Update README.md

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by rachung2510 - opened
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  1. README.md +5 -8
README.md CHANGED
@@ -21,7 +21,7 @@ private: true
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  Full-room OpenUSD scenes for robotics simulation — a **Bedroom**, a **Kitchen**
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  and a **Garage**, each shipped as a self-contained `scene.usd` that references
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- per-object USDs with their own PBR textures, plus (for the photoreal rooms) a
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  Gaussian-splat backdrop so the environment renders with real-world lighting
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  and detail out of the box.
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@@ -42,12 +42,12 @@ scenes/<scene>/
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  ├── scene.usd root stage — references every asset and (when present) the splat
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  ├── environment.usdc (kitchen only) HDRI / lighting rig
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  ├── splat.usdz (kitchen, garage) Gaussian-splat backdrop for the room
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- ├── preview.png hero shot for the gallery
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  ├── screenshots/*.png (kitchen, garage) additional angles
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  └── assets/
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  └── <object_name>/
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  ├── <object_name>.usd
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- └── textures/*.png PBR maps (base_color, normal, roughness, …)
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  ```
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  Every scene is a valid **collected USD**: opening `scene.usd` in Isaac Sim,
@@ -66,17 +66,14 @@ scene can be dropped in as-is without asset-search rewriting.
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  ## Tested consumers
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  - **NVIDIA Isaac Sim 6.0.1** — opens every `scene.usd` directly; the splat
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- backdrops render in RTX.
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- - **usdview / Blender 5.0** — `scene.usd` resolves references, meshes and
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- textures load without path fixups.
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  ## Notes on the splats
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  The kitchen and garage ship a `splat.usdz` alongside `scene.usd`. That file is
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  a Gaussian-splat capture of the real room and is the recommended backdrop when
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  the scene is rendered in an RTX-capable renderer — it carries lighting and
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- peripheral detail the referenced meshes do not. Splats do not participate in
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- physics; use the meshes for collision.
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  ## License
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  Full-room OpenUSD scenes for robotics simulation — a **Bedroom**, a **Kitchen**
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  and a **Garage**, each shipped as a self-contained `scene.usd` that references
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+ per-object USDs with their own albedo textures, plus (for the photoreal rooms) a
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  Gaussian-splat backdrop so the environment renders with real-world lighting
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  and detail out of the box.
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  ├── scene.usd root stage — references every asset and (when present) the splat
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  ├── environment.usdc (kitchen only) HDRI / lighting rig
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  ├── splat.usdz (kitchen, garage) Gaussian-splat backdrop for the room
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+ ├── preview.png input image
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  ├── screenshots/*.png (kitchen, garage) additional angles
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  └── assets/
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  └── <object_name>/
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  ├── <object_name>.usd
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+ └── textures/*.png Base color maps
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  ```
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  Every scene is a valid **collected USD**: opening `scene.usd` in Isaac Sim,
 
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  ## Tested consumers
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  - **NVIDIA Isaac Sim 6.0.1** — opens every `scene.usd` directly; the splat
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+ backdrops render in RTX
 
 
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  ## Notes on the splats
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  The kitchen and garage ship a `splat.usdz` alongside `scene.usd`. That file is
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  a Gaussian-splat capture of the real room and is the recommended backdrop when
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  the scene is rendered in an RTX-capable renderer — it carries lighting and
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+ peripheral detail the referenced meshes do not. Splats have simple collision.
 
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  ## License
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