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transcoder.decodePalettes(sgd.endpointCount, sgd.endpointsData, sgd.selectorCount, sgd.selectorsData); transcoder.decodeTables(sgd.tablesData);
<mask> <mask> if (src === sourceTextureFormat.ETC1S) { <mask> const sgd = ktx2Reader.supercompressionGlobalData; <mask> <mask> transcoder.decodePalettes(sgd.endpointCount, sgd.endpointsData, sgd.selectorCount, sgd.selectorsData); <mask> transcoder.deco...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
imageInfo.flags = imageDesc!.imageFlags; imageInfo.rgbByteOffset = 0; imageInfo.rgbByteLength = imageDesc!.rgbSliceByteLength; imageInfo.alphaByteOffset = imageDesc!.alphaSliceByteOffset > 0 ? imageDesc!.rgbSliceByteLength : 0; ...
<mask> <mask> transcoder.decodePalettes(sgd.endpointCount, sgd.endpointsData, sgd.selectorCount, sgd.selectorsData); <mask> transcoder.decodeTables(sgd.tablesData); <mask> <mask> imageInfo.flags = imageDesc!.imageFlags; <mask> imageInfo.rgbByteOffs...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
result = transcoder.transcodeImage(targetFormat, encodedData, imageInfo, 0, isVideo); } else { imageInfo.flags = 0; imageInfo.rgbByteOffset = 0; imageInfo.rgbByteLength = uncompressedByteLength; imag...
<mask> imageInfo.rgbByteLength = imageDesc!.rgbSliceByteLength; <mask> imageInfo.alphaByteOffset = imageDesc!.alphaSliceByteOffset > 0 ? imageDesc!.rgbSliceByteLength : 0; <mask> imageInfo.alphaByteLength = imageDesc!.alphaSliceByteLength; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
result = transcoder.transcodeImage(targetFormat, encodedData, imageInfo, 0, ktx2Reader.hasAlpha, isVideo); }
<mask> imageInfo.rgbByteLength = uncompressedByteLength; <mask> imageInfo.alphaByteOffset = 0; <mask> imageInfo.alphaByteLength = 0; <mask> <mask> result = transcoder.transcodeImage(targetFormat, encodedData, imageInfo, 0, ktx2Reader.hasAlpha, isVide...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
finally { if (transcoder) { transcoder.delete(); } if (imageInfo) { imageInfo.delete(); } if (result && result.transcodedImage) { textureData = result.trans...
<mask> imageInfo.alphaByteLength = 0; <mask> <mask> result = transcoder.transcodeImage(targetFormat, encodedData, imageInfo, 0, ktx2Reader.hasAlpha, isVideo); <mask> } <mask> <mask> if (result && result.transcodedImage !== undefined) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
return textureData;
<mask> result.transcodedImage.delete(); <mask> return textureData; <mask> } <mask> <mask> return null; <mask> }); <mask> } <mask> } </s> Fix memory leak and incorrect data copy in KTX2 Former-commit-id: ad8864543b03a7cf5248a33e4bf0626351dc5...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
ktx2Decoder/src/Transcoders/mscTranscoder.ts
const dataCopy = new Uint8Array(data.byteLength); dataCopy.set(new Uint8Array(data.buffer, data.byteOffset, data.byteLength)); worker.postMessage({ action: "decode", data: dataCopy, caps: compressedTexturesCaps, options }, [dataCopy.buffer]);
<mask> <mask> worker.addEventListener("error", onError); <mask> worker.addEventListener("message", onMessage); <mask> <mask> // note: we can't transfer the ownership of data.buffer because if using a fallback texture the data.buffer buffer w...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd39c740b0c1435397562c6d037dfc0a3811c558
src/Misc/khronosTextureContainer2.ts
import { PoseEnabledControllerType, ExtendedGamepadButton, PoseEnabledControllerHelper } from "./poseEnabledController";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> <mask> import { GamepadButtonChanges } from "Gamepads/gamepad"; <mask> import { WebVRController } from "./webVRController"; <mask> import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController"; <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/daydreamController.ts
import { PoseEnabledControllerType, ExtendedGamepadButton, PoseEnabledControllerHelper } from "./poseEnabledController";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> <mask> import { GamepadButtonChanges } from "Gamepads/gamepad"; <mask> import { WebVRController } from "./webVRController"; <mask> import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController"; <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/gearVRController.ts
PoseEnabledControllerHelper._ControllerFactories.push({ canCreate: (gamepadInfo) => { return gamepadInfo.id.indexOf(GearVRController.GAMEPAD_ID_PREFIX) === 0 || gamepadInfo.id.indexOf('Oculus Go') !== -1; }, create: (gamepadInfo) => { return ne...
<mask> } <mask> } <mask> } <mask> } </s> More Cicular dep Former-commit-id: 8e997a712c307c170ede30d40118d714af83b445 </s> remove import { RenderingGroupInfo, Scene } from "scene"; </s> add </s> remove import { OculusTouchController } from "Gamepads/Controllers/oculusTou...
