docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
#define RECIPROCAL_PI2 0.15915494
| <mask>
<mask> // Constants
<mask> uniform vec3 vEyePosition;
<mask> uniform vec3 vAmbientColor;
<mask> uniform vec4 vDiffuseColor;
<mask> #ifdef SPECULARTERM
<mask> uniform vec4 vSpecularColor;
<mask> #endif
</s> Adding support for equirectangular mapping
Former-commit-id: dbf54a562b802e46ed06338cc63f764eed... | [
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#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)
uniform mat4 reflectionMatrix;
#endif
#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION)
uniform mat4 view;
#endif | <mask>
<mask> #ifdef REFLECTIONMAP_SKYBOX
<mask> varying vec3 vPositionUVW;
<mask> #else
<mask> #ifndef REFLECTIONMAP_SPHERICAL
<mask> uniform mat4 reflectionMatrix;
<mask> #endif
<mask> #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION)
<mask> uniform mat4 view;
<mask> #endif
<mas... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7 | src/Shaders/default.fragment.fx |
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
vec3 direction = normalize(worldPos.xyz);
float t = clamp(direction.y * -0.5 + 0.5, 0., 1.0);
float s = atan(direction.z, direction.x) * RECIPROCAL_PI2 + 0.5;
return vec3(s, t, 0);
#endif
| <mask> #endif
<mask>
<mask> vec3 computeReflectionCoords(vec4 worldPos, vec3 worldNormal)
<mask> {
<mask> #ifdef REFLECTIONMAP_SPHERICAL
<mask> vec3 viewDir = normalize(vec3(view * worldPos));
<mask> vec3 viewNormal = normalize(vec3(view * vec4(worldNormal, 0.0)));
<mask>
<mask> vec3 r = reflect(viewDir, ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7 | src/Shaders/default.fragment.fx |
padding-left: $line-padding-left;
| <mask> }
<mask> }
<mask>
<mask> .sliderLine {
<mask> padding-left: 2px;
<mask> height: 30px;
<mask> display: grid;
<mask> grid-template-columns: 1fr auto;
<mask>
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/actionTabs.scss |
grid-template-rows: 100%;
grid-template-columns: 1fr 40px;
| <mask> .sliderLine {
<mask> padding-left: 2px;
<mask> height: 30px;
<mask> display: grid;
<mask> grid-template-columns: 1fr auto;
<mask>
<mask> .label {
<mask> grid-column... | [
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grid-column: 3;
grid-row: 1;
| <mask> align-items: center;
<mask> }
<mask>
<mask> .slider {
<mask> grid-column: 2;
<mask> margin-right: 5px;
<mask>
<mask> display: flex;
<mask> ... | [
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width: 90%;
| <mask>
<mask> .slider {
<mask> grid-column: 2;
<mask> margin-right: 5px;
<mask>
<mask> display: flex;
<mask> align-items: center;
<mask>
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/actionTabs.scss |
import { GlobalState } from '../../globalState';
| <mask> import { SliderLineComponent } from './sliderLineComponent';
<mask> import { Tools } from 'babylonjs/Misc/tools';
<mask>
<mask> interface IFloatLineComponentProps {
<mask> label: string;
<mask> target: any;
<mask> propertyName: string;
<mask> onChange?: (newValue: number) => void;
</s> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
<mask> interface IFloatLineComponentProps {
<mask> label: string;
<mask> target: any;
<mask> propertyName: string;
<mask> lockObject?: LockObject;
<mask> onChange?: (newValue: number) => void;
<mask> isInteger?: boolean;
<mask> onPropertyChangedObservable?: Observable<PropertyChanged... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx | |
step?: string;
| <mask> onChange?: (newValue: number) => void;
<mask> isInteger?: boolean;
<mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
<mask> additionalClass?: string;
<mask> step?: string,
<mask> digits?: number;
<mask> useEuler?: boolean;
<mask> min?: number;
<mask> ... | [
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globalState: GlobalState;
min?: number
max?: number
smallUI?: boolean;
onEnter?: (newValue:number) => void;
| <mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
<mask> additionalClass?: string;
<mask> step?: string,
<mask> digits?: number;
<mask> useEuler?: boolean;
<mask> min?: number;
<mask> max?: number;
<mask> }
<mask>
<mask> export class FloatLineComponent extends... | [
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private _regExp: RegExp;
| <mask> private _localChange = false;
<mask> private _store: number;
<mask>
<mask> constructor(props: IFloatLineComponentProps) {
<mask> super(props);
<mask> let currentValue = this.props.target[this.props.propertyName];
<mask> this.state = { value: currentValue ? (this.props.... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits || 2)) : "0" };
| <mask> constructor(props: IFloatLineComponentProps) {
<mask> super(props);
<mask>
<mask> let currentValue = this.props.target[this.props.propertyName];
<mask> this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits |... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
