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| license: other | |
| license_name: cc-by-nc-4.0 | |
| license_link: LICENSE | |
| pretty_name: SpatialAct-Bench-Assets | |
| tags: | |
| - robotics | |
| - 3d | |
| - manipulation | |
| - benchmark | |
| configs: | |
| - config_name: default | |
| data_files: | |
| - split: train | |
| path: data/*.parquet | |
| extra_gated_heading: "Request access to SpatialAct-Bench-Assets" | |
| extra_gated_description: >- | |
| This is an early research release. Access requests are reviewed | |
| manually by the authors. | |
| extra_gated_prompt: >- | |
| The dataset-authored curation, metadata, converted representations, | |
| and packaging are licensed under CC BY-NC 4.0 for non-commercial | |
| research use. Underlying geometry, textures, scene components, and | |
| runtime dependencies retain their applicable upstream terms; see | |
| provenance/third_party_notices.md and | |
| provenance/scene_third_party_notices.md. By requesting access you | |
| agree to non-commercial research use and to comply with all applicable | |
| upstream license and attribution requirements. | |
| extra_gated_button_content: "Agree and request access" | |
| # SpatialAct-Bench-Assets (SPAB) | |
| SpatialAct-Bench-Assets is the object-and-scene release for | |
| SpatialAct-Bench, a target-centric benchmark for embodied spatial | |
| reasoning and manipulation. It combines a curated object library, | |
| portable tabletop scene bundles, and machine-readable benchmark | |
| metadata so that environment construction, target selection, and task | |
| evaluation can be reproduced across machines. | |
| ## 1. Dataset Overview | |
| ### At a glance | |
| - **701** movable 3D object assets spanning **66** basic categories and | |
| **80** canonical classes. | |
| - **32** selected Infinigen-derived tabletop scenes packaged for Franka | |
| manipulation in Isaac Sim. | |
| - One representative preview per object. | |
| - Per-object semantic, geometry, appearance, benchmark-task, provenance, | |
| and graspability metadata. | |
| - Manually gated research access on Hugging Face. | |
| ### Repository structure | |
| ```text | |
| README.md | |
| benchmark_32_scenes.json scene selection and validation metadata | |
| spab_objects_v1.json canonical metadata for 701 objects | |
| data/ | |
| train-00000.parquet tabular object metadata | |
| assets/ | |
| SPAB-OBJ-000001/ | |
| asset.usdc object USD entry point | |
| textures/ local textures, when required | |
| ... | |
| previews/ | |
| SPAB-OBJ-000001.jpg one representative preview per object | |
| metadata.jsonl | |
| scene/ | |
| seed_45/ | |
| scene.usdc portable scene entry point | |
| textures/ scene-local textures | |
| materials/ scene-local custom materials | |
| ... | |
| provenance/ | |
| third_party_notices.md | |
| scene_third_party_notices.md | |
| LICENSE | |
| SCHEMA.md | |
| files.sha256 | |
| tools/ | |
| verify_release.py | |
| ``` | |
| The complete `assets/SPAB-OBJ-xxxxxx/` directory is the relocation unit | |
| for an object. The complete `scene/seed_<seed>/` directory is the | |
| relocation unit for a scene. Do not move an entry-point USDC file without | |
| its accompanying local resource directories. | |
| ## 2. 3D Object Asset Library | |
| ### Content and taxonomy | |
| The object library contains **701** stable public object IDs of the form | |
| `SPAB-OBJ-xxxxxx`. Its source composition is: | |
| | Source | Assets | | |
| |---|---:| | |
| | RoboCasa | 409 | | |
| | OmniObject3D | 229 | | |
| | Google Scanned Objects | 13 | | |
| | GraspXL | 20 | | |
| | Direct Objaverse selection | 2 | | |
| | Legacy pool | 28 | | |
| | **Total** | **701** | | |
| The legacy pool contains 21 Objaverse-derived objects and 7 YCB objects. | |
| See [`provenance/third_party_notices.md`](./provenance/third_party_notices.md) | |
| for source-level attribution and license details. | |
| Each record in `spab_objects_v1.json` provides: | |
| - a stable object ID and relative USD path; | |
| - basic category, canonical class, subtype, and natural-language caption; | |
| - physical size, plausible mass range, and the spawn-time uniform scale; | |
| - material/color information and a representative preview; | |
| - eligibility and accepted answers for category, subtype, color, and | |
| pointing tasks; and | |
| - an empirically measured graspability tier. | |
| Category QA accepts either the basic category or the canonical class when | |
| the two differ. Subtype QA requires an exact subtype match. Color answers | |
| use a closed eight-color vocabulary plus `multicolor`. See | |
| [`SCHEMA.md`](./SCHEMA.md) for the complete field definitions. | |
| ### Portable USD packages | |
| Every object contains a binary `asset.usdc` entry point and all required | |
| local texture files. Of the 701 objects, **677** use packaged texture files | |
| and **24** require no texture files. The packages contain no external USD | |
| layer references or machine-specific absolute paths. | |
| Material shaders may reference Isaac Sim/Omniverse built-in MDL modules, | |
| including `OmniPBR.mdl` and, for some sources, `gltf/pbr.mdl`. These modules | |
| are runtime dependencies supplied by Isaac Sim and are not redistributed | |
| with this dataset. Geometry, UVs, and physics schemas remain readable in a | |
