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Initial release: PickUP V1 LeRobotDataset v3.0 public sample (6 episodes)

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README.md ADDED
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+ ---
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+ license: other
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+ license_name: to-be-confirmed
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+ task_categories:
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+ - robotics
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+ tags:
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+ - lerobot
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+ - manipulation
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+ - unity-simulation
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+ - pick-and-place
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+ - so-100
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+ - imitation-learning
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+ size_categories:
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+ - n<1K
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+ configs:
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+ - config_name: default
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+ data_files:
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+ - split: train
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+ path: data/chunk-000/file-000.parquet
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+ ---
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+
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+ # PickUP V1 — Unity Robot Pick & Place Dataset
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+
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+ > **⚠️ Simulation Data — Not Physical Robot Data**
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+ > This dataset was generated and validated in a high-fidelity Unity physics simulation environment (`PickUP Simulator V1.0`) utilizing an ArticulationBody-based 6-DoF robotic manipulator.
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+
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+ ---
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+
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+ ## 1. Overview
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+ **PickUP V1** is an open demonstration sample dataset formatted in official **LeRobotDataset v3.0** standard. It contains 6 verified expert demonstration episodes of single-arm cube pick-and-place manipulation across 6 spatial spawn zones.
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+
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+ - **Dataset Standard**: `LeRobotDataset v3.0`
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+ - **Total Episodes**: `6`
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+ - **Total Frames**: `1,266` (211 frames/episode at 30 FPS, duration: 7.03s/episode)
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+ - **Task Success Rate**: `100%` (6/6 validated successful trajectories)
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+ - **Cameras**: Fixed Top-Down Camera (`observation.images.top`) and Wrist Eye-in-Hand Camera (`observation.images.wrist`)
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+
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+ ---
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+
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+ ## 2. Demo
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+ A 21-second demonstration video showcasing multi-angle synchronized execution across representative workspace zones is available in the [`demo/`](./demo/) directory:
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+ - **Demo Video Path**: [`demo/pickup_v1_demo.mp4`](./demo/pickup_v1_demo.mp4)
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+ - **Format**: Synchronized Side-by-Side (Top-Down View + Wrist Eye-in-Hand View) with phase annotations.
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+
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+ ---
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+
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+ ## 3. Task Definition
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+ - **Task Instruction**: `"Pick up the red cube and place it in the green tray."`
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+ - **Target Object**: Red cubic block (dimensions: $35\text{ mm} \times 35\text{ mm} \times 35\text{ mm}$, mass: $100\text{ g}$).
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+ - **Target Placement Zone**: Green receptacle tray located at $[0.180, 0.370, 0.220]\text{ m}$.
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+ - **Motion Sequence**:
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+ 1. **Phase 1 (Approach)**: End-effector moves from home pose to pre-grasp alignment above target cube.
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+ 2. **Phase 2 (Grasp)**: Parallel fingers close with validated bilateral contact.
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+ 3. **Phase 3 (Vertical Lift)**: Cube is lifted $+50\text{ mm}$ vertically to ensure ground clearance.
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+ 4. **Phase 4 (Transfer)**: 3D spatial interpolation toward the target receptacle tray.
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+ 5. **Phase 5 (Place & Release)**: Cube is lowered into the tray and gripper releases.
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+ 6. **Phase 6 (Home Return)**: Arm safely returns to ready pose.
