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Download README.md from gguf-org/hack: direct link, hf CLI and curl.
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https://huggingface.co/gguf-org/hack/resolve/main/README.md
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hf download hf://gguf-org/hack/README.md
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curl -L -o README.md https://huggingface.co/gguf-org/hack/resolve/main/README.md
5.24 kB
| license: mit | |
| ## hack the warehouse - championship | |
| https://hack.gguf.org | |
| Pick one of four fighters, walk into a warehouse turned tournament arena, knock out **1000 hackers** and the **four top hackers** who come out to stop you, and take the title. | |
|  | |
| ## The hacker squad (online - coop beta) | |
| https://hackersquad.org | |
|  | |
| *multiple players supported - serverless scheme; a special setup needed | |
|  | |
| | | Weapons | Plays like | Overclock | | |
| | --- | --- | --- | --- | | |
| | **Adam** β a boy in a black T-shirt and jeans | Microphone (on its stand) and a drone | Long reach, wide sweeps; screams and drone strafes hit at range | **Sonic Boom** β three screams, a drone strafe, the mic drop | | |
| | **Ana** β a girl in a white sailor-style dress | Cellphone (on a selfie stick) and a laptop | The fastest hands: short-gap strings, dash cancels, spinning moves | **Viral Storm** β six dash cuts, a spinning storm, the burst | | |
| | **Brian** β a man in a cap and a blue T-shirt | A cart and a camera | Slow and heavy; the cart flattens a rank, the camera's flash staggers a lane | **Rush Hour** β three flashes, a cart ride through the crowd, the unload | | |
| | **Alex** β a sheep in flight goggles (from Sheep Village) | Umbrella | Long sweeps; opened, the umbrella throws a wide gale, calls a cloudburst down 5 m away, and carries him 4 m as a twister | **Typhoon** β he rides the spinning umbrella as the eye of a storm: **fly him with the stick**, then the storm drop | | |
| | **Bryan** β a pig in a yellow safety helmet (from Sheep Village) | STOP-sign shield, traffic cones, roadworks fences | Slow and heavy; bats a cone 9 m down the lane, pops one up underfoot, shoves a fence through the ranks, kicks cones out in a fan, jackhammers the floor, scatters a ring of cones | **Road Closed** β four fence walls pen the crowd in, thirteen cones rain into the pen, then the slam | | |
| | **Clara** β a cat in a witch costume (from Sheep Village) | Burning broom, pumpkins, bats | Quick strings that trail fire; breathes flame, lobs pumpkins, swarms the ring with bats | **Witching Hour** β the bat swarm, three pumpkin bombs, the Great Pumpkin | | |
| | **Connector** β an oval jelly monster: three hairs, big eyes, a large mouth, orange balls for hands | Itself | Hops, spins, belly bumps; **copies** Adam's scream and Brian's flash; **Clone Call** (charge after the 5th hit) splits off three clones β blue, pink, yellow β that fight on their own for five seconds | **Giga Connect** β blows itself up to 100Γ its size: three giant hops **you steer one by one** (hold a direction before each take-off; a disc marks the landing), a giant spin, the belly flop. **Pressed in the air: Clone Call** β the three clones fight beside it for ten seconds | | |
|  | |
| ## The stage | |
| | Round | Hall | Goal | Boss | | |
| | --- | --- | --- | --- | | |
| | 1 | Loading Dock | 200 knock-outs | **PHISH** β lure casts, then a spam flood | | |
| | 2 | Server Aisles | 450 knock-outs | **TROJAN** β shield charges, shock waves, calls his squads | | |
| | Semi-final | Mainframe Core | 700 knock-outs | **RANSOM** β payload drops, a lockdown, carpet drops | | |
| | Final | Mainframe Core | 1000 knock-outs | **ROOT**, the champion β four phases: blade rushes, three forks of himself, a blackout, the mask comes off | | |
| Every boss area attack is telegraphed by a red disc filling up on the floor: walk out of it, roll through it, or jump | |
| the travelling shock rings. Clearing a round heals you. Your squad (the white hoodies) fights alongside you. | |
| **Practice** is the endless arena in the Mainframe Core: waves keep coming and you can't be knocked out. | |
| ## Difficulty | |
| | Level | What changes | | |
| | --- | --- | | |
| | Easy | Half damage, long wind-ups, one attacker at a time, weaker bosses, bigger heals | | |
| | Normal | The baseline | | |
| | Hard | Tougher hackers and bosses, Γ1.5 damage, shorter wind-ups, smaller heals | | |
| | Extremely Hard | Γ1.9 damage, three attackers at once, bosses shrug off light hits | | |
| ## Controls | |
| | Action | Keys | Gamepad | Touch | | |
| | --- | --- | --- | --- | | |
| | Move (camera-relative) | WASD / arrow keys | left stick | floating stick (left half) | | |
| | Attack | J / left click | X β‘ | ATK | | |
| | Charge (mid-combo: a finisher) | K / right click | Y β³ | CHG | | |
| | Jump | Space | A Γ | JMP | | |
| | Dodge | L / Shift | R1 R2 | DDG | | |
| | Overclock (a gauge segment full) | I | B β | OC (lit when ready) | | |
| | Camera | mouse (click the field to lock it) / Q E | right stick | drag on the right half | | |
| | Recenter / face the nearest boss | R | L1 L2 | β | | |
| | Pause | Esc | Start | II | | |
| Tap attack for the string (up to six hits); press charge after the 1stβ5th hit for a different finisher each time, or | |
| on its own for the fighter's signature move. Run for a moment and attack for a dash attack; attack or charge in the air | |
| for air moves. | |
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