[ "keep", "keep", "keep", "add" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/gearVRController.ts
import { ExtendedGamepadButton, PoseEnabledControllerHelper } from "./poseEnabledController";
<mask> import { SceneLoader } from "Loading/sceneLoader"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> <mask> import { WebVRController } from "./webVRController"; <mask> import { ExtendedGamepadButton } from "./poseEnabledController"; <mask> import { GamepadButtonChanges...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/genericController.ts
import { PoseEnabledControllerType, ExtendedGamepadButton, PoseEnabledControllerHelper } from "./poseEnabledController";
<mask> import { SceneLoader } from "Loading/sceneLoader"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> <mask> import { WebVRController } from "./webVRController"; <mask> import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController"; <mask> im...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/oculusTouchController.ts
<mask> import { Engine } from "Engines/engine"; <mask> <mask> import { Gamepad } from "Gamepads/gamepad"; <mask> import { ExtendedGamepadButton } from "./poseEnabledController"; <mask> <mask> import { OculusTouchController } from "Gamepads/Controllers/oculusTouchController"; <mask> import { WindowsMotionContro...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/poseEnabledController.ts
/** @hidden */ public static _ControllerFactories: _GamePadFactory[] = []; /** @hidden */ public static _DefaultControllerFactory: Nullable<(gamepadInfo: any) => Gamepad> = null;
<mask> /** <mask> * Defines the PoseEnabledControllerHelper object that is used initialize a gamepad as the controller type it is specified as (eg. windows mixed reality controller) <mask> */ <mask> export class PoseEnabledControllerHelper { <mask> /** <mask> * Initializes a gam...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/poseEnabledController.ts
for (let factory of this._ControllerFactories) { if (factory.canCreate(vrGamepad)) { return factory.create(vrGamepad); }
<mask> * @param vrGamepad the gamepad to initialized <mask> * @returns a vr controller of the type the gamepad identified as <mask> */ <mask> public static InitiateController(vrGamepad: any) { <mask> // Oculus Touch <mask> if (vrGamepad.id.indexOf('Oculus...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", ...
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/poseEnabledController.ts
if (this._DefaultControllerFactory) { return this._DefaultControllerFactory(vrGamepad);
<mask> // Google Daydream <mask> else if (vrGamepad.id.indexOf(DaydreamController.GAMEPAD_ID_PREFIX) === 0) { <mask> return new DaydreamController(vrGamepad); <mask> } <mask> // Generic <mask> else { <mask> return new Gen...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/poseEnabledController.ts
throw "The type of gamepad you are trying to load needs to be imported first or is not supported.";
<mask> <mask> if (this._DefaultControllerFactory) { <mask> return this._DefaultControllerFactory(vrGamepad); <mask> } <mask> } <mask> } <mask> <mask> /** </s> More Cicular dep Former-commit-id: 8e997a712c307c170ede30d40118d714af83b445 </s> remove ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/poseEnabledController.ts
import { PoseEnabledControllerType, ExtendedGamepadButton, PoseEnabledControllerHelper } from "./poseEnabledController";
<mask> import { SceneLoader } from "Loading/sceneLoader"; <mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> <mask> import { WebVRController } from "./webVRController"; <mask> import { PoseEnabledControllerType, ExtendedGamepadButton } from "./poseEnabledController"; <mask> im...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/viveController.ts
import { PoseEnabledController, PoseEnabledControllerType, ExtendedGamepadButton, PoseEnabledControllerHelper } from "./poseEnabledController";
<mask> import { _DepthCullingState, _StencilState, _AlphaState } from "States"; <mask> <mask> import { WebVRController } from "./webVRController"; <mask> import { GenericController } from "./genericController"; <mask> import { PoseEnabledController, PoseEnabledControllerType, ExtendedGamepadButton } from "./poseE...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Gamepads/Controllers/windowsMotionController.ts
<mask> import { Nullable } from "types"; <mask> import { RenderingGroupInfo, Scene } from "scene"; <mask> import { AbstractMesh } from "Meshes/abstractMesh"; <mask> import { SubMesh } from "Meshes/subMesh"; <mask> import { SmartArray } from "Misc/smartArray"; <mask> import { ISpriteManager } from "Sprites/spriteM...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Rendering/renderingManager.ts
declare type Scene = import("scene").Scene; declare type Camera = import("Cameras/camera").Camera;
<mask> import { RenderingGroup } from "./renderingGroup"; <mask> <mask> /** <mask> * Interface describing the different options available in the rendering manager <mask> * regarding Auto Clear between groups. <mask> */ <mask> export interface IRenderingManagerAutoClearSetup { </s> More C...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/Rendering/renderingManager.ts
import { RenderingGroupInfo, RenderingManager, IRenderingManagerAutoClearSetup } from "Rendering/renderingManager";
<mask> import { ActionManager } from "Actions/actionManager"; <mask> import { PostProcess } from "PostProcesses/postProcess"; <mask> import { PostProcessManager } from "PostProcesses/postProcessManager"; <mask> import { IOfflineProvider } from "Offline/IOfflineProvider"; <mask> import { RenderingManager, IRenderin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/scene.ts
<mask> this._ignore = b; <mask> } <mask> } <mask> <mask> /** <mask> * This class is used by the onRenderingGroupObservable <mask> */ <mask> export class RenderingGroupInfo { <mask> /** <mask> * The Scene that being rendered <mask> */ <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep"...
https://github.com/BabylonJS/Babylon.js/commit/cd836bb63ea640a180b6ec37ac28dc77fb4dff4e
src/scene.ts
protected _loadVertexDataAsync(context: string, primitive: ILoaderMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> { return this._loadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, (extensionContext, extension) => {
<mask> <mask> super.dispose(); <mask> } <mask> <mask> protected _loadVertexDataAsync(context: string, primitive: ILoaderMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<VertexData>> { <mask> return this._loadExtensionAsync<IKHRDracoMeshCompression, VertexData>(context,...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts
return this._dracoCompression.decodeMeshAsync(data, attributes).then(babylonVertexData => { const babylonGeometry = new Geometry(babylonMesh.name, this._loader._babylonScene); babylonVertexData.applyToGeometry(babylonGeometry); ...
