docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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for (index = 0; index < this.getScene().particleSystems.length; index++) { | <mask> // Remove from scene
<mask> this.getScene().removeMesh(this);
<mask>
<mask> if (!doNotRecurse) {
<mask> for (var index = 0; index < this.getScene().particleSystems.length; index++) {
<mask> if (this.getScene().particleSystems[index].e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/Mesh/babylon.abstractMesh.js |
scene.meshes.push(this); | <mask>
<mask> constructor(name: string, scene: Scene) {
<mask> super(name, scene);
<mask>
<mask> scene.addMesh(this);
<mask> }
<mask>
<mask> // Methods
<mask> public get isBlocked(): boolean {
<mask> return false;
</s> Revert "Async Nativ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/Mesh/babylon.abstractMesh.ts |
var index = this.getScene().meshes.indexOf(this);
if (index != -1) {
// Remove from the scene if mesh found
this.getScene().meshes.splice(index, 1);
} | <mask> // SubMeshes
<mask> this.releaseSubMeshes();
<mask>
<mask> // Remove from scene
<mask> this.getScene().removeMesh(this);
<mask>
<mask> if (!doNotRecurse) {
<mask> // Particles
<mask> for (var index = 0; index <... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/Mesh/babylon.abstractMesh.ts |
for (index = 0; index < this.getScene().particleSystems.length; index++) { | <mask> this.getScene().removeMesh(this);
<mask>
<mask> if (!doNotRecurse) {
<mask> // Particles
<mask> for (var index = 0; index < this.getScene().particleSystems.length; index++) {
<mask> if (this.getScene().particleSystems[index].emitt... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/Mesh/babylon.abstractMesh.ts |
<mask> export class Node {
<mask> public parent: Node;
<mask> public name: string;
<mask> public id: string;
<mask> public htmlId: string;
<mask> public state = "";
<mask>
<mask> public animations = new Array<Animation>();
<mask>
<mask> public onRe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.node.ts | |
<mask> // Imported meshes
<mask> this.importedMeshesFiles = new Array();
<mask> this._actionManagers = new Array();
<mask> this._meshesForIntersections = new BABYLON.SmartArray(256);
<mask> this.asyncEventTriggers = true;
<mask> // Procedural... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js | |
return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPointerTriggers;
}, false, _this.cameraToUseForPointers);
| <mask>
<mask> _this._updatePointerPosition(evt);
<mask>
<mask> var pickResult = _this.pick(_this._pointerX, _this._pointerY, function (mesh) {
<mask> return mesh.isPickable && mesh.isVisible && mesh.isReady();
<mask> } /* && mesh.actionManager ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPickTriggers;
| <mask> var predicate = null;
<mask>
<mask> if (!_this.onPointerDown) {
<mask> predicate = function (mesh) {
<mask> return mesh.isPickable && mesh.isVisible && mesh.isReady();
<mask> };
<mask> }
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
if (pickResult.pickedMesh.actionManager) {
| <mask>
<mask> var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate, false, _this.cameraToUseForPointers);
<mask>
<mask> if (pickResult.hit) {
<mask> var actionEvent = BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh, evt);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
| <mask> _this._triggerJsEvent("pick", actionEvent, pickResult.pickedMesh.htmlId);
<mask> if (pickResult.pickedMesh.actionManager && pickResult.pickedMesh.actionManager.hasPickTriggers) {
<mask> switch (evt.button) {
<mask> ca... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
| <mask> case 0:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, actionEvent);
<mask> break;
<mask> case 1:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
| <mask> case 1:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, actionEvent);
<mask> break;
<mask> case 2:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
| <mask> case 2:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, actionEvent);
<mask> break;
<mask> }
<mask> pickResult.picke... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
<mask> }
<mask> };
<mask>
<mask> this._onKeyDown = function (evt) {
<mask> var actionEvent = BABYLON.ActionEvent.CreateNewFromScene(_this, evt);
<mask> _this._triggerJsEvent("keyDown", actionEvent);
<mask> if (_this.actionMa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js | |
_this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyDownTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