<mask>
<mask> let currentValue = this.props.target[this.props.propertyName];
<mask> this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits || 3)) : "0" };
<mask> this._store = currentValue;
<mask> }
<mask>
<mask>... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx | |
let rexp = "(.*\\.";
let numDigits = this.props.digits || 2;
while (numDigits--) {
rexp += ".";
}
rexp += ").+";
this._regExp = new RegExp(rexp);
| <mask> this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits || 3)) : "0" };
<mask> this._store = currentValue;
<mask> }
<mask>
<mask> componentWillUnmount() {
<mask> this.unlock();
<mask> }
<mask>
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
const newValueString = newValue ? this.props.isInteger ? newValue.toFixed(0) : newValue.toFixed(this.props.digits || 2) : "0";
| <mask> return true;
<mask> }
<mask>
<mask> const newValue = nextProps.target[nextProps.propertyName];
<mask> const newValueString = newValue ? this.props.isInteger ? newValue.toFixed(0) : newValue.toFixed(this.props.digits || 3) : "0";
<mask>
<mask> if (newValueStrin... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
valueString = valueString.replace(this._regExp, "$1");
| <mask> return;
<mask> }
<mask>
<mask> let valueAsNumber: number;
<mask>
<mask> if (this.props.isInteger) {
<mask> valueAsNumber = parseInt(valueString);
<mask> } else {
<mask> valueAsNumber = parseFloat(valueString);
</s> adding float input... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
<mask> } else {
<mask> valueAsNumber = parseFloat(valueString);
<mask> }
<mask>
<mask> if (!isNaN(valueAsNumber)) {
<mask> if (this.props.min !== undefined) {
<mask> if (valueAsNumber < this.props.min) {
<mask> valueAsNumber = ... | [
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this.setState({ value: valueString});
| <mask> }
<mask> }
<mask>
<mask> this._localChange = true;
<mask> this.setState({ value: valueString });
<mask>
<mask> if (isNaN(valueAsNumber)) {
<mask> return;
<mask> }
<mask>
</s> adding float input
Former-commit-id: 620a98ef2de59cc428653... | [
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if(this.props.max != undefined && (valueAsNumber > this.props.max)) {
valueAsNumber = this.props.max;
}
if(this.props.min != undefined && (valueAsNumber < this.props.min)) {
valueAsNumber = this.props.min;
}
| <mask> return;
<mask> }
<mask>
<mask> this.props.target[this.props.propertyName] = valueAsNumber;
<mask> this.raiseOnPropertyChanged(valueAsNumber, this._store);
<mask>
<mask> this._store = valueAsNumber;
<mask> }
</s> adding float input
Former-commit-id: 620... | [
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
<mask>
<mask> this._store = valueAsNumber;
<mask> }
<mask>
<mask> lock() {
<mask> if (this.props.lockObject) {
<mask> this.props.lockObject.lock = true;
<mask> }
<mask> }
<mask>
<mask> unlock() {
<mask> if (this.props.lockObject) {
<mask> ... | [
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let className = this.props.smallUI ? "short": "value";
| <mask> }
<mask> }
<mask>
<mask> render() {
<mask> let valueAsNumber: number;
<mask>
<mask> if (this.props.isInteger) {
<mask> valueAsNumber = parseInt(this.state.value);
<mask> } else {
<mask> valueAsNumber = parseFloat(this.state.value);
<mas... | [
"keep",
"keep",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
<mask>
<mask> return (
<mask> <div>
<mask> {
<mask> !this.props.useEuler &&
<mask> <div className={this.props.additionalClass ? this.props.additionalClass + " floatLine" : "floatLine"}>
<mask> <div className="lab... | [
"keep",
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"keep",
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"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx | |
<div className={className}>
<input type="number" step={this.props.step || "0.01"} className="numeric-input"
onBlur={(evt) => {
this.props.globalState.blockKeyboardEvents = false;
... | <mask> <div className={this.props.additionalClass ? this.props.additionalClass + " floatLine" : "floatLine"}>
<mask> <div className="label">
<mask> {this.props.label}
<mask> </div>
<mask> <div cl... | [
"keep",
"keep",
"keep",
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"replace",
"replace",
"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx |
<mask> <input type="number" step={this.props.step || this.props.isInteger ? "1" : "0.01"} className="numeric-input" value={this.state.value} onBlur={() => this.unlock()} onFocus={() => this.lock()} onChange={evt => this.updateValue(evt.target.value)} />
<mask> </div... | [
"keep",
"keep",
"keep",
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"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/floatLineComponent.tsx | |
import { GlobalState } from '../../globalState';
| <mask> import { Tools } from 'babylonjs/Misc/tools';
<mask> import { SliderLineComponent } from './sliderLineComponent';
