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#define RECIPROCAL_PI2 0.15915494
<mask> <mask> // Constants <mask> uniform vec3 vEyePosition; <mask> uniform vec3 vAmbientColor; <mask> uniform vec4 vDiffuseColor; <mask> #ifdef SPECULARTERM <mask> uniform vec4 vSpecularColor; <mask> #endif </s> Adding support for equirectangular mapping Former-commit-id: dbf54a562b802e46ed06338cc63f764eed...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7
src/Shaders/default.fragment.fx
#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) uniform mat4 reflectionMatrix; #endif #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) uniform mat4 view; #endif
<mask> <mask> #ifdef REFLECTIONMAP_SKYBOX <mask> varying vec3 vPositionUVW; <mask> #else <mask> #ifndef REFLECTIONMAP_SPHERICAL <mask> uniform mat4 reflectionMatrix; <mask> #endif <mask> #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) <mask> uniform mat4 view; <mask> #endif <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7
src/Shaders/default.fragment.fx
#ifdef REFLECTIONMAP_EQUIRECTANGULAR vec3 direction = normalize(worldPos.xyz); float t = clamp(direction.y * -0.5 + 0.5, 0., 1.0); float s = atan(direction.z, direction.x) * RECIPROCAL_PI2 + 0.5; return vec3(s, t, 0); #endif
<mask> #endif <mask> <mask> vec3 computeReflectionCoords(vec4 worldPos, vec3 worldNormal) <mask> { <mask> #ifdef REFLECTIONMAP_SPHERICAL <mask> vec3 viewDir = normalize(vec3(view * worldPos)); <mask> vec3 viewNormal = normalize(vec3(view * vec4(worldNormal, 0.0))); <mask> <mask> vec3 r = reflect(viewDir, ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca098443d5cba5a5e5457500ba1f1217b43adfd7
src/Shaders/default.fragment.fx
padding-left: $line-padding-left;
<mask> } <mask> } <mask> <mask> .sliderLine { <mask> padding-left: 2px; <mask> height: 30px; <mask> display: grid; <mask> grid-template-columns: 1fr auto; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/actionTabs.scss
grid-template-rows: 100%; grid-template-columns: 1fr 40px;
<mask> .sliderLine { <mask> padding-left: 2px; <mask> height: 30px; <mask> display: grid; <mask> grid-template-columns: 1fr auto; <mask> <mask> .label { <mask> grid-column...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/actionTabs.scss
grid-column: 3; grid-row: 1;
<mask> align-items: center; <mask> } <mask> <mask> .slider { <mask> grid-column: 2; <mask> margin-right: 5px; <mask> <mask> display: flex; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/actionTabs.scss
width: 90%;
<mask> <mask> .slider { <mask> grid-column: 2; <mask> margin-right: 5px; <mask> <mask> display: flex; <mask> align-items: center; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/actionTabs.scss
import { GlobalState } from '../../globalState';
<mask> import { SliderLineComponent } from './sliderLineComponent'; <mask> import { Tools } from 'babylonjs/Misc/tools'; <mask> <mask> interface IFloatLineComponentProps { <mask> label: string; <mask> target: any; <mask> propertyName: string; <mask> onChange?: (newValue: number) => void; </s> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
<mask> interface IFloatLineComponentProps { <mask> label: string; <mask> target: any; <mask> propertyName: string; <mask> lockObject?: LockObject; <mask> onChange?: (newValue: number) => void; <mask> isInteger?: boolean; <mask> onPropertyChangedObservable?: Observable<PropertyChanged...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
step?: string;
<mask> onChange?: (newValue: number) => void; <mask> isInteger?: boolean; <mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>; <mask> additionalClass?: string; <mask> step?: string, <mask> digits?: number; <mask> useEuler?: boolean; <mask> min?: number; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
globalState: GlobalState; min?: number max?: number smallUI?: boolean; onEnter?: (newValue:number) => void;
<mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>; <mask> additionalClass?: string; <mask> step?: string, <mask> digits?: number; <mask> useEuler?: boolean; <mask> min?: number; <mask> max?: number; <mask> } <mask> <mask> export class FloatLineComponent extends...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
private _regExp: RegExp;
<mask> private _localChange = false; <mask> private _store: number; <mask> <mask> constructor(props: IFloatLineComponentProps) { <mask> super(props); <mask> let currentValue = this.props.target[this.props.propertyName]; <mask> this.state = { value: currentValue ? (this.props....