| <mask> this._onKeyDown = function (evt) {
<mask> var actionEvent = BABYLON.ActionEvent.CreateNewFromScene(_this, evt);
<mask> _this._triggerJsEvent("keyDown", actionEvent);
<mask> if (_this.actionManager) {
<mask> _this.actionManager.p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
<mask> }
<mask> };
<mask>
<mask> this._onKeyUp = function (evt) {
<mask> var actionEvent = BABYLON.ActionEvent.CreateNewFromScene(_this, evt);
<mask> _this._triggerJsEvent("keyUp", actionEvent);
<mask> if (_this.actionManage... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js | |
_this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyUpTrigger, BABYLON.ActionEvent.CreateNewFromScene(_this, evt));
| <mask> this._onKeyUp = function (evt) {
<mask> var actionEvent = BABYLON.ActionEvent.CreateNewFromScene(_this, evt);
<mask> _this._triggerJsEvent("keyUp", actionEvent);
<mask> if (_this.actionManager) {
<mask> _this.actionManager.proce... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
<mask> window.addEventListener("keydown", this._onKeyDown, false);
<mask> window.addEventListener("keyup", this._onKeyUp, false);
<mask> };
<mask>
<mask> Scene.prototype._triggerJsEvent = function (evt, eventData, htmlId) {
<mask> if (!this.asyncEventTriggers) ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js | |
<mask>
<mask> this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
<mask> };
<mask>
<mask> //Node adding
<mask> Scene.prototype.addMesh = function (mesh) {
<mask> this.meshes.push(mesh);
<mask> this._generateHtmlElement("mes... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js | |
sourceMesh.actionManager.processTrigger(BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionEvent.CreateNew(sourceMesh));
| <mask> var areIntersecting = otherMesh.intersectsMesh(sourceMesh, false);
<mask> var currentIntersectionInProgress = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
<mask>
<mask> if (areIntersecting && currentIntersectionInProgress ===... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
sourceMesh.actionManager.processTrigger(BABYLON.ActionManager.OnIntersectionExitTrigger, BABYLON.ActionEvent.CreateNew(sourceMesh));
| <mask> this._triggerJsEvent("intersectionEnter", actionEvent, sourceMesh.htmlId);
<mask> sourceMesh.actionManager.processTrigger(BABYLON.ActionManager.OnIntersectionEnterTrigger, actionEvent);
<mask> sourceMesh._intersectionsInProgre... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOutTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
| <mask> if (this._pointerOverMesh === mesh) {
<mask> return;
<mask> }
<mask>
<mask> if (this._pointerOverMesh) {
<mask> var actionEvent = BABYLON.ActionEvent.CreateNew(this._pointerOverMesh);
<mask> this._triggerJsEvent("pointerO... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
this._pointerOverMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPointerOverTrigger, BABYLON.ActionEvent.CreateNew(this._pointerOverMesh));
| <mask> }
<mask> }
<mask>
<mask> this._pointerOverMesh = mesh;
<mask> if (this._pointerOverMesh) {
<mask> actionEvent = BABYLON.ActionEvent.CreateNew(this._pointerOverMesh);
<mask> this._triggerJsEvent("pointerOver", actionEvent,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.js |
<mask> // Actions
<mask> public actionManager: ActionManager;
<mask> public _actionManagers = new Array<ActionManager>();
<mask> private _meshesForIntersections = new SmartArray<AbstractMesh>(256);
<mask> public asyncEventTriggers = true;
<mask>
<mask> // Procedur... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts | |
(mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPointerTriggers, | <mask>
<mask> this._updatePointerPosition(evt);
<mask>
<mask> var pickResult = this.pick(this._pointerX, this._pointerY,
<mask> (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady()/* && mesh.actionManager && mesh.actionManager.ha... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
return mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.actionManager && mesh.actionManager.hasPickTriggers; | <mask> var predicate = null;
<mask>
<mask> if (!this.onPointerDown) {
<mask> predicate = (mesh: AbstractMesh): boolean => {
<mask> return mesh.isPickable && mesh.isVisible && mesh.isReady()/* && mesh.actionManager && mesh.actionManager.ha... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
if (pickResult.pickedMesh.actionManager) { | <mask>
<mask> var pickResult = this.pick(this._pointerX, this._pointerY, predicate, false, this.cameraToUseForPointers);
<mask>
<mask> if (pickResult.hit) {