<mask>
<mask> interface IQuaternionLineComponentProps {
<mask> label: string;
<mask> target: any;
<mask> useEuler?: boolean;
</s> adding float input
Former-commit-id: 620a98ef2... | [
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx |
globalState: GlobalState
| <mask> propertyName: string;
<mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
<mask> }
<mask>
<mask> export class QuaternionLineComponent extends React.Component<IQuaternionLineComponentProps, { isExpanded: boolean, value: Quaternion, eulerValue: Vector3 }> {
<mask> private _loc... | [
"keep",
"add",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx |
<SliderLineComponent globalState={this.props.globalState} label="x" minimum={0} maximum={360} step={0.1} directValue={Tools.ToDegrees(euler.x)} onChange={value => this.updateStateEulerX(value)} />
<SliderLineComponent globalState={this.props.globalState} label="y" minimu... | <mask> }
<mask> {
<mask> this.state.isExpanded && this.props.useEuler &&
<mask> <div className="secondLine">
<mask> <SliderLineComponent label="x" minimum={0} maximum={360} step={0.1} directValue={Tools.ToDegrees(euler.... | [
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx |
import { FloatLineComponent } from './floatLineComponent';
import { GlobalState } from '../../globalState';
| <mask> import { Observable } from "babylonjs/Misc/observable";
<mask> import { PropertyChangedEvent } from "../../propertyChangedEvent";
<mask> import { Tools } from 'babylonjs/Misc/tools';
<mask>
<mask> interface ISliderLineComponentProps {
<mask> label: string;
<mask> target?: any;
<mask> propert... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/sliderLineComponent.tsx |
globalState: GlobalState;
| <mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
<mask> decimalCount?: number;
<mask> }
<mask>
<mask> export class SliderLineComponent extends React.Component<ISliderLineComponentProps, { value: number }> {
<mask> private _localChange = false;
</s> adding float input
Former-c... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/sliderLineComponent.tsx |
if (currentState !== nextState.value || nextProps.minimum !== this.props.minimum || nextProps.maximum !== this.props.maximum || this._localChange) {
nextState.value = Math.min(Math.max(currentState, nextProps.minimum), nextProps.maximum);
| <mask> if (currentState === undefined) {
<mask> currentState = nextProps.maximum;
<mask> }
<mask>
<mask> if (currentState !== nextState.value || this._localChange || nextProps.maximum !== this.props.maximum || nextProps.minimum !== this.props.minimum) {
<mask> next... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/sliderLineComponent.tsx |
<mask> }
<mask> }
<mask>
<mask> prepareDataToRead(value: number) {
<mask> if (value === null) {
<mask> value = 0;
<mask> }
<mask>
<mask> if (this.props.useEuler) {
<mask> return Tools.ToDegrees(value);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/sliderLineComponent.tsx | |
var input = // this.props.globalState ?
<FloatLineComponent globalState={this.props.globalState} smallUI={true} label="" target={this.state} propertyName="value" min={this.prepareDataToRead(this.props.minimum)} max={this.prepareDataToRead(this.props.maximum)}
onEnter={ () => {
... | <mask> return value;
<mask> }
<mask>
<mask> render() {
<mask> let decimalCount = this.props.decimalCount !== undefined ? this.props.decimalCount : 2;
<mask> return (
<mask> <div className="sliderLine">
<mask> <div className="label">
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/sliderLineComponent.tsx |
{input}
| <mask> <div className="label">
<mask> {this.props.label}
<mask> </div>
<mask> <div className="slider">
<mask> <input className="range" type="range" step={this.props.step} min={this.prepareDataToRead(this.props.minimum)} max={th... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/sliderLineComponent.tsx |
<input className="range" type="range" step={this.props.step} min={this.prepareDataToRead(this.props.minimum)} max={this.prepareDataToRead(this.props.maximum)} value={this.prepareDataToRead(this.state.value)}
| <mask> <div className="label">
<mask> {this.props.label}
<mask> </div>
<mask> <div className="slider">
<mask> {this.state.value ? this.prepareDataToRead(this.state.value).toFixed(decimalCount) : "0"} <input className="rang... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/lines/sliderLineComponent.tsx |
<SliderLineComponent globalState={this.props.globalState} key={inspectable.label} label={inspectable.label} target={this.props.target} propertyName={inspectable.propertyName}
| <mask> onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
<mask> )
<mask> case InspectableType.Slider:
<mask> return (
<mask> <SliderLineComponent key={inspectable.label} label={inspectable.label} target={t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/tabs/propertyGrids/customPropertyGridComponent.tsx |