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+
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+ ---
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+
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+ ## 4. Dataset Summary
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+
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+ | Parameter | Value |
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+ |---|---|
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+ | **Codebase Version** | `v3.0` |
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+ | **Robot Architecture** | SO-100 inspired 6-DoF single arm with parallel gripper |
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+ | **Total Episodes** | `6` |
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+ | **Total Frames** | `1,266` |
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+ | **Frames per Episode** | `211` |
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+ | **Frame Rate** | `30 FPS` |
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+ | **Episode Duration** | `7.03 seconds` |
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+ | **Observation Streams** | 2 Video Streams ($240 \times 180$) + 6-DoF Joint State Tensor |
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+ | **Action Space** | 6-DoF Target Joint Positions Tensor |
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+
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+ ---
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+
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+ ## 5. Dataset Structure
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+
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+ ```text
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+ PickUP_HuggingFace_Public/
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+ ├── README.md # Hugging Face Dataset Card
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+ ├── data/
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+ │ └── chunk-000/
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+ │ └── file-000.parquet # 1,266 data frames (state, action, timestamps, indices)
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+ ├── meta/
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+ │ ├── info.json # Dataset specifications and feature schemas
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+ │ ├── stats.json # Recalculated channel-wise and feature statistics
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+ │ ├── tasks.parquet # Task index 0 mapping
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+ │ ├── episode_outcomes.parquet # Episode success and metadata records
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+ │ ├── provenance.json # Source episode provenance mapping
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+ │ └── episodes/
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+ │ └── chunk-000/
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+ │ └── file-000.parquet # Per-episode indices, timestamps, and statistics
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+ ├── videos/
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+ │ ├── observation.images.top/
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+ │ │ └── chunk-000/
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+ │ │ └── file-000.mp4 # Top-down camera stream (240x180, H.264, 30 FPS)
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+ │ └── observation.images.wrist/
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+ │ └── chunk-000/
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+ │ └── file-000.mp4 # Wrist eye-in-hand stream (240x180, H.264, 30 FPS)
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+ ├── demo/
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+ │ └── pickup_v1_demo.mp4 # 21-second demonstration video
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+ └── docs/
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+ ├── DATASET_VALIDATION.md # Detailed validation checklist and test results
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+ └── V1_LIMITATIONS_SUMMARY.md # Hardware envelope and known limitation boundaries
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+ ```
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+
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+ ---
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+
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+ ## 6. Observation & Action Features
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+
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+ | Feature Key | Type | Shape / Format | Description |
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+ |---|---|:---:|---|
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+ | **`observation.images.top`** | Video | `(180, 240, 3)` | RGB Top-Down fixed overview camera ($60^\circ$ FOV, 30 FPS) |
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+ | **`observation.images.wrist`** | Video | `(180, 240, 3)` | RGB Eye-in-Hand camera mounted on J4 wrist flex ($75^\circ$ FOV, 30 FPS) |
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+ | **`observation.state`** | Float32 Tensor | `(6,)` | Joint angles: `[shoulder_pan, shoulder_lift, elbow_flex, wrist_flex, wrist_roll, gripper]` |
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+ | **`action`** | Float32 Tensor | `(6,)` | Target joint angles: `[shoulder_pan, shoulder_lift, elbow_flex, wrist_flex, wrist_roll, gripper]` |
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+ | **`timestamp`** | Float32 | `(1,)` | Frame timestamp in seconds relative to episode start ($0.0\text{s} \sim 7.0\text{s}$) |
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+ | **`frame_index`** | Int64 | `(1,)` | Episode-relative frame counter ($0 \sim 210$) |
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+ | **`episode_index`** | Int64 | `(1,)` | Episode index ($0 \sim 5$) |
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+ | **`index`** | Int64 | `(1,)` | Global dataset sample index ($0 \sim 1,265$) |
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+ | **`task_index`** | Int64 | `(1,)` | Task index (`0`) |
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+
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+ ---
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+
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+ ## 7. Spawn Zone Coverage
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+
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+ The 6 sample episodes uniformly cover all quadrants of the reachable workspace:
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+
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+ | Sample Ep | Spawn Zone | Cube Initial Position (m) | Random Seed | Placement Error | Status |
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+ |:---:|:---:|:---:|:---:|:---:|:---:|
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+ | **0** | `left_front` | `[-0.135, 0.389, 0.275]` | 20260826 | $< 1.5\text{ mm}$ | **SUCCESS** |
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+ | **1** | `left_back` | `[-0.148, 0.389, 0.186]` | 20260827 | $< 1.5\text{ mm}$ | **SUCCESS** |
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+ | **2** | `center_front` | `[-0.016, 0.389, 0.287]` | 20260828 | $< 2.0\text{ mm}$ | **SUCCESS** |
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+ | **3** | `center_back` | `[-0.025, 0.389, 0.174]` | 20260829 | $< 2.0\text{ mm}$ | **SUCCESS** |
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+ | **4** | `right_front` | `[0.066, 0.389, 0.276]` | 20260830 | $< 1.5\text{ mm}$ | **SUCCESS** |
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+ | **5** | `right_back` | `[0.053, 0.389, 0.185]` | 20260831 | $< 1.5\text{ mm}$ | **SUCCESS** |
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+
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+ ---
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+
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+ ## 8. Validation & Quality Assurance
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+ - **LeRobotDataset v3.0 Compatibility**: 100% compliant with Hugging Face LeRobot loader.