<mask> var actionEvent = ActionEvent.CreateNew(pickResult.pickedMesh, evt);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh)); | <mask> this._triggerJsEvent("pick", actionEvent, pickResult.pickedMesh.htmlId);
<mask> if (pickResult.pickedMesh.actionManager && pickResult.pickedMesh.actionManager.hasPickTriggers) {
<mask> switch (evt.button) {
<mask> cas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh)); | <mask> case 0:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, actionEvent);
<mask> break;
<mask> case 1:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh)); | <mask> case 1:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, actionEvent);
<mask> break;
<mask> case 2:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh));
} | <mask> case 2:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, actionEvent);
<mask> break;
<mask> }
<mask> pickResult.picke... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
<mask> }
<mask> };
<mask>
<mask> this._onKeyDown = (evt: Event) => {
<mask> var actionEvent = ActionEvent.CreateNewFromScene(this, evt);
<mask> this._triggerJsEvent("keyDown", actionEvent);
<mask> if (this.actionManager) {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts | |
this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyDownTrigger, ActionEvent.CreateNewFromScene(this, evt)); | <mask> this._onKeyDown = (evt: Event) => {
<mask> var actionEvent = ActionEvent.CreateNewFromScene(this, evt);
<mask> this._triggerJsEvent("keyDown", actionEvent);
<mask> if (this.actionManager) {
<mask> this.actionManager.processTrigg... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
<mask> }
<mask> };
<mask>
<mask> this._onKeyUp = (evt: Event) => {
<mask> var actionEvent = ActionEvent.CreateNewFromScene(this, evt);
<mask> this._triggerJsEvent("keyUp", actionEvent);
<mask> if (this.actionManager) {
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts | |
this.actionManager.processTrigger(BABYLON.ActionManager.OnKeyUpTrigger, ActionEvent.CreateNewFromScene(this, evt)); | <mask> this._onKeyUp = (evt: Event) => {
<mask> var actionEvent = ActionEvent.CreateNewFromScene(this, evt);
<mask> this._triggerJsEvent("keyUp", actionEvent);
<mask> if (this.actionManager) {
<mask> this.actionManager.processTrigger(B... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
<mask> window.addEventListener("keydown", this._onKeyDown, false);
<mask> window.addEventListener("keyup", this._onKeyUp, false);
<mask> }
<mask>
<mask> private _triggerJsEvent(evt: string, eventData: any, htmlId?: string) {
<mask> if (!this.asyncEventTriggers)... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts | |
<mask>
<mask> this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
<mask> }
<mask>
<mask> //Node adding
<mask> public addMesh(mesh: AbstractMesh) {
<mask> this.meshes.push(mesh);
<mask> this._generateHtmlElement("mesh", mesh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts | |
sourceMesh.actionManager.processTrigger(ActionManager.OnIntersectionEnterTrigger, ActionEvent.CreateNew(sourceMesh)); | <mask> var areIntersecting = otherMesh.intersectsMesh(sourceMesh, false);
<mask> var currentIntersectionInProgress = sourceMesh._intersectionsInProgress.indexOf(otherMesh);
<mask>
<mask> if (areIntersecting && currentIntersectionInProgress ===... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
sourceMesh.actionManager.processTrigger(ActionManager.OnIntersectionExitTrigger, ActionEvent.CreateNew(sourceMesh)); | <mask> sourceMesh.actionManager.processTrigger(ActionManager.OnIntersectionEnterTrigger, actionEvent);
<mask> sourceMesh._intersectionsInProgress.push(otherMesh);
<mask>
<mask> } else if (!areIntersecting && currentIntersectionInProgre... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
this._pointerOverMesh.actionManager.processTrigger(ActionManager.OnPointerOutTrigger, ActionEvent.CreateNew(this._pointerOverMesh)); | <mask> if (this._pointerOverMesh === mesh) {
<mask> return;
<mask> }
<mask>
<mask> if (this._pointerOverMesh) {
<mask> var actionEvent = ActionEvent.CreateNew(this._pointerOverMesh);
<mask> this._triggerJsEvent("pointerOut", act... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
if (this._pointerOverMesh && this._pointerOverMesh.actionManager) {
this._pointerOverMesh.actionManager.processTrigger(ActionManager.OnPointerOverTrigger, ActionEvent.CreateNew(this._pointerOverMesh)); | <mask>
<mask>
<mask>
<mask> this._pointerOverMesh = mesh;
<mask> if (this._pointerOverMesh) {
<mask> actionEvent = ActionEvent.CreateNew(this._pointerOverMesh);