<mask> if (!this._dracoCompression) { <mask> this._dracoCompression = new DracoCompression(); <mask> } <mask> <mask> return this._dracoCompression.decodeMeshAsync(data, attributes); <mask> } <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts
<mask> _loaded?: number; <mask> _total?: number; <mask> } <mask> <mask> interface TypedArrayConstructor<T extends TypedArray> { <mask> readonly prototype: T; <mask> new(length: number): T; <mask> new(array: ArrayLike<number>): T; <mask> new(buffer: Array...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(babylonGeometry => { return this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(() => { babylonGeometry.applyToMesh(babylonMesh); });
<mask> private _loadPrimitiveAsync(context: string, node: ILoaderNode, mesh: ILoaderMesh, primitive: ILoaderMeshPrimitive, babylonMesh: Mesh): Promise<void> { <mask> const promises = new Array<Promise<void>>(); <mask> <mask> this._createMorphTargets(context, node, mesh, primitive, b...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadVertexDataAsync(context: string, primitive: ILoaderMeshPrimitive, babylonMesh: Mesh): Promise<Geometry> {
<mask> <mask> return Promise.all(promises).then(() => {}); <mask> } <mask> <mask> private _loadVertexDataAsync(context: string, primitive: ILoaderMeshPrimitive, babylonMesh: Mesh): Promise<VertexData> { <mask> const promise = GLTFLoaderExtension._LoadVertexDataAsync(this,...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
const babylonGeometry = new Geometry(babylonMesh.name, this._babylonScene);
<mask> } <mask> <mask> const promises = new Array<Promise<void>>(); <mask> <mask> const babylonVertexData = new VertexData(); <mask> <mask> if (primitive.indices == undefined) { <mask> const positionAccessorIndex = attributes["POSITION"]; <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
babylonMesh.isUnIndexed = true;
<mask> <mask> const babylonVertexData = new VertexData(); <mask> <mask> if (primitive.indices == undefined) { <mask> const positionAccessorIndex = attributes["POSITION"]; <mask> if (positionAccessorIndex != undefined) { <mask> const ac...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
const accessor = GLTFLoader._GetProperty(context + "/indices", this._gltf.accessors, primitive.indices); promises.push(this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(data => { babylonGeometry.setIndices(data as IndicesArray);
<mask> } <mask> } <mask> } <mask> else { <mask> const indicesAccessor = GLTFLoader._GetProperty(`${context}/indices`, this._gltf.accessors, primitive.indices); <mask> promises.push(this._loadAccessorAsync(`#/accessors/${in...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
const accessor = GLTFLoader._GetProperty(context + "/attributes/" + attribute, this._gltf.accessors, attributes[attribute]); promises.push(this._loadVertexAccessorAsync("#/accessors/" + accessor._index, accessor, kind).then(babylonVertexBuffer => { babylonGeometry.s...
<mask> if (babylonMesh._delayInfo.indexOf(kind) === -1) { <mask> babylonMesh._delayInfo.push(kind); <mask> } <mask> <mask> if (attribute === "COLOR_0") { <mask> // Assume vertex color has alpha on the mesh. The alphaMode of t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
return babylonGeometry;
<mask> loadAttribute("WEIGHTS_0", VertexBuffer.MatricesWeightsKind); <mask> loadAttribute("COLOR_0", VertexBuffer.ColorKind); <mask> <mask> return Promise.all(promises).then(() => { <mask> return babylonVertexData; <mask> }); <mask> } <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadMorphTargetsAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh, babylonGeometry: Geometry): Promise<void> {
<mask> // TODO: tell the target whether it has positions, normals, tangents <mask> } <mask> } <mask> <mask> private _loadMorphTargetsAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh, babylonVertexData: VertexData): Promise<void> { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
promises.push(this._loadMorphTargetVertexDataAsync(`${context}/targets/${index}`, babylonGeometry, primitive.targets[index], babylonMorphTarget));
<mask> <mask> const morphTargetManager = babylonMesh.morphTargetManager!; <mask> for (let index = 0; index < morphTargetManager.numTargets; index++) { <mask> const babylonMorphTarget = morphTargetManager.getTarget(index); <mask> promises.push(this._loadMorph...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadAccessorAsync(context: string, accessor: ILoaderAccessor): Promise<ArrayBufferView> {
<mask> <mask> return bufferView._data; <mask> } <mask> <mask> private _loadAccessorAsync(context: string, accessor: ILoaderAccessor): Promise<TypedArray> { <mask> if (accessor.sparse) { <mask> throw new Error(`${context}: Sparse accessors are not currentl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
return bufferView._babylonBuffer; }
<mask> <mask> private _buildArrayBuffer<T extends TypedArray>(typedArray: TypedArrayConstructor<T>, data: ArrayBufferView, byteOffset: number, count: number, numComponents: number, byteStride?: number): T { <mask> byteOffset += data.byteOffset; <mask> <mask> const targetLength = c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
loaders/src/glTF/2.0/babylon.glTFLoader.ts
switch (attributeKind) { case VertexBuffer.PositionKind: { meshPrimitive.attributes.POSITION = this.accessors.length - 1; break; ...