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits || 2)) : "0" };
<mask> constructor(props: IFloatLineComponentProps) { <mask> super(props); <mask> <mask> let currentValue = this.props.target[this.props.propertyName]; <mask> this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits |...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
<mask> <mask> let currentValue = this.props.target[this.props.propertyName]; <mask> this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits || 3)) : "0" }; <mask> this._store = currentValue; <mask> } <mask> <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
let rexp = "(.*\\."; let numDigits = this.props.digits || 2; while (numDigits--) { rexp += "."; } rexp += ").+"; this._regExp = new RegExp(rexp);
<mask> this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits || 3)) : "0" }; <mask> this._store = currentValue; <mask> } <mask> <mask> componentWillUnmount() { <mask> this.unlock(); <mask> } <mask> <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
const newValueString = newValue ? this.props.isInteger ? newValue.toFixed(0) : newValue.toFixed(this.props.digits || 2) : "0";
<mask> return true; <mask> } <mask> <mask> const newValue = nextProps.target[nextProps.propertyName]; <mask> const newValueString = newValue ? this.props.isInteger ? newValue.toFixed(0) : newValue.toFixed(this.props.digits || 3) : "0"; <mask> <mask> if (newValueStrin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
valueString = valueString.replace(this._regExp, "$1");
<mask> return; <mask> } <mask> <mask> let valueAsNumber: number; <mask> <mask> if (this.props.isInteger) { <mask> valueAsNumber = parseInt(valueString); <mask> } else { <mask> valueAsNumber = parseFloat(valueString); </s> adding float input...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
<mask> } else { <mask> valueAsNumber = parseFloat(valueString); <mask> } <mask> <mask> if (!isNaN(valueAsNumber)) { <mask> if (this.props.min !== undefined) { <mask> if (valueAsNumber < this.props.min) { <mask> valueAsNumber = ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
this.setState({ value: valueString});
<mask> } <mask> } <mask> <mask> this._localChange = true; <mask> this.setState({ value: valueString }); <mask> <mask> if (isNaN(valueAsNumber)) { <mask> return; <mask> } <mask> </s> adding float input Former-commit-id: 620a98ef2de59cc428653...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
if(this.props.max != undefined && (valueAsNumber > this.props.max)) { valueAsNumber = this.props.max; } if(this.props.min != undefined && (valueAsNumber < this.props.min)) { valueAsNumber = this.props.min; }
<mask> return; <mask> } <mask> <mask> this.props.target[this.props.propertyName] = valueAsNumber; <mask> this.raiseOnPropertyChanged(valueAsNumber, this._store); <mask> <mask> this._store = valueAsNumber; <mask> } </s> adding float input Former-commit-id: 620...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
<mask> <mask> this._store = valueAsNumber; <mask> } <mask> <mask> lock() { <mask> if (this.props.lockObject) { <mask> this.props.lockObject.lock = true; <mask> } <mask> } <mask> <mask> unlock() { <mask> if (this.props.lockObject) { <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
let className = this.props.smallUI ? "short": "value";
<mask> } <mask> } <mask> <mask> render() { <mask> let valueAsNumber: number; <mask> <mask> if (this.props.isInteger) { <mask> valueAsNumber = parseInt(this.state.value); <mask> } else { <mask> valueAsNumber = parseFloat(this.state.value); <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
<mask> <mask> return ( <mask> <div> <mask> { <mask> !this.props.useEuler && <mask> <div className={this.props.additionalClass ? this.props.additionalClass + " floatLine" : "floatLine"}> <mask> <div className="lab...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
<div className={className}> <input type="number" step={this.props.step || "0.01"} className="numeric-input" onBlur={(evt) => { this.props.globalState.blockKeyboardEvents = false; ...
<mask> <div className={this.props.additionalClass ? this.props.additionalClass + " floatLine" : "floatLine"}> <mask> <div className="label"> <mask> {this.props.label} <mask> </div> <mask> <div cl...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
<mask> <input type="number" step={this.props.step || this.props.isInteger ? "1" : "0.01"} className="numeric-input" value={this.state.value} onBlur={() => this.unlock()} onFocus={() => this.lock()} onChange={evt => this.updateValue(evt.target.value)} /> <mask> </div...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/floatLineComponent.tsx
import { GlobalState } from '../../globalState';
<mask> import { Tools } from 'babylonjs/Misc/tools'; <mask> import { SliderLineComponent } from './sliderLineComponent'; <mask> <mask> interface IQuaternionLineComponentProps { <mask> label: string; <mask> target: any; <mask> useEuler?: boolean; </s> adding float input Former-commit-id: 620a98ef2...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx
globalState: GlobalState
<mask> propertyName: string; <mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>; <mask> } <mask> <mask> export class QuaternionLineComponent extends React.Component<IQuaternionLineComponentProps, { isExpanded: boolean, value: Quaternion, eulerValue: Vector3 }> { <mask> private _loc...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx
<SliderLineComponent globalState={this.props.globalState} label="x" minimum={0} maximum={360} step={0.1} directValue={Tools.ToDegrees(euler.x)} onChange={value => this.updateStateEulerX(value)} /> <SliderLineComponent globalState={this.props.globalState} label="y" minimu...
