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| # Differential Gaussian Rasterization | |
| This is a fork of [Differential Gaussian Rasterization](https://github.com/graphdeco-inria/diff-gaussian-rasterization), as the Rasterizer used in the codebase of 3DGStream, featuring support for both the forward and backward passes of depth estimation. | |
| ## Acknowledgements | |
| We would like to express our gratitude to a [community-contributed fork](https://github.com/ingra14m/depth-diff-gaussian-rasterization) of the [original repository](https://github.com/graphdeco-inria/diff-gaussian-rasterization) for providing the foundation upon which this work is built. | |
| If you find this work useful for your research, please cite the origin [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting): | |
| <div class="container is-max-desktop content"> | |
| <pre><code>@Article{kerbl3Dgaussians, | |
| author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George}, | |
| title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering}, | |
| journal = {ACM Transactions on Graphics}, | |
| number = {4}, | |
| volume = {42}, | |
| month = {July}, | |
| year = {2023}, | |
| url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/} | |
| }</code></pre> | |
| </div> |