sample_id
stringlengths
15
15
dataset
stringclasses
3 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
12
gt_frame_id
stringlengths
1
12
anchor_frame_id
stringlengths
1
12
⌀
shot
int64
6
6
contexts_frame_id
listlengths
6
6
instruction
stringlengths
712
1.09k
sample_00001759
scannet
loc-re-facing
scene0046_02
849
331
6
[ "331", "232", "2058", "2026", "1944", "652" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the clothes. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
sample_00001762
scannet
loc-re-facing
scene0050_02
817
1888
6
[ "1888", "3038", "3492", "1558", "1696", "1734" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the tissue box. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
sample_00001765
scannet
loc-re-facing
scene0084_00
617
557
6
[ "557", "580", "116", "1914", "1728", "1662" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sign. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001768
scannet
loc-re-facing
scene0084_01
821
1124
6
[ "1124", "1190", "550", "598", "710", "890" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the shower head. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is th...
sample_00001771
scannet
loc-re-facing
scene0100_00
854
520
6
[ "520", "486", "682", "750", "798", "230" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001774
scannet
loc-re-facing
scene0100_02
750
203
6
[ "203", "144", "88", "810", "692", "564" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the toilet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001777
scannet
loc-re-facing
scene0146_00
219
402
6
[ "402", "524", "690", "786", "314", "1386" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the toilet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001780
scannet
loc-re-facing
scene0146_00
386
201
6
[ "201", "270", "342", "512", "1370", "1334" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001783
scannet
loc-re-facing
scene0146_02
373
169
6
[ "169", "1342", "1262", "1064", "486", "332" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001786
scannet
loc-re-facing
scene0164_02
119
268
6
[ "268", "228", "1170", "1100", "20", "1048" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the range hood. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
sample_00001789
scannet
loc-re-facing
scene0207_02
319
437
6
[ "437", "90", "2506", "2234", "964", "928" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the book. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001792
scannet
loc-re-facing
scene0222_01
3778
3306
6
[ "3306", "3714", "1968", "3878", "2336", "2714" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the fan. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anchor...
sample_00001795
scannet
loc-re-facing
scene0222_01
2014
2099
6
[ "2099", "850", "1012", "3770", "2970", "3046" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001798
scannet
loc-re-facing
scene0231_02
185
2848
6
[ "2848", "2364", "2316", "644", "2210", "678" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the fireplace. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
sample_00001801
scannet
loc-re-facing
scene0231_02
2404
744
6
[ "744", "324", "2312", "40", "554", "836" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the backpack near the trash can. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEW...
sample_00001804
scannet
loc-re-facing
scene0277_01
190
288
6
[ "288", "226", "144", "806", "410", "456" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001807
scannet
loc-re-facing
scene0307_02
2027
246
6
[ "246", "640", "2054", "164", "546", "0" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001810
scannet
loc-re-facing
scene0307_02
1814
930
6
[ "930", "1002", "246", "282", "1782", "1854" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the broom. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001813
scannet
loc-re-facing
scene0328_00
75
199
6
[ "199", "1104", "1352", "1370", "1396", "298" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the microwave. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
sample_00001816
scannet
loc-re-facing
scene0351_01
800
709
6
[ "709", "722", "836", "468", "438", "342" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001819
scannet
loc-re-facing
scene0353_00
2276
2668
6
[ "2668", "888", "2400", "792", "702", "2082" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the laptop. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001822
scannet
loc-re-facing
scene0356_02
553
125
6
[ "125", "114", "82", "710", "180", "224" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the recycling bin. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is ...
sample_00001825
scannet
loc-re-facing
scene0378_01
1097
1650
6
[ "1650", "1558", "1746", "1244", "1184", "1038" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the paper near the box. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image ...
sample_00001828
scannet
loc-re-facing
scene0382_01
353
318
6
[ "318", "180", "714", "648", "66", "114" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the dresser. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
sample_00001831
scannet
loc-re-facing
scene0430_00
2027
55
6
[ "55", "1764", "1344", "1202", "2106", "1040" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001834
scannet
loc-re-facing
scene0430_00
2106
2215
6
[ "2215", "1332", "1218", "1992", "1964", "1908" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001837
scannet
loc-re-facing
scene0435_00
737
956
6
[ "956", "1170", "1402", "778", "660", "614" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sofa chair near the clothes. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEW...