<mask> this._triggerJsEvent("pointerOver", actionEvent, this._pointerOverMesh.htm... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9f8710b6e07e8cdcf23f0b331429293025585bac | Babylon/babylon.scene.ts |
import { PreviewType } from './previewType';
| <mask> import { Mesh } from 'babylonjs/Meshes/mesh';
<mask> import { Vector3 } from 'babylonjs/Maths/math.vector';
<mask> import { HemisphericLight } from 'babylonjs/Lights/hemisphericLight';
<mask> import { ArcRotateCamera } from 'babylonjs/Cameras/arcRotateCamera';
<mask> import { PreviewMeshType } from './previ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
this._camera.radius = this._globalState.previewType === PreviewType.Explosion ? 50 : 20;
| <mask> this._camera.upperRadiusLimit = 10;
<mask> break;
<mask> }
<mask> case NodeMaterialModes.Particle: {
<mask> this._camera.radius = this._globalState.previewMeshType === PreviewMeshType.Explosion ? 50 : 20;
<mask> this._c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
if (this._currentType !== this._globalState.previewType || this._currentType === PreviewType.Custom) {
this._currentType = this._globalState.previewType;
| <mask> this._updatePreview(serializationObject);
<mask> }
<mask>
<mask> private _refreshPreviewMesh() {
<mask> if (this._currentType !== this._globalState.previewMeshType || this._currentType === PreviewMeshType.Custom) {
<mask> this._currentType = this._globalState.previewMes... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
switch (this._globalState.previewType) {
case PreviewType.Box:
| <mask>
<mask> this._globalState.onIsLoadingChanged.notifyObservers(true);
<mask>
<mask> if (this._globalState.mode === NodeMaterialModes.Material) {
<mask> switch (this._globalState.previewMeshType) {
<mask> case PreviewMeshType.Box:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Sphere:
| <mask> this._meshes.push(...this._scene.meshes);
<mask> this._prepareScene();
<mask> });
<mask> return;
<mask> case PreviewMeshType.Sphere:
<mask> this._meshes.push(M... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Torus:
| <mask> return;
<mask> case PreviewMeshType.Sphere:
<mask> this._meshes.push(Mesh.CreateSphere("dummy-sphere", 32, 2, this._scene));
<mask> break;
<mask> case PreviewMeshType.Torus:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Cylinder:
| <mask> break;
<mask> case PreviewMeshType.Torus:
<mask> this._meshes.push(Mesh.CreateTorus("dummy-torus", 2, 0.5, 32, this._scene));
<mask> break;
<mask> case PreviewMeshType.Cylinder:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Plane:
| <mask> this._meshes.push(...this._scene.meshes);
<mask> this._prepareScene();
<mask> });
<mask> return;
<mask> case PreviewMeshType.Plane:
<mask> let plane = Mesh.Cre... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.ShaderBall:
| <mask> plane.scaling.y = -1;
<mask> plane.rotation.x = Math.PI;
<mask> this._meshes.push(plane);
<mask> break;
<mask> case PreviewMeshType.ShaderBall:
<mask> SceneLoader.Appe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Custom:
SceneLoader.AppendAsync("file:", this._globalState.previewFile, this._scene).then(() => {
| <mask> this._meshes.push(...this._scene.meshes);
<mask> this._prepareScene();
<mask> });
<mask> return;
<mask> case PreviewMeshType.Custom:
<mask> SceneLoader.AppendA... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
switch (this._globalState.previewType) {
case PreviewType.Bubbles:
| <mask> });
<mask> return;
<mask> }
<mask> } else if (this._globalState.mode === NodeMaterialModes.Particle) {
<mask> switch (this._globalState.previewMeshType) {
<mask> case PreviewMeshType.Bubbles:
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Explosion:
this._loadParticleSystem(this._globalState.previewType, 1);
| <mask> this._particleSystem.color2 = new Color4(1, 0.5, 0, 1);
<mask> this._particleSystem.gravity = new Vector3(0, -1.0, 0);
<mask> this._particleSystem.start();
<mask> break;
<mask> case PreviewMes... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Fire:
case PreviewType.Rain:
case PreviewType.Smoke:
this._loadParticleSystem(this._globalState.previewType);
| <mask> break;
<mask> case PreviewMeshType.Explosion:
<mask> this._loadParticleSystem(this._globalState.previewMeshType, 1);
<mask> return;
<mask> case PreviewMeshType.Fire:
<mask> ca... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Custom:
FileTools.ReadFile(this._globalState.previewFile, (json) => {
| <mask> case PreviewMeshType.Rain:
<mask> case PreviewMeshType.Smoke:
<mask> this._loadParticleSystem(this._globalState.previewMeshType);
<mask> return;
<mask> case PreviewMeshType.Custom:
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Explosion:
| <mask> private _loadParticleSystem(particleNumber: number, systemIndex = 0, prepareScene = true) {
<mask> let name = "";
<mask>
<mask> switch (particleNumber) {
<mask> case PreviewMeshType.Explosion:
<mask> name = "explosion";
<mask> break;
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Fire:
| <mask> switch (particleNumber) {
<mask> case PreviewMeshType.Explosion:
<mask> name = "explosion";
<mask> break;
<mask> case PreviewMeshType.Fire:
<mask> name = "fire";
<mask> break;
<mask> case PreviewMe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Rain:
| <mask> break;
<mask> case PreviewMeshType.Fire:
<mask> name = "fire";
<mask> break;
<mask> case PreviewMeshType.Rain:
<mask> name = "rain";
<mask> break;
<mask> case PreviewMeshType.Smoke:
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
case PreviewType.Smoke:
| <mask> break;
<mask> case PreviewMeshType.Rain:
<mask> name = "rain";
<mask> break;
<mask> case PreviewMeshType.Smoke:
<mask> name = "smoke";
<mask> break;
<mask> }
<mask>
<mask> ParticleHe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
if (this._globalState.mode === NodeMaterialModes.Particle && this._globalState.previewType === particleNumber) {
| <mask> if (i == systemIndex) {
<mask> this._particleSystem = set.systems[i] as ParticleSystem;
<mask> this._particleSystem.disposeOnStop = true;
<mask> this._particleSystem.onDisposeObservable.add(() => {
<mask> if ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewManager.ts |
import { PreviewType } from './previewType';
| <mask>
<mask> import * as React from "react";
<mask> import { GlobalState } from '../../globalState';
<mask> import { Color3, Color4 } from 'babylonjs/Maths/math.color';
<mask> import { PreviewMeshType } from './previewMeshType';
<mask> import { DataStorage } from 'babylonjs/Misc/dataStorage';
<mask> import { O... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
changeMeshType(newOne: PreviewType) {
if (this.props.globalState.previewType === newOne) {
| <mask> componentWillUnmount() {
<mask> this.props.globalState.onResetRequiredObservable.remove(this._onResetRequiredObserver);
<mask> }
<mask>
<mask> changeMeshType(newOne: PreviewMeshType) {
<mask> if (this.props.globalState.previewMeshType === newOne) {
<mask> return;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
this.props.globalState.previewType = newOne;
| <mask> if (this.props.globalState.previewMeshType === newOne) {
<mask> return;
<mask> }
<mask>
<mask> this.props.globalState.previewMeshType = newOne;
<mask> this.props.globalState.onPreviewCommandActivated.notifyObservers(false);
<mask>
<mask> DataStorage.W... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
DataStorage.WriteNumber("PreviewType", newOne);
| <mask>
<mask> this.props.globalState.previewMeshType = newOne;
<mask> this.props.globalState.onPreviewCommandActivated.notifyObservers(false);
<mask>
<mask> DataStorage.WriteNumber("PreviewMeshType", newOne);
<mask>
<mask> this.forceUpdate();
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
this.props.globalState.previewFile = file;
this.props.globalState.previewType = PreviewType.Custom;
| <mask> var files: File[] = evt.target.files;
<mask> if (files && files.length) {
<mask> let file = files[0];
<mask>
<mask> this.props.globalState.previewMeshFile = file;
<mask> this.props.globalState.previewMeshType = PreviewMeshType.Custom;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
this.props.globalState.listOfCustomPreviewFiles = [file];
| <mask>
<mask> this.props.globalState.previewMeshFile = file;
<mask> this.props.globalState.previewMeshType = PreviewMeshType.Custom;
<mask> this.props.globalState.onPreviewCommandActivated.notifyObservers(false);
<mask> this.props.globalState.listOfCustomPreviewMesh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
{ label: "Cube", value: PreviewType.Box },
{ label: "Cylinder", value: PreviewType.Cylinder },
{ label: "Plane", value: PreviewType.Plane },
{ label: "Shader ball", value: PreviewType.ShaderBall },
{ label: "Sphere", value: PreviewType.Sphere },
... | <mask>
<mask> render() {
<mask>
<mask> var meshTypeOptions = [
<mask> { label: "Cube", value: PreviewMeshType.Box },
<mask> { label: "Cylinder", value: PreviewMeshType.Cylinder },
<mask> { label: "Plane", value: PreviewMeshType.Plane },
<mask> { labe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
{ label: "Bubbles", value: PreviewType.Bubbles },
{ label: "Explosion", value: PreviewType.Explosion },
{ label: "Fire", value: PreviewType.Fire },