<mask> if (!dataBuffer) { <mask> for (const attribute of attributeData) { <mask> const attributeKind = attribute.kind; <mask> <mask> if (bufferMesh.isVerticesDataPresent(attributeKind)) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
serializers/src/glTF/2.0/babylon.glTFExporter.ts
<mask> private _engine: Engine; <mask> private _buffer: Nullable<WebGLBuffer>; <mask> private _data: Nullable<FloatArray>; <mask> private _updatable: boolean; <mask> private _strideSize: number; <mask> private _instanced: boolean; <mask> <mask> constructo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
src/Mesh/babylon.buffer.ts
public update(data: DataArray): void {
<mask> this._buffer = null; <mask> this.create(this._data); <mask> } <mask> <mask> public update(data: FloatArray): void { <mask> this.create(data); <mask> } <mask> <mask> public updateDirectly(data: Float32Array, offset: number, vertexCount...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
src/Mesh/babylon.buffer.ts
this._updateExtend();
<mask> buffer.references = numOfMeshes; <mask> <mask> if (kind === VertexBuffer.PositionKind) { <mask> if (!this._extend) { <mask> this.updateExtend(this._vertexBuffers[kind].getData()); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
src/Mesh/babylon.geometry.ts
if (!this._geometry || !this._geometry.getVertexBuffers() || (!this._unIndexed && !this._geometry.getIndexBuffer())) {
<mask> return this; <mask> } <mask> <mask> public _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): LinesMesh { <mask> if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) { <mask> return this; <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
src/Mesh/babylon.linesMesh.ts
if (type == undefined) { const data = this.getData(); this.type = VertexBuffer.FLOAT; if (data instanceof Int8Array) this.type = VertexBuffer.BYTE; else if (data instanceof Uint8Array) this.type = VertexBuffer.UNSIGNED_BYTE; ...
<mask> this._stride = stride; <mask> this._instanced = instanced !== undefined ? instanced : false; <mask> this._instanceDivisor = instanced ? 1 : 0; <mask> <mask> this._offset = offset ? offset : 0; <mask> this._size = size ? size : stride; <mask> <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce3dccc0202b995e43a427167639d387b04482db
src/Mesh/babylon.vertexBuffer.ts
public dimensions = new Vector3(5, 3, 0.04);
<mask> export class HolographicSlate extends ContentDisplay3D { <mask> /** <mask> * Dimensions of the slate <mask> */ <mask> public dimensions = new Vector3(5, 5, 0.04); <mask> <mask> /** <mask> * Dimensions of the backplate <mask> */ <mask> public backplateDimensions = ne...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/controls/holographicSlate.ts
public backplateDimensions = new Vector3(5, 0.3, 0.04); /** * Margin between backplate and contentplate */ public backPlateMargin = 0.05;
<mask> <mask> /** <mask> * Dimensions of the backplate <mask> */ <mask> public backplateDimensions = new Vector3(5, 0.4, 0.04); <mask> <mask> /** <mask> * Origin in local coordinates (top left corner) <mask> */ <mask> public origin = new Vector3(0, 0, 0); </s> resizing o...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/controls/holographicSlate.ts
public _positionElements() {
<mask> protected _getTypeName(): string { <mask> return "HolographicSlate"; <mask> } <mask> <mask> private _positionElements() { <mask> const followButtonMesh = this._followButton.mesh; <mask> const closeButtonMesh = this._closeButton.mesh; <mask> const backPlate = t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/controls/holographicSlate.ts
// World size of a button with 1 scaling
<mask> const backPlate = this._backPlate; <mask> const contentPlate = this._contentPlate; <mask> <mask> if (followButtonMesh && closeButtonMesh && backPlate) { <mask> // Size of a button with 1 scaling <mask> const buttonBaseSize = 1; <mask> <mask> /...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/controls/holographicSlate.ts
closeButtonMesh.position .copyFromFloats(this.backplateDimensions.x - backPlateYScale / 2, -this.backplateDimensions.y / 2, -this.backplateDimensions.z / 2) .addInPlace(this.origin); followButtonMesh.position .copyFromFloats(this.backplateDimen...
<mask> const backPlateYScale = this.backplateDimensions.y / buttonBaseSize; <mask> <mask> closeButtonMesh.scaling.copyFromFloats(backPlateYScale, backPlateYScale, backPlateYScale); <mask> followButtonMesh.scaling.copyFromFloats(backPlateYScale, backPlateYScale, backPlateYScale);...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/controls/holographicSlate.ts
this._backPlate = BoxBuilder.CreateBox("backPlate" + this.name, { size: 1 }, scene); this._contentPlate = BoxBuilder.CreateBox("backPlate" + this.name, { size: 1 }, scene);
<mask> <mask> // Mesh association <mask> protected _createNode(scene: Scene): TransformNode { <mask> const node = new Mesh("slate" + this.name); <mask> const backPlateMargin = 0.05; <mask> <mask> this._backPlate = BoxBuilder.CreateBox( <mask> "backPlate" + this.name...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/controls/holographicSlate.ts
<mask> }); <mask> <mask> this._backPlate.parent = node; <mask> this._contentPlate.parent = node; <mask> this._contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + backPlateMargin + contentPlateHeight / 2), 0); <mask> <mask> this._add...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/controls/holographicSlate.ts
import { off } from "node:process";
<mask> import { PivotTools } from "babylonjs/Misc/pivotTools"; <mask> import { Node } from "babylonjs/node"; <mask> import { UtilityLayerRenderer } from "babylonjs/Rendering/utilityLayerRenderer"; <mask> import { Nullable } from "babylonjs/types"; <mask> import { HolographicSlate } from "../controls"; <mask> <m...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
<mask> * Relative bounding box pivot used when scaling the attached node. When null object with scale from the opposite corner. 0.5,0.5,0.5 for center and 0.5,0,0.5 for bottom (Default: null) <mask> */ <mask> public scalePivot: Nullable<Vector3> = null; <mask> <mask> // Dragging <mask> // p...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
const moveFns = [ (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3) => this._moveBLCorner(originStart, dimensionsStart, offset), (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3) => this._moveBRCorner(originStart, dimensionsStart, offset), (...