sample_00001840
scannet
loc-re-facing
scene0435_00
2495
2641
6
[ "2641", "2542", "2742", "2784", "2816", "3012" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the toilet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001843
scannet
loc-re-facing
scene0435_00
187
1498
6
[ "1498", "1438", "1582", "1626", "1776", "70" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the office chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is t...
sample_00001846
scannet
loc-re-facing
scene0435_01
1397
200
6
[ "200", "1492", "3188", "1626", "3144", "1290" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the tv stand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001849
scannet
loc-re-facing
scene0435_01
3167
73
6
[ "73", "226", "1494", "1476", "1366", "1290" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the tv stand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001852
scannet
loc-re-facing
scene0435_01
73
3160
6
[ "3160", "1686", "1764", "1488", "1534", "186" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001855
scannet
loc-re-facing
scene0435_03
782
1489
6
[ "1489", "1564", "1362", "736", "588", "868" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
sample_00001858
scannet
loc-re-facing
scene0552_01
247
138
6
[ "138", "336", "222", "306", "294", "278" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the toaster oven. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is t...
sample_00001861
scannet
loc-re-facing
scene0552_01
407
354
6
[ "354", "112", "106", "96", "44", "32" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bucket. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001864
scannet
loc-re-facing
scene0553_00
1112
561
6
[ "561", "808", "1020", "1156", "1458", "418" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001867
scannet
loc-re-facing
scene0553_01
966
707
6
[ "707", "788", "892", "1156", "1054", "1296" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001870
scannet
loc-re-facing
scene0568_00
914
1229
6
[ "1229", "1284", "1164", "1006", "954", "876" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001873
scannet
loc-re-facing
scene0578_01
869
322
6
[ "322", "270", "64", "574", "516", "450" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001876
scannet
loc-re-facing
scene0583_01
918
1325
6
[ "1325", "1518", "246", "228", "294", "954" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the stool. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001879
scannet
loc-re-facing
scene0593_00
1749
1893
6
[ "1893", "1222", "1178", "1028", "1682", "1422" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bulletin board. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is...
sample_00001882
scannet
loc-re-facing
scene0606_00
791
1013
6
[ "1013", "852", "758", "726", "1128", "1336" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the pillow. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001885
scannet
loc-re-facing
scene0606_01
2822
1790
6
[ "1790", "2616", "2224", "2112", "338", "494" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bin. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anchor...
sample_00001888
scannet
loc-re-facing
scene0606_02
2480
1817
6
[ "1817", "1876", "2122", "2516", "260", "488" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bag near the storage bin. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: ...
sample_00001891
scannet
loc-re-facing
scene0608_00
419
936
6
[ "936", "826", "636", "516", "338", "332" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the tv. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anchor ...
sample_00001894
scannet
loc-re-facing
scene0608_01
1907
1769
6
[ "1769", "1818", "2094", "2744", "112", "166" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the guitar. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001897
scannet
loc-re-facing
scene0608_02
318
926
6
[ "926", "1104", "1170", "750", "368", "278" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the tv. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anchor ...
sample_00001900
scannet
loc-re-facing
scene0629_00
2739
545
6
[ "545", "620", "288", "1938", "102", "2692" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the plant. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001903
scannet
loc-re-facing
scene0629_00
2633
2545
6
[ "2545", "2350", "2592", "1382", "2670", "1792" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair near the plant. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Imag...
sample_00001906
scannet
loc-re-facing
scene0629_01
1790
317
6
[ "317", "246", "180", "1832", "2610", "2586" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the plant. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001909
scannet
loc-re-facing
scene0629_02
1487
291
6
[ "291", "192", "88", "56", "1398", "1386" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the plant near the picture. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Im...
sample_00001912
scannet
loc-re-facing
scene0633_01
469
586
6
[ "586", "530", "802", "1344", "948", "346" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the lamp. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001915
scannet
loc-re-facing
scene0633_01
947
1253
6
[ "1253", "1266", "1088", "408", "486", "240" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the window. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001918
scannet
loc-re-facing
scene0643_00
1222
1400
6
[ "1400", "1822", "1874", "1376", "1196", "1162" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the telephone. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
sample_00001921
scannet
loc-re-facing
scene0645_00
1684
2669
6
[ "2669", "2804", "3310", "2530", "1726", "1426" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001924
scannet
loc-re-facing
scene0645_01
2118
2777
6
[ "2777", "3664", "3202", "1936", "2024", "2318" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash can near the recycling bin. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT...