{ label: "Rain", value: PreviewType.Rain },
{ label: "Smoke", value: PreviewType.Smoke },
{ lab... | <mask> { label: "Load...", value: PreviewMeshType.Custom + 1 }
<mask> ];
<mask>
<mask> var particleTypeOptions = [
<mask> { label: "Bubbles", value: PreviewMeshType.Bubbles },
<mask> { label: "Explosion", value: PreviewMeshType.Explosion },
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
if (this.props.globalState.listOfCustomPreviewFiles.length > 0) {
| <mask> { label: "Smoke", value: PreviewMeshType.Smoke },
<mask> { label: "Load...", value: PreviewMeshType.Custom + 1 }
<mask> ];
<mask>
<mask> if (this.props.globalState.listOfCustomPreviewMeshFiles.length > 0) {
<mask> meshTypeOptions.splice(0, 0, {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
label: "Custom", value: PreviewType.Custom
| <mask> ];
<mask>
<mask> if (this.props.globalState.listOfCustomPreviewMeshFiles.length > 0) {
<mask> meshTypeOptions.splice(0, 0, {
<mask> label: "Custom", value: PreviewMeshType.Custom
<mask> });
<mask>
<mask> particleTypeOptions.splice(0, 0... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
label: "Custom", value: PreviewType.Custom
| <mask> label: "Custom", value: PreviewMeshType.Custom
<mask> });
<mask>
<mask> particleTypeOptions.splice(0, 0, {
<mask> label: "Custom", value: PreviewMeshType.Custom
<mask> });
<mask> }
<mask>
<mask> var options = this.prop... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
propertyName="previewType"
| <mask> return (
<mask> <div id="preview-mesh-bar">
<mask> { (this.props.globalState.mode === NodeMaterialModes.Material || this.props.globalState.mode === NodeMaterialModes.Particle) && <>
<mask> <OptionsLineComponent label="" options={options} target={this.pr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
if (value !== PreviewType.Custom + 1) {
| <mask> <OptionsLineComponent label="" options={options} target={this.props.globalState}
<mask> propertyName="previewMeshType"
<mask> noDirectUpdate={true}
<mask> onSelect={(value: any) => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/preview/previewMeshControlComponent.tsx |
import { PreviewType } from '../preview/previewType';
| <mask> import { NodePort } from '../../diagram/nodePort';
<mask> import { isFramePortData } from '../../diagram/graphCanvas';
<mask> import { OptionsLineComponent } from '../../sharedComponents/optionsLineComponent';
<mask> import { NodeMaterialModes } from 'babylonjs/Materials/Node/Enums/nodeMaterialModes';
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/propertyTab/propertyTabComponent.tsx |
this.props.globalState.previewType = PreviewType.Sphere;
| <mask>
<mask> if (loadDefault) {
<mask> switch (value) {
<mask> case NodeMaterialModes.Material:
<mask> this.props.globalState.previewMeshType = PreviewMeshType.Sphere;
<mask> this.props.globalState.nodeMaterial!.setToDefault();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/propertyTab/propertyTabComponent.tsx |
this.props.globalState.previewType = PreviewType.Bubbles;
| <mask> case NodeMaterialModes.PostProcess:
<mask> this.props.globalState.nodeMaterial!.setToDefaultPostProcess();
<mask> break;
<mask> case NodeMaterialModes.Particle:
<mask> this.props.globalState.previewMeshType = Preview... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/propertyTab/propertyTabComponent.tsx |
this.props.globalState.listOfCustomPreviewFiles = [];
(this.props.globalState.previewFile as any) = undefined;
| <mask> this.props.globalState.nodeMaterial!.setToDefaultParticle();
<mask> break;
<mask> }
<mask>
<mask> this.props.globalState.listOfCustomPreviewMeshFiles = [];
<mask> (this.props.globalState.previewMeshFile as any) = undefined;
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/propertyTab/propertyTabComponent.tsx |
DataStorage.WriteNumber("PreviewType", this.props.globalState.previewType);
| <mask>
<mask> this.props.globalState.listOfCustomPreviewMeshFiles = [];
<mask> (this.props.globalState.previewMeshFile as any) = undefined;
<mask>
<mask> DataStorage.WriteNumber("PreviewMeshType", this.props.globalState.previewMeshType);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/components/propertyTab/propertyTabComponent.tsx |
import { PreviewType } from './components/preview/previewType';
| <mask> import { Nullable } from "babylonjs/types";
<mask> import { Observable } from 'babylonjs/Misc/observable';
<mask> import { LogEntry } from './components/log/logComponent';
<mask> import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
<mask> import { PreviewMeshType } from './compone... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/globalState.ts |