<QuaternionLineComponent globalState={this.props.globalState} useEuler={this.props.globalState.onlyUseEulers} key={inspectable.label} label={inspectable.label} target={this.props.target} propertyName={inspectable.propertyName}
| <mask> onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
<mask> )
<mask> case InspectableType.Quaternion:
<mask> return (
<mask> <QuaternionLineComponent useEuler={this.props.globalState.onlyUseEulers} key... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/actionTabs/tabs/propertyGrids/customPropertyGridComponent.tsx |
public blockKeyboardEvents = false;
| <mask>
<mask> public recorder = new ReplayRecorder();
<mask>
<mask> private _onlyUseEulers: Nullable<boolean> = null;
<mask>
<mask> public get onlyUseEulers(): boolean {
<mask> if (this._onlyUseEulers === null) {
<mask> this._onlyUseEulers = DataStorage.ReadBoolean("settings_o... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c | inspector/src/components/globalState.ts |
static BakeNavigationMesh(scene: BABYLON.Scene, meshes: BABYLON.Mesh[], properties: BABYLON.INavMeshParameters, debug?: boolean, color?: BABYLON.Color3, collisionMesh?: boolean): BABYLON.Mesh; | <mask> static HasNavigationData(): boolean;
<mask> /** Gets the current recast navigation mesh. (Navigation Helper) */
<mask> static GetNavigationMesh(): BABYLON.Mesh;
<mask> /** Bake the recast navigation mesh from geometry. (Navigation Helper) */
<mask> static BakeNavigati... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e | Playground/libs/babylon.manager.d.ts |
static LoadNavigationMesh(scene: BABYLON.Scene, data: Uint8Array, debug?: boolean, color?: BABYLON.Color3, timeSteps?: number, collisionMesh?: boolean): BABYLON.Mesh; | <mask> static GetNavigationMesh(): BABYLON.Mesh;
<mask> /** Bake the recast navigation mesh from geometry. (Navigation Helper) */
<mask> static BakeNavigationMesh(scene: BABYLON.Scene, meshes: BABYLON.Mesh[], properties: BABYLON.INavMeshParameters, debug?: boolean, color?: BABYLON.Color3): BA... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e | Playground/libs/babylon.manager.d.ts |
Auto = 0, | <mask> EndsWith = 2,
<mask> IndexOf = 3
<mask> }
<mask> enum PlayerNumber {
<mask> None = 0,
<mask> One = 1,
<mask> Two = 2,
<mask> Three = 3,
<mask> Four = 4
<mask> }
</s> Scene Manager: V5.0.0-A33
Bullet Physics Update
Former-commit-id:... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e | Playground/libs/babylon.manager.d.ts |
private static TmpAmmoNormalA;
private static TmpAmmoNormalB;
private static TmpAmmoNormalC;
static AddMeshVerts(btTriangleMesh: any, topLevelObject: BABYLON.IPhysicsEnabledObject, object: BABYLON.IPhysicsEnabledObject, scaling?: boolean, normals?: boolean): number; | <mask> private static TmpAmmoVectorA;
<mask> private static TmpAmmoVectorB;
<mask> private static TmpAmmoVectorC;
<mask> private static TmpAmmoVectorD;
<mask> static AddMeshVerts(btTriangleMesh: any, topLevelObject: BABYLON.IPhysicsEnabledObject, object: BABYLON.IPhysicsEnab... | [
"keep",
"keep",
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"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e | Playground/libs/babylon.manager.d.ts |
<mask> getCollisionShapeMargin(): number;
<mask> /** Sets entity collision shape margin using physics impostor body. (Advanved Use Only) */
<mask> setCollisionShapeMargin(margin: number): void;
<mask> /** Gets the entity contact processing threshold using physics impostor body. (Adva... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e | Playground/libs/babylon.manager.d.ts | |
// '\nexport as namespace ' + varName + ';\n' + | <mask> module.exports = function (varName) {
<mask> return through.obj(function (file, enc, cb) {
<mask>
<mask> var moduleExportsAddition =
<mask> '\nexport as namespace ' + varName + ';\n' +
<mask> '\nexport = ' + varName + ';\n';
<mask>
<mask> if (file.isNull()) {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5 | Tools/Gulp/gulp-addDtsExport.js |
/// <reference path="../../dist/preview release/babylon.d.ts"/> | <mask>
<mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> /**
<mask> * Class reading and parsing the MTL file bundled with the obj file.
<mask> */
</s> Fixed d.ts generation
Former-commit-id: e13c74fc3b20d031e25805ca0e0cd6d9608dd375 </s> remove BABYLON.Tools.LoadFile(pathOfFile,... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5 | loaders/OBJ/babylon.objFileLoader.js |
BABYLON.Tools.LoadFile(pathOfFile, onSuccess, null, null, false, function () { console.warn("Error - Unable to load " + pathOfFile); }); | <mask> OBJFileLoader.prototype._loadMTL = function (url, rootUrl, onSuccess) {
<mask> //The complete path to the mtl file
<mask> var pathOfFile = BABYLON.Tools.BaseUrl + rootUrl + url;
<mask> // Loads through the babylon tools to allow fileInput search.