<mask> this._cornersParent.rotationQuaternion = Quaternion.Identity(); <mask> <mask> for (let i = 0; i < 4; i++) { <mask> const node = this._createAngleMesh(); <mask> this._corners.push(node); <mask> node.rotation.z = (Math.PI / 2) * i; <mask> node...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
this._assignDragBehavior(node, moveFns[i]);
<mask> this._corners.push(node); <mask> node.rotation.z = (Math.PI / 2) * i; <mask> node.scaling.copyFromFloats(0.1, 0.1, 0.1); <mask> node.parent = this._cornersParent; <mask> this._assignDragBehavior(node); <mask> } <mask> <mask> thi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
// Move functions private _moveTLCorner(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3) { if (!this._attachedSlate) { return; } this._attachedSlate.origin.copyFrom(originStart).addInPlace(offset); offset.y *= -1; this._attachedSlate.d...
<mask> this._corners[3].position.copyFromFloats(-1, 1, 0); <mask> this._cornersParent.parent = this._rootMesh; <mask> } <mask> <mask> private _assignDragBehavior(node: Node) { <mask> // Drag behavior <mask> var _dragBehavior = new PointerDragBehavior({ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
let dimensionsStart = new Vector3(); let originStart = new Vector3();
<mask> _dragBehavior.moveAttached = false; <mask> _dragBehavior.updateDragPlane = false; <mask> node.addBehavior(_dragBehavior); <mask> <mask> let dimensionsStart = new Vector2(); <mask> let dragOrigin = new Vector3(); <mask> _dragBehavior.onDragStartObservable.ad...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
dimensionsStart.copyFrom(this.attachedSlate.dimensions); originStart.copyFrom(this.attachedSlate.origin);
<mask> let dimensionsStart = new Vector2(); <mask> let dragOrigin = new Vector3(); <mask> _dragBehavior.onDragStartObservable.add((event) => { <mask> if (this.attachedSlate) { <mask> dimensionsStart.copyFromFloats(this.attachedSlate.relativeWidth, this.attachedSl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
this._tmpVector.copyFrom(event.dragPlanePoint); this._tmpVector.subtractInPlace(dragOrigin); this._tmpVector.z = 0; // make sure there is no numerical imprecision adding over time // const newDimensions = dimensionsStart.add(offset); ...
<mask> }); <mask> <mask> _dragBehavior.onDragObservable.add((event) => { <mask> if (this.attachedSlate) { <mask> // Todo : To local <mask> const offset = event.dragPlanePoint.subtract(dragOrigin); <mask> const offsetProjected = new Vect...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
<mask> } <mask> <mask> protected _attachedNodeChanged(value: Nullable<AbstractMesh>) { <mask> if (value) { <mask> // Reset anchor mesh to match attached mesh's scale <mask> // This is needed to avoid invalid box/sphere position on first drag <mask> // this._an...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
<mask> // this._anchorMesh.removeChild(value); <mask> // value.setParent(originalParent); <mask> // PivotTools._RestorePivotPoint(value); <mask> this.updateBoundingBox(); <mask> // value.getChildMeshes(false).forEach((m) => { <mask> // m....