<mask> } <mask> { <mask> this.state.isExpanded && this.props.useEuler && <mask> <div className="secondLine"> <mask> <SliderLineComponent label="x" minimum={0} maximum={360} step={0.1} directValue={Tools.ToDegrees(euler....
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx
import { FloatLineComponent } from './floatLineComponent'; import { GlobalState } from '../../globalState';
<mask> import { Observable } from "babylonjs/Misc/observable"; <mask> import { PropertyChangedEvent } from "../../propertyChangedEvent"; <mask> import { Tools } from 'babylonjs/Misc/tools'; <mask> <mask> interface ISliderLineComponentProps { <mask> label: string; <mask> target?: any; <mask> propert...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/sliderLineComponent.tsx
globalState: GlobalState;
<mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>; <mask> decimalCount?: number; <mask> } <mask> <mask> export class SliderLineComponent extends React.Component<ISliderLineComponentProps, { value: number }> { <mask> private _localChange = false; </s> adding float input Former-c...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/sliderLineComponent.tsx
if (currentState !== nextState.value || nextProps.minimum !== this.props.minimum || nextProps.maximum !== this.props.maximum || this._localChange) { nextState.value = Math.min(Math.max(currentState, nextProps.minimum), nextProps.maximum);
<mask> if (currentState === undefined) { <mask> currentState = nextProps.maximum; <mask> } <mask> <mask> if (currentState !== nextState.value || this._localChange || nextProps.maximum !== this.props.maximum || nextProps.minimum !== this.props.minimum) { <mask> next...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/sliderLineComponent.tsx
<mask> } <mask> } <mask> <mask> prepareDataToRead(value: number) { <mask> if (value === null) { <mask> value = 0; <mask> } <mask> <mask> if (this.props.useEuler) { <mask> return Tools.ToDegrees(value); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/sliderLineComponent.tsx
var input = // this.props.globalState ? <FloatLineComponent globalState={this.props.globalState} smallUI={true} label="" target={this.state} propertyName="value" min={this.prepareDataToRead(this.props.minimum)} max={this.prepareDataToRead(this.props.maximum)} onEnter={ () => { ...
<mask> return value; <mask> } <mask> <mask> render() { <mask> let decimalCount = this.props.decimalCount !== undefined ? this.props.decimalCount : 2; <mask> return ( <mask> <div className="sliderLine"> <mask> <div className="label"> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/sliderLineComponent.tsx
{input}
<mask> <div className="label"> <mask> {this.props.label} <mask> </div> <mask> <div className="slider"> <mask> <input className="range" type="range" step={this.props.step} min={this.prepareDataToRead(this.props.minimum)} max={th...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/sliderLineComponent.tsx
<input className="range" type="range" step={this.props.step} min={this.prepareDataToRead(this.props.minimum)} max={this.prepareDataToRead(this.props.maximum)} value={this.prepareDataToRead(this.state.value)}
<mask> <div className="label"> <mask> {this.props.label} <mask> </div> <mask> <div className="slider"> <mask> {this.state.value ? this.prepareDataToRead(this.state.value).toFixed(decimalCount) : "0"}&nbsp;<input className="rang...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/lines/sliderLineComponent.tsx
<SliderLineComponent globalState={this.props.globalState} key={inspectable.label} label={inspectable.label} target={this.props.target} propertyName={inspectable.propertyName}
<mask> onPropertyChangedObservable={this.props.onPropertyChangedObservable} /> <mask> ) <mask> case InspectableType.Slider: <mask> return ( <mask> <SliderLineComponent key={inspectable.label} label={inspectable.label} target={t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/tabs/propertyGrids/customPropertyGridComponent.tsx
<QuaternionLineComponent globalState={this.props.globalState} useEuler={this.props.globalState.onlyUseEulers} key={inspectable.label} label={inspectable.label} target={this.props.target} propertyName={inspectable.propertyName}
<mask> onPropertyChangedObservable={this.props.onPropertyChangedObservable} /> <mask> ) <mask> case InspectableType.Quaternion: <mask> return ( <mask> <QuaternionLineComponent useEuler={this.props.globalState.onlyUseEulers} key...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/actionTabs/tabs/propertyGrids/customPropertyGridComponent.tsx
public blockKeyboardEvents = false;
<mask> <mask> public recorder = new ReplayRecorder(); <mask> <mask> private _onlyUseEulers: Nullable<boolean> = null; <mask> <mask> public get onlyUseEulers(): boolean { <mask> if (this._onlyUseEulers === null) { <mask> this._onlyUseEulers = DataStorage.ReadBoolean("settings_o...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ca7003fab9272eb410130aae416a0e42aceeef4c