| generic USD viewer, but materials may fall back when its MDL runtime is not | |
| available. | |
| Apply `geometry.scale` from `spab_objects_v1.json` as a uniform | |
| `xformOp:scale` at spawn time, before physics initialization. This value is | |
| not necessarily baked into the object USDC. | |
| ### Graspability tiers | |
| Each object was evaluated in five fixed tabletop layouts, one trial per | |
| layout and five trials per object (**3,505** trials total). The `grasp` | |
| field is a difficulty tier derived from the number of successful trials, | |
| not a policy-independent physical property. | |
| | Successful trials | Tier | Assets | Share | | |
| |---:|---|---:|---:| | |
| | 0 / 5 | `low` | 182 | 26.0% | | |
| | 1–2 / 5 | `mid` | 440 | 62.8% | | |
| | 3–5 / 5 | `high` | 79 | 11.3% | | |
| ## 3. Scene Library | |
| ### Selection | |
| The scene release contains **32** tabletop environments selected from a | |
| 40-scene candidate pool. Every retained scene achieved at least **2 | |
| successes in 6 trials** during the common screening protocol. Six scenes | |
| also carry the `expanded_eval_validated` status in the manifest. | |
| Included seeds: | |
| ```text | |
| 45, 86, 152, 182, 196, 794, 813, 7777, | |
| 7801, 7812, 7845, 7897, 7909, 7927, 7944, 7983, | |
| 7986, 7996, 8001, 8017, 8062, 8064, 8121, 8168, | |
| 8178, 8188, 8192, 8383, 8393, 8402, 8415, 8473 | |
| ``` | |
| `benchmark_32_scenes.json` is the authoritative scene index. For each | |
| scene it records the benchmark scene ID, generation seed, portable path, | |
| screening result, and validation status. Screening success rates describe | |
| one fixed evaluation protocol and should be treated as environment | |
| difficulty signals, not model-independent scene scores. | |
| ### Packaging and portability | |
| Each `scene/seed_<seed>/` bundle contains: | |
| ```text | |
| scene.usdc binary USD scene entry point | |
| textures/ local scene textures | |
| materials/ local custom MDL materials | |
| ``` | |
| The scene entry point has no machine-specific absolute paths and no active | |
| Replicator or post-processing runtime graph. Scene-local dependencies are | |
| relative to the bundle directory. Isaac Sim's built-in shader library is | |
| still required for standard Omniverse MDL modules. | |
| The release validation covers two complementary layers: | |
| 1. **Static package validation:** binary-USDC structure, absence of | |
| symlinks and absolute/remote asset paths, removal of runtime-only | |
| `/Replicator` and `/Render` graphs, and resolution of every packaged | |
| local dependency. | |
| 2. **Isaac Sim validation:** standalone loading, required camera checks, | |
| material resolution, and non-constant 640×360 renders from both the | |
| external and wrist cameras. | |
| Move or download the entire `seed_<seed>` directory to preserve material | |
| and texture resolution. | |
| ## 4. Other | |
| ### Download | |
| This repository is manually gated. Sign in to Hugging Face, accept the | |
| terms, and wait for author approval before downloading files. | |
| ```bash | |
| hf auth login | |
| # Download the complete dataset. | |
| hf download nerako/SpatialAct-Bench-Assets \ | |
| --repo-type dataset \ | |
| --local-dir SpatialAct-Bench-Assets | |
| # Or download only the scene release and its manifest. | |
| hf download nerako/SpatialAct-Bench-Assets \ | |
| scene/ benchmark_32_scenes.json \ | |
| --repo-type dataset \ | |
| --local-dir SpatialAct-Bench-Scenes | |
| ``` | |
| For the object release, run `python3 tools/verify_release.py` after a full | |
| download to perform the provided integrity checks. | |
| ### Access status | |
| The dataset page is publicly discoverable, but file access is | |
| **manually gated**. Access requests are reviewed by the authors and must | |
| be approved before download. Gating does not replace compliance with the | |
| license and third-party terms. | |
| ### License and third-party terms | |
| The dataset-authored selection, normalization, converted representations, | |
| and metadata are released for non-commercial research under **CC BY-NC | |
| 4.0** as described in [`LICENSE`](./LICENSE). | |
| Underlying geometry, textures, and other third-party components remain | |
| subject to their applicable upstream licenses and attribution | |
| requirements. Inclusion in this repository does not relicense those | |
| components or grant rights beyond their original terms. Object-level | |
| source information is documented in | |
| [`provenance/third_party_notices.md`](./provenance/third_party_notices.md). | |
| Scene bundles and their embedded/runtime dependencies must likewise be | |
| used in accordance with the terms of their upstream scene-generation and | |
| simulation components; see | |
| [`provenance/scene_third_party_notices.md`](./provenance/scene_third_party_notices.md). | |
| Review the applicable upstream terms before use or redistribution. | |
| ### Citation | |
| A formal citation will be added with the accompanying SpatialAct-Bench | |
| paper. | |
| ### Changelog | |
| - **v1.1** (2026-07-31): Added the 32-scene portable benchmark release | |
| and scene manifest. | |
| - **v1.0** (2026-07-21): Initial 701-object release with unified | |
| five-scene graspability evaluation. | |