| # Setup and running |
|
|
| ## Environment |
|
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| Isaac Sim 5.0 + Isaac Lab 2.2.0, Python 3.11, an NVIDIA GPU (the PhysX GPU pipeline is required). |
|
|
| Isaac Lab may already exist on the machine inside another project's virtualenv. If so, prefer an |
| **overlay venv** β a fresh venv whose `.pth` file points at that interpreter's `site-packages` β |
| over reinstalling Isaac Sim: |
|
|
| ```bash |
| python -m venv .venv |
| echo "/path/to/existing/isaac/venv/lib/python3.11/site-packages" \ |
| > .venv/lib/python3.11/site-packages/_isaac_overlay.pth |
| ``` |
|
|
| Isaac Lab's *source checkout* is also needed for `isaaclab_tasks` / `isaaclab_assets`; add it the |
| same way if it is not pip-installed. |
|
|
| ### Configure |
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|
| Everything is driven by two environment variables and a relative path. Nothing below hardcodes a |
| machine-specific location: |
|
|
| ```bash |
| export ROBOTWIN_USD=./robotwin_usd # converted USD assets (see Assets) |
| export ROBOTWIN_SRC=./robotwin_object/objects # source meshes, only needed to convert |
| export OMNI_KIT_ACCEPT_EULA=YES |
| ``` |
|
|
| `ROBOTWIN_USD` defaults are read at import time, so export it before running anything. Unzip |
| `assets/robotwin_usd.zip` from this repo's HF page to populate it. |
|
|
| ### Run |
|
|
| ```bash |
| python scripts/yam_task.py --list |
| python scripts/yam_task.py --task grape_box --seed 3 \ |
| --video outputs/tasks/grape_box.mp4 \ |
| --kit_args="--/rtx/verifyDriverVersion/enabled=false" |
| ``` |
|
|
| Two flags are commonly required and easy to miss: |
|
|
| * `OMNI_KIT_ACCEPT_EULA=YES` β otherwise Omniverse blocks on an interactive EULA prompt and the |
| run hangs forever with no output at all. |
| * `--kit_args="--/rtx/verifyDriverVersion/enabled=false"` β needed on drivers whose version |
| string Omniverse misparses (e.g. `535.309.01` read as `535.53` and rejected as too old). The |
| check is wrong, not the driver. Drop this flag if your driver passes the check. |
|
|
| Extras: `--no-randomize` (nominal poses, for reproducing a failure), `--set gripper_effort=70` |
| (override any task parameter), `--first-frame out.png` (build the scene, save one frame, exit |
| without solving). |
|
|
| **Config precedence:** `class attribute β source/bimanual/yam/tasks/configs/<task>.yaml β --set`. |
| Each task ships a YAML mirroring its parameters *with every key commented out on purpose* β an |
| active key there overrides the Python and keeps overriding it, so a later code change silently |
| does nothing. |
|
|
| Full architecture, task-authoring guide, the asset-gotcha table and the verification workflow: |
| [`source/bimanual/yam/README.md`](source/bimanual/yam/README.md). |
| Every non-obvious failure and the measurement that settled it: |
| [`DIAGNOSTICS.md`](DIAGNOSTICS.md) β read this before debugging a new asset. |
|
|
| ### The one habit that matters |
|
|
| When a grasp or a joint misbehaves, **measure the asset offline before touching a parameter.** |
| Most of the hard bugs here looked like tuning problems and were not: |
|
|
| ```bash |
| # where is the graspable part, and is the mesh origin even on the object? |
| python -c " |
| import trimesh, numpy as np |
| m = trimesh.load('objects/083_brush/visual/base0.glb', force='mesh'); v = m.vertices |
| tall = int(np.argmax(m.extents)); oth = [a for a in range(3) if a != tall] |
| lo, hi = v[:,tall].min(), v[:,tall].max() |
| for i in range(8): # cross-section along the long axis |
| s = v[(v[:,tall] >= lo+(hi-lo)*i/8) & (v[:,tall] < lo+(hi-lo)*(i+1)/8)] |
| print(f'{i/8:.0%}', s[:,oth[0]].ptp(), s[:,oth[1]].ptp(), 'centroid', s[:,oth].mean(0)) |
| " |
| ``` |
|
|
| That one command found the brush's 1 cm handle **and** the 3.7 cm offset between the mesh and the |
| body origin that `object_pos()` reports β two separate bugs that both presented as `gap 0.0 cm`. |
| The same check on the kettle found a 4.7 cm offset. For articulated assets, read the URDF's joint |
| `axis` and `bounding_box.json` rather than inferring anything from the USD. |
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