inspector/src/components/globalState.ts
static BakeNavigationMesh(scene: BABYLON.Scene, meshes: BABYLON.Mesh[], properties: BABYLON.INavMeshParameters, debug?: boolean, color?: BABYLON.Color3, collisionMesh?: boolean): BABYLON.Mesh;
<mask> static HasNavigationData(): boolean; <mask> /** Gets the current recast navigation mesh. (Navigation Helper) */ <mask> static GetNavigationMesh(): BABYLON.Mesh; <mask> /** Bake the recast navigation mesh from geometry. (Navigation Helper) */ <mask> static BakeNavigati...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e
Playground/libs/babylon.manager.d.ts
static LoadNavigationMesh(scene: BABYLON.Scene, data: Uint8Array, debug?: boolean, color?: BABYLON.Color3, timeSteps?: number, collisionMesh?: boolean): BABYLON.Mesh;
<mask> static GetNavigationMesh(): BABYLON.Mesh; <mask> /** Bake the recast navigation mesh from geometry. (Navigation Helper) */ <mask> static BakeNavigationMesh(scene: BABYLON.Scene, meshes: BABYLON.Mesh[], properties: BABYLON.INavMeshParameters, debug?: boolean, color?: BABYLON.Color3): BA...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e
Playground/libs/babylon.manager.d.ts
Auto = 0,
<mask> EndsWith = 2, <mask> IndexOf = 3 <mask> } <mask> enum PlayerNumber { <mask> None = 0, <mask> One = 1, <mask> Two = 2, <mask> Three = 3, <mask> Four = 4 <mask> } </s> Scene Manager: V5.0.0-A33 Bullet Physics Update Former-commit-id:...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e
Playground/libs/babylon.manager.d.ts
private static TmpAmmoNormalA; private static TmpAmmoNormalB; private static TmpAmmoNormalC; static AddMeshVerts(btTriangleMesh: any, topLevelObject: BABYLON.IPhysicsEnabledObject, object: BABYLON.IPhysicsEnabledObject, scaling?: boolean, normals?: boolean): number;
<mask> private static TmpAmmoVectorA; <mask> private static TmpAmmoVectorB; <mask> private static TmpAmmoVectorC; <mask> private static TmpAmmoVectorD; <mask> static AddMeshVerts(btTriangleMesh: any, topLevelObject: BABYLON.IPhysicsEnabledObject, object: BABYLON.IPhysicsEnab...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e
Playground/libs/babylon.manager.d.ts
<mask> getCollisionShapeMargin(): number; <mask> /** Sets entity collision shape margin using physics impostor body. (Advanved Use Only) */ <mask> setCollisionShapeMargin(margin: number): void; <mask> /** Gets the entity contact processing threshold using physics impostor body. (Adva...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb6901a1268678c5ea26c2a9391038344ae6cf8e
Playground/libs/babylon.manager.d.ts
// '\nexport as namespace ' + varName + ';\n' +
<mask> module.exports = function (varName) { <mask> return through.obj(function (file, enc, cb) { <mask> <mask> var moduleExportsAddition = <mask> '\nexport as namespace ' + varName + ';\n' + <mask> '\nexport = ' + varName + ';\n'; <mask> <mask> if (file.isNull()) {...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5
Tools/Gulp/gulp-addDtsExport.js
/// <reference path="../../dist/preview release/babylon.d.ts"/>
<mask> <mask> var BABYLON; <mask> (function (BABYLON) { <mask> /** <mask> * Class reading and parsing the MTL file bundled with the obj file. <mask> */ </s> Fixed d.ts generation Former-commit-id: e13c74fc3b20d031e25805ca0e0cd6d9608dd375 </s> remove BABYLON.Tools.LoadFile(pathOfFile,...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5
loaders/OBJ/babylon.objFileLoader.js
BABYLON.Tools.LoadFile(pathOfFile, onSuccess, null, null, false, function () { console.warn("Error - Unable to load " + pathOfFile); });
<mask> OBJFileLoader.prototype._loadMTL = function (url, rootUrl, onSuccess) { <mask> //The complete path to the mtl file <mask> var pathOfFile = BABYLON.Tools.BaseUrl + rootUrl + url; <mask> // Loads through the babylon tools to allow fileInput search. <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5
loaders/OBJ/babylon.objFileLoader.js
// Reset arrays for the next new meshes
<mask> unwrappedPositionsForBabylon.push(wrappedPositionForBabylon[l].x, wrappedPositionForBabylon[l].y, wrappedPositionForBabylon[l].z); <mask> unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z); <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5
loaders/OBJ/babylon.objFileLoader.js
<mask> var babylonMesh = new BABYLON.Mesh(meshesFromObj[j].name, scene); <mask> //Push the name of the material to an array <mask> //This is indispensable for the importMesh function <mask> materialToUse.push(meshesFromObj[j].materialName); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5
loaders/OBJ/babylon.objFileLoader.js
//Set the data for the babylonMesh
<mask> //This is indispensable for the importMesh function <mask> materialToUse.push(meshesFromObj[j].materialName); <mask> var vertexData = new BABYLON.VertexData(); //The container for the values <mask> vertexData.positions = handledMesh.positions; ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5
