = xrControl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/features/WebXRControllerTeleportation.ts
this.getComponentIds().forEach((id) => this.getComponent(id).update(this.gamepadObject));
<mask> * Update this model using the current XRFrame <mask> * @param xrFrame the current xr frame to use and update the model <mask> */ <mask> public updateFromXRFrame(xrFrame: XRFrame): void { <mask> this.getComponentTypes().forEach((id) => this.getComponent(id).update(this.gamepadObjec...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRAbstractController.ts
public getComponentIds(): string[] {
<mask> /** <mask> * Get the list of components available in this motion controller <mask> * @returns an array of strings correlating to available components <mask> */ <mask> public getComponentTypes(): string[] { <mask> return Object.keys(this.components); <mask> } <mask> <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRAbstractController.ts
this.getComponentIds().forEach((id) => this.getComponent(id).dispose());
<mask> /** <mask> * Dispose this controller, the model mesh and all its components <mask> */ <mask> public dispose(): void { <mask> this.getComponentTypes().forEach((id) => this.getComponent(id).dispose()); <mask> if (this.rootMesh) { <mask> this.rootMesh.dispose(); ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRAbstractController.ts
public static THUMBSTICK: MotionControllerComponentType = "thumbstick";
<mask> <mask> /** <mask> * Thumbstick component type <mask> */ <mask> public static THUMBSTICK = "xr-standard-thumbstick"; <mask> /** <mask> * Touchpad component type <mask> */ <mask> public static TOUCHPAD = "xr-standard-touchpad"; <mask> /** </s> diffrentiate betwee...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRControllerComponent.ts
public static TOUCHPAD: MotionControllerComponentType = "touchpad";
<mask> public static THUMBSTICK = "xr-standard-thumbstick"; <mask> /** <mask> * Touchpad component type <mask> */ <mask> public static TOUCHPAD = "xr-standard-touchpad"; <mask> /** <mask> * trigger component type <mask> */ <mask> public static TRIGGER = "xr-standard-trig...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRControllerComponent.ts
public static TRIGGER: MotionControllerComponentType = "trigger";
<mask> public static TOUCHPAD = "xr-standard-touchpad"; <mask> /** <mask> * trigger component type <mask> */ <mask> public static TRIGGER = "xr-standard-trigger"; <mask> /** <mask> * squeeze component type <mask> */ <mask> public static SQUEEZE = "xr-standard-squeeze"; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRControllerComponent.ts
public static SQUEEZE: MotionControllerComponentType = "squeeze"; /** * squeeze component type */ public static BUTTON: MotionControllerComponentType = "button";
<mask> public static TRIGGER = "xr-standard-trigger"; <mask> /** <mask> * squeeze component type <mask> */ <mask> public static SQUEEZE = "xr-standard-squeeze"; <mask> /** <mask> * Observers registered here will be triggered when the state of a button changes <mask> * State c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRControllerComponent.ts
this.getComponentIds().forEach((id) => { const comp = id && this.getComponent(id);
<mask> super(scene, HTCViveLayout[handness], gamepadObject, handness); <mask> } <mask> <mask> protected _processLoadedModel(_meshes: AbstractMesh[]): void { <mask> this.getComponentTypes().forEach((type) => { <mask> const comp = type && this.getComponent(type); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRHTCViveMotionController.ts
switch (id) {
<mask> comp.onButtonStateChanged.add((component) => { <mask> <mask> if (!this.rootMesh || this.disableAnimation) { return; } <mask> <mask> switch (type) { <mask> case "xr-standard-trigger": <mask> (<Abst...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRHTCViveMotionController.ts
this.getComponentIds().forEach((id, i) => {
<mask> protected _processLoadedModel(_meshes: AbstractMesh[]): void { <mask> if (!this.rootMesh) { return; } <mask> <mask> // Button Meshes <mask> this.getComponentTypes().forEach((buttonName, i) => { <mask> if (this.disableAnimation) { <mask> return; <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRMicrosoftMixedRealityController.ts
if (id && this.rootMesh) { const buttonMap = (<any>this._mapping.buttons)[id];
<mask> this.getComponentTypes().forEach((buttonName, i) => { <mask> if (this.disableAnimation) { <mask> return; <mask> } <mask> if (buttonName && this.rootMesh) { <mask> const buttonMap = (<any>this._mapping.buttons)[buttonName]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRMicrosoftMixedRealityController.ts
Logger.Log('Skipping unknown button at index: ' + i + ' with mapped name: ' + id);
<mask> if (buttonName && this.rootMesh) { <mask> const buttonMap = (<any>this._mapping.buttons)[buttonName]; <mask> const buttonMeshName = buttonMap.rootNodeName; <mask> if (!buttonMeshName) { <mask> Logger.Log('Skipping unknown button...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRMicrosoftMixedRealityController.ts
const comp = this.getComponent(id);
<mask> buttonMap.pressedMesh = this._getImmediateChildByName(buttonMesh, this._mapping.defaultButton.pressedNodeName); <mask> buttonMap.unpressedMesh = this._getImmediateChildByName(buttonMesh, this._mapping.defaultButton.unpressedNodeName); <mask> <mask> if (buttonM...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRMicrosoftMixedRealityController.ts
this.getComponentIds().forEach((id, i) => { const comp = this.getComponent(id);
<mask> <mask> }); <mask> <mask> // Axis Meshes <mask> this.getComponentTypes().forEach((type, i) => { <mask> const comp = this.getComponent(type); <mask> if (!comp.isAxes()) { <mask> return; <mask> } <mask> <mask> ["x-...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRMicrosoftMixedRealityController.ts
const axisMap = (<any>this._mapping.axes)[id][axis];
<mask> } <mask> <mask> ["x-axis", "y-axis"].forEach((axis) => { <mask> if (!this.rootMesh) { return; } <mask> const axisMap = (<any>this._mapping.axes)[type][axis]; <mask> <mask> var axisMesh = this._getChildByName(this.rootMesh, axisMap.r...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRMicrosoftMixedRealityController.ts
this.getComponentIds().forEach((id) => { const comp = id && this.getComponent(id);
<mask> <mask> const isQuest = this._isQuest(); <mask> const triggerDirection = this.handness === 'right' ? -1 : 1; <mask> <mask> this.getComponentTypes().forEach((buttonName) => { <mask> const comp = buttonName && this.getComponent(buttonName); <mask> if (comp) {...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXROculusTouchMotionController.ts
switch (id) {
<mask> comp.onButtonStateChanged.add((component) => { <mask> <mask> if (!this.rootMesh || this.disableAnimation) { return; } <mask> <mask> switch (buttonName) { <mask> case "xr-standard-trigger": // index trigger <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXROculusTouchMotionController.ts
this.getComponentIds().forEach((type) => {
<mask> } <mask> private _touchDots: { [visKey: string]: AbstractMesh } = {}; <mask> <mask> protected _processLoadedModel(_meshes: AbstractMesh[]): void { <mask> this.getComponentTypes().forEach((type) => { <mask> const componentInLayout = this.layout.components[type]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRProfiledMotionController.ts
if (componentInLayout.type === WebXRControllerComponent.TOUCHPAD && !this._touchDots[visualResponseKey]) {
<mask> ? componentInLayout.touchPointNodeName : visResponse.valueNodeName!; <mask> this._buttonMeshMapping[type].states[visualResponseKey] = { <mask> valueMesh: this._getChildByName(this.rootMesh!, nameOfMesh) <mask> }; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRProfiledMotionController.ts
this.getComponentIds().forEach((id) => { const component = this.getComponent(id);
<mask> protected _updateModel(_xrFrame: XRFrame): void { <mask> if (this.disableAnimation) { <mask> return; <mask> } <mask> this.getComponentTypes().forEach((type) => { <mask> const component = this.getComponent(type); <mask> if (!component.hasChang...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRProfiledMotionController.ts
