AURA-1 chip design archive: docs, blog, research folders, tiny-gpu work, GDS viewer
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Download Fury_GPU/README.md from sangramrout/Chip_Design: direct link, hf CLI and curl.
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https://huggingface.co/datasets/sangramrout/Chip_Design/resolve/main/Fury_GPU/README.md
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hf download hf://datasets/sangramrout/Chip_Design/Fury_GPU/README.md
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curl -L -o README.md https://huggingface.co/datasets/sangramrout/Chip_Design/resolve/main/Fury_GPU/README.md
2.18 kB
| # FuryGPU — downloaded reference material | |
| FuryGPU is a full-stack custom GPU built solo by **Dylan Barrie** (a games-industry | |
| rendering engineer) over ~4 years, as his first-ever FPGA design. It is a real | |
| plug-into-your-PC graphics card: custom SystemVerilog RTL on a Xilinx Zynq | |
| UltraScale+ (Kria SoM), a custom PCB, custom Windows drivers, and a custom | |
| graphics API — capable of running Quake at playable framerates. | |
| ## Key facts (from the site and video) | |
| - **Architecture:** fixed-function tile-based rasterizer (mid/late-90s feature set, | |
| no programmable shaders), four independent tile rasterizers, full fp32 | |
| front-end. | |
| - **Clocks:** 400 MHz GPU core, 480 MHz texture units. | |
| - **Texturing:** mipmapped textures with point/linear and bilinear filtering, | |
| dedicated texture caches (see the "Texture Units" blog post for the deep dive). | |
| - **Host interface:** PCIe Gen2 x4 with custom Windows drivers. | |
| - **Software:** custom API called **FuryGL** (Vulkan-inspired); no D3D/Vulkan | |
| support since there are no shaders. Games must be ported by hand. | |
| - **Status:** creator has expressed intent to open-source it, but no timeline; | |
| as of this download the RTL is *not* published. | |
| - The 2025 video shows cubemap support being added (unfiltered, edge artifacts | |
| still present — sample selection across cube faces is hard in hardware). | |
| ## Folder contents | |
| | Path | What it is | | |
| |---|---| | |
| | `links.md` | Original links this download was based on | | |
| | `website/www.furygpu.com/about.html` | Project overview page | | |
| | `website/www.furygpu.com/blog/hello.html` | Blog post: project history and origins (Mar 2024) | | |
| | `website/www.furygpu.com/blog/furygpu-texture-units.html` | Blog post: texture unit design deep-dive (Mar 2024) | | |
| | `website/www.furygpu.com/index.html`, `blog.html` | Site home and blog index | | |
| | `youtube/Cubemaps!.mkv` | 66-sec demo video (Apr 2025): cubemap rendering on FuryGPU | | |
| | `youtube/Cubemaps!.info.json` / `.description` / `.webp` | Video metadata, description, thumbnail | | |
| Sources: https://www.furygpu.com/about · https://www.youtube.com/watch?v=LViPHnp7zJY | |
| (no captions existed for the video; it is a silent demo, so the clip itself was saved) | |