loaders/OBJ/babylon.objFileLoader.js
() => { console.warn("Error - Unable to load " + pathOfFile); });
<mask> onSuccess, <mask> null, <mask> null, <mask> false, <mask> () => { console.warn("Error - Unable to load " + pathOfFile); }, <mask> true /* synchronous call */); <mask> } <mask> <mask> pub...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cb76fb14c833f4720af340d7538dc564e9ae94b5
loaders/OBJ/babylon.objFileLoader.ts
public _subdivisionsX: number; public _subdivisionsY: number;
<mask> public generateOctree = false; <mask> <mask> private _worldInverse = new Matrix(); <mask> private _heightQuads: { slope: Vector2; facet1: Vector4; facet2: Vector4 }[]; <mask> public _subdivisions: number; <mask> public _width: number; <mask> public _height:...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
return Math.min(this._subdivisionsX, this._subdivisionsY); } public get subdivisionsX(): number { return this._subdivisionsX; } public get subdivisionsY(): number { return this._subdivisionsY;
<mask> super(name, scene); <mask> } <mask> <mask> public get subdivisions(): number { <mask> return this._subdivisions; <mask> } <mask> <mask> public optimize(chunksCount: number, octreeBlocksSize = 32): void { <mask> this._subdivisions = ch...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
this._subdivisionsX = chunksCount; this._subdivisionsY = chunksCount; this.subdivide(chunksCount);
<mask> return this._subdivisions; <mask> } <mask> <mask> public optimize(chunksCount: number, octreeBlocksSize = 32): void { <mask> this._subdivisions = chunksCount; <mask> this.subdivide(this._subdivisions); <mask> this.createOrUpdateSubmeshesOctr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
var subdivisionsX = this._subdivisionsX; var subdivisionsY = this._subdivisionsY; var col = Math.floor((x + this._maxX) * this._subdivisionsX / this._width); var row = Math.floor(-(z + this._maxZ) * this._subdivisionsY / this._height + this._subdivisionsY); ...
<mask> <mask> // Returns the element "facet" from the heightQuads array relative to (x, z) local coordinates <mask> private _getFacetAt(x: number, z: number): Vector4 { <mask> // retrieve col and row from x, z coordinates in the ground local system <mask> var col = Math.flo...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
var subdivisionsX = this._subdivisionsX; var subdivisionsY = this._subdivisionsY;
<mask> // facet1 : Vector4(a, b, c, d) = first facet 3D plane equation : ax + by + cz + d = 0 <mask> // facet2 : Vector4(a, b, c, d) = second facet 3D plane equation : ax + by + cz + d = 0 <mask> private _initHeightQuads(): void { <mask> this._heightQuads = new Array(); <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
for (var row = 0; row < subdivisionsY; row++) { for (var col = 0; col < subdivisionsX; col++) {
<mask> // facet1 : Vector4(a, b, c, d) = first facet 3D plane equation : ax + by + cz + d = 0 <mask> // facet2 : Vector4(a, b, c, d) = second facet 3D plane equation : ax + by + cz + d = 0 <mask> private _initHeightQuads(): void { <mask> this._heightQuads = new Array(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
this._heightQuads[row * subdivisionsX + col] = quad;
<mask> this._heightQuads = new Array(); <mask> for (var row = 0; row < this._subdivisions; row++) { <mask> for (var col = 0; col < this._subdivisions; col++) { <mask> var quad = { slope: BABYLON.Vector2.Zero(), facet1: new BABYLON.Vector4(0, 0, 0, 0), face...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
var subdivisionsX = this._subdivisionsX; var subdivisionsY = this._subdivisionsY; for (var row = 0; row < subdivisionsY; row++) { for (var col = 0; col < subdivisionsX; col++) {
<mask> var h = 0; <mask> var d1 = 0; // facet plane equation : ax + by + cz + d = 0 <mask> var d2 = 0; <mask> <mask> for (var row = 0; row < this._subdivisions; row++) { <mask> for (var col = 0; col < this._subdivisions; col++) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
j = row * (subdivisionsX + 1) * 3; k = (row + 1) * (subdivisionsX + 1) * 3;
<mask> <mask> for (var row = 0; row < this._subdivisions; row++) { <mask> for (var col = 0; col < this._subdivisions; col++) { <mask> i = col * 3; <mask> j = row * (this._subdivisions + 1) * 3; <mask> k = (row + 1) * (this._s...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
var quad = this._heightQuads[row * subdivisionsX + col];
<mask> norm2.normalize(); <mask> d1 = -(norm1.x * v1.x + norm1.y * v1.y + norm1.z * v1.z); <mask> d2 = -(norm2.x * v2.x + norm2.y * v2.y + norm2.z * v2.z); <mask> <mask> var quad = this._heightQuads[row * this._subdivisions + col]; <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.groundMesh.ts
public static CreateGround(options: { width?: number, height?: number, subdivisions?: number, subdivisionsX?: number, subdivisionsY?: number }): VertexData {