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5 | loaders/OBJ/babylon.objFileLoader.js |
// Reset arrays for the next new meshes | <mask> unwrappedPositionsForBabylon.push(wrappedPositionForBabylon[l].x, wrappedPositionForBabylon[l].y, wrappedPositionForBabylon[l].z);
<mask> unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z);
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5 | loaders/OBJ/babylon.objFileLoader.js |
<mask> var babylonMesh = new BABYLON.Mesh(meshesFromObj[j].name, scene);
<mask> //Push the name of the material to an array
<mask> //This is indispensable for the importMesh function
<mask> materialToUse.push(meshesFromObj[j].materialName);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5 | loaders/OBJ/babylon.objFileLoader.js | |
//Set the data for the babylonMesh | <mask> //This is indispensable for the importMesh function
<mask> materialToUse.push(meshesFromObj[j].materialName);
<mask> var vertexData = new BABYLON.VertexData(); //The container for the values
<mask> vertexData.positions = handledMesh.positions;
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5 | loaders/OBJ/babylon.objFileLoader.js |
() => { console.warn("Error - Unable to load " + pathOfFile); }); | <mask> onSuccess,
<mask> null,
<mask> null,
<mask> false,
<mask> () => { console.warn("Error - Unable to load " + pathOfFile); },
<mask> true /* synchronous call */);
<mask> }
<mask>
<mask> pub... | [
"keep",
"keep",
"keep",
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"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5 | loaders/OBJ/babylon.objFileLoader.ts |
public _subdivisionsX: number;
public _subdivisionsY: number;
| <mask> public generateOctree = false;
<mask>
<mask> private _worldInverse = new Matrix();
<mask> private _heightQuads: { slope: Vector2; facet1: Vector4; facet2: Vector4 }[];
<mask> public _subdivisions: number;
<mask> public _width: number;
<mask> public _height:... | [
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"keep",
"keep",
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"keep",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
return Math.min(this._subdivisionsX, this._subdivisionsY);
}
public get subdivisionsX(): number {
return this._subdivisionsX;
}
public get subdivisionsY(): number {
return this._subdivisionsY;
| <mask> super(name, scene);
<mask> }
<mask>
<mask> public get subdivisions(): number {
<mask> return this._subdivisions;
<mask> }
<mask>
<mask> public optimize(chunksCount: number, octreeBlocksSize = 32): void {
<mask> this._subdivisions = ch... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
this._subdivisionsX = chunksCount;
this._subdivisionsY = chunksCount;
this.subdivide(chunksCount);
| <mask> return this._subdivisions;
<mask> }
<mask>
<mask> public optimize(chunksCount: number, octreeBlocksSize = 32): void {
<mask> this._subdivisions = chunksCount;
<mask> this.subdivide(this._subdivisions);
<mask> this.createOrUpdateSubmeshesOctr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
var subdivisionsX = this._subdivisionsX;
var subdivisionsY = this._subdivisionsY;
var col = Math.floor((x + this._maxX) * this._subdivisionsX / this._width);
var row = Math.floor(-(z + this._maxZ) * this._subdivisionsY / this._height + this._subdivisionsY);
... | <mask>
<mask> // Returns the element "facet" from the heightQuads array relative to (x, z) local coordinates
<mask> private _getFacetAt(x: number, z: number): Vector4 {
<mask> // retrieve col and row from x, z coordinates in the ground local system
<mask> var col = Math.flo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
var subdivisionsX = this._subdivisionsX;
var subdivisionsY = this._subdivisionsY;
| <mask> // facet1 : Vector4(a, b, c, d) = first facet 3D plane equation : ax + by + cz + d = 0
<mask> // facet2 : Vector4(a, b, c, d) = second facet 3D plane equation : ax + by + cz + d = 0
<mask> private _initHeightQuads(): void {
<mask> this._heightQuads = new Array();
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
for (var row = 0; row < subdivisionsY; row++) {
for (var col = 0; col < subdivisionsX; col++) {
| <mask> // facet1 : Vector4(a, b, c, d) = first facet 3D plane equation : ax + by + cz + d = 0
<mask> // facet2 : Vector4(a, b, c, d) = second facet 3D plane equation : ax + by + cz + d = 0
<mask> private _initHeightQuads(): void {
<mask> this._heightQuads = new Array();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
this._heightQuads[row * subdivisionsX + col] = quad;
| <mask> this._heightQuads = new Array();
<mask> for (var row = 0; row < this._subdivisions; row++) {
<mask> for (var col = 0; col < this._subdivisions; col++) {
<mask> var quad = { slope: BABYLON.Vector2.Zero(), facet1: new BABYLON.Vector4(0, 0, 0, 0), face... | [
"keep",
"keep",
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"keep",
"replace",
"keep",
"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
var subdivisionsX = this._subdivisionsX;
var subdivisionsY = this._subdivisionsY;
for (var row = 0; row < subdivisionsY; row++) {
for (var col = 0; col < subdivisionsX; col++) {
| <mask> var h = 0;
<mask> var d1 = 0; // facet plane equation : ax + by + cz + d = 0
<mask> var d2 = 0;
<mask>
<mask> for (var row = 0; row < this._subdivisions; row++) {
<mask> for (var col = 0; col < this._subdivisions; col++) {
<mask> ... | [
"keep",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
j = row * (subdivisionsX + 1) * 3;
