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metadata
license: other
license_name: cc-by-nc-4.0
license_link: LICENSE
pretty_name: SpatialAct-Bench-Assets
tags:
  - robotics
  - 3d
  - manipulation
  - benchmark
configs:
  - config_name: default
    data_files:
      - split: train
        path: data/*.parquet
extra_gated_heading: Request access to SpatialAct-Bench-Assets
extra_gated_description: >-
  This is an early research release. Access requests are reviewed manually by
  the authors.
extra_gated_prompt: >-
  The dataset-authored curation, metadata, converted representations, and
  packaging are licensed under CC BY-NC 4.0 for non-commercial research use.
  Underlying geometry, textures, scene components, and runtime dependencies
  retain their applicable upstream terms; see provenance/third_party_notices.md
  and provenance/scene_third_party_notices.md. By requesting access you agree to
  non-commercial research use and to comply with all applicable upstream license
  and attribution requirements.
extra_gated_button_content: Agree and request access

SpatialAct-Bench-Assets (SPAB)

SpatialAct-Bench-Assets is the object-and-scene release for SpatialAct-Bench, a target-centric benchmark for embodied spatial reasoning and manipulation. It combines a curated object library, portable tabletop scene bundles, and machine-readable benchmark metadata so that environment construction, target selection, and task evaluation can be reproduced across machines.

1. Dataset Overview

At a glance

  • 701 movable 3D object assets spanning 66 basic categories and 80 canonical classes.
  • 32 selected Infinigen-derived tabletop scenes packaged for Franka manipulation in Isaac Sim.
  • One representative preview per object.
  • Per-object semantic, geometry, appearance, benchmark-task, provenance, and graspability metadata.
  • Manually gated research access on Hugging Face.

Repository structure

README.md
benchmark_32_scenes.json          scene selection and validation metadata
spab_objects_v1.json              canonical metadata for 701 objects
data/
  train-00000.parquet             tabular object metadata
assets/
  SPAB-OBJ-000001/
    asset.usdc                    object USD entry point
    textures/                     local textures, when required
  ...
previews/
  SPAB-OBJ-000001.jpg             one representative preview per object
  metadata.jsonl
scene/
  seed_45/
    scene.usdc                    portable scene entry point
    textures/                     scene-local textures
    materials/                    scene-local custom materials
  ...
provenance/
  third_party_notices.md
  scene_third_party_notices.md
LICENSE
SCHEMA.md
files.sha256
tools/
  verify_release.py

The complete assets/SPAB-OBJ-xxxxxx/ directory is the relocation unit for an object. The complete scene/seed_<seed>/ directory is the relocation unit for a scene. Do not move an entry-point USDC file without its accompanying local resource directories.

2. 3D Object Asset Library

Content and taxonomy

The object library contains 701 stable public object IDs of the form SPAB-OBJ-xxxxxx. Its source composition is:

Source Assets
RoboCasa 409
OmniObject3D 229
Google Scanned Objects 13
GraspXL 20
Direct Objaverse selection 2
Legacy pool 28
Total 701

The legacy pool contains 21 Objaverse-derived objects and 7 YCB objects. See provenance/third_party_notices.md for source-level attribution and license details.

Each record in spab_objects_v1.json provides:

  • a stable object ID and relative USD path;
  • basic category, canonical class, subtype, and natural-language caption;
  • physical size, plausible mass range, and the spawn-time uniform scale;
  • material/color information and a representative preview;
  • eligibility and accepted answers for category, subtype, color, and pointing tasks; and
  • an empirically measured graspability tier.

Category QA accepts either the basic category or the canonical class when the two differ. Subtype QA requires an exact subtype match. Color answers use a closed eight-color vocabulary plus multicolor. See SCHEMA.md for the complete field definitions.

Portable USD packages

Every object contains a binary asset.usdc entry point and all required local texture files. Of the 701 objects, 677 use packaged texture files and 24 require no texture files. The packages contain no external USD layer references or machine-specific absolute paths.