<mask> <mask> return vertexData; <mask> } <mask> <mask> public static CreateGround(options: { width?: number, height?: number, subdivisions?: number }): VertexData { <mask> var indices = []; <mask> var positions = []; <mask> var normals = []; <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.mesh.vertexData.ts
var subdivisionsX: number = options.subdivisionsX || options.subdivisions || 1; var subdivisionsY: number = options.subdivisionsY || options.subdivisions || 1;
<mask> var row: number, col: number; <mask> <mask> var width: number = options.width || 1; <mask> var height: number = options.height || 1; <mask> var subdivisions: number = options.subdivisions || 1; <mask> <mask> for (row = 0; row <= subdivisions; r...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.mesh.vertexData.ts
for (row = 0; row <= subdivisionsY; row++) { for (col = 0; col <= subdivisionsX; col++) { var position = new Vector3((col * width) / subdivisionsX - (width / 2.0), 0, ((subdivisionsY - row) * height) / subdivisionsY - (height / 2.0));
<mask> var width: number = options.width || 1; <mask> var height: number = options.height || 1; <mask> var subdivisions: number = options.subdivisions || 1; <mask> <mask> for (row = 0; row <= subdivisions; row++) { <mask> for (col = 0; col <= subdiv...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.mesh.vertexData.ts
uvs.push(col / subdivisionsX, 1.0 - row / subdivisionsX);
<mask> var normal = new Vector3(0, 1.0, 0); <mask> <mask> positions.push(position.x, position.y, position.z); <mask> normals.push(normal.x, normal.y, normal.z); <mask> uvs.push(col / subdivisions, 1.0 - row / subdivisions); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.mesh.vertexData.ts
for (row = 0; row < subdivisionsY; row++) { for (col = 0; col < subdivisionsX; col++) { indices.push(col + 1 + (row + 1) * (subdivisionsX + 1)); indices.push(col + 1 + row * (subdivisionsX + 1)); indices.push(col + row * (subdiv...
<mask> uvs.push(col / subdivisions, 1.0 - row / subdivisions); <mask> } <mask> } <mask> <mask> for (row = 0; row < subdivisions; row++) { <mask> for (col = 0; col < subdivisions; col++) { <mask> indices.push(col + 1 ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.mesh.vertexData.ts
indices.push(col + (row + 1) * (subdivisionsX + 1)); indices.push(col + 1 + (row + 1) * (subdivisionsX + 1)); indices.push(col + row * (subdivisionsX + 1));
<mask> indices.push(col + 1 + (row + 1) * (subdivisions + 1)); <mask> indices.push(col + 1 + row * (subdivisions + 1)); <mask> indices.push(col + row * (subdivisions + 1)); <mask> <mask> indices.push(col + (row + 1) * (subdivisions + ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.mesh.vertexData.ts
public static CreateGround(name: string, options: { width?: number, height?: number, subdivisions?: number, subdivisionsX?: number, subdivisionsY?: number, updatable?: boolean }, scene: any): Mesh {
<mask> * The parameters `width` and `height` (floats, default 1) set the width and height sizes of the ground. <mask> * The parameter `subdivisions` (positive integer) sets the number of subdivisions per side. <mask> * The mesh can be set to updatable with the boolean parameter ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.meshBuilder.ts
ground._subdivisionsX = options.subdivisionsX || options.subdivisions || 1; ground._subdivisionsY = options.subdivisionsY || options.subdivisions || 1;
<mask> */ <mask> public static CreateGround(name: string, options: { width?: number, height?: number, subdivisions?: number, updatable?: boolean }, scene: any): Mesh { <mask> var ground = new GroundMesh(name, scene); <mask> ground._setReady(false); <mask> ground...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.meshBuilder.ts
ground._subdivisionsX = subdivisions; ground._subdivisionsY = subdivisions;
<mask> var updatable = options.updatable; <mask> var onReady = options.onReady; <mask> <mask> var ground = new GroundMesh(name, scene); <mask> ground._subdivisions = subdivisions; <mask> ground._width = width; <mask> ground._height = height...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cbc563e5d6ae32b8a9cbbf151fc47ace59db038a
src/Mesh/babylon.meshBuilder.ts
* @param newParent The cloned camera's new parent (none by default)
<mask> * Clones the current camera. <mask> * @param name The cloned camera name <mask> * @returns the cloned camera <mask> */ <mask> public clone(name: string, newParent: Nullable<Node> = null): Camera { <mask> const camera = SerializationHelper.Clone( <mask> Camera.Ge...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ccdd3778e899bd80b852282b2d3e6f1e01a385e5
packages/dev/core/src/Cameras/camera.ts
public clone(name: string, newParent: Nullable<Node> = null): Camera {