const meshes = this._buttonMeshMapping[id]; const componentInLayout = this.layout.components[id];
<mask> } <mask> this.getComponentTypes().forEach((type) => { <mask> const component = this.getComponent(type); <mask> if (!component.hasChanges) { return; } <mask> const meshes = this._buttonMeshMapping[type]; <mask> const componentInLayout = this.la...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9efd553a968726437ecf5a814d7fd1aba67ba607
src/Cameras/XR/motionController/webXRProfiledMotionController.ts
public transform(matrix: Matrix2D): BoundingInfo2D {
<mask> * Apply a transformation matrix to this BoundingInfo2D and return a new instance containing the result <mask> * @param matrix the transformation matrix to apply <mask> * @return the new instance containing the result of the transformation applied on this BoundingInfo2D <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.bounding2d.ts
public transformToRef(matrix: Matrix2D, result: BoundingInfo2D) {
<mask> * This is a GC friendly version, try to use it as much as possible, specially if your transformation is inside a loop, allocate the result object once for good outside of the loop and use it every time. <mask> * @param matrix The matrix to use to compute the transformation <mask> * ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.bounding2d.ts
matrix.transformPointToRef(p[i], p[i]);
<mask> p[3].y = this.center.y + this.extent.y; <mask> <mask> // Transform the four points of the bounding box with the matrix <mask> for (let i = 0; i < 4; i++) { <mask> Vector2.TransformToRef(p[i], matrix, p[i]); <mask> } <mask> Boundi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.bounding2d.ts
private _updateWorldAABB(worldMatrix: Matrix2D) {
<mask> } <mask> BoundingInfo2D.CreateFromPointsToRef(p, result); <mask> } <mask> <mask> private _updateWorldAABB(worldMatrix: Matrix) { <mask> // Construct a bounding box based on the extent values <mask> let p = BoundingInfo2D._transform; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.bounding2d.ts
worldMatrix.transformPointToRef(p[i], p[i]);
<mask> p[3].y = this.center.y + this.extent.y; <mask> <mask> // Transform the four points of the bounding box with the matrix <mask> for (let i = 0; i < 4; i++) { <mask> Vector2.TransformToRef(p[i], worldMatrix, p[i]); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.bounding2d.ts
public worldMatrixAccess: () => Matrix2D;
<mask> this._worldAABB.z = Math.max(Math.max(p[0].x, p[1].x), Math.max(p[2].x, p[3].x)); <mask> this._worldAABB.w = Math.max(Math.max(p[0].y, p[1].y), Math.max(p[2].y, p[3].y)); <mask> } <mask> <mask> public worldMatrixAccess: () => Matrix; <mask> <mask> public g...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.bounding2d.ts
let targetPointerPos = capturedPrim ? this._primPointerInfo.canvasPointerPos.subtract(new Vector2(targetPrim.globalTransform.m[4], targetPrim.globalTransform.m[5])) : this._actualOverPrimitive.intersectionLocation;
<mask> <mask> // Update the relatedTarget info with the over primitive or the captured one (if any) <mask> let targetPrim = capturedPrim || this._actualOverPrimitive.prim; <mask> <mask> let targetPointerPos = capturedPrim ? this._primPointerInfo.canvasPointerPos.subtract(new V...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.canvas2d.ts
this._localTransform = new Matrix2D(); this._localLayoutTransform = new Matrix2D();
<mask> this._padding = null; <mask> this._marginAlignment = null; <mask> this._id = settings.id; <mask> this._children = new Array<Prim2DBase>(); <mask> this._localTransform ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.prim2dBase.ts
public get globalTransform(): Matrix2D {
<mask> <mask> /** <mask> * Get the global transformation matrix of the primitive <mask> */ <mask> public get globalTransform(): Matrix { <mask> if (!this._globalTransform || (this._globalTransformProcessStep !== this.owner._globalTransformProcessStep)) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/9f3268821e5df395cf6a81f592edcf595938a0b7
canvas2D/src/Engine/babylon.prim2dBase.ts