Material shaders may reference Isaac Sim/Omniverse built-in MDL modules, including OmniPBR.mdl and, for some sources, gltf/pbr.mdl. These modules are runtime dependencies supplied by Isaac Sim and are not redistributed with this dataset. Geometry, UVs, and physics schemas remain readable in a generic USD viewer, but materials may fall back when its MDL runtime is not available.

Apply geometry.scale from spab_objects_v1.json as a uniform xformOp:scale at spawn time, before physics initialization. This value is not necessarily baked into the object USDC.

Graspability tiers

Each object was evaluated in five fixed tabletop layouts, one trial per layout and five trials per object (3,505 trials total). The grasp field is a difficulty tier derived from the number of successful trials, not a policy-independent physical property.

Successful trials Tier Assets Share
0 / 5 low 182 26.0%
1–2 / 5 mid 440 62.8%
3–5 / 5 high 79 11.3%

3. Scene Library

Selection

The scene release contains 32 tabletop environments selected from a 40-scene candidate pool. Every retained scene achieved at least 2 successes in 6 trials during the common screening protocol. Six scenes also carry the expanded_eval_validated status in the manifest.

Included seeds:

45, 86, 152, 182, 196, 794, 813, 7777,
7801, 7812, 7845, 7897, 7909, 7927, 7944, 7983,
7986, 7996, 8001, 8017, 8062, 8064, 8121, 8168,
8178, 8188, 8192, 8383, 8393, 8402, 8415, 8473

benchmark_32_scenes.json is the authoritative scene index. For each scene it records the benchmark scene ID, generation seed, portable path, screening result, and validation status. Screening success rates describe one fixed evaluation protocol and should be treated as environment difficulty signals, not model-independent scene scores.

Packaging and portability

Each scene/seed_<seed>/ bundle contains:

scene.usdc       binary USD scene entry point
textures/        local scene textures
materials/       local custom MDL materials

The scene entry point has no machine-specific absolute paths and no active Replicator or post-processing runtime graph. Scene-local dependencies are relative to the bundle directory. Isaac Sim's built-in shader library is still required for standard Omniverse MDL modules.

The release validation covers two complementary layers:

  1. Static package validation: binary-USDC structure, absence of symlinks and absolute/remote asset paths, removal of runtime-only /Replicator and /Render graphs, and resolution of every packaged local dependency.
  2. Isaac Sim validation: standalone loading, required camera checks, material resolution, and non-constant 640×360 renders from both the external and wrist cameras.

Move or download the entire seed_<seed> directory to preserve material and texture resolution.

4. Other

Download

This repository is manually gated. Sign in to Hugging Face, accept the terms, and wait for author approval before downloading files.

hf auth login

# Download the complete dataset.
hf download nerako/SpatialAct-Bench-Assets \
  --repo-type dataset \
  --local-dir SpatialAct-Bench-Assets

# Or download only the scene release and its manifest.
hf download nerako/SpatialAct-Bench-Assets \
  scene/ benchmark_32_scenes.json \
  --repo-type dataset \
  --local-dir SpatialAct-Bench-Scenes

For the object release, run python3 tools/verify_release.py after a full download to perform the provided integrity checks.

Access status

The dataset page is publicly discoverable, but file access is manually gated. Access requests are reviewed by the authors and must be approved before download. Gating does not replace compliance with the license and third-party terms.

License and third-party terms

The dataset-authored selection, normalization, converted representations, and metadata are released for non-commercial research under CC BY-NC 4.0 as described in LICENSE.

Underlying geometry, textures, and other third-party components remain subject to their applicable upstream licenses and attribution requirements. Inclusion in this repository does not relicense those components or grant rights beyond their original terms. Object-level source information is documented in provenance/third_party_notices.md. Scene bundles and their embedded/runtime dependencies must likewise be used in accordance with the terms of their upstream scene-generation and simulation components; see provenance/scene_third_party_notices.md. Review the applicable upstream terms before use or redistribution.

Citation

A formal citation will be added with the accompanying SpatialAct-Bench paper.

Changelog

  • v1.1 (2026-07-31): Added the 32-scene portable benchmark release and scene manifest.
  • v1.0 (2026-07-21): Initial 701-object release with unified five-scene graspability evaluation.