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+ - **Zero Frame Errors**: Full sequential traversal of 1,266 frames verified without decode drops.
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+ - **Detailed Report**: See [`docs/DATASET_VALIDATION.md`](./docs/DATASET_VALIDATION.md) for the complete QA checklist.
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+
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+ ---
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+
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+ ## 9. Intended Uses
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+ - **Benchmarking Imitation Learning Policies**: ACT (Action Chunking with Transformers), Diffusion Policy, and VQ-BET.
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+ - **Multimodal Visual-Motor Policy Training**: Evaluation of multi-camera (Top + Wrist) sensor fusion.
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+ - **Sim-to-Sim Policy Transfer**: Transferability evaluation across robotic simulation engines.
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+
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+ ---
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+
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+ ## 10. Limitations & Known Boundaries
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+ - **Simulation Domain**: Generated in Unity simulation; real-world sim-to-real transfer requires domain randomization.
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+ - **Payload & Workspace Envelope**: Standard V1 parallel gripper is validated for $35\text{mm}$ cubes up to $100\text{g}$ within radius $r \in [0.16\text{m}, 0.22\text{m}]$.
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+ - **Detailed Limitations**: Refer to [`docs/V1_LIMITATIONS_SUMMARY.md`](./docs/V1_LIMITATIONS_SUMMARY.md) for empirical hardware and stress-testing boundary records.
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+
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+ ---
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+
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+ ## 11. Simulator Information
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+ The dataset was generated using the **PickUP V1 Unity simulation environment** (`PickUP Simulator V1.0`) built with Unity 6000.3.22f1 and PhysX ArticulationBody kinematics. Simulator source code and master archives are maintained separately and are not included in this dataset package.
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+
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+ ---
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+
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+ ## 12. License
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+ **License: Apache 2.0 (Candidate)**
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+ *All visual assets in the dataset videos were audited and confirmed to be 100% generated from Unity built-in primitives and procedural materials with zero third-party copyright dependencies. See [`docs/ASSET_LICENSE_AUDIT.md`](./docs/ASSET_LICENSE_AUDIT.md) for the complete 1:1 audit matrix.*
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+
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+ ---
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+
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+ ## 13. Citation
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+ If you use this dataset in your research or benchmarks, please cite:
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+
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+ ```bibtex
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+ @dataset{pickup_v1_dataset_2026,
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+ title={PickUP V1: Unity Robot Pick & Place Dataset},
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+ author={PickUP Project Contributors},
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+ year={2026},
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+ publisher={Hugging Face},
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+ howpublished={\url{https://huggingface.co/datasets/devorah-ai-2016/PickUP-PickPlace-V1}}
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+ }
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+ ```
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+
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+ ---
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+
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+ ## 14. Contact & Project Information
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+ - **Project**: PickUP Robotics Manipulation Initiative
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+ - **Documentation**: See [`docs/`](./docs/) for validation and limitations documents.
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docs/ASSET_LICENSE_AUDIT.md ADDED
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+ # PickUP V1 시각 에셋 라이선스 및 지식재산권(IP) 감사 보고서 (ASSET_LICENSE_AUDIT)
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+
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+ ---
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+
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+ ## 1. 감사 개요 및 목적
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+ 본 감사는 Hugging Face 공개용 데이터셋(`PickUP_HuggingFace_Public`) 영상(`observation.images.top`, `observation.images.wrist`) 및 데모 비디오(`pickup_v1_demo.mp4`)에 **실제로 노출·렌더링되는 모든 시각 에셋(Visual Assets)**의 원본 파일명, 제작 방식, 출처, 원 라이선스 및 영상 재배포 허용 여부를 1:1로 전수 조사한 공식 감사 보고서입니다.
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+
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+ - **감사 기준**: 직접 제작 / AI 생성 / 외부 다운로드를 엄격히 구분하고, 객관적 증빙이 없는 항목은 **`UNKNOWN`**으로 처리하며 임의 추정을 일체 배제함.