sample_00001927
scannet
loc-re-facing
scene0645_01
3587
3426
6
[ "3426", "3330", "3040", "5170", "168", "276" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
sample_00001930
scannet
loc-re-facing
scene0645_01
1806
1355
6
[ "1355", "1452", "1512", "1764", "2028", "3252" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001933
scannet
loc-re-facing
scene0645_02
2791
329
6
[ "329", "228", "198", "162", "2744", "2658" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
sample_00001936
scannet
loc-re-facing
scene0645_02
1024
1434
6
[ "1434", "1928", "2056", "1308", "1282", "876" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash can near the recycling bin. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT...
sample_00001939
scannet
loc-re-facing
scene0651_02
238
150
6
[ "150", "738", "186", "280", "308", "42" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001942
scannet
loc-re-facing
scene0663_01
2695
2474
6
[ "2474", "2042", "2352", "1936", "1736", "1654" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the jacket. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001945
scannet
loc-re-facing
scene0693_00
357
718
6
[ "718", "564", "466", "214", "1574", "1470" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
sample_00001948
scannet
loc-re-facing
scene0695_00
751
793
6
[ "793", "828", "1646", "1776", "716", "948" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the box near the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Ima...
sample_00001951
scannet
loc-re-facing
scene0695_02
997
444
6
[ "444", "162", "402", "1274", "266", "1106" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the laptop. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
sample_00001954
scannet
loc-re-facing
scene0695_02
1243
1205
6
[ "1205", "1006", "1274", "1498", "1916", "1896" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bag. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anchor...
sample_00001957
scannet
loc-re-facing
scene0695_03
2084
1298
6
[ "1298", "854", "260", "652", "1204", "2440" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bookshelf. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
sample_00001960
scannet
loc-re-facing
scene0697_03
150
1211
6
[ "1211", "1198", "1752", "2660", "2604", "668" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the picture. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
sample_00001963
scannet
loc-re-facing
scene0697_03
2414
2320
6
[ "2320", "2382", "576", "636", "2548", "40" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the closet door. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is th...
sample_00001966
scannet
loc-re-facing
scene0697_03
1143
958
6
[ "958", "44", "2702", "1186", "640", "2584" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the board near the picture. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Im...
sample_00001969
scannet
loc-re-facing
scene0697_03
512
597
6
[ "597", "636", "576", "2372", "456", "1600" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the lamp near the tissue box. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: ...
sample_00001972
scannet
loc-re-facing
scene0700_01
47
425
6
[ "425", "1212", "606", "1084", "2466", "2278" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the keyboard. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
sample_00001975
scannet
loc-re-facing
scene0700_01
109
1302
6
[ "1302", "1212", "1044", "3966", "3864", "714" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the paper. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
sample_00001978
scannet
loc-re-facing
scene0700_02
578
337
6
[ "337", "1818", "1956", "3354", "3434", "3544" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the file cabinet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is t...
sample_00001981
scannet
loc-re-facing
scene0700_02
3127
3068
6
[ "3068", "2634", "1118", "1298", "826", "154" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the telephone. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
sample_00001984
scannet
loc-re-facing
scene0700_02
1056
3474
6
[ "3474", "3396", "3370", "3652", "1266", "1300" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the keyboard near the monitor. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS:...
sample_00001987
scannet
loc-re-facing
scene0704_01
164
100
6
[ "100", "84", "1322", "210", "128", "1226" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the printer. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
sample_00001990
scannet
view_localization
scene0025_01
428
null
6
[ "476", "1358", "1316", "552", "1242", "1226" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: As I face the fan, the file cabinet is to my left. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear acco...
sample_00001993
scannet
view_localization
scene0025_01
520
null
6
[ "1170", "122", "1226", "1242", "550", "446" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: Positioned near the file cabinet, I am facing the fan, and I can see the door on the right side of the view. Infer the pose satisfying the full statement and render its forward view. Faced object...
sample_00001996
scannet
view_localization
scene0046_00
379
null
6
[ "1038", "2366", "2420", "108", "2444", "348" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: I am looking toward the tv, and the clothes remains behind me. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should...
sample_00001999
scannet
view_localization
scene0046_00
2193
null
6
[ "702", "2338", "2298", "2234", "1986", "1872" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: Near the doorframe, I am facing the towel, and I can see the mat near the bottom of the view. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects a...
