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| license: cc-by-4.0 | |
| pretty_name: Video to Data (V2D) Challenge Dataset | |
| tags: | |
| - robotics | |
| - robot-learning | |
| - manipulation | |
| - human-object-interaction | |
| - motion-capture | |
| - video | |
| - 4d-reconstruction | |
| - reinforcement-learning | |
| - egocentric-video | |
| # Video to Data (V2D) Challenge Dataset | |
| ## Dataset Description | |
| The **Video to Data (V2D) Challenge Dataset** is an NVIDIA-developed benchmark for studying the complete path from human demonstration video to physics-grounded robot behavior. It supports three coupled challenge tracks over shared manipulation tasks: **4D human-object interaction reconstruction**, **robotic grounding**, and **end-to-end egocentric transfer**. | |
| - [Challenge website](https://nvidia-isaac.github.io/video_to_data/v2d_challenge/) | |
| - [Starter toolkit](https://github.com/nvidia-isaac/video_to_data) | |
| - [Dataset repository](https://huggingface.co/datasets/nvidia/video_to_data_challenge) | |
| - Contact: [v2d_challenge@nvidia.com](mailto:v2d_challenge@nvidia.com) | |
| ## Challenge Tracks | |
| | Track | Input | Goal | Evaluation summary | | |
| | --- | --- | --- | --- | | |
| | **Track 1: Reconstruction** | Monocular third-person RGB video | Recover the human, object pose, and object geometry as a metric 4D human-object interaction scene in a consistent world frame | Reconstruction accuracy and physical plausibility relative to the multi-view reference | | |
| | **Track 2: Robotic Grounding** | Third-person 4D human-object interaction trajectories at different input-noise tiers | Retarget the demonstration and learn an executable policy for the robotic embodiment and simulator | Object-tracking performance at each input tier | | |
| | **Track 3: Egocentric** | Egocentric human demonstration video | Produce an executable robot policy through either an explicit reconstruct-and-retarget pipeline or an implicit end-to-end method | Final results produced with the official evaluation script | | |
| ### Track 1: Reconstruction | |
| Track 1 evaluates monocular 4D human-object interaction reconstruction under challenging conditions including occlusion, bimanual coordination, and long-horizon manipulation. | |
| Participants reconstruct: | |
| - the human body and hands; | |
| - object pose trajectories; | |
| - object geometry; and | |
| - metric scale. | |
| Track 1 is evaluated along two equally weighted axes: | |
| 1. **Accuracy** | |
| - Chamfer distance to the multi-view human mesh | |
| - Chamfer distance to the multi-view object mesh | |
| 2. **Physical plausibility** | |
| - Human-joint acceleration error | |
| - Object acceleration error | |
| - Contact penetration error | |
| ### Track 2: Robotic Grounding | |
| Track 2 measures how upstream reconstruction quality affects human-to-robot transfer and downstream policy learning. | |
| The dataset provides three input tiers: | |
| 1. **Tier 1 — Clean multi-view capture:** an upper-bound input for upstream reconstruction. | |
| 2. **Tier 2 — Synthetic corruption:** trajectories with jitter, dropout, and contact errors sampled from Track 1 error distributions. | |
| 3. **Tier 3 — Off-the-shelf reconstruction:** trajectories produced by current reconstruction methods. | |
| Each tier is scored separately. Metrics include **AUC**, **SP-SR**, **MP-SR**, and **MPPE**, as defined by the challenge evaluation protocol. | |
| ### Track 3: Egocentric | |
| Track 3 evaluates the full pipeline from egocentric human video to robot behavior. The track is method-agnostic: participants may use an explicit reconstruction-and-retargeting pipeline, an end-to-end model, a pretrained vision-language-action model, a world-action model, or a hybrid approach. | |
| The NVIDIA-collected data includes human-object manipulation recordings and associated assets made available for development and evaluation. Depending on the released split, these assets may include: | |
| - egocentric videos; | |
| - motion-capture trajectories; | |
| - sequence metadata; | |
| - textured 3D object meshes; and | |
| - URDF object descriptions. | |
| Use `eval_e2e.py` from the starter toolkit to package the required reconstructions and recorded policy evaluations. | |
| ## Download | |
| Install the Hugging Face Hub client: | |
| ```bash | |
| python -m pip install -U "huggingface_hub" | |
| ``` | |
| Download the complete dataset repository while preserving its file structure: | |
| ```bash | |
| hf download nvidia/video_to_data_challenge \ | |
| --repo-type dataset \ | |
| --local-dir ./video_to_data_challenge | |
| ``` | |
| If authentication is requested, first run: | |
| ```bash | |
| hf auth login | |
| ``` | |
| The same operation can be performed from Python: | |
| ```python | |
| from huggingface_hub import snapshot_download | |
| snapshot_download( | |
| repo_id="nvidia/video_to_data_challenge", | |
| repo_type="dataset", | |
| local_dir="./video_to_data_challenge", | |
| ) | |
| ``` | |
| Large assets are stored using Hugging Face's large-file infrastructure. Make sure sufficient disk space is available before downloading the complete repository. | |
| ## Support | |
| For challenge or dataset questions, contact [v2d_challenge@nvidia.com](mailto:v2d_challenge@nvidia.com). For software issues, use the issue tracker in the [Video to Data repository](https://github.com/nvidia-isaac/video_to_data/issues). | |