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+ - **Hugging Face 업로드**: 미수행 (로컬 라이선스 감사만 실시).
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+
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+ ---
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+
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+ ## 2. 데이터셋 렌더링 씬 에셋 1:1 전수 감사 매트릭스
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+
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+ 데이터셋 생성의 기준 씬인 `SMB_Assist_Robot_V1_CORE_BASELINE_LOCKED_20260827.unity`의 씬 파일 YAML 및 프로젝트 에셋을 전수 분석한 1:1 대조 결과는 다음과 같습니다.
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+
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+ | 에셋명 (Asset Name) | 영상 노출 역할 | 원본 파일 / 코드 경로 | 제작 방식 (Creation Method) | 출처 구분 | 원 라이선스 (Original License) | 재배포 및 영상 공개 허용 여부 | 감사 판정 |
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+ |---|---|---|---|:---:|---|:---:|:---:|
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+ | **Robot V1 메인 바디 (`Base_Mount`, `J1`~`J5`)** | 6-DoF 로봇 매니퓰레이터 본체 | `Assets/Editor/SMBRobotArmBuilder.cs` | Unity 빌트인 프리미티브(`PrimitiveType.Cylinder`, `Cube`) C# 절차적 기하구조 조립 | **직접 제작 (In-House Procedural)** | Unity Engine Built-in Primitives (Unity EULA) | **허용 (PERMITTED)**<br>엔진 기본 도형 렌더링 결과물은 제작자 완전 귀속 | **`CONFIRMED`** |
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+ | **Standard Gripper (`TestGripper_V1`)** | 로봇 엔드이펙터 좌/우 평행 핑거 | `Assets/Editor/SMBRobotArmBuilder.cs` | Unity 빌트인 프리미티브(`PrimitiveType.Cube`) C# 절차적 기하구조 조립 | **직접 제작 (In-House Procedural)** | Unity Engine Built-in Primitives (Unity EULA) | **허용 (PERMITTED)** | **`CONFIRMED`** |
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+ | **Heavy Box Gripper (`HeavyBoxGripper_V1`)** | 중량물 전용 핑거 (1.8mm 립) | `Assets/Editor/SMBHeavyBoxRobotBuilder.cs` | Unity 빌트인 프리미티브(`PrimitiveType.Cube`) C# 절차적 기하구조 조립 | **직접 제작 (In-House Procedural)** | Unity Engine Built-in Primitives (Unity EULA) | **허용 (PERMITTED)** | **`CONFIRMED`** |
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+ | **Target Cube (`Target_Cube_V1`)** | 파지 대상 35mm 붉은색 큐브 | `Scenes/SMB_Assist_Robot_V1_...unity` | Unity 빌트인 프리미티브(`PrimitiveType.Cube`) | **직접 제작 (In-House Primitive)** | Unity Engine Built-in Primitives (Unity EULA) | **허용 (PERMITTED)** | **`CONFIRMED`** |
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+ | **Placement Tray (`Cube_Target_Zone_V1`)** | 목표 안착 트레이 (에메랄드/황색) | `Scenes/SMB_Assist_Robot_V1_...unity` | Unity 빌트인 프리미티브(`PrimitiveType.Cube`) | **직접 제작 (In-House Primitive)** | Unity Engine Built-in Primitives (Unity EULA) | **허용 (PERMITTED)** | **`CONFIRMED`** |
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+ | **Table & Ground Plane** | 작업대 및 바닥 평면 | `Scenes/SMB_Assist_Robot_V1_...unity` | Unity 빌트인 프리미티브(`PrimitiveType.Cube`, `Plane`) | **직접 제작 (In-House Primitive)** | Unity Engine Built-in Primitives (Unity EULA) | **허용 (PERMITTED)** | **`CONFIRMED`** |