previewType: PreviewType;
previewFile: File;
listOfCustomPreviewFiles: File[] = [];
| <mask> onGraphNodeRemovalObservable = new Observable<GraphNode>();
<mask> onGetNodeFromBlock: (block: NodeMaterialBlock) => GraphNode;
<mask> onGridSizeChanged = new Observable<void>();
<mask> onExposePortOnFrameObservable = new Observable<GraphNode>();
<mask> previewMeshType: PreviewMeshType;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/globalState.ts |
this.previewType = DataStorage.ReadNumber("PreviewType", PreviewType.Box);
| <mask>
<mask> customSave?: {label: string, action: (data: string) => Promise<void>};
<mask>
<mask> public constructor() {
<mask> this.previewMeshType = DataStorage.ReadNumber("PreviewMeshType", PreviewMeshType.Box);
<mask> this.backFaceCulling = DataStorage.ReadBoolean("BackFaceCulling",... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/globalState.ts |
import { PreviewType } from './components/preview/previewType';
| <mask> import { NodeMaterial } from "babylonjs/Materials/Node/nodeMaterial"
<mask> import { Popup } from "../src/sharedComponents/popup"
<mask> import { SerializationTools } from './serializationTools';
<mask> import { Observable } from 'babylonjs/Misc/observable';
<mask> import { PreviewMeshType } from './compone... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/nodeEditor.ts |
if(DataStorage.ReadNumber("PreviewType", PreviewType.Box) === PreviewType.Custom){
DataStorage.WriteNumber("PreviewType", globalState.mode === NodeMaterialModes.Material ? PreviewType.Box : PreviewType.Bubbles);
| <mask>
<mask> };
<mask> }
<mask> window.addEventListener('beforeunload', () => {
<mask> if(DataStorage.ReadNumber("PreviewMeshType", PreviewMeshType.Box) === PreviewMeshType.Custom){
<mask> DataStorage.WriteNumber("PreviewMeshType", globalState.mode === Nod... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fb1736f81f88ef184125932702d74181780f48c | nodeEditor/src/nodeEditor.ts |
reflectionFormatSRGBA8?: boolean;
| <mask> export interface IWebXRLightEstimationOptions {
<mask> /**
<mask> * Instead of using preferred reflection format use srgba8 to initialize the light probe
<mask> */
<mask> reflectionFormatSRGBA8?: boolean;
<mask> }
<mask>
<mask> /**
<mask> * Light Estimation Feature
<mask> *
</s> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
private _reflectionCubeMap: Nullable<WebGLTexture> = null;
| <mask> * @since 5.0.0
<mask> */
<mask> export class WebXRLightEstimation extends WebXRAbstractFeature {
<mask>
<mask> private _xrLightProbe: Nullable<XRLightProbe> = null;
<mask> private _xrLightEstimate: Nullable<XRLightEstimate> = null;
<mask> private _xrWebGLBinding: Nullable<XRWebGLBinding> = ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
private _xrLightProbe: Nullable<XRLightProbe> = null;
| <mask> private _reflectionCubeMap: Nullable<WebGLTexture> = null;
<mask> private _xrLightEstimate: Nullable<XRLightEstimate> = null;
<mask> private _xrWebGLBinding: Nullable<XRWebGLBinding> = null;
<mask>
<mask> /**
<mask> * The module's name
<mask> */
<mask> public static readonl... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
<mask>
<mask> private _xrLightProbe: Nullable<XRLightProbe> = null;
<mask> private _xrLightEstimate: Nullable<XRLightEstimate> = null;
<mask> private _xrWebGLBinding: Nullable<XRWebGLBinding> = null;
<mask> private _reflectionCubeMap: Nullable<WebGLTexture> = null;
<mask>
<mask> /**
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts | |
/**
* This observable will notify when the reflection cube map is updated.
*/
public onReflectionCubeMapUpdatedObservable: Observable<WebGLTexture> = new Observable();
| <mask> public static readonly Version = 1;
<mask>
<mask> /**
<mask> * Creates a new instance of the light estimation feature
<mask> * @param _xrSessionManager an instance of WebXRSessionManager
<mask> * @param options options to use when constructing this feature
</s> add Reflection Cube Map... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
* While the estimated cube map is expected to update over time to better reflect the user's environment as they move around those changes are unlikely to happen with every XRFrame.
* Since creating and processing the cube map is potentially expensive, especially if mip maps are needed, you can listen to the ... | <mask> Tools.Warn("light-estimation is an experimental and unstable feature.");
<mask> }
<mask>
<mask> /**
<mask> * attach this feature
<mask> * Will usually be called by the features manager
<mask> *
<mask> * @returns true if successful.