<mask> * Clones the current camera. <mask> * @param name The cloned camera name <mask> * @returns the cloned camera <mask> */ <mask> public clone(name: string): Camera { <mask> const camera = SerializationHelper.Clone( <mask> Camera.GetConstructorFromName(this.getClass...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ccdd3778e899bd80b852282b2d3e6f1e01a385e5
packages/dev/core/src/Cameras/camera.ts
camera.parent = newParent;
<mask> ); <mask> camera.name = name; <mask> <mask> this.onClonedObservable.notifyObservers(camera); <mask> <mask> return camera; <mask> } <mask> </s> [Bug] Fix camera cloning by adding newParent parameter Former-commit-id: fa02cbb859404fc98325e02b6a0214f797e6df1e </s> r...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ccdd3778e899bd80b852282b2d3e6f1e01a385e5
packages/dev/core/src/Cameras/camera.ts
export * from "./scene.lts";
<mask> export * from "./PostProcesses/index"; <mask> export * from "./Probes/index"; <mask> export * from "./Rendering/index"; <mask> export * from "./scene"; <mask> export * from "./sceneComponent"; <mask> export * from "./Sprites/index"; <mask> export * from "./States/index"; <mask> export * from "./Misc/inde...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/index.ts
<mask> newCamera.attachControl(); <mask> } <mask> } <mask> <mask> /** <mask> * sets the active camera of the scene using its Id <mask> * @param id defines the camera's Id <mask> * @return the new active camera or null if none found. <mask> * @deprecated Please u...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * get a material using its id <mask> * @param id defines the material's Id <mask> * @return the material or null if none found. <mask> * @deprecated Please use getMaterialById instead <mask> */ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a the last added material using a given id <mask> * @param id defines the material's Id <mask> * @return the last material with the given id or null if none found. <mask> * @deprecated Please use getLastMa...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Get a texture using its unique id <mask> * @param uniqueId defines the texture's unique id <mask> * @return the texture or null if none found. <mask> * @deprecated Please use getTextureByUniqueId instead <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a camera using its Id <mask> * @param id defines the Id to look for <mask> * @returns the camera or null if not found <mask> * @deprecated Please use getCameraById instead <mask> */ <mask> publi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a camera using its unique Id <mask> * @param uniqueId defines the unique Id to look for <mask> * @returns the camera or null if not found <mask> * @deprecated Please use getCameraByUniqueId instead <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a bone using its Id <mask> * @param id defines the bone's Id <mask> * @return the bone or null if not found <mask> * @deprecated Please use getBoneById instead <mask> */ <mask> public getBoneByI...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a light node using its Id <mask> * @param id defines the light's Id <mask> * @return the light or null if none found. <mask> * @deprecated Please use getLightById instead <mask> */ <mask> public...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a light node using its scene-generated unique Id <mask> * @param uniqueId defines the light's unique Id <mask> * @return the light or null if none found. <mask> * @deprecated Please use getLightByUniqueId ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a particle system by Id <mask> * @param id defines the particle system Id <mask> * @return the corresponding system or null if none found <mask> * @deprecated Please use getParticleSystemById instead <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a geometry using its Id <mask> * @param id defines the geometry's Id <mask> * @return the geometry or null if none found. <mask> * @deprecated Please use getGeometryById instead <mask> */ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> public getGeometries(): Geometry[] { <mask> return this.geometries; <mask> } <mask> <mask> /** <mask> * Gets the first added mesh found of a given Id <mask> * @param id defines the Id to search for <mask> * @return the mesh found or null if not found at all <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a list of meshes using their Id <mask> * @param id defines the Id to search for <mask> * @returns a list of meshes <mask> * @deprecated Please use getMeshesById instead <mask> */ <mask> public g...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> return m.id === id; <mask> }); <mask> } <mask> <mask> /** <mask> * Gets the first added transform node found of a given Id <mask> * @param id defines the Id to search for <mask> * @return the found transform node or null if not found at all. <mask> * @dep...