k = (row + 1) * (subdivisionsX + 1) * 3;
| <mask>
<mask> for (var row = 0; row < this._subdivisions; row++) {
<mask> for (var col = 0; col < this._subdivisions; col++) {
<mask> i = col * 3;
<mask> j = row * (this._subdivisions + 1) * 3;
<mask> k = (row + 1) * (this._s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
var quad = this._heightQuads[row * subdivisionsX + col];
| <mask> norm2.normalize();
<mask> d1 = -(norm1.x * v1.x + norm1.y * v1.y + norm1.z * v1.z);
<mask> d2 = -(norm2.x * v2.x + norm2.y * v2.y + norm2.z * v2.z);
<mask>
<mask> var quad = this._heightQuads[row * this._subdivisions + col];
<... | [
"keep",
"keep",
"keep",
"keep",
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"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.groundMesh.ts |
public static CreateGround(options: { width?: number, height?: number, subdivisions?: number, subdivisionsX?: number, subdivisionsY?: number }): VertexData {
| <mask>
<mask> return vertexData;
<mask> }
<mask>
<mask> public static CreateGround(options: { width?: number, height?: number, subdivisions?: number }): VertexData {
<mask> var indices = [];
<mask> var positions = [];
<mask> var normals = [];
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.mesh.vertexData.ts |
var subdivisionsX: number = options.subdivisionsX || options.subdivisions || 1;
var subdivisionsY: number = options.subdivisionsY || options.subdivisions || 1;
| <mask> var row: number, col: number;
<mask>
<mask> var width: number = options.width || 1;
<mask> var height: number = options.height || 1;
<mask> var subdivisions: number = options.subdivisions || 1;
<mask>
<mask> for (row = 0; row <= subdivisions; r... | [
"keep",
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.mesh.vertexData.ts |
for (row = 0; row <= subdivisionsY; row++) {
for (col = 0; col <= subdivisionsX; col++) {
var position = new Vector3((col * width) / subdivisionsX - (width / 2.0), 0, ((subdivisionsY - row) * height) / subdivisionsY - (height / 2.0));
| <mask> var width: number = options.width || 1;
<mask> var height: number = options.height || 1;
<mask> var subdivisions: number = options.subdivisions || 1;
<mask>
<mask> for (row = 0; row <= subdivisions; row++) {
<mask> for (col = 0; col <= subdiv... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.mesh.vertexData.ts |
uvs.push(col / subdivisionsX, 1.0 - row / subdivisionsX);
| <mask> var normal = new Vector3(0, 1.0, 0);
<mask>
<mask> positions.push(position.x, position.y, position.z);
<mask> normals.push(normal.x, normal.y, normal.z);
<mask> uvs.push(col / subdivisions, 1.0 - row / subdivisions);
<mask> ... | [
"keep",
"keep",
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"replace",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.mesh.vertexData.ts |
for (row = 0; row < subdivisionsY; row++) {
for (col = 0; col < subdivisionsX; col++) {
indices.push(col + 1 + (row + 1) * (subdivisionsX + 1));
indices.push(col + 1 + row * (subdivisionsX + 1));
indices.push(col + row * (subdiv... | <mask> uvs.push(col / subdivisions, 1.0 - row / subdivisions);
<mask> }
<mask> }
<mask>
<mask> for (row = 0; row < subdivisions; row++) {
<mask> for (col = 0; col < subdivisions; col++) {
<mask> indices.push(col + 1 ... | [
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"replace",
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.mesh.vertexData.ts |
indices.push(col + (row + 1) * (subdivisionsX + 1));
indices.push(col + 1 + (row + 1) * (subdivisionsX + 1));
indices.push(col + row * (subdivisionsX + 1));
| <mask> indices.push(col + 1 + (row + 1) * (subdivisions + 1));
<mask> indices.push(col + 1 + row * (subdivisions + 1));
<mask> indices.push(col + row * (subdivisions + 1));
<mask>
<mask> indices.push(col + (row + 1) * (subdivisions + ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.mesh.vertexData.ts |
public static CreateGround(name: string, options: { width?: number, height?: number, subdivisions?: number, subdivisionsX?: number, subdivisionsY?: number, updatable?: boolean }, scene: any): Mesh {
| <mask> * The parameters `width` and `height` (floats, default 1) set the width and height sizes of the ground.
<mask> * The parameter `subdivisions` (positive integer) sets the number of subdivisions per side.
<mask> * The mesh can be set to updatable with the boolean parameter ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.meshBuilder.ts |
ground._subdivisionsX = options.subdivisionsX || options.subdivisions || 1;
ground._subdivisionsY = options.subdivisionsY || options.subdivisions || 1;
| <mask> */
<mask> public static CreateGround(name: string, options: { width?: number, height?: number, subdivisions?: number, updatable?: boolean }, scene: any): Mesh {
<mask> var ground = new GroundMesh(name, scene);
<mask> ground._setReady(false);
<mask> ground... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.meshBuilder.ts |
ground._subdivisionsX = subdivisions;
ground._subdivisionsY = subdivisions;
| <mask> var updatable = options.updatable;
<mask> var onReady = options.onReady;
<mask>
<mask> var ground = new GroundMesh(name, scene);
<mask> ground._subdivisions = subdivisions;
<mask> ground._width = width;
<mask> ground._height = height... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a | src/Mesh/babylon.meshBuilder.ts |
* @param newParent The cloned camera's new parent (none by default)
| <mask> * Clones the current camera.
