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Datasets:
dual-sim
/
data
Like
0
Follow
Dual-Sim
5
Tasks:
Robotics
Modalities:
Tabular
Time-series
Video
Size:
< 1K
Tags:
robotics
manipulation
lerobot
agibot-world
dual-arm
simulation
+ 1
License:
cc-by-nc-4.0
Dataset card
Data Studio
Files
Files and versions
xet
Community
4
main
data
/
teleoperation
/
V2
/
flip_bread
1.16 GB
Ctrl+K
Ctrl+K
5 contributors
History:
8 commits
hzk-lab
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
ef8d872
verified
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0005
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0006
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0008
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0012
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0013
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0014
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0015
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0020
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0031
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0032
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
0033
sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
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sim: flip_bread / open_baozi / catch_and_place_bowl -- action-driven renders, base mask, and simulated state
23 days ago
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