<mask> */
<mask> public a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
* The XRLightProbe itself contains no lighting values, but is used to retrieve the current lighting state with each XRFrame.
| <mask> /**
<mask> * attach this feature
<mask> * Will usually be called by the features manager
<mask> *
<mask> * @returns true if successful.
<mask> */
<mask> public attach(): boolean {
<mask> if (!super.attach()) {
<mask> return false;
<mask> }
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
public get xrLightProbe(): Nullable<XRLightProbe> {
return this._xrLightProbe;
}
| <mask> * Will usually be called by the features manager
<mask> *
<mask> * @returns true if successful.
<mask> */
<mask> public attach(): boolean {
<mask> if (!super.attach()) {
<mask> return false;
<mask> }
<mask>
<mask> this._xrSessionManager.sessi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
/**
* The most recent light estimate. Available starting on the first frame where the device provides a light probe.
*/
public get xrLightingEstimate(): Nullable<XRLightEstimate> {
return this._xrLightEstimate;
| <mask> if (!super.attach()) {
<mask> return false;
<mask> }
<mask>
<mask> this._xrSessionManager.session.requestLightProbe({
<mask> reflectionFormat: this.options.reflectionFormatSRGBA8 ? "srgba8" : this._xrSessionManager.session.preferredReflectionFormat ?? "srgba... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
private _getXRGLBinding(): XRWebGLBinding {
| <mask> });
<mask> return true;
<mask> }
<mask>
<mask> private _getXRGLBinding() : XRWebGLBinding {
<mask> if (this._xrWebGLBinding === null) {
<mask> // TODO: find a way that looks less hacky to get webgl context. try webgl2 and fallback to webgl.
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
let context: Nullable<WebGLRenderingContext | WebGL2RenderingContext> = canvas.getContext("webgl2");
| <mask> private _getXRGLBinding() : XRWebGLBinding {
<mask> if (this._xrWebGLBinding === null) {
<mask> // TODO: find a way that looks less hacky to get webgl context. try webgl2 and fallback to webgl.
<mask> const canvas: HTMLCanvasElement = this._xrSessionManager.scene.getEngin... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
context = canvas.getContext("webgl")!;
| <mask> // TODO: find a way that looks less hacky to get webgl context. try webgl2 and fallback to webgl.
<mask> const canvas: HTMLCanvasElement = this._xrSessionManager.scene.getEngine().getRenderingCanvas()!;
<mask> let context: WebGLRenderingContext | WebGL2RenderingContext = <... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
<mask> return this._xrWebGLBinding;
<mask> }
<mask>
<mask> /**
<mask> * While the estimated cube map is expected to update over time to better reflect the user's environment as they move around those changes are unlikely to happen with every XRFrame.
<mask> * Since creating and processi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts | |
private _updateReflectionCubeMap(): void {
| <mask> * determine when an updated cube map needs to be retrieved.
<mask> *
<mask> * Event Listener to for "reflectionchange" events.
<mask> */
<mask> private _updateReflectionCubeMap() : void {
<mask> this._reflectionCubeMap = this._getXRGLBinding().getReflectionCubeMap(this._xrLi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
this.onReflectionCubeMapUpdatedObservable.notifyObservers(this._reflectionCubeMap);
| <mask> private _updateReflectionCubeMap(): void {
<mask> this._reflectionCubeMap = this._getXRGLBinding().getReflectionCubeMap(this._xrLightProbe!);
<mask> }
<mask>
<mask> /**
<mask> * attach this feature
</s> add Reflection Cube Map update observable.
Former-commit-id: dd82dd338b5a87... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
* attach this feature
* Will usually be called by the features manager
*
* @returns true if successful.
| <mask> this._reflectionCubeMap = this._getXRGLBinding().getReflectionCubeMap(this._xrLightProbe!);
<mask> }
<mask>
<mask> /**
<mask> * An estimated cube map representing the users environment.
<mask> */
<mask> public get reflectionCubeMap(): Nullable<WebGLTexture> {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
public attach(): boolean {
if (!super.attach()) {
return false;
| <mask>
<mask> /**
<mask> * An estimated cube map representing the users environment.
<mask> */
<mask> public get reflectionCubeMap(): Nullable<WebGLTexture> {
<mask> if (this._xrLightProbe === null) {
<mask> return null;
<mask> }
<mask>
<mask> if (this._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/9fe874fd1f91ff0c5ff5c5b0b18a0fd94cab01e4 | src/XR/features/WebXRLightEstimation.ts |
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