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Differential Gaussian Rasterization

This is a fork of Differential Gaussian Rasterization, as the Rasterizer used in the codebase of 3DGStream, featuring support for both the forward and backward passes of depth estimation.

Acknowledgements

We would like to express our gratitude to a community-contributed fork of the original repository for providing the foundation upon which this work is built.

If you find this work useful for your research, please cite the origin 3D Gaussian Splatting for Real-Time Radiance Field Rendering:

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}