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a transform node with its auto-generated unique Id <mask> * @param uniqueId efines the unique Id to search for <mask> * @return the found transform node or null if not found at all. <mask> * @deprecated Pl...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a list of transform nodes using their Id <mask> * @param id defines the Id to search for <mask> * @returns a list of transform nodes <mask> * @deprecated Please use getTransformNodesById instead <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> return m.id === id; <mask> }); <mask> } <mask> <mask> /** <mask> * Gets a mesh with its auto-generated unique Id <mask> * @param uniqueId defines the unique Id to search for <mask> * @return the found mesh or null if not found at all. <mask> * @deprecated...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a the last added mesh using a given Id <mask> * @param id defines the Id to search for <mask> * @return the found mesh or null if not found at all. <mask> * @deprecated Please use getLastMeshById instead ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a the last added node (Mesh, Camera, Light) using a given Id <mask> * @param id defines the Id to search for <mask> * @return the found node or null if not found at all <mask> * @deprecated Please use getL...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a node (Mesh, Camera, Light) using a given Id <mask> * @param id defines the Id to search for <mask> * @return the found node or null if not found at all <mask> * @deprecated Please use getNodeById instead...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
<mask> <mask> return null; <mask> } <mask> <mask> /** <mask> * Gets a skeleton using a given Id (if many are found, this function will pick the last one) <mask> * @param id defines the Id to search for <mask> * @return the found skeleton or null if not found at all. <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd132a7162c2f3cf085ff6900fa9b1f958fdb7e8
src/scene.ts
let transcoder: any; let imageInfo: any; let result: any; let textureData: any = null;
<mask> <mask> return this._getMSCBasisTranscoder().then(() => { <mask> const basisModule = this._mscBasisModule; <mask> <mask> const transcoder = src === sourceTextureFormat.UASTC4x4 ? new basisModule.UastcImageTranscoder() : new basisModule.BasisLzEtc1sImageTranscoder(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
try { transcoder = src === sourceTextureFormat.UASTC4x4 ? new basisModule.UastcImageTranscoder() : new basisModule.BasisLzEtc1sImageTranscoder(); const texFormat = src === sourceTextureFormat.UASTC4x4 ? basisModule.TextureFormat.UASTC4x4 : basisModule.TextureFormat.ETC1S;
<mask> <mask> const transcoder = src === sourceTextureFormat.UASTC4x4 ? new basisModule.UastcImageTranscoder() : new basisModule.BasisLzEtc1sImageTranscoder(); <mask> const texFormat = src === sourceTextureFormat.UASTC4x4 ? basisModule.TextureFormat.UASTC4x4 : basisModule.TextureFormat.ETC1S...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
imageInfo = new basisModule.ImageInfo(texFormat, width, height, level);
<mask> const texFormat = src === sourceTextureFormat.UASTC4x4 ? basisModule.TextureFormat.UASTC4x4 : basisModule.TextureFormat.ETC1S; <mask> <mask> const imageInfo = new basisModule.ImageInfo(texFormat, width, height, level); <mask> <mask> const targetFormat = basisModule.Tran...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
const targetFormat = basisModule.TranscodeTarget[transcodeTarget[dst]]; // works because the labels of the sourceTextureFormat enum are the same as the property names used in TranscodeTarget!
<mask> const imageInfo = new basisModule.ImageInfo(texFormat, width, height, level); <mask> <mask> const targetFormat = basisModule.TranscodeTarget[transcodeTarget[dst]]; // works because the labels of the sourceTextureFormat enum are the same than the property names used in TranscodeTarget!...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
if (!basisModule.isFormatSupported(targetFormat, texFormat)) { throw new Error(`MSCTranscoder: Transcoding from "${sourceTextureFormat[src]}" to "${transcodeTarget[dst]}" not supported by current transcoder build.`); }
<mask> if (!basisModule.isFormatSupported(targetFormat, texFormat)) { <mask> throw new Error(`MSCTranscoder: Transcoding from "${sourceTextureFormat[src]}" to "${transcodeTarget[dst]}" not supported by current transcoder build.`); <mask> } <mask> <mask> let resu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
if (src === sourceTextureFormat.ETC1S) { const sgd = ktx2Reader.supercompressionGlobalData;
<mask> } <mask> <mask> let result: any; <mask> <mask> if (src === sourceTextureFormat.ETC1S) { <mask> const sgd = ktx2Reader.supercompressionGlobalData; <mask> <mask> transcoder.decodePalettes(sgd.endpointCount, sgd.endpointsData, sgd.select...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts