Chip_Design / Fury_GPU /README.md
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FuryGPU — downloaded reference material

FuryGPU is a full-stack custom GPU built solo by Dylan Barrie (a games-industry rendering engineer) over ~4 years, as his first-ever FPGA design. It is a real plug-into-your-PC graphics card: custom SystemVerilog RTL on a Xilinx Zynq UltraScale+ (Kria SoM), a custom PCB, custom Windows drivers, and a custom graphics API — capable of running Quake at playable framerates.

Key facts (from the site and video)

  • Architecture: fixed-function tile-based rasterizer (mid/late-90s feature set, no programmable shaders), four independent tile rasterizers, full fp32 front-end.
  • Clocks: 400 MHz GPU core, 480 MHz texture units.
  • Texturing: mipmapped textures with point/linear and bilinear filtering, dedicated texture caches (see the "Texture Units" blog post for the deep dive).
  • Host interface: PCIe Gen2 x4 with custom Windows drivers.
  • Software: custom API called FuryGL (Vulkan-inspired); no D3D/Vulkan support since there are no shaders. Games must be ported by hand.
  • Status: creator has expressed intent to open-source it, but no timeline; as of this download the RTL is not published.
  • The 2025 video shows cubemap support being added (unfiltered, edge artifacts still present — sample selection across cube faces is hard in hardware).

Folder contents

Path What it is
links.md Original links this download was based on
website/www.furygpu.com/about.html Project overview page
website/www.furygpu.com/blog/hello.html Blog post: project history and origins (Mar 2024)
website/www.furygpu.com/blog/furygpu-texture-units.html Blog post: texture unit design deep-dive (Mar 2024)
website/www.furygpu.com/index.html, blog.html Site home and blog index
youtube/Cubemaps!.mkv 66-sec demo video (Apr 2025): cubemap rendering on FuryGPU
youtube/Cubemaps!.info.json / .description / .webp Video metadata, description, thumbnail

Sources: https://www.furygpu.com/about · https://www.youtube.com/watch?v=LViPHnp7zJY (no captions existed for the video; it is a silent demo, so the clip itself was saved)