sample_00002002
scannet
view_localization
scene0046_00
1037
null
6
[ "152", "2436", "24", "2380", "2344", "2304" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: From a position near the chair, I face the table. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear accor...
sample_00002005
scannet
view_localization
scene0046_00
2472
null
6
[ "114", "2422", "2352", "962", "260", "360" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: With the clothes to my left, I am facing the nightstand. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appea...
sample_00002008
scannet
view_localization
scene0046_00
776
null
6
[ "716", "672", "2402", "228", "348", "310" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: While near the chair, I am facing the pillow. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear according...
sample_00002011
scannet
view_localization
scene0046_01
3
null
6
[ "2124", "2256", "126", "192", "1908", "1886" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: With the clothes to my left, I am facing the nightstand. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appea...
sample_00002014
scannet
view_localization
scene0046_01
1775
null
6
[ "1926", "1864", "1836", "1818", "1054", "1242" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: While near the doorframe, I am facing the towel. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear accord...
sample_00002017
scannet
view_localization
scene0046_01
1947
null
6
[ "620", "492", "684", "1900", "184", "240" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: While near the clothes, I am facing the table. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear accordin...
sample_00002020
scannet
view_localization
scene0046_02
1832
null
6
[ "924", "962", "1110", "1154", "1194", "1874" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: I am near the doorframe, facing the towel, and I can see the sink on the right side of the view, and the mat near the bottom of the view. Infer the pose satisfying the full statement and render i...
sample_00002023
scannet
view_localization
scene0046_02
618
null
6
[ "2114", "2214", "1974", "2396", "870", "912" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: From a position near the chair, I face the clothes, and I can see the bag on the right side of the view. Infer the pose satisfying the full statement and render its forward view. Faced objects an...
sample_00002026
scannet
view_localization
scene0050_00
4265
null
6
[ "3994", "298", "356", "2038", "2094", "3582" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: As I face the cup, the armchair is to my left. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear accordin...
sample_00002029
scannet
view_localization
scene0050_00
664
null
6
[ "2904", "2728", "4608", "828", "1200", "1298" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: I am facing the stool, with the ottoman to my right. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear ac...
sample_00002032
scannet
view_localization
scene0050_01
2826
null
6
[ "3546", "3476", "1196", "3308", "2786", "3206" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: I am near the chair, facing the cup. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear accordingly. Other...
sample_00002035
scannet
view_localization
scene0050_02
2431
null
6
[ "3102", "358", "348", "2538", "296", "3830" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: From a position near the chair, I face the printer. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear acc...
sample_00002038
scannet
view_localization
scene0050_02
2706
null
6
[ "2930", "300", "292", "3892", "3096", "3058" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: Standing near the sofa chair, I am facing the shelf. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear ac...
sample_00002041
scannet
view_localization
scene0100_01
180
null
6
[ "554", "504", "418", "998", "118", "246" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: Standing with the toilet to my right, I face the soap dish. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should ap...
sample_00002044
scannet
view_localization
scene0100_02
986
null
6
[ "116", "26", "704", "592", "660", "952" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: Positioned near the stool, I am facing the soap dish. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear a...
sample_00002047
scannet
view_localization
scene0100_02
821
null
6
[ "136", "86", "780", "716", "580", "624" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: Positioned near the toilet, I am facing the toilet paper, and I can see the bathtub on the left side of the view. Infer the pose satisfying the full statement and render its forward view. Faced o...
sample_00002050
scannet
view_localization
scene0144_00
69
null
6
[ "132", "666", "690", "1356", "1122", "1194" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: With the armchair behind me, I am facing the lamp. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appear acco...
sample_00002053
scannet
view_localization
scene0207_01
314
null
6
[ "204", "1770", "1794", "1838", "428", "372" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: Standing with the laptop to my left, I face the suitcase. Infer the pose satisfying the full statement and render its forward view. Faced objects and objects assigned to image regions should appe...
sample_00002056
scannet
view_localization
scene0207_02
1690
null
6
[ "1614", "1568", "1488", "1110", "1912", "1862" ]
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-camera statement: From a position near the doorframe, I face the toilet, and I can see the bathroom vanity on the left side of the view, and the bathtub on the right side of the view. Infer the pose satisfying the...