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+ | **Materials (`M_RobotArm_*`, `M_TargetCube_*`, `M_Table` 등)** | 로봇/물체 표면 재질 및 색상 | `Assets/Materials/*.mat` | URP Lit 셰이더 기반 단색 RGB(`_BaseColor`) 지정 머티리얼 (외부 텍스처 0개) | **직접 제작 (In-House Procedural)** | Unity Universal Render Pipeline (Unity Companion License) | **허용 (PERMITTED)** | **`CONFIRMED`** |
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+ | **Shader (`Universal Render Pipeline/Lit`)** | 표면 조명 연산 셰이더 | Unity 공식 URP 패키지 (`com.unity.render-pipelines.universal`) | Unity 공식 렌더 파이프라인 빌트인 셰이더 | **엔진 공식 패키지** | Unity Companion License / Unity EULA | **허용 (PERMITTED)**<br>렌더링 픽셀 출력물의 상업/비상업 공개 자유 | **`CONFIRMED`** |
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+ | **Textures / Bitmap Maps** | 알베도, 노멀, 금속성 맵 등 이미지 파일 | 사용되지 않음 (머티리얼 텍스처 슬롯 비어있음) | 순수 단색 상수 컬러(Procedural Solid Color) 연산 | **미사용 (None)** | 해당 없음 (N/A) | **허용 (PERMITTED)**<br>서드파티 이미지 저작권 의존성 0건 | **`CONFIRMED`** |
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+ | **Background / Skybox** | 카메라 배경 | 카메라 `SolidColor` 단색 배경 (`RGB: 0.92, 0.92, 0.93`) | Unity Camera 배경 단색 클리어 설정 | **직접 설정 (In-House)** | 해당 없음 (N/A) | **허용 (PERMITTED)**<br>외부 HDRI/스카이박스 에셋 의존성 0건 | **`CONFIRMED`** |
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+ | **Legacy Models (`Assets/Models/*.obj`)** | 초기 프로토타입 참고용 OBJ (Part 0~7) | `Assets/Models/Part_*.obj` | Wavefront OBJ 3D 메쉬 파일 (초기 탐색 단계) | **초기 참조본 (데이터셋 씬 미참조·미렌더링)** | 출처 메타데이터 미기재 | **데이터셋 영상에 일체 미포함**<br>(소스 아카이브 배포 시: **`UNKNOWN`**) | **`UNKNOWN` (Unused)** |
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+
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+ ---
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+
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+ ## 3. 핵심 조사 및 검증 결과
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+
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+ ### A. 데이터셋 영상의 100% 순수 빌트인 프리미티브 기반 렌더링 확인
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+ - Locked Baseline Scene(`SMB_Assist_Robot_V1_CORE_BASELINE_LOCKED_20260827.unity`) YAML에 등록된 모든 3D 메쉬 GUID를 전수 조사한 결과, `Assets/Models/*.obj`를 포함한 **어떠한 외부 3D 모델(FBX, OBJ, GLTF 등)도 참조되거나 렌더링되지 않음(0건)**이 확인되었습니다.
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+ - 영상에 등장하는 모든 시각 요소는 Unity 엔진의 표준 기하학적 기본도형(`PrimitiveType.Cylinder`, `PrimitiveType.Cube`, `PrimitiveType.Plane`)과 순수 RGB 컬러 머티리얼로만 절차적 렌더링되었습니다.
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+
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+ ### B. 서드파티 텍스처 및 에셋스토어 저작권 의존성 0건
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+ - 프로젝트 내 머티리얼 15종을 전수 분석한 결과, 외부 이미지 파일(PNG, JPG, TGA 등)을 텍스처 맵으로 참조하는 머티리얼은 **0건**입니다.
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+ - 배경 화면 역시 외부 HDRI나 스카이박스 텍스처를 사용하지 않고 순수 `SolidColor` 단색으로 처리되어 제3자 저작권 침해 요소가 전혀 없습니다.
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+
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+ ### C. 미사용 레거시 에셋(`Assets/Models/*.obj`)의 UNKNOWN 분리 처리
44
+ - `Assets/Models/` 경로에 존재하는 9개의 Wavefront OBJ 파일은 초기 연구 탐색 시 사용된 참조 파일로서, 원 저작자 및 라이선스 증빙이 프로젝트 내 메타데이터에 명시되어 있지 않습니다.
45
+ - 따라서 원칙에 따라 본 파일들의 원 라이선스는 **`UNKNOWN`**으로 엄격히 분류하며, **공개 데이터셋 영상에는 이 파일들이 일체 포함되지 않았음**을 공식 확인합니다.