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ce6b5ee4b5949b5c9d2a3b2435c4fa31bac306e4
gui/src/3D/gizmos/boundingBoxGizmo2D.ts
public skipOnKeyboardObservable: boolean;
<mask> export class KeyboardInfoPre extends KeyboardInfo { <mask> /** <mask> * Defines whether the engine should skip the next onKeyboardObservable associated to this pre. <mask> */ <mask> public skipOnPointerObservable: boolean; <mask> <mask> /** <mask> * Instantiates a new keyboard...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ceea80e8c52f4fd4009ce480dc9d5ae1330fd348
src/Events/keyboardEvents.ts
this.skipOnKeyboardObservable = false;
<mask> * Defines the related dom event <mask> */ <mask> public event: IKeyboardEvent) { <mask> super(type, event); <mask> this.skipOnPointerObservable = false; <mask> } <mask> } </s> Fix incorrectly named property on KeyboardInfoPre Former-commit-id: e9cec91bcb2c6...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ceea80e8c52f4fd4009ce480dc9d5ae1330fd348
src/Events/keyboardEvents.ts
if (pi.skipOnKeyboardObservable) {
<mask> let type = KeyboardEventTypes.KEYDOWN; <mask> if (scene.onPreKeyboardObservable.hasObservers()) { <mask> let pi = new KeyboardInfoPre(type, evt); <mask> scene.onPreKeyboardObservable.notifyObservers(pi, type); <mask> if (pi.skipOnPointe...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ceea80e8c52f4fd4009ce480dc9d5ae1330fd348
src/Inputs/scene.inputManager.ts
if (pi.skipOnKeyboardObservable) {
<mask> let type = KeyboardEventTypes.KEYUP; <mask> if (scene.onPreKeyboardObservable.hasObservers()) { <mask> let pi = new KeyboardInfoPre(type, evt); <mask> scene.onPreKeyboardObservable.notifyObservers(pi, type); <mask> if (pi.skipOnPointerO...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ceea80e8c52f4fd4009ce480dc9d5ae1330fd348
src/Inputs/scene.inputManager.ts
if (texture.getTextureMatrix().isIdentityAs3x2()) {
<mask> */ <mask> public static PrepareDefinesForMergedUV(texture: BaseTexture, defines: any, key: string): void { <mask> defines._needUVs = true; <mask> defines[key] = true; <mask> if (texture.getTextureMatrix().isIdentity(true)) { <mask> define...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Materials/babylon.materialHelper.ts
if (!matrix.isIdentityAs3x2()) {
<mask> */ <mask> public static BindTextureMatrix(texture: BaseTexture, uniformBuffer: UniformBuffer, key: string): void { <mask> var matrix = texture.getTextureMatrix(); <mask> <mask> if (!matrix.isIdentity(true)) { <mask> uniformBuffer.updateMatrix(key + ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Materials/babylon.materialHelper.ts
defines["LIGHT_FALLOFF_GLTF" + lightIndex] = true; break;
<mask> defines["LIGHT_FALLOFF_STANDARD" + lightIndex] = false; <mask> <mask> switch (light.falloffType) { <mask> case Light.FALLOFF_GLTF: <mask> defines["LIGHT_FALLOFF_GLTF" + lightIndex] = true; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Materials/babylon.materialHelper.ts
defines["LIGHT_FALLOFF_PHYSICAL" + lightIndex] = true; break;
<mask> case Light.FALLOFF_GLTF: <mask> defines["LIGHT_FALLOFF_GLTF" + lightIndex] = true; <mask> break; <mask> case Light.FALLOFF_PHYSICAL: <mask> defines["LIGHT_FALLOFF_PHYSICAL" + lightIndex] =...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Materials/babylon.materialHelper.ts
defines["LIGHT_FALLOFF_STANDARD" + lightIndex] = true; break;
<mask> case Light.FALLOFF_PHYSICAL: <mask> defines["LIGHT_FALLOFF_PHYSICAL" + lightIndex] = true; <mask> break; <mask> case Light.FALLOFF_STANDARD: <mask> defines["LIGHT_FALLOFF_STANDARD" + light...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Materials/babylon.materialHelper.ts
private _isIdentity3x2 = true; private _isIdentity3x2Dirty = true;
<mask> <mask> private _isIdentity = false; <mask> private _isIdentityDirty = true; <mask> /** <mask> * Gets the update flag of the matrix which is an unique number for the matrix. <mask> * It will be incremented every time the matrix data change. <mask> * You c...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Math/babylon.math.ts
this._isIdentity3x2Dirty = true;
<mask> public _markAsUpdated() { <mask> this.updateFlag = Matrix._updateFlagSeed++; <mask> this._isIdentityDirty = true; <mask> } <mask> <mask> /** <mask> * Creates an empty matrix (filled with zeros) <mask> */ </s> Improve matrix identity chec...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Math/babylon.math.ts
* Check if the current matrix is identity
<mask> <mask> // Properties <mask> <mask> /** <mask> * Check if the current matrix is indentity <mask> * @param considerAsTextureMatrix defines if the current matrix must be considered as a texture matrix (3x2) <mask> * @returns true is the matrix is the identity matr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Math/babylon.math.ts
public isIdentity(): boolean {
<mask> * Check if the current matrix is indentity <mask> * @param considerAsTextureMatrix defines if the current matrix must be considered as a texture matrix (3x2) <mask> * @returns true is the matrix is the identity matrix <mask> */ <mask> public isIdentity(considerAsT...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Math/babylon.math.ts
if (this.m[0] !== 1.0 || this.m[5] !== 1.0 || this.m[10] !== 1.0 || this.m[15] !== 1.0) {
<mask> */ <mask> public isIdentity(considerAsTextureMatrix = false): boolean { <mask> if (this._isIdentityDirty) { <mask> this._isIdentityDirty = false; <mask> if (this.m[0] !== 1.0 || this.m[5] !== 1.0 || this.m[15] !== 1.0) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Math/babylon.math.ts
}
<mask> this._isIdentity = true; <mask> } <mask> <mask> return this._isIdentity; <mask> } <mask> </s> Improve matrix identity checks when dealing with 3x2 Former-commit-id: ffdc8da2c536d5bf2fc06ebf0a58854667159080 </s> remove return this._isI...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Math/babylon.math.ts
return this._isIdentity; } /** * Check if the current matrix is identity as a texture matrix (3x2 store in 4x4) * @returns true is the matrix is the identity matrix */ public isIdentityAs3x2(): boolean { if (this._isIdentity3x2Dirty) { ...
