Datasets:
Update README.md
#2
by rachung2510 - opened
README.md
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Full-room OpenUSD scenes for robotics simulation — a **Bedroom**, a **Kitchen**
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and a **Garage**, each shipped as a self-contained `scene.usd` that references
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per-object USDs with their own
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Gaussian-splat backdrop so the environment renders with real-world lighting
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and detail out of the box.
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├── scene.usd root stage — references every asset and (when present) the splat
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├── environment.usdc (kitchen only) HDRI / lighting rig
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├── splat.usdz (kitchen, garage) Gaussian-splat backdrop for the room
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├── preview.png
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├── screenshots/*.png (kitchen, garage) additional angles
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└── assets/
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└── <object_name>/
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├── <object_name>.usd
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└── textures/*.png
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```
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Every scene is a valid **collected USD**: opening `scene.usd` in Isaac Sim,
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## Tested consumers
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- **NVIDIA Isaac Sim 6.0.1** — opens every `scene.usd` directly; the splat
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backdrops render in RTX
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- **usdview / Blender 5.0** — `scene.usd` resolves references, meshes and
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textures load without path fixups.
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## Notes on the splats
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The kitchen and garage ship a `splat.usdz` alongside `scene.usd`. That file is
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a Gaussian-splat capture of the real room and is the recommended backdrop when
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the scene is rendered in an RTX-capable renderer — it carries lighting and
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peripheral detail the referenced meshes do not. Splats
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physics; use the meshes for collision.
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## License
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Full-room OpenUSD scenes for robotics simulation — a **Bedroom**, a **Kitchen**
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and a **Garage**, each shipped as a self-contained `scene.usd` that references
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per-object USDs with their own albedo textures, plus (for the photoreal rooms) a
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Gaussian-splat backdrop so the environment renders with real-world lighting
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and detail out of the box.
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├── scene.usd root stage — references every asset and (when present) the splat
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├── environment.usdc (kitchen only) HDRI / lighting rig
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├── splat.usdz (kitchen, garage) Gaussian-splat backdrop for the room
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├── preview.png input image
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├── screenshots/*.png (kitchen, garage) additional angles
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└── assets/
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└── <object_name>/
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├── <object_name>.usd
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└── textures/*.png Base color maps
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```
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Every scene is a valid **collected USD**: opening `scene.usd` in Isaac Sim,
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## Tested consumers
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- **NVIDIA Isaac Sim 6.0.1** — opens every `scene.usd` directly; the splat
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backdrops render in RTX
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## Notes on the splats
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The kitchen and garage ship a `splat.usdz` alongside `scene.usd`. That file is
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a Gaussian-splat capture of the real room and is the recommended backdrop when
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the scene is rendered in an RTX-capable renderer — it carries lighting and
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peripheral detail the referenced meshes do not. Splats have simple collision.
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## License
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