46
+
47
+ ---
48
+
49
+ ## 4. 최종 공개 라이선스 권고안
50
+
51
+ 1. **데이터셋 자체 (`PickUP_HuggingFace_Public`)**:
52
+ - 영상 및 Parquet 데이터는 순수 Unity 빌트인 프리미티브의 렌더링 결과물이므로, 제3자 지식재산권 침해 우려 없이 **`Apache-2.0`** 또는 **`CC-BY-4.0` / `MIT`** 등 표준 오픈소스 라이선스로 공개가 가능합니다.
53
+ 2. **시뮬레이터 마스터 소스 (`PickUP_Simulator_Master`)**:
54
+ - 시뮬레이터 소스코드 전체를 외부 공개할 경우에는 `Assets/Models/*.obj` 레거시 파일을 제외(Sanitize)하거나 라이선스를 확정한 후 배포할 것을 권고합니다.
55
+
56
+ ---
57
+
58
+ > **결론 및 판정: DATASET VIDEO ASSET AUDIT 100% CLEAR (CONFIRMED)**
59
+ > 공개 대상 데이터셋 비디오 및 데이터는 서드파티 저작권 의존성 없이 안전하게 공개 가능한 상태입니다.
docs/DATASET_VALIDATION.md ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # PickUP V1 Dataset Validation Summary
2
+
3
+ This document summarizes the official data integrity and consistency verification performed on the **PickUP V1 Public Sample Dataset**.
4
+
5
+ ---
6
+
7
+ ## 1. Summary of Verified Scope
8
+ - **Dataset Format**: `LeRobotDataset v3.0`
9
+ - **Total Selected Episodes**: `6`
10
+ - **Total Frames**: `1,266` (211 frames per episode at 30 FPS, duration: 7.03s/episode)
11
+ - **Cameras**:
12
+ - `observation.images.top` (240x180 RGB video stream, 30 FPS)
13
+ - `observation.images.wrist` (240x180 RGB video stream, 30 FPS)
14
+ - **Task Description**: `"Pick up the red cube and place it in the green tray."`
15
+ - **Robot Type**: `so-100` inspired 6-DoF manipulator in Unity simulation
16
+
17
+ ---
18
+
19
+ ## 2. Validation Checklist Results
20
+
21
+ | Test Category | Description | Result |
22
+ |---|---|:---:|
23
+ | **LeRobot Loader Initialization** | Successfully instantiated with official `LeRobotDataset(root=..., repo_id=...)` class | **PASS** |
24
+ | **Full Frame Sequential Access** | All 1,266 frames iterated and decoded sequentially with 0 read errors | **PASS** |
25
+ | **Observation Tensor Shapes** | `observation.images.top`: `(3, 180, 240)`<br>`observation.images.wrist`: `(3, 180, 240)`<br>`observation.state`: `(6,)`<br>`action`: `(6,)` | **PASS** |
26
+ | **Index & Timestamp Consistency** | Continuous indexing (`index: 0..1265`), episode-relative indexing (`frame_index: 0..210`), and timestamps (`0.0s .. 7.0s`) perfectly aligned | **PASS** |
27
+ | **Metadata & Statistics Alignment** | `stats.json` recalculated specifically for the 6 public episodes (min, max, mean, std, quantiles) | **PASS** |
28
+ | **Episode Outcomes Alignment** | `episode_outcomes.parquet` contains 6 verified successful episode records (`is_success: True`, `reward: 1.0`) | **PASS** |
29
+ | **Non-Public Data Leakage Test** | Verified zero leakage of the remaining 54 non-public master episodes from parquets, videos, and metadata | **PASS** |
30
+
31
+ ---
32
+
33
+ ## 3. Verified Spawn Zone Representation
34
+
35
+ | Sample Ep Index | Spawn Zone | Initial Cube Position (m) | Tray Position (m) | Outcome |
36
+ |:---:|:---:|:---:|:---:|:---:|
37
+ | **0** | `left_front` | `[-0.135, 0.389, 0.275]` | `[0.180, 0.370, 0.220]` | **SUCCESS (1.0)** |
38
+ | **1** | `left_back` | `[-0.148, 0.389, 0.186]` | `[0.180, 0.370, 0.220]` | **SUCCESS (1.0)** |
39
+ | **2** | `center_front` | `[-0.016, 0.389, 0.287]` | `[0.180, 0.370, 0.220]` | **SUCCESS (1.0)** |
40
+ | **3** | `center_back` | `[-0.025, 0.389, 0.174]` | `[0.180, 0.370, 0.220]` | **SUCCESS (1.0)** |
41
+ | **4** | `right_front` | `[0.066, 0.389, 0.276]` | `[0.180, 0.370, 0.220]` | **SUCCESS (1.0)** |
42
+ | **5** | `right_back` | `[0.053, 0.389, 0.185]` | `[0.180, 0.370, 0.220]` | **SUCCESS (1.0)** |
43
+
44
+ ---
45
+
46
+ > **Verification Status: 100% PASS**
47
+ > This dataset has been confirmed ready for public evaluation and imitation learning benchmarks.
