AURA-1 chip design archive: docs, blog, research folders, tiny-gpu work, GDS viewer
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Download Fury_GPU/README.md from sangramrout/Chip_Design: direct link, hf CLI and curl.
- Browser
- Download file 2.18 kB
-
https://huggingface.co/datasets/sangramrout/Chip_Design/resolve/main/Fury_GPU/README.md
- Command line
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hf download hf://datasets/sangramrout/Chip_Design/Fury_GPU/README.md
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curl -L -o README.md https://huggingface.co/datasets/sangramrout/Chip_Design/resolve/main/Fury_GPU/README.md
2.18 kB
FuryGPU — downloaded reference material
FuryGPU is a full-stack custom GPU built solo by Dylan Barrie (a games-industry rendering engineer) over ~4 years, as his first-ever FPGA design. It is a real plug-into-your-PC graphics card: custom SystemVerilog RTL on a Xilinx Zynq UltraScale+ (Kria SoM), a custom PCB, custom Windows drivers, and a custom graphics API — capable of running Quake at playable framerates.
Key facts (from the site and video)
- Architecture: fixed-function tile-based rasterizer (mid/late-90s feature set, no programmable shaders), four independent tile rasterizers, full fp32 front-end.
- Clocks: 400 MHz GPU core, 480 MHz texture units.
- Texturing: mipmapped textures with point/linear and bilinear filtering, dedicated texture caches (see the "Texture Units" blog post for the deep dive).
- Host interface: PCIe Gen2 x4 with custom Windows drivers.
- Software: custom API called FuryGL (Vulkan-inspired); no D3D/Vulkan support since there are no shaders. Games must be ported by hand.
- Status: creator has expressed intent to open-source it, but no timeline; as of this download the RTL is not published.
- The 2025 video shows cubemap support being added (unfiltered, edge artifacts still present — sample selection across cube faces is hard in hardware).
Folder contents
| Path | What it is |
|---|---|
links.md |
Original links this download was based on |
website/www.furygpu.com/about.html |
Project overview page |
website/www.furygpu.com/blog/hello.html |
Blog post: project history and origins (Mar 2024) |
website/www.furygpu.com/blog/furygpu-texture-units.html |
Blog post: texture unit design deep-dive (Mar 2024) |
website/www.furygpu.com/index.html, blog.html |
Site home and blog index |
youtube/Cubemaps!.mkv |
66-sec demo video (Apr 2025): cubemap rendering on FuryGPU |
youtube/Cubemaps!.info.json / .description / .webp |
Video metadata, description, thumbnail |
Sources: https://www.furygpu.com/about · https://www.youtube.com/watch?v=LViPHnp7zJY (no captions existed for the video; it is a silent demo, so the clip itself was saved)