<mask> } else { <mask> this._isIdentity = true; <mask> } <mask> <mask> if (!considerAsTextureMatrix && this.m[10] !== 1.0) { <mask> this._isIdentity = false; <mask> } <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Math/babylon.math.ts
return this._isIdentity3x2;
<mask> this._isIdentity = false; <mask> } <mask> } <mask> <mask> return this._isIdentity; <mask> } <mask> /** <mask> * Gets the determinant of the matrix <mask> * @returns the matrix determinant <mask> */ ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d10dfae04a5babfb7a2397d638824f119ef843e7
src/Math/babylon.math.ts
"instrumentation",
<mask> "layer", <mask> "textureTools", <mask> "cameraBehaviors", <mask> "materialsLibrary/babylon.gridMaterial.js", <mask> "materialsLibrary/babylon.backgroundMaterial.js", <mask> "loaders/babylon.glTFFileLoader.js" <mask> ], <mask>...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d13688a218c9ea9fecbf9bdbb303bb71380bc574
Tools/Gulp/config.json
updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation.activeMeshesEvaluationTime.current)}
<mask> let elemLabel = this._createStatLabel("Meshes selection", this._panel); <mask> let elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> updateF...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d13688a218c9ea9fecbf9bdbb303bb71380bc574
inspector/src/tabs/StatsTab.ts
<mask> public get gpuFrameTimeCounter(): PerfCounter { <mask> return this._gpuFrameTime; <mask> } <mask> <mask> /** <mask> * Gets the current GPU frame time (in nanoseconds) <mask> */ <mask> public get currentGPUFrameTime(): number { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d13688a218c9ea9fecbf9bdbb303bb71380bc574
src/Instrumentation/babylon.engineInstrumentation.ts
<mask> public get shaderCompilationTimeCounter(): PerfCounter { <mask> return this._shaderCompilationTime; <mask> } <mask> <mask> /** <mask> * Gets the current shader compilation time (in milliseconds) <mask> */ <mask> public get currentShaderCompil...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d13688a218c9ea9fecbf9bdbb303bb71380bc574
src/Instrumentation/babylon.engineInstrumentation.ts
<mask> public get activeMeshesEvaluationTime(): PerfCounter { <mask> return this._activeMeshesEvaluationTime; <mask> } <mask> <mask> /** <mask> * Gets the current active meshes evaluation time (in milliseconds) <mask> */ <mask> public get currentAct...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "ke...
https://github.com/BabylonJS/Babylon.js/commit/d13688a218c9ea9fecbf9bdbb303bb71380bc574
src/Instrumentation/babylon.sceneInstrumentation.ts
* @param lineThickness The line thickness to use when creating the arrow. defaults to 1.
<mask> * @param renderingGroupId defines a number used to set the renderingGroupId of the meshes (2 by default) <mask> * @param xAxis defines the node hierarchy used to render the x-axis <mask> * @param yAxis defines the node hierarchy used to render the y-axis <mask> * @param zAxis defines the ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d1cc587070d3434ead5ecdc4b6b1d31adc490971
src/Debug/axesViewer.ts
constructor(scene?: Scene, scaleLines = 1, renderingGroupId: Nullable<number> = 2, xAxis?: TransformNode, yAxis?: TransformNode, zAxis?: TransformNode, lineThickness = 1) {
<mask> * @param xAxis defines the node hierarchy used to render the x-axis <mask> * @param yAxis defines the node hierarchy used to render the y-axis <mask> * @param zAxis defines the node hierarchy used to render the z-axis <mask> */ <mask> constructor(scene?: Scene, scaleLines = 1, render...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d1cc587070d3434ead5ecdc4b6b1d31adc490971
src/Debug/axesViewer.ts
xAxis = AxisDragGizmo._CreateArrow(scene, redColoredMaterial, lineThickness);
<mask> if (!xAxis) { <mask> var redColoredMaterial = new StandardMaterial("", scene); <mask> redColoredMaterial.disableLighting = true; <mask> redColoredMaterial.emissiveColor = Color3.Red().scale(0.5); <mask> xAxis = AxisDragGizmo._CreateArrow(scene, redColo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d1cc587070d3434ead5ecdc4b6b1d31adc490971
src/Debug/axesViewer.ts
yAxis = AxisDragGizmo._CreateArrow(scene, greenColoredMaterial, lineThickness);
<mask> if (!yAxis) { <mask> var greenColoredMaterial = new StandardMaterial("", scene); <mask> greenColoredMaterial.disableLighting = true; <mask> greenColoredMaterial.emissiveColor = Color3.Green().scale(0.5); <mask> yAxis = AxisDragGizmo._CreateArrow(scene,...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d1cc587070d3434ead5ecdc4b6b1d31adc490971
src/Debug/axesViewer.ts
zAxis = AxisDragGizmo._CreateArrow(scene, blueColoredMaterial, lineThickness);
<mask> if (!zAxis) { <mask> var blueColoredMaterial = new StandardMaterial("", scene); <mask> blueColoredMaterial.disableLighting = true; <mask> blueColoredMaterial.emissiveColor = Color3.Blue().scale(0.5); <mask> zAxis = AxisDragGizmo._CreateArrow(scene, blu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d1cc587070d3434ead5ecdc4b6b1d31adc490971
src/Debug/axesViewer.ts
import { MaterialHelper } from '../../../materialHelper'; import { NodeMaterial } from '../../nodeMaterial';
<mask> import { Effect } from '../../../effect'; <mask> import { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint'; <mask> import { MaterialDefines } from '../../../materialDefines'; <mask> import { AbstractMesh } from '../../../../Meshes/abstractMesh'; <mask> import { MaterialHelper} fro...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Dual/fogBlock.ts
this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);
<mask> public constructor(name: string) { <mask> super(name, NodeMaterialBlockTargets.VertexAndFragment, true); <mask> <mask> // Vertex <mask> this.registerInput("worldPos", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex); <mask> this.reg...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Dual/fogBlock.ts
/** * Gets the world position input component */ public get worldPosition(): NodeMaterialConnectionPoint { return this._inputs[0]; } /** * Gets the view input component */ public get view(): NodeMaterialConnectionPoint { return this._inputs[1]; } ...