<mask> * @param name The cloned camera name
<mask> * @returns the cloned camera
<mask> */
<mask> public clone(name: string, newParent: Nullable<Node> = null): Camera {
<mask> const camera = SerializationHelper.Clone(
<mask> Camera.Ge... | [
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"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ccdd3778e899bd80b852282b2d3e6f1e01a385e5 | packages/dev/core/src/Cameras/camera.ts |
public clone(name: string, newParent: Nullable<Node> = null): Camera {
| <mask> * Clones the current camera.
<mask> * @param name The cloned camera name
<mask> * @returns the cloned camera
<mask> */
<mask> public clone(name: string): Camera {
<mask> const camera = SerializationHelper.Clone(
<mask> Camera.GetConstructorFromName(this.getClass... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/ccdd3778e899bd80b852282b2d3e6f1e01a385e5 | packages/dev/core/src/Cameras/camera.ts |
camera.parent = newParent;
| <mask> );
<mask> camera.name = name;
<mask>
<mask> this.onClonedObservable.notifyObservers(camera);
<mask>
<mask> return camera;
<mask> }
<mask>
</s> [Bug] Fix camera cloning by adding newParent parameter
Former-commit-id: fa02cbb859404fc98325e02b6a0214f797e6df1e </s> r... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/ccdd3778e899bd80b852282b2d3e6f1e01a385e5 | packages/dev/core/src/Cameras/camera.ts |
export * from "./scene.lts";
| <mask> export * from "./PostProcesses/index";
<mask> export * from "./Probes/index";
<mask> export * from "./Rendering/index";
<mask> export * from "./scene";
<mask> export * from "./sceneComponent";
<mask> export * from "./Sprites/index";
<mask> export * from "./States/index";
<mask> export * from "./Misc/inde... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8 | src/index.ts |
<mask> newCamera.attachControl();
<mask> }
<mask> }
<mask>
<mask> /**
<mask> * sets the active camera of the scene using its Id
<mask> * @param id defines the camera's Id
<mask> * @return the new active camera or null if none found.
<mask> * @deprecated Please u... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8 | src/scene.ts | |
<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * get a material using its id
<mask> * @param id defines the material's Id
<mask> * @return the material or null if none found.
<mask> * @deprecated Please use getMaterialById instead
<mask> */
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8 | src/scene.ts | |
<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a the last added material using a given id
<mask> * @param id defines the material's Id
<mask> * @return the last material with the given id or null if none found.
<mask> * @deprecated Please use getLastMa... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8 | src/scene.ts | |
<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Get a texture using its unique id
<mask> * @param uniqueId defines the texture's unique id
<mask> * @return the texture or null if none found.
<mask> * @deprecated Please use getTextureByUniqueId instead
<mask... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8 | src/scene.ts | |
<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a camera using its Id
<mask> * @param id defines the Id to look for
<mask> * @returns the camera or null if not found
<mask> * @deprecated Please use getCameraById instead
<mask> */
<mask> publi... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a camera using its unique Id
<mask> * @param uniqueId defines the unique Id to look for
<mask> * @returns the camera or null if not found
<mask> * @deprecated Please use getCameraByUniqueId instead
<mask>... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a bone using its Id
<mask> * @param id defines the bone's Id
<mask> * @return the bone or null if not found
<mask> * @deprecated Please use getBoneById instead
<mask> */
<mask> public getBoneByI... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a light node using its Id
<mask> * @param id defines the light's Id
<mask> * @return the light or null if none found.
<mask> * @deprecated Please use getLightById instead
<mask> */
<mask> public... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a light node using its scene-generated unique Id
<mask> * @param uniqueId defines the light's unique Id
<mask> * @return the light or null if none found.
<mask> * @deprecated Please use getLightByUniqueId ... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a particle system by Id
<mask> * @param id defines the particle system Id
<mask> * @return the corresponding system or null if none found
<mask> * @deprecated Please use getParticleSystemById instead
<mas... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a geometry using its Id
<mask> * @param id defines the geometry's Id
<mask> * @return the geometry or null if none found.
<mask> * @deprecated Please use getGeometryById instead
<mask> */
<mask> ... | [
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<mask> public getGeometries(): Geometry[] {
<mask> return this.geometries;
<mask> }
<mask>
<mask> /**
<mask> * Gets the first added mesh found of a given Id
<mask> * @param id defines the Id to search for
<mask> * @return the mesh found or null if not found at all
<mask> ... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a list of meshes using their Id
<mask> * @param id defines the Id to search for
<mask> * @returns a list of meshes
<mask> * @deprecated Please use getMeshesById instead
<mask> */
<mask> public g... | [
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<mask> return m.id === id;
<mask> });
<mask> }
<mask>
<mask> /**
<mask> * Gets the first added transform node found of a given Id
<mask> * @param id defines the Id to search for
<mask> * @return the found transform node or null if not found at all.
<mask> * @dep... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a transform node with its auto-generated unique Id
<mask> * @param uniqueId efines the unique Id to search for
<mask> * @return the found transform node or null if not found at all.
<mask> * @deprecated Pl... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a list of transform nodes using their Id
<mask> * @param id defines the Id to search for
<mask> * @returns a list of transform nodes
<mask> * @deprecated Please use getTransformNodesById instead
<mask> ... | [
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<mask> return m.id === id;
<mask> });
<mask> }
<mask>
<mask> /**
<mask> * Gets a mesh with its auto-generated unique Id
<mask> * @param uniqueId defines the unique Id to search for
<mask> * @return the found mesh or null if not found at all.
<mask> * @deprecated... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a the last added mesh using a given Id
<mask> * @param id defines the Id to search for
<mask> * @return the found mesh or null if not found at all.
<mask> * @deprecated Please use getLastMeshById instead
... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a the last added node (Mesh, Camera, Light) using a given Id
<mask> * @param id defines the Id to search for
<mask> * @return the found node or null if not found at all
<mask> * @deprecated Please use getL... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a node (Mesh, Camera, Light) using a given Id
<mask> * @param id defines the Id to search for
<mask> * @return the found node or null if not found at all
<mask> * @deprecated Please use getNodeById instead... | [
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<mask>
<mask> return null;
<mask> }
<mask>
<mask> /**
<mask> * Gets a skeleton using a given Id (if many are found, this function will pick the last one)
<mask> * @param id defines the Id to search for
<mask> * @return the found skeleton or null if not found at all.
<mask> ... | [
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let transcoder: any;
let imageInfo: any;
let result: any;
let textureData: any = null;
| <mask>
<mask> return this._getMSCBasisTranscoder().then(() => {
<mask> const basisModule = this._mscBasisModule;
<mask>
<mask> const transcoder = src === sourceTextureFormat.UASTC4x4 ? new basisModule.UastcImageTranscoder() : new basisModule.BasisLzEtc1sImageTranscoder();
<mask> ... | [
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try {
transcoder = src === sourceTextureFormat.UASTC4x4 ? new basisModule.UastcImageTranscoder() : new basisModule.BasisLzEtc1sImageTranscoder();
const texFormat = src === sourceTextureFormat.UASTC4x4 ? basisModule.TextureFormat.UASTC4x4 : basisModule.TextureFormat.ETC1S;
| <mask>
<mask> const transcoder = src === sourceTextureFormat.UASTC4x4 ? new basisModule.UastcImageTranscoder() : new basisModule.BasisLzEtc1sImageTranscoder();
<mask> const texFormat = src === sourceTextureFormat.UASTC4x4 ? basisModule.TextureFormat.UASTC4x4 : basisModule.TextureFormat.ETC1S... | [
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imageInfo = new basisModule.ImageInfo(texFormat, width, height, level);
| <mask> const texFormat = src === sourceTextureFormat.UASTC4x4 ? basisModule.TextureFormat.UASTC4x4 : basisModule.TextureFormat.ETC1S;
<mask>
<mask> const imageInfo = new basisModule.ImageInfo(texFormat, width, height, level);
<mask>
<mask> const targetFormat = basisModule.Tran... | [
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const targetFormat = basisModule.TranscodeTarget[transcodeTarget[dst]]; // works because the labels of the sourceTextureFormat enum are the same as the property names used in TranscodeTarget!
| <mask> const imageInfo = new basisModule.ImageInfo(texFormat, width, height, level);
<mask>
<mask> const targetFormat = basisModule.TranscodeTarget[transcodeTarget[dst]]; // works because the labels of the sourceTextureFormat enum are the same than the property names used in TranscodeTarget!... | [
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if (!basisModule.isFormatSupported(targetFormat, texFormat)) {
throw new Error(`MSCTranscoder: Transcoding from "${sourceTextureFormat[src]}" to "${transcodeTarget[dst]}" not supported by current transcoder build.`);
}
| <mask> if (!basisModule.isFormatSupported(targetFormat, texFormat)) {
<mask> throw new Error(`MSCTranscoder: Transcoding from "${sourceTextureFormat[src]}" to "${transcodeTarget[dst]}" not supported by current transcoder build.`);
<mask> }
<mask>
<mask> let resu... | [
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558 | ktx2Decoder/src/Transcoders/mscTranscoder.ts |
if (src === sourceTextureFormat.ETC1S) {
const sgd = ktx2Reader.supercompressionGlobalData;
| <mask> }
<mask>
<mask> let result: any;
<mask>
<mask> if (src === sourceTextureFormat.ETC1S) {
<mask> const sgd = ktx2Reader.supercompressionGlobalData;
<mask>
<mask> transcoder.decodePalettes(sgd.endpointCount, sgd.endpointsData, sgd.select... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558 | ktx2Decoder/src/Transcoders/mscTranscoder.ts |
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