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1
+ # PickUP V1 Known Limitations Summary
2
+
3
+ This document outlines the confirmed operational and hardware boundaries of the **PickUP V1** robot system, established through empirical testing across Tasks 1–6.
4
+
5
+ ---
6
+
7
+ ## 1. Validated Safe Operating Envelope
8
+ The PickUP V1 dataset operates within the following confirmed safe operating domain:
9
+ - **Target Object**: 35mm cubic geometry (mass: 50g ~ 100g).
10
+ - **Workspace Radius**: Radial distance $r \in [0.16\text{m}, 0.22\text{m}]$ from base origin.
11
+ - **Task Success Rate**: 100% across the 6 primary spawn zones.
12
+ - **Mean Placement Accuracy**: $1.83\text{ mm}$ (maximum error: $2.74\text{ mm}$).
13
+
14
+ ---
15
+
16
+ ## 2. Confirmed Boundary Limitations
17
+
18
+ ### A. Operational Payload Envelope (`V1-LIM-001`, `V1-LIM-002`)
19
+ - **Standard Parallel Head (`TestGripper_V1`)**: Reliably handles up to $100\text{g}$. At payloads $\ge 250\text{g}$, purely planar rubber pad friction is exceeded during vertical lift acceleration, causing object slip/drop.
20
+ - **Heavy Box Head (`HeavyBoxGripper_V1`)**: Achieves 100% grasp and transport up to $400\text{g}$ using 25N clamping force and a 1.8mm geometric under-lip.
21
+ - **Shoulder Torque Saturation Threshold**: At payloads $\ge 500\text{g}$ with full extension ($r \approx 0.20\text{m}$), gravitational moment arm causes J2 shoulder joint torque demand to reach $1.097\text{ N}\cdot\text{m}$ at 500g and exceed the experimental limit of **`1.287 N·m`** at 600g, causing actuator saturation and trajectory sag.
22
+
23
+ ### B. Reachability & Workspace Boundaries (`V1-LIM-003`)
24
+ - **Near Boundary**: Target positions closer than $0.16\text{m}$ ($r < 0.16\text{m}$) cannot be reached while maintaining a top-down vertical approach angle due to kinematic joint limits (J2/J3).
25
+ - **Far Boundary**: Target positions farther than $0.235\text{m}$ ($r > 0.235\text{m}$) exceed total link reach geometry.
26
+
27
+ ### C. Object Dimension Grasp Limits (`V1-LIM-004`)
28
+ - **Small Objects (25mm)**: Insufficient pad contact area at finger tips leads to unstable retention.
29
+ - **Large Objects (45mm)**: Causes asymmetric contact and grasp center offset. The standard gripper is optimized for $35\text{mm}$ targets.
30
+
31
+ ### D. Wrist Compliance under Eccentric Cantilever Load (`V1-LIM-005`)
32
+ - When handling off-center or wide objects ($>50\text{mm}$ offset), single-shear compact wrist servos experience torsional compliance, increasing placement error.
33
+
34
+ ### E. Dynamic Transfer Acceleration Limits (`V1-LIM-006`)
35
+ - Horizontal transfer speeds exceeding $0.15\text{ m/s}$ during open-loop kinematic interpolation induce inertial shear forces that risk micro-slip on unconstrained payloads $>100\text{g}$.
36
+
37
+ ---
38
+
39
+ ## 3. Dataset Integrity Note
40
+ The limitations described above represent physical/hardware boundaries tested during stress-testing phases. **They do not affect the validity of this public dataset**, which is entirely contained within the 100% verified safe operational envelope ($100\text{g}$ payload, standard workspace zones).
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