<mask> } <mask> <mask> /** <mask> * Gets the color input component <mask> */ <mask> public get color(): NodeMaterialConnectionPoint { <mask> return this._inputs[2]; <mask> } </s> Added inputs as properties Former-commit-id: 6b95de1394f6b268413c30aeefa7ef7a5e89824b </s> remo...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Dual/fogBlock.ts
/** * Gets the fog color input component */ public get fogColor(): NodeMaterialConnectionPoint { return this._inputs[3]; } /** * Gets the for parameter input component */ public get fogParameters(): NodeMaterialConnectionPoint { return this._inputs[4];...
<mask> } <mask> <mask> public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: MaterialDefines) { <mask> let scene = mesh.getScene(); <mask> defines["FOG"] = nodeMaterial.fogEnabled && MaterialHelper.GetFogState(mesh, scene); <mask> } <mask> </s> Added inputs...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Dual/fogBlock.ts
defines["FOG"] = nodeMaterial.fogEnabled && MaterialHelper.GetFogState(mesh, scene);
<mask> } <mask> <mask> public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: MaterialDefines) { <mask> let scene = mesh.getScene(); <mask> defines["FOG"] = nodeMaterial.fogEnabled && MaterialHelper.GetFogState(mesh, scene) <mask> } <mask> <mask> public ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Dual/fogBlock.ts
let fogColor = this.fogColor; let fogParameters = this.fogParameters;
<mask> }); <mask> <mask> let tempFogVariablename = state._getFreeVariableName("fog"); <mask> let color = this.color; <mask> let fogColor = this._inputs[3]; <mask> let fogParameters = this._inputs[4]; <mask> let output = this._outputs[1]; <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Dual/fogBlock.ts
let worldPos = this.worldPosition; let view = this.view;
<mask> state.compilationString += this._declareOutput(output, state) + ` = ${tempFogVariablename} * ${color.associatedVariableName}.rgb + (1.0 - ${tempFogVariablename}) * ${fogColor.associatedVariableName};\r\n`; <mask> state.compilationString += `#else\r\n${this._declareOutput(output, state)}...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Dual/fogBlock.ts
import { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';
<mask> import { NodeMaterialBlockConnectionPointTypes } from '../../nodeMaterialBlockConnectionPointTypes'; <mask> import { NodeMaterialBuildState } from '../../nodeMaterialBuildState'; <mask> import { NodeMaterialBlockTargets } from '../../nodeMaterialBlockTargets'; <mask> <mask> /** <mask> * Block used to add...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/alphaTestBlock.ts
/** * Gets the color input component */ public get color(): NodeMaterialConnectionPoint { return this._inputs[0]; }
<mask> } <mask> <mask> /** @hidden */ <mask> public get _canAddAtVertexRoot(): boolean { <mask> return false; <mask> } <mask> <mask> /** @hidden */ </s> Added inputs as properties Former-commit-id: 6b95de1394f6b268413c30aeefa7ef7a5e89824b </s> remove public get input(): Node...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/alphaTestBlock.ts
<mask> <mask> protected _buildBlock(state: NodeMaterialBuildState) { <mask> super._buildBlock(state); <mask> <mask> let input = this._inputs[0]; <mask> <mask> state.sharedData.hints.needAlphaTesting = true; <mask> <mask> state.compilationString += `if (${input.associated...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/alphaTestBlock.ts
state.compilationString += `if (${this.color.associatedVariableName}.a < ${this.alphaCutOff}) discard;\r\n`;
<mask> let input = this._inputs[0]; <mask> <mask> state.sharedData.hints.needAlphaTesting = true; <mask> <mask> state.compilationString += `if (${input.associatedVariableName}.a < ${this.alphaCutOff}) discard;\r\n`; <mask> <mask> return this; <mask> } <mask> } </s> Added ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/alphaTestBlock.ts
import { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';
<mask> import { NodeMaterialBlock } from '../../nodeMaterialBlock'; <mask> import { NodeMaterialBlockConnectionPointTypes } from '../../nodeMaterialBlockConnectionPointTypes'; <mask> import { NodeMaterialBuildState } from '../../nodeMaterialBuildState'; <mask> import { NodeMaterialBlockTargets } from '../../nodeMat...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts
* Gets the R input component
<mask> return "RGBAMergerBlock"; <mask> } <mask> <mask> /** <mask> * Gets the R component input <mask> */ <mask> public get r(): NodeMaterialConnectionPoint { <mask> return this._inputs[0]; <mask> } <mask> </s> Added inputs as properties Former-commit-id: 6b95de1...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d3321a82a3e3194c4d369449928e333a88e2985b
src/Materials/Node/Blocks/Fragment/rgbaMergerBlock.ts